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2
PSYCHOMOTOR
DOMAIN
(Simpson,
1966;
Henson,
1995)
4. MECHANISM:
Occurs
when
a
learned
response
1. Automaticity
in
executing
a
procedure
has
become
habitual.
At
this
level
the
learner
has
2. Confidence
and
automaticity
in
taking
vital
achieved
certain
confidence
and
proficiency
or
signs
performance
5. COMPLEX
OVERT
RESPONSE:
Performance
of
a
1. Ability
to
perform
exodontia
uneventfully,
motor
act
that
is
considered
complex
because
of
quickly
and
accurately
movement
pattern
required.
May
include
2. Ability
to
take
a
given
patient’s
vital
signs
resolution
of
uncertainties
done
without
easily,
gracefully
and
accurately
hesitation
and
automatic
performance
with
greater
ease
and
muscle
control.
6. ADAPTATION:
Ability
to
adjust
performance
in
1. Ability
to
perform
a
procedure
even
in
response
to
different
situations,
difficult
cases
difficult
cases
2. Taking
of
vital
signs
of
assigned
patients
in
various
settings,
e.g.,
emergency
room,
clinics
7. ORIGINATION:
ability
to
“create
acts
creatively”
1. Developing
new
movement
patterns
2. Creating
signature
styles
in
taking
vital
signs
SAMPLE
VERBS
FOR
THE
PSYCHOMOTOR
DOMAIN
Auscultate
Grinds
Mix
Bend
Handle
Operate
Calibrate
Heats
Organize
Construct
Inject
Palpate
Differentiate
(by
touch)
Insert
Percuss
Dismantle
Inspect
Perform
(skillfully)
Display
Manipulate
Position
Fasten
Measure
Reach
Fix
Mend
Shorten
ILLUSTRATIVE
SAMPLES
OF
VERBS
FOR
STATING
SPECIFIC
BEHAVIORAL
OUTCOMES
(GRONLUND,
1970)
General
learning
objectives
analyze
compute
interpret
perform
translate
apply
create
know
recognize
understand
appreciate
demonstrate
listen
speak
use
comprehend
evaluate
locate
think
write
Creative
behaviors
alter
paraphrase
reconstruct
rephrase
rewrite
ask
predict
regroup
restate
simplify
change
question
rename
restructure
synthesize
design
rearrange
reorganize
retell
systematize
generalize
recombine
reorder
revise
vary
3
Complex,
logical,
judgmental
behaviors
analyze
conclude
deduce
formulate
plan
appraise
contrast
defend
generate
structure
combine
criticize
evaluate
induce
substitute
compare
decide
explain
infer
judge
General
discriminative
behaviors
choose
detect
Identify
match
place
collect
differentiate
Indicate
omit
point
define
discriminate
isolate
order
select
describe
distinguish
list
pick
separate
Study
behaviors
arrange
compile
itemize
mark
record
categorize
copy
label
name
reproduce
chart
diagram
locate
note
search
cite
find
look
organize
sort
circle
follow
map
quote
underline
Mathematical
behaviors
add
derive
group
number
square
bisect
divide
integrate
plot
subtract
calculate
estimate
interpolate
plot
tabulate
check
extrapolate
measure
reduce
tally
compute
extract
multiply
solve
verify
Laboratory
science
behaviors
apply
demonstrate
keep
prepare
specify
calibrate
dissect
lengthen
remove
straighten
conduct
feed
limit
replace
time
connect
grow
manipulate
report
transfer
convert
increase
operate
reset
weigh
decrease
insert
plant
set
measure
Miscellaneous
aim
erase
inform
relate
support
attend
expand
lay
lend
start
begin
extend
light
return
stock
bring
feel
make
save
supply
buy
finish
mend
scratch
switch
come
fit
miss
send
take
complete
fix
offer
serve
touch
consider
flip
open
sew
try
correct
get
pack
share
twist
crush
give
pay
sharpen
type
designate
grind
peel
shoot
vote
determine
guide
pin
shorten
watch
develop
hand
present
shut
weave
discover
hang
produce
signify
work
4
distribute
hold
propose
slip
eliminate
do
hook
provide
slide
calibrate
drop
hunt
put
spread
manipulate
end
Include
raise
store
straighten
References:
Anderson,
L.W.,
&
Krathwohl
(Eds.).
(2001).
A
Taxonomy
for
Learning,
Teaching,
and
Assessing:
A
Revision
of
Bloom's
Taxonomy
of
Educational
Objectives.
New
York:
Longman.
Gronlund,
N.
E.
(1970).
Stating
behavioral
objectives
for
classroom
instruction.
London:
The
Macmillan
Company.
Krathwohl,
D.R.,
Bloom,
B.S.
and
Masia,
B.
B.
(1964).Taxonomy
of
educational
objectives,
Book
II.
Affective
domain.
New
York,
NY.
David
McKay
Company,
Inc.
Simpson,
E.
(1972).
The
classification
of
educational
objectives
in
the
psychomotor
domain:
The
psychomotor
domain.
Vol.
3.
Washington,
DC:
Gryphon
House.