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STEAMROLLER SPECIAL
FIREARMS FROM The Steamroller Special is an extremely large pistol
(some 16 inches long), which looks like a cross be-
STEAMROLLER’S tween a large rifle, a swivelgun and a pistol.
STOCKPILING SHOP The Steamroller Special is very fine Dwarven crafts-
Below is a spread of weapons as can be seen on the manship, and therefore only misfires on 96-00.
racks of the Dwarf Barin Steamroller’s fabled weap- However, the gun uses a special blend of gunpowder
ons-shop in Nuln – “Steamroller’s Stockpiling Shop”. and firearms balls which is a trade secret of Barin
Steamroller, and thus can only be purchased at his
store. If the user decides to use common gunpow-
SAWN-OFF RIFLE der and firearm balls he will unsettle the fine bal-
ance of the weapon, and it will begin to misfire on
The Sawn-off Rifle is especially favoured by the young all natural doubles.
and reckless Noble youth and of course by Duellists.
It is not a very reliable weapon, and is prone to mis- In order to fire this gun, the user must have certain
fires, but it is ideal to close encounters and the danger qualifications:
in the usage of it, only increases its popularity amongst
the above mentioned groups. • The user must have dealt with firearms for a
longer period of time, minimum 1 year. If this is
A sawn-off Rifle is basically an Arquebus, which has not the case, the user will receive a -35 modifier to
had some of its barrel sawn off. Ballistic Skill.
• You must have a Strength of at least 6, or be forced
A Sawn-off Rifle will misfire on all natural doubles.
Add a +20 modifier to any roll on the Advanced Mis- to take a Initiative + Strength / 2 Test
fire Table.
If this is not successful, the recoil will throw the
character of his feet. But even if you does not
make a successful Test, it is still possible to hit the
target.
SCHMEID & WEISSNER NO.2
“GIANT STOPPER” The amount that the firerer does not make his
Test by, is deducted from his Ballistic Skill. If the
The “Giant Stopper'' is a huge gun in terms in size, result indicates that he still hits his victim, then
but its stopping power derives from its very powerful that is so.
and broad built, rather than its length.
Another special feature, is the two barrels. The “Giant
Stopper” is an unusually stable weapon, although it
has some recoil. THE STEAMROLLER BLASTER
• A Strength of at least 5 is required to fire this gun The Steamroller Blaster is a very special rifle, at pre-
without being affected by the recoil. If this is not sent there exists only 12 of these in the whole World.
the case, the user must take a Strength Test or be It resembles a very powerfully built arquebus, only
thrown to the ground. being far longer than the arquebus. Imperial Oak is
• The “Giant Stopper” is a very solid gun, but due used to ensure a sturdy and resistant wooden base, and
to the stopping power built into the gun, it is worn a special Gromril alloy has been used in the design, to
down relatively fast. Therefore it misfires on all make the Blaster as resistant to wear as possible.
natural doubles as normally.
It is manufactured by Barin “The Rock” Steamroller,

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the Dwarven weapons smith extraordinaire of Nuln. Furthermore, the device gives a +10 bonus to Bal-
It is a very powerful and precise weapon, capable of listic Skill and it can also be used in broad daylight.
inflicting large amounts of damage even at great • Along with the weapon, the customer also get The
ranges. Steamroller Silencer, yet another ingenious magical
device invented by Barin. It comprises of another
The Steamroller Blaster' costs an incredible 7000 Gold metal pipe, approximately 12 inches long and with
Crowns, due to the materials and craftsmanship used a diameter of approximately 1.7 inches. It reduces
in the manufacture and the fact that only one person the thunderous roar from the weapon by 75%,
knows how to manufacture it, although many poor
thereby making it a Soft Noise, (see WFRP,p70).
copies have been made.
Also, due to special arrangements with the Imperial
Secret Police, every order made for one of these rifles
must be approved by the ISP – non-approved buyers
have a tendency to disappear.

The Steamroller Special is very fine Dwarven crafts-


manship, and therefore only misfires on 96-00.
However, the gun uses a special blend of gunpowder
and firearms balls which is a trade secret of Barin
Steamroller, and thus can only be purchased at his
store. If the user decides to use common gunpowder
and firearm balls he will unsettle the fine balance of
the weapon, and it will begin to misfire on all natural
doubles.

It has the following specifications:

• In order to fire it without the bipod, one must


have a Strength of at least 4 and utilize the strap
mounted on the weapon, as it is very heavy.
If the user does not use the strap, a Strength of at
least 8 is necessary, or -45 modifier to Ballistic
Skill will be induced.
• If carried unassembeled, it will take 4+D3 rounds
to assemble it fully. In order to do this in such a
short period of time, one must have been using it
for more than one year.
If this is not the case, it will take 4+D4 turns to as-
semble it. And there will be an increased chance of
it misfiring, as it misfire on all natural doubles.
Normally it will only misfire on even doubles.
• Persons trying to fire the weapon, without any
training or knowledge about the way if works, will
receive a -50 modifier to their Ballistic Skill.
• Mounted on the weapon, is a very unique magical
device, The Steamroller Targeter. It is a long metal
pipe, approximately 1.7 inches in diameter, sport-
ing a very complex system of magical lenses, giv-
ing the user total Night Vision while looking
through the device.

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REVISED FIREARMS CHART


Weapon Point Blank Short Long Extreme Load/Fire Times
Pistols
Duck-foot * 3/4 8/3 16/3 50/2 2/1 per barrel
Duelling Pistol 3/4 8/3 16/3 50/2 2/1
Henricus Salus * 3/5 8/4 16/4 50/3 2/1
Pike Gun * 3/4 12/3 24/3 50/2 2/1
Pistol 3/4 12/3 24/3 50/2 2/1
S&W No2 Giant Stopper 4/8 8/7 28/7 50/6 2/1 per barrel
Steamroller Special 4/9 10/8 25/8 85/7 3/1
Rifles
Arquebus 3/4 30/4 60/4 300/3 2/1
Blunderbus 3/5 24/4 48/3 250/2 3/1
Jezail * 3/6 36/5 72/4 400/3 3/1
Sawn-off Rifle 2/6 10/5 18/4 25/3 3/1
Steamroller Blaster 5/9 56/8 112/8 500/7 2/1 per barrel
Swivel Gun 3/8 24/7 48/6 100/5 4/1
Volley Gun * 3/4 12/4 24/3 50/3 2/1 per barrel

* taken from the pages of the Warhammer Companion / Apocrypha Now

All ranges are in yards.


The scores under each range is divided into Range in Yards / Effective Strength

CONSUMER’S GUIDE TO FIREARMS


Missile Weapon Cost Encum Availability
Arquebuss 210 GC 100 Scarce
Duck-foot 190 GC 75 Very Rare
Duelling Pistol 180 GC 25 Rare
Henricus Salus 250 GC 80 Very Rare
Jezzail 340 GC 200 Very Rare
Pike Gun 80 GC 90 Rare
Swivel Gun 500 GC 800 Very Rare
Voley Gun 1000 GC 700 Very Rare
Sawn-off Rifle 85 GC 85 Rare
Repeating Musket 1200 GC 700 Very Rare
Steamroller “Special” 300 GC 110 Very Rare (unless ordered)
Steamroller Blaster 7000 GC 600 Non-existent (unless ordered)
S&W No.2 “Giant Stopper” 90 GC 230 Rare
Flamethrower 4000 GC 1200 Non-existent (unless ordered)

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