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GAME GENIE

0000000000000000000000000000000000000000000000000

SEGA GENESIS

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Golden Axe

1 BB1A-AA78 Infinite hit points


2 RF8A-A6W6 Infinite magic
3 FGYT-BJVY Each magic pot worth 2
4 FGYT-BNVY Each magic pot worth 3
5 KB8T-AA46 Infinite lives
6 AJVT-AA2T Infinite credits
7 AJ7T-BA28 Start with 2 credits instead of 4
8 A27T-BA28 Start with 6 credits
9 BA7T-BA28 Start with 8 credits
10 ABBA-ACC4 Start with 1 life instead of 3--1st credit
only
NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE
COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY
11 ABBA-ALC4 Start with 5 lives--1st credit only
12 ABBA-ARC4 Start with 7 lives--1st credit only
13 ABBA-AWC4 Start with 9 lives--1st credit only
14 AAVT-ACBR Continue with 1 life instead of 3
15 AAVT-ALBR Continue with 5 lives
16 AAVT-ARBR Continue with 7 lives
17 AAVT-AWBR Continue with 9 lives
18 ABBA-AEDA Start with 2 magic pots instead of 1
19 ABBA-AJDA Start with 4 magic pots
20 SA8A-BET2 Start on stage 2
21 SA8A-BJT2 Start on stage 3
22 SA8A-BNT2 Start on stage 4
23 SA8A-BTT2 Start on stage 5
24 SA8A-BYT2 Start on stage 6
25 SA8A-B2T2 Start on stage 7
26 SA8A-B6T2 Start on stage 8

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Golden Axe 2

1 AEBT-AADN Player 1 starts with 1 life


2 AJBT-AADN Player 1 starts with 2 lives
3 AYBT-AADN Player 1 starts with 5 lives
4 A6BT-AADN Player 1 starts with 7 lives
5 BEBT-AADN Player 1 starts with 9 lives
6 AEBT-AAE2 Player 2 starts with 1 life
7 AJBT-AAE2 Player 2 starts with 2 lives
8 AYBT-AAE2 Player 2 starts with 5 lives
9 A6BT-AAE2 Player 2 starts with 7 lives
10 BEBT-AAE2 Player 2 starts with 9 lives
11 AGXA-AADR Both players continue with 1 life
12 ALXA-AADR Both players continue with 2 lives
13 A0XA-AADR Both players continue with 5 lives
14 A8XA-AADR Both players continue with 7 lives
15 BGXA-AADR Both players continue with 9 lives
16 BTJA-AA48 Infinite lives--both players
17 FEPA-BJYA Each magic book is worth 2
18 FEPA-BNYA Each magic book is worth 3

