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REPUBLIC OF THE PHILIPPINES

DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

SPORTS
HAND BOOK
IN
H.O.P.E 2

BASKETBALL
MARIFE DIAMSAY JAYSON MENOR
LOVELY FRANCISCO CHRISTIAN GROMEO
JULIET DANCEL SHERWIN PAGIO
XI-JUPITER
SUBMITTED TO:
MR. HEHERSON AGACIA
(PHYSICAL EDUCATION TEACHER)
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

I. HISTORY

Basketball

A new form of the game called 3x3, also known as street basketball, is played three a side on one
hoop. It is the largest urban team sport of the world. This basketball discipline is currently being
promoted and structured by FIBA the sport’s world governing body.

The Birthplace of Basketball


Basketball is built into the fabric of Springfield College. The game was invented by Springfield
College instructor and graduate student James Naismith in 1891, and has grown into the
worldwide athletic phenomenon we know it to be today.

Where Basketball Originated


It was the winter of 1891-1892. Inside a gymnasium at Springfield College (then known as the
International YMCA Training School), located in Springfield, Mass., was a group of restless
college students. The young men had to be there; they were required to participate in indoor
activities to burn off the energy that had been building up since their football season ended. The
gymnasium class offered them activities such as marching, calisthenics, and apparatus work, but
these were pale substitutes for the more exciting games of football and lacrosse they played in
warmer seasons.

James Naismith, The Person Who Invented Basketball

The instructor of this class was James Naismith, a 31-year-old graduate student. After graduating
from Presbyterian College in Montreal with a theology degree, Naismith embraced his love of
athletics and headed to Springfield to study physical education—at that time, a relatively new
and unknown academic discipline—under Luther Halsey Gulick, superintendent of physical
education at the College and today renowned as the father of physical education and recreation in
the United States.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

As Naismith, a second-year graduate student who had been named to the teaching faculty, looked
at his class, his mind flashed to the summer session of 1891, when Gulick introduced a new
course in the psychology of play. In class discussions, Gulick had stressed the need for a new
indoor game, one “that would be interesting, easy to learn, and easy to play in the winter and by
artificial light.” No one in the class had followed up on Gulick’s challenge to invent such a
game. But now, faced with the end of the fall sports season and students dreading the mandatory
and dull required gymnasium work, Naismith had a new motivation.

Two instructors had already tried and failed to devise activities that would interest the young
men. The faculty had met to discuss what was becoming a persistent problem with the class’s
unbridled energy and disinterest in required work.

During the meeting, Naismith later wrote that he had expressed his opinion that “the trouble is
not with the men, but with the system that we are using.” He felt that the kind of work needed to
motivate and inspire the young men he faced “should be of a recreative nature, something that
would appeal to their play instincts.”

Before the end of the faculty meeting, Gulick placed the problem squarely in Naismith’s lap.

“Naismith,” he said. “I want you to take that class and see what you can do with it.”

So Naismith went to work. His charge was to create a game that was easy to assimilate, yet
complex enough to be interesting. It had to be playable indoors or on any kind of ground, and by
a large number of players all at once. It should provide plenty of exercise, yet without the
roughness of football, soccer, or rugby since those would threaten bruises and broken bones if
played in a confined space.

Much time and thought went into this new creation. It became an adaptation of many games of
its time, including American rugby (passing), English rugby (the jump ball), lacrosse (use of a
goal), soccer (the shape and size of the ball), and something called duck on a rock, a game
Naismith had played with his childhood friends in Bennie’s Corners, Ontario. Duck on a rock
used a ball and a goal that could not be rushed. The goal could not be slammed through, thus
necessitating “a goal with a horizontal opening high enough so that the ball would have to be
tossed into it, rather than being thrown.”

Naismith approached the school janitor, hoping he could find two, 18-inch square boxes to use as
goals. The janitor came back with two peach baskets instead. Naismith then nailed them to the
lower rail of the gymnasium balcony, one at each end. The height of that lower balcony rail
happened to be ten feet. A man was stationed at each end of the balcony to pick the ball from the
basket and put it back into play. It wasn’t until a few years later that the bottoms of those peach
baskets were cut to let the ball fall loose.

Naismith then drew up the 13 original rules, which described, among other facets, the method of
moving the ball and what constituted a foul. A referee was appointed. The game would be
divided into two, 15-minute halves with a five-minute resting period in between. Naismith’s
secretary typed up the rules and tacked them on the bulletin board. A short time later, the gym
class met, and the teams were chosen with three centers, three forwards, and three guards per
side. Two of the centers met at mid-court, Naismith tossed the ball, and the game of “basket ball”
was born.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

The Year Basketball was Invented


Word of the new game spread like wildfire. It was an instant success. A few weeks after the
game was invented, students introduced the game at their own YMCAs. The rules were printed
in a College magazine, which was mailed to YMCAs around the country. Because of the
College’s well-represented international student body, the game of basketball was introduced to
many foreign nations in a relatively short period of time. High schools and colleges began to
introduce the new game, and by 1905, basketball was officially recognized as a permanent winter
sport.

The rules have been tinkered with, but by-and-large, the game of “basket ball” has not changed
drastically since Naismith’s original list of “Thirteen Rules” was tacked up on a bulletin board at
Springfield College.

Where was Basketball Invented?

There’s been some confusion over the precise nature of the official relationship between
Springfield College and the YMCA, as it relates to James Naismith and the invention of
basketball.

The confusion stems in part from changes in the School’s name in its early history. Originally
the School for Christian Workers, the School early in its history had three other names which
included “YMCA”: the YMCA Training School, the International YMCA Training School, and,
later still, the International YMCA College. The College didn’t officially adopt the name
“Springfield College” until 1954, even though it had been known informally as “Springfield
College” for many years.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

But by whatever name, since its founding in 1885 Springfield College has always been a private
and independent institution. The College has enjoyed a long and productive collaboration with
the YMCA, but has never had any formal organizational ties to the YMCA movement.

The confusion has been compounded by a small sign on the corner of the building where
basketball was invented. The building stood at the corner of State and Sherman streets in
Springfield, Massachusetts. The sign, carrying the words “Armory Hill Young Men’s Christian
Association,” is visible in old photographs of the building that have circulated online. This has
led some to believe, erroneously, that the Armory Hill YMCA owned the building, and that
James Naismith was an employee of the YMCA.

