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IJDCST @ May-June-2018, Issue- V-6, I-6, SW-02

ISSN-2320-7884 (Online)
ISSN-2321-0257 (Print)

Solving the Complexity of Geometry Friends by using AI


and Deep Learning
Karthik Kumar Kirakala,
Sri SatyaSai University of Technology & Medical Sciences, Sehore (MP)

Abstract: Artificial Intelligence is the most widely CHALLENGES FOR THE AI


used in many applications. Especially, applications A few highlights of Geometry Friends make it an
such as pattern recognition, gender classification especially interesting AI test bed, the most essential
and other types of applications. Geometry friends being the satisfying fundamental thinking between
are characters used in the puzzle games and these the two individual players. For human players
are in various shapes such as circle or rectangle. participation turns into all-great easily as a kind of
Designing the agent based games with geometry cooperation and correspondence as technique for
friends and AI adopted techniques gives the better accomplishing a typical target. Consistently, to win
result. Many existing systems have the agent miss- in Geometry Friends players need to:
understanding problem which may cause confusion
between the geometry friends. In this paper, an • Determine which collectibles (important
amalgamative artificial intelligence and adopted stones) each character can get with no other
with convolution neural networks technique person's data and which require joint development
developed a puzzle game to increase the tedious to of the two players;
the player.
• Determine the interest by which the
Keywords: ML, geometry friends, artificial collectibles must be acquired, in light of the
intelligence, generalization. manner in which that specific activities may incite
unrecoverable conditions (for example in the event
INTRODUCTION
that the Rectangle falls it can't ricochet back);
Recently, another stage AI competition has been
presented utilizing "Geometry Friends”. The player
• Divide the assignment of gathering the
can control rectangle and circle objects to collect
diamonds by the two players, as indicated by the
diamonds on the level. The objective is to collect
obstacles picked in the two past center interests;
the majority of the diamonds for a short range. The
rectangle and circle objects have diverse limit. For
• For every collectible, pick the strategy of
instance, rectangle objects can slide sideway and
controls integral for the relating characters to stay
resize (no mass change). Regardless, circle objects
it, including shaped activities;
can roll sideway and resize (mass change). To
manage complex issues, the two indisputable
• Execute the controls in the distraction
objects need to cooperate. It has a physics engine to
condition, pondering the imitated physics;
simulate friction, acceleration and gravity.
Geometry Friends has besides physics based
• Do all these always and as quick as would
redirection condition, with highlights, for example,
be sensible.
growing rate and squashing. This dynamic
condition requires a specific extent of capacity and
For the greater part of the above clearly, to perform
coordination from the two players so as to
well, players need to achieve some attention and
effectively signify estimation. This makes an
basic commitment with respect to parts of the task.
unconventional test to the players, making it an
entrancing pertinent examination for Artificial
An AI player should manage all the six, which
Intelligence (AI).
present inconveniences in three phenomenal
estimations:

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IJDCST @ May-June-2018, Issue- V-6, I-6, SW-02
ISSN-2320-7884 (Online)
ISSN-2321-0257 (Print)