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Mortal Kombat

1 ABNT-CABN Create blood


2 AKRA-AA7N Infinite time
4 WBRA-AAEA Each round is 90 seconds
7 NBRA-AAEA Each round is 60 seconds
10 GBRA-AAEA Each round is 30 seconds
12 CBRA-AAEA Each round is 10 seconds
13 A2JT-DA9W Always fight in the Courtyard
14 AEJT-DA9W After 1st round, most fights are at the
Palace Gates
15 AJJT-DA9W After 1st round, most fights are in the
Warrior Shrine
16 ANJT-DA9W After 1st round, most fights are in the
Pit
17 ATJT-DA9W After 1st round, most fights are in the
Throne Room
18 AYJT-DA9W After 1st round, most fights are in
Goro's Lair
19 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Always fight Johnny
Cage
20 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Always fight Kano
21 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Always fight Rayden
22 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Always fight Liu
Kang
23 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Always fight
Scorpion
24 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Always fight Sub-
Zero
25 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Always fight Sonya
Blade
26 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Always fight Goro
27 AJ9A-CAG2 Start on match 2
28 AN9A-CAG2 Start on match 3
29 AT9A-CAG2 Start on match 4
30 AY9A-CAG2 Start on match 5
31 A29A-CAG2 Start on match 6
32 A69A-CAG2 Start on mirror match
33 BA9A-CAG2 Start on endurance 1 match
34 BE9A-CAG2 Start on endurance 2 match
35 BJ9A-CAG2 Start on endurance 3 match
36 BN9A-CAG2 Start on match with Goro
37 BT9A-CAG2 Start on match with Shang Tsung
38 AKXA-AA22 Always get Flawless Victory bonus
39 AC7T-AAA2 All throws do no damage
40 SC7T-AAA2 All throws do more damage
41 8C7T-AAA2 All throws do maximum damage
WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS
42 AEMT-CACG Kano's High Punch does no damage
43 AEMT-CAC2 Kano's Low Punch does no damage
44 AYMT-CAG0 Kano's High Kick does no damage
45 AYMT-CAHJ Kano's Low Kick does no damage
46 A2MT-CAD6 Kano's Head Blow does no damage
47 ATMT-CADL Kano's Knee does no damage
48 AYMT-CAGE Kano's Crouched Kick does no
damage
49 BJMT-CAFW Kano's Uppercut does no damage
50 BJMT-CABY Kano's Roundhouse Kick does no
damage
51 AYMT-CAFA Kano's Foot Sweep does no damage
52 A2NA-CAAN Kano's Flying Punch does no
damage
53 AYMT-CAER Kano's Jump Kick does no damage
54 A6MA-CAHN Kano's Cannonball does no damage
55 A2MT-CABC Kano's Knife does no damage
56 AEMT-D6CG Kano's High Punch does more
damage
57 AEMT-D6C2 Kano's Low Punch does more
damage
58 AYMT-CT00 Kano's High Kick does more damage
59 AYMT-CT1J Kano's Low Kick does more damage
60 A2MT-CTX6 Kano's Head Blow does more
damage
61 ATMT-CTXL Kano's Knee does more damage
62 AYMT-D2RE Kano's Crouched Kick does more
damage
63 BJMT-DT7W Kano's Uppercut does more damage
64 BJMT-CA3Y Kano's Roundhouse Kick does more
damage
65 AYMT-D2PA Kano's Foot Sweep does more
damage
66 A2NA-C0TN Kano's Flying Punch does more
damage
67 AYMT-D2NR Kano's Jump Kick does more
damage
68 A6MA-DY1N Kano's Cannonball does more
damage
69 A2MT-C0VC Kano's Knife does more damage
70 AEMT-D94G Kano's High Punch does maximum
damage
71 AEMT-D942 Kano's Low Punch does maximum
damage
72 AYMT-D980 Kano's High Kick does maximum
damage
73 AYMT-D99J Kano's Low Kick does maximum
damage
74 A2MT-D956 Kano's Head Blow does maximum
damage
75 ATMT-D95L Kano's Knee does maximum
damage
76 AYMT-D98E Kano's Crouched Kick does
maximum damage
77 BJMT-D97W Kano's Uppercut does maximum
damage
78 BJMT-D93Y Kano's Roundhouse Kick does
maximum damage
79 AYMT-D97A Kano's Foot Sweep does maximum
damage
80 A2NA-D92N Kano's Flying Punch does maximum
damage
81 AYMT-D96R Kano's Jump Kick does maximum
damage
82 A6MA-D99N Kano's Cannonball does maximum
damage
83 A2MT-D93C Kano's Knife does maximum
damage
WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
84 AEMA-CAAE Johnny Cage's High Punch does no
damage
85 AEMA-CAA0 Johnny Cage's Low Punch does no
damage
86 AYLT-CAHA Johnny Cage's High Kick does no
damage
87 ATLT-CAHW Johnny Cage's Low Kick does no
damage
88 AYMA-CACN Johnny Cage's Head Blow does no
damage
89 ATMA-CAC8 Johnny Cage's Knee does no
damage
90 AJMA-CAB4 Johnny Cage's Crouched Kick does
no damage
91 BJMA-CADT Johnny Cage's Uppercut does no
damage
92 BJLT-CAGR Johnny Cage's Roundhouse Kick
does no damage
93 AYMA-CABJ Johnny Cage's Foot Sweep does no
damage
94 A2LT-CAF6 Johnny Cage's Flying Punch does no
damage
95 AYMA-CAEC Johnny Cage's Jump Kick does no
damage
96 A6LT-CAB8 Johnny Cage's Shadow Kick does no
damage
97 A2LT-CAE2 Johnny Cage's Fireball does no
damage
98 ATLT-CADC Johnny Cage's Split Punch does no
damage
99 AEMA-D6AE Johnny Cage's High Punch does
more damage
100 AEMA-D6A0 Johnny Cage's Low Punch does
more damage
101 AYLT-CT1A Johnny Cage's High Kick does more
damage
102 ATLT-CE1W Johnny Cage's Low Kick does more
damage
103 AYMA-D2LN Johnny Cage's Head Blow does
more damage
104 ATMA-CTW8 Johnny Cage's Knee does more
damage
105 AJMA-DTB4 Johnny Cage's Crouched Kick does
more damage
106 BJMA-DT5T Johnny Cage's Uppercut does more
damage
107 BJLT-CA8R Johnny Cage's Roundhouse Kick
does more damage
108 AYMA-D2KJ Johnny Cage's Foot Sweep does
more damage
109 A2LT-C0Z6 Johnny Cage's Flying Punch does
more damage
110 AYMA-D2NC Johnny Cage's Jump Kick does more
damage
111 A6LT-DYV8 Johnny Cage's Shadow Kick does
more damage
112 A2LT-C0Y2 Johnny Cage's Fireball does more
damage
113 ATLT-CN5C Johnny Cage's Split Punch does
more damage
114 AEMA-D92E Johnny Cage's High Punch does
maximum damage
115 AEMA-D920 Johnny Cage's Low Punch does
maximum damage
116 AYLT-D99A Johnny Cage's High Kick does
maximum damage
117 ATLT-D99W Johnny Cage's Low Kick does
maximum damage
118 AYMA-D94N Johnny Cage's Head Blow does
maximum damage
119 ATMA-D948 Johnny Cage's Knee does maximum
damage
120 AJMA-D934 Johnny Cage's Crouched Kick does
maximum damage
121 BJMA-D95T Johnny Cage's Uppercut does
maximum damage
122 BJLT-D98R Johnny Cage's Roundhouse Kick
does maximum damage
123 AYMA-D93J Johnny Cage's Foot Sweep does
maximum damage
124 A2LT-D976 Johnny Cage's Flying Punch does
maximum damage
125 AYMA-D76C Johnny Cage's Jump Kick does
maximum damage
126 A6LT-D938 Johnny Cage's Shadow Kick does
maximum damage
127 A2LT-D762 Johnny Cage's Fireball does
maximum damage
128 ATLT-C95C Johnny Cage's Split Punch does
maximum damage
WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
130 AEPA-CAFG Liu Kang's Low Punch does no
damage
131 AYPT-CAAW Liu Kang's High Kick does no
damage
132 AYPT-CABE Liu Kang's Low Kick does no
damage
133 AYPA-CACN Liu Kang's Head Blow does no
damage
134 ATPA-CAF2 Liu Kang's Knee does no damage
135 AYPT-CAAA Liu Kang's Crouched Kick does no
damage
136 BJPA-CAHR Liu Kang's Uppercut does no
damage
137 BJPA-CAEC Liu Kang's Roundhouse Kick does
no damage
138 AYPA-CAG6 Liu Kang's Foot Sweep does no
damage
139 A2PT-CACJ Liu Kang's Flying Punch does no
damage
140 AYPA-CAGL Liu Kang's Jump Kick does no
damage
141 A6PA-CAB4 Liu Kang's Special Jump Kick does
no damage
142 A2PA-CADT Liu Kang's Fireball does no damage
144 AEPA-D6FG Liu Kang's Low Punch does more
damage
145 AYPT-CTTW Liu Kang's High Kick does more
damage
146 AYPT-CTVE Liu Kang's Low Kick does more
damage
147 AYPA-D2LN Liu Kang's Head Blow does more
damage
148 ATPA-CTZ2 Liu Kang's Knee does more damage
149 AYPT-D2JA Liu Kang's Crouched Kick does more
damage
150 BJPA-DT9R Liu Kang's Uppercut does more
damage
151 BJPA-CA6C Liu Kang's Roundhouse Kick does
more damage
152 AYPA-D2R6 Liu Kang's Foot Sweep does more
damage
153 A2PT-C0WJ Liu Kang's Flying Punch does more
damage
154 AYPA-D2RL Liu Kang's Jump Kick does more
damage
155 A6PA-DYV4 Liu Kang's Special Jump Kick does
more damage
156 A2PA-C0XT Liu Kang's Fireball does more
damage
158 AEPA-D97G Liu Kang's Low Punch does
maximum damage
159 AYPT-D92W Liu Kang's High Kick does maximum
damage
160 AYPT-D93E Liu Kang's Low Kick does maximum
damage
161 AYPA-D94N Liu Kang's Head Blow does
maximum damage
162 ATPA-D972 Liu Kang's Knee does maximum
damage
163 AYPT-D92A Liu Kang's Crouched Kick does
maximum damage
164 BJPA-D99R Liu Kang's Uppercut does maximum
damage
165 BJPA-D96C Liu Kang's Roundhouse Kick does
maximum damage
166 AYPA-D986 Liu Kang's Foot Sweep does
maximum damage
167 A2PT-D94J Liu Kang's Flying Punch does
maximum damage
