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Media Information Literacy-represented as the 2. Cave Paintings- also known as “parietal art”.

capability to access, analyze and invent media. These are the painted drawings on cave walls or
ceilings, mainly of prehistoric descent, to some
Media Literacy- is a 21st century advent to 40,000 years ago in both Asia and Europe.
education. It is the understanding to access,
analyze, evaluate, create, reflect and act using 3. Dance- in most archaic civilizations, dancing
all forms of communication. before the god was fundamental in temple
rituals.
Information Literacy- is a set of skills requiring
people to recognize when information is 4. Body Art- it is momentous part of social,
needed and have the ability to locate, evaluate, spiritual, and personal expression.
and use effectively the needed information. - It is also represent your origin, your
position, symbol of power, and it could be like
Technology Literacy- is the skills of a person, an identification card.
working independently and with others, to
responsibility, appropriately, and effectively Ancient Era (3000 BCE-100 BCE)
uses technology tools to access, manage,
integrate, create and communicate information. 1. Writing

International Society for Technology in a. Cuneiform script- one of the earliest


Education, technology requires learners to schemes of writing, identified by its wedge-
demonstrate skills in several areas, these are: shaped marks on clay tablets, built by means of
a blunt reed for a stylus.
1. Creativity and Innovation-Learners use
technology to demonstrate creative thinking, b. Egyptian hieroglyphs- were an
problem solving, and knowledge construction. orderly writing system used by the ancient
Egyptians that combined anagrammed and
2. Communication and Collaboration- Learners alphabetic elements.
use technology to communicate and collaborate
in order to enhance their learning or the 2. Alphabet
learning of others.
a. Phoenician Alphabet – is the oldest
3. Research and Information Fluency- Learners confirmed alphabet and it is called by the
use technology to find and use accurate, up-to- tradition “Photo-Canaanite alphabet”
date information.
3. Drama- is the clear-cut mode of narrative,
4. Digital Citizenship- Learners understand commonly fictional, served in performance.
what it means to be a citizen in the digital world
4. Paper- the word “paper” is grammatically
and practice ethical behavior when they use
derived from papyrus, Ancient Greek for the
technology.
Cyperus papyrus plant.
5. Technology Operations and Concepts- Papyrus- is a chunky and a paper-like matter.
Learners illustrate an understanding of
Industrial Era (1440-1890)
technological systems and concepts.
1. Printing Press- is an apparatus for
Pre-Historic Era (200,000 BCE-4,000 BCE)
administering pressure to an inked surface
1. Petroglyphs – abolishing part of a rock recessing upon a print medium, thereby
surface by incising or carving, as a form of rock transferring the ink.
art. Johannes Gutenberg- he was the inventor of
Printing press in Holy Roman Empire.
2. Dry Plates- a work of Desire van media sa buhay ny example entertainment yung
Monckhoven, the Collodion dry plates had been napapasaya kayo ganun)
accessible since 1855.
Theories in Information and Media
3. Telegraphy- is the long-distance broadcast of
textual or symbolic messages. 1. Allocution- is the one-way distribution of
information through a media channel.
4. Telephone- is a telecommunication device - provider and consumer
that allows many users to administer a
conversation when they are too far apart to be 2. Character Theory- is used to understanding
heard. media such as print or electronic media texts or
productions such as films and plays.
5. Phonograph- is a device designed for the
power-driven recording reproduction of sound a. Protagonist- leading character
and it was also called a gramophone. b. Deuterogamist- secondary character
c. Bit player- minor character whose
6. Film- also called movie, motion picture, specific background the audience is not aware
theatrical film or photoplay and it is series of of
immobile images that, when shown on a screen d. Fool- a character that uses humor to
generates the illusion of moving images. convey messages

Information Era (1906-present) Information Literacy (bumalik tayo no? may


mga bagay kasi na binabalikan)
1. Radio- is the technology of using radio waves - is a means to express personal ideas,
to convey information, such as sound, by develop arguments, refute the opinions of
modulating some property of electro-magnetic others, learn new things, or simply identify the
energy waves transferred through space. truth factual evidence about a topic.
2. Television- is a telecommunication medium Stages of Information Literacy
used for transmitting sound with moving
pictures in monochrome, or in color, and in two 1. Identify/Recognizing the sources
or three dimensions.
2. Determine sources of information
3. Personal Computer- is a general-purpose
computer. 3. Citing/Searching for information

