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Version 9
User
Manual
Copyright 1990-2004 by Wilcom International Pty Ltd. All rights reserved.
No parts of this publication or the accompanying software may be copied or
distributed, transmitted, transcribed, stored in a retrieval system or translated into any
human or computer language, in any form or by any means, electronic, mechanical,
magnetic, manual, or otherwise, or disclosed to any third party without the express
written permission of:
Wilcom International Pty Ltd. (A.B.N. 62 062 621 943)
146-156 Wyndham Street, Alexandria (Sydney)
New South Wales, 2015, Australia
PO Box 581, Alexandria, 1435
Phone: +61 2 9578 5100
Fax: +61 2 9578 5108
Email: wilcom@wilcom.com.au
Web: http://www.wilcom.com.au
The Stitch Processor (SP) portion of this product is protected by the following patents:
US Patent Nº 4,821,662
European Patent Nº 0221163
Japanese Patent Nº 2029491
Curve Line Fill Stitching in this product is protected by US Patent No. 6,587,745.
TrueView™ and Point & Stitch™ are trademarks of Wilcom International Pty Ltd.
Portions of the imaging technology of this product are copyrighted by AccuSoft
Corporation. The EPS File Import/Export Convertor used in this product is copyrighted
by Access Softek, Inc. All rights reserved.
Wilcom International Pty Ltd. makes no representation or warranties with respect to
the contents of this publication and specifically disclaims any implied warranties of
merchantable quality or fitness for any particular purpose.
Further, Wilcom International Pty Ltd. reserves the right to revise this publication and
to make changes in it from time to time without obligation of Wilcom International Pty
Ltd. to notify any person or organization of such revisions or changes.
The screen illustrations in this publication are intended to be representations, not
exact duplicates of the screen layouts generated by the software.
Subject to any warranties implied by law which are incapable of limitation or exclusion,
the software is purchased ‘as is’ without any warranty as to its performance, accuracy,
freedom from error or to any results generated through its use and without any implied
warranty of merchantability or of fitness for any particular purpose for which the
software is being acquired. The purchaser relies on its own skill and judgement in
selecting the software for its own use and assumes the entire risk as to the results and
performance of the software. Wilcom International Pty Ltd. specifically does not
warrant that the software will meet the purchaser’s requirements or operate without
interruption or error.
First-time users
Wilcom ES provides a wide range of design capabilities, allowing you to
create, edit, and output embroidery designs with ease. Before you begin
working with the product, read Introduction to Embroidery Digitizing. This
chapter presents an overview of the basic concepts of digitizing with Wilcom
ES and provides important guidelines on how to use the software for best
results.
You should also familiarize yourself with Basic Procedures. This chapter
explains how to start the application and how to use some of the essential
tools and features that Wilcom ES provides. The chapters Viewing Designs
and Selecting Design Objects contain essential information about the many
ways of viewing designs in Wilcom ES as well as selecting and manipulating
design ‘objects’.
Upgrade users
Wilcom ES V9 has many new and expanded features which make digitizing
easier and more efficient. Read the chapter Introduction to Embroidery
Digitizing to familiarize yourself quickly with the scope of these
improvements.
Security devices
All product models and optional extra capabilities are controlled by a
security device or ‘dongle’ attached to your computer.
Security codes enable access to features within the software. You need to
be able to identify your system’s access codes, and enter new codes for
upgrades. Upgrades are easily made by entering new access codes or
replacing the dongle. See Entering security codes for details. See also the
Installation Instructions.
Warning The dongle is the most important and valuable part of your
system and should be treated with care. Always store it in a safe place when
it is not in use. If it is faulty, it may be exchanged. If it is physically
damaged, it can be sent to Wilcom and a replacement purchased for the cost
of the dongle alone. However, in cases of loss or theft, you will need to
purchase an entire Wilcom ES replacement system. For this reason, you
should consider insuring your dongle.
ES21L Lettering
The sophisticated yet easy-to-use ES21L lettering system is designed for
busy companies applying custom lettering to catalog designs. Choose from
a large range of standard alphabets. Produce monograms or use the
advanced Envelope option to shape letters in special ways. In Reshape mode
you can modify individual letters to match any obscure font requirements.
You can scale designs and even edit individual stitches, fine-tuning to a
perfect finish.
V9 Introduction 2
ES21E Editing
ES21E has all the versatility of ES21L but also enables precision editing. You
can modify embroidery designs as well as combine them. Elements can be
reshaped and transformed interactively. Change between Satin, Zigzag and
Tatami, as well as adjust stitch density over the whole or selected parts of
a design. You can also resequence design elements and add or adjust
underlays as required.
ES21D Digitizing
ES21D is a professional system which has all the editing and lettering
features of ES21E plus powerful digitizing features. Create embroidery
shapes with turning or parallel stitching. Enjoy advanced stitch types like
Program Split or Motif Fill. Use scanned or imported artwork to digitize
designs on-screen or using a digitizing tablet. Or take existing bitmap
images and generate stitches in a few simple steps using the powerful Smart
Design feature.
ES 65 Advanced Digitizing
ES65 is the top of the range Wilcom ES CAD/CAM product. It has all the
features of ES45 and more. There are specialized digitizing tools for circles,
rings and stars, plus a wide range of artistic, decorative fill patterns that only
come with this model. Point & Stitch tools provide everything necessary to
digitize shapes automatically without using manual input methods. Use
Shaping Tools to separate or join overlapping object in many ways. Create
your own alphabets. Create different embroidery types and effects such as
Chenille as well as traditional cross stitch.
ES65 comes with Design Workflow™, Wilcom’s professional embroidery
management system. The system is designed to efficiently store, organize,
protect, and better utilize your design collection. Based on Microsoft SQL
database software and Windows 2000/NT network servers, it offers robust,
reliable storage and data access security. With its new workflow support
Design Workflow™ becomes an essential tool for the whole company from
sales though design, sampling, and production, through to senior
Printed documentation
Wilcom ES provides you with a number of ways to access information about
the software and how to use it. With your Wilcom ES installation CD you will
have received the following printed documentation — Installation
Instructions, Release Notes, Keyboard Shortcuts, Command Reference,
Digitizer Menu Chart, and User Manual.
Installation Instructions
The Installation Instructions explain how to set up Wilcom ES on your
system.
Release Notes
The Release Notes provide you with information about system requirements
for your Wilcom ES installation, details of new features and major and minor
improvements to the software release, as well as known limitations and
‘workarounds’. A short-form Product Differentiation Table is also provided,
listing all new and improved features by product model. For a complete
table, refer to Product Differentiation Table.
Keyboard Shortcuts
The Keyboard Shortcuts table lists all keyboard shortcuts available in ES
Designer. This guide can be kept near your computer as a convenient
reference. A copy of the keyboard shortcuts is included in this manual. See
Quick Reference Guide for details.
Command Reference
All commands in ES Designer can be accessed via the various menus, both
‘dropdown’ and ‘popup’, toolbar icons, menu chart (for use with digitizing
tablets), as well as ‘access’ and ‘shortcut’ keys. Many commands can be
accessed by more than one method. The Command Reference lets you see
at a glance which method best suits you.
V9 Introduction 4
User Manual
The Wilcom ES User Manual is complete with hundreds of step-by-step
instructions together with samples and screen images. These are intended
to be used as a reference when using the application, not as a tutorial. It
documents the following product components:
! ES Designer
! ES Design Explorer.
ES Machine Manager, and the ES Chenille, ES Schiffli, and ES Cross Stitch
Options are documented in separate supplements.
The first four chapters of the manual contain information relevant to all
Wilcom ES product models. To identify sources of information relevant to
your specific model and any options you may have selected, see Product
Differentiation Table.
Note The hard copy manual is current as of V9.0. For information about
software releases subsequent to this, refer to the online manual and
relevant release notes.
Online information
Online documentation is provided in two formats — MS Online Help and
Adobe Acrobat.
Note See the Installation Instructions for details of how to install Adobe
Acrobat Reader from CD ROM.
Note If ES Designer is not running, you can open the online manual
directly from Windows Explorer. To do this, navigate to the ESWin\Bin
folder, and double-click DSGNEDIT.PDF.
Note You must have a correctly configured web browser on your system
together with web access.
V9 Introduction 6
Conventions used in the manual
Commands
In this manual, commands on a submenu are referred to by both the
submenu and command name. For example the command ‘Open’ on the
submenu ‘Embroidery Disk’ is referred to as Embroidery Disk > Open.
Dialog boxes
Dialog boxes are referred to as ‘dialogs’ and are shown in the manual only
if they provide important information on using Wilcom ES. The screen
images provided may differ slightly to the layouts generated by the
software.
Mouse conventions
Keyboard conventions
Shortcut Description
Basic procedures
This section describes how to start ES Designer, how to open designs, start
new ones and use the basic commands. It also explains how to turn on and
off the grid and measure distances on-screen. You will also find out how to
select machine formats for different output as well as how to save designs.
The section also explains the procedure for entering security codes. See
Basic Procedures for details.
Viewing designs
This section explains the design viewing modes available in ES Designer as
well as the various design viewing settings. It also describes how to view
designs by ‘traveling’ through the stitching sequence. Design colorways are
explained, as well as how to obtain and modify design information. See
Viewing Designs for details.
Planning designs
High quality embroidery starts with good design and forward planning.
Artwork
Artwork in both bitmap and vector formats can be inserted, pasted or
scanned into ES Designer for use as digitizing ‘backdrops’. Unless you are
an experienced digitizer, do not use complicated artwork. Possible sources
include:
! books of embroidery patterns
! children’s story books
! printed table cloths or tea towels
! business cards, post cards and wrapping paper
! clipart libraries from your word processing or graphics programs
! internet or CD clipart libraries
! samples in the Wilcom ES Design folder
! original artwork — e.g. children’s drawings.
Note Be sure to check the copyright of any images you have not created
yourself. If unsure, contact the company and seek their permission.
1
5 details last
Completed design
Good design is enhanced by the use of the correct backing, tension and a
good quality embroidery machine. Keep the following points in mind when
digitizing your design and assessing the final output:
Digitizer tablet
If you are using a digitizer tablet, you
need to prepare an enlargement drawing
from the artwork and place it on the
digitizer tablet. After registering the
drawing, you digitize it using the digitizer
puck. See Using Digitizing Tablets for
details.
Object-based embroidery
Designs created in ES Designer are composed of ‘embroidery objects’. They
are called ‘objects’ because they are discrete entities which can be
manipulated independently of each other. Each object has certain defining
characteristics or ‘properties’ such as color, size, position, and so on. The
most important property of an embroidery object is its stitch type.
Viewing designs
ES Designer provides many viewing modes to make it easier to work with
your designs. Zoom in on an area to see more detail, view the design at
actual size, or view a thumbnail of the whole design in a separate Overview
window. Pan the design to move it across the design window instead of
scrolling, and quickly change between one view and the last.
Digitizing designs
In ES Designer, you build designs from basic shapes or ‘embroidery objects’.
These are like ordinary drawing objects in that they have certain defining
characteristics or ‘properties’ such as color, size, position, and so on. They
also have properties unique to embroidery such as stitch type and density.
Digitizing methods
The process of creating embroidery objects on-screen is called ‘digitizing’.
Like the creation of designs in graphics applications, this involves the use of
Stitch types divide broadly into two categories — outline and fill. Satin fills
are generally suited to columns and borders. Tatami stitch is used to fill
larger shapes with solid fields of stitching. Run stitch, Backstitch, and
Stemstitch are considered both digitizing methods and stitch types. Both
Zigzag and E Stitch are used as outline stitches. Zigzag is frequently used
for tacking down appliqués, while E Stitch is used as the cover stitch. Both
can also be used for decorative effect.
Colorway 1 Colorway 2
connector
stitching starts
trim
These features are all object properties and can be applied, removed or
modified at will. See Improving Stitch Quality for details.
Vector drawings have the advantage over bitmap images that they can be
converted directly to embroidery objects using a variety of input methods.
This allows you to concentrate on design shapes without having to think
about stitch properties and sequence.
vector drawing
converted to
embroidery design
bitmap image scaled and background areas recolored and outlines improved —
removed — ready for manual digitizing ready for automatic digitizing
Automatic digitizing
ES Designer provides a variety of complementary tools and techniques for
automatically digitizing suitably prepared artwork.
! The Auto Trace feature lets you convert scanned artwork to drawing
objects. You can then convert these to embroidery objects using a
variety of input methods.
! The Point & Stitch™ tools provide everything necessary to digitize
shapes in bitmap images automatically without using manual input
methods.
gray scale
image
digitized with
Photo Flash
Modifying designs
After digitizing a design, you can modify it as a whole, edit individual objects
or even individual stitches.
Style 1 Style 2
Appliqué
Automatically create all the stitching you need for
appliqué using Auto Appliqué. Simply extract
appliqué shapes from a design to a separate file.
See Digitizing for appliqué for details.
Textured fills
ES Designer provides special tools to create textured effects from needle
penetrations. Apply offset fractions and partition lines to Tatami fills to
create split-line patterns.
Tip Apply Trapunto effect to force underlying travel runs to the edges of
an object so that they can’t be seen through open stitching. See Hiding
travel runs with Trapunto for details.
Embroidery lettering
Create top-quality lettering quickly and simply. ES Designer provides a large
range of scalable closest-join alphabet styles and multi-color and fancy
stitching alphabets to choose from.
Use the Team Names feature to create designs with multiple names. For
example, use the same logo with different names for sports teams or
corporate uniforms without having to create multiple copies of the same
design.
Custom alphabets
Turn any TrueType font installed on your system into an embroidery
alphabet.
Merge letters from two or more alphabets with the stand-alone alphabet
merging utility. See Custom Alphabets for details.
Outputting designs
You can output embroidery designs in a variety of ways — saving to
embroidery disk, punching to paper tape, sending appliqué shapes to a
cutter, or sending directly to machine for stitching. From the same design
file, you can also output a production worksheet for the embroidery machine
operator. Designers frequently want to distribute their designs so that they
can be seen in real colors, in TrueView™ or otherwise. In ES Designer you
can save both design images and production worksheets to disk or email
them direct.
Security codes enable access to features within the software. You need to
be able to identify your system’s access codes, and enter new codes for
upgrades.
This section describes how to start ES Designer, how to open designs, start
new ones and use the basic commands. It also explains how to turn on and
off the grid and measure distances on-screen. You will also find out how to
select machine formats for different output as well as how to save designs.
The section also explains the procedure for entering security codes.
Starting ES Designer
Open ES Designer using the desktop icon or the Windows Start menu.
Pointer toolbar
Travel toolbar
Drawing toolbar
Design window
Color palette
Colorways list
Status bar
Prompt line
Stitch count or XY co-ordinates, length, Stitch type, values Current Zoom
active stitch angle color factor
Using commands
Once you start ES Designer, you use commands or tools, and dialogs to
complete your tasks. You select commands in ES Designer in the same way
as other Windows applications — from menus, toolbars, or popup menus.
Use Show Pointer Toolbar (Show Vertical toolbar) to display the Pointer
toolbar.
Use Show Input Toolbar (Show Vertical toolbar) to display the Input
toolbar.
Use Show Travel Toolbar (Show Vertical toolbar) to display the Travel
toolbar.
Use Show Drawing Toolbar (Show Vertical toolbar) to display the Drawing
toolbar.
Toolbars provide quick and easy access to ES Designer commands. You can
choose to show or hide them for convenience.
Tip To increase your working area, hide unwanted toolbars and use the
menu and keyboard commands instead. See also Quick Reference Guide.
You can undo the effects of most commands. If you change your mind, you
can redo them again. ES Designer remembers the last few commands you
used.
Warning You cannot open EMB files created with a later version of the
software to the one you are running.
To open a design
1 Click the Open icon.
The Open dialog opens.
preview panel
design data
preview on/off
Use New (Standard toolbar) to start a new design with the NORMAL
template.
Whenever you click the New icon, a black design opens in the design window
using the default ‘NORMAL’ template.
Tip Whenever you create a new design, save it with a new name. See
Saving designs for details.
Use New (File menu) to start a new design with a selected template.
Note If there is no template other than the default, the New dialog may
not appear.
2 Select a template from the list.
3 Click OK.
Tip Whenever you create a new design, save it with a new name. See
Saving designs for details.
Generating stitches
To generate stitches
! To generate stitches for new or selected objects, click the Generate
Stitches icon or press G.
Tip Make sure Show Outlines is selected or the objects will not be
visible in the design window.
Use grid lines to help accurately align or size embroidery objects. You can
show or hide the grid at any time. Default grid spacing is 10mm x 10mm.
Tip You can change the grid spacing, select a reference point and turn
Snap to Grid on or off in the Options dialog. See Setting grid options
for details.
Tip You can also change the color of the grid lines. See Changing display
colors for details.
Tip For more accurate results, zoom in before you measure. The
measurement is always the actual size, and is not affected by the zoom
factor.
If turned on, the measurements will also appear in tooltips. See also
Setting other options.
measurements
appear as tooltip
Select the Select Machine Format (Machine menu) to select a machine format.
Select a machine
format
Note You can customize or add formats to suit the embroidery machine
you will use to stitch the design. See Creating custom machine formats
or Modifying standard machine formats for details.
3 Click OK.
Saving designs
ES Designer lets you save designs in EMB as well as other outline and ‘stitch’
file formats. You can also save designs to proprietary embroidery disks, or
punch them to paper tape. See also Embroidery design formats and
Embroidery Disks and Paper Tapes.
Saving a design records its file name, location and format, and updates it
with any changes you make. When you save an existing design under a new
name, to a different location or format, you create a copy of the original
design.
To save a design
1 Click the Save icon.
If this is the first time you have saved the design, the Save As dialog
opens.
Tip To save changes to an existing file but preserve the original, use
Save As.
folder containing
design
design name
format list
2 Select the folder where you want to save the design from the Save In
list.
3 Enter a name for the design in the File name field.
4 Select a file format from the Save as type list.
See Supported embroidery file formats for details.
Warning If a design feature is not available in the file type you select,
it will be converted — e.g. Flexi Split stitching may be changed to plain
Tatami.
5 Click Save.
Tip If you need to send your security device information to Wilcom Support
or your reseller, send a screengrab of the Security Device dialog to save
you writing down the information and ensure that accurate details are sent.
It also reassures Wilcom that the correct information has been supplied.
Option 1
Option 2
Option 3
Option 4
Option 5
Tip You can also enter access codes by importing them from a text file. See
Importing access codes for details.
Option 1
Option 2
Option 3
Option 4
Option 5
2 Click Set Options to open the Set Security Device Options dialog.
Note Do not type spaces as these are entered for you automatically.
4 Click OK.
A message displays indicating that the access codes were successfully
entered. If there is more than one pair of access codes, enter them now,
one pair at a time.
5 Compare the Identity Code displayed in the Security Device dialog with
the one supplied with the access codes.
The two codes must be identical. If they are not, do not enter any more
codes.
Warning If you continue to enter access codes when the Identity Code
does not match, your ES Designer system may cease to function. If in
any doubt, contact your reseller before proceeding.
6 Click OK.
7 Restart ES Designer.
8 When you have confirmed that all access codes have been entered
correctly, discard the access codes.
3 Check that the Serial Number and Identity Code match those on the
email containing the new access codes text file.
4 Click Import Codes.
The Open dialog opens, defaulting to the design folder where you saved
the file.
5 Select the text file containing the new access codes and click Open.
The codes are automatically updated.
6 Restart ES Designer.
7 When you have confirmed that all access codes have been entered
correctly, discard the access codes text file.
Select Zoom In 2X (View menu) to display a design at twice its current size.
Select Zoom Out 2X (View menu) to display a design at half its current size.
Select Zoom 1:1 (View menu) to display a design at actual size.
Select Zoom Factor (View menu) to display a design at a particular scale.
Select Zoom Box (View menu) to zoom in on a section of a design.
Note To make sure your design is being displayed at the correct size, you
might need to calibrate your monitor. See Calibrating the monitor for details.
Enter scale as
percentage of
actual size
Note The current zoom factor is shown at the lower right corner of the
screen.
Click Show Whole Design (Standard toolbar) to display the whole design
in the design window.
Select Pan (View menu) to view parts of the design that are not currently visible.
In addition to the scroll bars, panning provides a quick way to view parts of
a design which are not currently visible in the design window. Panning is
typically used after zooming in on an area. See also Zooming in and out.
Tip Use Auto Scroll to scroll the design automatically while you are
digitizing. This can be more convenient than using panning or the scroll
bars. See Setting Auto Scroll options for details.
design window
moves to new
position
Use the Overview window to view a thumbnail of the design. The window
is updated whenever you make a change, and can be used to zoom in or pan
across the design window.
Note To change the view settings for the Overview window, click it to make
it the active window. See Design viewing settings for details.
Select Previous View (View menu) to switch to the last view you selected.
Select Redraw (View menu) to redraw the design.
You can switch quickly between the current view and the last view you
selected. After certain operations, such as editing thread colors, you may
also need to redraw the screen for a clearer display.
Note To view the stitching sequence, use Slow Redraw. See Redrawing the
stitching sequence slowly for details.
Tip You can change Overview window view settings separately to the
design window. For example, you can view the design in TrueView™ in the
Overview window and in normal view in the design window. See also
Viewing designs in the overview window.
You can show or hide stitches and object outlines as you work. Hide stitches
to see outlines more clearly when reshaping. Show outlines if Generate
Stitches is turned off. See also Generating stitches.
Note Show Outlines will not work with ‘stitch’ files that have been read
without stitch recognition. See Opening stitch files in ES Designer for details.
Tip Right-clicking these tools opens the Options > View Design tab.
See Viewing selected parts of a design for details.
TrueView™ ON
Tip Use TrueView™ together with a background fabric to see how your
design will look when stitched out. See Changing background colors and
fabrics for details.
Click Show Needle Points (Standard toolbar) to show or hide the needle
points in a design.
Click Show Connectors (Standard toolbar) to show or hide the
connectors.
Click Show Functions (Standard toolbar) to show or hide the function
symbols.
You can show or hide design elements such as needle points, connectors and
machine function symbols in your design. For example:
! View needle points to select stitches for editing
Note You can display or hide design elements in any combination. None
displays while viewing in TrueView™.
Tip Right-clicking these tools opens the Options > View Design tab.
See Viewing selected parts of a design and Setting design element view
options for details.
Select Options (Special menu) to display all embroidery objects in a design, or hide
all but the selected objects.
You can set your system to display all embroidery objects in a design, or
hide all but the selected objects. You can also turn off all embroidery objects
in order to see backdrop images more clearly.
Tip The Color-Object List provides another way to view design objects.
See Selecting and viewing objects with the Color-Object List for details.
Note From this dialog you can also select the design elements you want
to display — e.g. stitches, outlines, etc. You can also change TrueView™
settings for different effects. See Setting design element view options
and Setting TrueView™ options for details.
4 Click OK.
Tip The Color-Object List provides another way to view design objects.
See Selecting and viewing objects with the Color-Object List for details.
4 Click OK.
The design appears with only those colors you selected in view.
Note The View By Color command will not work with grouped objects.
Note The stitching sequence can only be viewed in stitch view. It cannot
be used with TrueView™.
Traveling by stitches
Use the stitch travel tools or keyboard shortcuts to travel through the design
one or more stitches at a time. See also Quick Reference Guide.
needle position
marker
Travel backwards
one stitch
Tip Slow Redraw lets you view the stitching and color sequence of a
design in slow motion. See Redrawing the stitching sequence slowly for
details.
Traveling by segment
Use the Travel by Segment tool or keyboard shortcut to travel through the
design by object segment. See also Quick Reference Guide.
To travel by segment
! To travel to the previous segment, click the Travel by Segment icon.
! To travel to the next segment, right-click the Travel by Segment icon.
Use the Start/End Design tool or keyboard shortcut to travel quickly to the
start or end of the stitching sequence. See also Quick Reference Guide.
Traveling by object
Use the Travel by Object tool or keyboard shortcut to travel through the
design by object. This is useful if you need to locate a specific object to
delete it from the stitching sequence, or in order to insert another object.
Use it in conjunction with the stitch travel tools if you want to ‘nest’ an
object. See also Nesting objects.
Tip You can select a range of objects by traveling by object with Selects
On activated. See Selecting objects with Selects On for details.
To travel by object
! To travel to the previous object, click the Travel by Object icon.
! To travel to the next object, right-click the Travel by Object icon.
Traveling by color
Use Travel by Color (Travel toolbar) to travel to the previous or next color
change function.
Use the Travel by Color tool or keyboard shortcut to travel through the
design by color. This is useful if you need to locate a specific color change in
order to insert an object or delete it from the stitching sequence. See also
Selecting and viewing objects with the Color-Object List and Quick
Reference Guide.
Note When you travel by color, the system looks for the next or previous
color change function. Both automatically and manually inserted color
change functions are recognized.
To travel by color
! To travel to the previous color, click the Travel by Color icon.
! To travel to the next color, right-click the Travel by Color icon.
Use the Travel by Function tool to travel through the design by machine
function. This is useful, for example, if you are looking for an extra trim that
should not be there. Note, however, that the needle point will stop at every
jump, trim, and color change. See also Quick Reference Guide.
Use Slow Redraw (View menu) to view the stitching and color sequence of a design
in slow motion.
Slow Redraw lets you view the stitching and color sequence of a design in
slow motion. Redrawing can be started from any stitch in the design. Hide
previously stitched parts of the design as required. With larger designs, you
can choose to scroll automatically so that the area being stitched remains
on-screen.
half-stitched
design
Adjust display
options
Go Back to Start
Pause Stop
Travel to middle of
design, then start Slow
Redraw
Note You can adjust the display color of unsewn stitches. See Changing
display colors for details.
Tip When you start a new design, Colorway 1 appears as the default color
palette. You can change it by selecting from among any number of
pre-defined colorways saved to the current template.
To view a colorway
1 Open a design.
2 Select a colorway from the Colorways toolbar.
3 Select View > Redraw to refresh your screen.
colorway 1 colorway 2
Note This same dialog can be accessed from within the Open dialog in ES
Designer. See also Opening designs.
3 Check the design information, or click the other tabs for general file
information.
Use Design Properties (File menu) to view stitching details about a design.
You can check the software version number and other design information
through the Design Properties dialog. Stitching details are also provided.
Most of the fields cannot be modified directly except for stitch counts,
summary information, Colorways, and Elements.
Note This tab also provides important information about the file source
– Native Design, Imported Outlines, Processed Stitches, or
Imported Stitches. See Embroidery design formats for details.
2 Click Length Calculation to revise stitch counts according to target fabric
thickness.
See Estimating total thread usage for details.
3 Select the Stop Sequence tab to view the color sequence and stitch
counts for each design ‘element’.
The data in this tab is extracted from the design and, except for
Element, cannot be modified. See also Assigning element names.
5 Click a field and enter any text which will help you identify the design at
a later date.
In order to get more precise thread usage estimates, you can adjust the
fabric thickness setting to suit the target fabric.
Tip Click Save to save the revised settings to the current template.
Use Design Properties (File menu) to assign names to blocks of sequential, same
color objects.
3 In the Element fields, enter names for each color block as required. To
do so, click the field, type the name, and press Enter.
The production worksheet is the link between the designer and the
embroidery machine operator. It contains a design preview and essential
production information, including the size of the design, color sequence and
any special instructions. See also Printing or plotting production worksheets.
production
information
Design appears
at actual size
Deselecting objects
You can cancel all selections in the design, or remove individual objects from
a group of selected objects.
To deselect objects
! Cancel a selection using any of the following methods.
! Press Esc.
! Click the Cancel icon.
! Select another object.
! Click an empty area of the background.
! Select Edit > Deselect All.
! Remove an object from a selection by holding down Ctrl and clicking the
object to deselect.
Click Select Object (Pointer toolbar) and click the object to select.
The simplest way to select objects is by pointing and clicking with the mouse
with the Select Object tool activated. With Shift and Ctrl keys, you can
select multiple objects.
OR
Click first object Ctrl + Hold down Ctrl and Shift + Hold down Shift and
click another object click last object
Tip It helps to know the design stitching sequence for this method. See
Traveling by object for details.
4 To select multiple items, hold down Ctrl as you click.
Tip To select an object which is behind another object, you can zoom in
and click the outline. Alternatively, position the pointer over the object,
hold down the 2 key, and click until the object is selected. Each click
selects the next overlapping object.
Click Select Object (Pointer toolbar) and drag a bounding box around the
object to select.
With the Select Object tool activated, you can select objects by dragging a
bounding box around them.
Note Unless they have already been grouped, only objects completely
within the bounding box will be selected when you release the mouse
button. See also Grouping and ungrouping objects.
Click Select Object (Pointer toolbar) together with the Ctrl key to select
objects as you travel through a design.
You can select objects as you ‘travel’ through the design using the Ctrl key.
Traveling is usually associated with checking the stitching sequence.
3 Hold down Ctrl, and travel over the object to select it.
Tip You can select the object you are currently traveling through by
pressing Shift + O or right-clicking the Select Object tool.
Click Select Object (Pointer toolbar) and press Tab or Shift + Tab to select
next or previous objects.
If an object is already selected, you can select the object before or after it
in the stitching sequence using Tab or Shift + Tab with the Select Object tool
activated. With no object selected, you can select the first or last object in
the design sequence.
Tip Hold down Ctrl and press Tab or Shift + Tab to add the next or
previous objects to the selection.
Tip To select an object which is behind another object, you can zoom in and
click the outline. Alternatively, position the pointer over the object, hold
down the 2 key, and click until the object is selected. Each click selects the
next overlapping object.
Click Polygon Select /Line Select (Pointer toolbar) to select objects with a
bounding box.
With the Polygon Select /Line Select tool you can select a specific object
by drawing a bounding box around it.
Mark reference
points around
object/s to select
The objects you want to select must be completely within the outline.
3 Press Enter to select.
Mark two
reference points
Note Manual color changes are ignored. Any objects with manual color
changes are selected according to their original color.
Note You can use the Color-Object List to group and lock objects. Use it
also to cut, copy and paste, resequence, as well as branch objects. See also
Grouping and locking with the Color-Object List, Copying and pasting
objects, Resequencing colors and objects with the Color-Object List, and
Branching objects with the Color-Object List.
image file
node
drawing object object number
node
stitch count
The Color-Object List shows a separate icon for each color block and
each object in the design, in order of stitching sequence. Each object’s
stitch count is also shown, together with the input method and stitch
type used in its creation.
2 Click a ‘node’ icon to open or close a color block and see its component
objects.
Click to
open/close all
color block nodes
Right-click ‘All’
and select ‘Select
All’
! To deselect objects, click anywhere outside the color node and object
icon.
4 Hide selected color blocks and objects via the popup menu commands.
! Right-click a color block or object icon and apply Hide from the
popup menu.
! To show all items, right-click All then select Unhide All from the
popup menu.
Select ‘Unhide
All’
! To view selected items only, select Hide Others from the popup
menu.
Click Locate to
quickly view
selected items
Alternatively, select the items you want to view in isolation, and hold
down Locate.
Digitizing methods
This section describes how to digitize shapes manually with the available
digitizing tools. It also explains how to adjust input settings to obtain the
best results. See Digitizing Methods for details.
Note When you create an embroidery object, you can accept the default
settings for the particular tool, or apply new ones. Default settings are
stored in the design template. You can also define current properties to
influence all the objects you create in the current design. See Object
Properties, Styles and Templates for details.
Use Run (Input toolbar) to place a row of single run stitches along a
digitized line.
Use Triple Run (Input toolbar) to place a triple row of run stitches along a
digitized line.
Use Backstitch (Input toolbar) to place a row of backstitches along a
digitized line. Right-click to adjust settings.
Use Stemstitch (Input toolbar) to place a row of stemstitches along a
digitized line. Right-click to adjust settings.
Use Input A (Input toolbar) to create columns of varying width and stitch
angle.
Use Input B (Input toolbar) to create asymmetrical columns of turning
stitches, where opposite sides are different shapes.
Use Complex Fill (Input toolbar) to digitize filled shapes with a single stitch
angle.
Use Fusion Fill™ (Input toolbar) to digitize filled shapes with turning stitch
angles.
Digitizing methods divide broadly into two categories — outline and fill. Run
and Manual digitizing methods are used to digitize outlines or individual
stitches. Inputs A, B & C are used to create filled columnar shapes with
2 2
4 4
3
3
1 6 1 5
5 6
object is closed object is closed
automatically automatically
The reference points you mark when digitizing a shape become its ‘control
points’. These appear on object outlines and are used to edit or ‘transform’
the objects. Such actions may include reshaping, scaling, letter spacing,
changing entry and exit points. You can modify stitch angles of selected
objects, including setting multiple stitch angles. Control points vary slightly
with the object type. See Modifying Designs for details.
= entry point
= exit point
stitch angle = corner point
line
= curve point
corner point exit point = stitch angle points
Tip After digitizing, you can convert between Run, Triple Run and Input C
objects, as well as between Complex Fill and Input A & B objects. See
Converting between object types for details.
Digitize individual stitches with the Manual digitizing method. You can enter
single manual stitches, or enter three stitch layers at a time with the Triple
Manual tool. Manual stitches digitized together form a single embroidery
object. They are not well suited to scaling and transforming actions as the
2 6 10
4 8
1 7 11
3 5
Use the left 9
mouse button
Tip Stitches that are too long will automatically become jump stitches,
but you can also create jumps manually by right-clicking as you digitize.
See also Using jumps as connectors.
Digitizing lines
Use the Run and Triple Run tools to digitize lines of single or triple run
stitching. Run places a single row of run stitches along a digitized line. Triple
Run repeats each stitch two (or more) times for a thicker line. These tools
are typically used to add borders and pickout runs to designs.
3 6
Triple Run 1 4
2 5
Tip ES Designer lets you convert between Run, Triple Run, Backstitch,
Stemstitch and Input C objects. See Converting between Run, Triple Run,
Motif Run and Input C objects for details.
Use Run (Input toolbar) to place a row of single run stitches along a
digitized line. Right-click to adjust settings.
Use Triple Run (Input toolbar) to place a triple row of run stitches along a
digitized line. Right-click to adjust settings.
Use Backstitch (Input toolbar) to place a row of backstitches along a
digitized line. Right-click to adjust settings.
Use Stemstitch (Input toolbar) to place a row of stemstitches along a
digitized line. Right-click to adjust settings.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point. Press Esc
to undo all new reference points. Press Esc again to exit digitizing mode.
3 Press Enter to finish digitizing the line.
For both Run and Triple Run stitches, set the stitch length to suit the
digitized shape. Where the object has tight curves, select a shorter stitch
length. To reduce the stitch count for flatter curves, increase the stitch
length.
Note These values only apply to objects created with the Run or Triple Run
digitizing methods. They do not affect travel runs, or underlay stitching.
You can change the stitch length, chord gap and number of stitch repetitions
(Triple Run only) in the Outline Stitch tab of the Object Properties dialog.
Preset Run and Triple Run values by changing the current properties before
you digitize. See Modifying current property settings for details.
Select a stitch
type
Enter stitch
length
If a line has tight, sharp curves, reduce the length, for example to
1.8 mm, so that the stitches follow the line. Alternatively, activate
Variable Run Length. See Setting variable run stitch lengths for details.
Select
checkbox Enter minimum
Enter chord stitch length
gap
chord
gap
run
length
Note Stitches will not be reduced to less than the specified minimum
length, even if the chord gap value is exceeded.
5 Click OK.
Right-click Triple Run (Input toolbar) to set triple run stitch count.
Select no. of
repetitions
Adjust Backstitch settings to get the exact results you want. You can specify
the exact stitch length, chord gap, thickness and overlap values as well as
the number of strokes.
2 Enter minimum and maximum run lengths in the Run Length and Min
Length fields.
Strokes: 3 Strokes: 5
7 Click OK.
Adjust Stemstitch settings to get the exact results you want. You can specify
the exact stitch and line thickness, spacing and overlap values as well as the
number of strokes.
Enter spacing
Enter angle
Enter type
6 For Triple only, adjust stitch thickness in the Stitch Thickness field.
Needle penetrations are spaced more widely for thicker stitches.
7 Click OK.
straight column
turning column
Tip ES Designer lets you convert between Run, Triple Run and Input C
objects. See Converting between Run, Triple Run, Motif Run and Input C
objects for details.
Digitize columns and borders of fixed width with the Input C tool. Create
objects using left and right mouse clicks to mark reference points to form
an outline. Use left-clicks to enter corner points and right-clicks to enter
curve points. Then specify the column width. You can leave the shape open,
or create a border by joining the first and last reference points.
Input C — digitize
columns of perpendicular
stitches to create thick
lines or borders
4
2
5 7
3
6
1
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point. Press Esc
to undo all new reference points. Press Esc again to exit digitizing mode.
4 When you have finished digitizing the line, either:
! Press Enter to keep the last stitch and place the exit point at the last
point marked, or
! Press Spacebar to omit the last stitch and place the exit point on the
opposite side of the column.
8
Digitize column width
anywhere in design
window 9
Tip You can offset stitches from the center line as you digitize by
right-clicking the reference points (rather than left-clicking) exactly
where you want the offset to be in relation to the center line.
Setting offsets
By default, stitches are positioned around the center of a digitized line. You
can, however, offset them to one side or the other. Do this as you digitize by
marking the column width with the right mouse button in the offset position
you require. Alternatively, enter an exact offset value in the Object
Properties dialog. See also Creating columns and borders.
To set offsets
1 Right-click the Input C icon.
The Object Properties > Input C tab opens.
Note You only need to enter the value for one side as ES Designer
automatically calculates the other, based on the Column Width value.
4 Click OK.
Tip You can offset stitches from the center line as you digitize by
right-clicking the reference points (rather than left-clicking) exactly
where you want to the offset to be in relation to the center line. See
Creating columns and borders for details.
You can set the exact width of Input C columns in the Object Properties
dialog. The value you set becomes the current width for new Input C
objects.
Note You can also change the width of Input C objects by selecting the
Reshape tool, and moving the width control points. See Reshaping
objects using control points for details.
You can control the way stitches turn at the corners of Input C objects by
changing the distance over which they turn. This distance is set by the
‘corner fraction’. The larger the fraction, the greater the distance.
Tip Round Sharp Corners is also available for Input C objects to give you
the option of sharp or round points. See Rounding sharp corners for details.
Enter new
corner fraction
Use Input A (Input toolbar) to create columns of varying width and stitch
angle. Right-click to adjust Input A settings for new or selected objects.
Tip The Continuous Input feature provides Input A — create columns of varying
you with a simple and efficient way of width — use evenly spaced angles
digitizing a single Input A object comprised of for a smooth turning fill
separately stitched sections. See Creating smooth joins for details.
Note ES Designer lets you convert between Complex Fill and Input A or B
objects. See Converting Input A or B to Complex Fill or Fusion Fill™ for
details.
Note The control points in a pair do not have to be the same type. For
example, one can be a corner point, the other a curve.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point. Press Esc
to undo all new reference points. Press Esc again to exit digitizing mode.
4 When you have finished digitizing the line, either:
! Press Enter to keep the last stitch and place the exit point at the last
reference point you digitized, or
! Press Spacebar to omit the last stitch and place the exit point on the
opposite side of the column.
start start
finish
Press ENTER Press SPACEBAR
OR
finish
Tip If you are joining two columns, omit the last stitch on the first
column so that the exit point is close to the entry point of the next
column.
Use the Input B tool to digitize shapes where one side is different to the
other, especially where one side requires more reference points than the
other. Stitches turn evenly throughout the entire shape. You can use any fill
stitch type except Motif Fill.
Input B — create
irregular shapes with
turning stitches
Tip ES Designer lets you convert between Complex Fill and Input A or B
objects. See Converting Input A or B to Complex Fill or Fusion Fill™ for
details.
4 Press Enter.
An elastic line attaches to the pointer, ready for you to digitize the
second side of the shape.
9 10
Tip You can control the stitch angle by ‘cutting’ the pointy ends of a
shape and marking the first and last reference points further apart.
90°
Use Complex Fill (Input toolbar) to digitize filled shapes with fixed stitch
angles. Right-click to adjust Complex Fill settings for new or selected
objects.
Use Fusion Fill™ (Input toolbar) to digitize filled shapes with turning
stitches. Right-click to adjust settings for new or selected objects.
Use the Complex Fill tool to digitize large, irregular shapes with fixed stitch
angles. Use the Fusion Fill™ tool to digitize complex shapes with turning
stitches. Many shapes can be digitized with these tools. By digitizing further
boundaries within shapes, you can create filled objects with holes.
Digitize complex shapes with the Complex Fill tool. Create objects using left
and right clicks to mark reference points to form the boundary outlines.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point. Press Esc
to undo all new reference points. Press Esc again to exit digitizing mode.
4 Close the shape.
! To close the shape with the same type of reference point as the last
you digitized — i.e. corner or curve — simply press Enter.
! To close the shape using a different type of reference point, mark the
last on top of the first and press Enter.
9 4 8 9
4 8
5 5 7
7 6
6 10 3 10
3
ht
ig 11
2 11 2 rt a e 12
e 12 s lin
rv
cu 1
1 object is closed 13 last point is marked on top of
automatically first with left button
13
14 15
12
stitch angle 1 stitch angle
1 14 direction 13 direction
9 Press Enter.
Use Fusion Fill™ (Input toolbar) to digitize filled shapes with turning
stitches.
Eliminate the need to digitize multiple objects with Fusion Fill™. This tool
allows you to create a single complex object with multiple stitch angles and
even holes. It is best used with designs containing complicated, turning
columns such as trees, animals, or large filled areas.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point. Press Esc
to undo all new reference points. Press Esc again to exit digitizing mode.
4 Close the shape:
! To close the shape with the same type of reference point as the last
you digitized — i.e. corner or curve — simply press Enter.
! To close the shape using a different type of reference point, mark the
last on top of the first and press Enter.
9 4 8 9
4 8
5 5 7
7 6
6 10 3 10
3
ht
ig 11
2 11 2 rt a e 12
e 12 s lin
rv
cu 1
1 object is closed 13 last point is marked on top
automatically of first with left button
13
14 15
12
stitch angle 1 stitch angle
1 14 direction 13 direction
9 Press Enter.
Note All segments and boundaries in an Fusion Fill™ object are part of
the same object. However, Fusion Fill™ objects may be stitched out in
several smaller segments, joined by travel runs. See also Adding
underlay by segment.
Adding boundaries
ES Designer lets you add boundaries to Complex Fill and Fusion Fill™
objects.
Tip You can also create new objects from existing boundaries using the
Filled Holes feature. Alternatively, you can use other objects to cut holes.
See Filling holes in objects and Removing underlying stitching for details.
Tip Use the prompts in the prompt line to help you digitize. If you make
a mistake, press Backspace to delete the last reference point. Press Esc
to undo all new reference points. Press Esc again to exit digitizing mode.
4 When you have digitized all additional boundaries, press Enter again.
5 If necessary, enter a new entry point, exit point and stitch angle for the
object.
To use the current settings, press Enter to bypass each option.
6 Press Enter.
Note To remove unwanted boundaries, select the object and select the
Reshape Object tool. Delete each control point on the unwanted
boundary, and press Enter.
Tip You can adjust the stitch angle of Complex Fill and Fusion Fill™ objects
interactively using the Stitch Angles tools. See Adjusting stitch angles for
details.
Enter required
stitch angle
3 In the Angle or Nominal Angle field, enter the required stitch angle.
Where segments within an object meet, the push-pull effect on the fabric
during stitching may cause gaps to appear. These gaps can be prevented by
adding overlapping rows. An overlap of ‘1 row’ means no real overlap. An
overlap of ‘2 rows’ means that the first segment is extended by the addition
of one extra row of stitches. And so on.
