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p.02
CONGRATULATIONS!
You have purchased a complete On-Air Graphics Package
fully costumizable.
This document contains all the support information you’ll need to easily costumize
each available template.
It includes tutorials along with screenshots and comments to guide you.
p.03
BRIEF
INTRODUCTION
THIS DOCUMENT CONTAINS ALL THE SUPPORT INFORMATION TO FULLY EDIT TEMPLATES.
IMPORTANT: THERE ARE A FEW TEMPLATES THAT CANNOT BE EDITED WITH OUR SCRIPT AND NEED TO BE MANUALLY UPDATED.
p.06
TEMPLATE LIST
23 TEMPLATES AVAILABLE
WITH PLENTY OF VARIANTS
p.07
SCOREBUG
TITLE | RESULT | TIMER
p.08
LOWERTHIRD
ONE AND TWO NAMES VERSION
p.09
REFEREES
ONE AND TWO NAMES VERSION
p.10
PLAYER ID
ONE AND TWO NAMES VERSION | PLAYER STATS | CARDS
p.11
SUBSTITUTION
2 PLAYERS SUBSTITUTION - ONE AND TWO NAMES VERSION
p.12
REVERSE ANGLE
REVERSE ANGLE / REPLAY
p.13
LINEUP
INITIALS- WITH 5, 7 AND 11 LINES
p.14
LINEUP WITH BENCH
INITIALS | 7 BENCH PLAYERS
p.15
LINE UP WITH TACTICS
INITIALS- FROM 5 TO 11 LINES
p.16
LINE UP WITH TACTICS WITH JERSEY
INITIALS- FROM 5 TO 11 LINES
p.17
GAME SCORE
GAME SCORE | SUBTITLE
p.18
GAME SCORE WITH SCORERS
GAME SCORE | SCORERS | SUBTITLE
p.19
PLAYER PROFILE
WITH 2, 3 AND 4 LINES
p.20
PLAYER STATISTICS COMPARASION
FROM 8 TO 4 LINES
p.21
BIG STATISTICS COMPARASION
2 TEAMS VERSUS STATS
p.22
GAME PRESENTATION
2 TEAMS VERSUS | LOGO COMP | CLOCK | STADIUM NAME
p.23
COMPETITION RESULTS
FROM 5 TO 10 LINES
p.24
CLASSIFICATION
WITH 10 LINES FROM 5 TO 2 ROWS OF DATA
p.25
ROAD TO FINAL
WITH 10 LINES FROM 5 TO 2 ROWS OF DATA
p.26
COMING UP NEXT
LIST OF 3 PROGRAMS COMING UP
p.27
WIPE
TRANSITION WIPE EFFECT
p.28
ANIMATED BACKGROUND - THEME 01
GENERIC BACKGROUND LOOP ANIMATION
p.29
ANIMATED BACKGROUND - THEME 02
BASKETBALL ANIMATED LOOP ANIMATION
p.30
ANIMATED BACKGROUND - THEME 03
FOOTBALL ANIMATED LOOP ANIMATION
p.31
SCRIPT
EDITOR
BRIEF INTRODUCTION
HOW TO USE SCRIPT EDITOR
p.32
THIS SCRIPT WAS SPECIALLY DEVELOPED TO PROVIDE USERS AN EASIER AND FASTER WAY OF
EDITING TEMPLATES.
NO MORE TIME-CONSUMING TASKS OF GETTING INSIDE COMPOSITIONS AND CHANGE VALUES.
IN THE SAME WINDOW AND WITH JUST A FEW CLICKS YOU CAN EDIT ALL COMPETITION RELATED
TEMPLATES.
IN THE NEXT PAGES YOU’RE GONNA GET ALL THE DETAILED INFORMATION YOU NEED TO PERFORM
THESE TASKS.
IMPORTANT: GO THE VIDEOTUTORIALS FOLDER TO WATCH EVERY TUTORIAL YOU NEED. FEEL FREE TO ASK ANY FURTHER INFORMATION.
p.33
SCRIPT EDITOR
01. QUICK OVERVIEW
02.
LOAD SCRIPT
TO LOAD THE SCRIPT GO TO ‘FILE > SCRIPTS > RUN SCRIPT FILE‘ AND SELECT THE SCRIPT PATH.
IMPORTANT
IN THIS PACK THERE ARE 5 LEAGUES AVAILAVLE. FOR MORE LEAGUES GET IN CONTACT
WITH US.
p.35
SCRIPT EDITOR
COMPETITION
03. TEAMS
03.
ALL TEAMS ARE GONNA BE DISPLAYED IN THIS SECTION.
CLICK ON EACH ONE TO SEE THE PLAYER’S INFORMATION.
YOU CAN EDIT AND SAVE EACH INFORMATION YOU WANT AND COSTUMIZED IT THE BEST WAY POSSI-
BLE.
IN CASE OF NOT IMPORTING A COMPETITION YOU CAN EASILY ADD TEAMS AND PLAYERS MANNUALY.
