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The following rules are my ideas on updating the rules for the Relictors Chapter from 3rd edition (including both the rules from the
Index Astartes article and the Chapter Approved article) into a format consistent with how I speculate that the anticipated redux of
Codex: Space Marines will look. Most of the changes to the baseline rules are based upon the trends seen in the update to the Blood
Angels rules that appeared in White Dwarf magazine and available for download from Games Workshop’s site at:
http://us.games-workshop.com/games/40k/bloodangels/gaming/codex/assets/codexbloodangels.pdf
Other changes were based upon the changes seen in the latest Codex: Chaos Space Marines, primarily with the removal of many
daemon weapons that the Relictors used to be able to take and the changes to the icons.
I basically took the rules that we developed for Decario in the Traits/Chapters of Legend Project and copied them herein. I
considered giving him a daemon weapon or one of the named artefacts, but decided to keep him as he is currently presented to give
Relictors players a special character that was a bit different.
If you’d like to see the Codex: Space Marines “redux” file, you can find it at:
http://bolterandchainsword.com/Tyler/CodexSpaceMarinesReduxTyler.pdf
It’s important to note that I haven’t modified these rules to reflect the potential fate of the Chapter following the events described in
the story Extremis Diabolus. These rules are intended to represent the Chapter at the height of its heresy, and should also suitably
represent them during the Third War for Armageddon and the Thirteenth Black Crusade of Abaddon the Despoiler. Rules for the
Chapter following the attack by the Grey Knights and the Inquisitor would likely incorporate severe limitations such as are found in
the Aspire to Glory major drawback and the Faithful Unto Death minor drawback (see the Chapter Traits rules in Codex: Space
Marines). Suffice to say that these rules do not incorporate any such limitations.
HQ
ARTEKUS BARDANE, CHAPTER MASTER POINTS COST: 210 POINTS
WS BS S T W I A Ld Sv Options:
Chapter Master 5 5 4 4 3 5 3 10 2+ If the Chapter Master is in the army, the Standard
Bearer in one Command Squad may replace his
Unit Type: Wargear: Company Standard with the Chapter Banner for
Infantry Artificer armour +25 points.
Frag grenades The Screaming Sourge: (Fluff will be in the Forces of
Individual: Krak grenades
A Relictors army can include the Relictors Artekus entry.)
Master-crafted bolt pistol
only one Chapter Master Iron Halo The Screaming Scourge is a daemon weapon (refer to
Special Rules: Adamantine Mantle the rules for daemon weapons on page 4). In addition,
Fearless The Screaming Scourge if the Scourge wounds a model with more than 1
Independent Character Wound, that model must roll under its Leadership on a
Rites of Battle 3D6 or be removed as a casualty.
WS BS S T W I A Ld Sv Options:
Reclusiarch 5 5 4 4 3 5 3 10 3+ Replace bolt pistol with a plasma pistol for +15
points.
Take a storm bolter for +5 points or a combi-
Unit Type: Wargear:
flamer, combi-plasma gun or combi-meltagun for
Infantry Power armour
+10 points.
Frag grenades
Individual: Take meltabombs for +5 points.
Krak grenades
A Relictors army can include Take a jump pack for +20 points or:
Bolt pistol
only one Reclusiarch o a Space Marine bike for +30 points or:
Crozius Arcanum
o replace all other wargear with Terminator
Special Rules: Rosarius
armour, storm bolter, rosarius, and crozius
Independent Character arcanum for +25 points.
Honour of the Chapter If the Reclusiarch is in the army, the Standard
Litanies of Hate Bearer in one Command Squad may replace his
Company Standard with a Sacred Standard for +5
points or a Holy Relic for +15 points.
WS BS S T W I A Ld Sv Options:
Librarian 5 5 4 4 2 5 3 9 3+ Replace bolt pistol with a plasma pistol for +15
points.
Take a storm bolter for +5 points or a combi-
Unit Type: Psychic Powers:
flamer, combi-plasma gun or combi-meltagun for
Infantry A Librarian is a Psyker and
+10 points.
must have one of the following
Special Rules: Take meltabombs for +5 points.
psychic powers:
Independent Character Take a jump pack for +20 points or:
o Storm of the Emperor’s
o a Space Marine bike for +30 points or:
Wargear: Wrath for 10 pts
o replace all wargear items with Terminator
Power armour o Fury of the Ancients for
armour, storm bolter, psychic hood, and force
Frag grenades +15 pts
weapon for +25 points. A Terminator-
Krak grenades o Fear of the Darkness for
armoured Librarian may replace his storm
Bolt pistol +15 pts
bolter with a combi-flamer, combi-plasma gun
Force Weapon o Might of Heroes for +15 pts
or combi-meltagun for +5 points, but may take
Psychic Hood o Veil of Time for +20 pts
no other options.
o Vortex of Doom for +20 pts
DAEMON WEAPONS
A symbol of greatness as much as a weapon of war, the powers of a Daemon Weapon vary with the nature of the god who gifted
it. A Chaos Lord has a Daemon Weapon appropriate to their patron god.
