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I.ABSTRACT
This paper is based on a study on student’s vocabulary through Mobile Word Game
This study is conducted based on the preliminary study which indicated that the
subjects were 30 students consisting of 16 female and 14 male students. The purpose
of this study is to improve the vocabulary of students through MWGA. The data were
collected by observation, questionnaire for survey, and test. The research design of
this study was Classroom Action Research which consists of four steps: planning,
acting, observing and reflecting. The results of this study shows that Mobile Word
Game Application could help students to memorize the vocabulary items easily,
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Improving Students’ Vocabulary Through Mobile Word Game Application
II: ACKNOWLEDGMENT
gratitude to my family and loved ones especially to my parents and guardians who
became the source of my inspiration and pillar of strength. I would like to thank them
for the undying support and understanding of my needs and mending expenses on this
Ms. Joan T. Lomanog, the OIC-Principal of Lyceum Northern Luzon, Inc., for
letting me to conduct my research in the school and for her kindness and participation.
I would also like to acknowledge and thank the respondents for their
The teacher-researcher
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Improving Students’ Vocabulary Through Mobile Word Game Application
English for Academic and Professional Purposes is one of subjects that should
be taken in Senior High School level. In mastering the English subject, the learners
need to learn all skills in English such as listening, speaking, reading and writing.
English (Nation, 2001). Learning vocabulary can help students in studying English
and support them in mastering the other language components Thonbury (2002). To
increase the students’ interest and motivation in learning vocabulary, the teachers are
expected to create various teaching strategy and need the correctness of teaching
methods. The great teaching strategy is very important to make teaching and learning
process in the class work fluently and make condition in the class more conducive.
learning potential (Sugar,S., & Sugar, 2002). Sanchez, Morfin,and Campos (2007)
points out that games give the students an opportunity to use their language in a less
(Huyen & Nga, 2003; Linse, 2005). (Harmer, 2001) states that the game can make
means in conducting communication. Based on the reason above, the focus should be
on the vocabulary in the Senior High School students. It can help them understand the
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Improving Students’ Vocabulary Through Mobile Word Game Application
could be used to support education in schools. Some people see endless opportunities
how modern technologies could benefit education, while others only see the negatives
schools. Technology is a large part of children’s lives; teachers have been faced with
the battle of using technology in the classroom. Teachers also struggle with how much
technology in early childhood classrooms, and that it can actually improve students’
knowledge in academic areas. Technology has grown over the last fifteen years
(Zucker, 2008). Schools across America are spending more and more money to
incorporate technology into the curriculum (Norman, 2008). Collins and Halverson
(2009) and Plowman and McPake (2013) agree that schools need to continue the trend
of incorporating technology into the curriculum. Many jobs require the use of
technology and students need to be ready to handle the technology requirements they
will need to be successful at work. Collins and Halverson pointed out in their book
that many people rely on technology as adults. Technology has changed the lives of
everyone; it has changed the way we think, live, and act (Collins & Halverson, 2009).
are encouraging teachers to incorporate technology into the classrooms. With the push
Mobile phones enhance our vocabulary and it is easy to check the meaning of
opportunities for learning and practicing words. We should not encourage students to
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Improving Students’ Vocabulary Through Mobile Word Game Application
view technology as a replacement for their own thinking as there will always be
Cell phones are fast becoming an integral part of students’ everyday lives.
They are regarded as important companions and tools for personal expression.
School-age children are integrating the cell phone as such, and thus placing a high
value on them. Educators endeavor to instill in students a high value for education,
but often meet with difficulty. Involving technologies such as cell phones that are held
with high value to students into teaching and learning cannot help but motivate
students. Thus, utilizing the cell phone as a teaching and learning tool should increase
the desire of students to become fully involved in their education. (Hagevic and
Robertson, 2008)
LNL)
MWGA.
3. This research expects to help the teachers improve their students’ vocabulary
rules to play and word games. Moreover, this research expects to give further
knowledge to the English teachers on how they will assess their students’
innovation.
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Improving Students’ Vocabulary Through Mobile Word Game Application
Students today are digital and innovative learners. In just one click, they will be
able to discover and learn new things through technology. One of the trends which
students are using mobile phones. Mobile phones are always used by learners in
The researcher observes that students are having difficulties in English words
strategy that would cater the needs of students in this matter. Aside from surfing the
internet, the teacher-researcher uses the Mobile Word Game Application to improve
their vocabulary.
applications.
The administering of game is conducted before their English for Academic and
Professional Purposes as one of the motivations. Students are encouraged also to use
this mobile application during their free time. Students are encouraged to use mobile
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Improving Students’ Vocabulary Through Mobile Word Game Application
MWGA?
consisting 16 female and 14 male students were used as a sample in conducting this
research. This action research limits its coverage to Grade 12-HUMMS students only.
