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Q1) A pixel of black-white image or graphic object take space in
▼ 09/27 (2)
memory
DATA STRUCTURE
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D) Sampling
D) Quantization
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D) None of these
A) 8/3*2 inches
B) 2*2 inches
C) 3*2 inches
D) none of these
Q9) The resolution of 2*2 inch image that has 512*512 pixels is
Q10) If an image has a height of 2 inches and aspect ratio of 1.5 then
its width is
A) 3 inches
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B) 0.75 inches
C) 0.75*0.75 inches
D) 1.5*1.5 inches
A) 768
B) 512
C) 480
D) 1024
Q12) CMY co-ordinates of a color at (0.2, 1, 0.5) in the RGB space are
A) (1.2,2,1.5)
B) (2.2,2,2.5)
C) (0.8,0,0.5)
D) (0.1,0.5,0.25)
A) (0.85,0.25,1)
B) (1.15,1.75,1)
C) (2.15,2.75,2)
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D) None of these
Q14 If we use direct coding of RGB values with 2 bits per primary
color, how many possible colors do we have for each pixel?
a) 32 b) 64 c) 128 d) 16
a) 4096 b) 12 c) 2048 d) 96
a) Intensity of a pixel
Q17 The path the electron beam takes at the end of each refresh cycle
is called:
a) horizontal retrace
b) vertical retrace
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c) diagonal retrace
Q18 The path the electron beam takes when returning to the left side
of the CRT screen is called
a) horizontal retrace
b) vertical retrace
c) diagonal retrace
a) only pixels
c) image definition
Q20 The best line drawing algorithm among all possible line drawing
algorithm is
a) DDA
c) Bresenham’s algorithm
d) None of them
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a) 2∆y - ∆x
b) 2∆y + ∆x
c) -2∆y + ∆x
d) -2∆y - ∆x
Q22 The best circle drawing algorithm among all possible circle
drawing algorithm is:
a) 3-2r
b) 5/4-r
c) 1-2r
d) 3-r
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Q24 Points P1(3.2 ,7.8) and P2(3.7,7.1) are both represented by pixel
a) (3,8)
b) (4,7)
c) (3,7)
d) (4,8)
a) hardware
b) software
d) none of these
(a) Translation
(b) Scaling
(c) Shear
(d) Rotation
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(a) Translation
(b) Scaling
(c) Rotation
(d) Reflection
(a) Translation
(b) Scaling
(c) Rotation
(d) Reflection
(a) R(Q1+Q2)
(b) R(Q1.Q2)
(c) R(Q1-Q2)
(d) R(Q1/Q2)
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(a) Local
(b) Global
(c) Not
(a) Parallel
(b) Perspective
(c) Orthographic
(d) Oblique
Q33: A polygon is called ------- if the line joining any two interior
points of the polygon lies completely inside the polygon
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(a) Concave
(b) Convex
(a) Visible
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A) x=-y
B) y=-x
C) x=y
D) x + y=1
B) frame buffer
C) display controller
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C) combination of both
Q43) Surfaces that are rough, or grainy, tend to scatter the reflected
light in all directions. This scattering light is called
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a) Specular Reflection
b) Diffuse Reflection
c) Point Reflection
d) Object Reflection
a) B-Spline
b) Beizer Spline
c) Hermite Spline
d) Cardinal Spline
a) 6
b) 4
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c) 5
d) 2
a) Raster-Scan Systems
b) LED
c) DVST
d) LCD
Q48) In B-Spline curve, if control points are n+1, then the curve is
described with the number of blending functions
a) n
b) n+1
c) n-1
d) n+2
a) Plan View
b) Elevations
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c) Axonometric
d) Isometric
a) Isometric
b) Dimetric
c) Trimetric
d) Cavalier
a) Object-space
b) Image-space
c) Pixel-space
d) None of them
a) Depth-sorting method
b) Scan-line method
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c) A-buffer method
d) Depth-buffer method
(a) Circle
(b) Parabola
(c) Ellipse
(d) Hyperbola
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(a) Parabola
(b) Hyperbola
(c) Ellipse
(a) 1 degree
(b) 1 radian
(c) 45 degrees
(b) It may or may not be possible to draw a circle passing through the
three points.
