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Fighter (Champion) 8 Soldier Mike

CLASS & LEVEL BACKGROUND PLAYER NAME

Human Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+3 PROFICIENCY BONUS
Polite and respectful.
18 +2 30
INSPIRATION ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
6 82
3 ◆ SAVING THROWS HIT POINT MAXIMUM
6
● ATHLETICS
Live and let live.
17
STRENGTH
IDEALS
CURRENT HIT POINTS

2
2 SAVING THROWS
2
ACROBATICS
I fight for those that cannot.
2
SLEIGHT OF HAND
14 2
STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 8
SUCCESSES Amnesia. I don't remember who I am or where
I served, but I remember how to fight, how to
3 ◆ 6
SAVING THROWS D8 FAILURES
cook, and that I was a soldier somewhere.
HIT DICE DEATH SAVES FLAWS

16
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Support Staff Specialty (Cook)
Longsword +6 1d8+3 S
2
2 SAVING THROWS
2 Feats:
ARCANA Longsword 2-hand +6 1d10+3 S Shield Master
2
HISTORY
14 2
2
INVESTIGATION
You use shields not just for protection but
also for offense. You gain the following
INTELLIGENCE NATURE
2
RELIGION benefits while you are wielding a shield:
Protection • If you take the Attack action on your
4
4
SAVING THROWS When a creature you can see attacks turn, you can use a bonus action to try to
4
ANIMAL HANDLING a target other than you that is within 5 shove a creature within 5 feet of you with
2
INSIGHT feet of you, you can use your reaction your shield.
18 4
MEDICINE to impose disadvantage on the attack • If you aren’t incapacitated, you can add
WISDOM ●
7
PERCEPTION
roll. You must be wielding a shield. your shield’s AC bonus to any Dexterity
4
SURVIVAL saving throw you make against a spell or
other harmful effect that targets only you.
5
SAVING THROWS
second wind (1d10+lvl), action surge, • If you are subjected to an effect that
5
5
DECEPTION extra attack allows you to make a Dexterity saving
8
● INTIMIDATION throw to take only half damage, you can
20 5
8
PERFORMANCE Improved Crit - 19-20 is crit. use your reaction to take no damage if
CHARISMA ● PERSUASION Remarkable Athlete - Half Proficiency you succeed on the saving throw,
bonus to non-trained STR/DEX skills. interposing your shield between yourself
and the source of the effect.
14 PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

Common, Dwarven Common clothes, Explorer's Pack, Chainmail, 2 hand-axes, Long


Sword, Shield
Proficiencies:
All Armor, Shields, Martial 170 GP
Weapons, Simple Weapons,
Land Vehicles,

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES


TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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