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Tekken 7 String Cheese

By Somsana

Twitch

I haven’t seen any other documents like this, so I decided to make one on countering typical low
level strings that new players often get blown up by. This is currently a work in progress. Shout
outs to Shessair for his contributions. If you have suggestions please leave a comment or
message me on discord at Somsana#5160.
Alisa

1,1: high high. -3.


Second hit can be ducked on block.
https://gfycat.com/FittingHiddenAsiaticmouflon

1,2,2: high high low. -11.


1,2,4: high high high -5.
Low parry, WS punish high extension
https://gfycat.com/FabulousAdvancedGermanshorthairedpointer

2,3,3: high mid mid -11.


2,3,4: high mid low -19.
Low extension is seeable. This string breaks neutral guard.
https://gfycat.com/NeglectedZealousChimneyswift

D/f1,1,2: high high high +6.


D/f1, 4: high mid -9.
Second high extension is seeable. Third high is duckable after blocking the second. Jin can
parry the mid, and block in time should the high come out.
https://gfycat.com/ThisAgreeableGerbil

B2,1: high mid -13.


B2,4: high high.
High comes out faster than the mid. Mid extension can be parry can can launched
https://gfycat.com/DizzyMediumArrowcrab

d/f+3,3 mid low +1 on hit, -12 on block


https://gfycat.com/AmbitiousRipeKookaburra

D+4,1+2 low high 0


High is duckable after the low hits.
https://gfycat.com/UnhealthyFatalFrigatebird

B+1,1+2 mid s.mid -16


Significant push back. String is a huge gap and can be back dashed.
https://gfycat.com/InconsequentialRespectfulBrocketdeer

B+3+4,3+4 mid mid +6


Extension can be side stepped. B+3+4 by itself is launch punishable.
https://gfycat.com/BabyishFirmGraysquirrel

f,F+3,4,4 mid high mid -10


Second hit duckable.
https://gfycat.com/KindlyIllinformedJoey

WS1,2,3 mid high mid -10


Second hit duckable. Jin can parry the last mid hit and launch with can cans.
https://gfycat.com/DeafeningGrippingFlatcoatretriever

WS 2 mid -13.
WS 2 mid stance -??
Your i13 punish should punish WS 2 alone and float her should she cancel into stance
https://gfycat.com/WickedLightheartedAdamsstaghornedbeetle

10 hit
Low parry 7th hit
Asuka

1,1 high mid -7.


1,1,3 high high mid -5
1,1,4 high high low high -6
1,1,d/b+4 high high low -26
1,1,d/b+4,D/B high high FC -26
Delayed duck will block mid extension, block can can, and block sweep. She can cancel sweep
into FC at -26 on block, -15 on hit.
https://gfycat.com/IllegalGroundedBuckeyebutterfly

1,2,3 high mid mid -2


1,2,4 high mid mid -12
3 extension can be interrupted or side stepped but 4 extension will cover those options. 4
extension also has decent pushback, be sure your punish reaches.
https://gfycat./com/CloseUnknownBovine

1,2 high mid -8


1,3 high low -11 on block, 0 on hit
1,4 high low -11 on block, 0 on hit
2 comes out at 24 frames, 3 comes out at 21 frames, 4 comes out at 26 frames. You can cover
all extensions if you do a double fuzzy low parry after the 1.
https://gfycat.com/EmbellishedFragrantAfricanharrierhawk

1,4(4,4,4 or 3) high low (multiple low extension or high)


She can go into her leg cutter string from 1. Low parry after getting hit with the first low, WS
launch if the high comes out.
https://gfycat.com/ConcreteBelovedElectriceel

2,1,1+2 high high high -9.


Duck WS launch
https://gfycat.com/ShorttermMeagerAbyssiniangroundhornbill

1+4, 2 low high high


Duck after the low, interrupt after the 2nd high with a WS move
https://gfycat.com/LoathsomeWetJoey

D/f+1,2 mid high -1


D/f+1,4 mid mid -12
Really hard to duck this string because the mid and high are 1 frame apart. You can flash duck
and train yourself to look for her spin which goes into the mid kick and stand block again. Even if
you do duck the high you, you have to be quick to WS punish since it recovers so fast.
https://gfycat.com/RapidRadiantArcherfish
FF+2,1 mid high -5
FF+2,3 mid mid -8
FF+2, 1+2 mid mid -13
FF2,1 can be ducked and launch punished, but she can mix it up with FF2, 3 or FF2, 1+2. The 3
extension can be flash ducked and still blocked, but the 1+2 will catch a flash duck. 1+2 is
unsafe at -13. Safest option is to flash duck i10 punish the high extension while still blocking the
mid kick. Force her to use 1+2 and then punish. These strings are delayable. Watch out for a
common Asuka sequence, ff+2,1 into autopilot b+3. Ff+2,1 has a lot of push back and B+3 will
catch you running in.
https://gfycat.com/GranularRaggedHuia
(Jin specific counter: All follow ups launch punishable after parry)

D/b4 leg cutter strings


d/b4 can go into 3, a launching high or she can continue to do lows with 4. Low parry and WS
launch should the high come out.
https://gfycat.com/KeyClearcutEasternglasslizard
Bryan

1,2,1 high high mid -6


1,2,3 high high low +2 on hit, -12 on block
1,2,4 high high high -3
Delayed low parry will catch low extension. WS launch if high extension comes out
https://gfycat.com/VigilantInbornAssassinbug

1,4,2 strings
Third hit is always high.
https://gfycat.com/DifficultAdolescentAmberpenshell

1,4,3(3) high high mid (high)


Mid extension by itself is -10, high can be seen and ducked. Jin can parry the third hit and
launch both extensions.
https://gfycat.com/DarlingDenseHornshark

3,2,1,2 mid mid mid mid -10


3,2,1,4 mid mid mid low +2 on hit, -12 on block
Low comes out later than the mid so you can delay a low parry.
https://gfycat.com/MellowAggressiveDaddylonglegs

3,3,4 (2) mid high high/mid


Duck the second 3 or fuzzy duck to cover mid extension.
https://gfycat.com/ObedientHairyIchthyosaurs

4,3,4 (f4) high mid mid/high


A bit hard to fuzzy since the window is so tight, but the high comes out 1 frame faster than the
mid. Jin can parry the 2nd hit and interrupt or the third hit and get 2,4 punish.
https://gfycat.com/WellgroomedGoodnaturedAmericanratsnake

D/f2,3 mid mid -13


Parry can can or block punish with i13 move that reaches
https://gfycat.com/MindlessGorgeousBeardedcollie

B+2,1 high high


B+2,4 high mid -5
Duck after first hit, mid is very slow and seeable.
https://gfycat.com/ScaredSkinnyFinwhale
F+3,1 mid mid -13
Puts you in full crouch. Jin can parry 2nd hit and can can.
https://gfycat.com/DeliciousLeftIberianmole

B+3,2,1,2 mid high mid mid -10


B+3,2,1,4 mid high mid low -12
B+3,1+2 mid mid -5
B+3~f mid into snake dash +1
Second hit is high but can be covered by 1+2 extension or snake dash mids. B+3,2,1,4 how
ever can be delayed low parried while still blocking the mid extension.

D+3,2 low high -7


Second hit can be ducked even if the low hits you.
https://gfycat.com/AgedIndelibleGalapagoshawk

QCF 3,1 mid high


Duck 2nd hit WS launch
https://gfycat.com/CookedChubbyBlackfootedferret
Bob

1,3,3 high low mid -14


Not a natural, mid can be blocked even if low hits. Low parry 2nd hit
https://gfycat.com/WhiteBestConch

1,d+4 high low -1 on hit, -12 on block


Low parry 2nd hit.
https://gfycat.com/WildPessimisticBarebirdbat

2,1,4 high mid mid. -4


SSR last hit
https://gfycat.com/MagnificentClearHoneybee

4,3, 3+4 high mid mid. -5


SSR last hit, full BT combo
https://gfycat.com/CalmOptimisticEasternglasslizard

F+3,4 mid mid -10


Significant pushback. You need to step the 4 extension in order to punish this string.
https://gfycat.com/DopeySkeletalHeterodontosaurus

d/f+3,1,1 mid high mid -10


d/f+3,2 mid high -9
d/f+3,4,4 mid low high -13 on block, 0 on hit
Fuzzy low parry after d/f+3, then use a fast WS move to interrupt should he go into d/f+3,1,1.
https://gfycat.com/BaggyPeriodicHerald

D/f3+4, 4 mid mid mid -4


SSR last hit
https://gfycat.com/OrderlyKindBorer

D1 mid -11
Bob recovers crouching. Dick jab punish
https://gfycat.com/ImaginaryCarefulIvorybackedwoodswallow

D2, 3 mid mid -4


D2, 4 mid mid -13
SSR. 3 extension has a gap, 4 extension jails
https://gfycat.com/PointlessBabyishArmadillo
D3, 4 low high -8
Duck after low WS punish
https://gfycat.com/RareShockedHermitcrab

D4, 3, 4 low high mid -12


Duck after low WS punish or i12 punish
https://gfycat.com/VacantFearfulIsabellineshrike

D/b4,4,3,3 low mid high(jail) mid -12


D/b4,4,4 low mid low -12, (-1 on hit)
Interesting string. High can’t be ducked unless mid hits you since it forces crouch. You can
buffer low parry after the third hit and stand block for the mid extension.
https://gfycat.com/WeakSingleBalloonfish

B2,2,4,4 mid high mid high -7


2nd hit duckable, but you gotta be fast to WS punish with something around i14. Probably better
to WS4 interrupt. B+2,2,4 is -9 by itself. Last hit duckable.
https://gfycat.com/NextSparseArizonaalligatorlizard

B4,1 mid mid -7


B4,4 mid high -7
True mix up if you’re trying to duck since the mid comes out on the same frame. Jin can parry
both extensions and can can.
https://gfycat.com/SpryCaringAtlanticsharpnosepuffer

U/f1+2,4 mid high -1


U/f1+2,1+2 mid mid -17
Flash duck high extension, i10 punish
https://gfycat.com/CarefulAliveGoosefish

U/f3+4, 4 low high high -4


Duck last hit WS punish
https://gfycat.com/LonelyInfatuatedBullfrog

Cd3, 4 mid high -9


Duck last hit WS punish. Note Bob is far away your normal WS launch punish might whiff.
Adjust accordingly.
https://gfycat.com/DefinitiveIcyArgali