With Fusion Fill™ objects you can also adjust the stitch angle where
segments join. Normally, when you create an overlap, it is formed by
continuing the two sides of a segment in the direction of their endpoints.
This becomes a problem if either side is parallel, or almost parallel, to the
cover stitches — the overlap may become disproportionately wide. For this
reason, you can adjust the ‘tapering angle’.
Enter required
number of rows
3 For Fusion Fill™ objects, you can also adjust the stitch angle where
segments join. In the Overlap Taper Angle field, enter the required
angle.
Enter overlap
taper angle
4 Click OK.
When dealing with complex shapes with multiple segments, you may want
to keep travel runs away from the boundary of the filled shape for various
reasons. If, for instance, you are using Jagged Edge effect, the travel might
become visible through the shortened stitches. For this reason, you can
specify a margin for the travel stitches. As you increase the travel margin,
Adjust travel
margin distance
4 Click OK.
The most important property of all embroidery objects is the stitch type. The
software uses object outlines and associated stitch type to generate
stitches. Whenever you reshape, transform or scale an object, stitches are
regenerated according to its stitch type and settings.
Stitch types divide broadly into two categories — outline and fill. Satin fills
are generally suited to columns and borders. Tatami stitch is used to fill
larger shapes with solid fields of stitching. Run stitch, Backstitch, and
Stemstitch are considered both digitizing methods and stitch types. Both
Zigzag and E Stitch are used as outline stitches. Zigzag is frequently used
for tacking down appliqués, while E Stitch is used as the cover stitch. Both
can also be used for decorative effect. See also Digitizing Methods.
This section explains how to apply fill and outline stitch types to your
embroidery objects, as well as how change stitch settings to obtain the best
results.
Use Satin (Stitch Types toolbar) for narrow columns and shapes.
Use Zigzag (Stitch Types toolbar) for long, narrow columns of slanted,
side-by-side stitches in a zigzag pattern.
Use E Stitch (Stitch Types toolbar) for a ‘comb’ effect with long, narrow
columns.
Different stitch types are suited to different objects. When you digitize an
object, it uses the current stitch type for the selected input method.
However, you can change an object’s stitch type at any stage. You can also
preset the stitch type by selecting it as ‘current’ before digitizing. See
Modifying current property settings for details.
Tip You can change between fill stitch types quickly using the buttons on
the Stitch Types toolbar, or using the keyboard to switch between fill and
outline stitching. See Selecting commands from toolbars and Switching
between fill and outline digitizing methods for details.
Use Satin (Stitch Types toolbar) to apply Satin stitch to new or selected
narrow columns and shapes. Right-click to adjust Satin settings.
straight column
turning column
If a column is too wide, stitches may be loose and not cover the fabric
properly. Conversely, in very narrow columns, the stitch density can be too
high, and the needle penetrations can damage the fabric.
Adjust stitch density by setting a fixed spacing value, or let Auto Spacing
calculate the spacing for you. Auto Spacing automatically adjusts the stitch
spacing wherever the column changes width.
The Auto Split and Auto Jump features help you to control long Satin
stitches. See Splitting long stitches with Auto Split and Preserving long
stitches with Auto Jump for details.
Change the stitch density in Satin fills by adjusting the stitch spacing setting
in the Object Properties dialog. The larger the spacing between stitches,
the lower the density. The smaller the spacing, the higher the density.
Select Satin
Adjust stitch
spacing
Clear Auto
Spacing
Note If Auto Spacing is selected, the fixed stitch spacing setting is not
used. See Applying Auto Spacing to Satin stitch for details.
3 In the Stitch Spacing field, enter the spacing.
! To increase stitch density, enter a smaller value.
! To reduce the density for more open stitching, enter a larger value.
4 If you want to control long Satin stitch, select the Auto Split checkbox
and specify the Auto Split Length and Auto Split Minimum Stitch
values.
Auto Spacing adjusts stitch spacing for Satin stitches according to column
width. For varying width objects, Auto Spacing changes spacing to the best
density for the width. See also Adjusting stitch density.
Select Auto
Spacing
Adjust spacing
values
Note For even more precise results, you can adjust Auto Spacing
settings. See Adjusting run Auto Spacing settings for details.
Adjust Auto Spacing settings to get the exact results you want. You can
specify how rapidly spacing changes, and by how much, by changing the
stitch length and spacing settings. You can also specify spacing offsets to
automatically adjust spacing for different thread types.
Note Adjust Auto Spacing settings is not for the faint hearted, so take a
note of the default settings before you start. You will usually want to save
any modified settings to a template. See Working with design templates for
details.
spacing 2
spacing 1
length 2
length 1
Warning If you want to restore the default settings and have not kept a
record of them, use the Revert utility to revert to factory settings.
Click Values
Note You assign the thread type in the Add Thread dialog. Stitch
spacing of the assigned thread type is automatically adjusted according
to the values set here. See Adding your own colors to thread charts for
details.
5 Click OK.
Tip If you change your mind, click Reset to revert to the factory default
settings.
Right-click Satin (Stitch Types toolbar) to adjust the Satin stitch count.
Enter number of
repetitions
Tip When you increase the Satin stitch count, you should also increase
the stitch spacing to avoid bunching of stitches and thread breaks. See
Adjusting Satin stitch spacing for details.
Tatami stitch consists of rows of run stitches and is suitable for filling large,
irregular shapes. Stitches are laid in rows going back and forth across the
shape. Stitch offsets in each row are used to eliminate horizontal split lines.
You can control stitch density in Tatami objects by adjusting the backstitch
type, stitch length, and row spacing. With Tatami fills you can specify how
For Tatami, stitch density is determined by the distance between each row
of stitches. The spacing setting is the distance between two forward rows.
See also Adjusting stitch density.
row spacing
offset fraction
stitch length
row direction
Adjust stitch
spacing
3 Click OK.
2 In the Stitch Length field, enter the stitch length you require.
3 In the Min Stitch Length field, enter the length of the shortest stitch to
be generated.
4 Click OK.
Tatami backstitch is the term used for every second row of stitches in a
Tatami fill. There are three types available — Standard, Borderline, and
Diagonal.
Standard backstitch
The rows are approximately parallel, with every backstitch row slightly
shorter than the forward row. Because the rows are different lengths, there
are fewer small stitches at the edge of the shape, reducing possible damage
to the fabric. Standard backstitch is suitable for high density fills.
Note Borderline backstitches may not follow the outline of the shape if the
stitch spacing is less than the minimum stitch length. Where the stitch rows
are perpendicular to the boundary, connecting stitches are adjusted to be
longer than the minimum stitch.
.
minimum stitch
stitch spacing
connecting stitches
connecting stitches are follow the boundary
adjusted
Diagonal backstitch
The backward rows are diagonal, directly connecting the forward rows.
Diagonal backstitch is suitable for turning shapes, and gives good results
with Jagged Edge. See Creating jagged edges for details.
Select backstitch
type
straight column
turning column
Tip Zigzag and Double Zigzag stitch are frequently used as underlays.
See Adjusting Center Run and Edge Run underlay settings for details.
Enter spacing
value
3 Click OK.
straight column
turning column
Enter spacing
value
3 In the Number of Runs field, enter the number of run stitches between
each E Stitch.
4 Click OK.
When digitizing, you select thread colors for each object you create from the
color palette. This contains a selection of thread colors tailored for each
design or color scheme. The particular ‘colorway’ represents the actual
thread colors in which a design will be stitched. In fact you can define
multiple color schemes and switch between them. This has important
implications for sales presentations as well as production. You can also print
multiple colorways, design backgrounds, and icons of color blocks together
with the production worksheet.
For each colorway you define, you can select colors from commercial thread
charts or define your own. Search for particular threads by various criteria.
Automatic thread color matching helps you locate thread colors based on
closest match across one or several thread charts. You can also match
thread colors from imported graphics — vector or bitmap.
This section describes how to select colors from the color palette as well as
how to change colorways. It also explains how to define, modify and delete
colorways. There is also an explanation of how to define your own thread
colors and charts.
Note Color change machine functions are automatically inserted when you
assign a color.
current color
The objects appear in the new color. The current color does not change.
Select Set Color (Machine menu) to change the color of consecutive objects.
You can change the color of consecutive objects of the same color at the
same time. Consecutive objects follow each other in the stitching sequence.
blue blue
green
Select to change
color of consecutive
objects
Select color
Note If you selected more than one object, this option is not available.
4 Select a color from the list.
Only colors in the colorway are available.
5 Click OK.
red
green
Note Included as part of the colorway definition are the following properties
— background color or fabric, unique number, as well as display colors for
borer symbols, unsewn stitches, selected objects, object outlines and the
grid.
Colorways are saved automatically when saving in EMB format. You can
save all your colorways as an EMT template file for use in future designs.
They cannot, however, be saved with stitch files.
Colorway 1 Colorway 2
same color,
different color
slots
You can do this if you define the first object as thread color X, and the next
object as thread color Y. Both are assigned the same thread color in the
current colorway. This then allows thread color Y to be assigned a different
thread color in another colorway.
Note Colorways are not intended to compensate for the different densities.
Rather, different styles should be used, or separate designs — one for dark
threads on light fabric, and one for light threads on dark fabric.
Selecting colorways
When you start a new design, Colorway 1 appears as the default color
palette. You can change it by selecting from among any number of
pre-defined colorways for the template you are using. In the same way, you
can preview an existing design in different colors on different fabrics by
selecting from among any number of pre-defined colorways for that design.
To select a colorway
1 Open a design.
Select a
colorway
colorway 1 colorway 2
Modifying colorways
Note The default settings are stored as Colorway 1. If you change the
background in Colorway 1 and save your template, it will always display like
this at start up. All defined colorways are saved in the template.
To modify a colorway
1 Right-click the color palette.
The Design Properties > Colorways tab opens.
Enter total
colors required
Select color to
change
Select thread
chart
2 Enter the total number of colors you want to use in the Threads in
Palette field.
Tip Colorways are limited to 128 colors each. 36 will fit comfortably at
800 x 600 resolution.
3 Select a thread chart from the list.
4 Select the color you want to change in the colorways table.
Alternatively, select an empty color slot which currently has no color
assigned to it.
Click Assign
Creating colorways
To create a colorway
1 Right-click the color palette.
The Design Properties > Colorways tab opens.
new colorway
Click to toggle
display of thread
chart
Tip You can choose different display modes in the Colorways tab.
! When the top arrow button points right, multiple colorways are
listed. Click the arrow to show thread details of the selected
colorway.
! When the bottom arrow button points down, the thread charts list
appears. Click the arrow to hide it.
Renaming colorways
You can rename a colorway at any time either in the current design and/or
current template.
To rename a colorway
1 Right-click the color palette.
The Design Properties > Colorways tab opens.
Click Rename to
rename a selected
colorway
3 Enter the new name for the colorway and click OK.
Select Templates
(EMT)
Deleting colorways
You can delete a colorway at any time either from the current design and/or
current template.
To delete a colorway
1 Right-click the color palette.
The Design Properties > Colorways tab opens.
Click Delete to
delete a selected
colorway
You can search for a thread by code, brand, description or thickness in the
Colorways dialog.
Select thread
chart
2 Select the thread chart/s to be included in the search from the thread
charts list.
3 From the In Column list, select the thread criterion to search on —
Code, Brand, Description or Thickness.
Code is the identification number of a thread color in a brand.
4 In the Find field, enter the first few characters of the required code,
brand, or description, or enter the thickness code.
The system searches for the closest match across all selected charts and
displays them in the thread color list below.
Select color to
match
Click Match
Select thread
chart/s
Select color to
assign
Click Assign
Select color to
match
Click Match
Select thread
Matched colors chart
listed
3 Select the thread chart/s to include in the search from the Thread
Charts list.
Note The maximum number of new thread colors which can be added
to the color palette from a bitmap is 128.
ES Designer lets you change the background color of the design window to
match the color of your fabric. Or you can select a background fabric for
more realistic previews and presentations. The background is saved with the
colorway.
Edit color
Select background
color or fabric Select fabric
pattern
Double-click to
change display colors
Select item
Edit color
Click to modify
thread chart
Click New
3 Click New.
The New Thread Chart dialog opens.
Click to copy
from other chart
Select
thread chart
Click to copy
from other chart
Select thread
chart
Select color to
copy
4 From the Name list, select the thread chart containing the color you
want to copy.
5 Select the color you want to copy, then click OK.
The color is copied to the thread chart, and appears at the bottom of the
list.
Select thread
thickness
3 Enter code, brand, and description details for the new thread color.
Code is the identification number of a thread color in a brand.
4 Select the appropriate thread thickness.
! Thickness A: normal embroidery thread (thickness 120/2, or 40).
! Thickness B: thicker than normal.
! Thickness C: finer than normal.
! Thickness D: very fine.
Note This setting determines the Auto Spacing setting used with the
thread. See also Applying Auto Spacing to Satin stitch.
5 Mix the thread display color.
See Mixing your own thread colors for details.
6 Click OK.
The new color appears in the Threads list.
Select color to
modify
Click to select or
mix color
Edit code, brand, and
description details
Select thread
thickness
Remove obsolete thread colors from a thread chart using the Modify
Thread Chart dialog.
Select thread
chart
Click to remove
selected color
from chart
Select color to
remove
Click to remove
ALL colors from
chart
Tip To delete all the threads from a thread chart, click Clear All.
Tip Select names that will help you remember the charts you need, or that
sort frequently used charts to the top of the list.
4 Enter the new name for the thread chart, then click OK.
Delete obsolete thread charts from the Modify Thread Chart dialog.
Note Be careful when deleting thread charts. If you delete the wrong chart
you will need to reinstall Wilcom ES to restore it.
Select thread
chart Click to delete
selected chart
Warning For Schiffli work, you are advised to add connectors manually
rather than rely on the automatic settings. Automatic connectors are turned
off in the Schiffli template. See Adding connectors manually for details.
This section describes how to add connectors, tie-offs and trims to your
designs. It also describes adjusting settings for automatic connectors,
including the stitch length for travel runs. There is also a topic on hiding
travel runs using the Trapunto effect.
Note You can set separate connector settings for Auto Start and End. See
Setting automatic start and end points for details.
Types of connectors
The type of connector you use depends on whether you want it to be visible
in the final design. The default connector setting in ES Designer is for jumps.
Jumps
Jumps move the frame from one part of the design to another without
needle penetrations. You can use automatic jumps as connectors between
embroidery objects. The connecting thread generally needs to be tied-off
Tip You can also digitize jumps manually using the Penetrations function
or with Manual stitch. See Adding jumps with penetrations off and Digitizing
individual stitches for details.
Runs
Because runs are not trimmed, they may be visible in the final embroidery.
For this reason, they are less commonly used as connectors than jumps. If
objects are adjacent and connectors will be hidden, they can be used.
Note Run connectors are not the same as travel runs which join segments
within Complex Fill objects. In other words, they do not apply to segments
within an object. See also Adjusting travel run stitch length.
Tie-ins
Tie-in stitches are inserted at the start of objects to prevent stitches from
unraveling. They are inserted inside the shape on the second stitch. You
generally use them when the previous connector is trimmed.
Tie-offs
With jumps, the stitch needs to be tied off so the thread can be trimmed
without the stitches unraveling. You can adjust connector settings to
automatically add tie-offs, or add them yourself. You can also include trim
functions so machines with trimmers cut the thread automatically.
Trims
If you are using a machine with an automatic trimmer, the trim function
causes the thread to be cut after a tie-off. In the software, trims are
represented by a triangle with a small circle at the point where stitching
starts again. The trimmed connector appears as a dotted line. You can
adjust connector settings to automatically add trims, or add them yourself.
connector
stitching starts
trim
Tip If you prefer to add tie-offs and trims as you digitize, you can turn off
automatic connectors altogether. For Schiffli work, you are advised to add
connectors manually rather than rely on the automatic settings. Automatic
connectors are turned off in the Schiffli template. See Adding connectors
manually for details.
Note The Branching feature lets you digitize like-objects — e.g. the fingers
of a hand — without having to think about the most efficient stitching
sequence and joins. See Automatic branching for details.
You can also digitize jumps manually using the Penetrations function. See
Adding jumps with penetrations off for details.
Enter trim
Select connector values
type
Note This option does not apply to segments within an object. See also
Adjusting travel run stitch length.
4 Select Jump and enter a distance for each frame movement.
5 In the Tie In Before Object panel, enter the tie-in values.
See Adjusting automatic tie-in settings for details.
6 In the Trim After Object panel, enter the trim values.
See Adjusting automatic trim settings for details.
7 In the Tie Off After Object panel, enter the tie-off values.
See Adjusting automatic tie-off settings for details.
8 Click OK.
You can use runs of single stitches to connect objects in a design. Because
runs cannot be trimmed, they are visible on the final embroidery, unless
Run Jump
connectors connectors
Select connector
type
Enter tie-in
values
Note This option does not apply to segments within an object. See also
Adjusting travel run stitch length.
4 Select Run and enter a length for the connecting run stitches.
The Trim After Object and Tie Off After Object panels are disabled as
they do not apply to travel runs.
5 In the Tie In Before Object panel, enter the tie-in values.
See Adjusting automatic tie-in settings for details.
Enter tie-in
values
Note For narrow shapes or columns: e.g. small lettering: use only one
tie-off stitch. You may also decrease the stitch length.
Enter trim
values
Tip Usually, connectors shorter than 3 mm are not visible on the final
embroidery. You may sometimes require a smaller value — e.g. if the
thread color contrasts with the background color.
4 Click OK.
Note If you want to add all the tie-offs and trims yourself, turn off
automatic features in the Connectors tab of the Object Properties dialog.
See Using automatic connectors for details.
You can add tie-offs in your design using the Tie Off tool. This provides a
semi-automated technique for adding tie-offs as an alternative to digitizing
them with manual stitches. Tie-offs are usually added before a trim at the
end of an object.
Tip You can also insert machine functions manually using the Insert
Machine Function dialog. See Inserting machine functions manually for
details.
To add a tie-off
1 Travel to the object you want to tie-off.
See Traveling by object for details.
2 Click the Tie-off icon.
A Tie-off function is inserted.
Tie-off function
start
Tie-off function
end
The default number of tie-off stitches is two. This means the needle
backtracks twice and returns at the insertion point. Adjust this value in
the Object Properties > Connectors tab. See Adjusting automatic
tie-off settings for details.
Note Generally you will follow a tie-off with a trim. See Adding trims for
details.
You can add trims in your design, using the Trim tool. When you add a trim
in this way, the trim function is added to the current stitch. Some machines
require empty stitches or empty jumps on either side of the trim. If this is
the case for the machine you want to stitch to, you will need to insert them.
Tip Make sure that all stitches you trim have been tied in and tied off,
otherwise the stitches will not be secured.
To add a trim
1 Travel to the needle position where you want to trim the thread.
See Traveling by stitches for details.
2 Click the Trim icon.
A trim function is inserted at the current needle position.
trim symbol
Tip You can also insert machine functions manually using the Insert
Machine Function dialog. See Inserting machine functions manually for
details.
Tip You can also insert machine functions manually using the Insert
Machine Function dialog. See Inserting machine functions manually for
details.
Use Properties (Generate toolbar) to set the travel run stitch length.
Travel runs are typically used to connect segments within filled objects. They
are usually covered by fill stitches when an object is stitched out. You can
adjust the travel run length to reduce the stitch count.
Tip Increase stitch length to reduce the stitch count. Travel Run
automatically varies the stitch length on tight curves.
4 Click OK.
Use Trapunto (Stitch Types toolbar) to force underlying travel runs to the
edges of a selected object. Right-click to adjust Trapunto settings.
You can create a Trapunto effect manually with any type of object using
Tatami stitching with Borderline backstitch. Increase the row spacing to
create open stitching. In Complex Fill or Fusion Fill™ objects, however,
travel runs, spacing variations and overlapping rows between segments are
visible and can spoil the effect. The Trapunto feature automatically moves
travel runs to the edges of Complex Fill or Fusion Fill™ objects. It also
applies consistent row spacing, and prevents segments from overlapping,
regardless of the Overlapping Rows setting in the Complex Fill or Fusion
Fill™ tab.
travel stitches
moved to
boundaries
Note The Trapunto feature is only available for Complex Fill or Fusion Fill™
objects using Tatami stitching. Other object types do not require it.
Select borderline
backstitch
Spacing: 3 mm
Spacing: 5 mm
Selecting underlays
To select underlays
1 Right-click the Auto Underlay icon.
The Effects > Auto Underlay tab opens.
first underlay
stitch spacing
and length
first underlay
margins
second underlay
stitch spacing
and length second underlay
margins
Right-click Auto Underlay (Stitch Types toolbar) to adjust Center Run and
Edge Run underlay settings.
Note You cannot use Center Run with Complex Fill objects.
Adjust the stitch length for Center Run and Edge Run underlays to ensure
the underlay stitches follow the shape of curves and are not visible in the
final embroidery. Set a specific run stitch length, or use a variable stitch
length calculated by ES Designer. If you use a variable length, enter a chord
gap value to control how closely the stitches follow the digitized lines. The
chord gap is the distance between the digitized curve and the underlay
stitch. See also Setting variable run stitch lengths.
Note Stitch settings for Center and Edge Run underlays are stored
separately from, and do not affect, cover stitch settings for Run and Triple
Run objects.
Edge Run and Center Run underlay with Edge Run and Center Run underlay with a
2.5 mm stitch length variable run length
4 Click OK.
Use Zigzag and Double Zigzag underlay stitching to support wide columns.
You can combine Zigzag or Double Zigzag with Center Run or Edge Run
underlays. These underlays are best used under Satin cover stitching.
You can set spacing and stitch length properties for Zigzag and Double
Zigzag underlay.
Note Zigzag underlay stitch settings are stored separately from, and do not
affect, zigzag cover stitch settings.
Enter Zigzag
stitch values
2 Select the first and second (if required) Underlay checkbox and select
Zigzag or Double Zigzag as the First or Second underlay type.
3 In the Stitch Values panels, enter the required values for each underlay
type:
! Spacing: Sets the required distance between two needle
penetrations on the same side of the column.
! Length: Sets the maximum length of each stitch.
4 Click OK.
direction of cover
stitching
Change stitch spacing and length settings for Tatami underlay in the same
way as for Tatami fill stitches. Select the backstitch type you require and,
for Complex Fill objects, set the angle of the underlay stitches.
Note Tatami underlay stitch settings are stored separately from, and do not
affect, Tatami cover stitch settings.
Enter Tatami
stitch values
2 Select the first and second (if required) Underlay checkbox and select
Tatami as the First or Second underlay type.
3 In the Stitch Values panels, enter the required values for each underlay
type:
! Spacing: Sets the distance between each row of stitching.
! Length: Sets the maximum length of each stitch.
Spacing: 2mm
4 For Complex Fill objects, you can also set the stitch angle for Tatami
underlays.
! Angle 1: the stitch angle for the underlay, when Tatami is selected
as the First underlay type.
! Angle 2: the stitch angle for the underlay, when Tatami is selected
as the Second underlay type.
Angle: 45º
Angle: 135º
Note You can only set the stitch angle for Complex Fill objects.
5 Select a backstitch. See Selecting a Tatami backstitch for details.
6 Click OK.
The underlay margin is the distance between an object outline and the edge
of the underlay. Increase this margin to prevent underlay stitches from
extending outside the cover stitches.
underlay margin
Set required
margins
4 Click OK.
Normally underlay is applied to all segments before the cover stitches are
sewn. With Fusion Fill™ objects, however, underlay can be applied by
segment. This means that underlay and cover stitch are stitched segment
by segment.
Or select By
Segment
digitized outline
calculated outline
pull compensation
T-shirt 0.35
4 Click OK.
The Column Width setting adjusts the width of columnar shapes, allowing
you to change the column width at every point by a constant amount in the
direction of stitching. The purpose is to ‘fatten’ or ‘thin’ a column, for
example, in order to create ‘bold’ lettering. See also Making bold lettering.
Reduce column width if you need to allow the underlay to extend outside the
object boundary.
4 Click OK.
Use Reverse Curve (Image menu) to reverse stitch direction in drawing or closed
embroidery objects.
Reverse Curve
applied
shortened stitches
Stitch shortening reduces the length of some stitches in sharp turns so that
the needle penetrations are distributed evenly, creating smoother stitching.
Default shortening settings are set to suit most designs. However, advanced
users can adjust the way ES Designer shortens stitches by setting precise
shortening settings.
Note Only change these settings if you understand how stitch shortening
is calculated.
Randomize
shortening pattern
Note A value of 80% means that the stitch is shortened to 80% of the
original length, not by 80%. The smaller the percentage, the shorter the
stitch.
If you allow three short stitches, you need only fill in the first three rows.
If you allow five short stitches, fill in all five rows.
If only one short stitch is generated between normal stitches, the value
in Row 1 will apply. If two consecutive short stitches are generated, the
values in Row 2 will apply to 1st and 2nd stitch respectively. And so on
up the scale.
Tip For best results use a jagged pattern between consecutive stitches.
5 Select the Randomize checkbox to randomize the shortening pattern
values. This will eliminate unwanted lines appearing in regular curves.
6 Click OK.
Tip Stitch shortening provides another way of reducing stitch bunching. See
Reducing stitch bunching with stitch shortening for details.
Tip For best results, combine stitch shortening and fractional spacing
effects.
Fractional stitch spacing calculates the spacing at some point between the
outside and inside edges of the shape. This point is called the offset fraction.
The offset fraction is entered as a fraction of the column width, where the
outside edge is 0.00, and the inside edge is 1.00.
Use Process (Generate toolbar) to adjust stitch density of and/or scale the
whole or selected parts of a design.
The Process tool lets you adjust the overall stitch density across the whole
or selected parts of a design in order to achieve a target number of stitches.
You can adjust density as a percentage to avoid calculating the absolute
stitch spacing and length values for each stitch type.
Adjust Pull
Compensation
3 In the Stitch Values panel, enter the number of Target Stitches either
as a percentage or absolute value.
This value sets how much the density of each stitch type needs to
change to achieve the target stitch count. The spacing and length
settings for each stitch type automatically adjust according to the new
overall density setting.
4 In the Pull Compensation field, enter the amount by which to
overstitch (or understitch) in order to compensate for fabric pull.
If the design was originally created in ES Designer, or has been
converted to EMB format, enter a pull compensation value which will be
applied to all objects in the design. See also Compensating for fabric
stretch.
5 In the Dimensions panel, adjust the Width and Height values to scale
the selected objects as required.
Note Like the Object Properties dialog, the Process dialog lets you
specify design dimensions precisely.
The Process tool lets you adjust the density of one or more stitch types
across the whole or selected parts of a design. You do not have to select
objects individually, and you can change density as a percentage. Even if the
selection includes objects created with different stitch types, you can
change the density of only one type. For example, you can select the whole
design, then change the density of all Satin objects. The changes are
reflected in the properties of the individual objects.
Adjust stitch
densities
Adjust Pull
Compensation
3 In the Stitch Values panel, adjust the density for each stitch type as
required.
You can select the new spacing or length as a percentage of the original
— from 10% to 1000% — or as an absolute value (in millimeters).
Note If you do not want to change the density of a certain stitch type,
leave it as 100%.
4 Select the checkbox if you want to use Auto Spacing for Satin stitching.
If the checkbox is cleared, Auto Spacing will be removed from all Satin
elements of the design which will change to fixed spacing. If the
checkbox is dimmed, the original Auto Spacing values are retained. See
also Applying Auto Spacing to Satin stitch.
5 In the Pull Compensation field, enter the amount by which to
overstitch (or understitch) in order to compensate for fabric pull.
If the design was originally created in ES Designer, or has been
converted to EMB format, enter a pull compensation value which will be
applied to all objects in the design. See also Compensating for fabric
stretch.
Tatami stitches Tatami stitch spacing reduced Program Split stitch spacing
(density increased) reduced (density increased)
6 Click OK.
Note Like the Object Properties dialog, the Process dialog lets you
specify design dimensions precisely.
Tip If the new value is smaller than the previous value, regenerate
stitches for the object before you stitch out. Check the Status bar for
the new stitch count.
Use Smart Corners (Stitch Types toolbar) to control the stitching out of
sharp corners in Input A and Input C objects. Right-click to adjust settings.
Apply Smart Corners to reduce the number of stitches and the risk of
bunched, distorted embroidery, in sharp corners.
Note You can also apply Smart Corners in Input C objects in conjunction
with sharp corner rounding. See Rounding sharp corners for details.
! Click again to turn off the effect.
You can set the angles at which Mitre Corners and Cap Corners will be
applied, and specify the overlap and stitch length allowances.
Note You can use Mitre Corner and Cap Corner options together. For
example, you may wish a corner with an angle less than 75° to be mitred,
but sharp corners of less than 45° to be capped.
4 In the Cap Corner panel, select the checkbox, and enter the following
values:
If Mitre Corners are also selected, then the cap angle is usually
smaller than the mitre angle.
! Capping overlap: the number of overlapping rows to allow where
the sections of the cap join.
capping capping
overlap: 1 overlap: 3
Select Round
Sharp Corners
If a Satin shape is wide, some stitches may exceed the maximum stitch the
particular embroidery machine can produce. When Auto Split is applied, ES
Designer breaks any long Satin stitches into shorter ones. It also distributes
needle penetrations in a random pattern so that they do not form a line in
the middle of the shape.
While Auto Split is used primarily to prevent long stitches in wide columns,
it can also be used as an alternative to Tatami fill. Auto Split looks more
Satin-like and works well with turning stitches, creating soft lines and a little
more depth. By contrast, Tatami is flat and can show unwanted patterns
with tight curves.
Note If you want to preserve the Satin effect — for example, if only a few
stitches are too long — you can use Auto Jump instead. Auto Split must be
turned off for Auto Jump to take effect. See Preserving long stitches with
Auto Jump for details.
If you do not apply either Auto Split or Auto Jump, the stitches are split into
smaller stitches of equal length. The line formed by the needle penetrations
will be visible in the final embroidery.
5 Click OK.
Note Auto Jump is applied by default to connectors. See also Using jumps
as connectors.
Auto Jump can be used, for example, with manually digitized underlays. It
can also be used to create quilted effects, for example, by applying it to
Satin areas that are over-stitched with Run stitch or Motif Fill.
To create a narrow column with more ‘loft’ than normal Satin, apply Auto
Jump, in conjunction with a suitable underlay, with the maximum stitch
length set to a small value, e.g. 6 mm. If the cover stitches are short,
splitting them with a jump makes them looser and thus more effectively
raised off the fabric. See also Strengthening and stabilizing with automatic
underlays.
Use Auto Jump (Stitch Types toolbar) to preserve long stitches in new and
selected objects. Right-click to adjust settings.
Note Many machines trim by jumps. Thus, to prevent the trimmers being
activated, usually only one or two jumps between needle penetrations may
be used. See also Setting trim functions.
You can adjust Auto Jump settings to vary the length at which stitches are
converted to jumps, the length of the jumps themselves, and the method of
calculating stitch length.
Select calculation
method
Note This value must be smaller than or equal to the maximum stitch
length possible for the selected machine format. See Adjusting standard
machine format settings for details.
4 In the Jump Length field, enter the length of each jump.
Smaller jumps increase the time required to stitch out, but move the
frame more smoothly across the design.
5 In the Length Calculation panel, click the required method of
calculating stitch length.
! Along Radius: measures the distance between two consecutive
needle penetrations.
! Along Axis: measures either the horizontal or vertical movement
required for the stitch.
Y
measured along measured along
radius axis
maximum
stitch maximum
stitch
maximum stitch
The option you select depends on the way your machine measures stitch
length. See your embroidery machine’s documentation for details.
6 Click OK.
Select a centering
method Select preset end
point
Click to enter
separate start and
end points
Specify how to
match connecting
stitches
Specify the
connector type
2 Select the Use Auto Start and End checkbox to connect the first and
last stitches in the design.
3 Select the Maintain Automatically checkbox to maintain the design
center after modifying the design.
4 Select a centering method.
! Auto Start and End: by default, connecting stitches are created
from the start and end points to the center of the design. Select one
of the nine preset end points.
! Return to Start Point: creates a connecting stitch from the end
point to the start point.
6 Select the type and length of the connecting stitches in the Connectors
panel.
See Connecting Embroidery Objects for details.
7 Click OK.
Connecting stitches will be inserted as required before the first and after
the last stitch of the design.
Automatic digitizing
This section describes how to automatically convert bitmap images to
embroidery objects and complete designs, as well as how to create
embroidery from grayscale images. See Automatic Digitizing for details.
Tip Vector drawings have the advantage over bitmap images that they can
be converted directly to embroidery objects using a variety of input
methods. This allows you to concentrate on design shapes without having
to think about stitch properties and sequence. See also Converting between
object types.
This section describes how to create drawing objects using the drawing tools
as well as how to import them from third-party applications. It also explains
how to merge, trim and split overlapping drawing or embroidery objects
using the Shaping tools.
Tip ES Designer lets you select colors for drawing object outlines and fills.
These can be different to the corresponding embroidery objects. See
Coloring drawing objects for details.
corner point
3 Press Enter.
Tip ES Designer lets you select colors for drawing object outlines and
fills. These can be different to the corresponding embroidery objects.
See Coloring drawing objects for details.
Drawing polygons
To draw polygons
1 Click the Polygon icon.
2 Digitize the shape by marking reference points on screen.
! Click to enter a corner point.
curve point
corner point
Tip To constrain the line between two points to 15° increments, press
Ctrl as you mark the second point.
3 Press Enter to close the shape.
Tip ES Designer lets you select colors for drawing object outlines and
fills. These can be different to the corresponding embroidery objects.
See Coloring drawing objects for details.
Drag pointer,
click again
Note To draw a square, hold down Ctrl as you move the pointer.
Note You can convert ellipse drawing objects to embroidery objects using
Input C, Complex Fill, or an outline input method — e.g. Run, Triple Run, or
Motif Run. See Converting vector drawings to embroidery objects for details.
Tip ES Designer lets you select colors for drawing object outlines and
fills. These can be different to the corresponding embroidery objects.
See Coloring drawing objects for details.
Note The Auto Trace feature lets you convert scanned artwork to drawing
objects. See Converting bitmaps to outlines with Auto Trace for details.
Use Insert Drawing File (Image menu) to insert a vector drawing for use as a
backdrop.
Tip You can also paste drawings directly into ES Designer through the
Windows clipboard. See Pasting vector drawings for details.
Select to remove
overlapping objects
Select to insert as
bitmap rather than
vector
3 From the Look In list, select the folder where you keep your drawing
files.
4 From the Files of Type list, select a suitable vector drawing format and
select the file you want to insert.
5 If you are working with DXF files:
! Click Options.
The DXF File Options dialog opens.
Note To work with individual vector objects in the drawing, you need to
ungroup them first. See Grouping and ungrouping objects for details.
Use Paste Drawing > As Vector (Edit menu) to paste a vector drawing for use as a
digitizing backdrop.
You can insert a vector drawing into ES Designer by copying it from another
embroidery design or graphics application, and pasting it into your design.
Tip You can scale and transform vector drawings in the same way as
embroidery objects. Unlike bitmap images, any changes you make to
drawing objects are updated and saved with the design file. See also
Arranging and Transforming Objects.
When you insert a vector drawing into a design, control points — the same
as for embroidery objects — are added to the outline. On shapes where the
angle changes constantly, the software may insert hundreds of control
points, making reshaping difficult. To remove unnecessary control points,
ungroup the drawing, and apply ‘smoothing’ to the vector drawing objects.
without Precision:
smoothing 0.5mm
Note You can only smooth drawing objects that have been ungrouped
and selected. However, you can select multiple objects.
2 Click the Reshape Object icon.
Control points display around the vector drawing object.
3 Select Image > Smooth Drawing Curves.
The Smooth Drawing Curves dialog opens.
Enter smoothing
precision value
Tip Colored drawing outlines are also important for appliqué cutting. If
appliqué objects are digitized in ES Designer, they can be ungrouped,
duplicated, and sent to the laser or other type of cutter. Some can cut
several layers of fabric at the same time. The cutting depth is controlled by
object colors. These can be set within ES Designer without having to export
the shapes to a graphics package. See also Cutting appliqué shapes.
Alternatively, select
pattern fill
Note To view the changes in the production worksheet, select File >
Print Preview. Then click Options and select the Drawings checkbox.
Tip You can apply either Complex Fill, Input C, an outline input method —
Run, Triple Run, or Motif Run — or the Tatami Fill tool to complex shapes,
preserving any holes within them. See also Digitizing shapes with Tatami
Fill.
Tip Ungroup any imported drawing object in order to select the required
component objects.
Tip You can select any number of curves. Different selections create
different complex shapes.
Tip By copying the original drawing objects, you can also create borders
and filled holes. See also Creating outlines and filling holes.
You can show or hide vector drawings, together with any bitmap images in
the design. Hiding them does not delete them.
vector drawing
together with
bitmap image
Tip The Make Complex Shape feature lets you combine any number of
drawing curves into a single ‘complex shape’. This can then be converted to
an embroidery object. See Combining drawing curves into complex shapes
for details.
Weld
Weld applied
(petals only)
Weld
applied
Combine applied
(petals only)
Combine applied
(petals only)
Tip Cut objects in half by drawing a line through them and applying
Divide. Apply Combine to create closed objects or Weld to fuse two
objects.
Weld + Run
applied to
resulting objects
Weld + Run +
Divide Combine applied to
applied resulting objects
Note Use the Remove Overlaps feature to maintain shapes but remove
the underlying layer of stitching. See Removing underlying stitching for
details.
Intersect
applied
Exclude applied
(petals only)
Front-Back
applied
Tip Use Image > Make Complex Shape or press Shift + H to trim
overlapping shapes in unfilled drawing objects.
! Use Back-Front to trim overlapping objects so that only non-overlapped
areas of the bottommost object remain.
Back-Front
applied
Use Flatten (Shaping toolbar) to trim all overlaps while retaining the
original objects.
Use Divide (Shaping toolbar) to split selected objects into separate
adjoining objects wherever they intersect with other selected objects.
Split selected objects using the Flatten or Divide tools. These tools
preserve the outlines of the original shapes.
Flatten
applied
! Click Divide to split selected objects into separate adjoining objects. All
overlapped areas become discrete objects.
Divide applied
(petals only)
Tip Textured backgrounds can also be imported to show what a design will
look like on real fabric. Almost any artwork can be used — photographs,
magazine pictures, clipart drawings, and even fabric samples. See also
Changing background colors and fabrics.
This section describes how to choose suitable artwork for digitizing purposes
as well as how to scan it into ES Designer and edit it before use. It also
describes how to insert and save bitmap images into ES Designer, as well
as how to show and hide them as you digitize.
clean image with well-defined clean image with well-defined complex image, needs editing to
outlines color blocks remove background and improve
outlines
Scanned images
Images scanned from hardcopy drawings or
existing embroidery typically contain a lot of
introduced ‘noise’. While they can be used as
input to automatic digitizing, once again, best
results are achieved with relatively clean images
consisting of solid color blocks. Typically, logos
and simple drawings scanned from business
cards, letterheads, books, magazines, cards all
fall into this category.
Noisy images typically need to be prepared by
reducing the color count and sharpening the
outlines. See Image preparation techniques for image containing a lot of
scanner ‘noise’
details.
Dithered images
Dithering is a software technique which combines existing colors in a
checkerboard arrangement of pixels. It is typically used to simulate colors
that are missing from an image palette.
Anti-aliased images
Anti-aliasing is a software technique similar to
dithering which is used to soften hard outlines
where color blocks intersect. It produces
smoother outlines by ‘blurring’ the pixels where
colors join.
Where anti-aliasing is deliberately used to blur
outlines, these need to be ‘sharpened’ before
use with automatic digitizing. See Image
preparation techniques for details.
anti-aliased outlines
Scanning resolution
Most scanners require you to enter scanning resolution information.
Resolution determines the number of dots per inch (dpi) used to create a
drawing. Generally speaking, the smaller the source image and/or more
Color mode
Most scanners also require you to enter color mode information. First decide
whether your image is line art (black and white drawing), sketch, color
picture, or black and white or color photograph, then choose an appropriate
mode. Black and white mode produces the smallest files. Color photograph
and grayscale modes generate 256 color images and produce similar sized
files. ‘RGB’, ‘True Color’ or ‘millions of colors’ modes generate 16.7 million
colors and produce the biggest files. Use the table below to decide which
mode is suitable for use with your image.
* Different scanning software uses different terms for the same mode.
* Different scanning software uses different terms for the same mode.
Scanning tips
! Do not scan line art images in grayscale mode; grayscale scanning
produces fuzzy edges.
! Scan color images in RGB mode (millions of colors) rather than 256 color
mode. You may not notice any difference on screen. In fact the 256 color
image may look better than the RGB image. However, ES Designer
converts all images to 256 colors or less upon loading. It uses the extra
information to produce a better image than if it was originally scanned
at 256 colors.
! Do not scan color images in CMYK (Cyan, Magenta, Yellow, and Black)
mode as this is only used for images that will be printed; the colors may
be different from RGB colors.
! If the image needs to be rotated, do so while scanning. Rotating
afterwards may distort the image.
scanned with
sharpening
scanned without
sharpening
You can scan images directly into ES Designer for use as digitizing
backdrops. You can also scan in your own textured background to see what
a design will look like on real fabric. Fabrics can be scanned to provide full,
centered, backgrounds to your design, or as small samples which can be
tiled to fill the screen. See also Changing background colors and fabrics.
The scanning feature in ES Designer allows you to use most
TWAIN-compatible scanners. You can use any scanning software provided
that it can save the image in one of the compatible formats.
Tip If you are scanning a fabric background, set the scan to 256 colors,
100% and 72 dpi (dots per inch). These settings will give a small file
which will display well on your screen without taking up too much disk
space or memory.
6 Preview the image in the scanning program.
7 Select the area to be scanned and scan the image.
8 Save the scanned image in a compatible format image file to the Design
folder.
9 Scan the artwork.
Note Scanned drawings are bitmaps can be saved separately from the
design file. See Saving bitmap images as separate files for details.
Before using bitmap images for design purposes, crop them to remove
unnecessary detail and save processing time.
image cropped in
rectangular form
Use Edit Image Using (Image menu) to edit images in a graphics package.
background may be
cleaned and eyes
added
Return to the graphics package and select either File > Close or File >
Exit & Return <Filename>. In ES Designer, the stripes will disappear.
original bitmap
Use Insert Drawing File (Image menu) to insert an image for use as a backdrop.
You can insert bitmap images of various formats for use as digitizing
backdrops. See Supported drawing and image formats for details.
Note You can also insert vector drawing files. See Inserting vector drawings
for details.
Select folder
Select required
format
Use Paste Drawing As Bitmap (Edit menu) to insert an image for use as a backdrop.
You can insert a bitmap image into ES Designer by copying it from another
embroidery design or graphics application, and pasting it directly into your
design.
When you save a design containing a backdrop, a reference to the image file
is saved together with information on its position in the design. When you
re-open the design, the image file is re-inserted. If you scale or transform a
backdrop, you need to save it as a separate file or the changes will be lost.
Note Drawings that are scanned from within ES Designer must be saved
this way or will be lost when the design is closed.
Select required
smoothing option
Note Scaling and transforming takes longer than usual when smoothing
is applied.
You can show or hide a bitmap backdrop temporarily while you digitize.
