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INTRODUCTION
Learning has come into different levels, from the traditional ways into a modernized one,
may be manual or with the help of technology. Its evolution rises along with the generation. As
study shown by Schwabe (2005), mobile technologies offer the opportunity to embed learning
in a natural environment. Students come up with their way of learning, citizens continue to
develop things that will certainly help them in order to do so, thus instructional designers and
educators recognize the potential of mobile technologies as a learning tool for students and
have incorporated them into the distance learning environment according to Park (2011).
Abacus, an apparatus originated in China, is a frame that holds thin metal rods with balls
that slide used for calculating. Traditionally, this had been a part of the learning journey of early
students even in other place in Asia including the Philippines, for calculating is easier with this.
Consisting of beads assigned with values, abacus had been the most primitive way of
calculating. Adams (2014) showed in his study that children performed very well in
understanding numbers and place value concepts after using Japanese abacus. Alongside the
easier way of computing, it is also a way that makes learning how to calculate faster. From
moving beads to counting them and instantly, the amount and value was achieved. Students
then tend to learn early mathematics by the use of abacus, supported by a study done by
University College London (2016), children will not be able to understand abstract words and
concepts until around age 9 or 10. That child will still have gone through 4 or 5 years of school
and struggled with abstract concepts like math and numbers. Without having something
physical and concrete, the child will only rely on memorization and will have limited
Technology has been a part of daily lives, may be in different aspects specifically in
education. As easy as one click, information needed will be sent along with its method.
Technology is widely used and can be seen in mass, with different age frame, one can say that
this become generic most probably for students. Galanek (2018) research study shows that at
least three fourths of the student rate their overall technology as good or excellent. Linking
abacus traditionally, into modern one is coping with students’ need for better learning. Today’s
generation situates themselves into something enjoying, thus making them leave to things that
don’t satisfy theirs at all. Computer games provide opportunities for student engagement in a
academic skills. Brooke and Solomon (2001) describe play as a “situation in which there is no
fear of failure because there is no goal, either internally or externally imposed” For students
with learning difficulties this can be significant and merging learning into something interesting
must have given them a push in order to focus more into certain areas. These apps ensure
interactive and effective learning, by transforming the boring lessons and helping the students
1. How does the students/respondents perform before and after using the
using TAMP?
1. To develop a tri-abacus mobile app that will help the Grade 3 students on math
Research Framework
• Ease of use
•User satisfaction
Design
Functionality
Hypothesis
The selected students in Pakil Elementary School will not be satisfied on the improved
well. Students will be familiarized once the application is used and enhancements and
application such this. For this is essential for the growth of a student, teachers and other in-
charge will consider consulting one in order to introduce to the students the application that
Teachers. This will introduce them into a modern and improved way of teaching.
of education in the Philippines. Not only in Mathematics, but also with other aspects. Usage of
technology along the learning process might lengthen and stretch students’ capabilities . Future
Researchers. Data gathered by the researchers would be helpful a useful for future ones who
The scope of the study includes the time range, money spent, when and where the
study will be conducted, number of respondents as well as the materials needed for the study.
application only to grade 3 students. The respondents are consisting of 20 random grade 3
students. Also, students with smart phones with them will have a higher possibility to be a
respondent of the study. The data collection will last for one week, given with a pre-test, then
The general budget for the research will cost 600 pesos minimum up to 1500pesos
The study is limited only to selected grade school students as an additional learning to
easily understand the use of tri-abacus mobile app. This is not allowed for any lower level than
grade 1 and higher than grade 12. Respondents must be in the 3 rd grader students for the data
application itself and answer it. Also, the money prepared will be used only for those necessities
along the study. A simple token of appreciation will also be given to those who participated
Definition of Terms
grooves or a slab that forms the uppermost member or division of the capital of a column.
Mobile app- is a type of application software designed to run on a mobile device, such as