4. Mobile Phone- is a portable telephone which 4. Analyzing and evaluating the quality
can produce and receive calls over a radio
5. Organizing, storing or achieving information
frequency carrier. It also called cellular
telephones or cell phones. 6. Using information in an ethical, efficient,
effective way
5. Internet- is the worldwide system unified
computer networks that use the Internet 7. Creating and communicating new knowledge.
protocol suite that links billion of devices across
the planet. Media- is the main means of mass
communication regarded collectively and it is
What does Media do for us? (Hindi ko alam used to transfer information to an audience for
kung kasali to pero para mas prepared lang mass informing.
hahahahha itong tanong na to kaya nyo nang
sagutin isipin nyo lang ano nagagawa nang
Three types of Media: Media Convergence- merging of the three types
1. Print Media- involves the usage of physical of media.
medium, such as paper, and printed and Broadcast media + New Media= Online
distributed by a publishing company. Videos/Online Streaming
Main Division of publications Print Media + New Media= Online Articles/
a. Reporting- are the ones who write Online Books/ Online advertisement
the content of the paper by investigating news
worthy events and interesting stories. Mass Media- always played a significant role in
b. Editing- are the ones who edit the modern world.
story content and check if there is a need for
Stereotypes- one of the most important
revisions.
schemes used for orientation in the social
Examples of Printed Media environment.
- It represents the opinions among
1. Newspaper members of a specific group about other
2. Magazines groups.
3. Books - It is also a subjective and sometimes
4. Pamphlets evens a false image of reality.

Outdoor Media- this are the billboards, poster, Gender Roles- it is the established the
or signs. dominance of men over women in the past.

2. Broadcast Media- type of media that Racial- relating to race or differences


transmit information immediately to the widest
possible audience. Racism- prejudice or discrimination
- Most convenient and practical way.
LAST NA TO CLASSMATES KAPIT LANG!!!
- Credibility weak(kasi may limit ang
WALANG BIBITAW!!!
oras at information na makukuha nila kasi on
the spot lang ito tska live tong broadcast media Media Language- is to convey meaning through
di tulad nang print media na madaming silang signs and symbols suggested by the way a scene
oras kumpara sa broadcast media.) is set up and filmed.
Examples of Broadcasting Media Five types of Media Languages
1. Televisions 1. Visual Language- television and film. Screen
2. Radio has been chosen specifically to generate a
3. Speaker series of effects and meanings (Semiotics is the
4. Telephone study of science and symbols).
3. New Media- type of media that now uses the 2. Aural Language- Diagetic/non-diagetic sound
newest means of communication, digital for atmosphere and mood.
technology. Diagetic- part of the scene
- wide audience. Non-diagetic- background music (yung
- not so credible information (hindi music pag drama okaya horror)
lahat nang nasa computer ay totoo, wag
magpakashunga, masasaktan ka) 3. Written Language- print based media, also in
Internet- main gateway for accessing text such as captions for photographs.
such information is considered to be easiest
way of gaining information. 4. Verbal Language- how the language is
delivered and its context
5. Non- Verbal Language- body language: Image Analysis- is an extraction of meaningful
gestures and actions. information from images; mainly from digital
images by means of digital image processing
Media Text- this is the main point of our study techniques.
in understanding how media languages create
meaning.

Codes and conventions- used together in any


-GOODLUCK!!!
study of genre.

Codes- systems of sign, which create meaning


PRAY FIRST!
to communicate ideas and impression
Technical Codes- all the ways in which GODBLESS!!!
equipment is used(e.g.camera angles,lightning).
Symbolic Codes- include the language,
dress and actions of characters.
LAUS DEO
Conventions- are the generally accepted ways
of doing something and it is also genre specific.
SEMPER!!!
A setting can be used for a number of purposes
such as:

1. Realism- time and place of setting


2. Atmosphere- (Reinforce desire mood) E.g.
horror movie, a post-apocalyptic scene.
3. Symbolism- e.g. candles can symbolize a
romantic atmosphere.

Theme- the subject or a specific theme in a


scene or entire film

Characters
Sympathetic characters- with whom
the audience strongly identifies with. They may
share qualities and values.
Unsympathetic Characters (antagonist)
- audience dislikes them. They increase
sympathy to main character.

Props- props, set, and locations can influence


our interpretation of character as contribution
to the atmosphere of film.

Narrative & Plot- is a linear plot manipulation


of time, suspense, a climax resolution, a sting in
the tail, and an open ending. (E.g. flashbacks)

Sound- builds up the atmosphere.

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