Depending on the view options set up in the Options dialog, the drawing
displays in full color, or dimmed.
vector drawing
together with
bitmap image
Dimming backdrops
You can dim backdrops on your screen to make it easier to view stitches
when they are the same color as the bitmap.
Note Dimming only applies to bitmap images — you cannot dim vector
drawings.
To dim backdrops
1 Right-click the Show Drawing icon.
The Options > View Drawing tab opens.
Select View
Images
Select Dimmed
Image clean up
In practice, cleaning up scanned images may involve any one or a
combination of the following techniques:
! reducing the number of colors
! adding or emphasizing outlines
! removing noise, dithering or anti-aliasing
! eliminating unnecessary detail
! cropping sections
! eliminating backgrounds.
See also Choosing suitable artwork.
Color reduction
Sometimes an image looks clean but extra colors have been introduced
during scanning or in a graphics package. Color reduction means reducing
the actual number of image colors in order to eliminate unnecessary detail
and reduce each block to a single color. Color reduction also cleans the
image, removing noise and anti-aliasing if present. This in turn helps
minimize the number of trims and color changes required in the resulting
embroidery design. Reduce colors in a non-outlined image using the Reduce
Colors tool and in an outlined image using the Sharpen Edges tool.
If you are scanning images, make sure you scan them correctly for best
results. See Scanning artwork into ES Designer for details.
Be aware that the Reduce Colors tool is good at removing noise and
anti-aliasing but not so good at processing dithering in non-outlined images.
By contrast, the Sharpen Edges tool is excellent at processing dithered
colors as it averages all pixels within a defined outline. See also Choosing
suitable artwork.
Outline sharpening
Outline sharpening means more clearly defining the outlines bordering
distinct color blocks or shapes in the artwork. These may have been
indistinct in the original or made so by the scanning process. Outline
sharpening is important for automatic digitizing because it makes it easier
for the software to identify the distinct areas which become embroidery
objects in the resulting design.
Note Outline sharpening only works on images with black or dark outlines.
Some images have solid outlines but they may be indistinct or incomplete.
These need to be rectified with the ES Designer image preparation tools or
a graphics package. See Editing images in third-party applications for
details.
Edit Image Link to a graphics package Lets you crop, sharpen, re-color, add outlines,
— e.g. Paint Shop Pro™ — remove noise from an image.
for editing an image outside
ES Designer.
Reduce Colors Prepare any non-outlined Lets you reduce colors to a specified number. It
image. automatically:
• reduces each block to a single color
• removes anti-aliasing, noise and dithering
• removes colors smaller than specified area.
Sharpen Edges Prepare outlined images. Lets you adjust lightness or darkness of outlines. It
automatically:
• blends each outlined block into a single color
• removes anti-aliasing, noise and dithering
• sharpens outlines.
image with
indistinct
outlines
Before using the Sharpen Edges tool, make sure that the image contains
solid outlines. If there are gaps, separate color areas will be blended into
one.
If you need to add outlines, close gaps, or reinforce an outline, you may
need to draw it in by hand before scanning. Or you might add it in a graphics
package after scanning. See Editing images in third-party applications for
details.
Sharpen Edges
used
Tip Try darkening the outlines using the Outline Appearance slider. See
Preparing outlined images for details.
Scan artwork • Scan in RGB mode • Scan in RGB mode Scan in RGB mode
• Use sharpening • No sharpening
Use Reduce Colors (Drawing toolbar) to reduce the number of colors and
remove image ‘noise’ in non-outlined images.
Use the Reduce Colors tool to prepare non-outlined images for automatic
digitizing. The tool automatically reduces color blocks in bitmap images to a
single color, removing anti-aliasing and noise. You can let the software
reduce the color count automatically or specify a precise number. The latter
is useful if you want to match design colors to an exact number of thread
colors.
Tip Depending on the quality of the scanned image, you may need to touch
it up manually before processing in ES Designer. You would normally do this
in order to eliminate backgrounds, or flood-fill solid areas with color. See
Editing images in third-party applications for details.
Set color
reduction options
The image appears in the preview panel. The Color Count field shows
the number of image colors.
4 Click Zoom In to view the image more closely.
5 Set the color reduction options you require:
Use the Sharpen Edges tool to prepare outlined images for automatic
digitizing. The tool automatically sharpens outlines and reduces noise. Areas
enclosed by a black outline are reduced to a single color. Outline sharpening
makes it easier for the software to recognize distinct areas in the artwork.
These areas then become the embroidery objects of the finished design. Use
it particularly if the outlines are blurry, fuzzy or indistinct.
Tip Depending on the quality of the scanned image, you may need to touch
it up manually before processing in ES Designer. You would normally do this
in order to eliminate backgrounds, flood-fill solid areas with color, add or
reinforce outlines, or close gaps. See Editing images in third-party
applications for details.
The image appears in the preview panel. The Color Count field shows
the number of image colors.
4 Click Zoom In to view the image more closely.
5 Set the outline contrast tolerance by dragging the slider control.
This produces a black and white preview of the detected outlines.
Tip Move the slider to the right until there is too much black, then move
it slowly back to the left. Stop when the image shows all the outlines you
need.
7 Click Show Color Areas to see the updated image.
outlines not sharpened slider control moved to left slider control moved to right
outlines sharpened
and noise reduced
! The Auto Trace feature lets you convert scanned artwork to drawing
objects. You can then convert these to embroidery objects using a
variety of input methods.
! The Point & Stitch™ tools provide everything necessary to digitize
shapes in bitmap images automatically without using manual input
methods.
! The Smart Design feature automatic digitizing is intended for people
working at all levels of the embroidery industry. Smart Design
automatically converts bitmap images to fully digitized embroidery.
! Photo Flash lets you create embroidery designs directly from
photographs and other grayscale bitmap images. The effect resembles
the output of a line printer.
This section describes how to automatically convert bitmap images to
embroidery objects and complete designs, as well as how to create
embroidery from grayscale images.
Use Auto Trace (Drawing toolbar) to convert artwork to vector objects for
conversion to embroidery objects.
Use Auto Trace to create vector outlines from bitmap images. Auto Trace
traces areas of the same color in bitmaps to create drawing objects. It can
find holes in shapes — both inside and outside boundaries are detected. See
also Converting vector drawings to embroidery objects.
Note Even if your artwork looks ready to stitch when inserted into the
software, it will need to be image-processed before conversion. See
Preparing Images for Automatic Digitizing for details.
bitmap image
Use Match to Palette (Point & Stitch™ toolbar) to find the nearest match
between the selected image color and the color palette.
Use the Match to Palette tool to find the nearest match between a selected
image color block and a palette color. If Match to Palette is not selected,
the color block is digitized in the current palette color.
Note If your artwork contains colors which are very different to those in the
colorway, you can use the Match Drawing Color function to first add those
colors. See Matching image colors to threads for details.
Use Turning Satin (Point & Stitch™ toolbar) to digitize narrow column
shapes.
Use Turning Satin to digitize narrow column shapes in your artwork with
Satin stitch.
Use Tatami Fill (Point & Stitch™ toolbar) to digitize large areas,
preserving any holes.
Click to digitize
Use Tatami Fill without Holes (Point & Stitch™ toolbar) to digitize large
areas, ignoring any holes.
Use Pickout Run to digitize centerlines in your artwork with run stitches.
Click to digitize
Use Outline Run to digitize boundaries of shapes with run stitching. Current
properties are applied. You can change the stitch type to Run, Triple Run,
Satin, Input C or Motif Run for lighter or heavier outlines.
Click to digitize
outlines
Note Even if your artwork looks ready to stitch when inserted into the
software, it will need to be image-processed before conversion. The
software will not let you apply automatic digitizing techniques without
preliminary image-processing. See Preparing Images for Automatic
Digitizing for details.
Note Only one image may be selected at a time. The command is disabled
if the selection contains anything other than an image. The display mode of
the image — for example, ‘dimmed’ — will not affect the embroidery object
colors.
Select color
conversion
method
Click-and-drag
colors between
fields
Note Image information is given in the top panel, including width and
height values as well as the number of image colors.
4 Click-and-drag any colors you want to omit from automatic stitch
processing into the Omit field.
all colors
omitted except
black
Note You can adjust stitching styles and other settings for fill colors.
See Adjusting fill color settings for details.
6 Click-and-drag any colors you want to be treated as ‘details’ — i.e. any
outlines, borders or small areas you want to stitch out last — into the
Details field.
Note You can adjust stitching styles for detail colors. See Adjusting
detail colors settings for details.
7 Select a Thread Colors conversion method for image processing.
! By default, image colors are matched to the nearest thread colors in
the current colorway.
drawing colors
added to palette
drawing colors
matched to nearest
thread colors
8 Click OK.
Smart Design converts the artwork to embroidery objects and
generates stitches.
Tip If an image color is both a fill and a detail, you can either recolor the
fill color in a graphics package, or omit the color for later editing.
3 Select a stitching style for details colors from the dropdown list.
! Double Run: most suited for use with thin lines.
3 Click Values.
The Automatic Stitching Values dialog opens.
4 Select the Detect lines in objects checkbox if you want areas defined
within maximum width to be interpreted as ‘lines’ — either Run or Satin
Input C.
The sample below, for example, shows narrow linear shapes being
interpreted as Satin Input C rather than Tatami Complex Fill objects.
original image
Tatami styles
selected
7 Adjust settings for the recognition of Complex Fill objects in the Object
Options panel.
2 Enter the length of the maximum travel run connector in the Maximum
travel path length field. You may enter a large value to avoid trims that
may cause production problems.
3 Enter the minimum width of foreground objects to overlap background
objects in the Stitch under objects below width field.
4 Enter the minimum stitch length you want to keep in the Filter small
objects below width field.
See Removing small stitches automatically for details.
5 Click OK.
Smart Design converts the artwork to embroidery objects and
generates stitches.
Use Photo Flash (Insert menu) to create embroidery designs directly from
photographs.
Tip For best results, use images with well-defined subjects or constantly
varying shades.
Select spacing
between rows Enter angle for
rows of stitching
Select a
background option
Note The coarser the resolution the more spacing between rows.
4 In the Row panel, enter a new angle as required.
Tip The option you select usually depends on whether the fabric is light
or dark. The Dark option produces a negative of the image.
6 Select the Fill Stitch tab and adjust the stitch spacing and skew angle as
required.
Adjust stitch
values
The Skew Angle determines the angle of the stitches. See Adjusting
Satin stitch spacing for details.
7 Click OK.
V9 294
Chapter 14
Combining and Resequencing
Objects
petals
copied and pasted
Note Cut and Paste changes the stitching sequence in the design. See
Resequencing objects with cut and paste for details.
Tip You can paste between other objects in the sequence, or ‘nest’ the
copied object within an object. See Nesting objects for details.
4 Click the Paste icon.
Warning Make sure that there is only one copy of an object at any one
position. If an object is pasted twice into the same position, it will be
stitched twice.
Tip Change the current paste options as required. See Setting paste
position options for details.
Duplicating objects
Tip The Mirror-Merge tools allow you to duplicate and transform selected
embroidery objects, and merge them into a single object. See Duplicating
and mirroring objects for details.
To duplicate objects
1 Select the object (or objects) to duplicate.
2 Travel to the position in the stitching sequence at which you want to
place the object. See Viewing the stitching sequence for details.
You can place the duplicate between other objects in the sequence, or
‘nest’ it within an object. See Nesting objects for details.
3 Select Edit > Duplicate.
Deleting objects
To delete objects
! Select the object (or objects) to delete, and do one of the following:
! Press Delete.
! Select Edit > Delete.
! Right-click and select Delete from the popup menu.
Nesting objects
ES Designer lets you ‘nest’ one object inside another at an exact point of the
stitching sequence. This feature is particularly useful with motifs and other
designs where long connectors may be generated. It also helps reduce the
overall numbers of objects, minimizing trims and tie-offs.
To nest objects
1 Travel through the first object until the needle position marker is
positioned where you want to insert the second object. See Traveling by
stitches for details.
2 Insert the second object. To do this, either digitize the object, or copy
and paste, or cut and paste it.
The second object is ‘nested’ in the stitching sequence of the first object.
All required functions are automatically inserted for the second object.
Tip To view the connectors that are generated for the nested object,
click the Show Connectors icon.
Combining designs
ES Designer lets you insert one design into
another. The two (or more) designs can
then be saved as a combined design.
When you insert a design in another, the
two color palettes are combined. Colors
with the same RGB values are
automatically identified as having the same
thread color. If you want to preserve these
as separate colors, you need to change one
or other before merging. See Modifying
colorways for details.
To combine designs
1 Open the first design.
2 Travel to the position in the stitching sequence where you want to insert
the design. See Viewing the stitching sequence for details.
You can insert a design between objects in the sequence, or ‘nest’ the
design within an object. See Nesting objects for details.
3 Select Insert > Embroidery File.
! To select a design from any available DOS drive, select DOS Disk.
! To select a design from an embroidery disk, select Embroidery
Disk.
Tip To ensure that all the objects in the inserted design stay together,
group the design while working with it. See Grouping and ungrouping
objects for details.
7 Save the combined design under the original or different name.
The designs you have inserted are now combined into one design.
Splitting objects
ES Designer lets you split embroidery objects into smaller objects. This is
useful, for example, when you want to split Manual objects up in order to
convert sections to outline objects with Stitch Processor. Use the Split
Object command to split embroidery objects created with the Input A,
Input B, and Input C tools together with Satin, Tatami, or Program Split as
the stitch type. Run objects may also be split but Complex Fill objects
cannot. See also Shaping drawing and embroidery objects.
To split objects
1 Select an object to split.
2 Travel to the stitch where you want it to be split.
split object
deleted
split object
Tip You can convert any split Manual objects to outline objects with
Stitch Processor. See Recognizing object/outlines after editing for
details.
Click Cut (Standard toolbar) to cut a selected object or objects and place
them on the clipboard.
You can resequence objects by cutting an object from the design and pasting
it back at a different point in the sequence. This does not change the
physical location of the object. See also Nesting objects.
3 Travel to the position in the stitching sequence where you want to paste
the object. See Viewing the stitching sequence for details.
You can paste between other objects in the sequence, or ‘nest’ the cut
object within another object. See Nesting objects for details.
If you do not move the current needle position marker, the object is
pasted at the end of the sequence.
4 Click the Paste icon.
The object is pasted back in the design according to the current paste
options. See also Setting paste position options.
Note The object remains on the clipboard and can be pasted repeatedly
until the next Copy or Cut command.
Note Select each object in the order you want it to stitch out in.
3 With the objects still selected, select Edit > Resequence > By Selects.
The objects are resequenced in the order they were selected.
The Resequence By Color feature lets you resequence all objects by color.
This reduces the number of color changes in a design.
Note This technique resequences all color blocks of the same color in the
stitching sequence. If, for any reason, you want to maintain separate color
blocks, you should use the Color-Object List. See Resequencing colors and
objects with the Color-Object List for details.
3 Select a color and click Move Up or Move Down to change its position in
the sequence.
The Color-Object List provides an easy way to select objects in designs and
access their properties. You can resequence color blocks and objects easily
by changing their position in the Color-Object List.
Tip You can also use it to group and ungroup, lock and unlock, and show
and hide objects. Use it also to cut, copy and paste, as well as branch
objects. See also Grouping and locking with the Color-Object List, Copying
and pasting objects, and Branching objects with the Color-Object List.
Click-and-drag
object to new
position
Tip You may need to select all — press Ctrl + A — then regenerate
stitches — press G — to update the display.
5 In the Object # field, enter the number of the object before which you
want to position your selected object.
Automatic branching
The Branching feature lets you digitize like objects — e.g. the fingers of a
hand, sections of a custom letter — without having to think about the most
efficient stitching sequence and joins. Branching is designed for use with
shapes made up of objects that overlap — e.g. complicated letters, Asian
characters, etc. Apply Branching to join selected objects to form a single
‘branched object’. Objects are resequenced, connectors minimized,
component objects grouped, and stitches regenerated. All component
objects are grouped and selectable as one. You can apply a single underlay
to all.
Note When dissimilar objects are selected and branched, any which cannot
be branched are omitted.
Note Branching does not split segmented objects into separate objects.
The stitching order of overlapped segments is preserved. In effect, all
objects are bound together into a single ‘grouped’ object. See also Grouping
and locking objects.
Applying branching
To apply branching
1 Select the objects.
long connectors
between separate
objects
objects resequenced,
connectors minimized
Stitches are regenerated. Component objects are grouped and take the
stitch type and color of the first object selected.
4 Travel through the branched object to check stitching.
See Viewing the stitching sequence for details.
The Color-Object List provides an easy way to select objects in designs and
access their properties. You can use it to branch like objects in a design.
long connectors
between separate
objects
Note The function is only available if more than one object of any
suitable type is selected.
4 Digitize entry and exit points, or press Enter twice to accept the defaults.
branching symbol
identifies it as a
‘branched’ object
Note The component objects take the stitch type and color of the first
object selected.
whole underlay
stitched first
2 Click Branching and digitize entry and exit points in the normal way.
See Applying branching for details.
Stitches are regenerated. Component objects are grouped and
connectors minimized — no jumps, no extra travels.
Tip When the exit and start point are the same, there are two layers of
outline stitching. If they are different, the path between the start and
exit will have three layers. It is your choice whether to have the extra
travel layer or a trim connection to the next object instead.
You can change the position, size and orientation of objects in a design by
moving, scaling and transforming them. Group objects together to apply
universal changes, or lock them to avoid unintentional modification. Modify
objects directly on-screen or using the Object Properties dialog. Access
commonly used functions via the Color-Object List.
Note If no objects are selected, using the arrow keys moves the current
needle position.
To position objects
! Select the object/s to move and click-and-drag it to a new position.
! For more accurate positioning, use the arrow keys to ‘nudge’ the object
into the required position.
! For even more accurate positioning, double-click the object to open the
Object Properties dialog, and enter the X:Y coordinates in the General
tab.
Enter new
coordinates
Tip Zoom in to make small adjustments. The distance the object moves
depends on the current zoom factor. The greater the zoom factor, the
smaller the distance moved.
Aligning objects
To align objects
1 Select the objects you want to align.
2 Select the object you want to align with.
3 Select Arrange > Align, then select an alignment option.
Align center
1 Align left
3
Align bottom
Distributing objects
Select Space Evenly (Arrange menu) to space objects evenly across or down.
To distribute objects
1 Select the objects you want to space.
2 Select the objects with the spacing you require.
3 Select Arrange > Space Evenly, then select Across or Down.
Note The new spacing is based on the last two objects selected.
You can group selected objects, or an entire design, to keep them together
for moving, scaling and transforming actions. With grouped objects you can
also apply global changes, saving time and ensuring consistency. When you
have finished making changes to a group, you can ungroup and work with
the component objects.
Note You need to ungroup before you can set properties for any individual
object in the group.
ungrouped objects
are selected
Tip To select with a bounding outline, simply drag the outline over one
component object and the whole group will be selected. See also
Selecting objects with a bounding box.
Lock objects to prevent them from being moved or modified by accident. For
example, locking backdrop images or drawings holds them in place as you
digitize, transform or reshape the embroidery objects near them. Locked
objects can be unlocked for modification at any time.
The Color-Object List provides an easy way to select objects in designs and
access their properties. You can use it to group and ungroup, lock and
unlock, and show and hide objects.
Tip Use the Color-Object List also to cut, copy and paste, resequence, as
well as branch objects. See also Copying and pasting objects, Resequencing
colors and objects with the Color-Object List, and Branching objects with the
Color-Object List.
Click to open
or close node
Group/Lock
objects
3 Group and/or lock selected color blocks and objects via the popup menu.
! Right-click a color block or object icon, and select a command from
the popup menu.
Scaling objects
You can scale objects by dragging selection handles, specifying the exact
dimensions in the Object Properties dialog, or by setting the distance
between reference points on the design. As an object is scaled, the stitch
count changes to preserve the current stitch spacing.
Note Only EMB designs contain the complete set of design information
required for 100% perfect scaling and transformation.
Drag
scale vertically
Drag
Drag
Scale horizontally in
both directions Shift + drag Scale proportionally Shift + drag
about center
Enter dimensions as
absolute values or
as a percentage
4 Click OK.
Select Transform (Edit menu) to scale an object or design using reference points.
Select Size
Specify size
checkbox
3 Select the Size checkbox, and enter the required distance between the
reference points.
4 Click OK.
You are prompted to enter the start and end points of the reference line.
You will have already decided which two points in the object or design
will form the reference line.
Tip Alternatively, press Enter twice to use the width of the selected
object as the default reference line.
Select Make Same Size (Edit menu) to scale an object or design to the same size
as a reference object.
You can scale objects to be the same size as a reference object in your
design. Resize the height or width separately or proportionally.
3 1
Rotating objects
You can rotate objects directly on-screen or by setting the rotation angle in
the Object Properties dialog.
Note If you click too quickly, the Object Properties dialog opens.
3 Drag the anchor point to any position required.
4 Click OK.
Select Transform Special (Edit menu) to rotate an object using reference points.
The Transform Special tool lets you rotate selected objects with the aid of
reference points alone. It can be used both with embroidery and drawing
objects.
! Click the anchor point. The pointer then aligns itself with the second
reference point.
Select Transform (Edit menu) to scale an object or design using reference points and
specified angle.
4 Select the Angle checkbox, and enter the rotation angle of the reference
line.
For example, to rotate the image so that it aligns with the horizontal
axis, enter a value of 0°.
5 Click OK.
6 Click to mark the start and end points of the reference line.
Tip Press Ctrl to constrain the angle of the axis to 15° increments.
Press Enter twice to use a horizontal reference line by default.
Skewing objects
You can skew objects directly on-screen or by setting the skew angle in the
Object Properties dialog.
Enter skew
angle
4 Click OK.
Flip horizontally
Flip vertically
4 Click OK.
You can mirror objects around a defined axis using a reference line. Using
this method you mark the start and end points of the line around which the
object mirrors.
Select Mirror
starting object
mirrored
Tip If you just want to mirror your selection around a horizontal axis,
press Enter twice. The mirror axis defaults to zero.
Use the Mirror-Merge Array tool to create multiple copies of designs, such
as badges, spaced in rows and columns for faster stitchouts. Mirror-Merge
Tip Tab from field to field to enter values. Press Enter to confirm.
6 Click to mark the anchor point or press Enter to confirm.
The design is duplicated and distributed around the reference lines.
Note If the duplicates overlap the original, you are prompted to merge
objects.
Tip Tab from field to field to enter values. Press Enter to confirm.
6 Click to mark the anchor point or press Enter to confirm.
The design is duplicated and distributed around the center point.
Note If the duplicates overlap the original, you are prompted to merge
objects. Use this feature to merge duplicates into a perfectly
symmetrical object such as a face or heart.
Tip Hold down Ctrl to constrain the reference line to 45o increments.
5 For more precise positioning, adjust the Distance and Angle settings.
Distance and angle are measured from the center of the original to the
center of the wreath or kaleidoscope.
Tip Tab from field to field to enter values. Press Enter to confirm.
6 Click to mark the anchor point or press Enter to confirm.
The design is duplicated and distributed around the center point.
Note If the duplicates overlap the original, you are prompted to merge
objects.
ES Designer also lets you convert among vector and embroidery objects of
different types at all stages of the design. For example, you can convert
vector drawings directly to embroidery objects. Similarly, you can convert
embroidery designs or objects to vector drawings. These can then be
converted to any kind of embroidery object. You can also convert between
embroidery object types.
The reference points you mark when digitizing a shape become its ‘control
points’. These vary slightly with the object type. Use them to edit or
‘transform’ objects — e.g. reshaping, scaling, letter spacing, changing entry
and exit points. Modify stitch angles of selected objects. Add multiple stitch
angles as required.
= entry point
= exit point
stitch angle = corner point
line
= curve point
corner point exit point = stitch angle points
Tip You can also create embroidery objects with turning stitches by
applying stitch angles directly to drawing objects. See Adjusting stitch
angles for details.
Tip You can also convert from Complex Fill to Input A or B using the Stitch
Angles tool. See Adding stitch angles to Complex Fill and Fusion Fill™
objects for details.
Use Convert > Complex Fill (popup menu) to convert drawing objects to
Complex Fill objects.
Use Convert > Input C (popup menu) to convert drawing objects to
Input C objects.
Use Convert > Auto Appliqué (popup menu) to convert drawing objects to
Appliqué objects.
Use Convert > Run (popup menu) to convert drawing objects to Run
objects.
Use Convert > Triple Run (popup menu) to convert drawing objects to
Triple Run objects.
You can convert drawing objects to embroidery objects using Complex Fill,
Input C, or an outline input method. The resulting object takes the current
stitch type, color and object properties set for that input method. Drawing
objects can be converted to appliqué. You can even send them directly to a
laser cutter. See also Cutting appliqué shapes.
Tip The Point & Stitch™ tools can also be used with vector drawings created
either in a graphics package or with the ES Designer drawing tools. See
Digitizing shapes automatically with Point & Stitch™ for details.
converted to converted to
Complex Fill Run
Tip You can also create embroidery objects with turning stitches by
applying stitch angles directly to drawing objects. See Adjusting stitch
angles for details.
Note If you select Complex Fill as the input method, you can select
several drawing objects to create an object with multiple boundaries.
3 Select an input method from the Input Method toolbar.
Alternatively, right-click and select Convert > from the popup menu.
Tip Before you apply an input method, select the correct properties. For
Complex Fill and Input C, select a stitch type and set the desired effects,
otherwise the last selected stitch types and properties are used.
Tip You can also create objects with turning stitches by adding stitch
angles directly to drawing objects. See Adding stitch angles to Input A
and B objects for details.
4 Depending on the selected input method, ES Designer may prompt you
to provide additional information.
! For Complex Fill objects, mark stitch entry and exit points, and
define the stitch angle.
! For Input C objects, mark two reference points to define the width
of the column.
! For Auto Appliqué objects, mark stitch entry and exit points, and
other details as prompted. See Creating appliqué objects for details.
Tip Press Enter to accept defaults at each step. You can edit the results
at any stage.
5 Press Enter.
Stitches are generated according to the current properties of the
selected input method. For fill input methods, the current properties
include the stitch type as well.
Use Run (Input toolbar or popup menu) to digitize and then convert to
Triple Run or Input C.
Use Triple Run (Input toolbar or popup menu) to digitize and then convert
to Run or Input C.
Use Motif Run (Input toolbar or popup menu) to digitize and then convert
to Run or Input C.
Use Input C (Input toolbar or popup menu) to digitize and then convert to
Run or Triple Run.
You can quickly inter-convert objects digitized with Run, Triple Run, Motif
Run or Input C. This is useful for creating thicker or thinner columns and
borders when scaling.
Tip You can convert drawing to embroidery objects (and vice versa) in the
same way. See also Converting vector drawings to embroidery objects.
Enter width point1 and point2 Press Enter to convert to Input C object
Note You can convert between any of these object types in the same
way.
Use Fusion Fill™ (Input toolbar or popup menu) to convert objects from
Input A or B to Fusion Fill™.
Use Complex Fill (Input toolbar or popup menu) to convert objects from
Input A or B to Complex Fill.
You can easily convert objects from Input A or Input B to Complex Fill or
Fusion Fill™. This is useful for editing. For example, as curved fill effects can
only be used with Complex Fill objects, you can add them to Input A or B
shapes by first converting to Complex Fill. Also when scaling designs, an
Input A or B shape may become too big for Turning Satin. By converting to
Complex Fill or Fusion Fill™, you can apply fixed or turning Tatami or some
other fill stitch type. If the original object has overlapping areas, these are
removed.
Tip You can also convert from Complex Fill to Input A or B using the Stitch
Angles tool. You can convert drawing to embroidery objects (and vice
versa) in the same way. See Adding stitch angles to Complex Fill and Fusion
Fill™ objects for details. and See also Converting vector drawings to
embroidery objects.
Enter angle
points
Use Auto Appliqué (Input toolbar or popup menu) to convert objects from
Complex Fill to Auto Appliqué.
Change object shapes with the Reshape Object tool. Use it to add, delete,
or move control points on the object outline. For some objects, you can also
change corner points to curves.
Note The Reshape Object tool lets you modify shapes without affecting
the stitch angles.
Left-click
If the object only has two control points (or two pairs of control points
as in the case of Input A objects), deleting one deletes the whole object.
7 Press Spacebar to toggle between selected corner and curve control
points.
Tip If you make a mistake, press ESC to remove the changes, press
ESC again to exit Reshape mode.
Note You cannot change or delete the end points of Input A and Input B
columns, or any control point in objects created with the Circle/Star or
Ring tools. See also Reshaping circle, star and ring objects.
8 Press Enter to apply the changes.
corner control
exit point
point
Note You can also adjust stitch angles as required, as well as change
entry and exit points. See Adjusting stitch angles and Fine-tuning
entry/exit points and last stitches for details.
Use Reshape Object (Pointer toolbar) to reshape circle and star objects.
You can change Circle/Star objects from circles to ovals using the Reshape
Object tool. Circle/Star objects have two reshape control points (used to
change the radius and orientation of the object), a center point (used to
reposition it), and an entry point.
90°
control point
center point
stitch angle
Tip To scale a circle without changing it to an oval, select it with the Select
Object tool, and use the selection handles to scale it.
Tip To move a circle, click the control point in the circle’s center, and
drag it to a new position.
3 Click a control point on the circumference of the circle, and drag it to
reshape the outline.
entry point
Note The center points are generally on top of each other to begin with,
and may not be visible.
5 Press Enter.
Note You cannot change the stitch angle of Star, Ring and Input C objects
as the stitches automatically turn to follow the shape. You can, however,
change the stitch angle of Circle objects by moving the entry point. See
Reshaping circle, star and ring objects for details.
You can adjust the stitch angle of Complex Fill objects interactively using the
Reshape Object tool.
Tip You can change the stitch angle of Complex Fill objects using object
properties. See Adjusting stitch angles using object properties for details.
Modify and add stitch angles of Input A and Input B objects with the
Reshape Object tool. Input A objects thereby convert to Input B. You can
also create embroidery objects with turning stitches by applying stitch
angles directly to drawing objects. See also Converting between object
types.
Note You can also use the Reshape Object tool to add individual control
points on either side of Input A and B objects, modifying the shape without
affecting the stitch angles. See Reshaping objects using control points for
details.
Input B object
Use Stitch Angles (Pointer toolbar or popup menu) to add stitch angles to
selected Complex Fill objects.
Modify the stitch angles of Complex Fill and Fusion Fill™ objects with the
Stitch Angles tool. You can also create objects with turning stitches by
adding stitch angles directly to drawing objects. Adding stitch angles to
Complex Fill or drawing objects converts them to Fusion Fill™. See also
Converting between object types.
Complex Fill
converted to Fusion
Fill™
Use Reshape Object (Pointer toolbar) to adjust the entry and exit points
of selected objects.
You can change the stitch entry and exit points of individual objects. Do this
to place the exit point next to adjoining objects for smaller connecting
stitches, or to reduce the number of travel runs.
4 Press Enter.
Click Keep Last Stitch (Pointer toolbar) to keep the last stitch in a column.
Right-click to omit the last stitch in a column.
If you are digitizing adjoining columns, you can keep or omit the last stitch
in the first column to achieve a smoother join or shorter connecting stitches.
columns smoothly
joined
columns with
unwanted space
Note This feature only applies when the exit point is at the end of the
column — i.e. the default exit point. Moving the exit point using the
Reshape Object tool overrides the Keep Last Stitch/Omit Last Stitch
command.
columns
smoothly joined
Tip Alternatively press Spacebar to omit the last stitch or Enter keep it.
Use Stitch Edit (Pointer toolbar) to select individual stitches for editing.
You can select individual stitches in Stitch Edit mode by selecting their
needle points.
Tip Zoom in and display the needle points for easier selection.
Click Stitch Edit (Pointer toolbar) to select stitches with a bounding box.
With the Stitch Edit tool activated, you can select stitches by dragging a
bounding box around them.
bounding stitches
box selected
You can select individual stitches in your design using the Stitch List. See
also Editing stitches and functions with Stitch List.
selected
stitches
Tip Right-click inside the Stitch List to access the popup menu options.
Note You can select to display the Stitch List in black and white, or
open the Stitch Edit dialog. See Editing stitch coordinates with Stitch
List for details.
Use Stitch Edit (Pointer toolbar) to select individual stitches for editing.
You can select a range of stitches with Selects On activated. The Selects
On tool adds stitches to the selection.
Note If the Stitch Edit tool is not selected, Selects On has no effect.
Use Stitch Edit (Pointer toolbar) to select individual stitches for editing.
Note If the Stitch Edit tool is not selected, Selects On has no effect.
4 Travel through the design. See Traveling by stitches for details.
As you travel, stitches are added to the selection.
Travel 10 Stitches
tool used
Deselecting stitches
You can deselect individual stitches from a group of selected stitches or
cancel all selections in the design.
To deselect stitches
! Deselect individual stitches using the following method.
! Travel backwards by one stitch.
Editing stitches
You can insert stitches in an object to fill gaps. You can move or delete
individual or clusters of selected stitches.
Warning If an object’s stitches are regenerated for any reason, all stitch
editing functions are lost. Where possible, edit the object properties rather
than individual stitches.
Inserting stitches
You can insert stitches in an object to fill gaps. Inserted stitches are
considered part of the object (rather than independent objects). They will,
however, be lost if the object’s stitches are regenerated. Where possible,
edit the object properties rather than individual stitches. For example, to
increase stitch density, reduce spacing rather than insert stitches.
Note Inserting stitches is different from creating stitches using the Manual
input method. Using the Manual tool you create a separate object, with its
own properties and connectors. See Digitizing individual stitches for details.
To insert stitches
1 Click the Stitch Edit icon.
2 Zoom into the area you want to edit.
3 Select a needlepoint.
The stitch changes color and the needle position marker moves to the
selected stitch.
Right-click
5 Move the mouse to where you want to insert the next stitch, and
right-click.
Right-click
Moving stitches
Use Stitch Edit (Pointer toolbar) to select individual stitches for moving.
Warning If an object’s stitches are regenerated for any reason, all stitch
editing functions are lost. Where possible, reshape the object rather than
move individual stitches. See Converting and Reshaping Objects for details.
To move stitches
1 Click the Stitch Edit icon.
2 Select stitches and drag them to a new position.
The stitch shadow outline shows the new position.
selected stitches
3 Press Enter.
Deleting stitches
Use Stitch Edit (Pointer toolbar) to select individual stitches for deletion.
Warning If an object’s stitches are regenerated for any reason, all stitch
editing functions are lost. Where possible, edit the object properties rather
than individual stitches. See Adjusting Satin stitch spacing, Adjusting Tatami
stitch spacing and Adjusting stitch density for details.
To delete stitches
1 Click the Stitch Edit icon.
2 Select a stitch or stitches.
3 Press Delete.
Select
stitches Press
Delete
New or revised object outlines can be recognized after stitch edits have been
made. This capability is particularly useful with stitch files which have been
opened without Object/Outline recognition. You may do this to preserve
the original stitching in most of the design, while modifying a single section
of it. You may also want to turn edited stitches into an embroidery object in
order to preserve the edits. See also Recognizing object/outlines after
editing.
stitches selected
objects and
outlines
created
Trim functions
Trim functions instruct machines with trimmers to cut connecting threads
before moving to the next object. You insert trims automatically by setting
connector values or using the Trim tool. See Adjusting automatic trim
settings and Adding trims for details.
If you need additional trims, you can insert the functions manually. See
Editing machine functions for details.
Note If a machine does not have a trimmer, the Trim function is ignored.
Depending on the machine format, the Trim function may be a code or a
sequence of jumps. See Setting trim functions for details.
Stop functions
If you want the embroidery machine to stop for any special reason during
stitching, you need to manually insert a Stop function in the stitching
sequence. See Editing machine functions for details.
Jump functions
Jump functions cause frame movements without needle penetrations and
are used to move smoothly from one part of a design to another. There are
various methods for automatically entering Jump functions.
! Apply Auto Jump to preserve long stitches. See Preserving long stitches
with Auto Jump for details.
! Digitize individual jumps by right-clicking the Manual icon. See
Digitizing individual stitches for details.
! Select jumps as connectors. See Using jumps as connectors for details.
! Create jump connectors manually by digitizing with Penetrations
deselected. See Adding jumps with penetrations off for details.
If you need additional jumps, you can insert the functions manually. See
Editing machine functions for details.
Use Insert Function (Machine menu) to insert machine functions manually in your
design.
You can insert machine functions manually by means of the Insert Function
dialog. Depending on your machine’s requirements, you will either add the
function to the current stitch, or insert it on an empty stitch or empty jump.
For some machines you will also need to add empty stitches or empty jumps
on either side of some functions. See your machine manual for details.
Note The available functions and their options depend on the selected
machine format. See also Selecting machine formats.
Additional empty
jumps inserted before
and after the selected
function
Tip The Stitch List provides an alternative means for inserting machine
functions manually. See Editing stitch coordinates with Stitch List for
details.
Use Edit Function (Machine menu) to add empty stitches/empty jumps to machine
functions.
You can edit the encoding of machine functions by changing the number or
sequence of empty stitches or empty jumps that appear around them. Some
machines require a specific number of empty stitches or empty jumps in
combination with a function in order to interpret it correctly. You may need
Note You generally only need to edit manually inserted machine functions.
Functions added by ES Designer are automatically updated if the machine
format changes.
Insert empty
stitch/jump before or
after the machine
function
The Sequence panel shows the current format of the selected function.
3 To insert additional empty stitches or empty jumps, select one or other
in the Component field.
! Select Insert Before if you want the empty stitch/jump to precede the
selected function.
! Select Insert After if you want the empty stitch/jump to follow the
selected function.
4 To insert multiple empty stitches or jumps, click Add.
5 To delete an empty stitch or empty jump from the sequence, select it,
then click Remove.
6 Click OK.
Use Clear Function (Machine menu) to clear a manually inserted machine function
from your design.
Tip Check the Prompt line for the function’s name to ensure you clear the
correct one.
Tip The Stitch List provides an alternative means for editing machine
functions manually. See Editing machine functions with Stitch List for
details.
Use the Stitch List to edit the coordinates, and therefore position, of
individual stitches.
Note Changes to stitch coordinates are stitch edits and will be lost if the
object’s stitches are regenerated.
Enter new
coordinates
Note The specified coordinates will change the location of the stitch end
point.
4 Click OK.
The stitch is regenerated in the new position and the Stitch List
information is updated.
Use Stitch List (Standard toolbar) to insert machine functions directly into
the stitching sequence.
Warning When you insert machine functions manually, you must maintain
them manually. For this reason, only insert manual functions if they cannot
be added automatically.
Use Stitch List (Standard toolbar) to edit machine function encoding and
to clear machine functions.
You can use the Stitch List to access the Edit Function dialog. This provides
a convenient means for editing existing machine functions. The Stitch List
also lets you clear machine functions from the stitching sequence.
Note You generally only need to edit manually inserted machine functions.
Functions added by ES Designer are automatically updated if the machine
format changes.
You can apply a filter to the Stitch List so that only stitches associated with
specific functions appear in the list.
Select functions
to show
Tip Click Select All to show all function types. To select multiple function
types, hold down Ctrl as you select. To select a range, click the first type
in the range, then hold down Shift and click the last type in the range.
4 Click OK.
Only the selected functions are displayed in the list.
You can apply a filter to the Stitch List so that only stitches of a certain
length appear in the list. The main use of this feature is to find stitches which
cause production problems, such as short stitches (e.g. < 1.0 mm). See also
Removing small stitches automatically.
Textured fills
This section describes how to apply textures to fills, and how to adjust their
settings to get the results you want. Details of Tatami offsets and partition
lines are explained, as well as how to create textures with Program Split and
Flexi Split. Adding details with User Defined Split is also covered. See
Textured Fills for details.
Every object you create in ES Designer has a unique set of properties that
are stored with it whenever you save the design. These properties define
general characteristics such as size and position, as well as
embroidery-specific characteristics such as stitch type and density. The
stitch properties determine how stitches will be regenerated when you
reshape, transform or scale the object.
Object properties
Each object has its own unique set of properties stored with it. You can set
the properties of a selected object to be the current property settings. You
can also apply current property settings to existing objects.
Styles
A style is a group of property settings stored under a unique name. You can
save any combination of settings to a style. This makes it easy to apply
these settings to selected embroidery and lettering objects. When you apply
a style to an object, the style settings replace its current properties. Any
properties not specified in the style, retain their current settings.
Templates
Templates are special files used to store styles and default property settings.
Use templates when digitizing frequently-used design types to save time
re-adjusting the current property settings.
This section explains how to change the property settings in your design, as
well as how to apply, create and maintain styles and templates in ES
Designer.
You can make the properties of an existing object current for all newly
created objects.
Tip To check that the now current settings are as you intended, open
the Object Properties dialog.
Use Properties (Generate toolbar) to set properties for the current design.
Whenever you change the current property settings, these will automatically
apply to any new objects you create. If you know which settings you require
before digitizing, you can preset them.
Note Some object properties, such as Auto Underlay, are made current
by means of toolbar buttons. When the button is selected, that tool’s
settings are current.
Modify settings
as required
Tabs display at the top of the Object Properties dialog. These provide
access to all possible object property settings.
2 Click a tab to view the current settings and change as required.
3 Click OK.
When you change the current property settings, these apply to all new
objects you create but not automatically to any existing objects. However,
you can apply them to selected objects as required.
You can change default property settings at any time by saving the current
settings in the Object Properties dialog to the current template. If the
settings you are saving are based on a selected object, only these values
are updated in the template.
Note All changes affect any new designs created using this template. If you
only want the changes to apply to the design you are working in, change the
current — not the default — properties. See Modifying current property
settings for details.
Change settings
as required
Click Save
2 Select the tab you want and change the settings as required.
3 Click Save.
The object properties are saved to the current template. These will
apply to any new objects in any design based on this template.
Styles toolbar
Use the Styles toolbar to quickly apply styles in your design. This toolbar
lets you:
! apply current settings to selected objects
! change current settings, and
! apply styles to selected objects.
The styles you select as ‘favorites’ are each assigned a tool icon on the
toolbar.
Applying styles
Click Apply Style (Styles toolbar) to apply a style from the template to new
or selected objects.
Use the Styles toolbar to apply favorite styles to new or selected objects.
Tip If you are using a digitizing tablet, you can quickly switch between
preset styles. Each button on the puck accesses the next preset style with
different spacing settings. For example, clicking Button 1 accesses
<PRESET_SATIN_1>.
To apply styles
1 Click the Apply Style icon.
The Use Object Style dialog opens.
Select a style
Tip To apply a favorite style, click the Favorite Style icon assigned to
it. See also Assigning favorite styles.
Select Define Style (Stitch menu) to make the properties of a selected object current
for the design.
Note The stitch type, settings and effects you specify for the new style do
not automatically change the current property settings. See also Applying
current settings to existing objects.
Click New
3 Click New.
The New Object Style dialog opens.
Tip If you want the new style to be added to the Style toolbar, select
the Add to Favorites checkbox.
6 Click OK.
The Object Properties dialog opens. If you selected a style or object to
base the new style on, its settings will display.
Note You do not have to enter values in all fields, only those you
specifically wish to store.
8 Click OK and then Close.
The new style is saved to the current template.
You can assign up to ten favorite styles to tool icons on the Styles toolbar.
To apply the style, you then simply select the tool.
Click Favorites
2 Click Favorites.
The Organize Favorites dialog opens.
Click Add
3 Click Add.
The Add To Favorites dialog opens.
Merging styles
You can merge settings from one style to another. When you merge, the
settings from the second style overwrite the first.
