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Dark Lanterns:  

The Sharn Codex 

Building aspects
Class aspect
Race Aspect
Trouble aspect
First Adventure
Crossing paths

Equipment rules
Weapons
Damage 4 Greatsword, Great axe, Maul
Damage 3 Longsword, Long bow
Damage 2 Short Sword. Staff, Wand
Damage 1 Knife, light weapons
Armor
Armor 4 Full plate(heavy armor)
Armor 3 Half plate, Breastplate(heavier medium)
Armor 2 Chain(lighter medium)
Armor 1 leather/padded(light)

Magic items are different from any other item save for one feature. They have aspects attached
to them. the more they have the greater the magical powers of the item.
City Creation
Themes & Threats
Theme: Blood of Vol is gaining influence over the lower classes
Aspect: Darkness in the cogs
Faces: Faceless big bad
Seth, ebector
the Necromance
Theme or threat: warforged infiltrators
Aspect: ‘forged among us
Faces: Paladin of the lord blades, Steel
Threat: Artificers trying to control all warforged
Aspect: Consolidate house power
Faces: low ranked artificer Whistle blower
Locations
Location: Kings forest
Aspect: What hides in the forest?
The face: Poacher/outlaw in the woods
Ranger: Elias Moon
Looks down his nose
Trouble in the wood
Ritual circle attack +3 any time you examine it

Location: Harbor full of gangs fighting for control of the harbor


Aspect: Chaos all around
The Face: Harbor master taking bribes from all of the gangs
Location: Plaza in the Cogs, goblin market
Aspect: Hive of scum and villainy
Face: Runner(connected to everyone) King of the urchins
Kied : junk merchant
May know about the codex
Now is interested in the search of the codex
Scurge: fixer of the underworld
Mercenary sensibilities
Operates: Cogs
Size of operation:
Leverage: Loves money, very mercenary
Businesses: down market fish markets
Connections: all the Capos of the cogs
Half-eared Hobgoblin

Location: Morgrave university


Aspect: Adventure around every corner
Face: Captain of the guard used to be an adventurer till wounded
Rathan Kelras, mid level librarian
Knows “sim”
Location: Central office
Aspect: Secrets
Face: Agoraphobic super genius Laura Ir’Wynarn
Location: Watch command

Characters

Name: Remiel (formerly d'Deneith)


Played by: Ryan
High Concept: ​Wizardly Spy
Trouble: ​Dragonmarked Excoriate
I own the Glitterdust
Hidden Assets
Takes one to know one

Great(+4): Arcana
Good(+3): Resources, Will
Fair(+2) Shooting, Contacts, Lore
Average(+1) Athletics, Deceit, Rapport, Notice, Physique

Stunts:
Wizardry: ​Must link to High Concept, Allows you to prepare spells with Arcana once per minor
refresh, up to one spell per level in Arcana. Preparing Spells is creating advantages that can be
invoked to use Arcana to be used special ways.
Savvy Investor:​ Whenever you create an advantage with Resources that represents a return
on investments you’ve made, you can invoke that aspect for free one additional time.

Extras:
Wand (Shooting, 2 zones, Dmg:2)
Ring of Protection (Armor:2, Subtle)

Spells Prepared:
Shield
Scorching Blast (Aim with Arcana)
+ 2 more

Untagged Created Aspects:


I own the Glitterdust
Name:
Played by: ​Robert
Race Aspect:​ Human Resourcefulness
Class Aspect: ​One With the Shadows
Trouble: ​On a Short Leash
First adventure:​ I need nobody
Crossing paths:​ Marked by house Denieth

Skills
+4 Stealth
+3 Burglary, Deceit
+2 Fighting, Investigate, Notice, Rapport
+1 Intimidate, Contacts, Physique, Will

Stunts
Face in the crowd
Talk the Talk

Name: ​Sim Delvoor


Played By:​ Jordan
Race Aspect: ​My form is my mask
Class Aspect: ​My blade is a sharp as my tongue
Trouble​: Nobody says no to me
First Adventure: Light fingers serve me well
Crossing Paths: Flint Knows My Scent

Skills
+4 Contacts
+3 Deceit, Rapport
+2 Burglary, Athletics, Stealth
+1 Fighting, Investigation, Resources, Notice

Stunts
Weight of reputation:
Ear to the ground:

Name:​ Flint
Played By:​ Evan
Race Aspect: ​Long Lost Shifter Son
Class Aspect:​ Primal Archer of King’s Woods
Trouble: ​Not a People Person
First Adventure: Counterintelligence
Double Trouble: Tainted by Dark Magic

Skills
+4 Shooting
+3 Notice, Athletics
+2 Investigate, Stealth, Physique, Intimidation
+1 Nature, Empathy, Will, Dark Magic

Stunts
"Knock Two"-​Primal spirits guide two arrows to their targets.​ Take a +2 to attack two creatures
within the same zone as each other.

Uncanny Accuracy-Whenever you invoke a scene aspect that represents accuracy or aim on a
Shooting attack roll, you can remove that aspect in order to increase the severity of the
consequence that your target must take.

The end

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