However, in 2010, some historic YMCA documents and Springfield College documents from the
period were rediscovered. These documents prove conclusively that the gymnasium in which
Naismith invented basketball was located not in a YMCA but in a building owned and operated
by the School for Christian Workers, from which today’s Springfield College originated. The
building also included classrooms, dormitory rooms, and faculty and staff offices for the
institution. The Armory Hill YMCA rented space in the building for its activities, and used the
small sign to attract paying customers.

James Naismith, the inventor of basketball, was an instructor in physical education at the
College. It was Luther Halsey Gulick, Naismith’s supervisor and the College’s first physical
education director, who challenged Naismith to invent a new indoor game for the School’s
students to play during the long New England winter. There is currently no evidence to suggest
that either man ever worked for the Armory Hill YMCA, per se.

So now you know the true story of James Naismith and the invention of basketball.
The only known audio recording of basketball inventor and Springfield College alumnus James
Naismith

Naismith Audio
Springfield College alumnus James Naismith invented basketball on campus as a graduate
student of the College in 1891. Hear him tell the story here.

This is the only known audio recording of basketball inventor and Springfield College alumnus
James Naismith describing the first organized game of basketball, played at Springfield College.
The audio was unveiled by Michael J. Zogry, an associate professor of religious studies at the
University of Kansas.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

II. COURT DIMENSION / VENUE

Court dimensions

The court is a flat, hard surface free from obstructions, 28m long and 15m wide, measured from
the inner edge of the boundary line.

The backcourt is the team’s own basket, inbounds part of the backboard and the part of the
playing court limited by their own endline, side lines and centre line.

The front court consists of the opponents’ basket, inbounds part of the backboard and the part of
the playing court limited by the endlines behind the opponents’ basket, side lines and inner edge
of the centre line nearest to the opponents’ basket.

Lines
All lines are white, 5cm wide and clearly visible.

Boundary line

The playing court is limited by the boundary line, consisting of endlines and the side lines. These
lines are not part of the playing court.

Any obstruction including seated team bench personnel is at least 2m from the playing court.

The court is marked by a further boundary line in a contrasting colour and is 2m wide minimum.

The colour of the further boundary line must be the same as that of the centre circle (if painted)
and the restricted areas.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

Centre line, centre circle and free throw semi-circles

The centre line is marked parallel to the endlines from the midpoint of the side lines. It extends
0.15m beyond each sideline. The centre line is part of the backcourt.

The centre circle is marked in the centre of the playing court and has a radius of 1.80m measured
to the outer edge of the circumference. If the inside of the centre circle is painted, it must be the
same colour as the restricted areas.

The free throw semi-circles are marked on the playing court with a radius of 1.80m measured to
the outer edge of the circumference and with their centres at the midpoint of the free throw lines.

Free throw lines, restricted areas and free throw rebound places

The free throw line is drawn parallel to each endline. Its furthest edge is 5.8m from the inner
edge of the endline and is 3.6m long. Its midpoint lies on the imaginary line joining the midpoint
of the two endlines.

The restricted areas are the rectangular areas


marked on the playing court limited by the
endlines, the extended free throw lines and
the lines which originate at the endlines.
Their outer edges are 2.45m from the
midpoint of the endlines and terminates at
the outer edge of the extended free throw
lines. These lines, excluding the endlines,
are part of the restricted area. The inside of
the restricted areas must be painted in one
colour.

3-Point field goal area

The team’s 3-point field goal area is the entire floor area of the playing court, except for the area
near the opponents’ basket, limited by and including:

 The 2 parallel lines extending from and perpendicular to the endline, with the outer edge
0.90m from the inner edge of the side lines.
 An arc of radius 6.75m measured from the point on the floor beneath the exact centre of
the opponents’ basket to the outer edge of the arc. The distance of the point on the floor
from the inner edge of the midpoint of the endline is 1.575m. The arc is joined to the
parallel lines.

The 3-point line is not part of the 3-point field goal area.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

Team bench areas

The team bench areas are marked outside the playing court limited by 2 lines. There must be 14
seats available in the team bench area for the team bench personnel which includes coaches,
assistant coaches, substitutes, excluded players and team followers. Any other persons must be at
least 2m behind the team bench.

Throw in lines

The two lines are 0.15m long and marked outside the playing court at the sideline opposite the
scorer’s table. The outer edge of the lines are 8.325m from the inner edge of the nearest endline.

No-charge semi-circle areas

The no-charge semi-circle lines shall be marked on the playing courts, limited by:

 A semi-cicle with a radius of 1.25m measured from the point on the floor beneath the
exact centre of the basket to the inner edge of the semi-circle.

The semi-circle is joined to:

 Two parallel lines perpendicular to the endlines, the inner edge 1.25m from the point on
the floor beneath the exact centre of the basket, 0.375m in length and ending 1.20m from
the inner edge of the endline.

The no-charge semi-circle areas are completed by imaginary lines joining the ends of the parallel
lines directly below the front edges of the backboards. The no-charge semi-circle lines are not
part of the no-charge semi-circle areas.

Spectators
All spectators must be seated at a distance of at least 5m from the outer edge of he boundary line
of the playing court.

3x3 basketball
The main rules of 3x3 are as follows:

 One basket on one half-court.


 2 teams of 3 players and up to one substitute per team.
 12 seconds shot clock.
 1st team to reach 21 points or best after 10 minutes wins.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

Playing court

A regular 3x3 court playing surface is 15m wide x 11m long.

The court has a regular basketball playing court sized zone, including a free throw line (5.80m),
a two point line (6.75m) and a “no-charge semi-circle” area underneath the one basket.

Half a traditional basketball court may be used.

Mini-basketball

Mini-basketball is a game for boys and girls who are eleven years or under in the year the
competition begins.

Mini-basketball is played by 2 teams of 5 players each. The aim of each team is to score in the
opponents’ basket and to prevent the other team from scoring.

Court dimensions

The playing court has a flat, hard surface free from obstructions. The dimensions of the courts
may vary to account for local facilities. The standard size is 28m long and 15m wide.

It can be scaled down in size, providing the variations are in the same proportions from 26m x
14m to 12m x 7m.

Note: It is important that the free throw line is 4m to the backboard.


REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

III. EQUIPMENT AND GEARS

Before we pump up our boots and get ready for a fast-paced game of basketball, let us know a
little bit about the history of basketball. Basketball was the brainchild of James Naismith. He was
born in Almonte, Ontario and was a Canadian physical education instructor. When Naismith was
an instructor at the Springfield College (Massachusetts), with the help of American physical
education specialist, he invented the game basketball in 1891. Over the century, rules of
basketball have undergone a lot of change. Today, high school, college and professional
basketball, all are played in a similar fashion. The difference lies between the length and the
range of basic skills. There are five players in each team and they play the game with a single
ball. The aim is to shoot the maximum number of baskets in the hoop and win the game.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

Basketball is one of the most popular games around the world. If one has a basketball and a
hoop, they can play this game indoors as well as outdoors. If one is a professional, they will
definitely need most of the equipment to practice. But, if one is just starting out and learning a
few tricks of the trade, then the basic necessities will suffice their needs.
The Ball

The most important thing for training is the ball. There are certain guidelines which one needs to
follow when buying a basketball. For practicing, one can play with a rubber ball. For
professional competitions, one needs to use an inflated ball made of leather.
Official size of a basketball is 29.5 to 30 inches in circumference for men's game and 28.5 inches
in circumference for women's game. It should weigh 18 to 22 ounces. When bounced off 6 feet
from the floor, a well inflated ball should bounce 49 to 54 inches in height.
Shoes

One needs specialized shoes when playing basketball. It should be able to give better support to
the ankle as compared to running shoes. The basketball shoes should be high-tipped shoes and
provide extra comfort during a game. These shoes are specially designed to maintain high
traction on the basketball court.
Basketball Shooting Equipment
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DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

The hoop or basket is a horizontal metallic rim, circular in shape. This rim is attached to a net
and helps one score a point. The rim is mounted about 4 feet inside the baseline and 10 feet
above the court.
Basketball Court

The basketball court is the next important thing for shooting balls in this game. The court is
usually made of wooden floorboard. The court size is about 28m x 17m according to the
International standards. The National Basketball Association (NBA) regulation states the floor
dimension as 29m x 15m. The standard court is rectangular in shape and has baskets placed on
opposite ends.
Backboard

The backboard is the rectangular board that is placed behind the rim. It helps give better rebound
to the ball. The backboard is about 1800mm in size horizontally and 1050mm vertically. Many
times, backboards are made of acrylic, aluminum, steel or glass.

Uniforms

When one starts coaching a basketball team, the most important requirement for a team is to
have a uniform. This helps one differentiate teams from one another. A uniform consists of a
jersey (shirt), shorts, numbers on the front and back of the shirts for identification.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

Shot Clock

The offense is allowed a maximum of 24 seconds to have a ball in hand before shooting. These
24 seconds are counted on the shot clock. If the offense fails to shoot a ball that hits the rim, they
will lose the possession of the ball to the other team.
Whistle

The coach or referee uses a whistle to indicate the start or end of a game. S/he can even use the
whistle to stop the play in the middle of a game. Whistle also helps to indicate fouls, timeout, or
out of bound balls to the players. In order to get the attention of the players, many times coaches
use the whistle to gather the players.
It does not matter if one does not have every object mentioned in the list above. All that is
needed is a hoop, basketball and proper shoes to practice the game. Hope the above information
is helpful to those who are trying to hone their raw talent for a professional career.

IV. TECHNICAL AND TACTICAL SKILLS

Level I Tactical Skills


All offenses use the same basic tactical skills. Different offenses emphasize different skills or
combine the skills differently, but if players understand the basic tactical skills, they can play in
any system.

Vern Gambetta presented the idea of adapted vs. adaptable athletes. In terms of game awareness
and understanding, an adapted player learns a specific offense and runs from spot to spot because
the coach tells him where to go. An adaptable player understands the fundamental principles and
cuts to a spot because it is the right cut or the open space, not just because the team’s offense
dictates that a player cut to a certain spot.
The Flex Offense is a series of cross screen-down screen actions. However, when I learned the
Flex, we never learned the basics. When we received the cross screen, we ran to the block; when
we received the down screen, we ran to the elbow.

We adapted to the offense. We knew where to run within the offense, but when we left and played
for a coach with a different system, we could not adapt our knowledge of screens to a new system.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
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We knew how to use a screen specifically – provided it was within the Flex – but we never learned
to use a screen generally in a way that we could adapt to any offense.

Spacing
In youth basketball, spacing is often condensed because the lack of strength impacts the length and
speed of passes and the distance from which players can shoot successfully. However, the more
that a team spreads the court and forces the defense to defend from sideline to sideline, the more
space the offense will find for open and higher percentage shots. As St Louis University Head
Coach Rick Majerus says, “Offense is spacing and spacing is offense.”

Floor Spacing
 Ideal court spacing is to have 12 to 15-feet of space between players.
 Use numbered spots to teach spacing: five spots outside the three-point line and four spots
inside the three-point line.
 When the ball moves, all the offensive players move to a new spot.
 To keep the good floor spacing, some basic sets are:
Four players out and one player inside and low.

Four players out and one player inside and high.


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DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
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Three players out and two players inside.

Five players out.

String Spacing
 Imagine you are on a string: keep the string taut. Do not let the string get too lax or so tight
that it rips.
 When a player dribbles in your direction, you have three primary options: (1) Flare; (2)
Cut backdoor; or (3) Loop.
 If your teammate dribbles toward you, flare away from him to keep the string taut.
 If there is no more room to flare, cut backdoor or loop behind the dribble. If you loop, keep
space between you and the ball handler so your defender cannot steal the ball. Before you
cut backdoor, see if there is space for the cut.
 If he drives away from you, loop behind him to keep the string taut. Follow to the open
area which the drive vacates.
Cuts
A cut is a sudden change of direction, which players use to get open or set up a screen.

V-Cuts
 Cut in one direction to set up the cut, plant and cut at a different angle (making the
shape of a V).
 To cut from block to block, set up the cut by cutting low; as the defender reacts to
the initial cut, plant and cut over top of the defender.
 To set up a screen, cut in one direction, plant and cut in another direction to rub off
the screen.
 Add a change of pace to the change of direction to increase effectiveness.
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DEPARTMENT OF EDUCATION
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L-Cuts
 Cut in a straight line toward the ball, plant and cut at a sharp angle (shape of an L)
to break away from the defender.
 Start on the block and cut straight up the lane-line. Assuming the defender denies
the pass to the elbow, step in to the defender, plant and cut to the wing.
 Use a change of pace: it is not how fast you cut that determines your ability to get
open. Make contact with the defender – without pushing off – to get the defender
on his heels and clear a passing lane for the passer.
Give-and-Go
 After passing, cut. Defenders often relax or turn their head to follow the ball after their
player passes. This makes it the easiest time to get open.
 First player (P1) passes to the second player (P2) and cuts. P2 catches and passes to P1.
 If P1 is not open, he can fill an open spot or set a screen for another player. Meanwhile,
another player cuts to replace his spot.
Screens
The screen, when executed properly, is a legal maneuver where a player blocks a defender to help
his teammate get open. To set a legal screen, the screener cannot move into the defender; he must
be stationary and allow the defender to run into him.