Q59) (2, 4) is a point on a circle that has centre at the origin .Which of
the following point(s) is/are also on the circle?
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(a) (2,-4)
(b) (-2,4)
(c) (4,-2)
(d) (-4,2)
Q62) The line joining (-1,0) and (4,5) ,if clipped against this window
will connect the points
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Q63)The line segment joining (1,1) and (4,2) if clipped against this
window will connect the points
Q64)The line 2x-y+4=0 ,if clipped against this window will connect
the points
(a) Painters
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(a) Pixel
(b) Volsel
(c) Voxel
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Q71) A viewgraph is
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Q72) the best suited hidden surface algorithm to deal with the non
polygonal, non planar surface patches
Is
a) painter’s algorithm
b) z-buffer algorithm
c) ray tracing
Q73) Assuming that one allows 256 depth value level to be used, how
much memory would a 512*512 pixel display required to store down
z-buffer
a) 512K
b) 256K
c) 1024K
d) 128K
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a) 10 00 00
00 20 00
00 00 01
b) 00 10 00
20 00 00
00 00 01
c) 00 00 01
00 20 00
10 00 00
d) 10 00 00
00 20 20
00 00 01
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Q75) In the previous question, if the origin is the upper left corner,
the workstation transformation matrix is
a) 10 00 00
00 20 00
00 00 01
b) 00 10 00
20 00 00
00 00 01
c) 00 00 01
00 20 00
10 00 00
d) 10 00 00
00 20 20
00 00 01
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a) Shear
b) Translation
c) Reflection
d) Rotation
a) Window
b) View-port
c) Monitor
d) Workstation
a) Clip Window
b) Clip View-port
c) Clip Area
d) Clip Region
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a) Ground Shading
b) Flat Shading
c) Phong Shading
a) BSP-Tree Method
b) Depth-Sorting Method
c) Scan-Line Method
d) A-buffer Method
a) 1015
b) 515
c) 1005
d) 505
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d) LED display
a) dropping out
b) snowing
c) flickering
d) blanking
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Q85) The best hidden surface removal method(s) used for complex
scenes with more than a few thousand surfaces is/are
d) octree method
a) pixel phasing
b) filtering
c) intensity compensation
d) sampling technique
b) cavalier, cabinet
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a) resolution
c) associated software
d) aspect ratio
a) f(x)=x2-
x
b) f(x)=sin(x)+cos(x)
c) f(x)=(x)(ax+1)/(ax-1)
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a) reversing the order of bits within each row in the frame buffer
c) by coping each row of the block into a column in the new frame
buffer location
a) f(x)=x-
x
; where [x] stands for the greatest integer<=x
b) f(x)=
cos(x)
c) f(x)=(x) cos(x)
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a) vector display
c) calligraphic display
a) 25
b) 30
c) 35
d) 60
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a) shading
b) anti-aliasing
a) bundled attributes
b) unbundled attributes
c) inquiry attributes
Q99) Which of the following point lies on the same side as the origin,
with reference to the line 3x+7y=2 ?
a) (3,0)
b) (1,0)
c) (0.5,0.5)
d) (0.5,0)
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a) (0,1,1)
c) (-1,2,-7)
clockwise direction.
a)(-1/√2,7/√2)
b) (1,4)
c) (3/√2,-5/√2)
d) (3/√2,5/√2)
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a) N=log2 M
b) N=2M
c) N =2M
Q104). The people of the planet Mars designed a scale for measuring
the temperature in which water freezes at 100 units and boils at 250
units. The people of Jupiter designed a scale in which water freezes
at 75 units and boils at 300 units. A temperature of 200 units in Mars
will measure _______in Jupiter.
