Вы находитесь на странице: 1из 1
mage’: Staff a 1 DESCRIPTION ‘ABattlemage isa single mode. All Battlemages epecialice in mastering one ofthe Lores of Magic - Heavens, Bright, Amethyst, White, Geld, Grey, Amber or Jade, They are adorned with the trappings sand arcana asrociated with that Lore. All Battlemages carry a Battlemage’s Sta, ABILITIES Magic Specialisation: When setting vp this model. you can pick one of the following schools of magic for the Battlemage to specialise in: Heavens, Bright, Amethyst, White, Gold, Grey, Amber or Jade. MAGIC ‘A Battlemage can attempt to cast one spell {in each of your hero phases, and attempt to tunbind a spell in each enemy hero phaze. All Battlemages know the Arcane Bolt and ‘Mystic Shield spells. A Batlemage also knows one more spell depending upon his Specialisation Spell Heavens Chain Lightning Bright Fireball Amethyst Soul Steal White Light of Battle Gold inal Transmutation Grey Mystifying Miaema Amber Wildform Jade Lifesurge WARSCROLL Range CHAIN LIGHTNING Lightning bursts from the wizard’s Singertips and arcs toward: the enemy ‘with crackling fury. Chain Lightning has acasting value of 6. successfully cast, picka visible enemy unit within 18" That ‘anit uffere D3 mortal wounds. Then, roll a dice for every other enemy unit within 6° ofthe original target on a6 the lightning has leapt to that unit and it also sufers D3 mortal wounds FIREBALL ‘The wizard conjures a ball offlame and ‘hurls athie foes Fireball basa casting value of 5. If successfully cast, pick a visible enemy unit within 18” and roll a dice. Ona ora 2 that unit suffers mortal ‘wound on a3 or a4it suffers D3 mortal ‘wounds and on a5 or 6:¢ suffers D6 mortal wounds SOUL STEAL “The wizard extends a hand and leeches his ‘ictim’ssoule from thetr bodies, Soul Steal has a casting value of 5. 1f succesfully cat, pick visible enemy unit within 18": You And your opponent then both rll a dices add the casters Bravery to your dice rll and add the Bravery of the target to your opponent’. Ifyour score isthe highest, the enemy unit surfers a number of mortal ‘wounds equal to the difference inthe scores (for example, ifyour score was 10 and your opponent 8, the unit sulers 2 sortal wounds). LIGHT OF BATTLE “The wizard infuses hs allies with Light energies, filing them with courage Light of Battle has a casting value of 1f successfully eat, pick a unit within It That unit does not need to take battleshock tests until your next hero phase, The magical aura surrounding that ent also ennobles nearby aie until your next hero phase; other unit from your army within 5 ofthis unit in the battleshock phase add 1 to their Bravery. BATTLEMAGE es es ‘Auacks To Hit 4 4 Ey FINAL TRANSMUTATION ‘With a gesture the wiaard transmutes the flesh of he foe into unliving metal. inal ‘Transmutation has a casting value of 6. If successfully eat, pick a visible enemy unit within 18" Your opponent then picks any ‘model in that unit and rolls a dice; ifthe result is more than that model’ remaining number of wounds itis transformed into a gleaming golden statue and sain MYSTIFYING MIASMA “The wizard creates «fog that aumbs his foes battle skils. Mystfying Miasma has ‘casting value of 6. Ifsuccessfully cast, pick visible enemy unit within 18% Until {your next hero phase your opponent must Subtract | from all hi rolls fr that unit, WILDFORM With a roar the wizard infuses his allies battle spirits wit the savage strength of wild creatures, Wildform has a casting value of 6. 1f successfully cast, pick a unit within 18 Until your next hea phase you ‘an add Ito all wound rll for that unit in ‘the combat phase LIFESURGE, “The wizard infuses his allies with healing ‘energies. Lifesurge has a casting value of 5 If successfully cast, pick a unit within 18% ‘One model in that unit heals D3 wounds, In addition, until your next hero phase ‘the energies ofthis spell persis rll a dice each time a model inthe unit suffers ‘aveound or mortal wound. On a6, that ‘wound is instantly healed and i ignored,

Вам также может понравиться