10 hit
Low parry 7th hit.
https://gfycat.com/SmartFantasticDutchsmoushond

Claudio
F2,2 mid mid -26 (very far push back)
You will need to lab punish out, since the push back is so far. Claudios will abuse this string to
make you whiff and punish you with hop kick.
https://gfycat.com/LivelyTameJaeger

D/b,4,3 low high


Duck WS punish
https://gfycat.com/BeneficialLargeHalicore

FF2,2 mid high -5


FF2,1+2 mid mid -13
True mix up string. High is duckable but will be caught by a block punishable mid.
https://gfycat.com/TediousDistantIvorybilledwoodpecker

(Jin specific counter: Both follow ups can be launched after parry
https://gfycat.com/BeneficialLargeHalicore )

STB D+2,2 low low -12


Not a natural combo. Second hit can be blocked if the first hit hits you.
https://gfycat.com/HugeWildAbyssiniancat

10 hit
5th hit is a low.
https://gfycat.com/FrightenedBasicClingfish

Devil Jin
1,2,3,4 high high mid +4 mid +1
SS 3, interrupt the 3 or you can KBD out.
https://gfycat.com/YoungThickEastsiberianlaika

1+4,3 s.mid, high high (mid or low follow up)


Duck 3rd hit, WS interrupt mid or low follow up
https://gfycat.com/NiftyNiftyCopperhead

FF3, 1 strings low high


Duck 2nd high WS punish
https://gfycat.com/ElegantGregariousGalapagosmockingbird

F+3,4 mid mid


Can be canceled into fly by holding forward. You can float him if he does. -33 without fly cancel
https://gfycat.com/LastShortBooby

Bf212 mid mid mid -8 (far push back)


Follow ups are delayable, most common ender is bf2,1,2. SSR the last hit.
Jin specific counter: follow ups are parry launchable
https://gfycat.com/AntiqueMadLadybug

WS1,4 mid high -5


Duck WS launch
https://gfycat.com/AptCostlyDromedary

Jin specific counter:(ws 1,2 also parry and 2,4 punishable:


https://gfycat.com/RectangularScholarlyHylaeosaurus

10 hit #1
5th hit is a low
10 hit#2
7th hit is a low
https://gfycat.com/CommonBrilliantAyeaye

Dragunov

1,1,3 high high mid -9


Second hit is duckable. Mid can be parried by Jin and launched.
https://gfycat.com/PoorMindlessBlackandtancoonhound

2,1,3 high high high -9


2,1,4 high high low +3 on hit, -12 on block
Low parry third hit, WS punish if high comes out.
https://gfycat.com/PoisedNastyEwe

4,1 high high -6


4,3 high mid -11
4,4 high mid +3
High extension jails, plus on block extension is much slower and linear so it can be stepped and
launched.
https://gfycat.com/ThoroughNervousKid

F+3,2 mid high -9


F+3,3 mid mid -12
https://gfycat.com/CalculatingOfficialEft
F+3,~df
He can cancel this string into his crouch dash. You can either do a delayed duck to block the
mid extension to duck and launch the high but he might catch you with his CD options.
https://gfycat.com/BlaringQueasyIguanodon

F+4,4,3 high high high -6


F+4,d+4 high low +3 on hit, -11 on block
Low parry after first hit, WS launch if high comes out
https://gfycat.com/SecondaryGreatHumpbackwhale

d/f+1,4 mid high -7


Duck second hit, launch.
https://gfycat.com/ConcreteAcclaimedBluetickcoonhound

D+3,4 low mid -11


Not a natural combo. D+3 by itself is -4 on hit.
https://gfycat.com/ShadyOffensiveCusimanse

D+4,4 low high -15


Significant pushback if high isn’t ducked. High can be ducked after getting hit with d+4.
https://gfycat.com/EthicalDazzlingHylaeosaurus

d/b+2,1,2 high mid mid -14


String is delayable and last hit grants a combo, so be careful about retaliation after the second
hit.
https://gfycat.com/FabulousKindlyAttwatersprairiechicken
B+2,1,4 mid high low -26
Duck second hit or block the snake edge.
https://gfycat.com/HospitableGlaringIggypops

B+4,2,1 mid mid high +1


B+4,2,1+2 mid mid tackle
Duck second hit, if tackle comes out break with 1+2.
https://gfycat.com/DeafeningHatefulGiantschnauzer

B+4,2 mid mid -7


B+4,3 mid high -9
Fuzzy guardable. High comes out faster than the mid.
https://gfycat.com/BruisedTerrificEasteuropeanshepherd

u/f+3+4 throw
Duck this
https://gfycat.com/AmpleHandmadeDrever

10 hit #1
Low is the 7th hit
https://gfycat.com/DiligentRemorsefulBrownbutterfly
Eddy

RLX = Relax stance


HSP = Handstand stance

1,2,4 high high high -9 big push back


1,2,4,3 high high low
Both strings leave Eddy in RLX. On block he can always be floated with jab, but on hit the high
extension will catch you if you challenge. Flash duck WS4 float will beat all options.
https://gfycat.com/SpitefulBouncyHyracotherium

3~4 low -24


Eddy recovers crouching, some WS launchers might whiff on him you will have to lab this for
your character. Crouch cancel into launch if the WS launcher whiffs.
https://gfycat.com/FreeLimpCub

F+4,3,3+4 mid mid mid -14


F+4,3+4 mid low -24
Slippery kicks comes out later than the mid extension. You can also backdash slippery kicks if
you block f+4.

D/b2,3 low mid -24


Low hit breaks guard so you have to hold back or else you get launched. Then find the
appropriate punish due to the pushback.
https://gfycat.com/TalkativeLinearFrigatebird

D/b 444 mid mid mid


D/b4, b4 mid mid mid HSP
444 mash can be interrupted, float him out of HSP.
https://gfycat.com/ActualHeavenlyKagu

D/b+3+4, 4, 3 mid mid high high -6


3rd hit jails. Must duck after 2nd hit and WS launch.
https://gfycat.com/ElderlyHomelyComet

D/b+3,4, low high extension is a natural, must block the low and launch the high.
https://gfycat.com/DistantWelltodoAnole
D/b+3 d/b+4 low low extension can be low parried.

D/b+3,3 low mid -15 (Covers low parrying 2nd low extension but -15)
D/b+3 * 3 low mid RLX -5
d/b+3,d/b+4~3 low mid RLX -14
d/b+3,d/b+4,4 low low low -14 on block, +10 on hit (Third hit low parryable after getting hit.)
d/b+3,d/b+4,1+2 low low mid -14
https://gfycat.com/PotableBogusHind
After d/b+3, block to cover mid extension, then side walk left. This will block d/b+3,3, make the
RLX kicks whiff, and should you get hit by the low extension, you block then low parry since 1+2
comes out faster than the third low in the low extension.

B+4,3 high low


Fuzzy low parry after the high. Goes into d/b+3 strings. See above for the counters.
https://gfycat.com/HeavyQueasyCommabutterfly
B4, 4 high mid -9 (can be canceled into RLX -16)
If Eddy stops the string, he’s -9, if he goes into RLX he’s -16 and you need to float him.
https://gfycat.com/TinyImpureBasilisk
B4, 4, 3+4 high mid mid -13
https://gfycat.com/HollowSaneHomalocephale

U/f3, 3 mid mid -23


U/f3, 3+4 mid low -14 RLX
Very hard mix up to react to if you block the u/f3. The low comes out in 22 frames, while the mid
comes out in 26. If you block the low you need to WS4 float him out of RLX. You need to be on
point to react to this mix up. However, u/f3 is very linear and can be stepped easily if predicted.
https://gfycat.com/NewBlindCoati
Eliza

1,1 high high -3


1,2 high high -1
1,2,3 high high mid -22
1,2,4 high high high -9
Second hit of 1,1 is duckable. This string can also be canceled so since 1,1 jails you can buffer
in a duck just in case. 1,2,3 and 1,2,4 extensions come out within 1 frame of each other so its
too risky to do a fuzzy.
https://gfycat.com/RepentantDisastrousGrasshopper

d/f+1,2 mid mid -13


d/f+1,4 mid high -9
High comes out faster than the mid. Fuzzy guard to be safe.
https://gfycat.com/GrossCreepyCollie

B+1,2,4 mid mid mid -13


Last string extension is very linear and can be stepped. B+1,2 by itself is -13.
https://gfycat.com/ElementaryAnguishedHyrax

B+3,1 mid high -7


B+3,4 mid mid -14
High comes out faster than the mid. Fuzzy guard to be safe.
https://gfycat.com/ClassicUncommonFinnishspitz

10 hit
3rd hit is a low
https://gfycat.com/CheerfulSelfishBird
Feng

3,3,4 high high low -12


On block low parry. On hit you must block.
https://gfycat.com/JoyfulScornfulDowitcher
*Extra notes: Feng can cancel 3,3,4 b which goes into back turned. -6 on hit, -17 on block.

3~4,3 mid low -15


https://gfycat.com/PeacefulBoringCavy

F4,3 high mid -10


F4,4 high low -12
Block for a couple frames after the high, then low parry.
https://gfycat.com/ValuableImpishIvorybilledwoodpecker
*Extra notes: Feng can go into back turn at -5 on block. His fastest option is i12 which is either a
high jab or a 1+2 throw. He also has a high crushing sweep which is -26. A simple d/f 1 will stuff
his options.
https://gfycat.com/DetailedObeseCero

D/b1,2 mid mid -12


D/b1, 4 mid high -2
The high extension comes out a little bit slower so you can delay the duck by a little bit and still
block the mid.
https://gfycat.com/ClutteredYoungGecko
*Extra notes He can can cancel db1 into Kenpo stance.

D/b2,2,2 low low mid -8


Not a natural combo. 2nd low can be blocked, if Feng doesn’t finish the mid extension it is -18.
https://gfycat.com/AmazingPastBluegill

D/b1+2,2 mid low -11


On block you must low parry. On hit you have to block the low.
https://gfycat.com/EminentSomeAidi

B2,3,4,2 mid low mid mid -5


Must low parry the 2nd hit.
Jin specific counter: Parry last hit i15 launch
https://gfycat.com/RectangularImportantBaboon

u/f+3+4,3 mid high high high -6


Last hit duckable. No high extension string is -10. Launch punishable if the last couple hits whiff.
https://gfycat.com/AcidicClearcutIcterinewarbler
b+3,3 mid high -6
Second hit duckable on block
https://gfycat.com/LightReadyFlicker

1,1,3,4 mid high mid mid -13


2nd hit counter hit launches. String can be delayed.
https://gfycat.com/AshamedMenacingLabradorretriever
Geese

QCB+2,1 high mid -15


QCB+2,3 high mid -8
QCB+2,4 high low -18
First hit is a high, pay attention how he cancels into this string. If he does it raw QCB2,1 comes
out the fastest, while the low comes out the latest. Delay a duck.
https://gfycat.com/AbleInferiorEagle

HCB+3 s.mid high -9


HCB+4 s.mid mid mid -14
Power crush. High comes out 1 frame faster than the mid, too short of a window to fuzzy.