To merge styles
1 Select Stitch > Define Style.
The Organize Styles dialog opens.
Select a style
Click Merge
Modifying styles
You can modify all styles, including the preset styles in the NORMAL
template.
Tip At some stage, you may want to revert to the original style settings in
the NORMAL template. See Reverting to the NORMAL template for details.
To modify a style
1 Select Stitch > Define Style.
The Organize Styles dialog opens.
Select a style
Click Edit
Renaming styles
You can rename a style without affecting its settings.
Tip At some stage, you may want to revert to the original style settings in
the NORMAL template. See Reverting to the NORMAL template for details.
Select a style
Click Rename
Deleting styles
You can remove any unwanted styles from a template.
To delete styles
1 Select Stitch > Define Style.
The Organize Styles dialog opens.
Select a style
Click Remove
Note If necessary, you can revert to the original NORMAL template after
modifying it. See Reverting to the NORMAL template for details.
Note You cannot overwrite templates by accident. Each time you create a
new design from a template, ES Designer opens a duplicate. When you save
the design the first time, the Save As dialog opens so you can save the
template under a new name.
Tip You can enter lettering baselines on their own but it helps to include
sample text. You can overtype the sample text when using the template.
4 Select File > Save As.
The Save As dialog opens.
Note The template list only appears when you start a design from the File
menu. If you select the New tool, the NORMAL template is applied by
default.
Note Changes apply only to future uses of the template. Existing designs
based on the template are not affected.
Tip To create a new template based on the modified one, type a new
file name and click Save.
8 Click Yes to confirm.
The modified template is ready for use.
Note Only the current property settings — not the objects or other
settings in the design — are saved to the template.
4 Click OK to update the template.
5 Click OK to return to the design window.
The new settings are saved in the template from which the design was
created and are available for use.
Click OK
Select Templates
Reinforcing outlines
Note If you use Repeat for open shapes, a connecting stitch is inserted
from the end to the start of the object which will require trimming.
To reinforce outlines
1 Select the object (or objects) to reinforce an outline.
2 Click the Backtrack/Repeat icon to backtrack, right-click to repeat.
The object is duplicated and placed on top of the original. It is the same
color as the original and is positioned after it in the stitching sequence.
3 Check that the object has been duplicated by using one of the following
methods:
! Check the stitch count in the Status Line.
! Use Slow Redraw. See Redrawing the stitching sequence slowly for
details.
! Travel through the stitches. See Viewing the stitching sequence for
details.
Digitize filled circles and ovals with a few clicks. You can use any fill stitch
type with circles and ovals although Contour stitch looks most effective with
long, narrow ovals.
circle with
Program Split
oval with Contour
Tip To achieve a spiral contour fill effect for a circle, digitize the circle using
a different input method — e.g. Ring — leaving a small hole in the middle.
Digitizing stars
Use Circle/Star (Input toolbar) to digitize star shapes filled with Zigzag
stitching.
You can digitize circles and ovals which use turning Zigzag stitches to create
a ‘Star’ or ‘French dot’.
Note Stars are only stitched using Zigzag. You cannot select a different
stitch type for this effect.
To digitize stars
1 Right-click the Circle/Star icon.
2 Digitize the reference points for the star.
! Click to mark the center of the star. A circle outline attaches to the
pointer.
! Move the pointer until the outline is the required size, then click to
mark the radius reference point. This point also marks the entry
point for the star.
! To create a circular star, press Enter.
1
center
! To create an oval star, click again to mark the second radius point,
then press Enter.
Digitizing rings
Create rings by digitizing circles and ovals within each other. Use different
combinations of inner and outer boundary shapes to create different effects.
You can digitize rings with a variety of fill stitch types. Contour stitch is well
suited to rings, as it runs stitches around the ring in a spiral pattern.
Tip Digitize the inner circle first to ensure that the stitches push outwards.
To digitize rings
1 Click the Ring icon.
reference
4 point
reference
2 point
3
1 center reference
point
Use Input A (Input toolbar) together with Continuous Input to create single
objects comprising separately stitched sections.
Note Continuous Input applies only to Input A. The objects so created can
be deleted or edited using standard reshape tools.
second section
‘smooth joined’ to
first — two sections
become a single
first section created object
second section
‘smooth joined’ to
first — two sections
become separate
objects
first section created
3 Click OK.
4 Digitize the Input A object. See Digitizing columns of varying width for
details.
When you press Enter, the digitized object fills with stitches. The input
tool is still active.
5 If you are using Continuous Add mode, you can select another stitch
type at this point.
Tip To stop the screen scrolling while moving the mouse, hold down
Shift and click the stitch type button you require.
6 Recommence digitizing where you left off and press Enter when you
have finished.
Use Offset Object (Insert menu) to create accurate outlines for Complex Fill, Input A
and Input B objects.
Use the Offset Object command to create new outlines from selected
objects. Any closed object can be used, including drawing objects, runs, or
any of the input types. The generated outline is an independent object that
can be reshaped or modified as required. Use offset objects to highlight
design details — e.g. small Satin objects — or create seamless borders. You
can center generated objects over the original outline or offset them.
Various outline types are available — Run, Triple Run, Motif Run or Input C.
Run outline
! To center the generated object over the original outline, accept the
default value of 0.00.
! To position the generated object outside the original object, enter a
positive offset (e.g. 1.00).
! To position the generated object inside the original object, enter a
negative offset (e.g. -1.00).
Note For Complex Fill objects, offset objects are created around all
boundaries. If necessary, select any unwanted objects, and press
Delete.
4 From the Object Type list, select an input method for the outline.
Tip If you are using Input C, set the column width in the Object
Properties dialog before you start as the default setting is generally too
wide.
5 Click OK.
Use Filled Holes (Insert menu) to create new objects from object outlines.
Create new objects from boundaries in Complex Fill or Fusion Fill™ objects
using the Filled Holes feature. This lets you fill holes formed by existing
boundaries, without having to re-digitize the shape. When you fill a hole, a
new object is created using the current fill stitch type. You can choose to fill
the hole exactly or offset it.
negative offset -
overlapping objects
Enter required
offset
Note If you do not want to fill all the holes, select the unwanted new
objects, and press Delete.
Select cutters
Enter amount of
overlap
3 In the Cutters panel, enter the minimum object width and the maximum
stitch spacing allowed.
These settings are useful if, for example, you choose an entire design as
a cutter and wish to exclude objects, such as borders or details, less
than a certain width. The Maximum Stitch Spacing setting allows you to
exclude background stitches of a certain density.
4 Select Accordion Allowed to include Accordion Spacing objects.
By default, the software treats Accordion Spacing objects as
backgrounds and excludes them from the cutting operation. This option
allows you to include them.
5 Enter the amount of overlap required in the Cutting Overlaps field.
6 In the Minimum Fragments field, enter the size of the smallest object
that will be produced after cutting.
This eliminates the generation of small objects and unnecessary color
changes.
Tip You can use an entire design as a cutter excluding objects, such as
borders or details, less than a certain width.
Tip Print a copy of appliqué patterns to use in cutting out fabric pieces. Each
appliqué pattern piece is numbered according to the stitching sequence. See
Printing appliqué patterns for details.
Tip Follow the prompts in the Status Line to help you digitize. If you
make a mistake, press Backspace to delete the last reference point,
then continue digitizing.
3 Press Enter to close the shape.
4 Click the outline to set the stitch entry and exit points or press Enter to
accept the defaults.
5 If prompted to do so, mark the frame-out position.
! To use the current frame out values, press Enter. See also Adjusting
the default frame-out position.
! To specify a frame out position, click a point on the design.
Note If you select None as the Frame Out option in the Object
Properties > Auto Appliqué dialog for both guide and tack stitching,
you will not be prompted to enter a frame out position. See Adjusting
guide run settings or Adjusting tacking settings for details.
6 Press Enter.
Up to four layers of stitching — guide run, cutting line, tack and cover
— are generated for the appliqué object, depending on the current Auto
Appliqué values.
Tip When you stitch out an appliqué object, the machine stops between
layers. Before you start, lay the fabric over the design and start the
machine. When the guideline has been stitched, trim the excess
appliqué material and start the machine again for the tack and cover
stitch.
Right-click Auto Appliqué (Input toolbar) to adjust Auto Appliqué guide run
settings.
2 Enter Stitch length and Offset values as required in the Guide Run
panel.
A negative offset value moves the guide run within the outline, a positive
value moves it outside.
Note If you select None for both guide and tack stitching, you will not
be prompted to enter a frame-out position. See Creating appliqué
objects for details.
4 Click OK.
Right-click Auto Appliqué (Input toolbar) to adjust Auto Appliqué frame out
settings.
When you stitch out appliqué objects, you can set a frame-out position. This
shifts the hoop out from under the needle, making it easier to place and trim
the appliqué shapes. The frame-out settings determine the distance and
direction of the hoop movement.
Select tack
stitch type
3 Select the tack stitch settings. Depending on the selected stitch type,
you can set different stitch properties:
! Stitch Length: enter a stitch length (Run stitch only).
! Offset: a negative offset value moves the tack stitching within the
outline, a positive value moves it outside (Run stitch only).
! Spacing: enter a stitch spacing value (E Stitch and Zigzag).
! Count: enter the number of stitch repetitions (Zigzag only).
! No. of Runs: enter the number of runs between stitches (E Stitch
only).
! Width: enter a column width (Zigzag and E Stitch).
! Inside/Outside: enter an offset value either an exact measurement
or a percentage. If you enter a measurement, the total of the Inside
and Outside fields is the width of the column. If you enter a
percentage, the total equals 100%.
inside: 25% outside: 75% inside: 50% outside: 50% inside: 75% outside: 25%
Note If you select None for both guide and tack stitching, you will not
be prompted to enter a frame-out position. See Creating appliqué
objects for details.
5 Click OK.
The cover stitch is the Satin border around the appliqué shape. You can
change the width of the cover stitch, and offset it to the inside or outside of
the digitized outline. An extra line of stitching can be added if you need to
trim the appliqué fabric in position. If the fabric has been pre-cut, this
cutting line is not needed.
Enter cover
stitch values
Tip Ungroup the auto-appliqué object, then Select All and generate the
stitches. You now have a guide stitch, cutting line, tack down and cover
stitch that are separate objects. This allows you to edit them separately
or resequence by color. This technique is useful when you have multiple
auto-appliqué objects in the same design.
You can create appliqué objects with partial cover stitching to create an
overlapping effect without doubling-up borders.
partial cover
unstitched part of
boundary
Tip Print a copy of appliqué patterns to use in cutting out fabric pieces. Each
appliqué pattern piece is numbered according to the stitching sequence. See
Printing appliqué patterns for details.
Note If the appliqué has holes, digitize the shape in the same way as
Complex Fill with Holes so that the software can recognise the holes.
2 Select the appliqué shapes in the group and select Stitch > Partial
Appliqué.
partial cover
unstitched part of
boundary
Use Input A (Input toolbar) to digitize border stitching around the holes.
Digitize outline
with Run stitch
Alternatively use Run to digitize lines for boring holes. See Digitizing
lines for details.
! For a round hole, digitize two intersecting lines.
! For an oval hole, digitize one line.
Warning You should not use Satin with a Zigzag underlay because a
run stitch is also generated (to return to the entry point). This can cause
thread breakage.
With Tatami fills you can specify how each row is offset in order to create
patterns formed by needle penetrations. You do this by adjusting either
offset fractions or partition lines. With only two offsets available, the
number of patterns is limited, but even with small offsets, visible lines are
produced. Partition lines, with up to eight offsets, can create more patterns.
Using a random factor you can eliminate patterns formed by regular needle
penetrations and distribute stitches randomly inside the shape.
Tip Auto Split can be used to create special textures in Satin stitches as an
alternative to Tatami fill. See Splitting long stitches with Auto Split for
details.
A=0.25, B=0.25
forward backward
offset fraction B
offset fraction A offset fraction B
offset fraction A
Tip By adjusting the offsets, you can also improve the quality of turning
Tatami where the pattern may be disturbed by non-parallel stitches.
Changing the offsets can reduce this interference.
Select Offset
Fraction
stitch length
knot 2
row 1
knot 0 knot 0
row 2
knot 1
row 3
knot 4
row 4
knot 3
row 5
In this partition sequence (20143), there are five rows of stitches indicated
by the five digits. The stitch length is also divided into five knots numbered
0 to 4. (In any pattern, both the number of rows and the number of knots
are determined by the number of digits in the sequence number.)
Note Because Partition Line allows you to specify only up to eight Tatami
offsets (0 to 7), the software ignores digits 8 and 9 and nothing appears in
the entry field.
row 1
row 2
row 3
row 4
row 5
Select Partition
Line
Enter partition
sequence and grid
angle
Sequence: 11
Angle: 135
Sequence: 11
Angle: 45
5 Click OK.
Using a random factor you can eliminate the split line patterns formed by
regular needle penetrations and distribute the stitches randomly inside the
shape. This can create interesting mottled effects.
Random factor: 0%
Use Program Split (Stitch Types toolbar) to create decorative fill stitches
where needle penetrations form a tiled pattern. Right-click to adjust
settings.
Click Program Split (Stitch Types toolbar) to apply the effect to new or
selected objects.
You can apply Program Split to Input A, Input B, Input C, Complex Fill and
Circle/Ring objects. The current Program Split values are set in the Fill
Stitch tab of the Object Properties dialog. You can adjust these either
before or after applying the effect.
Tip Turn on TrueView™ or click the Show Needle Points icon to see the
effect of Program Split.
You can select different patterns to use in a Program Split from the Object
Properties dialog. Select the pattern either before or after digitizing the
object.
Select
pattern
Set the exact size of Program Split patterns in the Object Properties
dialog.
Enter pattern
width
Enter pattern
height
2 In the Size X field, enter the required width of each fill pattern.
3 In the Size Y field, enter the required height of each fill pattern.
4 Click OK.
Select a
Combination Split
3 Click OK.
Right-click Program Split (Stitch Types toolbar) to access column and row
spacing settings.
Set the exact row and column spacing in Program Split objects. Column
and row spacing settings determine the distance between grid lines.
Patterns are placed at intersection points — the center of each pattern
coincides with an intersection.
The initial settings define a simple grid, where the spacing equals the
dimensions of the pattern. The row offset is set to 0.00 mm so columns and
rows are perpendicular.
Note Spacing is measured from the start of each pattern. Thus, to define
a new spacing setting, add the distance you require between patterns to the
original setting. Reducing it will cause the patterns to overlap.
2 In the Column panel, set the spacing and offset settings for columns in
the pattern grid.
! Spacing: the distance between each vertical column of patterns.
! Offset: the distance by which to offset patterns in each column.
3 In the Rows panel, set the spacing and offset settings for rows in the
same way as for columns.
4 Click OK.
Specify the stitch length, minimum stitch length and spacing settings for
Program Split objects, in the same way as for other fill stitch types.
5 Click OK.
Right-click Program Split (Stitch Types toolbar) to adjust row and column
offset settings.
column offset
negative – positive + positive +
0 row offset
negative –
0
Tip Only enter stitch offset settings for Program Split using the
combinations Satin in Tatami or Tatami in Tatami.
Enter column
offset
Enter row
offset
Enter stitch
offset
2 Enter an offset for each column of the pattern in the Column > Offset
field.
3 Enter an offset for each row of the pattern in the Row > Offset field.
5 Click OK.
You can eliminate unwanted patterns and distribute stitches evenly within a
shape using a random factor. Apply random factors to Program Split that
use combinations of Satin in Tatami or Tatami in Tatami.
Note The random factor does not affect the deliberate needle penetrations
that form the pattern.
Enter random
factor
3 Click OK.
You lay out Program Splits on-screen in a similar way to Motif Fills by using
‘guide patterns’ to scale, space, transform and offset the entire pattern fill.
There are three blue guide patterns. Other sample patterns appear in
yellow. Each guide pattern lets you change different elements of the layout.
When you change a guide pattern, all patterns in the fill change accordingly.
See also Laying out motif fills on-screen.
Tip Generally you define the layout of the fill before digitizing the object. If
it is important to align the patterns with the object boundary, digitize the
object using the current settings, and change the layout afterwards.
pattern preview
Click Layout
Scale
proportionally
Scale vertically
anchor
skew
Change column
spacing
Change row
spacing
Change
offset
Tip To revert to the original factory settings, run the Revert utility. See
Reverting to factory settings for details. Alternatively, enter the values
manually in the Object Properties > Fill Stitch > Program Split tab
and click Save. See Program Split Samples for details.
6 Digitize the object outline as you normally would.
Note Digitize the stitch angle carefully when creating objects filled with
Program Split. The needle penetrations are placed where the lines of
the pattern intersect the stitch rows. If the rows are parallel with the
lines of the pattern, they will rarely intersect, and the pattern may not
be visible. A 45° stitch angle is suitable for most patterns.
Note Patterns you create can also be used for Flexi Split effects.
Enter pattern
name
Select pattern
pattern preview
Click Edit
Edit pattern
Tip Use View > Show All > Selected Objects to zoom in on the
pattern.
3 Scale, transform or reshape the pattern as required.
! See Arranging and Transforming Objects for details.
! See Converting and Reshaping Objects for details.
4 Select Special > Make Program Split.
The Make program Split dialog opens.
5 Enter a name for the pattern in the Make Program Split dialog.
! To create a pattern based on the old one, enter a new name.
! To overwrite the original pattern, enter the name of the original.
6 Click OK.
The pattern is automatically selected in the Pattern list.
Use Flexi Split (Stitch Types toolbar) to apply a decorative effect to new
or selected objects. Right-click to adjust settings.
Tip Turn on TrueView™ or click the Show Needle Points icon to see
the effect of Flexi Split.
Right-click Flexi Split (Stitch Types toolbar) to select patterns and options.
You select Flexi Split patterns and options from the Flexi Split tab of the
Effects dialog.
Select Flexi
Split
pattern
Select preview
pattern
5 Adjust Flexi Split size and spacing settings as required. See Adjusting
Flexi Split settings for details.
6 Click OK.
You can adjust Flexi Split settings to vary size, shape indent, spacing and
pattern offsets.
Select Flexi
Split
pattern preview
Enter dimensions
of largest pattern
Enter distance
between first pattern
and first stitch line
Enter spacing
and offsets
Note If you selected an option that uses more than one row of patterns,
the fields in the Row panel are available.
6 In the Row panel, enter spacing and offset settings as required.
default column and row column and row spacing row offset value changed
values decreased
7 Click OK.
Note Split lines are not part of the object outline and cannot be reshaped
with the rest of the object.
Use User Defined Split (Stitch Types toolbar) to create your own split line
effects. Right-click to adjust settings.
Select User Defined Split before digitizing to add split lines to new objects.
As you digitize, you are prompted to enter the split lines. You digitize them
in the same way as Run objects. You can define multiple splits if required.
Tip Satin is the most suitable stitch type for User Defined Split as there
are no initial needle penetrations inside the shape.
Use User Defined Split (Stitch Types toolbar) to apply the effect to
selected objects. Right-click to adjust settings.
Tip Use any input method — including fill input methods — as only the
outlines are used to create the split lines.
2 Digitize a split line on top of the filled object, using left and right-clicks
to enter reference points, and press Enter.
Tip To use existing objects to create split lines, simply move the object
on top of the filled object you are creating lines for.
3 Select the split line object (or objects).
4 Select Special > Make Lines For > User Defined Split.
5 Press Delete to remove the split line object (or objects).
6 Select the filled object on which you digitized split lines.
7 Click the User Defined Split icon.
Right-click User Defined Split (Stitch Types toolbar) to apply split lines.
The User Defined Split feature sometimes creates a split line which is too
hard for certain applications such as Schiffli design work. The new Split
Alternate Stitch Lines setting softens the split line.
user defined
split
Select Split
Alternate
4 Click OK.
split lines
applied
Tip ES Designer also provides special tools to create patterns from needle
penetrations. These include Program Split, User Defined Split and Flexi
Split. See Textured Fills for details.
Use Jagged Edge (Stitch Types toolbar) to create rough edges and
shading effects, or to imitate fluffy textures. Right-click to adjust Jagged
Edge settings.
Use Jagged Edge to create rough edges, shading effects, or imitate fur and
other fluffy textures.
Click Jagged Edge (Stitch Types toolbar) to apply the effect to new or
selected objects.
Apply Jagged Edge to create a rough edge along one or more sides of an
object. Jagged Edge is applied using the current Jagged Edge settings in
the Effects dialog. Change these settings before or after applying the effect.
See Adjusting Jagged Edge settings for details.
Tip For objects filled with Tatami, use Diagonal backstitch for the best
results. See Selecting a Tatami backstitch for details.
Adjust the Jagged Edge settings to change the side of the object to which
the effect is applied and the range within which the stitches should fall.
range
Select Jagged
Select values
Side 2
Side 1
Roughness: 1 Roughness: 10
more variation in stitch length less variation in stitch length
5 In the Range field, enter the margin in which you want the stitches to
fall.
Range: 4
Range: 1.5
6 Click OK.
Use Accordion Spacing (Stitch Types toolbar) to vary the stitch spacing
between dense and open fill. Right-click to adjust Accordion Spacing
settings.
When you use Accordion Spacing, the current spacing settings — including
Auto Spacing and Fractional Spacing — are ignored. However, other stitch
effects will still apply.
Tip Apply Trapunto effect to force underlying travel runs to the edges of
an object so that they can’t be seen through open stitching. See Hiding
travel runs with Trapunto for details.
Click Accordion Spacing (Stitch Types toolbar) to apply the effect to new
or selected objects.
maximum
spacing
minimum
spacing
You can apply it using the current settings in the Effects dialog. These can
be adjusted and the type of Accordion Spacing changed either before or
after you apply it.
Tip You cannot use Accordion Spacing with Contour stitch or Motif Fill.
However, you can also use Accordion Spacing over standard Tatami to create
interesting shading effects.
Use the Effects dialog to select the Accordion Spacing type and set the
minimum and maximum spacings.
Tip Because of the open stitch, Accordion Spacing is best used without
Auto Underlay.
Select Accordion
Spacing
Select spacing
effect
Select spacing
values
Tip Apply Trapunto effect to force underlying travel runs to the edges
of an object so that they can’t be seen through open stitching. See
Hiding travel runs with Trapunto for details.
5 Click OK.
Use the Color Blending effect to create color blends, perspective effects
and shading. Select which type of Color Blending to use, and set the spacing
settings in the Color Blending dialog.
maximum
spacing
minimum
spacing
Select first
color
Select first
spacing
Select second
Spacing effect
Select second
color
Select second
spacing
Top and Bottom Layer Top and Bottom Layer Top and Bottom Layer Top and Bottom Layer
Linear Profile Exponential Profile Convex Profile Wave Profile
Select Profile
Adjust spacing
settings
Use Contour (Stitch Types toolbar) to create curved fills where stitches
follow the contours of the shape. Right-click to adjust Contour settings.
Contour is a curved fill stitch type — stitches follow the contours of a shape,
creating a curved, light and shade effect. It only works on columnar shapes.
There are two types — Standard and Spiral — both of which can be applied
Standard Contour
Standard Contour creates rows of stitches across the shape, perpendicular
to the digitized stitch angle. The number of stitch lines is constant, so the
stitching is denser where the shape is narrower, and more open where the
shape is wider.
Standard Contour
Spiral Contour
Spiral Contour creates a single, continuous line of stitching that spirals
around to fill the shape. Typically, it is used for rings and borders, but it is
also suitable for other closed shapes.
Spiral Contour
Spiral Contour can only be used with closed shapes with two outlines such
as rings. If a shape is not properly closed, it will be filled with Standard
Contour instead. You cannot use Spiral Contour with Circle objects.
Tip To fill a solid shape with Spiral Contour, create a closed object with a
very small hole at the center. For example, to create a circle filled with
Spiral Contour, digitize a thick ring with a very small inner boundary.
You apply Contour to filled objects in the same way as other stitch types —
by selecting it from the toolbar either before or after digitizing.
Tip When you digitize shapes with pointed ends — e.g. leaves,
diamonds, stars — cut the ends to prevent the stitches from bunching.
3
2 4
1 5
Input B
6 10
7
9
8
3
2 4
1 stitch bunching
Input B
8 at sharp ends
5
7
6
Select backstitch
type
Standard
Spiral
Standard
Borderline
Set the stitch settings for Contour fills to adjust the stitch length, spacing
and offset fraction.
Adjust max
spacing
Adjust stitch
Adjust offset length
value
Adjust variable
stitch lengths
stitch length
3.6 mm
stitch length
1.5 mm
stitch spacing:
1.5 mm
5 In the Variable Length panel, set the variable stitch length values, if
required. See Setting variable run stitch lengths for details.
6 Click OK.
Note For all other object types, use Standard Contour to achieve curved
stitching.
To apply the effect to new Complex Fill objects, select Florentine Effect
before starting.
Tip For best results, use smaller stitch lengths — e.g. 4.00 mm or less.
5 Press Enter.
Tip Use the Reshape Object tool to change the shape of the curve. See
Applying Florentine Effect to existing objects for details.
Apply Florentine Effect to existing Complex Fill objects in a design with the
Effects dialog. Then use the Reshape Object icon to adjust the curve line.
Note The Florentine Effect icon is only available with Complex Fill
objects using a suitable stitch type.
2 Click the Florentine Effect icon.
3 With the object still selected, click the Reshape Object icon.
Tip Turn on TrueView™ or click the Show Needle Points icon to view
the results.
5 Press Enter.
ES Designer regenerates the stitches of the first selected object along
the curve.
6 Create a style based on the first object.
See Defining new styles for details.
7 Apply the style to each of the other objects.
See Applying styles for details.
Tip Turn on TrueView™ or click the Show Needle Points icon to view
the results.
In a Florentine Effect fill, stitch lengths vary to adjust the needle point
pattern to the curve of the digitized line. You can specify how ES Designer
calculates the stitch length by choosing between Nominal and Maximum.
Nominal calculates stitch length so that the average matches the setting
in the Fill Stitch tab. Roughly the same number of fill stitches are generated
as with normal stitching. Maximum calculates stitch length so that the
longest matches the setting in the Fill Stitch tab. This setting generally
produces smoother curves than Nominal, but the stitch count is higher.
Tip Use Maximum when the curve is tight with respect to the stitch length.
Select Florentine
Effect
nominal
maximum
4 Click OK.
The change between the two curves is distributed evenly to produce smooth
stitching.
Use Liquid Effect (Stitch Types toolbar) to create curved stitch effects with
two curves.
Unlike Florentine Effect, Liquid Effect curve lines are digitized outside the
object, rather than over it. If any part of a curve line crosses the object
boundary, an error message appears.
Note To apply Liquid Effect, you need to select it before digitizing. You
cannot apply it to existing objects.
curve line 1
5 Press Enter.
You are prompted to enter the second curve. Notice that the pointer has
elastic lines attached to it. These lines join each side of the curve line
shape.
6 Digitize the second curve line in the same direction of the first, marking
at least three reference points.
Note The two curves must not overlap or intersect the object outline.
7 Press Enter.
curve line 2
curve line 1
Tip To modify the curves, select the object and then the Reshape
Object icon. Click-and-drag the curves into the required shapes, and
press Enter.
As with Florentine Effect fill, you can specify how ES Designer calculates
the stitch length by choosing between Nominal and Maximum.
Tip Use Maximum when the curve is tight with respect to the stitch length.
Select Liquid
Effect
4 Click OK.
With Motif Run and Motif Fill you can use simple motifs such as hearts,
leaves or border patterns to create ornamental runs and textured fills.
Create your own motifs or use the ones provided with the software. Motifs
can be scaled, rotated and mirrored in the same way as other objects. Using
3D Warp with motif fills, you can also create interesting three dimensional
effects.
This section describes how to insert motifs into your design, and how to
rotate, mirror and scale them. It explains how to manage motifs, including
how to create your own motifs and motif sets. It also describes how to
create both motif runs and motif fills, as well as how to apply 3D effects to
motif fills.
Click Motif Fill (Stitch Types toolbar) to use the current motif. Right-click
Motif Fill to select a different motif or adjust settings for new or selected
objects.
Add motifs to your design by selecting them from the Select Motifs dialog.
Select viewing
Select motif mode
set
selected motif
Make selection
current
Tip To reuse the same motif, select Special > Motif > Use.
Tip If you find it easier to insert a motif at its original size and orientation,
you can scale, rotate and mirror it later just like any other object.
The motif attaches to the mouse pointer. As you move the pointer, the
motif rotates around the anchor point you marked.
3 Rotate, scale, or mirror the motif with the mouse.
! To rotate the motif, move the pointer until the rotation angle is
correct, then click again.
Click to mark
motif rotated
guide point
Press Shift and drag motif to Right-click to mark guide Motif rotated, scaled
new size and rotation point and mirror motif and mirrored
! To scale the motif, press Shift. Move the pointer until the motif
outline shows the required size, then click again.
Tip When mirroring and scaling, make sure the motif is at the required
rotation angle, before clicking or right-clicking.
4 Press Esc to finish.
Tip You can create motifs from patterns made in the cross stitch
program and use them to create a cross stitch sampler. See the Cross
Stitch User Manual Supplement for details.
Managing motifs
ES Designer provides various ways to manage your motifs including making
motif sets, saving motifs, copying motifs between motif sets, and deleting
motifs.
Use Motif > Make (Special menu) to create your own motif set.
The Make Motif function lets you create your own motif sets to organize and
classify your motifs.
3 Click New.
The New Motif Set dialog opens.
4 Enter a name for the new motif set and click OK.
The Motif Set is ready for use.
Note Motif sets are stored in the C:\ESWin\Userletw folder. You can
delete or rename these motif sets as required.
Saving motifs
The Make Motif function lets you save your own motifs for future use. Motifs
may be saved to different files, or Motif Sets.
To save motifs
1 Select the object/s you want to save as a motif.
3 Select a Motif Set from the dropdown list. See also Creating motif sets.
4 Enter a name in the Motif Name field.
5 If you want to automatically remove machine functions from the motif,
select the Remove Functions checkbox.
1 2
left reference point right reference point
Use Motif > Select (Special menu) to copy motifs between sets.
Select motifs
to copy
Click Copy
2 Select the ‘source’ motif set from the Symbol Set dropdown list.
3 Select a motif or motifs you want to copy.
4 Click Copy.
5 Select the ‘target’ motif set from the Symbol Set dropdown list.
Select target
motif set
Click Paste
6 Click Paste.
The copied motifs are pasted into the target motif set.
7 Click Cancel to close the dialog.
Use Motif > Select (Special menu) to delete motifs from a set.
To delete motifs
1 Select Special > Motif > Select.
The Select Motif dialog opens.
2 Select the motif to delete.
3 Click Delete.
A confirmation message appears.
4 Click Yes.
Use Motif Run (Input toolbar) to create a string of motifs along a digitized
line.
Use the Motif Run input method to create a string of motifs along a digitized
line. You can select motifs in the Object Properties dialog before or after
digitizing. You can also adjust scale and spacing settings.
motif mirrored
Right-click Motif Run (Input toolbar) to select motifs to use with Motif Run.
Select the motif to use in the Motif Run before or after digitizing. Select a
motif before digitizing as described in Selecting and inserting motifs. If you
use Motif Run without selecting a motif, a default will be used. To change
Click to select
motif
3 Click Select.
The Select Motif dialog opens.
4 Select a motif from the list.
See Selecting and inserting motifs for details.
5 Click Make Current.
You can set the exact size of motifs in a Motif Run by entering the
dimensions in the Object Properties dialog.
Note You can enter motif dimensions before or after digitizing the object.
Enter horizontal
and vertical
dimensions
3 In the Size X and Size Y fields, enter horizontal and vertical dimensions
for the motifs.
4 Click OK.
Tip You can also scale motifs as you digitize Motif Run objects. See
Using Motif Run for details.
You can change the distance between each motif in a Motif Run. The initial
spacing setting for motifs in a Motif Run is the distance between the
reference points that were marked when the motif was created. See Saving
motifs for details.
Note You can adjust spacing settings before or after digitizing the object.
Enter distance
between motif
repetitions
3 In the Spacing field, enter the distance between each repetition of the
motif.
If they do not fit the baseline exactly, ES Designer adjusts the spacing
to make them fit:
! If the space remaining at the end of the baseline is less than half a
motif, the extra space is spread evenly between the motifs.
! If the space is larger than half a motif, ES Designer inserts an extra
motif, and slightly overlaps the motifs to distribute them evenly
along the baseline.
Tip You can reshape the baseline to achieve the exact spacing you
require. See Reshaping Motif Run objects for details.
Right-click Motif Run (Input toolbar) to select whether to keep or omit first
and last motifs.
If you are digitizing adjoining lines with Motif Run, you can omit the last
motif of the current object — or the first motif of the next object — to avoid
an overlap where the lines join.
Note You can adjust these settings either before or after digitizing the
object.
Choose whether to
keep or omit first and
last motifs
Reshape Motif Run objects in the same way as you reshape lettering
objects. See also Special Lettering Features.
Use Motif Fill (Stitch Types toolbar) to fill Complex Fill objects with
repeated motifs.
Motif Fill is a decorative fill stitch with which you can fill Complex Fill objects.
This feature repeats motifs in parallel rows to fill the shape. You can select
different motifs for forward and backward rows. You can design the motif
layout on-screen, or by adjusting settings in the Object Properties dialog.
Use Complex Fill (Input toolbar) to create an object to apply Motif Fill to.
Click Motif Fill (Stitch Types toolbar) to apply Motif Fill to a selected object
using the current settings.
Use Motif Fill with Complex Fill objects to create decorative fill stitching using
the current Motif Fill settings. You can select a motif, or change the layout
and settings either before or after you digitize. See Laying out motif fills
on-screen and Adjusting Motif Fill spacing and offset settings for details.
Click Motif Fill (Stitch Types toolbar) to select the current motif. Select the
Motif Fill object, and click Properties to change the properties of Motif Fill
objects.
Select the motifs to use in a Motif Fill from the Object Properties dialog.
You can select different motifs for the forward and backward rows, or the
same motif for each.
2 In the Motif 1 panel, select the motif to use in the forward row fill. To
do this:
! click Select to open the Select Motif dialog.
! select the motif to use in the forward rows of the fill, then click Make
Current.
3 In the Motif 2 panel, select the motif to use in the backward row fill,
using the same method.
If you select the same motif for forward and backward rows, they will
point in the same direction.
backward motif
resized
Note You can scale Motif 1 and Motif 2 motifs independently. See
Scaling motifs to an exact size for details.
4 Click OK.
Right-click Motif Fill (Stitch Types toolbar) to adjust the exact row, column
and spacing settings.
You can adjust the exact row, column and spacing settings for Motif Fills.
The default settings define a simple grid where the spacing equals the motif
dimensions. The row offset is set to 0.00 mm so columns and rows are
perpendicular.
Note Spacing is measured from the start of each motif. So to define new
spacing settings, add a distance between motifs to the original spacing.
Reducing the original setting causes motifs to overlap.
Enter column
spacing
Enter row spacing
and offset
5 Select the Scale motifs to fit grid checkbox to scale motifs to exactly
fit the grid squares.
6 Select the Clip motifs to fit shape checkbox to clip motifs that do not
fit the shape.
.
Right-click Motif Fill (Stitch Types toolbar) to scale motifs to an exact size.
You can set the exact size of motifs in a fill. You can also scale Motif 1 and
Motif 2 motifs independently to create special effects.
2 In the Motif 1 panel, enter the dimensions of motifs in the forward rows.
! Size X: Enter motif width.
! Size Y: Enter motif height.
4 Click OK.
The rotation angle defines the orientation of the entire motif fill pattern. It
overrides the stitch angle you set when digitizing the shape with Complex
Fill.
Enter rotation
angle
2 In the Rotation Angle field, enter the rotation angle of the fill.
3 Click OK.
You lay out Motif Fills on-screen in a similar way to Program Splits by using
‘guide motifs’ to scale, space, transform and offset the entire motif fill. There
are three blue guide motifs. Other sample motifs appear in yellow. Each
guide motif lets you change different elements of the layout. When you
change a guide motif, all motifs in the fill change accordingly. See also
Laying out motif fills on-screen.
Tip Generally you define the layout of the fill before digitizing the object. If
it is important to align the motifs with the object boundary, digitize the
object using the current settings, and change the layout afterwards.
Select Layout
2 Click Layout.
Sample and guide motifs appear in the design window. When you
change a guide motif, all motifs in the fill change accordingly.
Scale
horizontally
Scale
vertically
rotate
anchor
skew
Change
column
spacing
Change row
spacing
Change
offset
Tip To revert to the original factory settings, run the Revert utility. See
Reverting to factory settings for details. Alternatively, enter the values
manually in the Object Properties > Fill Stitch > Motif Fill tab and
click Save. See Motif Samples for details.
Tip Small stitches may be generated along the edge of objects using 3D
Warp. You can remove these automatically. See Removing small stitches
automatically for details.
Using Globe In with 3D Warp gives a concave effect by increasing the motif
size and spacing around a center point. Globe Out gives a convex effect by
decreasing motif size and spacing.
You can apply Globe In and Globe Out to an entire object, or to a specified
part of the fill. You can modify the effect by adjusting the guide frame.
Note To apply 3D Warp to newly created objects, make sure you have
no objects selected.
2 Right-click the 3D Warp icon.
The Effects > Others tab opens.
Select 3D Warp
Select Globe In
or Globe Out
3 Select the 3D Warp checkbox, and select Globe In or Globe Out from
the list.
4 Click OK.
The Globe In or Out effect is applied to the selected object.
5 To make further adjustments, select the object and click the Reshape
icon.
A guide frame appears around the object.
6 Adjust the control points to modify the effect as required.
7 Press Enter.
Note You need to adjust the guide frame for Perspective 3D Warp to
specify the direction in which to make motifs larger and smaller.
Note To apply 3D Warp to newly created objects, make sure you have
no objects selected.
2 Right-click the 3D Warp icon.
The Effects > Others tab opens.
Select 3D Warp
Select
Perspective
3 Select the 3D Warp checkbox, and select Perspective from the list.
4 Click OK.
5 Click the Reshape icon.
A guide frame appears around the object.
6 Adjust the frame to move the guidelines closer together or further apart.
Warning The guide frame must not cross the outer boundary of the
shape, and cannot be inside the shape.
7 Press Enter.
The perspective effect is applied.
Custom alphabets
This section describes how to create new alphabets from TrueType fonts. It
also describes how to create and modify your own custom alphabets and
letters. Alphabet merging is also explained. See Custom Alphabets for
details.
Add lettering directly to designs using current settings or with the dialog
box. Apply formatting just like a word processor, including italics, bolding,
and right/left justification. Adjust formatting directly on-screen or with the
dialog. Or use the fast-access Lettering Box to quickly change values for the
whole text or for individual letters. With object-based operation, you can
type and manipulate your text directly on-screen, changing the size or
spacings to fit.
This section describes how to add and edit lettering, change formatting
settings, and adjust lettering size and spacing.
If it is not essential to fit letters precisely to a certain area, you can type
them directly on-screen as with a word processor. Current lettering settings
are used. You can change these before or after you digitize. You can also
modify lettering objects directly on-screen to achieve various artistic effects.
Right-click Lettering (Input toolbar) to enter text in the dialog and adjust
settings for embroidery lettering.
Using the Object Properties - Lettering dialog, you can specify letter
formatting before adding it to the design. This is the more traditional
method and is useful with more complex designs.
Enter text
Select
options
Select
baseline
Select text
justification
2 Enter the text you want to embroider in the text entry panel.
To start a new line of lettering, press Enter.
Tip You can insert a color change between two letters by keying a caret
(^) symbol. Subsequent letters default to the next color in the palette.
3 Select alphabet, formatting and baseline settings for the lettering.
See Selecting alphabets and Formatting lettering for details.
4 Click OK.
5 Click where you want to place the lettering, or mark reference points for
the baseline you selected.
See Applying lettering baselines for details.
Note Letters are filled with stitches according to current settings in the
Fill Stitch and Connectors tabs of the Object Properties - Lettering
dialog. You can change these at any time. See Adjusting Lettering Stitch
Settings for details.
Selecting alphabets
To select an alphabet
1 Right-click the Lettering icon.
The Object Properties - Lettering dialog opens.
Select
alphabet
Select
Preview in
Dropdown List
alphabet Block2
preview
alphabet Carla
preview
alphabet Hobo
preview
Tip Consider letter size before you change alphabets. Some alphabets
look best in a smaller size. Others can be stitched at a larger size. See
also Adjusting letter height and width.
4 Click OK.
The lettering alphabet is set.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox for details.
With ES Designer you have the option of editing lettering directly on-screen.
I-beam
Access commonly used lettering commands and features with the Lettering
Toolbox.
alphabet
join stitch method
letter height
letter width
italic angle
baseline
justification
baseline position
Adjust
settings
Save to
template
Note Letters are filled with stitches according to current settings in the
Fill Stitch and Connectors tabs of the Object Properties - Lettering
dialog. You can change these at any time. See Adjusting Lettering Stitch
Settings for details.
Formatting lettering
You can control the appearance of lettering by changing formatting settings
in the Object Properties - Lettering dialog. Change current formatting
settings before or after adding lettering in the same way as other objects.
Select italic
angle
3 Click OK.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox for details.
Click Effects
Increase pull
compensation or
column width
6 Click OK.
3 Click OK.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox for details.
Scaling lettering
When you first create lettering, it may be too big or too small. Size can be
adjusted in three ways:
! by scaling on-screen with the Select Object or Reshape Object tools
! by adjusting width and height settings in the Lettering tab
! by adjusting width and height settings in the General tab.
Resize
Horizontally
Drag
A shadow outline shows the new size of the lettering object as you drag.
3 Release the mouse to complete.
Resize
Horizontally
Drag
A bounding box shows the new size of the lettering object as you drag.
4 Release the mouse to complete.
4 Click OK.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox for details.
Adjust width
and height
settings
2 Adjust the width and height settings either as absolute values (mm) or
as a percentage of the current settings.
original
width and height 125%
3 Click OK.
Note When the justification setting is Full, letters are evenly distributed
along the baseline. To change the spacing for fully justified lettering, simply
change the length of the baseline.
3 Drag the letter spacing control point left or right to adjust the spacing of
all letters along the baseline.
Change the space between lines in a multiple-line lettering object using the
Reshape tool.
Enter values as
absolutes (mm) or
percentages
Tip If you want to remove spacing between words, set Word Spacing
to 0%.
ES Designer gives you both interactive and precise numeric control over
many settings affecting lettering objects. Adjust both individual letters and
lettering objects as a whole. Apply horizontal, vertical, and curved
baselines. Modify baseline type, length, radius and angle, as well as
position. You can even define the rotation angle of letters relative to the
baseline or the design itself.
Drag
Rotation
point
Drag
Rotate object
Drag
A baseline shows the rotated position of the lettering object as you drag.
You can reposition individual letters in a lettering object using the Reshape
Object tool.
Skew letter
Change letter width
Rotate letter
ES Designer lets you change the color of individual letters within a lettering
object.
Tip You can also insert a color change between two letters by keying a caret
(^) symbol. Subsequent letters default to the next color in the palette. See
Creating lettering with the Lettering dialog for details.
Baselines use default settings to determine their size, spacing and angles.
ES Designer gives you both interactive and precise numerical control over
many baseline settings. Techniques are available to modify baseline type,
length, radius and angle, as well as baseline position. You can numerically
define the rotation angle of letters relative to the baseline or the design
itself.
Selecting baselines
To select a baseline
1 Double-click a selected lettering object or right-click the Lettering icon.
The Object Properties - Lettering dialog opens.