The purpose of this study is to improve the students’ knowledge in vocabulary using
innovation like Mobile Word Game Application. This research considers every aspect
Teachers observe that students are not really good in English words vocabulary
solve this problem. According to Leo Rigsby (March 2005), “An action research is
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Improving Students’ Vocabulary Through Mobile Word Game Application
practitioners who analyze the data to improve their own practice. Action research can
“collaborative inquiry.”
study. The pre-intervention materials were used to survey students’ ability and in
A. Pre-Intervention Activity
While the students are having their vocabulary test activity as a pre-intervention test,
1. Misuse of homonyms
Homonyms are words that sound the same, but differ in meaning, spelling,
and usage.
2. Confused words
4. Nonstandard Vocabulary
Also using a rubric, the teacher researcher is assessing the level of the students when
for vocabulary.
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Improving Students’ Vocabulary Through Mobile Word Game Application
30
25
20
15
10
10
8
6 6
5
0
0
Very Poor Poor Fair Good Very Good
Pre-Intervention Test 8 10 6 6 0
Spelling Before Administering the MWGA
Pre-Intervention Test
Figure 1.1
Figure 1 and Figure 2 show that 8 or 27% of the students are very poor in terms of
vocabulary. Ten students or 33% is poor; six of the students or 20% is fair; six
students or 20% is good and none of them is very good. The figures show that Grade
11-HUMSS students need to improve their vocabulary because it would help them to
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Improving Students’ Vocabulary Through Mobile Word Game Application
The result shown in figure 1.1 and 1.2 will be used later as the baseline data to see
B. Evaluation Criteria
In order to assess the effects of the intervention, the researcher compared the Pre-
The following table shows the rubric used by the teacher-researcher to assess the
LEVEL CRITERIA
Very Good perfect score or 15 from the vocabulary
test
Good 11-14 score from the vocabulary test
Fair 8-10 score from the vocabulary test
Poor 5-7 score from the vocabulary test
Very Poor 4 score from the vocabulary test
C. Implementation Process
implemented the MWGA and made sure that students were responding in the different
implementation program. The teacher used the applications such as Wordscapes and
Vocabulary test.
From observation, students enjoyed the activity and were attentive to the new
knowledge in vocabulary.
Figure 2.1 and Figure 2.2 show the comparison of the level of proficiency of the
activity which is the baseline data and after administering the MWGA as the Post-
intervention test result. As can be seen in the figures, students have improved their
vocabulary.
25
20
No. of Students
16
15 14 Pre- Intervention Test
Post-Intervention Test
10
5
0 0 0
0
Very Poor Poor Fair Good Very Good
Figure 2.1
To further discuss the results shown, 14 or 47% of students are very good after
undergoing MWGA and 16 or 53% of students are good. None of the students are still
in the fair, poor, and very poor levels. It shows that students have improved after
undergoing MWGA.
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Improving Students’ Vocabulary Through Mobile Word Game Application
QUESTIONS Yes No
Do you like mobile word game that is applied by your teacher? 29 1
Does the mobile word game make you happy in joining the 30 0
English class?
Does the mobile word game make you enjoy the teaching 30 0
learning process?
Do you think that mobile word game motivates you in learning 28 2
English?
Does mobile word game help you to memorize English 28 2
vocabulary?
Does the mobile word game help you to understand English 29 1
easier?
The questionnaires show that the most of the students were more interesting when
the English teacher was applying mobile word game in English class. They felt happy
and enthusiastic in joining the class. They also felt that the mobile word game can
help them in memorizing English words and make them easier in learning English.
F. Reflection
Teaching requires hardwork, patience, knowledge and skills to cater the learning
needs of students. Nowadays, students are innovative. They are inclined to use high
technology like computers and mobile phones to learn and discover new things. As
teachers, we must be also digital mentors. Students must be motivated to use mobile
phones as educational device and must not use it for practices that lead go problems in
learning. This research was very useful especially to teachers who have students with
poor knowledge in vocabulary. Mobile phones are also used not only to improve
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Improving Students’ Vocabulary Through Mobile Word Game Application
MAY JUNE
Activities 30 31 1 4 5 6 7 8 11 12 13 14 15
1. Preparation
of materials
2. Seek
permission
from the
Principal
3. Answering
of the
questionnaire
4. Spelling
(Pre-
Intervention
Activity)
5. Analysis of
the Pre-
Intervention
Activity
6.
Implementation
of the
Intervention
(MWGA)
7. Answering
of the reflective
report
8. Post-
Intervention
Test
9. Analysis of
the post-
intervention
test
10. Finalization
Of the research
study
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Improving Students’ Vocabulary Through Mobile Word Game Application
This chapter presents the conclusions and recommendations based from the
CONCLUSIONS
Based on the findings of the study, the following conclusions are drawn:
a. During the implementation of the actions, the students became interested and
MWGA.