Setting Screens
To set a good screen:

 Headhunt: find the defender and move to him rather than relying on your teammate to run
his defender into the screen.
 Jump stop a half-step before running into the defender.
 Set a strong screen with a wide base.
 Communicate verbally (“Use me!) or non-verbally (closed fist) with your teammate so he
knows that you are setting a screen.
 Move opposite the cutter – if he cuts to the basket, roll high; if he cuts high, roll to the
basket.
 The better the screen that you set, the more likely you are to force your defender to switch
or hedge, which gets you (the screener) open.
Using Screens
To use a screen:

 Run shoulder to hip off the screen to prevent your defender from fighting through the
screen.
 Wait for the screen to be set to prevent a moving screen and to force the defender to show
how he is going to defend the screen. St. Louis University Head Coach Rick Majerus says
that it is better to be late than early when using a screen.
 Read the defense and make the appropriate cut.
 Show a target to the passer.
Cross Screens
 Move across the court to set a screen, like an underneath out of bounds play or a post to
post screen with the ball on the wing.
 Set a hard screen and seal; if the defense switches, the screener should be open with good
position close to the basket.
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DEPARTMENT OF EDUCATION
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 Cutter cuts below the screen or on top of the screen depending on the way his defender
plays him.
 If his defender trails the screen, the cutter cuts toward the ball.
 If his defender goes under the screen, the cutter fades higher to create an open passing lane.
Down Screens
 Wait for the screen; it is better to be late than early when using a screen.
 Read your defender and make the appropriate cut:
1. If the defense follows the offensive player around the screen, the offense curls off the
screen toward ball and basket.
2. If the defense goes underneath the screen, the offense flares or fades away from the
screen.
3. If the defense beats offensive player to the screen, the offense cuts backdoor.
4. If the defense fights through the screen, the offense straight cuts away from the defense.
 Show the passer a target and be ready to catch the pass as soon as you hit the screen.
On-Ball Screens
To set the on-ball screen:

 Set the screen inside the ball handler’s shooting range so the defense cannot go under the
screen.
 Set a strong, wide screen.
When using the screen:

 Get low to protect the dribble.


 Go shoulder to hip with the screener.
 Run your defender into the screen.
 Turn the corner and get into the lane for a shot or pass.
 Extend a hedge or trap with a second dribble to force a switch, create a better passing lane
or open a shot or lane to the basket when the defenders recover.
 Attack; do not decide to pass before the play develops.
Help Defense
Team defense depends largely on a coach’s strategy. However, the overall defensive goal is to
prevent easy shots and limit the offense to one shot. Stop the ball in transition and keep the ball
out of the key (three-second area).

When teaching man-to-man defense, the help defense concept is difficult for young players to
comprehend because of the ambiguity: sometimes you defend your man, but other times, you
defend another man. The important point for players to understand is that each player defends his
own man, but everyone defends the ball. The priority for each defender is (1) ball; (2) basket; (3)
your man. In transition, for instance, players need to understand that stopping the ball and
protecting the basket take precedence over finding their own man to defend. For young players,
these are hard concepts to understand.

Help Defense Basics


Different coaches have different defensive philosophies. These ideas are just a couple basic rules
to use with young players when teaching help defense.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
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 Head on a swivel; see ball and man at all times.


 When the ball moves, everybody moves. When your man moves, you move.
 The further your offensive player is from the basket, the further you can be from him when
playing help defense.
 Communicate. Every player needs to communicate. Use small phrases.
 Contest every shot. Force players to dribble into a shot: do not allow a catch and shoot.
 Possession does not end until defense gets the rebound. Everyone blocks out and rebounds.
No Splits
 Do not get split. Do not allow the ball handler to drive between his defender and the help
defender.
 Help over not up.
 Play the gap to discourage penetration.
 Do not over-commit: read the angle of the drive. If the ball handler’s drive is toward the
sideline or baseline, stay with your man. If the ball handler turns the corner to the basket,
slide over and force the pass.
Weak side rotation on penetration
 Weak side rotation must step in front of posts to eliminate interior passes and offensive
rebounds if the post leaves to help.
 Weak side defenders are on a string: if the bottom defender moves to the strong side to
help, the next defender drops.
 Protect the basket first and then move away from the basket to worry about shooters.
Fast Break
Transition is the easiest way to build offensive confidence because of the open space and numbers
advantage. The defense is disorganized, and you learn to attack its weakest point. When the defense
is set, you must choose the right tactics and strategy to disrupt or disorganize the defense so you
have the advantage, but transition plays provide the advantage.

2v1 Fast Break


Two rules:

1. Always finish a 2v1 fast break with a lay-up; and


2. Always be the second man. Never assume that your teammate will make a lay-up.
Spread the court and attack aggressively. Mistakes occur when: (1) you attack passively, and the
defender takes away your passing lane forcing you to shoot; or (2) the player without the ball runs
too far ahead and becomes a stationary target.

Ball Handler:

 Attack from just outside the lane-line to spread the court.


 Dribble with your inside hand to facilitate an easier pass.
 Force the defender to stop the ball completely; if he plays in-between, finish.
 Veer away from the pass to avoid an offensive foul.
Non-Ball Handler

 Sprint just outside the lane-line.


 Trail one step behind the ball handler to facilitate an easier pass, catch and finish.
 Run with hands up ready to catch the pass.
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3v2 Fast Break


 Make the defense stop the ball; whether attacking in the middle or on the wing, force a
defender to play the ball.
 Spread the court: by running on the sideline, it is easier to look back for the pass over your
inside shoulder.
Press Break
Use Diamond Spacing to organize the attack and defeat pressure. When the defense traps, form a
diamond:
 One player is ahead of the ball (P2)
 One is behind the ball (P3)
 And one is diagonal through the trap (P4).
 The fifth player (P5) runs to the front of the rim.