• Dealing with coordination at various making distinctive nodes all through the
estimations: from advancement control to shared measurement. Exactly when the agent will play out
planning; a movement, it chooses its way through the A*
algorithm. Consequent to picking which approach
• Dealing with fine-grained material science to take, that way is confined into a great deal of
based actuation; exercises, which are a movement of improvements
that will empower the expert to accomplish express
• Dealing with inquiry understanding. nodes of the graph that are en route. In the wake of
completing every movement, the authority keeps an
Since the two characters have specific actuation eye in the unlikely event that it accomplished the
limits, they move in the game world in various organized action result. In case it had done all
courses and, in light of the likelihood of the things considered, the agent on and on proceeds to
estimations, they reliably need to join endeavors to next action on the endeavor until the moment that
abuse each other's attributes. This cooperation is that task is fulfilled. At whatever point a movement
required at arranging level, for distributing is unsuccessful or the task is done, the agent
assignment to manufacture execution, and at calculates the accompanying task performed. The
actuation level, to urge joint activities to achieve basic downside of this system is the getting ready
certain parts of the game world. overhead caused by running the A* algorithm each
Furthermore, despite the manner in which that time the agent needs to calculate a task. Another
Geometry Friends is seen and played like most issue is that each agent is simply prepared to work
other two dimensional platform games, for together with another expert having a comparative
example, Super Mario Bros., the control of the algorithm, which powers an imperative limitation
headway is dynamic and testing, in perspective of when playing with an optional partner.
the physics engine. Specifically, there are different
conditions that require right foreseeing CIBot (Sejong University): These gathering
synchronous made activities. organized agents that, in a fundamental stage,
proritized the individual collection of diamonds,
At last, Geometry Friends, as an inquiry tolerating indistinct exercises from if these were
preoccupation, highlights particular estimations performing in single-player tracks. After this
where players must use some major thinking, in movement, the two agents start playing
light of the path that there are requirements in the supportively, where the circle plays the guideline
interest by which collectibles must be picked. This work in the get-together endeavor and the rectangle
recommends completing a wrong, irreversible carries on as a moving stage to the drift, in order to
activity (e.g tumbling from a stage too early) can accomplish distinctive stages or diamonds that
predict completing an estimation with headway were hard to reach through individual play.
(see Figure 2 for a model).
Thusly, the rectangle agent seeks after the circle
Artificial Intelligence in Geometry Friends agents advancement, while endeavoring to be
Carlos Fraga was the primary individual making underneath it, and stretches vertically when the two
artificial intelligent agents for Geometry Friends agents are under a diamond, lessening its partition
[1]. His answer used a navigational graph and its to it. It is the circle agent that picks the target
progression was before the essential variant of the diamond and, after it is assembled, the agent picks
competition and was totally occupied with the the accompanying closest diamond to its position,
supportive state of Geometry Friends. reiterating the strategy until the moment that the
measurement is done.
The graph has distinctive kinds of edges relying
upon whether the edge is traversable by the circle The Circle track received two submissions:
alone, by the rectangle alone, or by the two
characters. The nodes of the graph are arranged on CIBot (Sejong University):By creating a directed
both agents' starting positions and on the diamonds' graph in the start of the every estimation, this agent
positions. These fundamental nodes are expanded, utilizes the Dijkstra's calculation to accomplish the

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IJDCST @ May-June-2018, Issue- V-6, I-6, SW-02
ISSN-2320-7884 (Online)
ISSN-2321-0257 (Print)

most compelled course through the resulting graph. Designing the game with various amalgamative
Each stage's edge is a node and links between algorithms merged and developed an intelligent
nodes are made at whatever point the circle agent game program which is used to provide the
complex features for the players. In this paper, the
can cross beginning with one edge then onto the
amalgamative algorithm provides the integrated
following one. The estimation most lessened stage, features of artificial intelligence and deep learning
the floor, is solidified into the chart and edges algorithms.
having a place with a similar stage are constantly
related. The Dijkstra's check makes an outline of AI in Game Design: AI in the game is very
diamonds requested by their separation to the key important task to help the agents and to improve
position to the circle agent. It picks the first and the performance of the system players to handle the
critical situation.
moves towards it and when the diamond is
Role of Geometry Friends: GF is one of the
gathered, the overseer moves to the going with one, platforms to design the puzzle game.
repeating this procedure until the point that the
important stone once-over is vacant, finishing the Various reinforcement learning algorithms need a
estimation. The circle moving strategy is lot of data until they reach accurate performance.
masterminded in an immediate standard based- The Deep Q-learning from Demonstrations (DQfD)
structure that utilizes voracious rolls and bounces solution [3] proposes using a low quantity of
demonstration data in order to utilize the learning
to affect the agent to draw nearer to the objective
process. The proposed method combines both
diamond. supervised learning and reinforcement learning for
the agent to be able to learn how to imitate the
demonstrator and have self-awareness.

The proposed system initialize the threshold value


for the level based increase of complexity of the
game and also improve the agents performance.

Levels Existing Proposed Complexity(PS)


(Collected (Collected
cubes) cubes)
1 4 6 10%
Figure 1: CIBot Circle Agent’s Graph. The nodes 2 3 7 70%
of the graph are the edge points. 3 2 8 90%
Table: 1 Level based performance in PS.
KUAS-IS Lab (National Kaohsiung University In this game, there are three levels. For every level
of Applied Sciences): The circle agent utilizes A* if the performance is high the complexity becomes
ask for and Q-production feeling of how to finish high.
every estimation. The fundamental check enables
the agent to locate the most brief way to deal with CONCLUSION
amass the majority of the diamonds utilizing a Geometry Friends platform game requires multi
graph that tends to the estimation, in like manner to target improvement (Time and Diamond
the CIBot manager, with the capability that this Collection) to finish each level. In this paper, the
graph takes data of the diamond's positions and the proposed system works not only to improve the
demand heuristic uses the segment to the diamonds. performance of the players but also to create the
The Q-learning estimation is utilized to set up the complexity in playing game.
agent to address its pathing by utilizing the Q-table
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IJDCST @ May-June-2018, Issue- V-6, I-6, SW-02
ISSN-2320-7884 (Online)
ISSN-2321-0257 (Print)

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