2 Select a baseline from the list.
Select a
baseline
The baseline you choose depends on the effect you want to achieve. You
need to digitize different reference points depending on the type of
baseline you select. Options include:
! Horizontal (Free Line and Fixed Line). See Applying horizontal
baselines for details.
! Vertical (Free Line Vertical and Fixed Line Vertical). See Applying
vertical baselines for details.
! Arc (Arc CW and Arc CCW). See Applying arc baselines for details.
! Circle (Circle CW and Circle CCW). See Applying circular baselines
for details.
! Custom (Any Shape). See Applying custom baselines for details.
Tip The same options are available in the floating Lettering Toolbox. See
Editing with the lettering toolbox for details.
3 Adjust baseline settings in the Layout dialog. See Adjusting baselines
for details.
4 Click OK.
Free Line
baseline
Fixed Line
baseline
! For fixed-length horizontal lines, select Fixed Line from the Object
Properties - Lettering dialog and click to mark the start and end points
of the baseline.
Note You can define any angle. Depending on the order in which you
mark the reference points, the text will be placed left to right, or right
to left.
! For fixed-length vertical lines, enter you text and select Fixed Line
Vertical from the Object Properties - Lettering dialog. Click the
screen to establish the baseline start and end points.
Tip Hold down the Ctrl key to constrain the line to 15° increments.
4 Move the pointer up or down to increase the radius of the arc.
5 Mark a third point above the first two points for Arc CW, and below them
for Arc CCW baseline.
1 2 arc clockwise
arc
1 2 counter-clockwise
For a circle you need to mark two reference points, while for an oval you
need to mark three. The position of the second reference point determines
the justification point of the text. The text is centered around this point.
1 2 justification
1 angle 90º
justification angle 0º
Note Depending on the justification setting you select, the left, center
or right side of the lettering object lines up with the radius reference
point. See Setting letter justification for details.
Tip If the baseline has tight curves, or sharp corners, the letters may
overlap. For best results, only mark curve points, and digitize lines which
have shallow, gentle curves.
1 2 4
Enter two or
three lines of
text
Select
options
Select
Predefined
baseline
Adjusting baselines
Baselines can be modified after placement either directly on-screen or via
the Object Properties - Lettering dialog. With the exception of Free Line,
baselines allow you to set the final length of the finished lettering. Once you
have placed a baseline, ES Designer attempts to fit all the letters without
altering the baseline length.
Baselines can be adjusted on-screen after they have been placed in your
design with the Reshape Object tool. Depending on the baseline type you
are working with, you can adjust baseline angles, lengths, and lettering
width. You can change curve radii and justification points. You can
completely reshape Any Shape baselines by moving, changing, adding or
deleting control points along the baseline.
baseline control
points
5 To reshape lettering with a curved baseline, drag the control point in the
center of the circle to increase the radius.
Drag up or down to
change radius of curve
Tip The exact letter positions depend on the justification — left, center,
right or justified. If the baseline becomes too short, letter spacing is
reduced, and letters may overlap.
! To resize from a fixed radius point, click the control point in the
center and drag until the baseline is the right size.
Move up or
down to
change radius
A Free Line baseline does not have a fixed or pre-determined length; the
baseline extends as long as you keep adding letters. You can adjust baseline
angle numerically. A Fixed Line baseline has a fixed length which you can
digitize or specify numerically. Various options are available to handle text
that extends beyond the baseline. See also Applying horizontal baselines
and Applying vertical baselines.
Select auto
frame style
! Width: The width of each letter is reduced and the original spacing
kept.
You can adjust circle and arc baselines to use your own radius, angle and
justification settings. See also Applying arc baselines and Applying circular
baselines.
radius X: 50 radius X: 80
radius Y: 50 radius Y: 40
justification
angle 0°
justification
angle 45°
! Arc Angle: Enter the default arc. This constrains baseline so the text
falls within an arc of the specified number of degrees.
When it comes to stitching, you can fine-tune the density, add pull
compensation and underlay, or change to center-out stitching. Like all
embroidery objects, each lettering object has its own stitch properties.
Adjust settings at any stage. ES Designer also gives you precise control over
the stitch angles of individual letters. You can also specify the join method
and stitching sequence you prefer.
Note For information about adjusting travel run length in lettering objects,
see Adjusting travel run stitch length. For information about adjusting
lettering connector values, see Using automatic connectors.
Right-click Satin (Stitch Types toolbar) to adjust Satin values for lettering
objects.
By default, lettering objects are filled with Satin stitch. Where a letter is
narrow, stitches are tight, thus requiring fewer stitches to cover the fabric.
Where a column is very narrow, stitches need to be less dense because too
many needle penetrations can damage the fabric. See also Creating fills with
Satin stitch.
Select Satin
Adjust stitch
spacing
4 Select the type of stitch spacing you want for your lettering.
5 If you want to use Auto Split, select the checkbox and specify the Auto
Split Length and Auto Split Minimum Stitch values.
Note The Auto Split and Auto Jump features help you to control long
Satin stitches. See Splitting long stitches with Auto Split and Preserving
long stitches with Auto Jump for details.
6 Click OK.
You can fill lettering shapes with Tatami stitching. It is suitable for filling
large, irregular lettering shapes. See also Creating fills with Tatami stitch.
Adjust stitch
spacing
Adjust stitch
length
Set offset
fractions
Select a
backstitch type
Set Partition
Lines
Enter a random
factor
Zigzag stitch is similar to Satin in that the needle penetrates each side of
the column. But while Satin gives a straight line followed by a diagonal,
Zigzag produces two diagonal lines, thereby producing a more open stitch.
It is generally used for decorative effect or where fewer stitches are
Select Zigzag
Adjust stitch
spacing
5 Click OK.
Use Stitch Angles (Pointer toolbar) to set different stitch angles for
selected letters.
Digitize stitch
angles
Note Make sure that the stitch angles do not intersect each other.
4 Press Enter.
Stitches are regenerated with the new angles.
Delete individual stitch angles in lettering objects with the Reshape Object
tool.
You can specify the sequence in which letters are stitched to minimize
registration problems such as on caps or difficult fabrics. For example, the
Center Out option is especially useful when stitching on caps. There are
also options for multiple lines of lettering which are useful for machines
without trimmers.
! Center Out: Select this checkbox if you want the lettering stitched
from the center out. You can specify that one side of the center is
stitched followed by the other, or that each letter is stitched
alternatively on either side of the center.
stitched
bottom-to-top
Note You can combine both In Line and Line by Line sequencing
options.
4 Click OK to return to the Lettering tab.
5 Click OK to close.
Tip Travel through your design to check the stitching sequence. See
Traveling by stitches for details.
Use Lettering (Input toolbar) to change the lettering join stitch method.
Tip For the recommended stitch and join methods, see Standard
Alphabets.
5 Click OK to return to the Lettering tab.
6 Click OK to close.
Selecting symbols
You can quickly add special characters and symbols to your lettering
designs.
To select symbols
1 Right-click the Lettering icon.
The Object Properties - Lettering dialog opens.
Click Insert
Symbol
Show characters
Show pictures and
Show pictures characters
Select alphabet
or symbol set
Select
symbols
Tip You can also paste characters and symbols into an external graphics
program to use as the basis for creating your own custom characters.
See Digitizing custom characters for details.
Tip Envelopes are typically applied to lettering objects, but they can also
be applied to other types of embroidery object.
Bridge reshape
handles
! To move two handles in opposite directions, hold the Shift key down
while dragging a handle.
Shift + drag
! To move the handles in the same direction, hold down the Ctrl key
while dragging a handle.
Ctrl + drag
You can edit lettering in envelopes on-screen in the same way as normal
lettering. When you click inside the lettering, a duplicate displays below the
envelope.
Removing envelopes
Use Envelope > Delete (Edit menu) return an object to its original shape by removing
the envelope.
To remove envelopes
! Select the lettering object.
! Select Edit > Envelope > Delete.
The envelope is removed and the letters return to their original shape.
envelope removed
Select
border
Click to use
selected border
Tip When you click a symbol, a letter appears in the Selection field.
This letter indicates the key combination required to type that border
directly on-screen. For example, ‘b’ means press the b key while ‘B’
means press Shift + B.
5 Click Make Current.
The selected border is displayed in the text entry panel of the Lettering
tab.
6 Click OK and continue creating the lettering object in the normal way.
Team lettering
The Team Names feature lets you create designs with multiple names. For
example, you can use the same logo with different names for sports teams
or corporate uniforms without having to create multiple copies of the same
design. When you use Team Names, you create a variable lettering object,
and associate names with it. Names are stored in lists that can be accessed
from any design. You can add to these lists, or remove names at any time.
Depending on how you want to stitch out, you can choose to save and stitch
the names and designs separately, or together.
Create a new name group to associate a list of names with Team Names
objects. Once you create a group, the names in it are available to all
designs.
Note Team Names groups are stored in the Namedrop.emn file in your
installation’s ...\res folder. If the file becomes corrupted, copy
ESWin\bin\namedrop.emn to ESWin\res\namedrop.emn. This will
restore Team Names groups to the default settings.
Enter group
name
new group
You can add members to a group one-by-one or as a entire group. See also
Adding multiple members to name groups.
Add new
member
You can add members to a group one-by-one or as a entire group. See also
Adding individual members to name groups.
Select group
Select Quick
Names
names added
Add/edit/delete
names
Select group
Add all or
selected names
Set naming
order options
Sort names
alphabetically
Remove all or
selected names
Adjust lettering
format
Tip You have the opportunity to change lettering settings after the
names are stitched, but it is quicker to set them at this stage. If the
design already contains Team Member objects, Show Properties is
disabled.
9 Adjust lettering settings as required.
See Creating lettering with the Lettering dialog for details.
10 Click OK.
Depending on your baseline selection, you may be prompted to enter
reference points. See Applying lettering baselines for details.
ES Designer generates stitches for all names in the Team Members list.
The associated Team List dialog opens automatically, the first Team
Member name in the list is selected and is visible in the design window.
Select names to
view on-screen
11 Select names one-by-one from the Team List to view them together
with the design.
Use Team List (Standard toolbar) to view and edit individual team names.
You can preview individual team names in the design window as they will be
stitched out with the design. Set individual properties for each name.
Click to select
column
Select name to
view on-screen
Click to sort
selected names
alphabetically
View properties of
selected names
Adjust settings
for individual
names
Note When the Team List dialog is closed, all Team Member names
become visible and selected in the design window.
Use Team List (Standard toolbar) to view and edit individual team names.
You can easily set properties, such as size or color for an entire column of
names. For example, make the given name a different color, format or size.
Click to sort
selected names
alphabetically
Change lettering
settings
Use Team List (Standard toolbar) to view and edit individual team names.
Select names
to use
Click to create
individual designs
Note Options is also available when you output designs. See also
Stitching designs with Stitch Manager.
This section describes how to create new alphabets from TrueType fonts. It
also describes how to create and modify your own custom alphabets and
letters. Alphabet merging is also explained.
The process is fully automatic. Lettering shapes are ‘cut’ into Input A or
Input B embroidery objects. Overlaps and stroke order are detected and
You can convert individual TrueType letters ‘on the fly’ and add them directly
to a design through the Lettering tab of the Object Properties - Lettering
dialog.
Enter letters
Note The more letters you enter, the more time needed to convert
them.
4 Click Conversion Values.
Select lettering
style
Select Turning
Strokes for variable
stitch angle
Tip Click Suggest Values if you are not sure which options to select.
Values are automatically set according to the selected alphabet.
5 Select the lettering style you want to create from the Styles list —
Regular, Bold, Bold Italic or Italic.
6 If you want the stitching to follow the contours of the letters, select
Turning Strokes. Otherwise select Complex Fill.
The Turning Strokes option has preset values adjusted for the
particular alphabet style. The Complex Fill option lets you adjust the
stitch angle.
7 Select the Match Ends checkbox to keep stitch angles parallel to the end
of the stroke.
10 Select the Separate Serifs checkbox if you are converting a serif font.
Tip As the serifs are made into separate strokes, this option is better
used with larger lettering where serifs are greater than 0.8 mm in
breadth.
11 Fine-tune processing of corners with these settings:
! Corner Detection Angle specifies the angle which will identify a
corner in the letter. This is more important for getting well-defined
small letters. Note, however, that ES Designer automatically inserts
stitch angles where needed in order to obtain smooth turning
stitches. These generally occur at locations where the shape
changes significantly in direction or width.
! Corner Fraction specifies fractional spacing at corners. It is used to
create smooth transitions of stitch angle at corners, shape ends, or
where a shape changes in width or curvature significantly.
Use Convert TrueType Font (Special menu) to convert a TrueType font into an
embroidery alphabet.
The Convert TrueType Font feature lets you convert any suitable TrueType
font installed on your system into an embroidery alphabet. Converted letters
can be filled with parallel or turning stitches.
Arial with Regular font style Arial with Bold font style Arial with Italic font style
Note The conversion usually only takes a few minutes, although Asian fonts
may take longer.
Select font
Set values
Enter font
name Choose standard or
extended character
set
Tip Click Suggest Values if you are not sure which options to select.
Values are automatically set according to the selected alphabet.
4 Enter a Font Name if you want to override the default.
5 Choose whether to convert standard or extended character sets.
The standard character set contains alphanumeric characters only. It
excludes punctuation marks and other special characters.
6 Click OK.
When the font has been converted, the Convert TrueType Font dialog
confirms.
7 Click OK.
8 To check that the alphabet has been created, right-click the Lettering
icon to open the Lettering dialog.
The newly converted TrueType font will be selected by default. You can
now use it in the same way as other embroidery alphabets.
When you convert TrueType fonts to embroidery lettering, the letters can be
filled with parallel or turning stitches. You can convert between Complex Fill
and Turning Strokes at any stage.
Choose between
Complex Fill and
Turning Strokes
conversion method
Note You can also create new alphabets by converting TrueType fonts. See
also Converting TrueType fonts to embroidery fonts.
Warning Because of copyright laws, you cannot simply select letters from
an existing embroidery alphabet and save them directly to another
alphabet.
Letter shapes
For best results, letter columns should be of similar width, without tight
curves or sharp corners, or very fine, very wide, or curved serifs.
differences in column
width too great
letter height
baseline
Tip Use E or H as reference letters to determine the height and baseline for
the alphabet. These letters work well because they sit on the baseline and
do not extend above the standard cap-height.
spacing
increased
Tip For italic styles, you may need some overlap between letter extents.
! Try to avoid having more than two strokes on top of each other as
this causes thread buildup and can lead to thread breaks.
Sometimes modifying the shape can improve it.
! Sometimes it is helpful to angle the ends of underlaps so that a few
stitches are ‘caught’ by the overlapping stroke. This prevents a gap
appearing if the stitches of the top stroke pull back.
overlap / underlap
Use Alphabet > Make Letter (Special menu) to create a new character.
When you create a new character, you need to select an alphabet for it, give
it a name, specify its height, and indicate whether to preserve any machine
Warning Do not use the tilde (~) symbol when naming letters. This is a
special character for entering letters with multiple-character names. See
Selecting custom alphabets for details.
Select whole
character
Select alphabet
Enter character name
Enter reference height
Select to set height on-screen
Deselect to include functions
Click to create
new alphabet
3 Click New.
The New Alphabet dialog opens.
Tip Use 8-10% for standard alphabets such as block and serif styles and
0% for script-style alphabets.
6 Select a default method of joining adjacent letters from the Default Join
Type list.
! As Digitized: preserves the original stitching sequence of each
letter as it was digitized, as well as any stitch types and machine
functions used in its creation.
! Closest Join: resequences entry and exit points in adjacent letters
to join them at the closest point.
! Bottom Join: resequences entry and exit points in adjacent letters
to create a connector along the lettering baseline.
To use a custom alphabet, select it like any other alphabet. If a letter has a
multi-character name, you can only access it from the Lettering dialog
using the special Tilde (~) symbol.
Select custom
alphabet
Tip You can combine characters that use single or multiple letters in
their name, for example ~Star~~ABC~Star~~.
Modifying alphabets
Use Alphabet > Modify Alphabet (Special menu) to modify custom alphabets.
To modify alphabets
1 Select Special > Alphabet > Modify Alphabet.
The Modify Alphabet dialog opens.
Use Modify Alphabet (Special menu) to rename, delete or reshape letters within
custom alphabets.
Select
alphabet
Select letter
Enter new
name
Tip You can use names with more than one character.
4 Click OK.
Use Alphabet > Make Letter (Special menu) to create a new letter.
Warning When you ungroup, the letter is converted back to objects, and
letter details such as alphabet and baseline are lost. When you have finished
reshaping, you have to enter these details again.
ungrouped into
component objects
3 Click the Reshape Object icon and reshape the objects as required.
Reshape
objects
Select alphabet
Select letter name
6 Select the alphabet to which the letter belongs from the Alphabet
Name list.
7 Select the letter name from the Name list.
Note To save the letter under a different name, enter a new name.
8 Click OK.
9 Confirm you want to replace the old character with the new.
Merging alphabets
You can merge letters from two or more alphabets with the stand-alone
alphabet merging utility. Files to be merged must be placed in the ES
Designer userletw folder of your installation.
By default ES Designer saves to its native file format, EMB. This format
contains all information necessary both for stitching a design and for later
modification. When opening designs created or saved in other formats, ES
Designer converts the design internally to EMB format. You can then modify
it using the full range of ES Designer features. Depending on the file type,
you may need to provide additional information to assist ES Designer in the
conversion process.
This section describes how to select conversion options for opening and
saving different stitch and outline design formats. It also provides details
about the processing of Melco CND outline files, including color merging, as
well as reassigning colors to both stitch and Melco CND files.
Outline files
Outline or ‘condensed’ files are high-level formats which contain object
outlines, object properties and stitch data. When you open an outline file in
ES Designer, corresponding stitch types, input methods and effects are
applied.
Note Some outline files, such as Wilcom INP, Gunold PCH, contain
incomplete information. Old format ESD designs are somewhere between an
outline and a stitch file. They contain stitch data, information about selected
stitch types, densities, and machine functions. They do not, however,
contain information about shapes and lines. ESD files require object/outline
recognition if you want to perform object editing in ES Designer. See
Opening stitch files in ES Designer for details.
Stitch files
Different embroidery machines understand different languages. Each has its
own control commands for the various machine functions. Before you can
stitch a design, it must be in a format which can be interpreted by the
machine.
Stitch or ‘expanded’ designs are low-level formats for direct use by
embroidery machines. They contain only stitch coordinates and machine
functions. They are generally created ‘on the fly’ when sending designs to
machine. They can also be output to embroidery disk or paper tape. See also
Embroidery Disks and Paper Tapes.
When they are read into ES Designer, stitch files do not contain object
information such as outlines or stitch types, but present the design as a
collection of stitch blocks called Manual objects. Manual objects are created
wherever machine functions — e.g. color changes or trims — are detected
in the design. They have only General and Connector properties. Manual
objects, in turn, consist of individual stitches, called Manual stitches.
Stitch designs are generally not suited to modification because stitches are
not regenerated. However, ES Designer patented Stitch Processor
technology can interpret object outlines, stitch types and spacing from stitch
data with some success. In this way, you can re-constitute old tape format
files and other stitch file format designs for modification in ES Designer.
These recognized designs can be scaled with stitches recalculated for the
new outlines. Processing is effective for most stitch designs but cannot
produce the same level of quality as original outlines and may not handle
some fancy stitches.
By default, stitch files are converted to outlines and objects upon opening
but you can also choose to open them without recognition. Designs opened
in this way can be output for stitching in another format. Or you can edit
stitches and add new elements. For such purposes, you do not need to
retrieve information about how the design was created.
You can scale stitch format designs which have been opened without
object/outline recognition. However, because the stitch count does not
change, the density increases or decreases with the design size. Thus you
should not scale stitch designs by more than ±5% or some areas may be
too thickly or too thinly covered.
Alternatively, you can process the whole or selected parts of a design after
editing. You can even split larger Manual objects into smaller objects, and
process them individually.
File sources
While embroidery files are broadly classified as ‘outline’ (condensed) or
‘stitch’ (expanded), ES Designer internally tags files as belonging to one of
four types – Native Design, Imported Outlines, Processed Stitches, or
Imported Stitches.
Processed Stitches Designs read from stitch files where stitches have been
regenerated by processing.
Imported Stitches Designs read from stitch files, where outlines may or may
not have been recognized, but stitches have not been
regenerated through stitch processing.
Note, however, that if you change a stitch design – e.g.
add a lettering object – the status changes to Processed
Stitches even though the imported stitches may not have
been regenerated.
Tip To ensure object outlines, stitch types, stitch density and colors are
correct, it is always a good idea to check and edit designs after conversion.
To improve the quality of a stitch file, it is often better to edit stitches before
conversion.
Object/outline recognition
When you convert a stitch file to outline format, ES Designer reads stitch
data stitch-by-stitch according to the needle penetration points. It
recognizes stitch types, spacing and length values, stitch effects, and can
determine object outlines.
All filled areas in a design become Input A or Run objects with fill or outline
stitch properties as well as general and connector properties. Stitch types
are assigned as Satin, Tatami, or Program Split depending on the pattern of
needle penetrations. With Tatami, ES Designer recognizes stitch spacing and
length, and applies a random factor. If a design is converted from ESD
format, Zigzag and Triple Run objects are also recognized. If an object is not
recognized, it becomes (or remains) a Manual object with general and
connector properties only. As such, it will not scale well.
Recognized object outlines and stitch values are stored as object properties
in ES Designer. This means you can scale and transform recognized designs
in the usual way. You can also change the stitch density of the whole or
selected parts of a design, and/or of certain stitch types.
Recognition limitations
ES Designer cannot recognize the backstitch type for Tatami fills. Before
scaling a design, select the correct backstitch in the Object Properties
dialog.
If a stitch type is not recognized accurately, the values in the Object
Properties dialog will not match the stitches. The stitches will remain the
same as in the original design, until you make changes and regenerate
them. If you change the design, stitches will be regenerated according to
the object properties.
Tip Designs converted from tape format files and expanded designs which
have non-standard stitch types may require editing in ES Designer to ensure
that the object outlines, stitch types, stitch density and colors are correct.
Note Decoding options should reflect how the design was originally
digitized, not how you want it now. Experiment with the settings to get the
best results.
2 Select a stitch format from the Files of Type list and select the file to
open.
3 Click Options.
The Decoding Options dialog opens.
Select
Objects/Outlines
Manual
object
Input A
object
Deselect
Objects/Outlines
Manual
object
Tip At this point, you can edit the stitches so that the Stitch Processor
can recognize the stitch types and object outlines more accurately:
! Eliminate Stitch Shortening and Jagged Edge effects for smooth,
accurate outlines.
! Remove small stitches from the design.
! The exit point of a column may be on the same side as the entry
point. You may need to add an extra stitch at the end so that the
Stitch Processor can recognize the outline accurately.
See Editing Stitches and Machine Functions for details.
You can process a stitch file, or selected parts of it, to recognize objects and
outlines, or adjust its size and stitch density. Processing a stitch file is similar
to converting it to an outline file when opening except that you can process
only selected objects or stitches. You can also split larger Manual objects
into smaller objects, and process them individually. See also Splitting
objects and Converting selected stitches to objects.
Tip You can also use the Process feature to change stitch count and density
for the whole design, or for objects of a particular stitch type only. See
Adjusting stitch density for details.
Manual
object
Enter target
stitch count
Adjust advanced
recognition
settings
Adjust stitch
densities
Adjust Pull
Compensation
Note If a design contains objects created with other stitch types, the
target stitch count will not be achieved as these objects will not change.
7 Click Recognition to set advanced recognition options as required.
See Adjusting advanced recognition settings for details.
8 Click OK.
The selected objects are processed and converted to Input A or Run
objects with fill or outline stitch properties as well as general and
connector properties. If an object is not recognized, it remains a Manual
object with general and connector properties only. In this case, the
target stitch count may not be reached.
manual object
converted to
Input A and Run
objects, or left as
Manual
Note Stitch Processor adds the missing information to the file, but
does not change the stitches. See also Adjusting stitch density.
Tip When using the advanced object/outline recognition options, select only
those options you want to be recognized. This will minimize the time taken
to process the design and ensure stitches are preserved.
Select to recognize
Tatami stitches
Select to recognize
random needle Select to
penetrations recognize
Jagged Edges
Select to recognize
Satin stitches
Select to
recognize Splits
Select to recognize
Run stitches
Note Split patterns can be complex, so the recognition process can take
up to five times longer with this option. Do not use it unless the design
contains Program Splits, User Defined Splits with Tatami or Satin, or
Auto Splits.
Auto Split
Tip Generally, the lower these values, the larger the number of
segments/objects likely to be identified. Normally you want to obtain
design information with a minimum number of identified
segments/objects. In practice there is always a compromise between
design recognition quality and the minimum number of correctly
identified segments/objects.
Spacing: 3 mm,
Height: 4 mm
recognized objects in
different color
10 Click OK.
Tip Before CND designs are stitched out, an EXP format file is created. The
EXP stores the actual stitches and can be stitched directly. This file too can
be opened in ES Designer. See Opening stitch files in ES Designer for
details.
Note For details of how each CND stitch type is converted, see Conversion
of Melco CND format to Wilcom EMB.
2 Select Melco (CND) from the Files of Type list and select the file to
open.
3 Click Options.
The Condensed File Input Values dialog opens.
4 In the Scale Factor panel, enter the scale at which you want to open
the design.
New dimensions are expressed as a ratio of the original design size. For
example, to scale to 120% of the original, enter a scale factor of 1.2 in
each field.
5 In the Adjust panel, enter the spacing values to apply to the design as
a percentage of the original values.
You can adjust Satin spacing, Run stitch length as well as Tatami
spacing and length.
6 In the Auto Color Merge panel, choose whether you want to read
thread color information from CND files.
This ensures that stitches are displayed in the correct colors when
converted to EMB. See Color merging Melco CND files and Reassigning
colors to stitch and Melco CND files for details.
7 In the Effects panel, select the effects you want to apply to the design.
For information about these effects, see the relevant sections of the
manual:
! Auto Spacing: see Applying Auto Spacing to Satin stitch.
! Short Stitches: see Reducing stitch bunching with stitch
shortening.
! Fractional Spacing: see Reducing stitch bunching with fractional
spacing.
8 In the Default Values panel, adjust the default values for Satin
Spacing, Stitch Length and Maximum Stitch Length as required.
If the CND design was created with values different to the factory
settings, you can override them in these fields.
! To save new settings as defaults, click Save.
! To revert to the Melco factory settings, click Reset.
9 Click OK.
10 Click Open.
Trim functions
If you want to stitch a design to a machine without trimmers, then set
machine values to not output Trim codes. Then digitize the design for
manual trimming. Early versions of CND do not support Melco Trim codes.
In this case, set the machine format values to output Trims as Jumps. See
also Modifying standard machine formats and Adding connectors manually.
Note These functions are also available when you send a CND design
for stitching.
6 Click OK.
7 Click Save.
Tip Your EMB and other design files can be converted to and from other file
formats using ES Design Explorer. Use it to batch process multiple CND
designs using Auto Color Merge. See Converting design files in folders for
details.
Comments Lines inserted here appear under File > Uses curve effects
Information > Design Properties >
Comments.
File name This is the file name of the CND design file. File: Fish
!
The file extension should not be included.
Design size Enter the expected design size for the 55.9mmW X
design. The actual design size is derived 74.5mmH
from the software.
Stitch count Enter the expected stitch count for the ST: 6,780
design. The actual stitch count is derived
from the software.
Thread name 1 Enter the first thread name. The name of 1. Tropical Sunset
the thread is searched against the Thread
! Chart. The thread name is shown in the File
> Design Properties > Stop Sequence
tab.
Thread name 3 ! Enter the third thread name. 3. Pale Powder Blue
Thread name 5 ! Add any extra threads to this list. 5. Pale Powder Blue
4 Select a color merge option from the Auto Color Merge panel.
! If you want to read thread color information for the selected CND file
from an associated TXT file, select From File and follow the steps
below.
! If you want to assign colors manually to every Color Stop code in the
file, select Custom and click Define Stop Sequence. See Reassigning
colors to stitch and Melco CND files for details.
5 If you are using Auto Color Merge from an associated text file, select
a thread chart from the dropdown list.
Note The thread colors nominated in the text file will correspond to the
selected thread chart. If the color name does not correspond, it will
default to black.
6 Click OK.
no chart selected — default colors one color not correctly matched — original colors correctly assigned
assigned defaults to black from text file
The design opens, the stitches appear in the correct thread colors, and
the color palette displays the selected thread chart.
number of Stop
changes in design
(e.g.4)
thread chart for
selected file
number of color
changes in design
(e.g. 4)
Select thread
chart
Select color
Click Assign
Color
Note The selection moves to the next color in the thread chart. Two
consecutive same colors are not allowed and Assign Color is disabled.
8 Click Assign Stop to enter an explicit Stop code.
Stop is entered in the Description field.
Note You can convert color changes to an explicit Stop Code. You can
also remove Color Stops by assigning the same color number to
consecutive color blocks.
Use Select Machine Format (Machine menu) to change the machine format.
Note You do not need to change the design’s native machine format in
order to output to a different machine type. See Outputting to different
machine formats for details.
2 From the Available Machine Formats list, select the required machine
format.
3 To check the settings for the selected format, click Values.
See also Adjusting standard machine format settings.
4 Click OK.
Note If necessary, you can update the standard machine format itself.
However, you should only do this if the original values are no longer used.
See Modifying standard machine formats for details.
Adjust settings
3 In the Format Name field, enter a name for the new format.
The name of the format you based it on and a number appear as the
default — e.g. Melco - 1.
4 In the Comment field, enter any information that will help you identify
the machine format — e.g. No Trim.
5 Adjust the machine format settings as required.
See Adjusting standard machine format settings for details.
6 Click the Advanced tab and adjust the settings as required.
See Adjusting advanced machine format settings for details.
7 Click Save.
The new format appears in the Available Machine Formats list.
8 Click OK.
Use Select Machine Format (Machine menu) to customize machine formats for
specific designs.
You can create a custom machine format for use with the current design.
Use this feature if you need to modify machine format values for a design
without changing the original format. The custom format appears in the
selection list.
Note The custom format is based on the selected machine format for the
design. If you want to base it on a different machine format, select it from
the Select Machine Format dialog. See Selecting machine formats for
details.
Adjust
settings
Note You cannot change the Name or Comment fields. The custom
machine format is automatically named using the original machine
format and design name — e.g. Melco - Design1.
4 Click OK.
A new machine format is created for the design. It appears in the Select
Machine Format dialog and is saved with the design.
Note You should only modify the standard formats if you no longer require
the original values. Otherwise see Creating custom machine formats.
Click Values
2 Click Values.
The Machine Format Values > Standard tab opens.
3 Adjust the machine format settings as required.
See Adjusting standard machine format settings for details.
4 Click the Advanced tab and adjust the settings as required.
See Adjusting advanced machine format settings for details.
5 Click Save.
6 Click OK.
Note If a function is not available in the new machine format, the word
Ignored appears in brackets after the function name.
Note You cannot remove machine formats that come with the software.
You can only remove a custom format which you created.
2 Click Remove.
A confirmation box appears.
3 Click Yes to confirm the deletion, then click OK.
Note Not all values described here are available for all machine formats.
Use these instructions to enter values that apply to your selected format.
See your embroidery machine manual for more information about machine
formats.
Note Only fields relevant to the selected machine format will appear.
2 In the Standard tab, enter the Maximum Stitch value. The value you
enter depends on the tape code used by your machine:
! Binary coding system: 12.7 mm (e.g. Barudan machines)
! Ternary coding system: 12.1 mm (e.g. Tajima machines)
3 In the Minimum Stitch field, enter the smallest stitch to allow when
outputting to the selected machine format.
This sets the default Small Stitches value. See Removing small stitches
automatically for details.
Tip Shorter jump values generally improve stitch quality and reduce
wear on the machine but may increase stitch-out time.
5 Click Save.
6 Click OK.
Note Only fields relevant to the selected machine format will appear.
Select to output
trim functions
2 In the Standard tab, select the Output Trims checkbox to include trim
functions when outputting to the selected machine format.
Note If you deselect the Output Trims checkbox, the trim functions
are not removed from the design but simply ignored for the selected
machine format.
3 Specify the trim function format to use:
! Jumps: for machines that interpret multiple jumps as trims. You
also need to enter the required number of jumps.
! Code: for machines that use specific trim codes.
4 Click Save.
5 Click OK.
Stop commands
Stop commands allow the operator to manually change threads whenever
a Color Change function is encountered. They are generally used with
machines that only have one needle or do not support needle addressing.
Stop commands are sometimes combined with Jump commands to indicate
color changes.
Note Only fields relevant to the selected machine format will appear.
2 In the Standard tab, select the method to use to interpret color change
functions.
! Needle No: converts color change functions to needle number
commands.
! Stops: converts Color Change functions to Stop commands.
! Stops and Jumps: converts Color Change functions to Stop and
Jump commands.
Note If this is the case, enter the combined number of needles on the
machine in the Number of Needles field.
5 Select the First CC required checkbox as required.
Some machines require a First CC code to initialize the machine and
bring the head back to the first color change needle position.
6 Select the Return to Start checkbox as required.
This returns the needle to the start of the design, preparing the machine
for the next run of the same design.
7 Click Save.
8 Click OK.
Note Only fields relevant to the selected machine format will appear.
2 In the Standard tab, enter the required borer offset in the Offset field.
! If your machine automatically inserts an offset when a Borer In
function is encountered, enter an offset of 0 mm.
! If your machine requires an offset value, enter an offset of 12.0 mm.
3 In the Needle Number field, enter the needle number to which the
borer is attached.
4 Click Save.
5 Click OK.
Note Only fields relevant to the selected machine format will appear.
Select relevant
code
2 In the Standard tab, select the appropriate option in the End of Design
panel for your machine:
Warning Only change Advanced values if you are familiar with the codes
used by your embroidery machine.
Note Only fields relevant to the selected machine format will appear.
2 Click the Advanced tab and enter the Color Change sequence.
! In the first 0:0 field, enter the number of empty stitches to insert
before the Color Change.
! In the first 0:0 Jump field, enter the number of empty jumps to
insert before the Color Change.
! In the second 0:0 Jump field, enter the number of empty jumps to
insert after the Color Change.
! In the second 0:0 field, enter the number of empty stitches to insert
after the Color Change.
3 Click Save.
Note Remember that these fields show the number of extra codes you
want to insert in addition to the default settings.
Note Only fields relevant to the selected machine format will appear.
2 Click the Advanced tab and enter the Start of Design sequence.
! In the 0:0 Jump field, enter the number of empty jumps to insert
at the start of the design.
! In the 0:0 field, enter the number of empty stitches to insert at the
start of the design.
3 In the End of Design panel, enter the end of design sequence.
! In the second 0:0 Jump field, enter the number of empty jumps to
insert at the end of the design.
! In the 0:0 field, enter the number of empty stitches to insert at the
end of the design.
4 Select the Set Needle Number checkbox as required.
Initialize machine
and bring head back
to first needle
position
6 Click Save.
7 Click OK.
Note Only fields relevant to the selected machine format will appear.
Select speed
options
Note Only fields relevant to the selected machine format will appear.
Set miscellaneous
options
Note If certain thread colors are not available on your printer, they may be
mapped to a different color, including white. If a color is mapped to white,
it will be invisible on the worksheet. Print the design in TrueView™ color, or
black and white, or turn off color mapping. See your printer manual for more
information.
Tip Preview the production worksheet before you print to check whether it
is correct. See Previewing production worksheets for details.
Select worksheet
or appliqué
Tip Click Standard to reset the printing options to the original values.
7 Click Display Repeats to set display options for Schiffli repeats.
This is only available with the Schiffli Option. See the Schiffli Option
Supplement for details.
8 In the General panel, select the other options you require.
! Print in English: deselecting this checkbox prints worksheets in the
same language as the Windows operating system. This feature is
useful when printing to plotters where the device driver does not
support the character set you require.
! Extents Box Around Design: places an outline around the design.
9 Click OK.
You can print your design in the current or multiple colorways. See also
Using multiple colorways.
Select Current
Colorway or Selected
Colorways
5 Select Selected Colorways and then select one or more colorways from
the list.
! To select a range of items, hold down Shift as you select.
! To select multiple items, hold down Ctrl as you select.
Alternatively, select All Colorways to print out all the colorways in the
design.
Select Background
to include on
worksheet
Tip Select Crop to Design to crop the space around the design.
8 Click OK.
Select Color
Film
Note Automatically create all the stitching you need for appliqué using the
Auto Appliqué input method. See Digitizing for appliqué for details.
Select Appliqué
Patterns
You can attach designs to emails from the design window or the Open
dialog.
Note You may need to install Microsoft Clipboard Viewer from your
Windows operating system installation CD.
Use Capture Design Bitmap (File menu) to save a design as a bitmap image.
You can save design images to disk or email them direct. This might be for
stock design sales purposes, for approval of digitized designs, or for
presentation on the web or in catalogs. The image can be captured as a
bitmap with or without background color or fabric. It can be captured in
TrueView™ or otherwise, and can include connectors, outlines and any other
display options provided in ES Designer.
Select image
selection option Select Output
option
Select to include
background color or Select Output
fabric format
image captured as
Whole Design (1:1)
Use Cut Appliqué (File menu) to send appliqué shapes from a design file to a laser
cutter.
Use the Cut Appliqué feature to send appliqué shapes from a design file to
a laser cutter. ES Designer extracts drawing outlines from the design and
sends them to the cutter. Only closed outlines are extracted. You can also
send drawing objects directly to the cutter using this feature.
Tip ES Designer also lets you output object outlines as a vector file. This
can then be downloaded to a laser cutter through a program such as
CorelDRAW®. See To save designs as vector drawings for details.
Note Before you send appliqué shapes to a cutter, make sure it is set up
on your system with the correct Windows (printer) driver. Some cutters —
e.g. Ioline — use a standard driver for HP-7475 plotters. Once the driver is
installed in Windows, there is no need for a separate hardware setup in ES
Designer.
Tip If you intend to reuse the design, save the appliqué shapes file
under a similar name.
Note You can also use ES Machine Manager to send designs to machine
from within ES Designer, ES Design Explorer or Design Workflow™. ES
Machine Manager lets you view and manage job queues. See the ES
Machine Manager Supplement for details.
Select embroidery
machine
Select machine
format
Tip To delete a design from a queue, select it in the list and click Cancel.
Paper tape is the traditional medium for storing designs in stitch data
format. You can read paper tape designs of various formats into ES
Designer. Once a design is read, you can output it without change, modify
it and output it in its original format, or save it as an EMB file. You can also
punch designs to paper tape from ES Designer.
This section describes how to read from and write embroidery design files
to embroidery disk and paper tape.
Tip You can save to embroidery disk in any machine format without
changing the format of the original design.
Single Density !
Double Density † !
Currently most computer models have one 3.5" floppy disk drive. The
capacity of a floppy disk drive depends on its controller. Most computers
have a High Density 1.44 Mb drive which can read both Double Density 720
Kb and High Density 1.44 Mb floppy disks. Most embroidery machines use
Double Density or High Density disks so there is usually no problem
transferring designs. See also Supported embroidery disk formats.
Currently there are no floppy disk controller cards available for laptop
computers which are suitable for formatting, reading and writing Melco
embroidery disks.
If you want to stitch designs on Melco Star or Superstar machines but your
disk drive cannot produce a Melco format disk, you can connect from ES
Note Wilcom Test Disk does not currently work under Win2000, NT or XP.
Select embroidery
formats to check
3 In the Floppy Disk Drive panel, select a disk drive from the list.
4 In the Disk Format Type panel, select the embroidery formats to
check.
5 Insert a DS/DD disk in the floppy drive.
Warning Don’t use a floppy disk containing data that you want to keep
as the Test Disk utility erases all data contained on it.
6 Click OK.
When testing finishes, the Test Results dialog will display. Your PC will
not support the reading, writing or formatting of specified diskettes.
Tip The MelCheck feature in the Test Disk menu is identical to the
Melco feature in the Disk Format Test Selection dialog.
Use Embroidery Disk > Open (File menu) to open a design from an embroidery disk.
You can open designs of other formats from specially formatted embroidery
disks. See also Supported embroidery disk formats.
Select drive
Select format
Select design
type
Note If the Options button is available, you can set recognition options
for the design. See Processing Melco CND outline files, Opening stitch
files with object/outline recognition and Opening stitch files without
object/outline recognition for details.
7 Click Open.
Use Embroidery Disk > Format (File menu) to format an embroidery disk.
Warning Use the disk type required by the embroidery machine, not the
computer. For example, if a machine requires DD disks, you must use DD
disks even though your computer may have an HD drive. If your machine
can only read single density disks you may need to install a special floppy
disk controller card in your computer. See also Supported embroidery disk
formats.
Note Use the disk type required by the embroidery machine, not the
computer. For example, if a machine requires DD disks, you must use
DD disks even though your computer may have an HD drive. If your
machine can only read single density disks you may need to install a
special floppy disk controller card in your computer. See Embroidery
floppy disks for details.
2 Select File > Embroidery Disk > Format.
The Format Embroidery Disk dialog opens.
Select disk
format
Select format
option
Enter disk
label
Use Embroidery Disk > Save As (File menu) to save a design to stitch out on a
specific machine.
Select drive
Select format
Note If the disk is not formatted, or its format is not correct, click
Format. See Formatting embroidery disks for details.
5 In the Filename field, enter a name for the design.
Warning Wait until the light on the floppy disk drive stops flashing
before removing the disk.
Use Paper Tape > Read (File menu) to read a paper tape design.
You can read paper tape designs of various formats into ES Designer. Once
a design is read, you can save it as an EMB file. See also Supported paper
tape formats.
Tip Create backups of your paper tape designs by reading them into ES
Designer, then saving them to hard disk or embroidery disk in the same
machine format. This does not change the design in any way.
Warning Do not read the optional label which is at the beginning of the
tape as it is not part of the stitch data.
2 Select File > Paper Tape > Read.
The Choose Read Tape Type dialog opens.
Select tape
format
Note Make sure you select the correct format as it cannot be detected
automatically by ES Designer.
4 Click OK.
Use Paper Tape > Punch (File menu) to read a paper tape design.
You can punch designs to paper tape from ES Designer. You can select the
output format type and include labels with the design. You can also choose
to rewind the tape after punching, or punch in the reverse stitching
sequence.
Select tape
format
Note Make sure you choose the correct format as it cannot be detected
automatically by ES Designer.
4 Click OK.
The Tape Manager dialog opens.
5 Deselect the Confirm Setup checkbox if you don’t want to confirm the
setup of the tape punch before punching.
6 From the Punch Name list, select the required tape punch.
Note The list contains a number of default entries. If the reader you
want is not available, you can add a new one. See Setting up paper tape
readers for details.
7 Click Setup to modify the serial port settings. See Serial port settings for
details.
8 To label the tape, select the With Label checkbox and enter the label
name.
The machine format and date are also included.
9 Select the AutoRewind at Start checkbox to automatically rewind the
tape before stitching.
Note If the machine format does not support this option, the checkbox
is disabled.
10 Select the Reverse Direction checkbox to punch in the reverse
direction to the current stitching sequence.
This lets you punch directly from tapes that were stored on take-up rolls
without rewinding.
11 Click Punch.
V9 686
Chapter 32
ES Design Explorer Basics
ES Design Explorer may be opened from the desktop or from the Windows
Start button.