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a) Cabinate projection
b) Isometric projection
c) Cavalier projection
Q107) Which of the following curves are symmetric around the line
x=y?
a) 1+x+y=0
b) y=
x
c) y=x³
d)
x
+
y
=9
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a) Perspective foreshortening
b) Vanishing view
c) View confusion
d) Topological distortion
obtained.
d) It uses three electron guns, one for each red, green and blue.
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a) Circle
b) Rectangular parabola
c) Parabola
d) Ellipse
a) x-increment=1; y-increment=1
b) x-increment=0.5; y=increment=1
c) x-increment=1; y=increment=0.5
a) -3 < k < 5
b) -3 < k < 2
c) -3 < k < 7
d) -5 < k < 7
a) Fluorescence
b) Persistence
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c) Phosphorescence
d) Incandescence
a) x=4, y =4
b) x =3, y =3
c) x =8, y =7.25
d) x =3, y =4
(b) CAD
(d) a & c
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(a) Entertainment
(a) GUI
(b) Simulators
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(a) Animation
(b) Morphine
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(a) Resolution
(b) Persistence
(c) Attenuation
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(a) Digitizer
(c) Joystick
(a) 0
(b) 1
(c) -1/2
(d) Our eyes are not at the same level as the screen
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Q132). Which of the following pixels will not be "ON" for drawing an
origin-centered circle with radius 8?
(a) 0,8
(b) 1,8
(c) 4,6
(d) 5,6
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(a) Object
(b) Image
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(a) Translation
(b) Rotation
(c) Shearing
(a) 2
(b) 3
(c) 4
(d) 5
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(a) Translation
(b) Rotation
(c) Scaling
(d) Reflection
100
001
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rotation is:
(a) Y to Z
(b) Z to X
(c) X to Y
(d) Y to X
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(a) (20/11,30/11,0)
(b) (20/10,30/10,0)
(c) (2/10,3/10,0)
(d) (-2/10,-3/10,0)
(a) 3
(b) 4
(c) 2
(d) 1
(a) X-axis
(b) Y-axis
(c) Z-axis
(a) P= -1/Xc
(b) Q= -1/Xc
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(c) P= 1/Xc
(d) P= Xc
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(c) Z-buffer
(a) Subtraction
(b) Addition
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(c) Intersection
(b) Waterfalls
(c) Oceans
(d) Fireworks
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(c) Textures
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(a) Best curves are drawn when starting and end slope of the curves
are same
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(a) Diffuse
(b) Specular
(c) Spectral
(d) Constant
(a) Color
(b) Hue
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(d) CIE
(a) X parameter
(b) Y parameter
(c) Z parameter
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(a) Palettes
(d) RGB
(a) Education
(a) ADC
(b) DAC
(c) AVI
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(d) WAV
(a) Amplifier
(b) Speaker
(c) Monitor
Q179). Hypermedia
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(a) Images
(b) It is an API
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(a) Glint
(b) Openglfloat
(c) Openglchar
(c) The vertex A and the length of the diagonal are given
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(a) 1.2 * 10 ^ 6
(b) 2.4 * 10 ^ 6
(c) 16 * 10 ^ 6
(d) 10 ^ 5
Q188). Choose the correct statement from the following about the
basic ray tracing technique used in image synthesis
(a) In this technique, rays are cast from the eye point through every
pixel on the screen
(d) In this technique, rays are cast from the light source to the objects
in the scene
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(a) Request, sample and event are the 3 basic modes of input
(a) Joystick
(c) Mouse
Q191). A cube of side 1 unit is placed such that the origin coincides
with one of its vertices and the three axes run along three of its
edges. The vertex diagonally opposite to (1, 0, 1) is
(a) (0, 0, 0)
(b) (1, 1, 0)
(c) (0, 1, 1)
(d) (0, 1, 0)
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(a) Luminance
(b) Saturation
(c) Incandescence
(d) Wavelength
Q194) Pixel is
b) An input device
c) A memory block
d) A data structure
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a) The rate at which the number of bit planes are accessed at a given
time
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a) 1 0 0 0
0100
0010
-a b 0 1
b) 1 0 0 0
0100
0010
abc1
c) 1 0 0 0
0100
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0010
a -b c 1
d) 1 0 0 0
0100
0010
ba01
a) OCR
b) LCD
c) Dot pitch
d) Refresh rate
is called a(n)
a) Pointer
b) Icon
c) Touch screen
d) MICR
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a) Inscribing
b) CAD/CAM
c) Detailing
d) Imaging
a) Pixel speed
b) Bit-map speed
c) Raster rate
d) Scan rate
a) MICR
b) POS
c) OMR
d) XGA
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recognition
a) Wand reader
b) Cursor
c) Stylus
d) MICR reader
contrasting background
a) Monochrome
b) Blank
c) Addressable
a) Scanner
b) Bar-code reader
c) Icon
d) Tablet
a CRT.