Loop
When trying to read the press, use the inbound passer to loop. After passing, sprint up the middle
and loop to the ball side. If the defense intends to trap, this will show the trap and the cutter will
be open. If not, the loop clears the help defense and the ball handler has more space to handle the
ball 1v1.
The inbound passer must read the situation. If the defense traps the first pass quickly and
aggressively, the inbound passer should check to the ball to give his teammate a retreat pass. If the
defense does not trap quickly and aggressively, he loops to open space to force the defense to
identify itself if it plans to run-and-jump or trap on the dribble.

Level I Technical Skills


Technical skills are the individual fundamentals like shooting, dribbling and passing, the so-called
basics of the game.

 Footwork
 Live Ball Moves
 Dribbling
 Finishing
 Shooting
 Passing
 Individual Defense
 Rebounding
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Footwork
Footwork is more than jump stops, pivots and post moves. Footwork involves the proper weight
distribution to maintain balance and increase acceleration.

Players who possess great footwork use their foot placement and weight distribution to enhance
their moves. Footwork is the economy of motion and is enhanced by anticipation.

A player’s footwork either enhances or detracts from his moves. It is more than the actual steps,
but how the player uses each step. Proper foot placement and weight distribution create more
effective moves and eliminate extra steps or inefficient movements which result from a subtle lack
of balance or lack of acceleration when the foot placement or weight distribution is off.

Stopping
 Quick Stop (in the rule book, this is called a “jump stop” too, but to differentiate
the two stops, we refer to one as a “quick stop” and one as a “jump stop,” although
to call this a “jump stop” is also correct): A two-foot stop on a one-count, either
when receiving a pass or off the dribble, with feet shoulder width, knees bent and
butt down to stop under control. On the quick stop, the player does not jump into
the air, but hops off one foot and lands on two feet. The hop is small, quick and
controlled. Land like a ninja, without a sound. The player picks up the ball or
receives the pass with both feet in the air and lands on two feet simultaneously. He
can pivot on either foot.
 Jump Stop: Similar to a quick stop, except the player stops the dribble or receives
the pass with one foot on the ground, hops off the foot and lands on two feet
simultaneously. The player does not have a pivot foot in this instance. The
difference is when the dribble stops or when the catch occurs.
 1-2-Step: A quick step-step stop off the catch or the dribble. The first step becomes
the pivot foot. Sit the hips back and down; flex the ankle, knee and hip to diffuse
the force over a larger area and reduce the impact on any one joint. Stop with the
shooting foot slightly forward in a heel-toe relationship (the shooting foot’s heel
even with the toes of the other foot). When a right-handed player stops right-left,
he stubs his left foot rather than take a full step to keep his right foot forward.
 Stride Stop: A step-step stop, except the player takes a full stride with the second
step, as opposed to stopping this step in a parallel stance or heel-toe position, like
the 1-2-step. The player stops with a staggered stance. The pivot foot is the first
foot to step in the step-step.
Pivot Foot
In basketball, you cannot run without bouncing the ball. However, you can pivot. A pivot foot is
the foot that remains planted on the ground while the other foot moves to change body position or
direction to protect the ball or find a more offensive position.

For young players, the concept is difficult. However, the pivot foot is essential to offensive
execution. Too many times, when the defense pressures a young player, he twists and turns with
two feet firmly planted. Or, worse, he moves both feet. The pivot foot is an offensive player’s tool
to combat pressure.
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 The pivot foot stays on the floor while the lead foot (free foot) moves.
 Keep 60-70% of one’s weight on the pivot foot. Stay low and keep head level as you pivot.
 There are two basic pivots: front pivot and reverse pivot.
1. Reverse pivot: The player pivots opposite the direction he is facing (leads with his
heel).
1. Front pivot: The player pivots in the direction he is facing (leads with his toe).

 When establishing a pivot, players use two methods: a permanent pivot foot or the inside
pivot foot.
1. Permanent pivot foot: the player pivots with the same foot every time; a right-
handed player uses his left foot as his pivot foot, regardless of the situation.
2. Inside pivot foot: The player pivots on the foot closest to the mid-line of the court
(the line running from basket to basket); players use both feet, which creates
consistent body movement on each side of the court.

Live Ball Moves


A live ball situation is when the player possesses the basketball, but he has not dribbled. He holds
the ball and has the option to pass, shoot or dribble.

Triple Threat/Hard2Guard position


When a player has the ball in his hands, as opposed to dribbling, coaches call the desired position
the Triple Threatposition. The Triple Threat refers to the ability to pass, shoot or dribble. In
practice, however, the Triple Threat often becomes a defensive position with the player hiding the
ball from his defender. Therefore, I use the Hard2Guard position, which is the same basic principle.
 Triple Threat: the player holds the ball at his hip with his pivot foot forward. The tendency in
this position, when pressured, is to turn away from the pressure and go into a “turtle” position,
especially with young players.
 Hard2Guard: the player starts with the ball cocked into shooting position in the shot pocket
(roughly the armpit). Body is squared to the basket, eyes toward the basket and lead foot forward.
To protect the ball, he keeps the ball active using pass fakes, ball fakes, shot fakes and pivots.
Ball Protection
Regardless of the terminology and position, the point is to be strong with the ball, protect the ball
from the defense and be in a position to make a play with the pass, shot or dribble. In that respect,
a complement to the Hard2Guard position is the Box:

 Box: When defended closely, avoid the area in the middle of your body between your knees and
chest. To move the ball from side to side, rip through low with wrists below your knees or rip
through high leading with your elbows across your hairline.
To protect the ball, combine the idea of the Box with front and reverse pivots to keep the ball
active, rather than holding the ball in one spot for the defense to grab.

Live Ball Moves


The basic footwork to protect the ball, create space and initiate an offensive attack are the space
step, jab step, drive step, direct drive and crossover drive.
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 To set up a move, keep the defender off-balance and protect the ball, use keep the offensive player
well-balanced. Make a quick, hard step. Rip ball to knee. Keep 60-70% of one’s weight on the pivot
(push) foot to avoid the travel.
 Space Step: Step your lead leg between the defender’s legs; if the defender does not move, sweep
low and attack. If the defender gives ground, sweep to a Hard2Guard position to find a teammate,
an open shot or an opportunity to attack. Use the space step to clear space and square to the basket
when receiving the ball with back to the basket. A quick space step clears space to reverse pivot
into a Hard2Guard position or for a sweep-and-go move. The space step is like a jab step, but is a
bigger step used to create space and relieve ball pressure, not necessarily to set up a move.
When making your move, your drive step is your first step. If your pivot foot is your left foot,
your drive step will be with your right foot. To make a quick, aggressive first step:
 Attack the defender’s top foot to force him to turn his hips.
 Attack directly past the defender: Put your shoulder on his hip, going body up, body in.
 Attack with a big first step, but keep your nose over toes. Do not over extend.
 Knock away the defender’s hand and keep your inside shoulder low.
 Extend with your dribble.
 Keep head and eyes up to see the floor.
There are two possible directions for your drive step: a direct drive or a crossover drive.

