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The Commoner

D
ecoy. Cannon fodder. Murder victim. Plot device.
The commoner has certainly had a shorter end
Unexceptional
than most when it comes to sticks, and life, in You are mediocre and mind-numbingly average. Your base
the world of fantasy RPGs. No longer! Today is ability scores are all 10. Additionally, because we aren't
the day they rise from mediocrity and emerge complete masochists, you can choose to decrease a single
into the realm of better than nothing. ability score to 8 in order to increase a different ability score
to 12. Racial modifiers are added after adjusting your base
ability scores from this feature.
Playing as Commoners
Commoners present an interesting challenge for players and
Dungeon Masters alike. Players must resort to clever tactics Mild Flavoring
and quick wits. They certainly aren't getting help from their You are exhibiting the signs of an honest-to-goodness
stats. I mean, look at those stats. They're horrible. They have adventurer. You favor the tendencies of a certain class and
next to no skills, very little in the way of redeeming qualities, gain a feat associated with that choice. Prerequisites do not
and to be honest they smell a bit. need to be met. Refer to the Class Flavoring Feats list below.
Dungeon Masters really have to work overtime. They can't
just throw some random monsters at the players and hope
they survive. No! They must lovingly, or perhaps maddeningly, Class Flavoring Feats
craft adventures that are engaging on more than a strict Barbarian: Charger
regiment of combat encounters. Bard: Lucky
Cleric: Healer
Druid: Magic Initiate: Druid (Druidcraft,
Guidance; Animal Friendship)
The Commoner Fighter: Weapon Master
Level Proficiency Bonus Features Monk: Tavern Brawler
Paladin: Inspiring Leader
1st +2 Unexceptional Ranger: Alert
2nd +2 Mild Flavoring Rogue: Skulker
Sorcerer: Magic Initiate: Sorcerer (Minor Illusion,
3rd +2 Survivor Prestidigitation; Sleep)
4th +2 Ability Score Improvement Warlock: Magic Initiate: Warlock (Mage Hand,
True Strike; Mage Armor)
5th +2 Training Montage Wizard: Ritual Caster: Wizard (Detect Magic,
Find Familiar)

Survivor
Class Features You gain the Resilient feat. You must choose an ability score
As a commoner, you gain the following features. your Mild Flavoring class choice is proficient in.

Hit Points Ability Score Improvement


Hit Dice: None
Hit Points at 1st Level: 8 + your Constitution modifier When you reach 4th level, you can increase one ability score
Hit Points at Higher Levels: Your Constitution modifier of your choice by 2, or you can increase two ability scores of
per commoner level after 1st your choice by 1. As normal, you can’t increase an ability
score above 20 using this feature.
Proficiencies
Armor: None Training Montage
Weapons: Dagger, any one simple weapon
You've made it this far, so you might be cut out for this
Tools: None
adventuring stuff after all. You can trade in this character for
Saving Throws: None an authentic adventurer!
Skills: None Remake this character using the normal ability score
generation and choose a class from the Player's Handbook. If
Equipment you pick the same class chosen in the Mild Flavoring feature,
You start with the following equipment, in addition to the you start at level 2.
equipment granted by your background: For putting in the extra effort of playing and surviving as a
commoner, you gain a bonus feat.
A dagger.

Crafted by Kaberu with The Homebrewery!

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