A Daemon Weapon may take the form of a wicked scimitar, great broadsword, or simply an axe or mace. :
WS BS S T W I A Ld Sv Options:
Chaplain 5 5 4 4 2 5 3 9 3+ Replace bolt pistol with a plasma pistol for +15
points.
Take a storm bolter for +5 points or a combi-
Unit Type: Wargear:
flamer, combi-plasma gun or combi-meltagun for
Infantry Power armour
+10 points.
Frag grenades
Special Rules: Take meltabombs for +5 points.
Krak grenades
Independent Character Take a jump pack for +20 points or:
Bolt pistol
Honour of the Chapter o a Space Marine bike for +30 points or:
Crozius Arcanum
Litanies of Hate o replace all other wargear with Terminator
Rosarius
armour, storm bolter, rosarius, and crozius
arcanum for +25 points.
A Space Marine army may include one Command Squad for each Independent Character that it includes that does not have a jump
pack, Space Marine bike, or terminator armour. The Command Squad does not use up any force organization chart selections, but is
otherwise treated as a separate unit.
ELITES
DREADNOUGHT POINTS COST: 125 POINTS
WS BS S T W I A Ld Sv Options:
Scout Sergeant 4 4 4 4 1 4 2 9 4+ The squad may include five additional Scouts for
Scout 4 4 4 4 1 4 1 8 4+ +65 points.
Any Scout may replace his bolter with a shotgun,
chainsword, or combat blade for no additional
Unit Composition: Wargear:
cost.
1 Scout Sergeant Scout armour
Any Scout may replace his bolter with a sniper
4 Scouts Bolt pistol
rifle for +5 points per model.
Frag grenades
Unit Type: One Scout may replace his bolter with a heavy
Krak grenades
Infantry bolter for +15 points or a missile launcher for +20
Bolter
points.
Special Rules: Transport: The Scout Sergeant may replace his bolt pistol
And They Shall Know No Fear A Scout Squad may select a with a plasma pistol for +15 points.
Infiltrate Drop Pod as a dedicated The Scout Sergeant may replace his bolter with a
Move Through Cover transport vehicle (see the Drop power weapon for +15 points, or a power fist for
Combat Squads Pod entry for points cost). +25 points.
The Scout Sergeant may take meltabombs for +5
points.
WS BS S T W I A Ld Sv Options:
Terminator Sergeant 4 4 4 4 1 4 2 9 2+ Any Terminator model may replace its power fist
Terminator 4 4 4 4 1 4 2 9 2+ with a chainfist for +5 points per model.
Transport:
Terminators may select a Drop Pod as a dedicated transport vehicle
(see the Drop Pod entry for points cost).
A Space Marine army may include one Techmarine for each vehicle chosen from the Elites or Heavy Support sections of the army list
(not counting dedicated transports). The Techmarine does not use up any force organization chart selections, but is otherwise
treated as a separate Elites unit.
WS BS S T W I A Ld Sv Options:
Techmarine 4 4 4 4 2 4 2 9 2+ Replace bolt pistol with a plasma pistol for +15
Servitor 4 4 3 3 1 3 1 9 4+ points.
Replace servo-arm with a servo-harness for +25
points.
Unit Type: Wargear:
The Techmarine may be accompanied by up to
Infantry Artificer armour
four Servitors armed with a servo-arm and close
Boltgun or bolt pistol
Special Rules: combat weapon for +25 points per model. Any
Frag grenades
And They Shall Know No Fear servitor may replace its servo-arm with a heavy
Krak grenades
Blessing of the Omnissiah bolter or a multi-melta for free, or a plasma
Power weapon
cannon for +10 points per model.
Servo-arm
Transport:
May select a Drop Pod, Razorback or Rhino as a dedicated transport
vehicle (see the appropriate transport entry for points cost).
TROOPS
TACTICAL SQUAD POINTS COST: 90 POINTS
WS BS S T W I A Ld Sv Options:
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ The squad may include five additional Space
Space Marine 4 4 4 4 1 4 1 8 3+ Marines for +75 points.
The Veteran Sergeant may replace his bolt pistol
with a plasma pistol for +15 points.
Unit Composition: Wargear:
The Veteran Sergeant may replace his bolter with
1 Veteran Sergeant Power armour
a chainsword for free, or with a power weapon for
4 Space Marines Bolt pistol
+15 points, or with a power fist for +25 points.
Frag grenades
Unit Type: The Veteran Sergeant may take meltabombs for
Krak grenades
Infantry +5 points.