168 AYPA-D98L Liu Kang's Jump Kick does
maximum damage
169 A6PA-D934 Liu Kang's Special Jump Kick does
maximum damage
170 A2PA-D95T Liu Kang's Fireball does maximum
damage
WITH CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
171 AELA-CADE Sonya Blade's High Punch does no
damage
172 AELA-CAD0 Sonya Blade's Low Punch does no
damage
173 AYKT-CAH2 Sonya Blade's High Kick does no
damage
174 A2LA-CAAL Sonya Blade's Low Kick does no
damage
175 AYLA-CAA6 Sonya Blade's Head Blow does no
damage
176 ATLA-CABR Sonya Blade's Knee does no
damage
177 AYLA-CACW Sonya Blade's Crouched Kick does
no damage
178 BJLA-CAEJ Sonya Blade's Uppercut does no
damage
179 BJKT-CAHG Sonya Blade's Roundhouse Kick
does no damage
180 AYKT-CAGY Sonya Blade's Foot Sweep does no
damage
181 A2LA-CAFN Sonya Blade's Flying Punch does no
damage
182 AYLA-CACA Sonya Blade's Jump Kick does no
damage
183 A2KT-CAFT Sonya Blade's Sonic Rings does no
damage
184 BALA-CAF8 Sonya Blade's Special Jump Kick
does no damage
185 AELA-D6DE Sonya Blade's High Punch does
more damage
186 AELA-D6D0 Sonya Blade's Low Punch does
more damage
187 AYKT-DJ12 Sonya Blade's High Kick does more
damage
188 A2LA-DCTL Sonya Blade's Low Kick does more
damage
189 AYLA-D2J6 Sonya Blade's Head Blow does more
damage
190 ATLA-CTVR Sonya Blade's Knee does more
damage
191 AYLA-D2LW Sonya Blade's Crouched Kick does
more damage
192 BJLA-DT6J Sonya Blade's Uppercut does more
damage
193 BJKT-CN9G Sonya Blade's Roundhouse Kick
does more damage
194 AYKT-D2RY Sonya Blade's Foot Sweep does
more damage
195 A2LA-C0ZN Sonya Blade's Flying Punch does
more damage
196 AYLA-D2LA Sonya Blade's Jump Kick does more
damage
197 AAKT-CTRC Sonya Blade's Leg Grab does more
damage
198 A2KT-C0ZT Sonya Blade's Sonic Rings does
more damage
199 BALA-DCZ8 Sonya Blade's Special Flying Punch
does more damage
200 AELA-D95E Sonya Blade's High Punch does
maximum damage
201 AELA-D950 Sonya Blade's Low Punch does
maximum damage
202 AYKT-D992 Sonya Blade's High Kick does
maximum damage
203 A2LA-D92L Sonya Blade's Low Kick does
maximum damage
204 AYLA-D926 Sonya Blade's Head Blow does
maximum damage
205 ATLA-D93R Sonya Blade's Knee does maximum
damage
206 AYLA-D94W Sonya Blade's Crouched Kick does
maximum damage
207 BJLA-D96J Sonya Blade's Uppercut does
maximum damage
208 BJKT-D99G Sonya Blade's Roundhouse Kick
does maximum damage
209 AYKT-D98Y Sonya Blade's Foot Sweep does
maximum damage
210 A2LA-D97N Sonya Blade's Flying Punch does
maximum damage
211 AYLA-D94A Sonya Blade's Jump Kick does
maximum damage
212 AAKT-D98C Sonya Blade's Leg Grab does
maximum damage
213 A2KT-D97T Sonya Blade's Sonic Rings does
maximum damage
214 BALA-D978 Sonya Blade's Special Flying Punch
does maximum damage
WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
215 AENT-CAA2 Rayden's High Punch does no
damage
216 AENT-CAB6 Rayden's Low Punch does no
damage
217 AYNA-CAHY Rayden's High Kick does no damage
218 AYNT-CAAG Rayden's Low Kick does no damage
219 AYNT-CADW Rayden's Head Blow does no
damage
220 ATNT-CAEE Rayden's Knee does no damage
221 AJNT-CADA Rayden's Crouched Kick does no
damage
222 BJNT-CAE0 Rayden's Uppercut does no damage
223 BJNA-CAHC Rayden's Roundhouse Kick does no
damage
224 AYNT-CACR Rayden's Foot Sweep does no
damage
225 A2NA-CAGT Rayden's Flying Punch does no
damage
226 AYNT-CAFJ Rayden's Jump Kick does no
damage
227 A6NA-CAD0 Rayden's Flying Thunderbolt does
no damage
228 A2NA-CAFN Rayden's Lightning does no damage
229 AENT-D6A2 Rayden's High Punch does more
damage
230 AENT-D6B6 Rayden's Low Punch does more
damage
231 AYNA-CL1Y Rayden's High Kick does more
damage
232 AYNT-CETG Rayden's Low Kick does more
damage
233 AYNT-D2MW Rayden's Head Blow does more
damage
234 ATNT-CTYE Rayden's Knee does more damage
235 AJNT-DTDA Rayden's Crouched Kick does more
damage
236 BJNT-DT60 Rayden's Uppercut does more
damage
237 BJNA-DY1C Rayden's Roundhouse Kick does
more damage
238 AYNT-D2LR Rayden's Foot Sweep does more
damage
239 A2NA-C00T Rayden's Flying Punch does more
damage
240 AYNT-D2PJ Rayden's Jump Kick does more
damage
241 A6NA-DYX0 Rayden's Flying Thunderbolt does
more damage
242 A2NA-C0ZN Rayden's Lightning does more
damage
243 AENT-D722 Rayden's High Punch does
maximum damage
244 AENT-D936 Rayden's Low Punch does maximum
damage
245 AYNA-D99Y Rayden's High Kick does maximum
damage
246 AYNT-D92G Rayden's Low Kick does maximum
damage
247 AYNT-D95W Rayden's Head Blow does maximum
damage
248 ATNT-DS6E Rayden's Knee does maximum
damage
249 AJNT-D95A Rayden's Crouched Kick does
maximum damage
250 BJNT-D960 Rayden's Uppercut does maximum
damage
251 BJNA-D99C Rayden's Roundhouse Kick does
maximum damage
252 AYNT-D94R Rayden's Foot Sweep does
maximum damage
253 A2NA-D98T Rayden's Flying Punch does
maximum damage
254 AYNT-D97J Rayden's Jump Kick does maximum
damage
255 A6NA-D950 Rayden's Flying Thunderbolt does
maximum damage
256 A2NA-D97N Rayden's Lightning does maximum
damage
WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's
High Punch do no damage
258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's
Low Punch do no damage
259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's
High Kick do no damage
260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's
Low Kick do no damage
261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's
Head Blow do no damage
262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's
Knee do no damage
263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do no damage
264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's
Uppercut do no damage
265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do no damage
266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do no damage
267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do no damage
268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do no damage
269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's
High Punch do more damage
270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's
Low Punch do more damage
271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's
High Kick do more damage
272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's
Low Kick do more damage
273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's
Head Blow do more damage
274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's
Knee do more damage
275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do more damage
276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's
Uppercut do more damage
277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do more damage
279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do more damage
280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do more damage
281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's
High Punch do maximum damage
282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's
Low Punch do maximum damage
283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's
High Kick do maximum damage
284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's
Low Kick do maximum damage
285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's
Head Blow do maximum damage
286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's
Knee do maximum damage
287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do maximum damage
288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's
Uppercut do maximum damage
289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do maximum
damage
290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do maximum damage
291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do maximum damage
292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's
Jump Kick do maximum damage
WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT
BLOCKS
293 ANPT-CAF8 Sub-Zero's Slide does no damage
294 AJPT-CAHC Scorpion's Harpoon does no damage
295 A2PT-CAGT Scorpion's Scorpion Split does no
damage
296 AARA-CTJ2 Sub-Zero's Deep Freeze does
damage--ONLY FROM A
DISTANCE
297 ANPT-CRP8 Sub-Zero's Slide does more damage
298 AJPT-DTHC Scorpion's Harpoon does more
damage
299 A2PT-C00T Scorpion's Scorpion Split does more
damage
300 AARA-D922 Sub-Zero's Deep Freeze does
maximum damage--ONLY FROM A
DISTANCE
301 ANPT-D978 Sub-Zero's Slide does maximum
damage
302 AJPT-D99C Scorpion's Harpoon does maximum
damage
303 A2PT-D98T Scorpion's Scorpion Split does
maximum damage
304* BBCA-AA26 Play as little people