Note If you start ES Design Explorer from the desktop or from the Windows
Start button, ES Designer will also open. If your computer is slow or you
have many applications running, ES Design Explorer may not open.
menu bar
tool bar
folders
design
thumbnails
split bar
status bar
Changing folders
ES Design Explorer lets you view any supported design file type residing in
design folders. (See also Supported File and Disk Types.) Your access to
design folders on your network is only limited by network access rights
determined by your System Administrator. Navigating to design folders with
ES Design Explorer is very similar to browsing with Windows Explorer.
To change folders
1 Open ES Design Explorer.
See Opening ES Design Explorer for details.
files dropdown
My
Computer
designs in
selected
folder
directory
tree
Tip If not all drives or folders are displayed, click the + to the left of My
Computer to show all local and network drives available to your PC.
3 Click a folder in the directory tree to display its contents in the display
window.
You can list the folder contents in different ways. See Viewing designs in
folders for details.
Tip Drag the split bar between the folders and thumbnails to the left or
to the right to resize the window sections.
Select User Preferences (View menu) to set design view user preferences.
Tip The color and intensity of highlights can be changed in the Windows
Control Panel to suit each user. See Windows Help for details about
‘Display Settings’.
4 Select either:
! Double Click Opens Designs if you want the normal Windows
action when you double-click a design name or thumbnail, or
! Double Click Shows Properties if you want to open the Properties
dialog for designs that you double-click.
5 Click OK to save the settings.
Tip If you need more space in the display window for viewing
thumbnails, click the Hide/Show Directory Tree button.
Warning If the default locale is not the same as the language of the
Operating System, then this option will not work properly. See also ‘locale’
in Windows Help for information about changing Windows to suit different
locales.
To change locale
1 Open ES Design Explorer.
See Opening ES Design Explorer for details.
2 Select View > Change Locale to open the locale required.
The Choose Locale dialog opens.
Tip See also ‘locale’ in Windows Help for information about changing
keyboards, fonts and so on to suit different locales.
Click to run in
full-screen
mode
Tip Designs can also be displayed full screen using ES Designer. See
Opening designs in ES Designer for details.
thumbnail view
! To display the designs in a detailed list, click the Details icon on the
toolbar. Or, select View > Details.
The designs are listed showing name, date when last modified,
description, customer, number of stitches in design, and type of
work. Note that these headings are different from those displayed
when viewing designs in folders.
details view
Tip Designs in folders can be browsed using navigation buttons and slide
show buttons on the Properties dialog. See Browsing designs in folders for
details.
Tip If not all text is visible in a field, select the field and use the Arrow,
Home and End keys to scroll. Alternatively, resize the dialog.
3 Click OK to close.
Zipped design
file appears in zipped design —
directory tree name appears in
italics
3 Select:
! All Files to show every file type in the folder.
! Artwork Files to display only BMP and PNG files.
! Any other option to display only files of that type — e.g. templates
(EMT). See also Supported File and Disk Types.
Tip With the file selected, right-click to open a popup menu which includes
the commands Open, Print, Convert, Punch to Tape, Stitch to Machine, and
Delete.
Tip The thumbnail image generation process can be very slow on older
machines or if there are a lot of designs in the database. Holding down
the Alt key will abort the redraw. The thumbnail will be drawn using a
default yellow exclamation mark.
3 Sort designs by required category — e.g. sort by customer to list each
customer’s designs consecutively. See Sorting files for details.
4 Select a design or designs.
! To select a range of items, hold down Shift as you select.
! To select multiple items, hold down Ctrl as you select.
! To select all designs in the current folder, select Edit > Select All.
5 To deselect all selected designs, select Edit > Deselect All, or click any
unselected design.
Tip If you want to open several designs at once, select the details list
view. See Displaying design thumbnails and summary information for
details.
3 Select File > Open.
All selected files are opened.
4 Alternatively, if displaying designs as thumbnails, double-click a single
design thumbnail.
Make sure Double Click Opens Designs is selected in the User
Preferences dialog. See Adjusting design view settings for details.
The selected design or designs are displayed in the ES Designer window
ready for editing.
! Hold down the Alt key, then tap the Tab key until the ES Designer
icon is highlighted. Release the Alt key.
Note If there is no template other than default, the New dialog may
not appear.
2 Select a template from the list.
3 Click OK.
! Click the Shortcut tab, and read the last text in the Target field —
e.g. ...version=9.0A
This version should be identical to the version of ES Designer you are
running. If it is not, change it to the correct version and click OK.
! Finally, for very advanced computer users only, run Windows
regedit.exe and delete the sub-tree under:
\Software\Wilcom\Wilcom ES\9.0\DesignLib\...
! Install ES Designer again.
Icon Description
This means that ES Design Explorer cannot find the design file.
Replace missing files from backup or another source. If this is not
possible, delete the record or refresh the directory. See also
Refreshing the display.
Note If you rename the file, ensure that the three letter extension —
e.g. EMB — is not altered.
Deleting designs
Delete designs to remove them permanently from your PC.
Tip When you find the design you want, right-click the name or thumbnail
and select File > Open with ES Designer to open it in ES Designer. Or
choose File > Open to open bitmaps images in a third-party graphics
program.
navigation buttons
! If you want to browse the entire folder, use the red navigation
buttons.
These allow you to move to the first design, last design, previous
design and next design in the folder.
! Use the Selected field to select or deselect designs as you browse.
! If you want to browse through selected designs, use the blue
navigation buttons.
These too allow you to move to the first design, last design, previous
design and next design in the folder.
stop fast/slow
backwards forwards
Sorting files
Designs in ES Design Explorer folders can be sorted in the following ways:
! As simple sorts using View > Sort by (Name, Type, Size, or Date).
The designs are arranged according to the sort selection. The designs
can be sorted whether they are displayed as thumbnails or as a details
list.
You can sort designs by various criteria such as Colors, Design Date, Design
Name, File Type, etc. ES Design Explorer lets you sort them by up to two
levels, in ascending or descending order.
Select Level 2
criterion
Tip When a file is selected, right-click to open a popup menu which includes
the commands Open, Print, Convert, Punch to Tape, Stitch to Machine, and
Delete.
Select one or more designs in a folder using ES Design Explorer. You can
then stitch to any embroidery machine connected to your ES Designer
system.
Select one or more designs in a folder using ES Design Explorer. You can
then punch to any paper tape punching machine connected to your ES
Designer system.
4 Select a machine type from the dropdown list and click OK.
The Tape Manager dialog opens. See Punching designs to paper tape
for details.
Tip Before printing, publishing or exporting, sort the designs into useful
groups. For example, sort by Type or search by Customer. See Sorting files
for details.
Note Unlike Print Designs, this option can provide all of the design and
sewing information available, but it uses far more paper to do so. See also
Printing design catalogs.
4 Change the Scale (%) amount if you want your thumbnails bigger or
smaller.
5 Select Summary if you want design details to be printed.
6 Click Preview as required.
Tip If the catalog requires more than one page, you can select which
page to print in the Windows Print dialog.
Tip Make a separate folder for each catalog — the catalog conversion
will generate a PNG file for a thumbnail of each design, another PNG file
for a TrueView™ of each design, and an HTML file for each page.
8 Click OK to start converting the designs.
Your browser — e.g. Windows Internet Explorer — will open
automatically at the first page of designs when the conversion is
finished.
You can convert your EMB and other design files to and from other file
formats directly from ES Design Explorer.
Tip You can use this capability in conjunction with the Auto Color Merge
feature. The Auto Color Merge feature reads thread color information for
CND files from an associated TXT file so that stitches are displayed in the
correct colors when they are converted to EMB. See Color merging Melco
CND files for details.
ES Design Explorer provides a shortcut to the WinZip utility via the toolbar.
Enter a file
name
5 Enter a file name for your zipped file and click Save.
The selected designs are copied to the zip file. You can view them in the
specified folder. See Viewing zipped designs in folders for details.
Choose a
location
You will need to connect peripheral devices for use with ES Designer. These
may include digitizing tablets, plotters, printers, paper tape readers and
punches, appliqué cutters, scanners and embroidery machines. Different
devices are set up in different ways — some in Windows, via the Control
Panel, others within ES Designer itself.
This section describes how to set up digitizing tablets, embroidery
machines, paper tape readers and punches, and scanners. It also describes
how to calibrate the monitor.
Note Local area networks (LANs) commonly use ethernet networks for
machine connection.
PC serial COM ports are male connectors, and can be either 9-pin or 25-pin.
They are named COM1, COM2, COM3, etc. When you set up a digitizer or
machine that is connected via a serial port, you need to enter the serial port
settings in ES Designer as part of the setup procedure. See Setting up
digitizing tablets or Setting up embroidery machines for Stitch Manager.
Note You must be able to identify the ports on your computer. If in doubt,
consult a PC technician.
Select device
Click Values
5 Enter the Baud rate, Data Bits, Stop Bits and Parity and Handshaking
settings for the device.
Note The port settings must match those of the embroidery machine
or selected device. The type of handshaking must match the type of
cable you are using. Check the communications setup section of the
documentation that came with the device.
6 Click OK.
Network settings
If an embroidery machine connection uses a Melco StarLAN network with a
Melco StarLAN card, enter the network settings. You do this as part of the
procedure for setting up or modifying machines in ES Designer. See Setting
up embroidery machines for Stitch Manager for details.
Ethernet settings
Use Stitch to Stitch Manager (File menu) to enter ethernet connection settings.
2 Select a machine from the Machine Identification list and click Setup.
Select Ethernet
You can set up your digitizing tablet in ES Designer to define the required
format and pointer display mode. The pointer display mode can be set to
Point or Stream. If you change this setting on the digitizing tablet itself,
you must also change it in ES Designer.
Stream mode
In Stream mode, the pointer position is continually updated. When you
move the digitizer puck on the tablet, the pointer moves on the screen.
Note If you use Stream mode, you need to set the digitizer to transmit at
20 data packets per second or less. The baud rate for the digitizing tablet
and serial port must both be set to 9600 baud. See Serial port settings for
details.
To avoid loss of data at high speed, it is important to set up the digitizer
correctly. If it can only transmit at greater than 20 data packets per second,
reduce the baud rate of the digitizer from 9600 baud to 2400 baud.
Select Digitizer
Click Values
Select digitizer
format
Select Point or
Stream input mode
Note This setting must be the same as the one you specified on the
digitizing tablet.
8 From the Port list, select the COM port to which the digitizer is
connected.
9 Click Setup to enter the serial port settings.
These settings must be the same as those set on the digitizing tablet,
or ES Designer will not be able to communicate with it. See Serial port
settings for details.
Note If you selected Stream mode, set the Baud value to 9600.
10 Click OK to close the Digitizer Setup dialog.
11 Click Close.
3 In the Format Name field, enter a name for the new or modified format.
4 In the Format String field, enter the format string your digitizing tablet
outputs.
Obtain this information from the digitizing tablet documentation.
5 In the Scale field, enter the scale at which you are digitizing.
For example, a scale of 3.0 means your on-screen design will be one
third of the size you digitized.
6 Click OK.
Note To set up the digitizing tablet with the new or modified format,
complete the standard setup procedure. See To set up digitizing tablets
for details.
Use Hardware Setup (Special menu) to setup embroidery machines for Stitch
Manager.
To set up a machine you need to define a name, the port it is attached to,
and the protocol it uses. You can select whether to download directly to the
selected machine or to receive a confirmation message each time. For every
machine, you need to select the machine formats it supports. You can select
from among standard formats, or create new formats if necessary. See
Changing Machine Formats for details.
Enter machine
name
Use Hardware Setup (Special menu) to delete embroidery machines from Stitch
Manager.
Delete embroidery machines from your system setup if they are no longer
required.
Use Paper Tape Read (File menu) to setup paper tape readers and punches.
Set up paper tape readers and punches from within ES Designer. The values
you enter here are the default values when reading and punching tapes.
Paper tape formats supported in ES Designer include Tajima, Barudan,
Zangs, ZSK and Pfaff.
Select required
machine format for
reading designs
3 From the Choose input machine list, select the required machine
format.
4 Click OK.
The Tape Manager dialog opens.
Select required
reader Enter serial port
settings
5 Select the Confirm Setup checkbox if you want to confirm the setup of
the tape reader before reading.
6 In the Reader Setup panel, select the required reader from the Reader
Name list.
7 Click Setup to enter the serial port settings.
These settings must be the same as those set on the tape reader, or ES
Designer will not be able to communicate with it. See Serial port settings
for details.
8 Click Exit.
Use Paper Tape Punch (File menu) to setup paper tape punches.
Set up paper tape punches in ES Designer to select the machine format, and
specify options such as labels, rewinding and punching in the reverse
sequence.
3 From the Choose output machine list, select the required machine
format.
4 Click OK.
The Tape Manager dialog opens.
Select to confirm
punch setup before
punching
Select required
tape punch Enter serial port
settings
Select to include a
label with the
design
5 Select the Confirm Setup checkbox if you want to confirm the setup of
the tape punch before punching.
6 From the Punch Name list, select the required tape punch.
7 Click Setup to enter the serial port settings.
These settings must be the same as those set on the tape punch, or ES
Designer will not be able to communicate with it. See Serial port settings
for details.
8 Select the With Label checkbox to include a label with the design. Type
the label text in the field. The machine format and date are also
included.
9 Select the AutoRewind at Start checkbox, if supported by the machine
format, to automatically rewind the tape before stitching.
10 Click the Reverse Direction checkbox to punch in the reverse direction
to the current stitching sequence.
Setting up scanners
To set up scanners
1 Connect the scanner using the accompanying instructions.
2 Set it up in Windows using the accompanying instructions and/or the
Microsoft Windows documentation.
3 Start ES Designer.
4 Select File > Scanner Setup.
The Select Source dialog opens displaying a list of scanner drivers
loaded on your computer.
Select a scanning
driver
You need to calibrate your monitor so that designs at 1:1 scale appear at
real size. Do this when you first install ES Designer or whenever you change
your monitor.
Select Display
Monitor
Click Values
Measure
height
Measure width
You can use a digitizing tablet and puck with ES Designer as an alternative
to digitizing directly on-screen. To use a tablet, you place an enlargement
drawing on the active area, and use the puck to mark reference points. You
can also select commands with the puck and menu chart provided with the
software.
This section describes how to register both the menu chart and enlargement
drawing on the digitizing tablet so that ES Designer can interpret the
commands you select as well as the outlines you digitize. It also explains
how to change the drawing scale, shift an enlargement drawing, and how to
select preset spacing values using the menu chart.
Note Before you start, you need to set up your digitizing tablet. See Setting
up digitizing tablets for details.
The menu chart provided with the software lets you select commands
directly on the digitizing tablet. Before you can use it, you need to register
it. A copy of the menu chart is provided in this manual together with a key
to the menu chart icons. See Quick Reference Guide for details.
Tip If you prefer to use a bigger or smaller menu chart, scale it — e.g. on
a photocopier — and register the scaled version.
Menu Chart
Digitizing Puck
Button 1
Tip If the drawing is bigger than the digitizing tablet, enter additional
points to help you shift the drawing as you digitize. See also Shifting an
enlargement drawing.
4 Write the name and scale of the enlargement drawing for future
reference.
name
flower
origin
scale 3:1
When you place an enlargement drawing on the digitizing tablet, you need
to register it so ES Designer can interpret the design. To register an
enlargement drawing, enter the scale, and digitize the origin and rotation
points on the tablet. The origin and rotation points should be marked on the
enlargement drawing. If they are not, you need to draw them in.
Note The menu chart and enlargement drawing should not overlap. If they
do, you may need to shift the design as you digitize, or move and re-register
the menu chart. See Shifting an enlargement drawing and Registering the
menu chart.
Select Register
Drawing
Deselect Register
Chart
Select Save as
defaults
Tip To calculate the scale, divide the height of the enlargement drawing
by the required height of the final embroidery. Enlargement drawings
are generally prepared at a scale of 3.00.
3 Select the Register Drawing checkbox.
4 Deselect the Register Menu checkbox.
5 Select the Save as defaults checkbox.
This saves the registration information for this drawing so you do not
have to re-register each time you resume digitizing.
6 Click OK.
7 Place the enlargement drawing on the digitizing tablet.
8 Click the origin and rotation points of the drawing with Button 1 of the
digitizing puck.
This completes the registration.
flower
origin
3:1
You can change drawing scale during digitizing. When you change the scale,
ES Designer automatically resizes the object outlines and regenerates the
stitches.
Enter new
drawing scale
Select
Select
Tip To calculate the scale, divide the height the enlargement drawing
by the required height of the final embroidery. Enlargement drawings
are generally prepared at a scale of 3.00.
3 Select the Resize Design to Match Drawing checkbox.
4 In the Drawing Position panel, select the Register Drawing checkbox.
5 Click OK.
If the drawing is bigger than the digitizing tablet, you can move it across the
tablet and continue digitizing. To move a drawing you need to draw, and
digitize, two additional reference points. These points must be over the
active part of the digitizing tablet, both before and after the move.
Note If the enlargement drawing overlaps the menu chart when you shift
it, move the chart and register it again. See also Registering the menu chart.
Tip If you are shifting the drawing up or down, draw the additional
reference points horizontally. If you are shifting the drawing left or right,
draw the reference points vertically.
2 Select Special > Tablet.
The Tablet Setup dialog opens.
Deselect
Select
Deselect
Tip The spacing value displays in the Status Line next to the stitch
type.
Note You can display or hide design guides in any combination. No design
guides display while in TrueView™.
TrueView™ — thick thread, light above TrueView™ — thin thread, corner light
Right-click Show Grid (Standard toolbar) to set grid reference point and
spacing.
Align the grid to a reference point in the design — for example, when you
want a grid line to intersect the center of the design, or to sit under a
particular object. See also Changing display colors.
Select to
display grid
Select to align grid
to a point
Tip To use these settings as defaults for the current template, click
Save.
5 Click OK.
Right-click Show Grid (Standard toolbar) to set the Snap to Grid option.
Use Snap to Grid to align objects in your design to the nearest grid lines.
You can align objects to the horizontal (X) or vertical (Y) axis, or both. New
reference points will ‘snap’ to the nearest grid line as you digitize. Existing
objects will snap to grid when you select and move them.
Select snap to
grid
Tip To use these settings as defaults for the current template, click
Save.
4 Click OK.
Tip To temporarily disable Snap to Grid as you digitize, hold down Alt.
Tip Hold down the Shift key to temporarily deactivate Auto Scroll.
Select Options (Special menu) to set automatic save and backup options.
Tip Backup files should be kept in a separate location to the original files,
preferably off-site.
Warning Backup files remain in the BACKUP folder until you delete
them. To prevent the folder from using too much hard disk space, delete
unwanted files regularly.
6 Click OK.
2 1
length = 37.2 mm length = 37.2 mm
Y = 18.6 mm Y = -18.6 mm
X = 32.2 mm X = -32.2 mm
1 2
Status Bar
A negative X value indicates that the second point was placed to the left of
the first point, while a negative Y value displays when the second point is
below the first. Negative angles indicate angles of more than 180º — for
example, an angle of -60º is equal to 300º.
90º
2 135º 45º
180º 0º
A = 30º
1 -135º -45º
-90º
Tip You can measure on-screen distances using the values in the Status
Bar. See Measuring distances on-screen for details.
Select relative or
absolute pointer
position
You can control where an object is positioned when pasted into a design. The
default is to paste objects at the position set by the coordinates in the
Object Properties dialog. If you are pasting within the same design, this is
the same position from which the object was copied or cut. Other paste
position options are available.
Note Paste options control the physical position of the object in the design,
not its position in the stitching sequence.
Select paste
position setting
4 Click OK.
Select Options (Settings menu) to display or hide the Show Measure tooltip.
The Measure tool displays the coordinates, distance and angle of the mouse
pointer from a point corresponding to the center of a hoop in an empty
design. You can show or hide these measurements using the Show
Measure Tooltip checkbox.
Select CrossHair
Cursor
Select Show
Measure Tooltip
Tip Use the tooltip with the CrossHair Cursor on for a more accurate
measurement.
Select Options (Special menu) to set stitch count display, small stitch filter, cursor
type and integrity of the design.
Select other
general options
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Basics Basic Procedures
Dockable toolbars ! ! ! ! ! Showing or hiding toolbars
Context-sensitive popup menus ! ! ! ! ! Using popup menus
Multiple undos ! ! ! ! ! ! Undoing and redoing commands
Open designs (EMB) ! ! ! ! ! ! Opening designs
Create new designs (normal, custom ! ! ! ! ! Creating new designs
templates)
Generate stitches ! ! ! ! ! ! Generating stitches
Wilcom ES Online Manual
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Show multiple colorways ! ! ! ! ! ! Viewing colorways
Show design information in Windows Explorer ! ! ! ! ! Viewing design information in Windows
Explorer
Show design properties ! ! ! ! ! Viewing design information in ES Designer
Estimate total thread usage ! ! ! ! ! Estimating total thread usage
Preview production worksheet ! ! ! ! ! ! Previewing production worksheets
Object Selection Selecting Design Objects
Select all objects in a design ! ! ! ! ! ! Selecting all objects in a design
Select individual objects ! ! ! ! ! Selecting objects with Select Object
Select objects while traveling through a design ! ! ! ! ! Selecting objects ‘on the fly’
Product Differentiation Table
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Outline and Fill Stitch Types Fill Stitches
Single stitch (Run) ! ! ! ! Digitizing lines (Input Methods)
Triple stitch (Triple Run) ! ! ! Digitizing lines (Input Methods)
Satin stitch L ! ! ! ! Creating fills with Satin stitch
Satin Auto Spacing L ! ! ! ! Applying Auto Spacing to Satin stitch
Triple Satin L ! ! ! ! Adjusting the Satin stitch count
Tatami stitch L ! ! ! ! Creating fills with Tatami stitch
Tatami backstitch L ! ! ! ! Selecting a Tatami backstitch
Zigzag stitch L ! ! ! ! Creating outlines with Zigzag stitch
E stitch ! ! ! Creating outlines with E Stitch
Colorways and Thread Charts Colorways and Thread Charts
Wilcom ES Online Manual
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Adjust column width L ! ! ! ! Adjusting column width
Reverse stitch direction ! ! ! Reversing stitch direction
Reduce stitch bunching (stitch shortening) L ! ! ! ! Reducing stitch bunching with stitch shortening
Reduce stitch bunching (fractional spacing) L ! ! ! ! Reducing stitch bunching with fractional
spacing
Adjust stitch density LG LG ! ! ! ! Adjusting stitch density
Remove small stitches automatically ! ! ! ! ! Removing small stitches automatically
Control corner stitching (Smart Corners) ! ! ! ! Controlling corner stitching
Split long stitches (Auto Split) L ! ! ! ! Splitting long stitches with Auto Split
Preserve long stitches (Auto Jump) L ! ! ! ! Preserving long stitches with Auto Jump
Set automatic start and end points "! "! "! "! "! "! Setting automatic start and end points
Product Differentiation Table
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Show / hide backdrops (bitmaps / vectors) ! ! ! ! ! Viewing and hiding bitmap images
Dim bitmap images ! ! ! ! ! Dimming backdrops
Image Processing Processing Images for Automatic Digitizing
Reduce colors ! ! ! Preparing non-outlined images
Sharpen outlines ! ! ! Preparing outlined images
Automatic Digitizing Automatic Digitizing
Convert artwork to vector drawing (Auto Trace) # # ! Converting bitmaps to outlines with Auto Trace
Convert artwork to embroidery objects (Point & # # ! Digitizing shapes automatically with Point &
Stitch™) Stitch™
Match palette colors to an image (Match to # # ! Matching palette colors to an image
Palette)
Wilcom ES Online Manual
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Rotate objects LG LG ! ! ! ! Rotating objects
Skew objects LG LG ! ! ! ! Skewing objects
Mirror objects LG LG ! ! ! ! Duplicating and mirroring objects
Mirror-merge objects "# "! Mirroring designs with Mirror-Merge
Create wreath objects "# "! Creating wreaths with Mirror-Merge
Convert, Reshape and Adjust Objects Converting, Reshaping and Editing Objects
Convert between vector drawings and # # ! Converting vector drawings to embroidery
embroidery objects objects
Convert between Run and Triple or Input C ! ! ! ! Converting between Run, Triple Run,
objects Motif Run and Input C objects
Convert Input A or B to Complex Fill or Fusion "! "! "! Converting Input A or B to Complex Fill or
Product Differentiation Table
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Make object properties current ! ! Making selected object properties current
Change default properties L ! ! ! ! Changing default property settings
Define styles ! ! Defining new styles
Assign favorite styles ! ! Assigning favorite styles
Merge styles ! ! Merging styles
Create design templates ! ! ! ! ! Creating design templates
Save current properties to a template L ! ! ! ! Saving current properties to a template
Revert to NORMAL template ! ! ! ! ! ! Reverting to the NORMAL template
Specialized Digitizing Techniques Specialized Digitizing Techniques
Duplicate objects (Backtrack/Repeat) ! ! Reinforcing outlines
Create circles, stars and rings # # ! Digitizing circles, stars and rings
Wilcom ES Online Manual
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Contour Stitch and Spiral Stitch ! ! Creating contoured stitch effects
Create curved fills with Florentine Effect ! ! Creating curved fills with Florentine Effect
Create curved fills with Liquid Effect ! ! Creating curved fills with Liquid Effect
Motif Runs and Fills Motif Runs and Fills
Insert motifs # ! ! Selecting and inserting motifs
Rotate, mirror and scale motifs # ! ! Rotating, mirroring and scaling motifs
Create motif sets # ! ! Creating motif sets
Create motifs # ! ! Saving motifs
Create motif runs # ! ! Creating motif runs
Create motif fills # ! ! Creating motif fills
Product Differentiation Table
Create 3D effects with motif fills ! ! Creating 3D effects with motif fills
Embroidery Lettering Embroidery Lettering
Add lettering to designs ! ! ! ! ! Adding lettering to embroidery designs
Edit lettering text ! ! ! ! ! Editing lettering objects
Lettering toolbox ! ! ! ! ! Editing with the lettering toolbox
Format lettering ! ! ! ! ! Formatting lettering
Scale lettering ! ! ! ! ! Scaling lettering
Adjust letter spacing ! ! ! ! ! Adjusting letter spacing
Skew and rotate lettering objects ! ! ! ! ! Transforming lettering objects
Reposition, transform, reshape, recolor ! ! ! ! ! Adjusting individual letters
individual letters
Create baselines (horizontal, vertical, arc, ! ! ! ! ! Applying lettering baselines
circle, custom)
Adjust and reshape baselines "! "! "! "! "! Adjusting baselines
Apply different stitch types to lettering objects ! ! ! ! ! Applying different stitch types to lettering
objects
Adjust lettering stitch angles ! ! ! ! ! Adjusting lettering stitch angles
Adjust lettering stitching sequence ! ! ! ! ! Adjusting letter sequencing
Change lettering join method ! ! ! ! ! Changing lettering join method
Add special characters and symbols ! ! ! ! ! Adding special characters and symbols
Distorted lettering with envelopes ! ! ! ! ! Creating special effects with envelopes
774
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Create borders around lettering ! ! ! ! ! Adding borders to lettering
Add multiple names to designs (Team Names) ! ! ! ! ! Team lettering
View and edit individual team names "! "! "! "! "! Viewing and editing individual team names
Create individual designs with team names ! ! ! ! ! Creating individual designs with team names
Custom Alphabets Custom Alphabets
Convert TrueType font to embroidery alphabet # # # ! ! Converting TrueType fonts to embroidery fonts
Convert TrueType letters to Complex # # # ! ! Converting between Complex Fill and Turning
Fill/Turning Stroke letters Strokes
Create custom alphabets # # ! Creating custom alphabets
Reshape custom letters # # ! Reshaping custom letters
Merge alphabets ! ! ! ! ! Merging alphabets
Wilcom ES Online Manual
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Print multiple colorways ! ! ! ! ! ! Printing multiple colorways
Print color blocks ! ! ! ! ! ! Printing color film
Send designs as email attachments ! ! ! ! ! ! Sending designs as email attachments
Save designs as vector drawings ! ! Saving designs as vector drawings
Save designs as bitmap images ! ! ! ! ! ! Capturing designs as bitmap images
Cut appliqué shapes ! ! ! Cutting appliqué shapes
Stitch designs to machine with Stitch Manager ! ! ! ! ! ! Stitching designs with Stitch Manager
Stitch designs to machine with ES Machine ! ! ! ! ! ! ES Machine Manager Supplement
Manager (1-4 machines only)
Embroidery Disks and Paper Tapes Embroidery Disks and Paper Tapes
Product Differentiation Table
Read designs from embroidery disk ! ! ! ! ! ! Reading designs from embroidery disk
Format embroidery disks ! ! ! ! ! ! Formatting embroidery disks
Save designs to embroidery disk ! ! ! ! ! ! Saving designs to embroidery disk
Read designs from paper tape ! ! ! ! ! ! Reading designs from paper tape
Punch designs to paper tape ! ! ! ! ! ! Punching designs to paper tape
Design Management (ES Design Explorer) ES Design Explorer
Show designs as thumbnails ! ! ! ! ! ! Displaying design thumbnails and summary
information
Show designs as thumbnails plus summary ! ! ! ! ! ! Displaying design thumbnails and summary
information
Show designs as details lists ! ! ! ! ! ! Displaying design thumbnails and summary
information
Rename, add and delete folders ! ! ! ! ! ! Renaming, adding and deleting folders
Select designs ! ! ! ! ! ! Selecting designs in folders
Limit file types displayed ! ! ! ! ! ! Limiting file types displayed
Run simple sort using the View menu ! ! ! ! ! ! Running a simple sort using the View menu
Run simple sort using details lists ! ! ! ! ! ! Running a simple sort using details lists
Run complex sort ! ! ! ! ! ! Running a complex sort using Sort
Convert design file types ! ! ! ! ! ! Converting design files in folders
Open designs from ES Design Explorer ! ! ! ! ! ! Opening designs in ES Designer
Cut, copy, paste, and delete designs ! ! ! ! ! ! Cutting, copying, pasting, and deleting designs
776
! Included as standard # Cost option " New/improved feature/option L For lettering only LG For lettering and grouped objects only
V9
Capabilities DW 21L 21E 21D 45 65 Reference
Print production worksheets ! ! ! ! ! ! Printing production worksheets
Print catalogs of designs ! ! ! ! ! ! Printing design catalogs
Publish catalogs for browser viewing ! ! ! ! ! ! Publishing design catalogs for browser viewing
Peripheral Device Support Setting up Hardware
Serial / parallel ports support ! ! ! ! ! ! Peripheral device connection settings
Network support ! ! ! ! ! ! Peripheral device connection settings
Ethernet support ! ! ! ! ! ! Peripheral device connection settings
Digitizer tablet support ! ! ! Setting up digitizing tablets
Embroidery machine support ! ! ! ! ! ! Setting up embroidery machines
Paper tape reader and punch support ! ! ! ! ! ! Setting up paper tape readers and punches
Scanner support ! ! ! Setting up scanners
Wilcom ES Online Manual
Note While the Graphical User Interface (GUI) elements in ES Designer are
organized somewhat differently to DG/ML and Punchant, they provide
exactly the same functionality, and more.
Pointer toolbar
Travel toolbar
Drawing toolbar
Design window
Color palette
Colorways list
Status bar
Prompt line
Stitch count or XY co-ordinates, length, Stitch type, values Current Zoom
active stitch angle color factor
Dropdown Popup
Command Toolbar Tablet Shortcut
Menu Menu
Basics
About ES Help
Cancel Pointer E
Measure View m
Toolbars View
Pan View 7 or P
Redraw View 4 or R
2 or 0
Show All > Design View DW Standard
(zero)
Show All > Selected Objects View DW V+0
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
TrueView™ ] Standard T
Zoom In 2X View 9 or z
Manual Digitizing
Change between Fill Stitch and
R
Manual
Change between Fill Stitch and
s
Run
Embroidery Object > Input A Insert Input Method
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
Tie-off Pointer
Trim Pointer
Scan File
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
Drawing / Vectors
Automatic Digitizing
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
Delete Edit DW X
Hide COL
Mirror In X DW
Mirror In Y DW
Array Mirror-Merge
Reflect Mirror-Merge
Wreath Mirror-Merge
Kaleidoscope Mirror-Merge
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
Lettering Essentials
Insert Slow
Enter
Information
No
Preset Spacing
Shift Drawing
Shift Menu
Space
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
Yes R
Changing System Settings
Design Options View
Options Special
] Right-click toolbar icon to access associated settings. = Use left/right buttons with toolbar icon to toggle these functions.
Popup menus: DW = Design Window SL = Stitch List COL = Color-Object List
i
1
X
1 ? + –
3D
STOP
A 1000
100
1
10 4 2
7 8 9
3
1 4 5 6
1 2 3
0 .• -
–
2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 3
not in all models; no en todos los modelos; nao em P/N W2959 Rev 1 Jan 04
todos os modelos; non in tutti i modelli; pas dans tous © Copyright 1990-2004
les modèles; nicht verfügbar für alle Modelle Wilcom International Pty. Ltd.
Menu Chart Key
Pressing a different button on your digitizing puck can affect a command on
your Menu Chart in different ways:
! Generally, a command will simply be executed — e.g. Save file, Undo
command, Generate stitches, etc.
! Some commands toggle a function on or off — e.g. Auto Jump On/Off,
TrueView™ On/Off, etc. The same or different puck buttons may toggle
the command.
! Other commands affect sequence — e.g. Travel to Start/End of Design,
Travel to Next/Previous Function. Different buttons generally control
direction — i.e. forward / backward.
! Some commands let you select options or adjust values which affect the
command — e.g. Program Split display options, Fractional Spacing
values.
The key at the bottom of the table explains the action that a particular
button press performs in combination with a given command icon.
Save !
i Information !
Undo ! Redo !
Remove Small
Auto Start / End ! !
Stitches
⌧ toggle on/off ! activate % deactivate & change values ' view options ( backward ) forward
Center Current
! Redraw Screen !
Stitch
1
Zoom Box ! Zoom 1:1 !
– Zoom Out 2X !
Show Needle
Show Outline ! ' % ! ' %
Points
Show
1. Chain/Moss
Show Drawing ! & % ⌧ ⌧ ⌧
2. Stepp/Blatt
3. Needle In/Out
⌧ toggle on/off ! activate % deactivate & change values ' view options ( backward ) forward
Pull Fractional
! & % ! & %
Compensation Spacing
Automatic
! & % Jagged Edge ! & %
Underlay
1/4. User
Defined Split
Trapunto ! & % ! ! % %
2/3. Split
Alternate
Accordion
Spacing
! & % 3D 3D Warp ! & %
Perpendicular
! & & Island Coil ! & &
Fill
Compound
! & % Needle Height ⌧
Chenille
Chain ⌧ Moss ⌧
⌧ toggle on/off ! activate % deactivate & change values ' view options ( backward ) forward
1. Keep Last
Stitch
! ! ! Tie Off ⌧
2/4. Omit Last
Stitch
1. Empty Stitch
Trim ⌧ ! ! !
2/4. Empty Jump
Input A ! Input B !
Auto Appliqué !
A Lettering ! & &
Travel to Start /
( ) ) Travel by Object ( ) )
End
⌧ toggle on/off ! activate % deactivate & change values ' view options ( backward ) forward
Travel by
( ) ) Travel by Color ( ) )
Segment
Travel by
( ) )
Function
10 Travel by 10 1
( ) ) Travel by 1 Stitch ( ) )
Stitches
Circle ! Ring !
Star ! Manual !
1
Preset Spacing
Smart Corners ! & % ! ! ! !
4 2 1/2/3/4
3
Cut ! Copy !
⌧ toggle on/off ! activate % deactivate & change values ' view options ( backward ) forward
1. Penetrations
on 1. Borers in
! ! ! & !
4. Penetrations 4. Borers out
off
1. Insert Auto
Frame
2/4. Add Auto ! ! ! Drop Sequin !
Frame ‡
Tab ! Delete !
Backspace ! Cancel !
No ! Yes !
Spacebar ! Enter !
⌧ toggle on/off ! activate % deactivate & change values ' view options ( backward ) forward
† Paste Options: 1. Paste - Object Property Position, 2. Paste - Shift Pasted Objects,
3. Paste - Center at Current Stitch, 4. Paste - Start at Current Stitch.
‡Add / Insert functions: See Machine function types for details.
This section provides details of the file and disk types supported by Wilcom
ES. Details are also provided about the conversion of Melco CND, Wilcom
INP, and Gunold PCH design formats to EMB. The section also provides
details of supported paper tape formats, as well as vector and bitmap
(raster) formats.
Note There are many additional Schiffli file formats to suit specific Schiffli
machines. Wilcom ES supports the most important of these. See the ES
Schiffli User Manual Supplement for details.
10O Toyota ! !
CSD POEM/Singer/Huskygram ! !
DSB † Barudan ! !
DST Tajima ! !
DSZ ZSK ! !
EXP Melco ! !
KSM Pfaff ! !
MON Happy ! !
PMU Proel !
STC Gunold !
STX Datastitch !
TAP Happy ! !
¤
T01 Tajima ! !
T03 ‡ Barudan ! !
T04 Zangs ! !
T05 § ZSK ! !
ƒ
T09 Pfaff ! !
U?? Barudan ! !
XXX Compucon ! !
† includes needle addressing data ‡ Wilcom equivalent of DSB format ƒ Wilcom equivalent of KSM
format ¤ Wilcom equivalent of DST format § Wilcom equivalent of DSZ format º Can only be written
by ES Cross Stitch application
Zxx ZSK ! !
† includes needle addressing data ‡ Wilcom equivalent of DSB format ƒ Wilcom equivalent of KSM
format ¤ Wilcom equivalent of DST format § Wilcom equivalent of DSZ format º Can only be written
by ES Cross Stitch application
Comments No No Yes
Stitch Types
Walk Run
Underlays
Machine functions
Automatic Lock Tie In, Tie Off If Automatic Lock Stitch is set for
Stitch every Color Change, and at the
start and end of the design, tie off
and tie in stitches are inserted in
the EMB design.
Chain Chain
Moss Moss
Slow Slow
Fast Fast
Tip When you convert to CND, many Wilcom ES effects will be lost. If it is
important to preserve the effects, save in Melco EXP stitch format instead.
Alternatively, turn off all effects before saving to CND format. See also Best
Wilcom ES input methods for Melco CND output.
Stitch types
Manual Walk
Run Walk
Triple Run Bean Stitch Reverts to Triple Run (run count = 3).
(run count > 3)
Tatami - standard Fill Stitch Use Complex Fill to make sure that
the stitch lines are parallel.
Tatami - with slightly Fill Stitch, several The shape is divided into several
turning stitches sections sections, filled with parallel Fill Stitch.
There may be small gaps between
these sections.
Stitch settings
Run length Set length CND Walk stitch length is the same
as EMB Run stitch length.
Tatami length and Fill or Complex Fill The length and density of Fill
spacing settings Stitches will be the same as EMB
Tatami length and spacing.
Underlays
Center Run
Edge Run
Walk Uses CND Auto Underlay.
Zigzag
Double Zigzag
Effects
Quality features
Machine functions
Color Change / Stop Color Change / Stop Functions inserted on stitches inside
functions objects are not converted.
Jump Needle Up
Needle Up Needle Up
Moss Moss
Chain Chain
Circle OK
Ring Not The exit point will be on the wrong side of the
recommended shape.
End - Omit Last Do not use Start digitizing the next shape on the
Stitch opposite side instead.
CED Block, Jump out Block2 alphabet Manual edits and trimming.
Circle Circle
Family of Curves Split Satin, single curve as Noticeably different from Satin.
split line. You can copy imported curve to
get multiple curves.
Alternating number is ignored.
Other Multihead Stop (with info label) For example, Insert Appliqué is
Machine Functions converted to Stop.
Ring Ring
Slow/Fast Slow/Fast
Turn fill (spacing Wilcom ES turn fill Will look different but can be
measured along (generally fewer re-digitized in smaller sections.
shape boundary) stitches)
Outline types
Parallel Input A
Serial Input C
Run Run
Incline Run
Manual Manual
Stitch types
Satin Satin
Ceding Tatami
Step Tatami
Piping Contour
OBI Tatami
Zigzag Zigzag
Satin underlays
none none
Zigzag Zigzag
Cross Zigzag
Miscellaneous
U turn Backtrack
Square backstitch
Satin Straight stitch
Step Trapunto
Styles Motifs
Patterns none
DOS DS/HD ! !
Happy DS/HD ! !
Melco † DS/SD ! !
Tajima DS/HD ! !
Toyota DS/HD ! !
ZSK DS/DD ! !
Note † To format Melco disks, newer PCs require a disk controller card that
supports IMB 3740 Single Density Format (FM). Use the TestDisk utility to
check your PC’s capability. See Testing embroidery disks for details.
Tajima ! !
Barudan ! !
Zangs ! !
ZSK ! !
Pfaff ! !
DXF AutoCAD !
PS Postscript !
PCX PC Paintbrush ! !
This table describes the relationship between stitch types, input methods,
and effects supported by Wilcom ES. Note that, in some cases, stitch type
and input method are one and the same — e.g. Run stitch.
Satin
Input A ! ! ! ! ! ! ! ! ! ! ! !
Input B ! ! ! ! ! ! ! ! ! ! ! !
Input C ! ! ! ! ! ! ! ! ! ! ! !
Complex Fill ! ! ! ! ! ! ! ! ! !
Fusion Fill™ ! ! ! ! ! ! !
Auto Appliqué ! ! ! ! ! ! !
Circle ! ! ! ! ! ! ! ! !
Ring ! ! ! ! ! ! ! ! ! ! !
Tatami
Input A ! ! ! ! ! ! ! ! ! ! ! !
Input B ! ! ! ! ! ! ! ! ! ! ! !
Auto Jump
Shortening
Pull Compensation
Fractional Spacing
Auto Underlay
Smart Corners
Jagged Edge
Trapunto
User Defined Split
Accordion Spacing
3D Warp
Flexi-Split
Florentine Effect
Liquid Effect
Coil
Straight Stitch
Perpendicular Fill
Island Coil
Compound Chenille
Input Method
Input C ! ! ! ! ! ! ! ! ! ! ! !
Complex Fill ! ! ! ! ! ! ! ! ! ! ! ! !
Fusion Fill™ ! ! ! ! ! ! !
Circle ! ! ! ! ! ! ! ! !
Ring ! ! ! ! ! ! ! ! ! ! !
Zigzag
Input A ! ! ! ! ! ! ! ! ! ! ! !
Input B ! ! ! ! ! ! ! ! ! ! ! !
Input C ! ! ! ! ! ! ! ! ! ! ! !
Complex Fill ! ! ! ! ! ! ! ! ! !
Auto Appliqué ! ! ! ! ! ! !
Circle ! ! ! ! ! ! ! ! !
Star ! ! ! ! ! ! ! !
Ring ! ! ! ! ! ! ! ! ! ! !
E Stitch
Input A ! ! ! ! ! ! !
Input B ! ! ! ! ! ! !
Input C ! ! ! ! ! ! !
Complex Fill ! ! ! ! ! ! !
Auto Appliqué ! ! ! !
Circle ! ! ! ! ! !
Auto Jump
Shortening
Pull Compensation
Fractional Spacing
Auto Underlay
Smart Corners
Jagged Edge
Trapunto
User Defined Split
Accordion Spacing
3D Warp
Flexi-Split
Florentine Effect
Liquid Effect
Coil
Straight Stitch
Perpendicular Fill
Island Coil
Compound Chenille
Input Method
Ring ! ! ! ! ! ! !