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a) OCR
b) Graphics card
c) Flat-panel
d) Terminal
a) LCD
b) CAD/CAM
c) Video graphics
a) 1024 x 768
b) 512 x 512
c) 640 x 480
d) 800 x 800
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Q210) GUI is
a) Hardware
b) Language interpreter
c) Software interface
d) An operating system.
a) 1 0 0 0
0 cosө sinө 0
0 -sinө cosө 0
0001
b) 1 0 0 0
cosө -sinө 0 0
sinө cosө 1 0
0001
c) 1 0 0 0
0 cosө sinө 0
0 -cosө sinө 0
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0001
d) 1 0 0 0
cosө -sinө 0 0
-sinө cosө 1 0
0001
a) cosө sinө 0 0
-sinө cosө 0 0
0010
0001
b) cosө sinө 0 0
cosө -sinө 0 0
0010
0001
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c) cosө sinө 0 0
sinө cosө 0 0
0010
0001
d) 1 cosө sinө 0
0 -sinө cosө 0
0010
0001
a)cosө 0 -sinө 0
sinө 0 cosө 0
0010
0001
b)cosө 0 sinө 0
sinө 0 -cosө 0
0010
0001
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c) cosө sinө 0 0
sinө cosө 0 0
0010
0001
0 -sinө cosө 0
0010
0001
a) -a 0 0 0
0 -b 0 0
00c0
0001
b) -a 0 0 0
0 -b 0 0
0000
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abc1
c) -a 0 0 0
0 -b 0 0
0 0 -c 0
0001
d) a 0 0 0
0b00
00c0
0001
a)-1 0 0 0
0100
0010
0001
b) 1 0 0 0
0 -1 0 0
0010
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0001
c) 1 0 0 0
-1 0 0 0
0010
0001
d)1 0 0 0
0100
0 0 -1 0
0001
a)-1 0 0 0
0100
0010
0001
b)-1 0 0 0
0100
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0010
0001
c)1 0 0 0
-1 0 0 0
0010
0001
d)1 0 0 0
0100
0 0 -1 0
0001
a)-1 0 0 0
0100
0010
0001
b)-1 0 0 0
0100
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0010
0001
c) 1 0 0 0
-1 0 0 0
0010
0001
d)1 0 0 0
0100
0 0 -1 0
0001
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b) Subdivision Algorithm
d) Rendering Algorithm
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a) Rendering effect
b) Shading effect
c) Staircase effect
d) Cueing effect
a) 212
b) 218
c) 210
d) 28
a) Decreases
b) Increases
c) Removes
d) Gives no effect on
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of color combinations
a) 8
b) 16
c) 24
d) 3
a) Resolution-Global-Bright
c) Red-Green-Blue
d) None of these
a) Red
b) Cyan
c) Black
d) Green
a) 101
b) 100
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c) 111
d) 011
a) 001
b) 010
c) 101
d) 110
Q231) A 24-bit plane color frame buffer with three 10-bit wide color
look up tables can have………… number of colors
a) 224
b) 28
c) 248
d) 230
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c) The deflectors
d) None of these
a) 0
b) 1
c) 2
d) 3
Q235) The slope of the line joining the points(0,0) and (5,5)is……………
a) 0
b) 1
c) 2
d) 3
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Q236) The slope of the line joining the points(3,0) and (5,0)is……………
a) 0
b) 1
c) 2
d) 3
a) Two octets
b) One octet
c) Three octets
d) None
a) x
b) x-1
c) x+1
d) x+2
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is…………………………..
