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students.
playing games conducted by Cole and Griffiths on 2007, that this study
explored the social interactions that occur both within and outside of
countries. The study showed MMORPGs can be extremely social games, with
reached to the conclusion that virtual gaming may allow players to express
themselves in ways they may not feel comfortable doing in real life because
of their appearance, gender, sexuality, and /or age. MMORPGs also offer a
be the opposite. The researchers wants to know if Mobile Legends will give
games has a positive effect on respondents ' social behavior. Even if online
affected. They still have their friends personally and can effectively socialize.
the item: "I play online games before I go to bed" and "I only play online
good grade while playing online games. When playing computer games, this
While there are many known negative effects of playing online games
and video games in general, the researchers will also focus on the positive
side as the study aims to also find out if Mobile Legends can contribute to a