 Direct Drive: your first step is in the direction of your lead foot. The first step and the hand that
dribbles are on the same side of the body. For example, if your left foot is your pivot foot, you step
with your right foot and dribble with your right hand. You attack to the right of the defender (from
your viewpoint).
 Crossover Drive: your first step is across your body so you attack in the direction of your pivot
foot. The first step and the hand that dribbles are different. For example, if your left foot is your
pivot foot, you step with your right foot and dribble with your left hand. You attack to the left of
the defender.

Dribbling
To move with the ball without traveling, you bounce the ball, which is referred to as “dribbling.”

 Use your fingers pads and calluses to dribble.


 Pound the ball: extend from the elbow, not just the wrist and follow through on the dribble.
 Hand stays on top of the ball.
 Eyes up: practice with proper body posture – athletic stance with eyes and chest up to see
the floor.
Protect Dribble
 Turn perpendicular to your defender to use the width of your body to protect the ball.
 Use a wide stance and an arm bar with your inside hand.
 Dribble the ball low (mid-thigh) and near the back foot.
 Put chin to the inside shoulder to keep eyes up the court.
Speed Dribble
 Use the speed dribble in the open court to go from Point A to Point B as fast as possible.
 Dribble the ball waist-high.
 Push the ball out in front and cover as much distance as possible on each dribble.
 Eyes up to see the floor.
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Control Dribble
 As you near a defender, lower your body posture and the ball’s height.
 Pound the ball and keep the ball’s height below your mid-thigh.
 Keep the ball directly in front of your feet rather than pushing the ball out in front.
 Keep chest and eyes up to see the floor.
Crossover
 Dribble the ball low (knee level) and snap the ball across the body.
 Bounce the ball toward the foot in the direction of your drive. Your hand should be on the
side of the ball, not directly on top. Your palm should face the middle of your body.
 Change directions by planting and pushing off the outside foot; when crossing over from
right to left, plant on the right foot.
 Receive the dribble at knee height.
Space Dribble and the Pullback Crossover
 Use to create space from the defensive player and square shoulders to the basket.
 Stop in a protect dribble stance, using the width of your body to protect the ball.
 Push off your inside (front) foot and shuffle backward for one to two dribbles.
 As you retreat, evaluate your defender; if he grants the space, square shoulders to the court
and make a move or pass; if he tries to close the distance, cross over and attack his
momentum.
In-and-Out Move/Fake Crossover
 Use to fake a crossover and continue a straight line drive.
 With hand on top of the ball, make a “C” with the ball – on the downward flight of the ball,
bring the ball toward the middle of your body and then push it to the outside.
 Use your body to accentuate the fake – body and ball move together.

Finishing
Finishing is a general term for the shots close to the basket which differ from a jump shot. These
shots include lay-ups, but there are other finishes including hook shots, floaters and runners. With
young players, emphasize the basic lay-ups.

General Lay-up Technique


 The final step should be low and the knee should flex to absorb the force of slowing the horizontal
momentum and directing it vertically to the basket.
 Start with the hand behind the ball.
 Protect the ball from the defense. Do not rock the cradle: rocking the ball to the inside before
exploding into the shot.
 Bring your off-hand to the ball; do not bring the ball to your off-hand.
 Jump up, not out (like a rocket not an airplane) when shooting a lay-up; it is a high jump, not a
broad jump.
 Aim for the near top corner of the square on the backboard.
 Hit the backboard on the way down to soften the shot. Focus your eyes on your target, the spot
where you want the ball to hit.
Power Lay-ups
 Use a jump stop or stride stop to stop on two feet and establish balance.
 Use an athletic stance or a power stance: feet wider than an athletic stance and hips lower, more
like sitting in a chair.
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 Jump off two feet.


 Square shoulders to the backboard; use your body’s width to protect the ball.
 Use the outside hand (right hand on the right side) to shoot.
 Use when your advantage is height or strength. Use to improve balance and stay under control on
the shot.
Traditional Lay-up
 Jump off the opposite foot: to shoot a right-handed lay-up, jump off the left foot.
 Imagine a string connects the elbow and the knee; as the elbow moves up to shoot it pulls
the knee on the same side.
 Drive the outside knee higher than the hip.
 Use when your advantage is quickness.
Lay-up Teaching Progression 1: Two-Step Lay-up (right-hand)
 Start with feet together.
 Step with right foot and dribble.
 Step with left foot, pick-up the dribble, jump and shoot the lay-up.
Lay-up Teaching Progression 2: One-dribble, three-step lay-up (right-hand)
 Move to the elbow and use three steps; for a right-handed lay-up, step left-right-left.
 Step with the left foot and dribble. Step with the right foot and pick up the dribble.
 Step with the left foot, jump and shoot.
 Stride on each step to cover ground; eliminate baby steps and stutter-steps.
Reverse Lay-up
 Use the right hand on the left hand side and the left hand on the right side.
 Use when dribbling along the baseline or when extending past a defender anticipating a
regular lay-up. Turn your back toward the baseline and your chest to the court.
 Shoot over your head while traveling away from the rim.
 Turn your hand to finish your shot with your fourth and fifth fingers touching the ball last.
As you shoot the ball, rotate your hand with your pinky finger leading your other fingers
toward your nose.
 Wave good-bye to the basket as you finish.
 Finish with your palm to your target.
Crossover Lay-up
 Use the right hand on the right side and the left hand on the left side.
 Move across the front of the rim (using the rim to protect the shot) and finish on the other
side of the rim. Face the baseline.
 With shoulders parallel to the backboard, finish with a “hook-like” motion with the hand
and wrist.
Shooting
Shooting is the act of throwing the ball to the basket with precision and accuracy to score points.
You can shoot off the dribble or off the catch, and while almost every player uses his own
technique, there are some general rules to follow.