a) y or y+1
b) y alone
c) y+1 or y-1
d) y or y-1
a) Image smoothening
b) Image compression
c) Image coloring
d) Image dithering
Q241) The property that adjacent pixels are likely to have the same
characterstics is called………………….
a) Spatial coherence
b) Area coherence
d) Pixel coherence
Q242) The property that adjacent pixels on a scan line are likely to
have the same characterstics is called………………….
a) Spatial coherence
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b) Area coherence
d) Pixel coherence
a) Dithering
b) Halftoning
c) Depth cueing
d) Rendering
a) XL≤ x ≤ XR and YB ≤ y ≤ YT
b) XL≤ x ≤ XR and YB ≥ y ≥ YT
c) XL ≥ x ≥ XR and YB ≤ y ≤ YT
d) XL ≥ x ≥ XR and YB ≥ y ≥ YT
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d) None of these
a) 4
b) 8
c) 9
d) 10
Q247) If (x,y) is a point inside the clipping window then it’s code
according to the Cohen-Sutherland algorithm is…………
a) 0000
b) 0001
c) 1000
d) 1111
a) 1
b) 2
c) 3
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d) 4
Q249) If two bits are zeros and two bits are ones in a code of a
subregion in Cohen-Sutherland line clipping algorithm the
subregion is ……………………
a) Corner region
b) Middle region
c) Central region
d) None of these
a) Totally outside
b) Partially outside
c) Totally inside
d) None
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a) Totally outside
b) Partially outside
c) Totally inside
d) None
a) Totally outside
b) Partially outside
c) Totally inside
d) None
a) 1100
b) 1000
c) 1110
d) 0000
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a) Inside
b) Outside
c) On
d) As vertex of
a) Inside
b) Outside
c) On
d) As vertex of
a) Inside
b) Outside
c) On
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d) As vertex of
a) Inside
b) Outside
c) On
d) As vertex of
a) Inside
b) Outside
c) On
d) As vertex of
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a) Self-intersecting Polygons
b) Convex Polygons
c) Concave Polygons
d) Similar Polygons
a) Line Clipping
b) Point Clipping
c) Polygon Clipping
d) Hybrid Clipping
c) Rendering
d) Animation
a) Splines
b) Berstien polynomials
c) Lagrangian polynomials
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d) Newton polynomials
Q263) ___________ are the blending functions for the B-spline curves
a) Splines
b) Berstien polynomials
c) Lagrangian polynomials
d) Newton polynomials
Q264) The properity that Bezier curves do not have but B-splines
have is _________
a) Local control
c) Axis independence
d) None
Q265) Two curves are said to be connected at a point with zero order
continuity if
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Q267) Two curves are said to be connected at a point with first order
continuity if
Q268) Control points are used to control the ___________ of the curve.