1,2,1,1 high mid mid high -15


1,2,3 high mid high +1
1,2,3 comes out later than 1,2,1,1. Delay duck. He can max cancel 1,2,3 and be +5 on block.
https://gfycat.com/InfatuatedEnlightenedFireant

d/f+1,1 mid high -2


d/f+1,4 mid mid -14
High comes out earlier. Flash duck.
https://gfycat.com/UnlawfulNeighboringCleanerwrasse

d/f+3,4 low mid -13


d/f+3,4~2 low mid -3
d/f+3,4~3 low high +1, +5 MAX cancel
Can be fuzzied, 4~3 comes out a couple frames before 4~2.
https://gfycat.com/AbsoluteShabbyGerenuk

D+4 low -31


He can cancel this into his special strings, or a +1 high thats duckable if d+4 hits you.
https://gfycat.com/DefenselessCompetentAnteater

B+4,4 low high -3


Second hit duckable on hit.
https://gfycat.com/PerfumedObviousFlickertailsquirrel

Jin notes:
If you parry any of his cancelable moves, the move he canceled into will not come out.
https://gfycat.com/SnarlingExaltedLeafhopper

Gigas
1,2 high high -14
Jails on block.
https://gfycat.com/TeemingGiddyEgg

2,1 high high -5


Second hit duckable.
*Extra notes: Gigas can cancel into a high crushing stance. On block the cancel is -15 follow up
can be interrupted. Even on hit you can still SSL the follow up from stance.
https://gfycat.com/LankyShorttermGreyhounddog

F2, f1 high high -9


F2, d1 high mid -11 (opponent FC)
Flash duck will duck the high and block the mid in time.
https://gfycat.com/FlamboyantCoarseIbex
Jin specific: both extensions can be parried i15 launch
https://gfycat.com/GivingGlumGrouse

F3, 2 mid mid -13


Can be canceled into stance. Extremely unsafe if canceled into stance on block, launch.
https://gfycat.com/GranularPopularBear

d/f3, 1+2, 1+2 mid mid high -1


d/f3,1 mid high -4
d/f3, 1+2 comes out slower than d/f3,1 allowing you to flash duck after the first hit.
https://gfycat.com/ColossalUnripeBorderterrier

d/f4, 1+2 mid mid +1~+2


Leaves you in full crouch. Jab can interrupt, string has no other extension.
https://gfycat.com/MinorSadCapeghostfrog

FF4,2 mid high -4


Mid high launcher string that needs to be ducked.
https://gfycat.com/NaughtyDependableCygnet

FF1+2, 1+2 mid high -1


Mid high launcher string that needs to be ducked.
https://gfycat.com/ExhaustedCourageousAsiandamselfly

Heihachi
1,2,4 high high high -9
1,2, 2~1+2 high high mid -6
Flash duck is the safest option against this string. Mid extension can be stepped to the right but
it is covered by the high extension.
https://gfycat.com/EnchantedWellgroomedCob

d/f1,1 mid high -2


d/f1, 2 mid mid -13
High comes out faster than the mid. Mid extension forces crouch. Flash duck WS punish (use
something fast)
https://gfycat.com/SentimentalOrangeGrayfox

Cd4 low low -23 (-11 second hit)


Hei’s hellsweep isn’t a natural. 2nd hit can be blocked. He can however go into WS4
https://gfycat.com/WhirlwindBlaringIndianhare

Hwoarang

LFF = Left foot forward


RFF = Right foot forward
LFS = Left Flamingo stance
RFS = Right Flamingo stance

LFF
1,1,3,4 high high low high -4 on hit
Last high is guaranteed if the low hits. Low parry third hit, or block the low launch the high.
https://gfycat.com/AffectionateHandmadeArabianoryx

1,2,3 high high LFS +3 on block, +11g on hit


1,2,4 high high RFS +3 on block, +11g on hit

1,2,f+3 high high mid -8


1,2,f+4 high high high +8
Mid comes out faster than the high. Do a delayed duck. He can do these extensions starting
from only 2 as well
https://gfycat.com/RapidJauntyGosling

3,3 high mid -13


3,3,3 high mid mid -14
3,3,f+4 high mid high -2
3,3~f high mid LFS +2 on block, +8 on hit
3,3,4 high mid high RFS +2 on block, +8 on hit
High extension comes out later than the mid, but if you wait for it you will be defending against
flamingo stance. 3,3 alone has significant pushback.
https://gfycat.com/OddballFakeAustraliankelpie

4,3 high mid LFF -6 on block, +5 on hit


4,4 high high RFS -1 on block, +10g on hit
4,f+4 high high RFF -5 on block, +6 on hit
4,4,3 high high mid RFF -15
4,4,4 high high high RFS -1 on block, +10g on hit
4,4,f+4 high high high RFF -6 on block, +5 on hit
4,4,4,4 high high high high RFF +2~+5
4,4,4,3 high high high mid RFF -15
4,3 can be fuzzied since 4,4 comes out much faster. WS Punish is risky though since 4,4,4 will
catch it.
https://gfycat.com/WildSevereArmadillo

d+4,4 low high -8


High is duckable after getting hit with d/b+4. Sets up hwoarang for a b+3 whiff punish if you
don’t duck this and try to retaliate after blocking.
https://gfycat.com/BestSphericalDormouse

d/b+4~f low RFS -1 on block, +3 on hit


d/b+4,4 low high -3
d/b+4,4 is duckable on hit. Be aware he can cancel into RFS.
https://gfycat.com/SpotlessFemaleAplomadofalcon

u/b+3,3 mid high LFS +3


u/b+3,4 mid mid RFS -4 on block, +12g on hit
Mid and high extensions come out on the same frame.
https://gfycat.com/DisastrousBouncyDiplodocus

u/f+4,4,4 high mid low RFS +1 on block, +7 on hit


Not a natural combo, can block the low after getting hit.
https://gfycat.com/FeminineRegalAnkole

RFF
Transitions into RFF:
1+2 or 3+4
D+3+4,4 low mid mid +6 RFF (Rage drive)
F+2 mid RFF -2 on block, +9 on hit
d/f+4 mid RFF -8 on block, +8 on hit
B+4 high RFF -9 on block, +2 on hit
F,f+3 mid RFF +6
F,f+4 mid RFF -6
4,f+4 high high RFF -5 on block, +6 on hit
4,4,f+4 high high high RFF -6 on block, +5 on hit
WS+4,4 mid mid RFF -5 on block, +4 on hit
WS+3+4 mid RFF -9 on block, +2 on hit
SS+4 low -13 on block, +5 on hit RFF
https://gfycat.com/TanMelodicCrocodileskink

LFS into RFF


LFS 2 mid RFF -2 on block, +9 on hit
LFS f+4 mid RFF -7 on block, +1 on hit
LFS f+4, 3 mid high RFF +3~+5
LFS d/b+4 low RFF -12 on block, +4 on hit
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, Power Crush
LFS b+4 mid RFF -8 on block, +7 on hit
https://gfycat.com/UnlawfulAmbitiousBlowfish

RFS into RFF


RFS 2 high RFF +5 on block, +7 on hit
RFS 4 mid RFF -14
RFS f+4,4 high high high RFF -6 on block (f+4 by itself is +1 on block, +3 on hit)
https://gfycat.com/SpitefulPalatableButterfly

RFF Strings/Moves
RFF b+2 mid LFF +2~3 on block, +6 on hit
Main pressure tool in RFF. Very linear.
https://gfycat.com/LonelyDismalGnu

RFF 2 high +2 on block, +8 on hit


RFF 2,1 high high 0 on block, +6 on hit (Jails)
RFF 2,1,1, high high mid -9 on block, +2 on hit
RFF 2,3 high high LFF -9 on block, +2 on hit (Jails)
RFF 2,4 high high RFF -8 on block, +3 on hit (Jails)
RFF 2,4~b or ~f high high RFS +7
RFF 2,4~u or ~d high high RFS +6
RFF 2,4,3 high high mid RFF -15 (Forces crouch)
RFF 2,4,4 high high high LFF -5 (Jails)
RFF 2,b+4 high high LFF -9 on block, +13kg on hit (Last hit duckable)
https://gfycat.com/AdvancedRaggedAmericanpainthorse

RFF 3 mid LFF -4 on block, +7 on hit


RFF 3,4 mid high RFS +9 (Second hit duckable)
RFF 3, f+4 mid high RFF -7 on block, +4 on hit (Second hit duckable)
RFF 3~4 high +4 LFF Power Crush, homing, launcher (Hwo’s main damage dealer in RFF. It is
has slow start up, but fast recovery)
https://gfycat.com/SizzlingRevolvingBluefish

RFF 4 high RFF -8 on block, +3 on hit


RFF 4~b or ~f high RFS +7
RFF 4~u or ~d high RFS +6
RFF 4,3 high mid RFF -15 (Forces crouch, big pushback)
RFF 4,4 high high LFF -5 (Jails)
https://gfycat.com/ShoddyMildImperatorangel

RFF f+4 RFS


RFF f+4~4 mid RFF -12
RFF f+3 high LFS +12 on block, +23g on hit
RFF f+3~b high RFF -11
RFF d/f+3 mid LFF -11 Homing
RFF d/f+4 mid RFF -7 on block, +1 on hit
RFF d/f+4~b or ~f mid RFS +7
RFF d/f+4~u or ~d mid RFS +6
RFF d+4 low RFF -11 on block, +5 on hit
RFF d/b+3,3 low high LFF -2 (Duckable on hit)
RFF f,F+4,3 mid high RFF +14 (Second hit duckable on block)
https://gfycat.com/WarmheartedFearlessFantail

LFS
Transitions into LFS
1,2,3 high high LFS +3 on block, +11g on hit
3,3~f high mid LFS +2 on block, +8 on hit
4,3~f high LFS -6 on block, +5 on hit
d/f+3~f
d/b+3+4,b,b
u/b+3,3 mid high LFS +3 on block (Second hit duckable)
U+3 high LFS +3 on block
CD3 mid LFS +3 on block
SS+3,3 mid high LFS +3 on block, +14g on hit (Jails)
RFF f+3 high LFS +12g on block, +23g on hit
RFS 3+4
RFS 3 high LFS +2 on block
https://gfycat.com/ShallowMisguidedLemur