Shooting Form: The BELIEF system


Balance: control of the center of gravity over the base of support.
Athletic Stance:

 Back is flat; no rounded shoulders or humpbacks


 Chest and eyes are up
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 Hips are back


 Shoulders over the knees, knees over the toes
 Weight is evenly displaced on each foot
Eyes: Find a target and fine-center on it through the entire shot; use a narrow-external
concentration area when shooting

Line: The shooting toe points at the target with the knee over the big toe.
The elbow is over the knee with the hand over elbow and ball over hand: one vertical line runs
from inside the big toe to the ball. At the set point for a right-handed shooter, the right thumb
points at the right eye. The elbow starts under the ball with the forearm in a vertical line. The exact
position depends on one’s body and proportions – there is no one size fits all (see picture to the
left).
Index finger: The index finger and middle finger split the center of the ball. At the finish, the
index finger points to the target. When gripping the ball, some players center their index finger
and some players center their middle finger, while other players center the ball somewhere between
the index finger and middle finger. The exact position depends on one’s body and proportions –
there is no one size fits all. While we advise a finger position which centers the ball somewhere
between the index and middle fingers, find a comfortable position which enables you to shoot the
ball straight to the basket.
Extension: Extension begins with the triple extension of the ankle, knee and hip joints and moves
to the elbow. Start small (flexed) and end tall (extended).
Finish: As the elbow reaches near full extension, wrist flexion begins: the fingers push the ball up
and to the basket. The off-hand falls naturally off the ball, imparting no force. After the release,
the shooting hand falls forward naturally with index finger pointing at the rim. Fingers remain
spread and relaxed through the entire shot. Follow through with the entire body.
Shooting Footwork – 1-2-step
 A quick step-step stop.
 Use the inside foot – the first step of the 1-2-step is the inside foot or the foot closer to the middle
of the court.
 Sit the hips back and down; flex the ankle, knee and hip to diffuse the force over a larger area and
reduce the impact on any one joint.
 Stop with the shooting foot forward.
 When a right-handed player stops right-left, he stubs his left foot rather than take a full step to keep
his right foot forward.
 Square to the basket on the catch – pivot while stepping into the shot with the second foot.
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Catch and Shoot


 Call for the ball with the palm of your shooting hand; fingers point to the sky.
 Anticipate the stop on the first step of the 1-2-step to slow one’s momentum.
 Use the inside foot.
 Step with your first step (inside foot) as you receive the ball and step quickly with the
second step.
 Catch at the depth of your shot with feet slightly wider than shoulder width.
 Know where your defender is upon reception, so you know if you are open.
 Eliminate dipping the ball; use the Hard2Guard position as the shot pocket.
 Shoot early in the jump and land in the take-off spot.
Shooting of the Dribble
 Use the same basic shooting technique and shooting footwork.
 If dribbling with the right hand, a right-handed shooter brings his left hand to the ball as he picks
up his dribble.
 If dribbling with his left hand, he sweeps the ball across his waist to his right hand to pick up his
dribble. The right hand stays on the right side of the body, ready to rotate in a straight line into the
shot.
 Step in with a 1-2-step, using the inside foot as the first step.
 Get low on your last two steps to control momentum and jump straight up as you shoot.
 Players tend to take an extra step and to shoot flat when they move to the dribble. Focus on the
footwork to get into position to shoot well and focus on the same release – shoot from small
(crouched position at the stop) to tall (extended position after the release).

Passing
Basic Passes (Chest, Bounce, Push, Overhead, Wrap-around)
 Chest Pass: Elbows out, hands on the side of the ball, extend straight from one’s chest, aiming for
teammate’s chest and finish with thumbs down, chest over thigh.
 Bounce Pass: Similar to a chest pass, but bounce the ball one-half to two-thirds of the way to your
teammate. The ball should bounce up to the receiver’s thigh.
 Overhead Pass: Pass from the forehead, not behind one’s head. Aim for teammate’s throat. Follow
through and finish with thumbs down. Use as an outlet pass or a skip pass*.
 Wrap-around Pass (Air and bounce pass): Extend around the defense with your hands and feet.
Step to the defender’s side with two hands on the ball; follow-through with your outside hand. Use
as a post entry pass (a pass to a player on the low block).
 Push Pass (air or bounce pass): Pass off a dribble. One hand behind the ball and push the ball with
arm extending like a horizontal shot. Most commonly used pass, as it protects the ball from the
defense by using the outside hand to throw the pass. Quickest pass off the dribble.
*Skip pass: a pass that skips a player/position. For instance, if passing from one wing to a player
on the other wing, the pass skips the top of the key. Usually, the overhead pass is the most
appropriate pass to use for a skip pass.
Competitive Passing
 Use the dribble, the pivot foot and fakes to create a passing lane.
 Pass Fake: Use to move the defense or hold the help defense, similar to a quarterback faking a
hand-off to hold the linebackers. As a rule, the pass fake is used to fake the player who is covering
the pass receiver or to freeze scrambling defenders.
 Ball Fake: A smaller, quicker fake used against the player guarding the passer to create a passing
angle. Fake low to make an air pass or fake high to throw a bounce pass. The pass follows directly
from the fake with no wasted motion.
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 Throw the ball away from the defender, not to the offensive player.
 Use windows: there are two windows high and two low for the player to pass through. The defender
can only close two windows as a time, leaving two windows open. Pass through an open window
or use a fake to open the desired passing window.
 Receivers run all the way to the catch: do not wait for the ball.
 Show a target to the passer.

Individual Defense
Individual defense largely depends on a player’s lateral quickness, basketball intelligence and
desire.
Defensive Stance
 A defensive stance is a basic athletic stance with a flat back, chest and eyes up, hips back,
shoulders over the knees and knees over the toes and weight balanced on your two feet.
 Depending on philosophy, most people teach defenders to have one foot forward, while
others teach a parallel stance.
 Some coaches teach players to have a “dig hand” down to poke at the ball and the other
hand high to defend passes; others teach players to have active hands to distract the
offensive player and force him to devote his attention to protecting the ball.
 Against a player holding the ball, use a wide stance with feet wider than shoulder width.
Be ready to move in either direction.
 Against a player dribbling, use a slightly narrower stance with feet about shoulder width
apart. Keep your feet moving.

