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In Partial Fulfillment of
The Requirement for the Degree of
BACHELOR OF SCIENCE IN COMPUTER SCIENCE
Marvilowe T.Alab
Bernard S. Penas
Jate Christian S. Bayawa
December 2019
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Chapter 1
INTRODUCTION
Project Context
All over the world, educators are under pressure to deliver better outcomes for
their learners to ensure that they are better equipped for the demands of the current world.
One of the most effective ways for us to deliver these outcomes for learners is to ensure
that their educators are well prepared to deliver this. For the educators to be highly
effective, what is more important for us to acknowledge is that “educators need to deliver
interest, readiness and learning profile. When we think of assessments, pens, pencils and
piles of paper come to our mind, what happens when we bring in technology-based tools
in this process? Assessments are most helpful when it happens in real time. And
technology can provide teachers with instant results, equipping them with real time data
about students that ultimately helps the teachers to respond to their needs and planning
their classrooms better, therefore maximizing their student’s learning outcomes. A wide
array of technology enabled assessment tools are available for teachers to conduct
assessments and can help them in developing individual learning plans based on results
they get. It not only helps teachers and students to identify their current learning needs but
also displays tracked progress of each student over a period of time which plays a big role
in maximizing learning.
deals with the effective use of technology to support successful instruction. The aim
of this study was to investigate learning outferrimancomes and the students' attitudes
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2016) Nowadays, most of the students have smart phones and tablets, which can support
applications (apps) for mobile devices. Therefore, why not to make a profitable use of
them in order to review the concepts covered in class? Quiz game applications based on
education material that complement master classes. Generally speaking, these tools allow
building online quiz games, which can be used in the education area to develop
questionnaires for reviewing the concepts already covered during the master class.
(Andes et al. 2015) Given the nature of e-learning, learners don’t have the opportunity to
ask for further clarification if they don’t understand a question. As such, it becomes all
that more important to ensure that your quiz questions are well thought-out, challenging,
This study also caters the problem of the following: First, the lack of context talks
questions one by one without the need to apply long-term critical reasoning skills.
They also lack chances to demonstrate their reasoning skills despite a lack of
knowledge about a question's specific subject matter. Second, the time conclusion talks
about time consumed every quiz question that affects the time length of the course
timeline with not enough time concise methods it affects the quiz length output. Lastly,
engaging the audience is the most important factor when having a quiz. Teachers are too
focused on their handouts instead of giving more time into their students. It reduces the
Thus, these problems had prompted the proponents to create this system where
students are encouraged to learn in a fun way. This user-friendly game gives teachers the
ability to create quizzes and surveys about any subject area. Students then have the
capability to answer questions through a variety of sequence and using colors and shapes
to connect to the answer. Student engagement with this game is high. The students enjoy
playing this game because it is fast paced, visual, and energetic. Because of this, teachers
can see if students truly understand the material that was covered through the use of
LeQuiz quizzes. It is a way to see student understanding of material. In overall scale, the
aims of this application is to be part of a formative evaluation, this usage gives good
opportunity to assess the teaching, so that all students reach the learning objectives.
users and to reduce the manual effort. In GADTC, quizzes are conducted manually but in
further resolution of technology, the researchers suggest that we will generate the
transition between traditional quiz and the field of information technology. This
application will consist of two main views; one, the “Host” View which is the main
screen where all players will look throughout the game. It could be viewed by the host 2,
the “Player View which is what each individual player sees on their private devices.
The essence of creating a multiplayer game is having some shared state shared
between all players. Like card games, many of the game’s mechanics are determined by
what is publicly known and what is privately known to a specific player, but it does not
change the fact that most of the host’s responsibility is facilitating the flow information
To develop an application for both students and teacher that is user friendly
The connectivity of the players and the speed will depend on the connection
To generate reports such as quiz hosted, quiz played and quiz results
Governor Alfonso D. Tan College. This study will improve the school in the
development of student assessment’s output. This study will foster new ways of
in the future. This study will also help in the advancement of student’s assessment and
Students. This study will evaluate the academic performance, the student attitude and
approach, the learning materials provided will render the student’s formative learning. It
will also improve one’s recognition memory because the answer is already in front of you
Teachers. The results of the study will help the teachers to evaluate the quality of MCQ
(Multiple Choice Question) given every quiz. Results would also develop the teaching-
learning and evaluating strategies in enhancing knowledge, skills and attitude to the
students in the time frame given. With the help of the good MCQ (Multiple Choice
Question) questions it would also test how organized the question given by the teacher.
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Chapter 2
This chapter presents the different researchers and related studies necessary in
providing information through understanding the concept and function of this study.
Related Literature
The purpose of the related literature is to give the researchers an idea about the
related topics on their desired topic and to help them understand it.
handheld gadgets, for example, cellular telephones, cell phones, PDAs and so on.