Bolter
One Space Marine may replace his bolter with a
Special Rules: flamer for +5 points, a meltagun for +10 points,
And They Shall Know No Fear or a plasma gun for +15 points.
Combat Squads If the squad numbers ten models, one Space
Transport: Marine may replace his bolter with a heavy bolter,
Tactical squads may select a Drop Pod, a Rhino, or a Razorback as a multi-melta, or a missile launcher for +10 points,
dedicated transport vehicle (see the appropriate transport entry for with a plasma cannon for +15 points, or with a
points cost). lascannon for +20 points.
WS BS S T W I A Ld Sv Options:
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ The squad may include five additional Space
Space Marine 4 4 4 4 1 4 1 8 3+ Marines for +110 points.
Up to two Space Marines may replace their bolt
Unit Composition: Wargear: pistol with a flamer for +5 points per model or
1 Veteran Sergeant Power armour with a plasma pistol for +15 points per model.
4 Space Marines Jump pack The Veteran Sergeant may replace his bolt pistol
Bolt pistol with a plasma pistol for +15 points.
Unit Type: Frag grenades The Veteran Sergeant may replace his chainsword
Jump Infantry Krak grenades with a power weapon for +15 points or with a
Chainsword power fist for +25 points.
Special Rules: The Veteran Sergeant may take meltabombs for
And They Shall Know No Fear +5 points.
Combat Squads The Veteran Sergeant may take a combat shield
Deep Strike for +10 points.
Transport:
The Squad may remove its jump packs to count as Infantry, and may
then have a Drop Pod or a Rhino as a dedicated transport vehicle at no
additional cost (see the Rhino entry for the points cost of the Rhino’s
options).
WS BS S T W I A Ld Sv Options:
Veteran Sergeant 4 4 4 4(5) 1 4 2 9 3+ The squadron may include up to two extra Space
Biker 4 4 4 4(5) 1 4 1 8 3+ Marine Bikers for +30 points each.
The Veteran Sergeant may replace his bolt pistol
with a plasma pistol or a power sword for +15
Unit Composition: Wargear:
points.
1 Veteran Sergeant Power armour
The Veteran Sergeant may take meltabombs for
2 Space Marine Bikers Bolt pistol or chainsword
+5 points.
Frag grenades
Unit Type: Up to two Space Marine Bikers may take a flamer
Krak grenades
Bike for +5 points each, a meltagun for +10 points
Space Marine bike with twin-
each, or a plasma gun for +15 points each.
Special Rules: linked bolters
And They Shall Know No Fear
WS BS S T W I A Ld Sv Options:
Attack Bike 4 4 4 4(5) 1 4 1 8 3+ The squadron may include up to two extra Attack
Bikes for +50 points each.
Unit Composition: Wargear:
1 Attack Bike Power armour
Bolt pistol
Unit Type: Frag grenades
Bike Krak grenades
Special Rules: Space Marine attack bike with
And They Shall Know No Fear twin-linked bolters and heavy
Scouts bolter or multi-melta
Type BS F S R Options:
Land Speeder Fast Skimmer 4 10 10 10 May include up to two extra Land Speeders for
+65 points each.
One Land Speeder may add a Typhoon Missile
Unit Composition: Wargear:
Launcher for +10 points.
1 Land Speeder Heavy bolter or multi-melta
Up to two Land Speeders not given a typhoon
Unit Type: missile launcher may be given a heavy flamer for
Vehicle Squadron +10 points each, or an assault cannon for +35
points each.
HEAVY SUPPORT
DEVASTATOR SQUAD POINTS COST: 90 POINTS
WS BS S T W I A Ld Sv Options:
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ The squad may include five additional Space
Space Marine 4 4 4 4 1 4 1 8 3+ Marines for +75 points.
The Veteran Sergeant may replace his bolter or
bolt pistol with a chainsword for free, or his bolt
Unit Composition: Wargear:
pistol with a plasma pistol for +15 points.
1 Veteran Sergeant Power armour
The Veteran Sergeant may replace his chainsword
4 Space Marines Bolt pistol
with a power weapon for +15 points or with a
Frag grenades
Unit Type: power fist for +25 points.
Krak grenades
Infantry The Veteran Sergeant may take meltabombs for
Bolter
+5 points.
Special Rules: Up to four Space Marines may replace their bolter
And They Shall Know No Fear with a weapon chosen from the following list:
Combat Squads heavy bolter or multi-melta for +15 points per
Transport: model, missile launcher for +20 points per model,
Devastator squads may select a Drop Pod, a Rhino or a Razorback as a plasma cannon for +25 points per model, or
dedicated transport vehicle (see the appropriate transport entry for lascannon for +35 points per model.
points cost).