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Mortal Kombat 3

1 DM2A-JA3Y From the main menu, press A or B or C twice to bring up


each of the three secret menus.
2 C5ZT-GA28 Player 1 takes all damage
3 RHZT-G6T8 Player 2 takes all damage
4 AMZT-GA5E Both players take no damage
5 ACXT-KA62 The first fight for player 1 is against Kano
6 AGXT-KA62 The first fight for player 1 is against Sonya
7 ALXT-KA62 The first fight for player 1 is against Jax
8 ARXT-KA62 The first fight for player 1 is against Nightwolf
9 AWXT-KA62 The first fight for player 1 is against Sub-Zero
10 A0XT-KA62 The first fight for player 1 is against Stryker
11 A4XT-KA62 The first fight for player 1 is against Sindel
12 A8XT-KA62 The first fight for player 1 is against Sektor
13 BCXT-KA62 The first fight for player 1 is against Cyrax
14 BGXT-KA62 The first fight for player 1 is against Kung Lao
15 BLXT-KA62 The first fight for player 1 is against Kabal
16 BRXT-KA62 The first fight for player 1 is against Sheeva
17 BWXT-KA62 The first fight for player 1 is against Shang Tsung
18 B0XT-KA62 The first fight for player 1 is against Liu Kang
19 B4XT-KA62 The first fight for player 1 is against Smoke
20 B8XT-KA62 The first fight for player 1 is against Motaro
21 CGXT-KA62 The first fight for player 1 is against Noob-Saibot
22 HW1T-KAA4 + AC1T-JAA6 All fights after 1st are against Kano
23 HW1T-KAA4 + AG1T-JAA6 All fights after 1st are against Sonya
24 HW1T-KAA4 + AL1T-JAA6 All fights after 1st are against Jax
25 HW1T-KAA4 + AR1T-JAA6 All fights after 1st are against Nightwolf
26 HW1T-KAA4 + AW1T-JAA6 All fights after 1st are against Sub-Zero
27 HW1T-KAA4 + A01T-JAA6 All fights after 1st are against Stryker
28 HW1T-KAA4 + A41T-JAA6 All fights after 1st are against Sindel
29 HW1T-KAA4 + A81T-JAA6 All fights after 1st are against Sektor
30 HW1T-KAA4 + BC1T-JAA6 All fights after 1st are against Cyrax
31 HW1T-KAA4 + BG1T-JAA6 All fights after 1st are against Kung Lao
32 HW1T-KAA4 + BL1T-JAA6 All fights after 1st are against Kabal
33 HW1T-KAA4 + BR1T-JAA6 All fights after 1st are against Sheeva
34 HW1T-KAA4 + BW1T-JAA6 All fights after 1st are against Shang Tsung
35 HW1T-KAA4 + B01T-JAA6 All fights after 1st are against Liu Kang
36 HW1T-KAA4 + B41T-JAA6 All fights after 1st are against Smoke
37 HW1T-KAA4 + B81T-JAA6 All fights after 1st are against Motaro
38 HW1T-KAA4 + CG1T-JAA6 All fights after 1st are against Noob-Saibot