Program Split
Input A ! ! ! ! ! ! ! ! ! ! ! !
Input B ! ! ! ! ! ! ! ! ! ! ! !
Input C ! ! ! ! ! ! ! ! ! ! ! !
Complex Fill ! ! ! ! ! ! ! ! ! ! ! !
Fusion Fill™ ! ! ! ! ! ! !
Circle ! ! ! ! ! ! ! ! !
Ring ! ! ! ! ! ! ! ! ! ! !
Motif Fill
Complex Fill ! ! ! ! ! ! !
Contour
Input A ! ! ! !
Input B ! ! ! !
Input C ! ! ! !
Circle ! ! !
Ring ! ! ! !
Run
Run !
Triple Run
Triple Run !
Island Coil
Perpendicular Fill
Straight Stitch
Coil
Liquid Effect
Auto Underlay
Fractional Spacing
Pull Compensation
Shortening
Appendix E
Auto Jump
!
Input Method
Motif Run
Motif Run
V9
Appendix F
Standard Alphabets
The table below includes all alphabets that are standard with your Wilcom
ES software. The recommended stitch method for each alphabet is
indicated. This setting defines how letters in a sequence are to be joined —
i.e. Closest Join (CJ), Bottom Join (BJ), As Digitized (AD). Some As
Digitized alphabets also need to be applied with with Original Values —
e.g. all appliqué alphabets, where values are important, and others like
Kidnap, where open stitching is used. See Changing lettering join method
for details.
For best results when stitching, do not exceed the recommended maximum
or minimum sizes. Note, however, that recommended maximum and
minimum heights refer to UPPER CASE letters. Most embroidery fonts are
digitized from an original TrueType Font (TTF), some of which have
lower-case letters — e.g. a and c — which are about 70% the height of a
capital letter. As a result, these letters may be too small to embroider neatly.
You may need to increase the size of the lower-case characters to suit the
embroidery.
TrueType Font
Embroidery Letters
Small, narrow letters may not require automatic underlay depending on size
and fabric. If applied, the underlay may show outside the stitched columns.
See also Applying automatic underlays.
You can create special characters in each alphabet by holding down the Alt
key on your keyboard and typing 0 (zero), its code, using the numbers on
the keypad. For example, to type ê with the code 234, type Alt + 0234. The
accented letter will appear when you release the Alt key. See also Using the
Character Map.
2 Color Plain
0.5 13 2.0 50 AD
Script
Border
0.5 13 1.6 40 AD
Block 2
Borders CJ
Cheltenham
0.3 7 2.0 50 CJ
Tall
College
1.0 25 3.2 80 AD
Appliqué
Crests
1.20 30 6.0 150 AD
Applique
Dextor
0.4 9 2.0 50 CJ
Normal
Fancy
1.0 25 5.0 125 CJ
Monogram
Folio
0.3 7 2.0 50 CJ
Condensed
Futura Border
0.65 16 2.0 50 AD
2 Color
Glory
1.2 30 4.0 100 AD
Appliqué
Hebrew
0.3 8 1.6 40 CJ
Chaya
Helvetica
0.2 4 0.3 7 CJ
Small
Karin Script CJ
Kindergarten
0.4 10 3.6 90 CJ
Block
Minature
0.2 4 0.25 6 CJ
Block
Octagon
0.7 18 6.0 150 CJ
Monogram
Point
0.7 18 6.0 150 CJ
Monogram
Seal
0.7 18 6.0 150 CJ
Monogram
Swiss Run
0.6 15 4.0 100 AD
Hollow
Swiss Run
1.0 25 3.0 75 AD
Satin
Single motifs
The following table shows single motifs available in Wilcom ES together with
their size values. It also shows the spacing values for Motif Runs, and
column, row and offset recommended values for Motif Fills.
Two-part motifs
The following table lists the two-part motifs that are available in Wilcom ES,
and the resulting pattern. It also shows the size, column, row and offset
values for Motif Fills.
.
Note Before seeking help, check that your PC meets the system
requirements. See Checking system requirements for details.
Free Hard Disk 1 Gb after installation (non More than 1.5 Gb after installation if
space † double-spaced) running multiple applications
Graphics Card Support for High Color (16-bit) and high Support for High Color (16-bit) and high
resolution — at least 1024 x 768. resolution — at least 1024 x 768.
Parallel Ports Dedicated parallel port if using parallel Dedicated parallel port if using parallel
port dongle port dongle
USB Port Dedicated USB port if using USB Dedicated USB port if using USB
dongle dongle
CD-ROMs and CD-ROM drive for software installation Backup device — e.g. CD burner, tape
other drives backup, removable hard drive.
Sound cards Required for PET and other multimedia Required for PET and other multimedia
training products. training products.
Cause • The access codes you are trying to enter are incorrect for your
security device.
• You are missing a set of codes.
Suggestion Check the Identity Code provided against the Identity Code in the
Security Device dialog of ES Designer. If they don’t match, note
the security device Serial Number and current Identity Code and
contact your distributor. See Identifying your security device for
details.
Cause The software is unable to detect the parallel port dongle or there
is a conflict with another device.
Suggestion Devices attached to the same parallel port will often cause
conflicts. The most reliable method of resolving these is to install
another port. The dongle can then be attached to any working
parallel port — i.e. LPT1, LPT2, LPT3, etc. See also Resolving
parallel port dongle conflicts.
Change the BIOS parallel port setting to 'Standard Bi-Directional
Mode', 'Normal' or 'SPP'. If you are unfamiliar with making
changes in the PC BIOS, consult your PC's documentation; or
get a PC Technician to change it for you. If you have a Toshiba
laptop you can use Control Panel > HW Setup > Parallel and
Printer.
Cause The software is unable to detect the dongle. The LED on the
dongle may not light up.
Suggestion Try attaching the dongle to a different USB port. If the LED
doesn't come on, go to Control Panel > System > Hardware >
Device Manager. Click 'Universal Serial Bus Controllers' and
look for 'Aladdin USB Key' OR 'Unknown USB Device'.
Right-click the device, select 'Uninstall' and uninstall the device.
Go to Control Panel and double-click 'Add New Hardware'. If
Windows does not detect the dongle, or the dongle LED doesn't
come on, the dongle is faulty and needs replacement. Contact
your reseller for a replacement security device.
Message Security Device Not Found (-100), or HASP Device Driver not
installed (-100)
Suggestion Install the dongle driver. See Installing or reinstalling the dongle
driver for details.
Visit www.wilcom.com.au/support, and download the latest
dongle drivers.
Suggestion Restart Windows. Install the latest Dongle driver from the Wilcom
Support Center at www.wilcom.com.au/support. If the problem
continues, contact your Reseller.
Suggestion Note your security device numbers — Serial Number and Identity
Code — and contact your distributor or reseller. See Identifying
your security device for details.
If codes have been entered incorrectly, new codes can normally
be provided to re-enable your dongle. If the dongle is faulty, you
will need a replacement.
Cause Parallel Port Dongle is attached to the same parallel port as the
printer.
Suggestion Devices attached to the same parallel port will often cause
conflicts. The most reliable method of resolving these is to install
another port. The dongle can then be attached to any working
parallel port — i.e. LPT1, LPT2, LPT3, etc. See also Resolving
parallel port dongle conflicts.
Change the BIOS parallel port setting to 'Standard Bi-Directional
Mode', 'Normal' or 'SPP'. If you are unfamiliar with making
changes in the PC BIOS, consult your PC's documentation; or
get a PC Technician to change it for you. If you have a Toshiba
laptop you can use Control Panel > HW Setup > Parallel and
Printer.
Timeout warning
Cause New access codes are required or sent codes have not been
entered.
Suggestion If you have not received new access codes within 5 days of
receiving your first message, note your security device numbers
— Serial Number and Identity Code — and contact your
distributor or reseller. See Identifying your security device for
details.
Unrecoverable errors
The system may generate unrecoverable errors when opening designs or ES
Designer itself.
Solution Delete any files in the C:\ESWin\Recover folder using the Purge
Recovery utility. Alternatively, delete them manually using
Windows Explorer. See Deleting files with Purge Recovery for
details.
Suggestion If you have Win95 or Win98, you need to install IE 6.x in order to
install 'msxml3.msi'. Download the current version from the
Microsoft Internet Explorer website. If you have Win98 Second
Edition, Win2000 or WinXP, you can install ‘msxml3.msi' on its
own. Download ‘msxml3.msi': from the Wilcom Support Center
website at www.wilcom.com.au/support. After downloading
double-click it and follow the on-screen instructions.
In ES Design Explorer, select the 'Unknown Format' thumbnails
and select View >Validate & Refresh to regenerate the
thumbnails.
Suggestion Change the statement to match the version you are running with
ES Design Explorer — e.g.
‘C:\eswin\Design Explorer\WilcomDesignExplorer.exe’ might
become:
‘C:\eswin\Design Explorer\WilcomDesignExplorer.exe
version=9.0’
Select the 'Unknown Format' thumbnails and select View
>Validate & Refresh to regenerate the thumbnails.
Suggestion Check which file types you have chosen to display in ES Design
Explorer. Select 'All Files' to display all available files or select
only the embroidery file types you use.
Cause Various
Suggestion Check that the cable connections are all sound. Check that the
cable has not been damaged. For digitizing tablets, run the
connection test. See Testing digitizing tablet connections for
details.
If you have recently installed new hardware — e.g. a soundcard
— disable or remove the device. If that resolves the problem,
consult a PC technician to determine how to assign Windows
resources so that they don’t conflict with the machine connection
setup.
Suggestion To ensure settings from the existing installation are merged into
the new installation, select the 'Custom Install' option. You will be
prompted to merge existing settings into the new installation.
Tip: Always keep a note of any custom settings — machine or
digitizer connection, user-defined split settings, etc — for use in
case of emergency. For instance, your hard drive may crash and
you may need to install ES Designer on a different PC.
Problem You don’t have a record of the connection settings required to set
up your embroidery machine or digitizing tablet.
Suggestion See Setting up Hardware for details of how to set up the device.
Visit the Wilcom Support Centre www.wilcom.com.au/support.
This lists connection information for most popular devices. If not
already a member of the WSC, you will need to register as a
licensed user of Wilcom software.
Cause If your connection settings are correct, you may need to set up a
custom 'format string'. This is a string of letters or characters
which tells the software how to interpret the format of the data
coming from the digitizing tablet.
Suggestion Use the DigiTest utility to determine the digitizing tablet’s format
string. See Testing digitizing tablet connections for details.
Enter the string in the The Digitizer User-Defined Format Setup
dialog. See Defining and modifying digitizing tablet formats for
details.
General problems
The following section relates to general problems you may experience in ES
Designer.
Cause The disk format required for the Melco Star, Starlet and Superstar
Series of embroidery machines is Single Sided / Single Density
(SS/SD) format which is supported by very few new floppy disk
controllers. If you require this format for your own embroidery
machines or to supply this format to your customers, the floppy
disk controllers inside your PC must support SS/SD.
Problem There are problems when reading and punching paper tapes, or
sending designs to embroidery machines for stitching.
Suggestion Change the port settings in ES Designer and/or the device. See
Setting up paper tape readers and punches for details.
Cause The View option Show Stitches is turned off, or stitches were not
generated for the design or for some objects during digitizing, or
the stitches were removed subsequently from selected objects.
Suggestion Select the Show Stitches tool. See Setting TrueView™ options
for details.
If some objects still don’t have stitches, select them and
re-generate the stitches using the keyboard shortcut G.
Suggestion Open any design and click the TrueView™ button on or off as
required and exit (File > Exit) with the design still open. When you
restart ES Designer, all designs will open in the mode you
selected when you closed ES Designer.
Missing toolbars
Suggestion Select View > Toolbars and select the toolbar you want to
display.
For the Point and Stitch toolbar, select View > Point and Stitch.
Cause If you have the ES Designer 'Auto Save' option enabled, backups
of EMB design files will be saved to the c:\eswin\backup folder.
This is a basic way of backing up your files.
Suggestion Ensure you are using the alphabet within Wilcom's recommend
sizes and sequence settings as specified in Standard Alphabets.
Cause The connector settings and/or stitch method are incorrectly set.
Suggestion Check you are using 'Connectors Inside Object' for the
Connector properties within your lettering object. Also check you
are using the recommended stitch method for your lettering. See
Adjusting stitching sequence and join method for details.
Cause This occurs when there is more than one copy of the alphabet in
one of the subfolders of the Wilcom ES installation folder
c:\eswin. For example, there is a copy of the alphabet S324.esa
in both the c:\eswin\wletter and c:\eswin\userletw folders.
Suggestion • Search the hard drive for multiple copies of the alphabet file in
question.
• Search the C: drive for *.ESA files.
• If there is more than one copy of any file, delete the extra copy
from the hard drive.
• Ensure the remaining copy of the file is in the c:\eswin\wletter
folder.
• Restart ES Designer.
Cause You are using an incorrect security device for the installed
alphabets.
Problem The alphabet installation program does not allow you to select a
folder other than c:\eswin.
Suggestion Install the alphabets to the default folder, then copy the ESA files
to their respective \monogram or \wletter folders within the
correct installation folder — e.g. c:\eswin\monogram and
c:\eswin\wletter. Move m*.esa files to the c:\eswin\monogram
folder. Move s*.esa files to the c:\eswin\wletter folder.
Note To install the dongle driver under WinXP, 2000 or NT, you need to be
logged into Windows with Administrator privileges. If not, you will receive
an error message ‘User has no access to the registry’.
Note A space before each ‘-’ is required or the installation will not
succeed.
4 Click OK.
If the installation is successful, the message ‘The operation was
completed successfully’ or ‘HASP driver successfully installed’ appears.
5 Restart your PC, if prompted.
6 Start ES Designer.
Additional switches
Sometimes, when installing or reinstalling the dongle driver, adding an extra
switch to the command line can help resolve particular problems.
Port-delay switch
Some PCs have a slow parallel port which can prevent ES Designer receiving
the correct responses from the dongle. Sometimes adding an extra
-portdelay=3000 switch to the command line can help:
c:\eswin\bin\hinstall.exe -i -kp -portmode=auto -portdelay=3000
If the dongle still doesn’t work, or the system continues to crash or freeze,
increase the port-delay value until it reaches 4294967295.
Contention switch
The -contention=yes switch enables better port sharing between printers
and dongles on the same parallel port. For example:
c:\eswin\bin\hinstall -i -kp -portmode=auto -contention=yes
If using both port-delay and contention switches, enter the following
command line:
c:\eswin\bin\hinstall -i -kp -portmode=auto -contention=yes
-portdelay=3000
Note You must specify all switches you want to use each time you run
hinstall; previous settings will be removed if you run hinstall again without
the required switch.
Note If a message telling you which key to press does not appear when
the PC boots up, consult your PC documentation.
2 In the BIOS setup menu, go to Integrated Peripherals or similar and
look for Parallel Port Mode.
3 Select this setting and change it to ‘Normal’, ‘SPP’, ‘SPP+EPP’ or
‘SPP+ECP’.
4 Exit the BIOS, answering Yes to ‘Do you want to save settings?’
The PC will then reboot with the new BIOS settings.
Note If you change a setting by mistake, simply exit the BIOS setup
and select ‘no’ to the prompt ‘do you want to save changes?’.
Note If none of the above work, you will need to install another port.
The dongle can be connected to any parallel port — LPT1, LPT2, etc.
Warning Reverting to the original settings removes any changes you have
made to styles, templates and hardware settings. Note down any settings
you want to preserve — e.g. machine connection settings — before running
the utility.
Select items to be
restored
Tip If the errors persist, try reverting to factory settings. See Reverting
to factory settings for details.
Note This utility will not recognize mulitport serial cards, e.g. COM1 or
COM2. Always connect your digitizing tablet to a standard PC COM port for
testing purposes. Once you have confirmed that communications are
correct, replace the connection to your multiport serial card and configure
the port settings as described.
Select digitizing
tablet
Select Point or
Stream
Show tablet data as
recognized by
software
Enter connection
settings
Use the System utility in the Control Panel to check your display adapter
and drivers.
Use the following procedure to determine which display adapter make and
model you have, and what drivers are installed for the display adapter.
Note display
adapter
10 Cancel out of the dialogs and close the Control Panel window.
11 Check the display adapter manufacturer’s website for a more recent
version of the driver. See Locate the latest display adapters for details.
10O: Stitch file format native to Toyota occupies a significant amount of the design,
machines. thereby lowering stitch count.
3D Warp: 3D Warp is used with Motif Fill to Artwork: Bitmap image or vector drawing
create three dimensional effects. You can make used as a backdrop for digitizing. See also
shapes appear concave or convex using Globe Bitmap image and Vector drawing.
In or Globe Out. You can also create distance
effects using Perspective. Auto Appliqué: Auto Appliqué is an
embroidery object associated with an appliqué
Accordion Spacing: Accordion Spacing which provides automatic stitching to place it,
varies the stitch spacing between dense and tack it down, and cover its edges.
open fill, producing shading and color effects
which are difficult to do manually. Auto Center: Auto Center automatically
centers the start and end points of a design.
Active window: The active window is one to
which the next command or action will apply. If Auto Jump: Auto Jump preserves long
a window is ‘active’, its title bar changes color to stitches in an object by splitting them into a
differentiate it visually from other open series of jumps. This prevents the machine from
windows. inserting unwanted needle penetrations when
the maximum frame movement is exceeded.
Alphabet: A set of characters of the same
design or style including letters, numbers and Auto Scroll: The Auto Scroll feature
typographical symbols. automatically scrolls the screen while you are
digitizing.
Anchor point: A fixed point used when
rotating, scaling, skewing or mirroring a design. Auto Spacing: Auto Spacing only affects
Satin stitch. It adjusts stitch spacing according
Anti-aliasing: A software technique similar to column width.
to dithering which is used to soften hard outlines
where color blocks intersect. It produces Auto Split: Auto Split only affects Satin
smoother outlines by ‘blurring’ the pixels where stitch. When applied, it breaks any long Satin
colors join. stitches into shorter ones. It also distributes
needle penetrations in a random pattern so that
Appliqué: Appliqué is a decoration or they do not form a line in the middle of the
trimming cut from one piece of fabric and shape. Used primarily to prevent long stitches in
stitched to another to add dimension and wide columns, it can also be used as an
texture. Designs with appliqué can be more alternative to Tatami fill. Auto Split looks more
economical than embroidery alone, if appliqué Satin-like and works well with turning stitches,
creating soft lines and a little more depth.
Automatic stitch shortening: Reduces Backup: The copying of files onto floppy disk
stitch bunching at sharp corners. See also Stitch or other media so that the data is secure.
shortening. Usually two copies are made and kept
separately.
Auto Trace: Auto Trace is used to convert
bitmap images to vector drawings. Baseline: The baseline is the digitized line on
which the letters of an alphabet sit. Only
Backdrop: A backdrop is an electronic descenders extend below it. Baselines
drawing which you can use to digitize designs determine the shape of lettering objects in a
on-screen. Two types can be used — vector or design. You can place lettering on a straight
bitmap. You can insert them from various file horizontal or vertical line, curve lettering around
sources, or you can copy and paste them via the a circle or arc, or digitize your own baseline.
Windows clipboard. Different reference points are needed
depending on the baseline you use.
Background: ES Designer lets you change
the background color of the design window to Bitmap image: A ‘bitmap’ is an electronic
match the color of your fabric. Or you can select image made up of dots or ‘pixels’, in contrast to
a background fabric for more realistic previews vector ‘outlines’. Typically created in paint
and presentations. The background is saved programs, bitmaps have file extensions such as
with the colorway. BMP, JPG, GIF, TIF and PCX. See also Pixels.
Backing: The backing is the woven or BMP: Windows bitmap image format.
non-woven material used beneath an item or
fabric being embroidered to provide support and Borderline backstitch: The rows are
stability. It can be hooped with the item or approximately parallel. With lower density fills,
placed between the machine throat plate and borderline backstitch creates a smooth,
hooped garment. It is available in various well-defined edge. Borderline backstitch is also
weights and types such as cutaway, tearaway called Trapunto style. See also Backstitch.
and soluble.
Borer depth: You can choose the numbering
Backstitch: Backstitch is an input method system for specifying the Borer depth: Plauen
which can be used for delicate outlines. This where one is the base and seven (7) the normal
stitch follows intricate curves well. It is also is middle position and Saurer where the base is
the term used for every second row of stitches zero and the normal middle position is six (6).
in a Tatami fill. See also Standard backstitch,
Borderline backstitch, and Diagonal backstitch. Bounding box: The dotted rectangle that
appears when you select a range of items.
Click: Press and release the left mouse Combination Split: Use of different
button. combinations of Satin and Tatami stitches in
Program Split to create various effects with the
same pattern. There are three Combination
Click-and-drag: Click to select, hold down Split options — Satin in Satin, Satin in Tatami
the left mouse button, move the cursor and
and Tatami in Tatami.
release.
Command: An instruction issued to the
Clipboard: A temporary storage area in PC
software in order to carry out an action. It may
memory for what was last cut or copied. Images
be as simple as ‘paste an object’ or as complex
on the clipboard can be pasted into designs any
as ‘regenerate stitches’. It is usually activated
number of times.
via a menu item, toolbar icon, or command
button in a dialog.
CND: Melco Condensed (CND) is the native file
format of the Melco embroidery digitizing Command button: A button in a dialog
software. CND files store only digitized outlines
which executes or cancels the selected action.
and stitch values.
Two common command buttons are Cancel and
OK.
Color blending: TColor Blending creates
interesting perspective, shading and color
V9 Glossary 908
Complex Fill: Complex Fill is an input change the width of the cover stitch, and offset
method, used to digitize large and complex it to the inside or outside of the digitized outline.
shapes. Objects so created are known as
Complex Fill objects. Crest: An embroidered motif like an emblem,
an insignia or a Coat of Arms.
Condensed file: See Outline file.
Cross Stitch: Stitches that cross at the
Confirmation message: A message center to form an X.
displayed by the software asking you if you are
sure you want to proceed. For example, when CSD: POEM/Singer/Huskygram file format
you want to delete a design.
Current property settings: Current
Connector stitches: Connector stitches property settings override the template
link objects in a design. They can be run stitches defaults. Unless you deliberately change them,
or jumps. You can use automatic settings to these take the default values. You generally
generate connectors, trims and tie-offs, or add change them to save time when digitizing. For
them manually. example, you may preset Tatami stitch spacing
to use a specific density for all new Tatami
Contour stitch: Contour is a curved fill objects you create. See also Object properties.
stitch type — stitches follow the contours of a
shape, creating a curved, light and shade effect. Custom alphabets: Custom alphabets are
It only works on columnar shapes. There are made up of letters, numbers or symbols you
two types — Standard and Spiral — both of digitize.
which can be applied to Input A, Input B,
Input C or Ring objects. Standard Contour can Custom designs: Designs created by
also be applied to Circle objects. digitizing artwork or manipulating existing
patterns.
Control points: Control points are used to
modify object shapes, stitch angles and entry Cut: An editing function. To remove a selection
and exit points. You can change the shape of an from a design. The cut selection is stored in
object by moving, adding or deleting control memory (on the ‘clipboard’) and can be pasted
points on the outline. For most objects, you can into the same or different design.
also change control points from corner points to
curves.
DAT: Hiraoka, Laesser data file type.
Copy: To place a copy of a selection onto the Default property settings: Default or
clipboard. See also Duplicate.
starting property settings are the ones stored
with the design template. These are
Copyright: A right granted by the automatically applied to any newly created
government or by international agreement objects in the design. See also Object
giving the owner the exclusive privilege to properties.
publish and sell artistic work during the life of
the creator plus 50 years. Default values: Default values are
pre-defined settings which determine object
Cover stitch: The cover stitch is the Satin properties such as stitch spacing, as well as
border around an appliqué shape. You can certain system settings. These are stored in the
design template. They remain ‘current’ unless
Density: See Stitch density or Thread Detail: An outline, a border, a pickout run, or
density. a small area of the design you want to be
stitched out last when using Smart Design.
Design card: Disk containing computerized
embroidery designs read by the embroidery Diagonal backstitch: The backward rows
machine’s computer. are diagonal, directly connecting the forward
rows. Diagonal backstitch is suitable for turning
Design file: See File. shapes, and gives good results with Jagged
Edge. See also Backstitch.
Design object: See Objects.
Dialog: An on-screen box that either requests
Design properties: Designs themselves or provides information. Many dialogs present
have properties, some of which can be modified, options to choose among before a command is
others not. The most important design property carried out. Some dialogs present warnings or
is its source — Native Design, Imported explain why a command cannot be completed.
Outlines, Processed Stitches, or Imported
Stitches. Other properties include the software Digitize: Also known as ‘punching’, it is the
version number, stitch count, and so on. current term for programming a design. Artwork
Colorways too are properties of the whole is converted into a series of ‘embroidery objects’
design. to be read and manipulated by a specialist
CAD/CAM application. Before outputting to
Design segment: See Segments. embroidery machine, it is converted into ‘stitch
data’.
Design sequence: See Stitching sequence.
Digitizer: Usually refers to the person
Design source: While embroidery files are punching or digitizing the design. Digitizer can
broadly classified as ‘outline’ (condensed) or also refer to the digitizing tablet used by the
‘stitch’ (expanded), ES Designer internally tags digitizer. See also Digitizing tablet.
files as belonging to one of four types – Native
Design, Imported Outlines, Processed Stitches, Digitizing puck: With a digitizing tablet,
or Imported Stitches. you generally use a puck instead of a mouse to
mark reference points and select commands
Design template: See Template. from the menu chart.
Design window: The design window is Digitizing tablet: Digitizing tablets are
where designs are displayed for viewing and sometimes used as an alternative to digitizing
modification. directly on-screen. To use a tablet, you place an
enlargement drawing on the active area, and
use a ‘puck’ to mark reference points.
Desktop: MS Windows terminology for the
screen background on which program icons are
displayed. Digitizing tool: Digitizing tools, sometimes
referred to as ‘input methods’, are similar to
drawing tools except that the end result is an
V9 Glossary 910
embroidery object rather than a drawing object. Drag: Hold down the (left) mouse button and
Different digitizing tools are suited to creating move the mouse. Typically used for moving
different shapes or design elements. something on-screen.
Disk: Unit inserted into computer containing Drawing object: Drawing objects are
punched embroidery design (stitch file) — e.g. derived from vector drawings and can be
HD/DD 3.5" floppy disk. created in ES Designer or imported. In ES
Designer they can be converted to and from
Disk drive: Computers usually have three embroidery objects. You can set general
types of disk drive: a hard disk (or fixed disk) properties such as size and position, and
which usually supports the mass storage of arrange and transform them in the same way as
information and applications, a floppy disk other objects. See also Vector drawing.
drive, and a CD drive.
Drawing package: Software application
Display: A screen used to display the output that creates or allows you to edit vector
of a computer. Also known as the monitor. drawings made up of separate individual
drawing objects. Vector drawings can be scaled
Dithering: Dithering is a software technique with no loss of sharpness. Examples of vector
which combines existing colors in a editing programs are Adobe Illustrator,
checkerboard arrangement of pixels. It is MacroMedia Freehand and Corel Draw. See also
typically used to simulate colors that are Graphics application.
missing from an image palette. A type of optical
illusion created by placing two pixels of different DSB: Barudan file format. Basically the same
color next to each other. The human eye as the T03 tape file but wit a ‘header’ in front so
automatically combines the two colors into a that it can be written to floppy disk – i.e. it is the
third color. floppy disk version of the T03 file.
Dongle: A security hardware device required DST: Stitch file format native to Tajima
to run protected software. Some are attached to machines.
a parallel port, others to a USB port.
DSZ: ZSK stitch or ‘expanded’ file format.
Dots Per Inch (DPI): A measurement of
screen or printer resolution; the number of dots Duplicate: When an object is duplicated, it is
in a line one inch long. not copied to the clipboard. This leaves the
clipboard free for you to cut or copy other
Double Split Alternate: A variant of objects.
Tatami split. See User Defined Split.
DXF: AutoCAD vector drawing format.
Double-click: Click the left mouse button
twice without moving the mouse. E Stitch: E Stitch is widely used for tacking
Double-clicking carries out actions such as appliqués as a column around the border. The
opening a program from an icon. stitches form a comb pattern.
Download: The process of transferring a Edge Run underlay: Edge Run underlay
copy of a file from a remote computer or the places stitches around the edge of an object.
internet to a computer or other device such as Use Edge Run together with the Zigzag or
an embroidery machine. Tatami underlays when digitizing large shapes.
V9 Glossary 912
ESD: Native DOS format of Wilcom DOS ES — Fill stitch: Series of running stitches
contains stitch data, like stitch types and commonly used to cover large areas. Different
densities, which permits better processing. ESD fill patterns can be created by altering the angle,
in later versions contains lettering objects with length and repeat sequence of the stitches.
outlines.
Filled Holes: This feature creates filled
Exit point: The exit point is the point where objects from the outlines of selected Complex
thread leaves the embroidery object. This Fill objects.
should coincide with the entry point of the next
object. Finishing : Processes done after the
embroidery is completed, including trimming
EXP: Stitch or ‘expanded’ file format native to loose threads, removing excess facing or
Melco machines. backing, and pressing or steaming to remove
puckers and hoop marks.
Expanded file format: See Stitch file.
Fixed Line baseline: A Fixed Line baseline
Expanded tape: An expanded tape which has a fixed length which you can digitize or
has every stitch of the design punched. specify numerically. If the text is longer, the
letter spacing is decreased and the letters may
Extension: See File extension. overlap. The letter width is not changed. With
Fixed Line, you need to mark two points to
define the base. See also Baseline.
Fabric stretch: Embroidery stitches pull the
fabric inwards where the needle penetrates.
This can cause the fabric to pucker, and gaps to Flexi Split: Flexi Split is a decorative effect
appear in the embroidery. Use automatic pull where one or more lines of a Program Split
compensation to counter this effect by pattern are used in the object fill. The pattern
‘overstitching’ outlines of filled shapes. follows the stitch angle and may be scaled to fit
the width of the object. There are four different
Flexi Split effects. You can use an existing
Facing: See Topping.
pattern for Flexi Split or create your own.
FDR: An embroidery disk format native to
Florentine Effect: With Florentine Effect
Barudan machines.
you can curve Complex Fill along a digitized line
to create flowing stitch effects. The stitches
File: A named collection of specifically related follow the digitized line but maintain uniform
information stored on a disk. Designs that have density and needle penetration patterns.
been saved are stored as files.
FMC: An embroidery disk format native to
File extension: The dot and three letters at Barudan machines.
the end of a filename such as ‘.BMP’. The
extension identifies the file as a certain type,
Folder: A collection of files and sub-folders
readable by certain applications.
that are stored together on a disk. Part of
structure for organizing files on a disk.
Filename: The name of a file, including the
extension, e.g. Cat.BMP.
Font: A set of characters, including letters,
numbers and other typographic symbols, of the
Frame: Holding device to secure fabric under Guide run: The guide run is a layer of run
an embroidery head for stitching. May employ a stitches around the outline of an appliqué
number of means to maintain stability during object. It is the first appliqué layer stitched and
the embroidery process, including clamps, is used to position the appliqué fabric on the
vacuum devices, magnets, or springs. See also background material. See also Appliqué.
Hoop.
Handle: See Selection Handle.
Frame-out position: When you stitch out
appliqué objects, you can set a frame-out Hard disk: A device for mass information
position. This shifts the hoop out from under the storage. Usually the disk is fixed inside the
needle, making it easier to place and trim the system unit, and a second hard disk can be
appliqué shapes. The frame out settings added. When you store information on the hard
determine the distance and direction of the disk it will remain there until you delete it. As it
hoop movement. has a finite capacity, file management is
required.
Free Line baseline: Free Line is the only
type of baseline which does not have a fixed or Hardware: Computer componentry,
pre-determined length. When you choose Free including monitor, keyboard, digitizing tablet,
Line, the baseline will extend as long as you etc.
keep adding letters. You only need to mark its
start point. See also Baseline. Hoop: Wood, plastic or steel device used to
tightly grip the fabric and stabilizer between an
Function: See Machine Function. inner and outer ring. Attaches to machine’s
frame. Designed to hold fabric taut against the
Fusion Fill: Fusion Fill™ is an input method machine bed for embroidery.
used to digitize complex shapes with turning
stitches. Many shapes can be digitized with this I-beam: One shape taken by the PC pointer,
tool. Create objects using left and right clicks to it indicates that text can be input at the point
mark reference points to form the boundary selected. The shape is like the capital letter ‘I’.
outlines. By digitizing boundaries within shapes,
you can create filled objects with holes.
Icons: Miniature pictures used in the screen
display instead of, or as well as, text. The file list
Graphics application: Software can be displayed as icons with the filenames
application that creates or allows you to edit underneath; the toolboxes which appear in the
bitmap images and/or vector drawings. See also left of the screen are composed of icons.
Paint package and Drawing package.
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Image editing program: See Graphics JPG: JPEG file interchange bitmap image
application. format.
Imported outlines: Designs read from Jumps: A frame movement without a needle
non-EMB outline – CND or PCH – where stitches penetration, commonly used to get from one
have been generated in ES Designer (or point in a design to another. Jumps slow down
equivalent) from original outlines and stitching the embroidery machine. Furthermore, very
data. long stitches do not cover the fabric properly.
See also Auto Jump.
Imported stitches: Designs read from
stitch or ‘expanded’ files, with or without outline Jump function: Jump(M) functions cause
recognition, but stitches have not been frame movements without needle penetrations
regenerated through stitch processing. Note and are used to move smoothly from one part of
that if you change a stitch design – e.g. add a a design to another. See also Jumps.
lettering object – the status changes to
‘Processed Stitches’ even though the imported Lockstitch machines: Both Schiffli and
stitches may not have been regenerated. Multihead machines are lockstitch machines,
forming stitches in the same way as a home
INP: Wilcom condensed file format. sewing machine. Lockstitch operations involve
two threads — top and bottom. The top thread
Input A: Input A is an input method used to is driven by a needle, the bottom by a shuttle.
digitize columns of varying width and stitch The bottom thread ‘locks’ the top thread in
angle. Digitized pairs of reference points define place, hence the name ‘lockstitch’. See also
the outline, while lines connecting the pairs Multihead lockstitch machine.
define the stitch angles.
Machine format: Different embroidery
Input B: Input B is an input method used to machines understand different languages. They
digitize shapes where one side is different to the have their own control commands for the
other, especially where one side requires more various machine functions. Before you can stitch
reference points than the other. Stitches turn a design, it must be in a format which can be
evenly throughout the entire shape. You can use understood by the target machine.
any fill stitch type except Motif Fill.
Machine function: Machine functions are
Input C: Input C is an input method used to commands for a specific embroidery machine.
digitize columns of fixed width. It is typically These include color changes, thread trims,
used for digitizing borders and outlines of larger jumps, machine stops, needles in/out, and
shapes. You can digitize columns to create thick boring begin/end commands.
lines or borders. Input C is typically used with
Satin stitch. Machine setup: Before you can send
designs for stitching, you must configure the
Input method: See Digitizing tool. machine in ES Designer. You can add machines,
change settings for machines already set up, or
Jagged Edge: Technique for creating rough delete machines that are no longer required.
edges, to create shading effects, or to imitate
fur or other fluffy textures in your design. Manual objects: When you open a stitch
format file without outline recognition, it
becomes a single ‘manual’ object. This object
Menu bar: The menu bar contains dropdown Motif: Pre-defined design elements, such as
menus of commands. Some of the same hearts, leaves or border patterns, that can be
commands are available on the toolbar. quickly inserted into a design. Motifs generally
consist of one or more simple objects, and are
Menu chart: The menu chart provided with stored in a special motif set.
the software lets you select commands directly
from the digitizing tablet using the puck. You Motif Fill: Motif Fill is a decorative fill stitch
need to ‘register’ it before use. with which you can fill Complex Fill objects. You
can also create special or three dimensional
Minimum stitch length: See Max/Min effects.
stitch.
Motif Run: Motifs which are linked together
Mirror-merge: Mirror-Merge Array can along a digitized line. You can create decorative
create multiple copies of designs, such as outlines using any motif from the list.
badges, spaced in rows and columns for faster
stitchouts. Mirror-Merge Reflect can duplicate Mouse: A device, equipped with control
and mirror designs simultaneously. You can use buttons and designed to roll about on the table
it to quickly create borders or merge duplicates next to the keyboard. As the mouse moves, its
into a symmetrical object such as a heart. circuits relay signals that move a pointer on the
Mirror-Merge Wreath can duplicate objects screen.
around a center point. The Kaleidoscope tool
works like Wreath but mirrors objects as well.
Multihead lockstitch machine:
Mirror: Duplication of an object in the Y Multihead lockstitch machines have a horizontal
and/or X axis. The location and orientation of frame. The needles are vertical, and are
the mirrored stitches are determined by location grouped in heads. They are mainly used for
and angle of the axis of reflection relative to the stitching individual items — e.g. badges,
position of the original stitches. garments, which are stretched in separate
hoops attached to the frame under each head.
A multihead machine can have up to 24 heads,
V9 Glossary 916
and each head can have up to 20 or more NORMAL template: Default template. See
needles. Thread change and trims can be done also Template.
automatically. See also Lockstitch machine.
Object: In embroidery design terms, an
Nap: A fuzzy or downy surface of fabric object is an individual ‘element’ of a design. An
covering either one side or both, produced by object has many properties, such as its size,
brushing loosely twisted yarns. color, sequence in the design, stitch type and
values, including the rules for stitching. See also
Native file format: A design saved in the Vector drawing, Drawing object.
original format of the application you are
working with is said to be the ‘native’ file format. Object outline: See Outline file.
It can also refer to the stitch file format required
by a specific embroidery machine. When saved Object properties: All ‘objects’ in ES
to another format, it is known as a non-native Designer contain defining settings or ‘values’.
format. The values stored with an object become its
‘properties’. All objects have certain properties
Needle In/needle Out function: The in common such as size and position. There are
Needle In and Needle Out functions instruct the other, more specific properties of objects which
machine whether or not to use needle depend on the object type.
penetrations. You can enter these functions
automatically using the Penetrations tool. Object recognition: See Outline
recognition.
Needle points: You can view needle points
in a design to check density or, for instance, to Offset Object: This feature creates new
select stitches for editing. outlines from the outlines of selected objects.
Nesting: Nesting lets you create or insert an Option: Options provide software with extra
object at an exact point of the stitching functionality that can be purchased by
sequence. You can ‘nest’ an object in the middle registered owners of the product.
of another object’s stitching sequence to
prevent long connectors being generated. Outline file: Outline or ‘condensed’ files are
high-level formats which contain object
Network: Links computer, digitizer and outlines, object properties and stitch data.
embroidery machine together, usually via a When you open an outline file in ES Designer,
modem or network card. corresponding stitch types, input methods and
effects are applied. Outline files can be scaled,
Noise filtering: Noise filtering means transformed and reshaped without affecting
restoring the solid color blocks of original stitch density or quality.
artwork in scanned images. This is achieved by
merging different shades into one solid color. Outline recognition: When you convert a
Noise filtering is important for automatic stitch file to outline format, ES Designer reads
digitizing because it makes it easier for the the data stitch-by-stitch according to the needle
software to identify solid color blocks which penetration points. The software then
become embroidery objects in the resulting ‘recognizes’ stitch types, spacing and length
design. It also cleans up blurred or mottled values, stitch effects, and can determine object
areas of color. outlines.
Paint package: Software application that Paste: To insert an object, which has
creates or allows you to edit image files. You can previously been placed on the clipboard by
create lines and filled areas as well as edit the cutting or copying selected objects, into a
image pixel-by-pixel using paintbrushes, design. You can paste from the clipboard as
erasers and spraypaint tools. Examples of many times as you like.
image editing programs are Adobe Photoshop,
Jasc PaintShop Pro and Corel Photo-Paint. See Pattern: The design, card, punching, tape,
also Graphics application. disc, or enlargement.
Pan: Use Pan to view parts of a design which PCH: Gunold Outline Design or ‘condensed’
are not currently visible in the design window. file format.
Paper tape: Paper tape is the traditional PCX: PC Paintbrush bitmap image format.
medium for storing designs in stitch data
format. Now largely replaced by floppy disk, PDF: Portable Document Format. Used to view
they are still used by older machines. More the Online Manual in Acrobat Reader.
specifically, stitch data paper tapes are
eight-channel paper tapes which, in effect, are
Peripheral: Any device connected to a
hard copies of 8 bit binary code.
computer which is to some degree controlled by
the computer, e.g. an embroidery machine or
Parallel port: A connection on a computer, printer.
usually LPT1, where you plug in the cable for a
parallel printer and/or a dongle. Parallel ports
Photo Flash: Technique for creating
are used to connect some embroidery
embroidery designs directly from photographs
machines. They are named LPT1, LPT2, etc.
and other grayscale bitmap images. Photo Flash
When you set up a parallel machine connection,
designs consist of rows of Satin or Contour
select the parallel port and the required
(made up of runs) stitches of varying spacing
protocol, and complete the machine setup
values. The effect resembles the output of a line
procedure.
printer.
Partial appliqué: Technique to create
Pixels: Pixels are the dots of light that make
appliqué objects with partial cover stitching to
up the picture on a computer screen. The more
create an overlapping effect without
pixels there are in a given area — that is, the
doubling-up borders.
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smaller and closer together they are — the Processed stitches: Designs read from
higher the resolution. stitch or ‘expanded’ files where stitches have
been regenerated by processing.
PMU: PMU is a Proel stitch or ‘expanded’ file
format. Production worksheet: The production
worksheet is the link between the designer and
PNG: Portable Network Graphics vector the embroidery machine operator. It contains a
drawing format. design preview as well as essential production
information, including the design size, the color
Point & Stitch™: The Point & Stitch™ tools sequence and any special instructions.
provide everything necessary to digitize shapes
in bitmap images and vector drawings Program: A computer program or
automatically without using manual input ‘application’ is generally used for a particular
methods. Create an embroidery design quickly kind of work, such as word processing or
and easily by automatically digitizing blocks of database management.
color in a picture, or converting vector outlines
to embroidery objects. See also Smart Design. Program Split: Program Split is a decorative
fill stitch in which the needle penetrations form
Pointer: A part of the screen display, the a tiled pattern. You can select different patterns
pointer can take various shapes. It is moved by to use. You can apply Program Split to Input A,
moving the mouse and can be used to point to Input B, Input C, Complex Fill and Circle/Ring
anything on the screen to make selections and objects.
indicate points for input.
Properties: See Object properties.
Port: A connection on a computer where you
plug in the cable that carries data to another Protocol: The communications protocol
device. Ports which are used to attach depends on the connection type between the
peripherals have names like COM1 or LPT1 so computer and the embroidery machine. This will
that you can specify where the peripherals are be one of: standard serial, parallel, serial to
attached. parallel converted (DCi), or interface card.
Position: The Position indicator shows PS: Postscript vector drawing format.
position of the design (X, Y) in the design
window. Puck: See Digitizing puck.
Process: The Process feature lets you adjust Pull compensation: Embroidery stitches
the density of one or more stitch types across pull the fabric inwards where the needle
the whole or selected parts of a design. Change penetrates. This can cause the fabric to pucker,
stitch density in order to stitch on a different and gaps to appear in the embroidery.
fabric or with a different thread. Alternatively, Automatic pull compensation counters this
you may want to make production cheaper by effect by ‘overstitching’ outlines of filled shapes
reducing the overall stitch count. Processing a on the sides where the needle penetrates. This
stitch file is similar to converting it to an outline means the design can be optimized for different
file when opening except that you can process fabrics.
only selected objects or stitches.