LFS Moves/Strings
LFS 1 high LFF +5 on block, +7 on hit
LFS 2 mid RFF -2 on block, +9 on hit
LFS 3 mid LFF -13 on block, -7 on hit
LFS 3,3 mid mid LFF -14
LFS 3~f mid LFS +2
LFS 3,4 mid high LFF +8 on block, +19g on hit (Second hit duckable)
LFS 3,f+4 mid mid LFF -14
LFS 4 high RFS +2
https://gfycat.com/YearlyAlertArmednylonshrimp
LFS f+3 mid LFS +3
LFS f+4 mid RFF -7 on block, +1 on hit
LFS f+4, 3 mid high RFF +3 (Second hit duckable)
LFS d+3,4 low high RFS +8 on block, +14g on hit (NC on hit)
LFS d/f+4 low RFF -23
LFS d/b+4 low RFF -12 on block, +4 on hit
https://gfycat.com/EnchantedImpracticalAidi
LFS b+1 mid LFF -13
LFS b+3 mid RFF -12 on block, +14kg on hit Homing, tracking power crush
LFS b+4 mid RFF -8 on block, +7 on hit
LFS u/f+3,4,(3) mid mid (high) LFF -8 on block
LFS u/f+4 mid LFF -15
LFS u/f+3+4,4 mid high mid LFF -13 on block, +1 on hit
https://gfycat.com/MiserableWhiteIndianelephant
RFS
Transitions into RFS
1,2,4 high high RFS +3 on block, +11g on hit
3,3,4 high mid high RFS +8 on block, +19g on hit
4,4 high high RFS -1 on block, +10g on hit
4,4,4 high high high RFS -1 on block, +10g on hit
F+4 high RFS +8 on block, +19g on hit
https://gfycat.com/HugeCloseDesertpupfish
D+3,4 low high RFS +8 on block, +14g on hit
d/b+4~f low RFS -1 on block, +3 on hit
u/b+3,4 mid mid RFS -4 on block, +12g on hit
U+4 mid RFS 0 on block, +11g on hit
u/f+4,4,4 high mid low RFS +1 on block, +7 on hit
https://gfycat.com/ObedientImpoliteCopepod
RFF 2,4~b or ~f high high RFS +7 on block, +18g on hit
RFF 2,4~d or ~u high high RFS +6 on block, +17g on hit
RFF 3,4 mid high RFS +9g on block, +20g on hit
RFF 4~b or ~f high RFS +7 on block, +18g on hit
RFF 4~d or ~u high RFS +6 on block, +17g on hit
RFF d/f4~b or ~f mid RFS +7 on block, +15g on hit
RFF d/f4~d or ~u mid RFS +6 on block, +14g on hit
https://gfycat.com/WelldocumentedSmugAbalone
LFS 3,4 mid high RFS +8 on block, +19g on hit
LFS 4 high RFS +2 on block
LFS d+3,4 low high RFS +8 on block, +14g on hit
https://gfycat.com/AjarComplicatedAnt

RFS Moves/Strings
RFS 1 mid LFF -2 on block, +9 on hit
RFS 2 high RFF +5 on block, +7 on hit
RFS 3 high LFS +2
RFS 4 mid RFF -14
https://gfycat.com/ThickPlasticCrossbill
RFS f+3,4 mid high LFF +3 on block
RFS f+4 high high RFS +1 on block, +3 on hit
RFS f+4,4 high high high RFF -6 on block

RFS d/f+4 mid LFF -5 on block


https://gfycat.com/GrayVagueChihuahua
RFS d+4 low LFF -31
RFS d+4,3 low mid LFF -14
RFS b+3 mid LFF -15
RFS b+4 mid LFF -12 on block, +14kg on hit
https://gfycat.com/WarmheartedWeightyAfricanmolesnake
Jack

d/f 1,1 mid mid -10


d/f 1,2,1,2 mid high high high -18
High extensions can be ducked but only the first high. High extensions have significant push
back. There is a distinct audible cue when Jack does the highs.
https://gfycat.com/ShockingLonelyAquaticleech

d/f 2 mid -14


Jack has string extensions stemming from this launcher. The second hit of the extension will
high crush a jab so always use a i14 or faster mid to punish and interrupt should he use his
extension.
https://gfycat.com/QuarrelsomeRightKoalabear

d/f 3,2 mid high -7


https://gfycat.com/FlusteredAccomplishedLabradorretriever

d/b 3,4,3,4,3,4 lows


Block then low parry.
https://gfycat.com/InnocentPartialAddax

f,F 1+2, 2 mid mid -10 ~ -11


f,F 1+2, 1+2 mid low -19
Low extension is seeable. Both extensions have significant pushback so adjust your punish
accordingly.
https://gfycat.com/CompetentLavishAbyssiniancat

WS f+1, 2, 1 mid mid high -4


WS f+1, 2, d/f1 mid mid mid -8
WS f+1, 2, d1 mid mid low -11
Low and high extension can be fuzzy low parried. This will block the mid as well. Mid can also
be backdashed and ~i15 punish.
https://gfycat.com/SophisticatedAnotherFlamingo

FC 1,2 low mid -11


FC 1,1 low low
Fuzzy low parryable mid extension animation and sound is much different than the low. FC 1,1
can go into his WS f+1 strings.
https://gfycat.com/ScentedJovialDegu

FC d/f+2, 1 mid high -4


FC d/f+2, d/f+1, 2 mid mid mid -8
FC d/f+2, d+1 mid low -11
Fuzzy low parry beats all extensions, then punch parry 3rd mid extension.
https://gfycat.com/LoneMintyIrishsetter

10 hit mid low low


Low parry 2nd low. Covers both 10 hits.
Josie

1,2,3 high high mid -11


1,2,4 high high high +14 SWS
Mid comes out faster than the high.
https://gfycat.com/OilySpectacularAfghanhound

2,3 high mid -11


2,4, high high +11 SWS
2,d+4,4 high low high -4
Flash duckable. Low high extension can be ducked on hit.
https://gfycat.com/ResponsibleLankyGalapagosalbatross

3,2 mid mid -12


3,2 f mid canceled into CD
Most of her options into CD can be walked to the left on block. CD Launcher and CD Low can
be walked even on hit. 3,2 stops lateral movement but is unsafe. 3,2 can also be punch parried.
https://gfycat.com/FrequentMindlessFieldspaniel

3,3 mid high -1


3,f+3 mid mid -14
Flash duckable but 3,2 will catch a flash duck.
https://gfycat.com/BruisedNastyHochstettersfrog

F+2,3,4 high low high -4


Duckable after the low hits you.
https://gfycat.com/AmusedAbsoluteCoypu

d/f+1,4,2 mid low high -7


Df+1, 4~4 mid mid -11
You can duck after the low, mid mix up is seeable.

Df+3,2 low mid -12


Df+3,2~f low CD
Crouch dash 3 and 2 can be interrupted on hit, but can be countered by CD1, CD4, and df3,2. If
you block the low you can interrupt her fastest CD options but this can be countered by df3,2.
Best option is to low parry the initial low.
https://gfycat.com/CreativeEnergeticGalapagospenguin

B+1,2,4,4 high mid mid high -5


Last hit duckable
https://gfycat.com/IgnorantAdvancedHound
B+4,3,4 mid mid mid -20
B+4,3,d+4 mid mid low -11
B+4,3,d+4~4 mid mid mid -12
Side walk right beats the low and feint mid but loses to launch punishable mid.
https://gfycat.com/SoupyBarrenAlbacoretuna

Katarina
1,1,1 high high mid -5
1,1,2 high high high +7
1,1,3 high high mid -7
1,1,4 high high mid -19
1,1, jails. Mainly a mix up between 1,1,2 and 1,1,1. Duck 2 extension, SSR 3 extension, launch
punish 4 extension. 4 extension covers side step and ducking but at the cost of being launch
punishable.
https://gfycat.com/CornyNiftyGypsymoth

1,2 high high -3


1,4 high low +1 on hit -12 on block
Kat’s 1,2 and also her 1,1 jails so you can buffer a low parry to beat the 1,4 extension.
https://gfycat.com/ActualImmaterialHairstreak

33333 mid -5 mid -9 mid -7 high -13 mid -14


https://gfycat.com/InbornRaggedIndianrockpython

44444 high -7 mid -7 high -5 high -6 mid -9


Fourth high can be interrupted or ducked.
https://gfycat.com/VagueAncientBernesemountaindog

d/f+2,2 mid mid -10


d/f+2,4 mid high +1
Mid comes out faster by 2 frames so you can delay a duck to duck the high.

d/f+3,3 mid low -19


Kat is far away after this string so make sure your WS punish can reach. Otherwise, CC then
punish.
https://gfycat.com/AbandonedWearyGoshawk

d+3,3 low mid -13


D+3,4 low high -4
Extensions come out at the same timing so it’s best to just block since they aren’t NCs
https://gfycat.com/SmoothIckyFireant

B+4,1+2 mid high -12


Forces crouch. Second hit duckable
https://gfycat.com/HandmadeWildHarrier

u/f+444444 mid -15 mid -13 high -7 mid -7 high -5 high -6 mid -9
Do you normal hopkick punish after the 2nd hop kick hit to interrupt her should she go into the
44444 string.
https://gfycat.com/LazyLastCoati
Kazumi

3,1 mid high -1


3,2 mid mid -13
Can’t be fuzzied since extensions come out on the same frame. You can however punch parry
both extensions. Jin can parry and launch both extensions.

F+3~f RSS
All extensions on block lose to SSR flash duck to block block the hellsweep.
https://gfycat.com/EducatedFrailBrahmanbull

d/b+2,3,4 low low low +8


Block the second low and then WS4 interrupt or you can low parry the third hit.
https://gfycat.com/RareCharmingAntelopegroundsquirrel

u/f+3,4,1 mid mid mid -15


u/f+3,4,3 mid mid mid -16
Breaks neutral guard so hold back and launch punish.
https://gfycat.com/RemarkableDirectCaiman

Bf2,1,3 mid mid high -4


Bf2,3,1+2 mid mid mid -14
High comes out faster than the mid so it is flash duckable.