-------------------------------------------------------------

Mortal Kombat 2

1 CVYA-BA7N Timer is 2x as fast


2 LBYA-BA7N Timer is 2x as slow
3 ABVT-BE64 Infinite time
4 RETT-A6Y6 Activate testing mode in options screen
CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING
5 ACMT-BE76 Always fight Kung Lao
6 AGMT-BE76 Always fight Liu Kang
7 ALMT-BE76 Always fight Cage
8 ARMT-BE76 Always fight Baraka
9 AWMT-BE76 Always fight Kitana
10 A0MT-BE76 Always fight Mileena
11 A4MT-BE76 Always fight Shang Tsung
12 A8MT-BE76 Always fight Rayden
13 BCMT-BE76 Always fight Sub-Zero
14 BGMT-BE76 Always fight Reptile
15 BLMT-BE76 Always fight Scorpion
16 BRMT-BE76 Always fight Jax
17 BWMT-BE76 Always fight Kintaro
18 B0MT-BE76 Always fight Shao Kahn
19 B4MT-BE76 Always fight Smoke
20 B8MT-BE76 Always fight Noob Saibot
21 CCMT-BE76 Always fight Jade
----------------------------
RFWA-A6Y8 Fatalities can be done at end of any round--
computer wins after winning 1 round
AP9A-BA7R Lazy opponent--In 2nd round, loser of 1st round
lies on ground (causes computer to act weird in some rounds)
A3XA-AJA4 Player has 4x times as long to do fatalities, etc.
25 AB1T-CA4G + AA9T-CA3J Auto fatalities
26 AB1T-CA4G + BT9T-CA3T Auto friendship
27 AB1T-CA4G + RE9T-C6V0 Auto babalities
28 ALL DAMAGE CODES WORK WITH MOST DISTANCES BETWEEN
CHARACTERS
29 A13A-AA5R Mileena's Sai Throw does massive damage
30 A56A-AA46 Liu Kang's High Fireball does massive damage
31 A56T-AA2C Kung Lao's Hat Throw does massive damage
32 A95A-AA5C Cage's Shadow Kick does massive damage
33 AX0A-AA86 Reptile's Force Ball does massive damage
34 AX2A-AA8R Shang Tsung's Flaming Skull attack does
massive damage
35 AX3A-AA46 Kitana's Fan Throw does massive damage
36 A54A-AA8G Baraka's Blade Spark does massive damage
37 AX1T-AA3J Rayden's Lightning Bolt does massive damage

-------------------------------------------------------------

Revenge of Shinobi

NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES. (IF
NEITHER WORKS, TRY THE SEGA CLASSIC CODES)

1A ACTT-BA4Y Infinite lives--except when using Jitsu of


Mijin
1B ACRT-BA32
2A BMVT-GA6L Infinite shurikins
2B BMTT-GA4L
3A BXVA-GA9E Infinite life bar
3B BXTA-GA7E
4A AANT-CAAJ Some bombs and enemy shurikins don't hurt
4B AANT-CAAJ
5A ABCA-BA94 + RFCA-A616 Some bombs, enemy shurikins and
swords don't hurt
5B ABCA-BA90 + RFCA-A612
6A AC5A-BA46 No life lost when using Jitsu of Mijin
6B AC3A-BA44
7A NTBA-AAC6 Start with 100 shurikins
7B NTBA-AAC08A 3ABA-AAC6 Start with 200 shurikins
8B 3ABA-AAC0
9A 8TBA-ACC6 Start with 500 shurikins
9B 8TBA-ACC0
10A BGKA-AAH4 Start with 9 continues
10B BGHA-AAG0
11A AGKA-AAH4 Start with 1 continue
11B AGHA-AAG0
12A A0KA-AAH4 Start with 5 continues
12B A0HA-AAG0
13A AGKT-AAAA Start in District 1, level 2
13B AGHA-AAG6
14A ALKT-AAAA Start in District 1, level 3
14B ALHA-AAG6
15A ARKT-AAAA Start in District 2, level 1
15B ARHA-AAG6
16A AWKT-AAAA Start in District 2, level 2
16B AWHA-AAG6
17A A0KT-AAAA Start in District 2, level 3
17B A0HA-AAG6
18A A4KT-AAAA Start in District 3, level 1
18B A4HA-AAG6
19A A8KT-AAAA Start in District 3, level 2
19B A8HA-AAG6
20A BCKT-AAAA Start in District 3, level 3
20B BCHA-AAG6
21A BGKT-AAAA Start in District 4, level 1
21B BGHA-AAG6
22A BLKT-AAAA Start in District 4, level 2
22B BLHA-AAG6
23A BRKT-AAAA Start in District 4, level 3
23B BRHA-AAG6
24A BWKT-AAAA Start in District 5, level 1
24B BWHA-AAG6
25A B0KT-AAAA Start in District 5, level 2
25B B0HA-AAG6
26A B4KT-AAAA Start in District 5, level 3
26B B4HA-AAG6
27A B8KT-AAAA Start in District 6, level 1
27B B8HA-AAG6
28A CCKT-AAAA Start in District 6, level 2
28B CCAH-AAG6
29A CGKT-AAAA Start in District 6, level 3
29B CGHA-AAG6
30A CLKT-AAAA Start in District 7, level 1
30B CLHA-AAG6
31A CRKT-AAAA Start in District 7, level 2
31B CRHA-AAG6
32A CWKT-AAAA Start in District 7, level 3
32B CWHA-AAG6
33A C0KT-AAAA Start in District 8, level 1
33B C0HA-AAG6
34A C4KT-AAAA Start in District 8, level 2
34B C4HA-AAG6
35A C8KT-AAAA Start in District 8, level 3
35B C8HA-AAG6