05.
WHEN YOU’RE DONE SAVE THE COMPETITION. A FILE IS CREATED TO GIVE YOU THE POSSIBILITY TO
LATER IMPORT IT.
07.
p.36
SCRIPT EDITOR
COMPETITION
05.
04.
06.
07.
p.37
SCRIPT EDITOR
MATCH DETAILS
01. LINEUP
SELECT FOR EXAMPLE 11 PLAYERS AND CLICK ON ‘ADD TO LINE UP‘.
SELECT 1 TO 7 OTHER PLAYERS AND CLICK ON ‘ADD TO BENCH’.
01.
02. GAME PRESENTATION
SET TIME, STADIUM AND LOCATION INFORMATION.
03. REFEREES
INSERT THE FIRST AND LAST NAME OF THE MAIN REFEREE. WRITE THE OTHER REFREE’S NAMES AS
WELL.
02.
03.
CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.38
SCRIPT EDITOR
MATCH DETAILS
01.
02.
CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.39
SCRIPT EDITOR
MATCH DETAILS
01.
01. LOWERTHIRD
SET THE FIELDS YOU WANT TO BE DISPLAYED IN THE TEMPLATE. CHOOSE BETWEEN ONE LINE, TWO
LINES AND THE SUBTITLE.
01.
02. PLAYER ID
SET THE FIELDS YOU WANT TO BE SHOWN IN THE TEMPLATE. YOU HAVE THE OPTION OF ONE OR
TWO NAMES, WITH OR WITHOUT PLAYER’S NUMBER AND THE SUBTITLE. YOU CAN ALSO SELECT
01.
CARDS.
03. SUBSTITUTION
01.
START FOR SELECTING HOME OR AWAY TEAM AND THEN SELECT THE PLAYER TO GET IN AND OUT OF
THE MATCH AS WELL AS THE SUBTITLE INFORMATION.
CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.40
SCRIPT EDITOR
RESULTS
01. RESULTS
SELECT TEAMS AND FILL THE RESULTS.
CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.41
SCRIPT EDITOR
CLASSIFICATION
01. CLASSIFICATION
SET TEAMS AND FILL THE FIELDS YOU WANT TO BE DISPLAYED IN THE TEMPLATE.
CHOOSE FROM 1 TO 4 ROWS - WINS, DRAWS, LOSSES AND POINTS.
CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.42
SCRIPT EDITOR
ROAD TO FINAL
CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.43
SCRIPT EDITOR
RENDER
01.
01. RENDER QUEUE
ALL COMPOSITIONS SENT TO RENDER QUEUE ARE GONNE BE DISPLAYED HERE.
02.
p.44
EDITTING
MANUALLY
BRIEF INTRODUCTION
HOW TO REPLACE PHOTO
LOGO REPLACEMENT
EDIT TEXTS
CONTROL COMPOSITIONS
p.45
EDDITING MANUALLY
BRIEF INTRODUCTION
CONTROL COMPOSITIONS
IN THE ROOT PROJECT YOU’RE GONNA FIND CONTROL COMPOSITIONS,
MAIN COMPOSITION’S FOLDER, BACKGROUND FOLDER, LOGOS/IMAGES
AND THE TEMPLATES FOLDER.
YOU CAN FIND ALL IMAGES AND LOGOS USED IN THE PROJECT INSIDE
THE FOLDER LOGOS_IMAGES.
PLAYER’S PHOTO
REPLACEMENT
HOW TO REPLACE A PLAYER’S PHOTO
p.47
IN THE PROJECT PANEL SELECT THE PHOTO YOU WANT TO REPLACE YOU MUST RESPECT THE PHOTO CANVAS SIZE 512 x 512px IN ORDER TO KEEP THE SAME
RIGHT CLICK - REPLACE FOOTAFE - FILE - CHOOSE YOUR PHOTO. GRAPHICS LOOK AND FEEL.
p.48
LOGO
REPLACEMENT
HOW TO REPLACE A LOGO
p.49
LOGO REPLACEMENT
HOW TO REPLACE A LOGO
IN THE PROJECT PANEL SELECT THE LOGO YOU WANT TO REPLACE YOU MUST RESPECT THE LOGO CANVAS SIZE 1000 x 1000px IN ORDER TO KEEP THE SAME
RIGHT CLICK - REPLACE FOOTAFE - FILE - CHOOSE THE LOGO YOU WANT GRAPHICS LOOK ANDFEEL.
p.50
EDIT
TEXTS
HOW TO EDIT TEXT CONTENT
p.51
EDIT TEXTS
HOW TO EDIT TEXT CONTENT
01.
IN THE ROOT PROJECT YOU WILL FIND COMPOSITIONS NAMED ‘CONTROL COMPOSITIONS‘
INSIDE YOU WILL FIND TEXT LAYERS READY TO BE FILLED WITH YOUR CONTENT.