RECOMMENDATIONS
Based on the conclusions and implications that have been explained above, some
recommendation will be divided into the English teacher and the classroom teacher.
1) To the English teacher, it is essential for the teacher to improve the quality of
English teaching and learning process. She must be more creative and innovative
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Improving Students’ Vocabulary Through Mobile Word Game Application
interesting activities like games and pay attention to all of the students. In doing
so, the students will be able to engage themselves in interesting teaching and
learning process through innovative way. As the result, it will improve their
English vocabulary.
2) To the classroom teacher, the result of the study can improve the effectiveness
of the teaching and learning process in her class by using interesting activities like
games to improve students’ vocabulary, using teaching media, and showing good
response to the students. It is expected that the class teacher can do similar things
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Improving Students’ Vocabulary Through Mobile Word Game Application
XI. REFERENCES
Amin, N. S. (2010). An effective use of ICT for education and learning by drawing on
worldwide knowledge, research, and experience: ICT as a change agent for education.
Retrieved from http://www.nyu.edu/
from http://ayudewiputri.blogspot.com/2012/01/teaching-vocabulary-using-
picture.html
methodology.net/sampling-in-primary-data-collection/covenience-sampling/
Ersoz, A. (2000). Six Games for the EFL/ESL Classroom (TESL/TEFL), VI(6).
VI(6). Retrieved from http://iteslj.org/Lessons/Ersoz-Games.html
Hagevic, Rita and Roberson, James(2008). Cellphone for education. Vol. 2, Issue 2.
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Improving Students’ Vocabulary Through Mobile Word Game Application
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Improving Students’ Vocabulary Through Mobile Word Game Application
ITEMS AMOUNT
1. A4 coupon bond Php30
2. Printing shop Php168
3. GigaSurf Load Php200
Total Php398
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Improving Students’ Vocabulary Through Mobile Word Game Application
APPENDICES
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Improving Students’ Vocabulary Through Mobile Word Game Application
APPENDIX A
LETTER TO THE PRINCIPAL
LYCEUM-NORTHWESTERN UNIVERSITY
Dagupan City
Master in Education
JOAN T. LOMANOG
OIC-Principal
Lyceum Northern Luzon, Inc.
Ma’am:
Greetings!
In this connection, I am requesting for your approval to please allow your Grade 11-
HUMSS students to answer the attached questionnaires and test for vocabulary as
honest as possible. The responses of your students will surely contribute to the
completion of the stated research study.
Rest assured that the data will be treated with confidentiality. Thank you so much for
participating in this endeavour!
Respectfully yours,
Teacher-Researcher
Approved by:
JOAN T. LOMANOG
OIC-Principal
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Improving Students’ Vocabulary Through Mobile Word Game Application
APPENDIX B
LETTER TO THE RESPONDENTS
LYCEUM-NORTHWESTERN UNIVERSITY
Dagupan City
Master in Education
Dear respondents,
Rest assured that the data will be treated with confidentiality. Thank you so much for
participating in this endeavour!
Respectfully yours,
Teacher-Researcher
Approved by:
JOAN T. LOMANOG
OIC-Principal
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Improving Students’ Vocabulary Through Mobile Word Game Application
APPENDIX C
Mobile Word Game Application Used
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Improving Students’ Vocabulary Through Mobile Word Game Application
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Improving Students’ Vocabulary Through Mobile Word Game Application
APPENDIX D
QUESTIONNAIRE
QUESTIONNAIRE FOR REFLECTIVE REPORT
QUESTIONS Yes No
Do you like mobile word game that is applied by your teacher?
Does the mobile word game make you happy in joining the
English class?
Does the mobile word game make you enjoy the teaching
learning process?
Do you think that mobile word game motivates you in learning
English?
Does mobile word game help you to memorize English
vocabulary?
Does the mobile word game help you to understand English
easier?
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Improving Students’ Vocabulary Through Mobile Word Game Application
Pre-Intervention Test
Teacher used the following English words in administering the Pre-test in vocabulary
1. Intelligent
2. Mentor
3. Concept
4. Era
5. Pursue
6. Pioneer
7. Dominant
8. Display
9. Concept
10. Decade
11. Numerous
12. Rarely
13. Administer
14. Test
15. Ability
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Improving Students’ Vocabulary Through Mobile Word Game Application
Post-Intervention Test
1. Smart
2. Essential
3. Irrelevant
4. Exact
5. Hide
6. Destroy
7. Fresh
8. Fake
9. True
10. Portray
11. Explain
12. Look
13. Evil
14. Dangerous
15. Famous
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Improving Students’ Vocabulary Through Mobile Word Game Application
APPENDIX E
ACTION PLAN
is a method of finding out what works best in your own classroom so that you can
improve student learning. There are many ways to improve knowledge about
more systematic than personal reflection but it is more informal and personal than
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