-------------------------------------------------------------

Revenge of Shinobi (Classic Version)

1 ACSA-BA86 Infinite lives--except when using Jitsu of


Mijin
2 BMTT-GA4L Infinite shurikins
3 BXTA-GA7E Infinite life bar
4 AANT-CAAJ Some bombs and enemy shurikins don't hurt
5 ABCT-BA90 + RFCT-A612 Some bombs, enemy shurikins and
swords don't hurt
6 AC4A-BA4R No life lost when using Jitsu of Mijin
7 NTBT-AAC0 Start with 100 shurikins
8 3ABT-AAC0 Start with 200 shurikins
9 8TBT-ACC0 Start with 500 shurikins
10 BGHT-AACT Start with 9 continues
11 AGHT-AACT Start with 1 continue
12 A0HT-AACT Start with 5 continues
13 AGHT-AAC0 Start in District 1, level 2
14 ALHT-AAC0 Start in District 1, level 3
15 ARHT-AAC0 Start in District 2, level 1
16 AWHT-AAC0 Start in District 2, level 2
17 A0HT-AAC0 Start in District 2, level 3
18 A4HT-AAC0 Start in District 3, level 1
19 A8HT-AAC0 Start in District 3, level 2
20 BCHT-AAC0 Start in District 3, level 3
21 BGHT-AAC0 Start in District 4, level 1
22 BLHT-AAC0 Start in District 4, level 2
23 BRHT-AAC0 Start in District 4, level 3
24 BWHT-AAC0 Start in District 5, level 1
25 B0HT-AAC0 Start in District 5, level 2
26 B4HT-AAC0 Start in District 5, level 3
27 B8HT-AAC0 Start in District 6, level 1
28 CCHT-AAC0 Start in District 6, level 2
29 CGHT-AAC0 Start in District 6, level 3
30 CLHT-AAC0 Start in District 7, level 1
31 CRHT-AAC0 Start in District 7, level 2
32 CWHT-AAC0 Start in District 7, level 3
33 C0HT-AAC0 Start in District 8, level 1
34 C4HT-AAC0 Start in District 8, level 2
35 C8HT-AAC0 Start in District 8, level 3