Positioning
 Defensive positioning depends on a team’s defensive strategy. Some teams force players
to their weak hand; some force to the sideline-baseline; and some force to the middle.
 The on-ball defender generally should be an arm’s length away from his offensive player
though that changes depending on court location and individual match-ups.
 Above the free throw line, the defender’s backside is toward the baseline.
 Below the free throw line, the defender’s backside is toward the opposite sideline.
 Nose on the ball.
Defensive Movement
 An individual has three general speeds: defensive shuffle, crossover step and sprint.
 When the defender is in front of the offensive player, he uses the defensive shuffle.
 When the offensive player starts to get an advantage, the defender uses a crossover step.
 If he cannot keep pace with the offensive player, he turns and sprints.
 Defensive Shuffle: To move to your left, push with the inside of your right foot. Lift your
left foot slightly off the ground and push with your right foot. Push with the trail leg rather
than stepping with the lead leg.
 Crossover Step: When moving to the left, the right foot crosses in front of the left foot (like
carioca). As the right foot pushes down, the left foot steps and pushes. Keep your hips
square to the offensive player.
 Sprint: Turn and run. Pick a point ahead of the offensive player and beat him to the point.
When you get there, do not stop moving; stay even with the ball – not the player.
 To change directions, stop with your foot outside your knee and knee outside your hips to
stop momentum and push in the desired direction. Meet your momentum. Prevent your
upper body from swaying. When your upper body sways, your shoulders continue in the
direction that you were moving, making the change of direction more difficult and slower.
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 To change direction and angle, use a hip turn.


 Hip Turn: If the right foot is slightly forward, angling an offensive player to the defender’s
left, the hip turn moves the left foot slightly forward to angle the offensive player to the
defender’s right. On the hip turn, as the feet hit the ground, they reactively push in the
direction of the desired movement.

Closeout
 Sprint two-thirds of the way to the offensive player and then break down your steps. Sit your hips
back and down and keep your head centered over your center of gravity.
 Either stutter-step or use several quick jumps to cover the last couple feet.
 Close out with a hand up to contest the shot and take away the player’s vision for a quick pass.
 Against a shooter, close out so you can touch the shooter.
 Against a non-shooter, leave space to contain penetration.
 Be prepared to move in any direction.

Rebounding
When a shot is taken and misses it produces a rebound. The further that the shot attempt is from
the basket, the longer the rebound will be.

Defensive Rebounding
 Defensive advantage is positioning – if in good defensive position, the defender should be on the
inside (closer to the basket) of the offensive player.
 Defensive rebounding relies on positioning, toughness, physicality, teamwork and creating and
maintaining contact.
 Rebounding is not just for big players – if a big player does a great job boxing out a great offensive
rebounder, the guards must come back and help rebound.
 The best rebounders are not necessarily those who get the most rebounds. The best rebounders are
those whose team gets the highest percentage of rebounds in their area.
 On the shot, make contact with the offensive player.
 Near the basket, the defender must make contact and create additional space to prevent the ball
from going over his head. The deeper the shot, the longer the rebound.
 Move to the offensive player and stop his forward momentum.
 To box out, make contact with a forearm to the chest and pivot to put your butt on the offensive
player’s knee. Keep hands high and push backward to create more space.
 Further from the basket, make contact with the offensive player and then go get the ball.
 Be careful boxing out the shooter – wait until the shooter lands before making contact.
Offensive Rebounding
 Offensive advantage is anticipation – the offensive player can watch the flight of the ball while the
defender tries to find someone to block out and takes his eyes off the ball.
 Offensive rebounding is more about quickness, anticipation and finding space.
 As a defender tries to make contact to box out, create space and move against the defender’s
momentum.
 Close to the basket, box out the defender to create more space. If possible, push the defender under
the basket or behind the backboard to give you more space to grab the rebound.
 Read the flight of the ball and beat the defender to the ball.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

V. RULES OF THE GAME AND OFFICIATING


The rules of basketball can vary slightly depending on the level of play (for example professional
rules differ from college rules) or where the game is played (international rules are different from
USA professional rules). These rule differences, however, are usually just variations on the basic
game of basketball and the majority of the rules discussed below can be applied to most any
game of basketball played.

The winner of a basketball game is the team with the most points. You get points by throwing
the basketball through the opponent's hoop or basket. In regular play a basket made from within
the three point line is worth 2 points and a basket shot from outside the three point line is worth
three points. When shooting a free throw, each free throw is worth 1 point.

Rules for the offense

The basketball team on offense is the team with the basketball. When a player has the basketball
there are certain rules they must follow:

1) The player must bounce, or dribble, the ball with one hand while moving both feet. If, at any
time, both hands touch the ball or the player stops dribbling, the player must only move one foot.
The foot that is stationary is called the pivot foot.

2) The basketball player can only take one turn at dribbling. In other words, once a player has
stopped dribbling they cannot start another dribble. A player who starts dribbling again is called
for a double-dribbling violation and looses the basketball to the other team. A player can only
start another dribble after another player from either team touches or gains control of the
basketball. This is usually after a shot or pass.

3) The ball must stay in bounds. If the offensive team looses the ball out of bounds the other
team gets control of the basketball.

4) The players hand must be on top of the ball while dribbling. If they touch the bottom of the
basketball while dribbling and continue to dribble this is called carrying the ball and the player
will lose the ball to the other team.

5) Once the offensive team crosses half court, they may not go back into the backcourt. This is
called a backcourt violation. If the defensive team knocks the ball into the backcourt, then the
offensive team can recover the ball legally.

Defensive Rules

The team on defense is the team without the basketball.

1) The main rule for the defensive player is not to foul. A foul is described as gaining an unfair
advantage through physical contact. There is some interpretation that has to be made by the
referee, but, in general, the defensive player may not touch the offensive player in a way that
causes the offensive player to lose the ball or miss a shot.
REPUBLIC OF THE PHILIPPINES
DEPARTMENT OF EDUCATION
BENITO SOLIVEN NATIONAL HIGH SCHOOL
BENITO SOLIVEN, ISABELA

Rules for everyone

1) Although the foul rule is described above as a defensive rule, it applies exactly the same to all
players on the court including offensive players.

2) Basketball players cannot kick the ball or hit it with their fist.

3) No player can touch the basketball while it is traveling downward towards the basket or if it is
on the rim. This is called goaltending. (touching the ball on the rim is legal in some games).

Every player on the court is subject to the same rules regardless of the position they play. The
positions in basketball are just for team basketball strategy and there are no positions in the
rules.

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