WS4,4 mid high -6


Last hit duckable on block.
https://gfycat.com/FlimsyFancyDolphin

Kazuya

1,2,4,3 high high low mid -2


Low parry 3rd hit
https://gfycat.com/EnormousOrneryFallowdeer
d/f+1,f2 mid mid -12
d/f+1,2 mid mid -12
d/f+1,4 mid high -9
Fuzzy guardable since high extension comes out faster
https://gfycat.com/PaleCorruptDunnart

B+3,1,4,1 high high low mid -14


B+3,1,4,3 high high low low +1
Low parry 3rd hit
https://gfycat.com/LikableIncompatibleItalianbrownbear

u/f4,4,4,4 mid low low mid


Block second hit low

King

1,2 strings high high -1


King can either go into 1,2,1 a mid ender, a 2 break throw, or continue on to his 10 string
stemming from 1,2.
https://gfycat.com/HelpfulUncommonAnnelida
1+2,1 mid mid -13
1+2,3 mid high -3
Mid comes out 2 frames faster than the high. Jin can parry both extensions and can can launch.
If you flash duck 1+2,3 there are a couple high crush frames while king is BT.
https://gfycat.com/WellmadeSphericalDanishswedishfarmdog

F+2,1 mid high -9


F+1,d+1,2 mid mid mid -15
High comes out before the mid so you can flash duck. F+1,d+1 by itself is -13.
https://gfycat.com/AgitatedAgileLadybug

d/f+2,1 mid high -4


Second hit duckable on block.
https://gfycat.com/CelebratedIlliterateHeron

d/f+3,4 mid high 0


Leaves king FDFA. Second hit is duckable and you can get a guaranteed generic d3. You might
also be able to WS4 float combo but it is pretty hard. Jin can CDS 4 the high.
https://gfycat.com/ThunderousEminentCuttlefish

d/f+4,3,4 low high mid -15


d/f+4,3,d+4 low high low -13
Second hit duckable after d/f+4 hits you. Be ready to convert your WS punish into a float
combo. D+4 comes out much slower than the mid, so you can delay a low parry.

D+3+4 stagger kicks


Stagger kicks aren’t a natural combo. King can do the low kick 3 times or mix it up with a mid.
The mid animation is quite obvious. Both options are launch punishable
https://gfycat.com/DefiantQuaintIrishredandwhitesetter

B+1,2 mid high -13


B+1,4 mid mid -9
High can be flash ducked since mid comes out much slower. Mid extension leaves king FAFT
but can be stepped for a grounded hit punish. High extension covers the step.
https://gfycat.com/SourSevereDamselfly
B+2,1+2 high high +2
B+2,4 high mid -9
High comes outer later than the mid so you can delay a duck.
https://gfycat.com/EmptyLikableJunebug

f,F+2,3 mid high -1


Second hit duckable on block.
https://gfycat.com/HappygoluckyCoarseEquine
10 hit #1
6th hit is a low
https://gfycat.com/ResponsibleTiredArgali

10 hit #2
7th hit is a low
https://gfycat.com/GregariousAthleticIvorygull
Kuma/Panda

2,1,2 mid mid mid -14


2,1,3 mid mid low
Mid comes out much later. Fuzzy low parry
https://gfycat.com/FeistyFairIndianabat

F+1,2 high high -4


Second hit duckable.
https://gfycat.com/GregariousContentCranefly

d/f+3,2 mid high -4


Second hit duckable.
https://gfycat.com/UnrulyJitteryBedbug

B+2,1,1+2 mid high mid -11


Second hit duckable.
https://gfycat.com/UnrulyJitteryBedbug

B,db,d,df,2,1 mid mid -14


B,db,d,df,2,2 mid low -18
Low is seeable
https://gfycat.com/SpecificFearfulFoxterrier

WS,1,1 mid high -4


WS,1,2 mid mid +5
Mid is very slow, low jab will beat both options after the mid.
https://gfycat.com/BreakablePeacefulAnglerfish

WS,f+1,2,d/f+1 mid mid mid -1


WS,f+1,2,d+1 mid mid low 0 on hit
Mid comes out slower than the low so it can be fuzzy low parried.
https://gfycat.com/PerfumedGorgeousBinturong

FC1,1,1 low low mid


Low parry the second hit
https://gfycat.com/MessyPeacefulKid

FC d/f+1,2,1,1 mid mid mid -11 high +21


Interrupt/Punish with dick jab incase the string isn’t finished.
https://gfycat.com/RashFrenchDrafthorse

FC d/f+2,d/f+1,2 mid mid mid -11


FC d/f+2,d+1 mid low -10, and 0 on hit
Low parry fuzzy window is very tight but if the mid string hits you it is not a natural combo so
block and punish.
https://gfycat.com/GiddyClosedGoldfinch

Lars
1,1,1 high mid mid -12
1,2 high high -1
1,4 high low -12
1,1 comes out faster than 1,4 allowing you to buffer a slightly delayed low parry so you can
block the mid incase. 1,1 jails.
https://gfycat.com/EnviousChubbyCygnet

2,1,3 high mid mid -12


2,1,4 high mid high -7
Mid comes out slower than the high allowing you flash duck and be safe.
https://gfycat.com/EarlyQuestionableDromedary

F+1,2 high mid


Transitions into silent entry, a high crushing stance. His fastest option is i12, if you block this do
a i16 mid or faster to interrupt.
https://gfycat.com/BiodegradableUnhappyGhostshrimp

F+1,2,3 high mid mid

d/f+2,1 mid high -7


Second hit is high, it is essential to duck this.
https://gfycat.com/FlowerySaneAyeaye

D+3,1 low high high -7


Second and third hit are duckable after the first low hits you.
https://gfycat.com/SilkyMilkyBernesemountaindog

d/+b1,3 low high -1 on hit


Can’t be ducked after getting hit with the low, but Lars is not advantageous.

B+2,1 mid mid -10


B+2,3 mid high -8
Mid comes out faster allowing you to delay a duck
https://gfycat.com/PessimisticSkeletalFieldspaniel

B+1,4 mid mid KNK +8


B+1,4 counter YT playlist
Law
DSS = Dragon Sign Stance
DFS = Dragon Fake Stance

1,2,2,2,b,f high high mid high DSS -4 (-9 no DSS)


1,2,2,1+2 high high mid mid -13
Last hit of both strings are delayable.
https://gfycat.com/UnpleasantCapitalGar

3,3 mid mid -14


3,4 mid high -10
Both have decent push back on block. Mid comes out slower so you can flash duck it and block
in time.
https://gfycat.com/CreepyOrderlyEgg

4,3,4 high high high -7


Duck the last hit.
https://gfycat.com/BruisedAshamedAntarcticfurseal

3+4,4 mid mid -12 high -13


Last hit duckable, or you can down jab and punish after the 2nd mid incase he doesn’t finish the
string.
https://gfycat.com/BlueFoolishCrownofthornsstarfish

Df+3,3,3 mid low high +1


Df+3,3,4 mid low mid -15 (at least)
Low parry second hit beats both options.
https://gfycat.com/WigglyFlatGalah

D+2,3 s.mid mid -15


This will high crush so careful about pressuring Law with highs. You must launch this if your
character can.
https://gfycat.com/BasicSoftIceblueredtopzebra

D+3 low -14


D+3,3 low high -7
You can duck the high extension if the low hits you.
https://gfycat.com/PinkGroundedHorseshoebat

B+1,2,2 mid mid mid -14


Very delayable. Last hit can be stepped to the left, punch parried or blocked and i14 punish.
https://gfycat.com/UnknownSnoopyIndianelephant
B+2 “Junkyard” strings
These strings can be delayed. Must low parry the 2nd hit of junkyard.
https://gfycat.com/HideousCharmingAmurratsnake

u/f+1,3 high low -13, -1 on hit


Low parry after the high
https://gfycat.com/WideConcernedKob

WS1,2 mid high -9


Second hit duckable
https://gfycat.com/FinishedRealEmeraldtreeskink
Lee

HMS = Hitman Stance

1,2,2,3 high high mid high -3


1,2,3 high high mid -13
1,2,3(hold) high high mid -12
High extension can be ducked, 1,2,3(hold) can be backdashed.
https://gfycat.com/DistortedAmusedBernesemountaindog

2,1,1 high high mid -12


2,1,3 high high high -4
2,1,4 high high low -16
Mid comes out faster than the low and high so you can delay a duck.
https://gfycat.com/ShamelessSilentDrever

2,2,3 high mid high -3


Second hit duckable. Lee can transition into HMS at -9 on block.

4,3 high high -14


4,3,3 high high mid -13
4,3,4 high high mid -9
4,4,4 high high high -5 (Jails, last hit whiff -16)
4,u/f+3 high mid -1
https://gfycat.com/MinorImpeccableAmericanpainthorse

F+2,1 mid high -10


Extreme push back, must be ducked in order to punish.
https://gfycat.com/ConventionalHappyErne

F+3 string
Whole string jails except last hit that’s a high. If he doesn’t finish the string he’s -18.
https://gfycat.com/EnergeticSereneBull

F+4,3,4 high mid HMS -4


Safe high mid string that puts him in HMS. Be aware of his options when he goes into HMS, its
better to try and back away rather than retaliate with something like a jab because of Lee’s HMS
3 and 4.
https://gfycat.com/GentleScratchyJumpingbean

d/f+3,2,3 mid high mid -16


Second high is duckable, but mid extension comes out pretty fast. If you have a slow WS
launcher, opt for WS4 instead. Mid extension is launch punishable.
https://gfycat.com/PalatableClumsyAlaskanhusky

d/f+1+2,3,4 mid high HMS -9


Second high duckable.
https://gfycat.com/LastingDisguisedAzurevasesponge

D+4,n+4 low high -9


D+4,n+4,3,3 low high high mid -13
D+4,n+4,3,4 low high high mid -9
D+4,n+4,4,4 low high high high -5 (-16 if last hit whiffs)
d+4,n+4,u/f+3 low high mid -9
Buffer low parry after getting hit incase he goes into D+4,4. He can catch WS punish attempts
after the second high with the 4,4,4 extension. If you want to be safe, you can buffer low parry
and do a delayed dick jab.
https://gfycat.com/PreciousImmenseLemming

D+4,4,4,4,3~d/b low low low mid HMS cancel -8


Not a natural combo. You can block the second low and low parry the third hit. No HMS
transition -20. HMS without cancel -11.
https://gfycat.com/UnsightlyRemarkableHalibut

B+1,1,2 high mid high -11


B+1,1,3+4 high mid HMS -1
High extension duckable.
https://gfycat.com/QuarrelsomeAchingHeron

B+2,4 high high -8


B+2,4,3+4 high high HMS -10
B+2,4,3 high high high -3
Follow up high extensions are duckable.
https://gfycat.com/ImaginativeShrillFossa