a) Shape
b) Edges
c) Values
d) Iterations
a) 0
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b) 1
c) 2
d) 3
a) (x,y,1)
b) (x,y,0)
c) (x/w,y/w)
d) (x,y,x-y)
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a) (x,y,1)
b) (x,y,0)
c) (x/w,y/w)
d) (x,y,x-y)
a) 1 0 0
010
-a b 1
b) 1 0 0
010
a -b 1
c) 1 0 0
010
a -b 1
d) 1 0 0
010
ba1
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a) cos Q sin Q 0
sin Q cos Q 0
001
b) cos Q -sin Q 0
sin Q cos Q 0
001
c) -cos Q -sin Q 0
sin Q cos Q 0
001
d) cos Q -sin Q 0
-sin Q cos Q 0
001
a) a 0 0
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0b0
001
b) -a 0 0
0 -b 0
ab1
c) 1 0 0
010
a -b 1
d) 1 0 0
010
ba1
a) -1 0 0
010
001
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b) 1 0 0
0 -1 0
001
c) 1 0 0
-1 0 0
001
d) 1 0 0
010
0 0 -1
a) -1 0 0
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010
001
b) 1 0 0
0 -1 0
001
c) 1 0 0
-1 0 0
001
d) 1 0 0
010
0 0 -1
Q278) The equation of the plane passing through the point (1,2,3)
having the normal vector V=2i+3j+4k is
a) 3(x-1)+4(y-2)+2(z-3)=0
b) 2x+3y+4z=20
c) 4(x-1)+3(y-2)+2(z-3)=0
d) 2x+3y+4z=10
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a) An orthographic projection
b) A perspective projection
c) A parallel projection
d) Axonometric projection
a) An orthographic projection
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b) A perspective projection
c) An oblique projection
d) A multiview projection
a) An orthographic projection
b) A perspective projection
c) An oblique projection
d) A multiview projection
a) An orthographic projection
b) A perspective projection
c) An oblique projection
d) A multiview projection
a) An axonmetric projection
b) A perspective projection
c) An oblique projection
d) A parallel projection
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a) An parallel projection
b) A perspective projection
c) An oblique projection
d) A multiview projection
a) An orthographic projection
b) A perspective projection
c) An oblique projection
d) A multiview projection
a) Orthographic projection
b) Perspective projection
c) An oblique projection
d) Multiview projection
a) Orthographic projection
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b) Perspective projection
c) Oblique projection
d) Cavalier projection
a) Cavalier projection
b) Perspective projection
c) Oblique projection
d) Axonometric projection
a) Cavalier projection
b) Perspective projection
c) Oblique projection
d) Isometric projection
a) Cavalier projection
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b) Dimetric projection
c) Oblique projection
d) Isometric projection
a) Cavalier projection
b) Dimetric projection
c) Trimetric projection
d) Isometric projection
Q295) Which of the following does NOT figure into the Field of View
of a pinhole camera?
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a) division by zero
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planes
a) GL_MODELVIEW
b) GL_PROJECTION
a) GL_MODELVIEW
b) GL_PROJECTION
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For the next 4 questions, match the pictures on the right with the
corresponding term on the left. The arrows in the picture denote
light rays. The dashed lines represent the material type to be
considered. The key is in the interaction of the light rays with the
material.
Q305) Specular
Q306) Diffuse
Q307) Transparent
Q308) Translucent
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a) Ambient
b) Diffuse
c) Specular
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a) Ambient
b) Diffuse
c) Specular
a) Surface Normal
b) Direction to Viewer
d) Direction to Light
a) True
b) False
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c) The size (in each dimension) which the light is assumed to have
a) Touchpad.
b) Tracker.
c) Optical sensor.
d) Rollerball.
a) Stylus.
b) Touch pad.
c) Keyboard.
d) Trackball mouse.
a) Resolution.
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b) Refresh rate.
c) Dot pitch.
a) Resolution.
b) Refresh rate.
c) Dot pitch.
a) 25
b) 50
c) 75
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d) 100
a) Laser printers.
Q322) The type of output device that utilizes a fluorescent panel for
generating light waves is a(n):
a) CRT monitor.
b) Inkjet printer.
c) Laser printer.
d) LCD monitor.
Q324) The following are all advantages of LCD over CRT monitors
EXCEPT:
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a) Dot-matrix printer.
b) Inkjet printer.
c) Laser printer.
d) Plotter.
Q326) The type of large printer that can most accurately produce
images requiring precise, continuous lines is a(n):
a) Plotter.
b) Inkjet printer.
c) Laser printer.
d) Dot-matrix printer.
a) Dot-matrix
b) Inkjet
c) Laser
d) Thermal
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a) Resolution.
b) Print speed.
d) Dpi.
a) Pixel density.
b) Dot pitch.
c) Hertz.
d) Dpi.
a) Hard drive
b) Floppy drive
c) Zip drive
d) CD-ROM drive
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a) Serial
b) Parallel
c) Ethernet
d) FireWire
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