Portable applications can come preloaded on the handheld gadget and in addition can be
communication between the user and the quiz maker. In addition, he also stated that it
(Viswanathan 2016) Mobile software application developed for use on devices powered
create applications for the Android platform which means that, the SDK is a tool to help
the developer to run the application in the android platform. He also stated that the
applications are written using the Java programming language. In using the developer’s
application, one of the very important tools in developing an android application is the
SDK (Software Development Kit), because this tool generates the updates of the Android
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and if the application would be used. In every team, it is very important that the
The purpose of this study is not only to entertain the users, but also to harness
their thinking skills. 100 maze to heaven in an application game tests the user’s thinking
age of children playing games continue to be younger and internet usage among children
becomes more popular. Moreover, the internet access has become widespread since
1990s, which impacted people’s working, socializing and behaviors. (Dindar et al. 2014)
Related Studies
The concept of quizzes is currently very popular among educated circles as well
as in entertainment shows. Though the quiz can be conducted manually it also needs
and they are a popular source of entertainment. The users use various applications in their
day to day life to reduce the burden of work in some way or the other. One of the uses of
mobile devices is “mobile learning”, which can be defined as “all kinds of learning that
do not take place in certain predetermined fixed places. (Adarrsh Paul et. al., 2017)
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everywhere. Smartphones have been the important tools in our society for the abundant
functions including communication, entertainment and online office etc. as the pivotal
device of mobile computing. Smartphone software development has also become more
important than before. Android is one of the emerging leading operating system for
smartphones as an open source system platform. Many smartphones have adopted this
platform and more smartphones will do so in the future. At the same time, the
innovations are also described in detail and these innovations play a key role in the
The prime objective of “Online Quiz Application” is to take quiz for any
individuals through the internet. Multiple choice questions (MCQ) will arrive for any
interviewee with certain time limit for each quiz/ All questions, answers and timer must
can be done from “Online Quiz Application”. Besides, report will generate with score
where administrator can check for interviewee’s result. (Sk. Imran Hossain Shoyeb 2015)
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Clueless Lycean
There are many kinds of games that the students enjoy playing from mobile
phone, and it really became one of the main entertainments for the students. There is a
kind of game called a “Visual Novel”. It is an application that has a story and at the same
time the user plays the game in an Android platform. (Delas Alas 2015)
Mobile Learning and Web Application for LPU-C International High School
Mobile Learning and Web Application for LPU-C International High School is an
online-based system that help communication between student and their teacher
concerning academic purposes. Mobile learning environments open a wide range of new
and exciting learning opportunities, and envision students who are continually on the
move, learn across space and time, and move from topic to topic and in and out of
interaction with technology. As stated in the study, the target users are the students, to
make them effortless when communicating with their professors by using their mobile
phones. Similar to the study, the beneficiary of this application are the students with the
Synthesis
The LeQuiz application aims to provide a new teaching tool in order to make a
new form of formative assessment to the teachers. The system will cater the need of new
interactive way of learning whereas Viswanathan stated that portable applications shows
versatility with its usage and researchers came up with the idea on how to make a new
portable way to create a new source of teaching tool. In the article of Rizki Fachriansyah
he stated that online quiz provides a responsive communication between the quiz maker
and the participants because it helps them to be more involved because with under
conditions participants will be intended to have a foster learning which will improve the
Android platform provides developers aid with their system development participation
and in SDK familiarity matters the most because in your entire development you will be
dealing with it. Furthermore, we the researchers able to create a study that is
Chapter 3
This chapter presents the design and methodology of the proposed study, Le Quiz:
An android app quiz with a multiplayer feature. It discusses the software specification of
the system, and it also shows the flow of the system that corresponds to the process.
The research study was conducted based on the methodology. This methodology
plays an important role in implementing this research study accordingly. The details of
Methodology
for this study. This method enables the researchers to interpret the theoretical meaning of
the findings and hypothesis development for further studies. Specifically, the researchers
will utilize a questionnaire type descriptive researcher method which enables the
researchers to gather information from the respondents without the respondents having
any difficulties answering the questions required for the researchers to have information
sampling technique where subjects are selected because of their convenient time since the
The methods used by the researchers are the following: Data Flow Diagram, and
SDLC model specifically the iterative SDLC model. The Data flow diagram maps out
the flow of information for any process or system. It uses defined symbols like
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rectangles, circles, and arrows to show data inputs, outputs, storage points and the routes
between each destination. The Data flow diagram provides information about the outputs
and the inputs of each entity and the process. Furthermore, the SDLC iterative model it is
a repetition incarnate. Instead of starting with fully known requirements, project teams
implement a set of software requirements, then test, evaluate and pinpoint further
requirements. A new version of the software is produced with each phase or iteration.
Rinse and repeat until the complete system are ready. Advantages of the Iterative model
over other common SDLC methodologies is that it produces a working version of the
project early in the process, and makes it less expensive to implement changes.
Tan College at Tangub City, Misamis Occidental. The researchers chose the academe
simply because they believe that this college has the qualification of the population that
suits what the researchers need for the study. And also, for the safety and accessibility
Technical Background
The data was collected during the research and the researchers found out that
android base online quiz was the best possible environment for a new interactive way of
learning. Android was common to all respondents and the android has proved its
To be more hands-on with the Android platform the researchers used a laptop
with system requirements of Intel Core i3 (2.4 GHz), 4GB DD4 RAM, NVDIA GeForce
940mx with 2GB Dedicated VRAM, 1000GB HDD. The said system requirement was
needed in order for the researchers to be more familiar with the platform. In terms of
emulation, the team used an Android 7.0 with 4GB RAM, 64GB ROM, Qualcomm
Snapdragon 660.
operating system because the said version was stable among its successor. And during the
research, the researchers found out during sampling that there is still a variety of users
that uses android 5.0. Also, Android 5.0 were also was the least minimum required in
development environment for Google's Android operating system based on IntelliJ IDEA.
Android Studio offers a feature that enhances productivity when building Android apps
such as fast and feature-rich emulator and a unified environment where you can develop
for all Android devices. Firebase will be used as the database because it provides a real-
time database and backend as a service. The service provides application developers an
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API that follows application data to be synchronized across clients and stored on
Firebase's cloud.