B+3,3 low high


Not a natural. High can be ducked after b+3 hits you.
https://gfycat.com/GlamorousCaringChickadee

u/f+3 mid -9
u/f+3,1 mid mid -12
u/f+3,4 mid high -3
High comes out later than the mid extension.
https://gfycat.com/FreshCornyGermanshorthairedpointer
WS+3,3,d+3,n+3,3 mid mid low mid high
WS+3,3,d/f+3,n+3,3 mid mid mid mid high
Mid and low extension come out on the same frame.
https://gfycat.com/SinfulDemandingFrenchbulldog

10 hit
6th hit is a low
Leo

1,2 high high -1


1,2,1,1 high high high mid -13
1,2,1,4 high high high high -6
1,2,4 high high low +3, -13 on block
Buffer low parry after 1,2. WS interrupt fourth hit. If you aren’t ready to interrupt the fourth hit,
delayed duck will block the mid extension and duck the high. Mid comes out in 18 frames, high
comes out at 21 frames.
https://gfycat.com/AlarmingQualifiedFiddlercrab

2,1 high high -7


2,2 high mid -13
Not really a mix up since the high extension jails.
https://gfycat.com/DamagedMinorBoutu

D+4,2 low high -5


Duckable on hit but second hit is guaratneed if d+4 hits counterhit.
https://gfycat.com/HappyFarawayComet

DB+2,4 high mid -9


Delayable string. You can punch parry if it isn’t delayed or Jin parry can can launch.
https://gfycat.com/SerpentineFoolhardyDunnart

B+2,1 mid high -4


B+2,1+2 mid mid -11
Both strings delayable. Mid extension forces crouch.
https://gfycat.com/SandyGiantBluetonguelizard

u/f+1,1 high high -9


u/f+1,2 high mid -14
High comes out later than the mid so you can delay the duck a bit.

f,F+4,3,4 mid high low -12


Low parry last hit.
https://gfycat.com/RectangularSeriousChanticleer

WS4,1+2 mid mid -10


Decent pushback make sure your i10 punish reaches. 1+2 follow up can be interrupted if you
block WS4. Jin can parry second hit and can can
https://gfycat.com/DeterminedEmbellishedIcterinewarbler
Lili

1,2,3 high high low -2 on hit, -13 on block


1,2,4 high high mid -9
Can be fuzzied. Mid option comes out later and is very linear.
https://gfycat.com/ElaborateInexperiencedKitten

2,3 high high -2


2,4 high low -2 on block, -13 on hit
Low parry or WS launch high extension.
https://gfycat.com/SickHideousBuck

3,1 mid mid -13


3,2,3 mid high high -9
Watch for mid extension, duck last hit if she does the high extension. Punch parry can also
interrupt both strings if timed correctly at after the first punch of the string.
https://gfycat.com/SlushyBriefBoaconstrictor

F+3+4 mid mid -4


F+3+4,3 mid mid -8
F+3+4,3,4 mid mid mid -20
F+3+4 jails so you can buffer in a jab interruption or SWR to beat the follow ups. Full string has
significant pushback.
https://gfycat.com/DelightfulPeskyCockatiel

d/f+4,4 mid low +1 on hit, -15 on block


Block the low extension and launch.
https://gfycat.com/LastScornfulLamprey

D+1,2,3 low high mid -9


Second hit duckable. Breaks neutral guard.
https://gfycat.com/CooperativeThinIcelandgull

D+2,2,3 mid high high -3


D+2,2,4 mid high mid -17
Second high jails. Third high comes out later so a delayed duck will duck the high extension
while blocking the mid. Mid extension has significant pushback.
https://gfycat.com/YellowishHonorableBellsnake

U/f+3+4,3 mid high -9


U/f+3+4,3+4 mid mid -21
SSR after the u/f+3+4 will beat both extensions on block.
https://gfycat.com/FrigidCircularArmednylonshrimp

WS1,2,3 mid high low -14


Second hit duckable or block third hit and punish.
https://gfycat.com/EnchantedGroundedIndianjackal

Lucky Chloe
1,2,1 high mid mid -11
1,2,2 high mid mid -4
1,2,1+2 high high high -2
Hard to fuzzy duck due to the 2 hits of the high in 1+2. Better to just block.
Jin can parry the last mid of 1,2,2 and punish with 2,4.
https://gfycat.com/SlipperyRemoteAsianconstablebutterfly

2,2 high high -12


2,3 high low
Low parry after first 2.
https://gfycat.com/SpiffyMinorFoxterrier

F,2 strings
Same extensions as 1,2 strings. Can’t be fuzzy ducked you have to commit. Safer to just block.

3,4 mid mid -14


No mix up but don’t let her get away with this. From WS this move is -16 on block.
https://gfycat.com/GiddyFixedGuernseycow

F+3,4 mid mid -13


F+3 by itself is -4. Extension can be SSR, jab floated or i13 punish.
https://gfycat.com/UntriedClearFugu

F+3+4 mid mid -17


F+3+4,3 mid low +8 on hit, -11 on block
Mid extension has an audible cue, low extension does not but can be seen. Mid extension
leaves you in full crouch on block.

D3+4 low low low +2 on hit, -13 on block


D3+4,3+4 low low low low low 0 on hit, -13 on block
(Just frame) D3+4 low low low high mid low -21 on hit, -34 on block
(Just frame) D3+4, F low low low high mid low -44 on hit, -57 on block
(Just frame) D3+4, F, 3+4 low low low high mid low -8 on block
D3+4, 3+4 string is not a natural, the second extension can be blocked if you’re hit with the first
part. During the just frame version, you will need to lab your punish since she can cancel into
stance.

D+3+4 punish:https://gfycat.com/HarmlessIdealisticAddax
Just frame version:https://gfycat.com/GraveZealousIncatern

d/b+3,4 low mid


d/b+3,4,4 low mid mid -4 on block
d/b+3,4,4,4 low mid mid mid mid +4 on block
d/b+3,4,3+4 low mid mid -4 on block
d/b+3,4,3+4,4 low mid mid -16 on block
d/b+3,4 can cancel into itself. SWL beats 4 and 3+4 extensions, but will lose to the d/b+3,4
looping into itself. d/b+3,4 itself can be interrupted with a jab.
https://gfycat.com/PointlessUnfoldedGrayreefshark
Master Raven

HAZ = Haze stance

1,2 high high -1


1,2,3+4 high high HAZ -10
You can get away from her HAZ stance by backdashing. She can chase you down with HAZ 4
but this can be stepped to the left.
https://gfycat.com/HardPleasantAuklet

2,3 high low -12 on block, -1 on hit


2,4 high high -8
Low parry, WS punish the high.
https://gfycat.com/RemoteHandsomeBunny

3,3,4 mid high high -11


Third hit duckable on block. String has decent pushback so your i11 punish probably won’t work.
https://gfycat.com/FailingPerfumedGreathornedowl

4,1 high high BT -2


Second hit duckable on block. She is back turned so if you duck and launch, be ready for a BT
combo.
https://gfycat.com/PowerfulFloweryArcticwolf

4~3 mid mid -16


Has a low, mid and high follow up. High comes out the fastest, while mid and low come out
within a frame of each other. Low animation is pretty obvious. Follow ups can be interrupted
after blocking 4~3 with dick jab.
https://gfycat.com/SimplisticEnragedAmericantoad

d/f+2,3 mid high -3


d/f+2,4 mid mid -15
High comes out faster than the mid allowing you to flash duck.
https://gfycat.com/PopularGiftedCrocodileskink

d/f+3,3 mid mid -15


Your i15 punish should cover the extensions but prepare for a float combo.
https://gfycat.com/UnselfishRemoteAzurewingedmagpie

d/b+2,1 mid high -1


Second hit duckable on block.
https://gfycat.com/EvilAnnualIchneumonfly

B+2,2 high mid BT -3


B+2,2,3 high mid mid -19
B+2,2,1+2 high mid low -30
B+2,4 high high -7
B+2,4,2 high high high -9
Mid comes out a bit faster than the low extension, so you can fuzzy it.
https://gfycat.com/LongSlowChimneyswift
https://gfycat.com/ComfortableWildBushbaby

B+4,b+4 mid mid +1


B+4,b+4,3 mid low
She has follow ups from this string. A delayed low parry will beat the follow up or you can SSL
and launch for an off axis combo.
https://gfycat.com/WhisperedBriskAldabratortoise

B+1+2,2 mid mid +1


B+1+2,3 mid low -28
Low comes out faster than the mid so you can fuzzy. You might have to CC punish depending
on your character.
https://gfycat.com/CornyDependentFinch

U+3,3 high mid -15


U+3,4 high high +8
U+3,d+3 high low -15
Mid comes out the fastest. Delayed duck will beat extensions.
https://gfycat.com/PlayfulBlindGazelle

U/f+3+4,4 mid low


U/f+3+4,f+4 mid low
U/f+3+4,f+4~3 mid mid -13
U/f+3+4,3+4 mid mid -26
Flash low parry into hopkick will beat the delayed low extension but will lose to the 3+4
extension which is launch punishable. The string has a mid ender that is -13. u/f+3+4 itself is
linear and can be stepped.
https://gfycat.com/ComfortableUniqueAmurstarfish

Back Turned
BT f+2,3 mid mid -7
BT f+3,4,2 high high high -9
Mid comes out faster than the high. Delay a duck and WS punish. Be prepared for a float combo
BT f+4,3 low high +4
BT d+3 low -26
BT F+4,3 is a natural combo. BT d+3 is her snake edge from BT.
https://gfycat.com/ShinyHandyIndigowingedparrot
Miguel

SAV = Savage Stance


1,2 high high
1,2,4(~f) high high high (SAV) +3
1,2,1+2 high high mid +4
1,2,4 last hit duckable. Mid extension is linear or can be interrupted. Duck and delayed dick jab
if you want to be safe.
https://gfycat.com/QuerulousAgonizingElectriceel

1,3 high low -12 on block, +1 on hit


Low parry
https://gfycat.com/LeadingElasticEidolonhelvum

d/f+1,1 mid high -3


d/f+1,1,2 mid high mid -10
d/f+1,1,3 mid high low
d/f+1,2 mid mid -12
d/f+1,1 is duckable but d/f+1,2 covers the duck. Delayed low parry after the second hit of the
string will block the mid extension.
https://gfycat.com/TanSpectacularGallinule
Extra notes: He can go into savage stance from d/f+1, d/f+1,1, or d/f+1,1,3

d/f+4,1 mid high -5


d/f+4,1~f mid high SAV -5
d/f+4,1,1 mid high mid -10
Second high duckable.
https://gfycat.com/PiercingNecessaryGull