Punching: Also known as ‘digitizing’,
punching refers to the conversion of artwork
Random factor: You can eliminate Relative: The distance the pointer is from a
unwanted patterns and distribute stitches previously marked point, or from the previous
evenly within a shape using a random factor. stitch point.
Apply random factors to Tatami Partition lines or
Program Splits. You can use this effect to imitate
Repeat: See Backtrack.
different textures such as fur, grass, leaves, etc.
Resequence: You can change the position of
Raster image: See Bitmap image.
a selected object by cutting it, then pasting it
somewhere else in the stitching sequence, or by
Read: To open a design which has been using the Resequence command. You can also
written on a design card or to an embroidery resequence objects by color or using the
machine. Color-Object List.
Redraw: The screen display is refreshed. This Resolution: Resolution determines the
is useful when parts of the display have become number of dots per inch (dpi) used to create an
obscured in the course of editing. See also Slow image. The higher the value, the clearer the
Redraw. image, but the more storage space required. A
resolution of 75 dpi generally produces good
Reduce Colors: The Reduce Colors feature results.
automatically reduces color blocks in bitmap
images to a single color, removing anti-aliasing RGB: RGB stands for red, green, and blue. It
and noise. You can let the software reduce the is the system used by computer monitors to
color count automatically or specify a precise create color.
number. The latter is useful if you want to match
V9 Glossary 920
Right-click: To press and release the right of dots per inch (dpi) used to create a drawing.
mouse button. The higher the value, the clearer the image but
larger the file. For digitizing purposes, use a
Rotation handles: When you select an maximum resolution of 300 dpi (dots per inch).
object, selection handles display at its A resolution of 72 dpi (screen resolution) will
extremities. If you click the object again, usually be sufficient. Generally speaking, the
rotation and skew handles appear around the smaller the source image and/or more detail it
object. Rotation handles appear at the corners contains, the higher the resolution needs to be.
of the object and an anchor point displays at the
object’s center. Skew handles are Screen calibration: You need to calibrate
diamond-shaped and appear at the center-top your monitor so that designs at 1:1 scale appear
and bottom of the object. See also Selection at real size. Do this when you first install ES
handles. Designer, whenever you change your monitor,
or adjust your monitor’s horizontal or vertical
Run stitch: Run stitch (also called Walk controls.
stitch) places a single row of stitches along a
digitized line. The needle penetrations are Screen resolution: See Pixels.
placed in consecutive order. Run is generally
used for stitching outlines and connector Security code: Options in ES Designer are
stitches. Run stitch length can be set to controlled by a security device installed on the
automatically vary in order to follow tight computer. Security access codes entered into
curves. the software are sent to this security device.
Each security device has a unique serial number
Satin stitch: Satin stitch is well-suited to and identity code.
stitching narrow columns where the length of
each stitch forms the width of the column. Security Device: See Dongle.
Because there are generally no needle
penetrations breaking up the fill, Satin stitch Selection handles: Selection handles are
creates a glossy effect. As the stitches are the eight small squares that appear
almost parallel, Satin provides good coverage. symmetrically at the corners and edges of a
selected object. Use them to position and resize
Scaling: Scaling is the ability to enlarge or objects. See also Rotation handles.
reduce a design. In stitch or ‘expanded’ format,
most scaling is limited to ±5% because the Sequence: See Stitching Sequence.
stitch count remains constant despite final
design size. In outline or ‘condensed’ formats Sequin mode: Sequin mode enables quick
scale changes may be more dramatic because digitizing of Drop Sequin functions.
stitch count and density are recalculated. See
also EMB.
Serial port: A connection point on a
computer where you plug a serial
Scanner: A device that converts physical communications device such as a modem. PC
images into digital form so that they can be serial COM ports are male connectors, and can
stored and manipulated by computer. be either 9-pin or 25-pin. They are named
COM1, COM2, COM3, etc. The number of
Scanning resolution: Most scanners available ports limits the number of devices you
require you to enter scanning resolution can connect. If additional ports are required,
information. Resolution determines the number
Sharpen Edges: Use the Sharpen Edges Specialty threads: Threads designed for
tool to prepare outlined images for automatic effects such as shine, glitter, iridescence or
digitizing. Sharpen Edges automatically thickness. The threads often are made from
sharpens outlines and reduces noise. Areas synthetic materials including rayon, mercerized
enclosed by a black outline are reduced to a cotton, metallics and textured nylon.
single color. Outline sharpening makes it easier
for the software to recognize distinct areas in Spiral Contour: Spiral Contour creates a
the artwork. These areas then become the single, continuous line of stitching that spirals
embroidery objects of the finished design. Use it around to fill the shape. Typically, it is used for
particularly if the outlines are blurry, fuzzy or rings and borders, but it is also suitable for
indistinct. other closed shapes. See also Contour stitch.
Shortcut key: A key stroke or a series of Split object: You can split embroidery
keystrokes you can use to perform a task objects that were created with the Input A,
instead of using the mouse. For example, Ctrl+C Input B, and Input C tools, if Satin or Tatami, or
actions the Copy command. Program Split is the selected stitch type.
Sizing handles: See Selection handles. SPM: Stitches per minute; system for
measuring the running speed of an embroidery
Skew handles: See Rotation handles. machine.
Slow Redraw: Use to redraw your design SR/SD: Melco Star format. ‘Star’ and
slowly. Slow Redraw lets you view the stitching ‘Superstar’ are types of Melco machine (quite
and color sequence of a design in slow motion. old now).
Small stitches: Use the Small Stitch Filter Standard backstitch: The rows are
to remove unwanted small stitches from a approximately parallel, with every backstitch
design automatically. row slightly shorter than the forward row.
Because the rows are different lengths, there
Smart Corners: Sharp points in a shape are fewer small stitches at the edge of the
may cause a bunching of stitches and needle shape, reducing possible damage to the fabric.
penetrations which can create a hard spot in the Standard backstitch is suitable for high density
embroidery and may damage the fabric or fills. See also Backstitch.
needle. Smart Corners helps you control sharp
corners in Input A and Input C objects. See also Standard Contour: Standard Contour
Mitre Corner and Cap Corner. creates rows of stitches across the shape,
perpendicular to the digitized stitch angle. The
Smart Design: Digitize complete bitmap number of stitch lines is constant, so the
images automatically with Smart Design. Smart stitching is denser where the shape is narrower,
Design automatically converts bitmap images to and more open where the shape is wider. See
fully digitized embroidery with little or no also Contour stitch.
intervention. See also Point & Stitch™.
Status bar: Provides information about the
whole design: number of stitches, position of
V9 Glossary 922
the design (X, Y), number of colors (C), number Stitch length: Stitch length is the distance
of stops (S), etc. between two needle penetration points. For
maximum stitch length, the length is measured
STC: Gunold stitch or ‘expanded’ file format. according to the X and Y co-ordinates,
whichever is greater. Run stitch length can be
Stemstitch: Stemstitch is an input method set to automatically vary in order to follow tight
which gives a thicker outline than backstitch and curves. See also Max/Min stitch.
can be used to mimic hand-sewn embroidery. It
is used for stems and vines with other Stitch List: The Stitch List displays stitch
decorative stitches, or as an outline for Satin or number, stitch coordinates, stitch length, stitch
Motif fills. function, stitch color. When you select a stitch in
the list, it is simultaneously selected in your
Stitch: A stitch is one needle penetration; design.
also used to refer to the thread laid down from
one needle penetration to the next. Stitch processing: The calculation of stitch
information by means of specialized software,
Stitch angle: The stitch angle is the angle allowing scaling of expanded format designs
the overall stitching follows within a shape. The with density compensation.
shape may have a fixed stitch angle — e.g. 45°
to the horizontal — or multiple stitch angles. Stitch Processor: A patented software
feature developed by Wilcom International P/L.
Stitch bunching: Standard stitch spacing is Stitch Processor is a function of the software
calculated at the outside edge of a shape. With which interprets ‘raw’ stitch data and converts it
sharp curves, spacing which provides adequate into objects that the software can recognize.
coverage on the outside edge may cause
bunching along the inside edge. This may cause Stitch pull: See Push-Pull.
thread breakage when stitching out.
Stitch shortening: When a shape takes a
Stitch count: This is the total number of sharp turn, the spacing of stitches on the inside
stitches in the whole design. See also Design of the shape decreases rapidly. This results in
properties. bunching on the inside and gaps on the outside
of the shape; the longer the stitch, the worse
Stitch density: The number of stitches per the problem. Automatic Stitch Shortening
given area (or stitch lines per distance in a fill). solves this problem by eliminating thread
bunching. The embroidery has smooth, even,
Stitch editing: Digitizing feature that allows stitch spacing throughout. It also reduces
thread breakages during production.
one or more stitches in a pattern to be deleted
or altered.
Stitch spacing: Stitch Spacing is the
spacing between two consecutive needle
Stitch file: Stitch or ‘expanded’ designs are
penetrations on the same side of a column. The
low-level formats for direct use by embroidery
smaller the value, the greater the stitch density.
machines. They contain only stitch coordinates
For more open stitching, use larger values.
and machine functions. Stitch designs are
generally not suited to scaling because stitches
are not regenerated during rescaling. See also Stitching direction: Stitching direction can
Outline file. affect embroidery quality because of the
V9 Glossary 924
of the thread showing on the underside of the Title bar: The horizontal bar located at the
fabric on a column stitch is bobbin thread. top of a window and containing the title of the
window. On many windows, the title bar also
Thread: Fine cord or natural or synthetic contains the Control menu box and Maximize
material made from two or more filaments and Minimize buttons.
twisted together and used for stitching. Machine
embroidery threads come in rayon (high sheen), Toolbar: Toolbars provide quick and easy
cotton (duller finish), polyester (strong and access to ES Designer commands. Click a
colorfast), metallics (synthetic core wrapped toolbar button to activate a command or, where
with metal foil or thin slivers of metal foil) and applicable, right-click to view and adjust its
acrylic (sheen similar to rayon). settings.
Thread chart: Thread charts are lists of Topping: Material hooped or placed on top of
pre-defined thread colors. They may be based fabrics that have definable nap or surface
on commercially available thread charts, or texture, such as corduroy and terry cloth, prior
charts you define yourself. You can copy colors to embroidery. The topping compacts the wale
between different thread charts to create your or nap and holds the stitches above it. Includes
own charts from existing colors. a variety of substances, such as plastic wrap,
water-soluble plastic ‘foil’ and open-weave
Thread code: Code is the identification fabric that has been chemically treated to
number of a thread color in a brand. disintegrate with the application of heat. Also
known as ‘facing’.
Thread density: Different thread density
systems are used by different thread Trapunto: Trapunto is a general term for
manufacturers. Density A is normal embroidery very open fill stitching, often used as a
thread (density 120/2, or 40). Density B is background or for filling large shapes. In ES
thicker, Density C is finer, and Density D is very Designer, Trapunto effect forces travel runs to
fine. the edges of objects so they do not show
through open or loose stitching.
Thread thickness: See Thread density.
Travel run: Travel runs are typically used to
Thread type: Embroidery thread varies in connect segments of filled objects. They are
thickness. Types are A, B, C and D. Stitch usually covered by fill stitches when an object is
density should be set according to the thread stitched out. You can change the stitch length of
type. See also Thread thickness. travel runs to ensure they do not protrude from
the cover stitching. You may also adjust the
Tie In: Tie-in stitches are inserted at the start travel run length to reduce the stitch count.
of objects to prevent stitches from unraveling.
They are inserted inside the shape on the Traveling: You can check a design’s stitching
second stitch. You generally use them when the sequence by ‘traveling’ through it by stitches,
previous connector is trimmed. segments, functions or objects.
Tie Off: Tie-offs are generally placed before Trim code: Trim codes are machine functions
trims to prevent stitches from unraveling. You that instruct machines with trimmers to cut
can adjust connector settings to automatically connecting threads before moving to the next
add tie-offs under certain conditions, or add object. You can insert trims automatically by
them manually.
Underlay stitching: Stitches laid down X And Y coordinates: The X and Y values
before other design elements to help stabilize are the horizontal (X) and vertical (Y) distances
V9 Glossary 926
on a graph or computer screen. Use X values to
measure width, and Y values to measure height.
V9 Index 929
closed shapes, drawing 218 selecting objects by color 78 Complex Fill 109
CND selecting the current color 137 adding boundaries 113
CND files, color merging 629 setting for consecutive adding stitch angles 354
compatible input methods 816 objects 138 changing stitch angle
conversion options 625 thread colors 136 on-screen 351
conversion tables 811 traveling by 60 Complex Fill tool 108
saving to 813 Colorway Options dialog 659 converting to Auto Appliqué 344
codes colorways 139 creating borders 407
entering security codes 42 Add Colors to Palette 281 digitizing objects 109, 111
thread 156 basing on existing 142 digitizing the stitch angle 110 ,
color changing backgrounds 149 112
change functions 644 changing display colors 151 entry and exit points 110, 112
Color Blending changing display settings 149 filling holes 409
adjusting settings 463 Colorways tool 63 Motif Fill 492
applying 461 Colorways toolbar 63 offset objects 407
color blocks, printing 660 creating 142 open stitching 173
Color dialog 151, 156 default settings 140 overlapping rows 116
deleting 145 removing boundaries 113
color film, printing 660
different stitch densities 140 stitch angle 114
color matching 146
Match Colors to Palette 281 Trapunto 173
automatic 146 Complex Fill tool 87, 108, 342,
Color Merge utility 629 modifying 140
multiple 139 469 –474, 492
color palette, selecting thread complex shape drawing
printing 658
colors 138 objects 229
renaming 143
color reduction selecting 140 Condensed File Input Values
automatic digitizing 259 viewing 63 dialog 625–631
images 284, 285 column spacing, Program
Color-Object List condensed files 624
Split 436 See also outline files
dialog 80, 304, 318 column width
displaying hidden objects 80 conflicts, parallel ports 897
adjusting 188 connection settings
grouping/locking objects 318
Pull Compensation tool 188 ethernet 728
printing color film 660 columns
resequencing objects 304–305 Melco StarLAN 727
digitizing with Input A 105 network 727
resequencing objects by
digitizing with Input C 100 parallel ports 727
number 305
offsetting Input C 102 peripheral devices 725
selecting objects 80
setting width 103 serial ports 725
tool 80, 304–308, 318
colors combination splits connectors
Satin in Satin 435 add Empty Stitch/Empty
adding to thread charts 155
Satin in Tatami 436 Jump 171
changing background 149
selecting 435 adding tie-offs and trims 169
changing borer display 151
Tatami in Tatami 436 Auto Jump 209
changing for an object 137
types 435 automatic 163
changing grid display 151
Combine tool 235 digitizing with Needles Out 172
changing object outlines 151
changing stitch display 151 combining displaying 52
Color palette 136 designs 299 hiding 52
copying across thread objects (branching) 295 inside objects 164
charts 154 objects (nesting) 298 jumps 161
creating thread charts 152 objects and designs 295 jumps (automatic) 163
deleting thread charts 160 styles 392 minimizing with nesting 298
display colors 151 Comma Separated Value files, See Runs 162
matching images to threads 148 CSV files runs (automatic) 164
merging Melco CND files 629 commands setting automatic tie-in
modifying colorways 140 popup menus 33 values 166
modifying thread charts 157 registering the menu chart 743 setting automatic tie-off
modifying thread values 157 undo/redo 34 values 167
removing from thread using 31 setting automatic trim
charts 158 using toolbars 33 values 168
resequencing by 303 compensating for stretch, See pull show/hide 752
selecting for an object 136 compensation tie-ins 162
V9 Index 931
objects 71, 72 devices, security messages 880 Effects > Smart Corners 203
stitches 363 Diagonal backstitch 131, 132 Embroidery Machine
Design Explorer dialogs Connection 728–734
opening 687 Add Thread 155 Export As 224
Design Explorer icon 687, 692 Add To Favorites 391 Format 676
design formats Auto Spacing 126 Format Embroidery Disk 676
Gunold PCH 609 Auto Start and End 212 Functions 377
old format ESD 609 Automatic Stitching Values 285 Group Members Add 571
Wilcom INP 609 Browse for Folder 692, 718 Group Name 570
design management 29 Capture Design Bitmap 666 Hardware Setup 726–741
Design Properties dialog Character Map 565 Holes 409
Colorways 141–153 Choose Locale 691 Insert Function 370
Information 65 Choose Read Tape Type 680, Layout 525, 547–551
Stop Sequence 68 737 Length Calculation 67
Summary 65 Choose Write Tape Type 637, Lettering Box 514
Design Properties tool 694 681, 738 Machine Format Values 643–652
Color 151, 156 Machine Format Values >
design templates, See templates
Color-Object List 80, 304, 318 Standard 638–640
designs
Colorway Options 659 Make Letter 597–598, 603
accessing 698 Make Motif 482–483
archiving 720 Condensed File Input
Values 625–631 Make Program Split 444
Auto Start and End 212 Match Drawing Color 148
browsing 692 Conversion Values 586–592
Convert Options 718 Merge With Style 392
browsing with slide show
Convert TrueType Font 590 Modify Alphabet 601–602
buttons 707
Copy From 154 Modify Thread Chart 153–154,
checking 65
Create a Zip Archive 720 157–160
combining 299
Customize Worksheet 657 Move Stitch 375
converting 705
Decoding Options 613–616, 633 New 37, 700
converting formats 608
Define Stop Sequence 633 New Alphabet 598
converting formats (tables) 808
converting to other file Design Properties > New Colorway 142
types 718 Colorways 141–153 New Motif Set 482
creating new 36 Design Properties > New Object Style 390
managing 687 Information 65 New Thread Chart 153
opening 35, 698, 699 Design Properties > Stop Object Properties 385–387
opening multiple 35 Sequence 68 Object Properties -
Design Properties > Lettering 510–517, 520, 535,
opening stitch designs 613
Summary 65 564, 578–586 , 592–600
outputting 653, 705
Device Manager 902 Object Properties - Lettering >
planning a design 10 Fill Stitch 517, 554–557
Digi Test 900
redrawing slowly 61 Object Properties > Auto
Digitizer Setup 726–732, 900
resequencing 301 Digitizer User-Defined Format Appliqué 415–421
saving 40 Setup 732 Object Properties > Complex
selecting 698 Disk Format Test Selection 673 Fill 115, 116, 118
sorting 705 Display 149, 151 Object Properties >
sorting using Navigation buttons DXF File Options 222 Connectors 163–169
and Slide Show buttons 705 Edit Function 373, 376 Object Properties > Drawing
starting 36 Edit Thread 157 Object 227
stitching and punching 710 Effects 517 Object Properties >
viewing 705 Effects > Accordion 459
Embroidery 173
viewing in databases 705 Object Properties > Fill
Effects > Accordion Spacing 463 Stitch 123–134, 174, 207,
viewing records 694 Effects > Auto Jump 210
desktop, definition 910 428–441, 445 , 467, 494–502
Effects > Auto Object Properties > Fusion
details lists, sorting 708 Underlay 178–185, 310
device connections, Fill 115, 116
Effects > Color Blending 461 Object Properties >
troubleshooting 886 Effects > Curve Fill 470–476 General 314, 321–329
device drivers Effects > Flexi Split 446–448 Object Properties > Image 254
checking printers 898 Effects > Jagged Edge 455, 456 Object Properties > Input
installing/reinstalling dongle Effects > Others 188–189, 195, C 102–104, 206
drivers 895 452, 502–504 Object Properties > Outline
Device Manager dialog 902 Effects > Shortening 191 Stitch 94–96, 98, 488–491
V9 Index 933
coloring outlines 226 Paste Drawing As Bitmap 253 formats 676
converting bitmaps to Resequence > By Color 303 formatting 676
vectors 274 Resequence > By Selects 302 opening designs 674
converting to embroidery 338 Split Object 300 saving designs 671
creating 216 Transform 321, 326 testing 673
creating complex shapes 229, Transform Special 325 Embroidery Machine Connection
233 Edit Thread dialog 157 dialog 728–734
ellipses 220 editing lettering embroidery machines
open shapes 217 on-screen 513 automatic download 734
ovals 220 with Lettering dialog 514 connections 733
polygons 218 with toolbox 513 feedback 734
rectangles 219 editing objects 337 setting up 733
squares 219 See also machine formats
reshaping 345
straight lines 217 embroidery objects
editing stitches 365
using 216 creating complex shapes 233
deleting stitches 366
drawing scale, changing 748 Empty Stitch/Empty Jump
inserting stitches 364
Drawing toolbar tool 171
moving stitches 365
Auto Trace 273 EMT files 396
removing small stitches 201
Ellipse 220 End of Design functions 647
using Stitch List 378
Line 217 enlargement drawings
editing, machine functions 367
Polygon 218
EDS-III changing scale 748
Polyline 217
conversion table 811 creating 745
Rectangle 219
digitizing for 816 preparing 745
Reduce Colors 265
saving to CND format 813 registering 746
Sharpen Edges 268
effects shifting 749
Smart Design 281 entry and exit points,
drawings Accordion Spacing 457
Auto Jump 208 changing 355
creating enlargement
drawing 745 Auto Underlay 176 envelopes
creating in ES Designer 216 Color Blending 460 Delete command 568
enlargement drawings 745 fractional spacing 194 distorting lettering objects 566
inserting vector drawings 221 Jagged Edge 455 Envelope command 566
pasting vector drawings 224 pull compensation 186 types 566
smoothing vectors 225 smart corners 202 ES Design Explorer problems
See also backdrops stitch shortening 190 troubleshooting 884
duplicating Trapunto 173 ES Designer, starting 30
Duplicate command 297 Effects dialog 517 ethernet connection settings 728
objects 297 Accordion 459 Exception Access Violation,
DXF File Options dialog 222 Accordion Spacing 463 resolving errors 902
Auto Jump 210 Exclude tool 237
Auto Underlay 178–185, 310 Export As dialog 224
Color Blending 461 exporting
E Curve Fill 470–476
catalogs as CSV files 717
Flexi Split 446–448 catalogs as Tab delimited
E Stitch Jagged Edge 455, 456
appliqué 417 files 717
Others 188–195, 452, 502–504 exporting vectors 223
E Stitch tool 87, 91, 121, 134 Shortening 191
Edge Run Smart Corners 203
setting values 179 Ellipse tool 220
underlay 178
edges, applying Jagged Edge 455
ellipses
digitizing 402
F
Edit Function dialog 373 drawing 220 fabric stretch, See pull
Edit Image Using command 250 email attachments 663 compensation
Edit menu embroidery disks fabrics
Delete 298 Embroidery Disk Format changing background 149
Duplicate 297 command 676 pull compensation
Envelope 566 Embroidery Disk Open guidelines 187
Envelope > Delete 568 command 674 facing, definition 925
Make Same Size 322 Embroidery Disk Save As fancy fill stitches
Paste Drawing > As Vector 224 command 678 Motif Fill 492
V9 Index 935
bitmap images 255 Input A tool 87, 105 Filled Holes 409
outlines 51 offset objects 407 Offset Object 407
stitches 51 tool 423 Photo Flash 288
vector drawings 232 with Continuous Input 405 inserting
holes Input B bitmap images 252
creating in Complex Fill 113 adding stitch angles 352 one design into another 299
digitizing boring holes 423 creating borders 407 one object inside another 298
digitizing rings 404 digitizing columns 107 stitches 364
digitizing with Complex Fill 108 Input B tool 87, 107 vector drawings 221
filling holes 409 offset objects 407 Intersect tool 237
Holes dialog 409 Input C
hoops, frame out (Auto column width 103
Appliqué) 416 corner fractions 104
creating offset objects 407 J
digitizing columns and
borders 101 Jagged Edge
I Fusion Fill tool 87
Input C tab 102
applying 455
Jagged Edge tab 456
icons, definition 914 Input C tool 87, 100, 205, 341 Jagged Edge tool 455
icons, menu chart 802 input side 102 setting values 456
identity code 42 offsetting stitches 102 Jagged Edge tool 455
image colors, matching reversing stitch direction 189 joining
threads 148 round sharp corners 205 columns with underlay 184, 185
input methods 86 objects, See connectors
Image menu
joins, creating smooth joins 405
Crop Image 248 applying to drawing objects 338
Circle/Star 403 jumps
Crop Image with Polygon 248
Complex Fill 108 adding 172
Edit Image Using 250
Input A 105 adding Empty Jumps Empty
Insert Drawing File 221–223, Stitches 171
252 Input B 107
Auto Jump 208
Reverse Curve 189 Input C 100
automatic connectors 163
image preparation 258 Motif Run 486
digitizing with Needles Out 172
cropping 248 Ring 404
overview 161
non-outlined images 265 Run and Triple Run 90
using 369
outlined images 268 input methods, selecting 87
using tools 263 Input toolbar
image sharpening, scanning 247 Auto Appliqué 344
images
bitmaps 251
Circle/Star 402, 403
Complex Fill 87, 108–109, 342,
K
cleaning up 259 469–474, 492 kaleidoscope
color reduction 259 Fusion Fill 87, 108–111, 342 using with wreath 334
cropping 248 Input A 87, 105, 423 Kaleidoscope tool 334
dimming bitmaps 256 Input B 87, 107 keep/omit last stitch
displaying bitmaps 255 Input C 87, 100, 205, 341 Input A 105
editing 250 Lettering 509, 534, 563–567, Input B 107
inserting bitmaps 252 586, 591, 600 Keep Last Stitch tool 356
noise filtering 262 Manual 87, 89, 423 keep/omit motif (Motif Run) 490
non-outlined 265 Manual with Sequins On 422,
outline sharpening 261 423
outlined vs non-outlined 259 Motif Run 341
outputting designs as 664 Ring 404 L
pasting bitmap images 253 Run 87, 91, 341, 423
Triple Manual 87, 89 last stitch, keep or omit 105, 107
preparation tools 262
Triple Run 87, 91, 341 layers
saving bitmaps separately 253
Inputs A and B, converting to removing extra stitching
scanning bitmaps 247
Complex Fill 338–340, 342–344 layers 410
smoothing bitmaps 254 layout
Input A Insert Drawing File command 221,
Motif Fills 498
adding stitch angles 352 252
Program Split patterns 441
creating borders 407 Insert Function dialog 370
Layout dialog 525, 547 –551
digitizing columns 105 Insert menu
length
V9 Index 937
measuring reshaping Circle objects 348 rotating 480
calculating stitch length 210 reshaping circles 348 rotating patterns on-screen 500
distances on-screen 38 reshaping circles to ovals 348 saving 483
status line 38 reshaping Ring objects 349 scaling 480
Melco reshaping Star objects 348 scaling (Motif Fill) 496
CND conversion tables 811 rotating 323 scaling (Motif Run) 488
CND files, color merging 629 scaling 319 scaling patterns on-screen 499
digitizing for CND (tables) 816 skewing select 488
StarLAN network settings 727 spacing evenly 315 selecting 478
memory using envelopes 566 selecting (Motif Fills) 493
definition 916 viewing by color 55 selecting (Motif Run) 487
menu chart modifying, designs 19 single 845
icons 802 monitor, setting up 741 skewing patterns on-screen 500
registering 743 Motif Fill spacing (Motif Run) 489
Merge With Style dialog 392 applying 492 two-part 868
merging styles 392 filling shapes with 492 See also Motif Fill
minimum stitch, Tatami 130 layout motifs 498 See also Motif Run
modifying layouts mouse
mirroring
on-screen 498 definition 916
with kaleidoscope 334
Motif Fill tool 478, 492 Move Stitch dialog 375
mirroring motifs 480
motif size 496 moving circles 348
mirroring objects
motifs 1 & 2 497 moving objects
around a specified axis 329
offsets 495 nudging 314
around X or Y axis 328
rotating 498 positioning with X:Y
creating wreaths 334
selecting motifs 493 coordinates 314
using Object Properties
spacing 495 with click-and-drag 314
dialog 328
Mirror-Merge toolbar values 495 moving stitches 365
Array 330 Motif Run multiple colorways, See colorways
Kaleidoscope 334 creating offset objects 407 multiple stitch angles
Reflect 332 keep/omit motifs 490 Input A 352
Wreath 334 Motif Run tool 341, 486 Input B 352
missing files, locating 701 overview 486
reshaping 491
mitre corners 202
scaling 488
Modify Alphabet
command 601
selecting motifs 487 N
spacing 489 name groups
dialog 601–602
tool 486 adding individual members 571
Modify Thread Chart
using 486 adding multiple members 573
dialog 153–154, 157–160
values 489 creating 570
modifying designs motif sets
moving objects 313 names
copy motifs between sets 484 adding to design 574
with the Color-Object List 80 Make command 482, 483
modifying objects creating groups of 570
making 482
aligning 314 editing 578
Select command 484, 486
changing entry point in outputting designs 583
motifs
Circle 355 viewing 578
adjusting spacing on-screen 500 needle penetrations
changing entry point in Star 355
clipping to fit shape 495
changing entry point of applying partition lines 429
creating new 482
Circle 355 decorative (Program Split) 432
deleting 486
changing radius of Circle 348 digitizing split lines 449
inserting 478
changing size of Ring 349 digitizing with Needles Out 173
laying out on-screen (Motif
grouping 316 Fill) 498 offsetting (Tatami) 427
locking 316 mirroring 480 random factor 431
mirroring 328 random factor, Program
modifying 480
moving Ring object Split 440
Motif Fill 492
boundary 350 needle points 50
offsetting patterns
resequencing objects by displaying 52
on-screen 501
number 305 hiding 52
resequencing with Color-Object overview 478
reference points 483 offsetting for Contour 467
List 305 show/hide 752
remove functions 483
V9 Index 939
outline files 608, 624 opening designs 680 tool 278
Outline Run Punch command 681, 738 pictures, See backdrops
digitizing artwork 279 punching 681 pixels, definition 918
Outline Run tool 279 Read command 680, 737 planning
outline sharpening setting up punches 738 design shapes 11
automatic digitizing 261 setting up readers 737 stitching sequence 11
outline stitches, Motif Run 486 storing designs 679 Point & Stitch™ toolbar
outlined images, sharpening 268 parallel ports Match to Palette 274
outlines 50 change mode in the BIOS 897 Outline Run 279
changing between fill and connection settings 727 Pickout Run 278
outline 338 resolving conflicts 897 Tatami Fill 276
changing display color 151 partial cover appliqué 420 Tatami Fill without Holes 277
creating borders for existing partition lines 429 Turning Satin 275
objects 407 angle 430 Point mode, digitizer tablets 730
displaying 51 sequence 429 pointer position display 759
reference points 88 Paste Drawing As Bitmap Pointer toolbar
selecting objects with 74 command 253 Backtrack/Repeat 400
stitch types 121 Paste Drawing As Vector Empty Stitch/Empty Jump 171
switching between fill and command 224 Keep Last Stitch 356
outline 89 paste options Line Select 77
outputting designs 705 Center at Current Stitch 760 Polygon Select/Line Select 77
as bitmap images 665 Object Property Position 760 Reshape Object 225, 345, 351,
as images 664 Start at Current Stitch 760 352, 355, 470 , 471, 491, 531,
as vector drawings 664 pasting 603
punching paper tape 681 bitmap images 253 Select Object 73, 74
to different formats 637 designs 702 Stitch Angles 354, 557
ovals motifs 484 Stitch Edit 359, 361, 362
boring oval holes 424 objects 296 Tie Off 170
digitizing 402 Paste tool 296, 301 Trim 171
drawing objects 220 vector drawings 224 pointers, definition 919
in circles (Ring) 404 patterns Polygon Select/Line Select tool 77
in ovals (Ring) 404 creating patterns 444 Polygon tool 218
reshaping circles to ovals 348 editing 445 Polyline tool 217
overlap stitching laying out on-screen (Motif popup menu
removing 410 Fill) 498 Convert Auto Appliqué 338
overlap taper angle 116 laying out on-screen (Program Convert Complex Fill 338
overlapping Split) 441
Convert Drawing 340
cap corners 203 Program Split 432
Convert Input C 338
color blending 460 scaling (Program Split) 434
Convert Motif Run 339
Complex Fill and Fusion Fill scaling for Motif Fill 496
Convert Run 338
segments 116 selecting (Program Split) 433
Convert Triple Run 338
mitre corners 203 selecting for Motif Fills 493
using 33
Trapunto 173 See also motifs ports
overstitching, pull Penetrations tool 172
parallel 727
compensation 186 Penetrations tool with Sequin
serial 725
Overview Window tool 49 Mode 422
ports, definition 919
peripheral devices
position coordinates 38
connection settings 725
preparing, enlargement
setting up 725
P See also hardware drawings 745
preserving long stitches 208
perspective effects, Accordion
palette Spacing 458 preset spacing values 751
Add Colors to Palette 281 perspective effects, Color preset styles, NORMAL
Match Colors to Palette 281 template 395
Blending 461
See also color palette
palette colors, match to Photo Flash command 288 previous view, restoring 50
drawing 274 photos, converting to Print Designs Options dialog 714
panning designs 48 embroidery 288 Print Options dialog 655–660, 713
paper tape Pickout Run Print tool 654, 712
digitizing artwork 278 printer drivers, checking 898
V9 Index 941
objects 323 Save Bitmap As command 253 By Stitch Type dialog 79
patterns on-screen 500 Save Options dialog 583, 628 Machine Format command 39,
Program Split patterns Save to Embroidery Disk 636
on-screen 442 dialog 678 Machine Format dialog 40, 636,
See also rotating objects 640
rotating objects Save tool 40
Motif dialog 479–486
by an exact amount 324 saving Object tool 73
by click-and-drag 323 bitmap images as separate Source dialog 740
from the Object Properties files 253 selecting
dialog 324 designs 40
alphabets 511
on-screen 323 designs to embroidery
disk 671–679 Tatami backstitch 131
using a reference line 325 selecting designs 698
object properties to a
using a reference line and selecting objects
template 398
angle 326 bounding outline 74
roughness, Jagged Edge Save tool 40
scaling by color 78
values 456 by stitch type 79
enlargement drawing scale 748
rounding corners, Input C 205 motifs 480 cancelling a selection 72
row spacing, Program Split 436 motifs (Motif Fill) 496 current object 75
Run motifs (Motif Run) 488 grouping 316
Backtrack and Repeat 400 objects 319 resequencing by selection 302
chord gap 94 Program Split patterns 434 Select Object tool 72
creating offset objects 407 Program Split patterns selecting a range 74
setting stitch length 94 on-screen 442, 499 selecting all 71
stitch length 94 scaling objects selecting consecutive objects 73
tool 87, 91, 341, 423 by click-and-drag 319 selecting first and last 76
underlays 178 make same size 322 selecting multiple objects 73
values 93 on-screen 319 selecting the next or previous
variable stitch length 94 to an exact size 320 object 76
Run and Center Run values 179 using Object Properties 320 using Line Select 77
runs using reference points 321 using point and click 73
appliqué guide runs 415 Scanner Setup command 740 using Selects On 74
automatic connectors 164 scanning 244–247 using SHIFT to select a range 73
overview 162 artwork 244, 247 while traveling 75
setting Center Run and Edge bitmap images 247 with Polygon Select 77
Run values 179 color mode 245 with the Color-Object List 80
travel runs 173 preparing artwork 244 selecting stitches 359
resolution 244 by needle point 359
Scan command 247 cancelling a selection 363
selecting a range 361
S setting up scanners 740
sharpening 247 several stitches 359
tips 246 single stitch 359
same size, objects 322
Screen Calibration dialog 741 using outline 360
sample motifs, Motif Fill 498
searching using Selects On 361–362
sample patterns, Program while traveling through a
Split 441 for threads 146 design 362
Satin security
with a bounding box 360
appliqué cover stitch 419 codes, entering 42 with the Stitch List 360
applying Auto Split 206 device messages 880 selection handles
automatic spacing 124 entering access codes 43 rotating 323
digitizing with Input C 100 Security command 42 scaling 314
overview 121 security device
selection tools
Satin tool 121, 206 identifying 42 Polygon Select/Line Select 77
setting stitch count 127 serial number 42 Select Object/Select Current 73
spacing 123 Security Device dialog 42, 43, 44 Selects On 74, 361–362
splitting long stitches 206 segments Selects On tool 74, 361–362
Triple Satin 127 Complex Fill objects 109, 111 Selects On, selecting a range of
Satin tool 121, 554 traveling by 58 stitches 362
Save As dialog 41, 144, 396, 664, segments, adjusting overlap 116
Send command 663
717, 720 Select
sequence
By Color dialog 55, 78
V9 Index 943
Group 316 stitch recognition 613 Jagged Edge 455
Lettering Box 513 stitch direction, reversing 189 Liquid Effect 474, 476
New 36 Stitch Edit tool 359, 361, 362 Motif Fill 478, 492
Open 35 stitch files Program Split 432
Overview Window 49 overview 609 Pull Compensation 187, 188
Paste 296, 301 reassigning colors 633 Satin 121, 206, 554
Print 654 supported formats 808 Shortening 191
Print Preview 69 Stitch List Smart Corners 202
Redo 34 dialog 360, 377 Tatami 121, 128, 131, 426, 431,
Save 40 editing stitch coordinates 375 , 555
Selects On 74, 362 376 Trapunto 173
Show Connectors 52 filtering by function 377 User Defined Split 450
Show Drawing 232–233, Stitch List tool 360, 375 Zigzag 121, 132, 556
255–256 using 378 stitch usage, estimating total 67
Show Functions 52 Stitch Manager stitch values
Show Grid 38, 755 deleting embroidery Auto Spacing (Satin) 124
Show Needle Points 52 machines 736 backstitch 131
Show Outlines 51 dialog 668 cover appliqué 419
Show Stitches 51 setting up embroidery guide runs (appliqué) 415
Show Whole Design 48 machines 733 length (Tatami) 130
Stitch List 360, 375 using 668 setting Tatami offsets 426
Stitch to Machine 668 Stitch menu setting Tatami values 128
Team List 578, 580 , 581 Define Style 389, 392 stitch type 121
TrueView™ 52 Stitch Options dialog 711 tacking (appliqué) 417
Undo 34 stitch recognition 613 stitches 50
Ungroup 316, 603 advanced options 619 adjusting density 199
Star objects Stitch Selected Designs tool 711 appliqué cover stitches 419
changing entry point 355 stitch shortening appliqué tacking 417
digitizing 403 applying 191 calculating stitch length 210
reshaping 348 customizing 191 changing display color 151
StarLAN network settings 727 overview 190 Contour stitch values 467
Start/End Design tool 59 setting values 191 deselecting 363
starting, new designs 36 Stitch to Machine tool 668 digitizing Run stitches 90
Stemstitch Stitch to Stitch Manager displaying 51
adjusting settings 98 command 728 Edge Run and Center Run
stitch dialog 668, 728 length 179
count (definition) 923 stitch types editing 365
definition 923 Backstitch 96 generating 37
stitch angles changing 121 keep/omit last stitch 105–107
adding to Complex/Fusion Contour 463 Manual 89
Fill 354 fill 121 multiple stitch counts (Triple
adding to Input A 352 Run) 95
Motif Fill 492
adding to Input B 352 preserving with Auto Jump 208
Motif Run 486
Complex Fill/Fusion Fill 114 selecting 359
overview 120
defining for Complex Fill 110, selecting a stitch type 121
Program Split 432
112 shortening 190
Satin 121
lettering, adjusting 557 stitch types 121
selecting 121
lettering, deleting 558 Tatami underlay 182
Stemstitch 98
Stitch Angles tool 354–355, 557 travel runs 173
Triple Satin 127
turning stitches, Input A 105 Stitch Types toolbar traveling by 57
stitch density Triple Manual 89
3D Warp 502, 504
adjusting 197 Zigzag and Double Zigzag
Accordion Spacing 457
adjusting for certain stitch length 180
Auto Jump 209 See also editing stitches
types 199 Auto Underlay 177, 310
with colorways 140 See also selecting stitches
Contour 463 stitching
stitch designs E Stitch 87, 91, 121, 134 removing layers 410
conversion options 613 Flexi Split 446–448 stitching designs
opening 613 Florentine Effect 468–473 selecting machine and
processing into objects 613 Fractional Spacing 194 options 711
V9 Index 945
command 325 embroidery disks 889 digitizing with Input A 105
Trapunto embroidery lettering 893 digitizing with Input B 107
applying (Complex Fill) 174 error code (-31) 882 Input C 104
overview 173 ES Design Explorer turning-off
Trapunto tool 173 problems 884 automatic tie-ins 166
Travel exception access violations 892 automatic tie-offs 167
by Color tool 60 formatting Melco disks 890 automatic trims 168
by Function tool 60 general problems 888 fractional spacing 194
by Object tool 59 HASP device driver not installed pull compensation 187
travel runs 173 (-12) 882 TWAIN 740
Travel toolbar HASP key is not HASP 4 two-color alphabets 561
Start/End Design 59 (-3) 882
Travel 1 Stitch 57 invalid access code 880
Travel 10 Stitches 57 invalid product 882
Travel 1000 Stitches 57
Invalid product (when
printing) 883 U
Travel by Color 60
Missing files 884 underlays
Travel by Function 60
missing toolbars 891 Center Run 178
Travel by Object 59
output 890 choosing suitable underlays 178
Travel by Segment 58
recovering backups 893 Edge Run 178
traveling
reverting to factory settings 899 setting Auto Underlay
by 1 stitch 57
security device messages 880 margins 183
by 10 stitches 57 security device not found See also Auto Underlay
by 100 stitches 57 (-100) 881 Undo tool 34
by 1000 stitches 57 security device not found undoing commands 34
by color 60 (-3) 881 Ungroup tool 316, 603
by function 60 stitch display 890
by segment 58 ungrouping objects 316
testing embroidery disks 673
by stitches 57 Unlock command 317
Timeout warning 883
overview 56 Timeout warning when starting unlocking objects 317
selecting objects while ES Design Explorer 885 unrecoverable errors,
traveling 75 TrueView™ 891 troubleshooting 884
selecting stitches 362 Unable to run software 883 Use Object Style dialog 389
traveling tools units of measurement 889 User Defined Split
Start/End Design 59 Unrecoverable error when applying 451
Travel by Color 60 opening design 884 digitizing objects with 450
Travel by Function 60 Unrecoverable error when tool 450
Travel by Object 59 opening ES Designer 884 User Preferences
travel by stitches tools 57 unrecoverable errors 884 command 690
tree node, refresh 697 unwanted trims 892 dialog 690
Trim tool 171 TrueType fonts 585 user preferences, setting 690
trims conversion stitch methods 591
adding 169 converting complete
overview 162 alphabets 590
trim functions 643 converting to embroidery
fonts 585
V
Trim tool 171
Triple Manual tool 87–91 TrueView Options dialog 753 validating folders 697
Triple Run TrueView™ 50 values
creating offset objects 407 selecting options 753 Auto Jump 210
repeating stitches 95 thread thickness 753 automatic connectors 163
Triple Run tool 87, 341 TrueView tool 753 pull compensation 187
variable stitch length 94 viewing in 52 Run and Triple Run 93
Triple Satin 127 Turning Satin selecting stitch types 121
troubleshooting 877 digitizing artwork 275 Tatami underlay 182
Turning Satin tool 275 travel runs 173
beeping sound 893 See also object properties
deleting files with purge turning stitches
applying fractional spacing 194 variable stitch length (Run and
recovery 899
applying stitch shortening 191 Triple Run) 94
design integrity 892
Contour 463 vector drawings
device connections 886
digitizer connections 900 corner fractions 104 automatic digitizing 216
V9 Index 947