-------------------------------------------------------------

Street Fighter 2 Championship Edition

1 BLAT-AA3R MASTER CODE--MUST BE ENTERED


2 TWPA-AAH0 Start with 3/4 energy
3 MCPA-AAH0 Start with 1/2 energy
4 FWPA-AAH0 Start with 1/4 energy
5 FDTA-BBHT Start with 90 seconds instead of 99
6 FDTA-BA9T Start with 70 seconds
7 FDTA-BA1T Start with 50 seconds
8 FDTA-BAST Start with 30 seconds
9 FDTA-BAHT Start with 10 seconds
10 FDTA-BXHW First bonus round is 99 seconds instead of 40
11 FDTA-ABHW First bonus round is 80 seconds
12 FDTA-AA9W First bonus round is 60 seconds
13 FDTA-AASW First bonus round is 20 seconds
14 FDTA-BXHY Second bonus round is 99 seconds
15 FDTA-ABHY Second bonus round is 80 seconds
16 FDTA-AA9Y Second bonus round is 60 seconds
17 FDTA-AASY Second bonus round is 20 seconds
18 RFBT-C6VY Most attacks do no damage--THROWS STILL
WORK
CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE
19 VL6A-EZEG Throws do 3x normal damage
20 MW6A-F2YG Throws do 2x normal damage
21 ER6A-EGNG Throws do 3/4x normal damage
22 C86A-FREG Throws do 1/2x normal damage
23 AC6A-EAEG Throws do no damage
24 97BT-DE3Y First hit wins battle
25 AC3T-CAGE Allows special moves in mid-air
26 AG1T-DA8C Special moves are sometimes disabled--MAY
MAKE IT DIFFICULT TO MOVE BACKWARDS
27 ADBA-F332 Ryu jumps forward farther
28 ADBA-F932 Ryu jumps forward not as far
29 YDBA-EJCA Ryu jumps backward farther
30 EDBA-ECCA Ryu jumps backward not as far
31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower
32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower
33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher
34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher
35 ADBA-EJB6 Ryu jumps forward much lower
36 ADBA-ELB6 Ryu jumps forward lower
37 ADBA-ETB6 Ryu jumps forward higher
38 ADBA-EYB6 Ryu jumps forward much higher
39 ADBA-EJCE Ryu jumps backward much lower
40 ADBA-ELCE Ryu jumps backward lower
41 ADBA-ETCE Ryu jumps backward higher
42 ADBA-EYCE Ryu jumps backward much higher
43 ADBA-F342 Edmond Honda jumps forward farther
44 ADBA-F942 Edmond Honda jumps forward not as far
45 YDBA-EJDA Edmond Honda jumps backward farther
46 EDBA-ECDA Edmond Honda jumps backward not as far
47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much
lower
48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower
49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher
50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much
higher
51 ADBA-EJC6 Edmond Honda jumps forward much lower
52 ADBA-ELC6 Edmond Honda jumps forward lower
53 ADBA-ETC6 Edmond Honda jumps forward higher
54 ADBA-EYC6 Edmond Honda jumps forward much higher
55 ADBA-EJDE Edmond Honda jumps backward much lower
56 ADBA-ELDE Edmond Honda jumps backward lower
57 ADBA-ETDE Edmond Honda jumps backward higher
58 ADBA-EYDE Edmond Honda jumps backward much higher
59 ADBA-F352 Blanka jumps forward farther
60 ADBA-F952 Blanka jumps forward not as far
61 YDBA-EJEA Blanka jumps backward farther
62 EDBA-ECEA Blanka jumps backward not as far
63 ADBA-EJEN + ADBA-EJEY Blanka jumps up much lower
64 ADBA-ENEN + ADBA-ENEY Blanka jumps up lower
65 ADBA-E0EN + ADBA-E0EY Blanka jumps up higher
66 ADBA-E4EN + ADBA-E4EY Blanka jumps up much higher
67 ADBA-EJD6 Blanka jumps forward much lower
68 ADBA-END6 Blanka jumps forward lower
69 ADBA-E0D6 Blanka jumps forward higher
70 ADBA-E4D6 Blanka jumps forward much higher
71 ADBA-EJEE Blanka jumps backward much lower
72 ADBA-ENEE Blanka jumps backward lower
73 ADBA-E0EE Blanka jumps backward higher
74 ADBA-E4EE Blanka jumps backward much higher
75 ADBA-F362 Guile jumps forward farther
76 ADBA-F962 Guile jumps forward not as far
77 YDBA-EJFA Guile jumps backward farther
78 EDBA-ECFA Guile jumps backward not as far
79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower
80 ADBA-ELFN + ADBA-ELFY Guile jumps up lower
81 ADBA-ETFN + ADBA-ETFY Guile jumps up higher
82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher
83 ADBA-EJE6 Guile jumps forward much lower
84 ADBA-ELE6 Guile jumps forward lower
85 ADBA-ETE6 Guile jumps forward higher
86 ADBA-EYE6 Guile jumps forward much higher
87 ADBA-EJFE Guile jumps backward much lower
88 ADBA-ELFE Guile jumps backward lower
89 ADBA-ETFE Guile jumps backward higher
90 ADBA-EYFE Guile jumps backward much higher
91 ADBA-F372 Ken jumps forward farther
92 ADBA-F972 Ken jumps forward not as far
93 YDBA-EJGA Ken jumps backward farther
94 EDBA-ECGA Ken jumps backward not as far
95 ADBA-EJGN + ADBA-EJGY Ken jumps up much lower
96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower
97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher
98 ADBA-EYGN + ADBA-EYGY Ken jumps up much higher
99 ADBA-EJF6 Ken jumps forward much lower
100 ADBA-ELF6 Ken jumps forward lower
101 ADBA-ETF6 Ken jumps forward higher
102 ADBA-EYF6 Ken jumps forward much higher
103 ADBA-EJGE Ken jumps backward much lower
104 ADBA-ELGE Ken jumps backward lower
105 ADBA-ETGE Ken jumps backward higher
106 ADBA-EYGE Ken jumps backward much higher
107 ADBA-F382 Chun Li jumps forward farther
108 ADBA-F982 Chun Li jumps forward not as far
109 YDBA-EJHA Chun Li jumps backward farther
110 EDBA-ECHA Chun Li jumps backward not as far
111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up much lower
112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lower
113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up higher
114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up much higher
115 ADBA-EJG6 Chun Li jumps forward much lower
116 ADBA-ENG6 Chun Li jumps forward lower
117 ADBA-EYG6 Chun Li jumps forward higher
118 ADBA-E2G6 Chun Li jumps forward much higher
119 ADBA-EJHE Chun Li jumps backward much lower
120 ADBA-ENHE Chun Li jumps backward lower
121 ADBA-EYHE Chun Li jumps backward higher
122 ADBA-E2HE Chun Li jumps backward much higher
123 ADBA-F392 Zangief jumps forward farther
124 ADBA-F992 Zangief jumps forward not as far
125 YDBT-EJAA Zangief jumps backward farther
126 EDBT-ECAA Zangief jumps backward not as far
127 ADBT-EJAN + ADBT-EJAY Zangief jumps up much lower
128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lower
129 ADBT-ETAN + ADBT-ETAY Zangief jumps up higher
130 ADBT-EYAN + ADBT-EYAY Zangief jumps up much higher
131 ADBA-EJH6 Zangief jumps forward much lower
132 ADBA-ELH6 Zangief jumps forward lower
133 ADBA-ETH6 Zangief jumps forward higher
134 ADBA-EYH6 Zangief jumps forward much higher
135 ADBT-EJAE Zangief jumps backward much lower
136 ADBT-ELAE Zangief jumps backward lower
137 ADBT-ETAE Zangief jumps backward higher