D+4 low -11 on block, 0 on hit


D+4,1+2 low high -8
D+4,1+2~f low high SAV -8
Second hit duckable after d+4 hits you.
https://gfycat.com/ShadowyGlassBorer

u/b+1~f mid SAV -5


u/b+1,4 mid low -15

f,F+2,1 mid high -5


f,F+2,2(~d) mid mid -14 (cancel is -24 on block)
High comes out before the mid. Flash duck.
https://gfycat.com/IncompleteNimbleDeermouse

WS2 strings
Second hit is always a high
https://gfycat.com/GlossyCourageousDuckling
Noctis

1,2,2 high high high -11


1,2,1+2 high high mid -8
High extension comes out much faster than the mid. Mid can be delayed, and can be stepped
left for back turned combo.
https://gfycat.com/GrizzledShadyKoala

1,2,(3 4) high high -26 RC


Noctis can go either left or right and recovers crouch so be aware. Your punish might change
depending on if he hits 1,2 or not.
https://gfycat.com/HarmoniousTidyCub

2,2,2,2,2 mid mid high high mid -14


2,2,f+2 mid mid mid -14
2,2,b+2 mid mid s.mid -11
3rd high comes out before f+2 and b+2 extensions. To be safe you can fuzzy guard twice to
duck the third and fourth high while blocking the mid. Be aware though f+2 extension can be
delayed to catch this.
https://gfycat.com/AgedGorgeousAtlanticspadefish

d/f+1,4 mid high -5


Doesn’t jail unless d/f+1 counter hits.
https://gfycat.com/WeeBrilliantAfricanwildcat

d/f+4,2,2 mid high mid -8


d/f+4,2,4 mid high high -5
Mid extension is linear, can be stepped left but 4 extension covers this. You can fuzzy safely
since the high comes out much faster than the mid.
https://gfycat.com/EagerHeavenlyGarpike

D+2,2 low high -9


Natural combo on counter hit only. D+2 by itself is -18
https://gfycat.com/ImpishWildColt
Paul

1,4 high low -11, +1


2,3 high high -12
2,d+3 high low -12, -1
https://gfycat.com/VariableDefinitiveGraysquirrel

3,2 mid high -12


F+2,3,1 high high mid (1 is delayable) -12
https://gfycat.com/ImmenseUnsungAfricancivet

d/f+1,1 mid high -5


d/f+1,1,2 mid high mid -9
Second hit is delayable.
https://gfycat.com/ClumsyWelllitIcelandichorse

d/f+1,b mid SWY


d/f+1,b,1 mid mid 0
d/f+1,b,2 mid mid -8
d/f+1,b,1+2 mid mid -14
d/f+1,b,3 mid low -3 on hit
d/f+1,b,4 mid high +3 (homing)
Paul can cancel d/f+1 into back sway and has 5 follow ups. The backsway can be extended
https://gfycat.com/ElegantUnripeKudu

D+1~D mid FC -9
D+1,2 mid mid -17
d+1,2(hold) mid mid +20
D+1,4,2 mid low mid -14
2 extension can be stepped. 4,2 extension is not a natural combo.
https://gfycat.com/WellmadeGreatAfricanrockpython

D+4,2,1+2 low mid mid -17


First hit needs a clean hit in order to be a natural combo. Breaks neutral guard so hold back.
Lots of pushback so lab your punish.
https://gfycat.com/ClassicEagerDuck

B+1,2 high high -5


Tracking string. Extension is delayable and duckable. Duckable on block, second hit duckable
on hit if delayed.
https://gfycat.com/ElderlySmartGerbil
B+2,1 mid mid -8 (+8 if charged)
First hit forces crouch. Second hit is a counter hit launcher. Second hit can also be charged to
be +8, but can be interrupted or stepped. Jin can parry uncharged extension and can can
launch.
https://gfycat.com/WelltodoInfantileAnole

f,F+2,1 mid mid -12 (-21 cancel)


f,F+2,2 mid low -19 (-28 cancel)
Both second hits can be canceled. Low comes out much later and has lots of push back if
blocked. Delayed low parry, then interrupt should he cancel.
https://gfycat.com/LateHastyAnnashummingbird

WS 3,2 mid high -9


Second hit delayable. Duckable on block.
https://gfycat.com/UntidyMarriedBedlingtonterrier

QCB+3,2,1 low mid high -10


QCB+3,2,3 low mid low -13, 0 on hit
High comes out faster than the low. Buffer low parry after mid, WS launch if high comes out.
https://gfycat.com/FlawedHauntingAnkolewatusi
Shaheen
SNK = Stealth Step

1,2,2 high high mid -13


1,2,3 high high high -8
1,2,4 high high mid -13
True mix up between 1,2,2 and 1,2,3 so duck at your own risk.
https://gfycat.com/ExhaustedEmbarrassedAntelopegroundsquirrel

4,1 high high -4


4,3 high high -1
4,4 high mid -13
Flash duck after 4. 1 extension comes out at 18 frames, 3 extension comes out at 31 frames, 4
extension comes out at 24 frames.
https://gfycat.com/DishonestLoneHorsefly

f+2,3 high high -12


f+2,4 high low -13, -2 on hit
f+2,4~d/f high low SNK -4, +7 on hit
f+2,4~d/f,d/b high low -18, -7 on hit
f+2,4,4 high low high -3
f+2,3 jails so you can buffer low parry after f+2 which will catch the f+2,4 low extension. Last hit
if f+2,4,4 is duckable.
https://gfycat.com/SameFloweryIsabellineshrike

d/b+2~d/f mid SNK -3


d/b+2,1 mid high -11
d/b+2,4~d/f mid high SNK +19 (+6 without stance)
d/b+2 into SNK can be interrupted with anything i14 or less while i15 trades with SNK 1 his
fastest SNK move. d/b+2,1 is delayable. d/b+2,4 is his rage drive which doesn’t jail so second
hit can be ducked.
https://gfycat.com/NaturalDopeyIndigobunting

d/b+3,4 low high -13


d/b+3 is -17 by itself. High extension is duckable if d/b+3 is a normal hit.
https://gfycat.com/PlayfulWellwornArieltoucan
Nina

1,2 high high -1


1,2~u or ~d high high -6
1,2,1 high high high -3
1,2,1,4 high high high low -13 on block, -2 on hit
1,2,3 high high mid -13
1,2,4 high high high -14
1,2,f+1+2 high high mid -14
1,2,1,2 high high high high -10
1,2,1,2,f+1,2 high high high high mid -14
1,4 high high -5
1,4,1 high high mid -11
Safe to buffer low parry after the third hit of each string. Keep in mind she can cancel into side
step after 1,2 at -6 on block.
https://gfycat.com/EvenElasticCicada

2,1 high high -3


2,1,4 high high low -13 on block, -2 on hit
2,3 high mid -13
2,4 high high -6
2,f+1+2 high mid -14
Safe to buffer low parry after second hit. If you try and duck 2,4 she can cover it with 2,3 or
2,f+1+2 keep that in mind.
https://gfycat.com/SlowGrandioseAoudad

3,3 high low -17 on block, -6 on hit


3,3,2 high low mid -13
3,3,4,3 high low high mid +2
3,4 high high -6
3,d high -27
3,d,D -23
3,d,1+2 high mid -11
Buffer low parry after seeing 3. 3,d has some high crush frames, beware. 3,3,4,3 third hit is
duckable on hit but you risked being launched by 3,3,2.
https://gfycat.com/BronzeFirmCusimanse

4,3 high low -17 on block, -6 on hit


4,3,2 high low mid -13
4,3,4 high low high -6
4,3,4,3 high low high mid +2
4,u high -34
4,u,D high -30
4,u,1+2 high mid -11
https://gfycat.com/PartialEverlastingIrishredandwhitesetter

F+2,1 high mid -13


F+2,1,2 high mid mid -12
F+2,1,4 high mid high -3
Mid and high extension come out on the same frame, but high extension has a distinct
animation compared to the mid extension.
https://gfycat.com/SarcasticVeneratedIguanodon

F+3 high high +6


Second hit duckable on block. Use a fast WS punish.
https://gfycat.com/DesertedIgnorantIcefish

F+4,3 high mid -14


F+4,3,3 high mid mid -14
F+4,4 high high +1
Your i14 punish for f+4,3 should interrupt f+4,3,3 should it come out. F+4,4 jails.
https://gfycat.com/TatteredKaleidoscopicHorsechestnutleafminer

d/f+3,1 mid high


d/f+3,2 mid high
Ideally you want to duck the second high of this string so that you can avoid the mix up. d/f+3,2
mid, high and low extensions can be beat by buffering a low parry then blocking after d/f+3,2.
Mid extension comes out later so you can fuzzy it safely.
https://gfycat.com/SillySophisticatedAlbatross
https://gfycat.com/IllfatedAngelicIndianringneckparakeet

d/f+3,3,3,4 mid high high high -6


d/f+3,4,4 mid high low -13
d/f+3,4,3+4 mid high mid -6
d/f+3,3,3,4 jails except the last high. -14 if string isn’t finished. You can do a fuzzy low parry to
beat d/f+3,4 mid/low mixup. You can also duck the second high and WS interrupt but beware,
she has very good crush frames if she does the low.
https://gfycat.com/AffectionateKnobbyGrayreefshark

D+2,3 low high -6


D+3,2 low mid -13
D+3,4,3 low high mid +2
D+2,3 duckable on normal hit. D+3,2 and d+3,4 mix up can be fuzzied. High extension comes
out a little bit quicker than the mid so flash duck. If high extension comes out, use a i10 to
interrupt the mid. D+3,4,3 last hit can be SSR
https://gfycat.com/UnrulySophisticatedIrishsetter
B+2,2 high high -6
B+2,2,2 high high high -9
B+2,2,2~u or ~d -10
B2,2 jails. High extension can be ducked. She can cancel into SS
https://gfycat.com/VagueTimelyDairycow

u/f+4,3,4 high low high +5 on hit


Can be canceled into side step after the low. If low hits high extension is guaranteed. Low parry
2nd hit.
https://gfycat.com/MiserlyComplicatedIcefish

u/f, n, d+3 low


This goes into her 3,4 and 3,2 mix up from an empty jump low. Flash duck, i10 interrupt the high
mid extension.
https://gfycat.com/FrighteningDearHawaiianmonkseal

QCF+4,2,3 mid high high -10


Second and third hit duckable on block.
https://gfycat.com/ImpureNiceGalapagosdove
Steve

LWV = Left Weave


RWV = Right Weave
FLK = Flicker Stance
PAB = Peekaboo Stance
DCK = Duck
extDCK = Extended Duck
ALB = Albatross

1,1 high high -3


1,1,3 or 4 high high high LWV/RWV -3
1,1,d+1 high high mid -6
1,1,d+1,B (d/b cancel) high high mid FLK 0 (cancel -2)
https://gfycat.com/ImpishLightheartedBarasinga

1,2 high high -2


1,2,3 or 4 high high LWV/RWV -3
1,2,1 high high high -3
1,2,1~F high high high PAB -2
1,2,1~B high high high FLK -1
1,2,1,3 or 4 high high high LWV/RWV -6
1,2,1,2 high high high mid -10
1,2,1,d+2 high high high low -12
Low extension comes out much later than the mid.
https://gfycat.com/BetterFancyHuman

1,d+1 high mid -6


1,d+1, B(d/b) high mid FLK 0 (cancel -2)
https://gfycat.com/PresentIdleGerenuk

2,1 high high -5


2,1,~F high high PAB +3
2,1,~B(d/b) high high FLK +3 (cancel +2)
2,1,2 high high mid -11
https://gfycat.com/EmbarrassedWellmadeIndigowingedparrot

f+2,1 mid high -5


f+2,1~F mid high PAB 0
f+2,1~B(d/b) mid high FLK +1 (cancel 0)
F+2,1~2 mid mid -5
F+1+2,2 mid high mid-13
https://gfycat.com/ParchedDefiniteHornshark
d/f+1,2 mid high -6 (Duckable)
d/f+1,3 or 4 mid LWV/RWV -16
d/f+1,2~1 mid high -2 (Duckable)
d/f+1,2~1~B mid high FLK 0 (Duckable)
d/f+1,2~2 mid mid (Interruptible)
d/f+1,2~f+1+2 mid high high -3 (Duckable second hit jails)
d/f+1,2~f+1+2,3 or 4 mid high high LWV/RWV -4 (Duckable second hit jails)
https://gfycat.com/ColossalPeskyAnkole

D+1 low -13 on block, 0 on hit


D+2 low -18 on block, -5 on hit
D+2,1 low mid -11
D+2,1,3 or 4 low mid LWV/RWV -6
D+2,1,2 low mid high -2 (Duckable)
D+2~n+1 mid -4
D+2~n+1,3 or 4 mid LWV/RWV -6
D+2~n+1,f+2 mid high -2 (Duckable)
D+2~n+1,2 mid mid -13 (Jails)
https://gfycat.com/AnotherPowerfulAbyssiniangroundhornbill

B+1(~B(d/b)) high -14 (FLK -1, cancel -3)


B+1,2 high high -5
b+1,2~F high high PAB -6
B+1,d+2 high low -12 on block, +1 on hit
B+1,d+2~f high low PAB -10 on block, +1~+3 on hit
B+1,d+2,1 high low mid -9
B+1 is steve’s i12 CH launcher.
https://gfycat.com/NeedyCraftyHaddock

PAB Noteable moves


PAB 1,2,(1) high high (mid) 0~+1 (-13) (Jails. Mid extension leaves him in PAB)
PAB 2 high -3 (Punch Parry)
PAB f+2,1 mid mid +1~+2
PAB f+1+2 high PAB +6
PAB d/f+1,1,2,1 mid mid mid mid -13 (Very delayable.)
PAB d/f+1,2 mid high -6 (Very delayable. Duckable but risky because of d/f+1,1)
PAB b+1,1,2,1(B) mid high mid mid (FLK) -10 (FLK -3) (Second hit duckable but extension is
somewhat fast)
https://gfycat.com/ShallowFilthyBufflehead

PAB 1+2 throw


PAB d/f+2 mid PAB -10 (Elbow launcher)
PAB u/f+2 mid -15 (High crush launcher)
PAB d+1 low PAB -12 on block, +2 on hit
PAB d+2 low -12 on block, +7 on hit
PAB b+2 mid -14 (Backswing)
https://gfycat.com/ParchedEarnestGibbon

DCK stance
High crushing stance that moves Steve forward. Cancellable into WS state.
Xiaoyu

AOP = Art of Phoenix


RDS = Rain Dance Stance (BT)

1,2 high high -1


1,2,1 high high mid -9 (Mid delayable)
1,D+2 high mid -4
1,d+2 high mid RDS -3
1,d+2,1+2 high mid mid -12
2,1 high mid RDS -4
2,D/F+1 high mid -4
https://gfycat.com/AnotherExemplaryGalah

F+2,1 mid high -3


F+2,1,4 mid high mid -12 (Second hit duckable. 4 Delayable.)
F+3,1 mid mid RDS -4
F+3,1,1+2 mid mid mid -12
F+3+4,3+4,(d+1+2) mid -13 (AOP)
https://gfycat.com/RepentantThisLice

D+3,4 low high (Second hit duckable on hit)


B+2,2 mid low -6 (Homing. Low parry 2nd hit)
B+4,4 mid high -11 (Second hit duckable)
U+1+2,2,1 mid mid mid -12
U+1+2,2,1,b mid mid RDS -19 on block, -8 on hit
U+1+2,3+4 mid -6
U or u/f+1 low AOP -7 on block, +10 on hit (Must low parry this)
https://gfycat.com/WhisperedTemptingArieltoucan

f,F+1~D mid AOP -5


f,F+1,3 mid high -1
f,F+1,4 mid mid -12
High comes out faster than the mid, so flash duck.
f,F+2,1 mid mid -12 (Delayable)
f,F+2,1~b mid RDS -19
https://gfycat.com/BrightSomberHare

FC+d/f+2,1,D/F low low RDS +3 on hit, -8 on block (Not a natural)


FC+d/f+4 low AOP +4 on hit, -7 on block
FC+d/f+4,4 low low +5 on hit, -6 on block (Not a natural)
SS+3 low -23
SS+4 low -13 on block, -2 on hit
https://gfycat.com/PinkGoodnaturedDanishswedishfarmdog

Rain Dance Stance (RDS aka BT or back turned)


RDS Transitions:
1,d+2 high mid RDS -3
2,1 high mid RDS -4
d/f+1 mid RDS -4
b+1 mid RDS
U+1+2,2,1,b mid mid RDS -19
u/f+1+2,B mid RDS +3
F,f+2,1,b mid RDS -19
fc+d/f+2,(1) D/F low (low) RDS -8 on block, +3 on hit
SS+3,b

RDS 1,4 mid high -6 (Last hit duckable on block)


RDS 2,1,4 mid (RDS 0) high -6 mid -18 (If she stops at 2 she is 0 in RDS. 2,1 jails. 4 is slightly
delayable)
RDS 2,2,1(D) high mid mid -13 (AOP -13)
https://gfycat.com/SomberInbornGoat

RDS 3 mid -19 (Lots of pushback)


RDS 4 mid -18
RDS f+3+4,3+4 mid -11 (Cali roll. Evasive mid launcher.)
RDS 1+2,1+2 mid mid -11 (Delayable)
RDS f,F+3+4 mid -3~+9
RDS f,F+1+3 or f,F+2+4 throw (1 and 2 Command throw)
https://gfycat.com/SpectacularSnoopyIndianjackal

RDS d+3 low -12 on block, +7 on hit


RDS d+3,4 low high -5 (Second hit duckable on hit)
RDS d+4 low -26 on block +5 on hit
RDS d/f+4 low +2 on block and hit??
RDS u or u/f+1 low AOP -7 on block, +12 on hit
https://gfycat.com/GreatTinyAlaskajingle

Art of Phoenix (AOP)


AOP 1,2 mid high RDS -6
AOP 2,1(b) mid mid -14 (RDS -14) (Delayable.)
AOP 1+2 mid -1
AOP d+1+2 mid -8
AOP 4 mid -4
AOP 3 low -16 on block, 0~+5 on hit
AOP 4~3 low -33 (Float punish)
Yoshimitsu

1,1 high mid -8


1,2 high mid -9
1,2,1 high mid high -9 (Last hit duckable)
2,1 high mid -9
2,1, B high -19 (Cancels the 1)
2,2 high high -1
2,2,1+2 high high KIN
2,3 high high
2,d+3 high low -12 on block, -1 on hit (Comes out later than 2,1. Fuzzy low parry after 2)
https://gfycat.com/RightGrimJaguar

f+2,D/B+2(2,2,2,2,2) high mid -9 (full string -49)


The mids jail and the string leaves yoshi in WS state
https://gfycat.com/AnguishedSerpentineGuillemot

F+3,3,d+3+4 high low IND -35


F+3,4 high mid -6
Low comes out faster than the mid. Fuzzy low parry. If you WS punish the low and he goes into
stance you get a float combo.
https://gfycat.com/ElectricYellowishArrowworm

d/f+1,2 mid high -4


d/f+1,4 mid mid -14
d/f 1,4 jails so it is safe to try and duck the high.
https://gfycat.com/MadeupUnacceptableAstrangiacoral

d/f+3,1 mid mid -9


d/f+3,1 mid !
Unblockable is linear. Jin can parry the mid extension and launch.
https://gfycat.com/SkinnyGrandHusky

D+2,1 mid high -9


D+2,2 mid mid -14
D+2,2,1 mid mid high -9
D+2,2,d+1 mid mid mid -14
Delayed duck will beat d+2,1 and block d+2,2. Then flash duck will beat d+2,2,1 and d+2,2,d+1.
https://gfycat.com/ShortUnlinedCornsnake

d/b+3,3,3,3,3 low
Leaves yoshi in WS. You can block after getting hit on the third low. Once you block you are
jailed and a i13 move will interrupt yoshi if he does WS4.
https://gfycat.com/ScientificAcrobaticAruanas

B+1,1,1,1,1 high +4
The highs don’t jail but he can go into d/b+3 at anytime.
https://gfycat.com/MeaslyBelatedHairstreak

f,F+1+4 !
Unblockable but linear. He can cancel it into BT.
https://gfycat.com/GrandioseRingedBirdofparadise

WS+1,1,1,1 mid high high mid 0


WS+1,2,d/b+2,2,2,2,2 mid high mid mid mid mid mid
Second hit is always high from WS1
https://gfycat.com/NeglectedDizzyCoyote

WS+2,1 mid mid DGF -9


Float combo on block
https://gfycat.com/MediumHeartyEquine

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