138 ADBT-EYAE Zangief jumps backward much higher
139 ADBT-F322 Dhalsim jumps forward farther
140 ADBT-F922 Dhalsim jumps forward not as far
141 YDBT-EJBA Dhalsim jumps backward farther
142 EDBT-ECBA Dhalsim jumps backward not as far
143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up much lower
144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up higher
145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up much higher
146 ADBT-EJA6 Dhalsim jumps forward much lower
147 ADBT-ETA6 Dhalsim jumps forward higher
148 ADBT-EYA6 Dhalsim jumps forward much higher
149 ADBT-EJBE Dhalsim jumps backward much lower
150 ADBT-ETBE Dhalsim jumps backward higher
151 ADBT-EYBE Dhalsim jumps backward much higher
152 ADBT-F332 M. Bison jumps forward farther
153 ADBT-F932 M. Bison jumps forward not as far
154 YDBT-EJCA M. Bison jumps backward farther
155 EDBT-ECCA M. Bison jumps backward not as far
156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up much lower
157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up lower
158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up higher
159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up much higher
160 ADBT-EJB6 M. Bison jumps forward much lower
161 ADBT-ENB6 M. Bison jumps forward lower
162 ADBT-EYB6 M. Bison jumps forward higher
163 ADBT-E2B6 M. Bison jumps forward much higher
164 ADBT-EJCE M. Bison jumps backward much lower
165 ADBT-ENCE M. Bison jumps backward lower
166 ADBT-EYCE M. Bison jumps backward higher
167 ADBT-E2CE M. Bison jumps backward much higher
168 ADBT-F342 Sagat jumps forward farther
169 ADBT-F942 Sagat jumps forward not as far
170 YDBT-EJDA Sagat jumps backward farther
171 EDBT-ECDA Sagat jumps backward not as far
172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower
173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lower
174 ADBT-ETDN + ADBT-ETDY Sagat jumps up higher
175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher
176 ADBT-EJC6 Sagat jumps forward much lower
177 ADBT-ELC6 Sagat jumps forward lower
178 ADBT-ETC6 Sagat jumps forward higher
179 ADBT-EYC6 Sagat jumps forward much higher
180 ADBT-EJDE Sagat jumps backward much lower
181 ADBT-ELDE Sagat jumps backward lower
182 ADBT-ETDE Sagat jumps backward higher
183 ADBT-EYDE Sagat jumps backward much higher
184 ADBT-F352 Balrog jumps forward farther
185 ADBT-F952 Balrog jumps forward not as far
186 YDBT-EJEA Balrog jumps backward farther
187 EDBT-ECEA Balrog jumps backward not as far
188 ADBT-EJEN + ADBT-EJEY Balrog jumps up much lower
189 ADBT-ELEN + ADBT-ELEY Balrog jumps up lower
190 ADBT-ETEN + ADBT-ETEY Balrog jumps up higher
191 ADBT-EYEN + ADBT-EYEY Balrog jumps up much higher
192 ADBT-EJD6 Balrog jumps forward much lower
193 ADBT-ELD6 Balrog jumps forward lower
194 ADBT-ETD6 Balrog jumps forward higher
195 ADBT-EYD6 Balrog jumps forward much higher
196 ADBT-EJEE Balrog jumps backward much lower
197 ADBT-ELEE Balrog jumps backward lower
198 ADBT-ETEE Balrog jumps backward higher
199 ADBT-EYEE Balrog jumps backward much higher
200 ADBT-F362 Vega jumps forward farther
201 ADBT-F962 Vega jumps forward not as far
202 YDBT-EJFA Vega jumps backward farther
203 EDBT-ECFA Vega jumps backward not as far
204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower
205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower
206 ADBT-E2FN + ADCT-E2FY Vega jumps up higher
207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher
208 ADBT-ENE6 Vega jumps forward much lower
209 ADBT-ETE6 Vega jumps forward lower
210 ADBT-E2E6 Vega jumps forward higher
211 ADBT-E6E6 Vega jumps forward much higher
212 ADBT-ENFE Vega jumps backward much lower
213 ADBT-ETFE Vega jumps backward lower
214 ADBT-E2FE Vega jumps backward higher
215 ADBT-E6FE Vega jumps backward much higher
CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC
BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA
FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY
CODES 254 THROUGH 258.
216 LDBA-F13E Light fireballs go faster
217 4XBA-F73E Light fireballs go slower
218 LDBA-F13G Medium fireballs go faster
219 4XBA-F73G Medium fireballs go slower
220 LDBA-F13J Hard fireballs go faster
221 4XBA-F73J Hard fireballs go slower
FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR
"HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR
"SOFTER"
222 CCFT-CWC4 Edmond Honda's light sumo head butts are
faster
223 CCFT-CGC4 Edmond Honda's light sumo head butts are
slower
224 CCFT-CWC6 Edmond Honda's medium sumo head butts are
faster
225 CCFT-CGC6 Edmond Honda's medium sumo head butts are
slower
226 CCFT-CWC8 Edmond Honda's hard sumo head butts are
faster
227 CCFT-CGC8 Edmond Honda's hard sumo head butts are
slower
228 AARA-ETHC M. Bison's light psycho crusher is faster
229 AARA-EEHC M. Bison's light psycho crusher is slower
230 AARA-ETHE M. Bison's medium psycho crusher is faster
231 AARA-EEHE M. Bison's medium psycho crusher is slower
232 AARA-ETHG M. Bison's hard psycho crusher is faster
233 AARA-EEHG M. Bison's hard psycho crusher is slower
BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE
234 AASA-ETBY M. Bison's light scissor kick is faster
235 AASA-EGBY M. Bison's light scissor kick is slower
236 AASA-ETB0 M. Bison's medium scissor kick is faster
237 AASA-EGB0 M. Bison's medium scissor kick is slower
238 AASA-ETB2 M. Bison's hard scissor kick is faster
239 AASA-EGB2 M. Bison's hard scissor kick is slower
240 AAXA-EWAW Balrog's dash punch is faster
241 AAXA-EEAW Balrog's dash punch is slower
242 AAXT-E0FC Balrog's quick turn punch is faster
243 AAXT-EGFC Balrog's quick turn punch is slower
244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are
the fastest
245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are
the slowest
246 ACWA-CJAT Chun Li's whirlwind kick goes faster
247 ACWA-CCAT Chun Li's whirlwind kick goes slower
248 ACLA-CTAL Blanka's light rolling attack is faster
249 ACLA-CGAL Blanka's light rolling attack is slower
250 ACLA-CTAN Blanka's medium rolling attack is faster
251 ACLA-CGAN Blanka's medium rolling attack is slower
252 ACLA-CTAR Blanka's hard rolling attack is faster
253 ACLA-CGAR Blanka's hard rolling attack is slower
254 ADBA-FZ3L Sagat's light tiger shot is faster
255 ADBA-F93L Sagat's light tiger shot is slower
256 ADBA-FZ3N Sagat's medium tiger shot is faster
257 ADBA-F93N Sagat's medium tiger shot is slower
258 ADBA-FZ3R Sagat's hard tiger shot is faster
259 ADBA-F93R Sagat's hard tiger shot is slower

-------------------------------------------------------------

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