AS SOON AS YOU’RE FINISHED IT WILL BE AUTOMATICLY UPDATED IN THE FINAL COMPOSITION
AND A PREVIEW IS SHOWNED IN REAL TIME.
IN THE NEXT PAGES IT WILL BE SHOWN ALL CONTROL COMPOSITIONS AVAILABLE SO YOU CAN
BEST UNDERSTAND ALL THE STEPS.
p.52
SCORE BUG
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.53
REVERSE ANGLE
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.55
REFEREES
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.56
IMPORTANT: HOME PLAYER PROFILE INFO AND VERSUS PLAYER PROFILE HOME INFO ARE LINKED TOGETHER. SO AS SOON AS YOU EDIT ONE, THE OTHER WILL BE INSTANTLY UPDATED.
p.60
STATS COMPARASION
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
IMPORTANT: HOME PLAYER PROFILE INFO AND VERSUS PLAYER PROFILE HOME INFO ARE LINKED TOGETHER. SO AS SOON AS YOU EDIT ONE, THE OTHER WILL BE INSTANTLY UPDATED.
p.61
GAME PRESENTATION
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.62
RESULTS
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.63
CLASSIFICATION
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.64
ROAD TO FINAL
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.65
COMING UP NEXT
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.66
CONTROL
COMPOSITION
HOW TO EDIT CONTROL COMPOSITIONS
IN THIS CHAPTER WE WILL GIVE YOU A STEP BY STEP SUPPORT ON HOW TO EDIT CONTENT
VISIBILITIES AND COLORS SO YOU CAN FULLY COSTUMIZE YOUR TEMPLATE.
p.67
LOWERTHIRD
VISIBILITIES CONTROL
01. 02.
LOWERTHIRD
COLOR CONTROL
01.
02.
03.
01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. SUBTITLE COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE COLOR
p.69
SCOREBUG
VISIBILITIES CONTROL
01. 02.
SCOREBUG
C0LOR CONTROL
02.
01.
03.
01. COMPETITION COLOR 02. GAME TITLE | SCORE COLOR 03. TEAMS TEXT | GAME TIMER
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - SCOREBUG CONTROL COMPOSITION COMPOSITION - SCOREBUG CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - SCOREBUG CONTROLS LAYER - SCOREBUG CONTROLS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - GAME TITLE SCORE COLOR EFFECTS PANEL - GAME TIMER COLOR
p.71
PLAYER ID
VISIBILITIES CONTROL
PLAYER ID
COLOR CONTROLS
01. 02.
04.
03.
01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. COMPETITION SUBTITLE COLOR 04. CARDS
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - HOME TEAM COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE EFFECTS PANEL - V_YELLOW CARD VISIBILITY /
COLOR V_DOUBLE YELLOW CARD VISIBILITY / V_RED CARD
VISIBILITY
IMPORTANT: FOR MORE INFORMATION ABOUT HOW TO REPLACE TEAM LOGOS READ PAGE 12. - CAGA NESTA MESTA É UM EXEMPLO
ALL CONTROLS WILL WORK EXACTLY THE SAME WAY FOR THE ID PLAYER 1 LINE.
p.73
SUBSTITUTION
VISIBILITIES CONTROL
02. 02.
SUBSTITUTION
COLOR CONTROLS
01.
02.
03.
01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. COMPETITION SUBTITLE COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE COLOR
p.75
REVERSE ANGLE
COLOR CONTROLS
01. 02.
REFEREES
VISIBILITIES CONTROL
02. 02.
REFEREES
COLOR CONTROLS
01. 02.
03.
01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. SUBTITLE COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE COLOR
p.78
REFEREES
COLOR CONTROLS
TEMPLATES AVAILABLE
THERE ARE 3 VERSIONS AVAILABLE FOR THE REREES TEMPLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -REFREES AND SELECT THE ONE YOU WANT.
p.79
LINE UP
VISIBILITIES CONTROL
01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS SITION SITION LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL EFFECTS PANEL - LOGO LARGE VISIBILITY
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY
p.80
01. 02.
03.
LINEUP
COLOR CONTROLS
04. 06.
05.
IMPORTANT
LINE UP TEMPLATE AND LINEUP WITH BENCH ARE LINKED TOGETHER SO ANY CHANGE SAVED IN ONE TEMPLATE
WILL AFFECT THE OTHER.
p.82
TACTICAL LINE UP
VISIBILITIES CONTROL
01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINEUP CONTROL COMPOSI-
LAYER - GLOBAL CONTROLS SITION SITION TION
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL LAYER - LINEUP CONTROL
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY EFFECTS PANEL - STAT NAME VISIBILITY /
STAT VALUE VISIBILITY
p.83
01. 02.
03.
TACTICAL LINEUP
COLOR CONTROLS
04. 06.
05.
IMPORTANT
LINE UP TEMPLATE AND LINEUP WITH BENCH ARE LINKED TOGETHER SO ANY CHANGE SAVED IN ONE TEMPLATE
WILL AFFECT THE OTHER.
p.85
01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS SITION SITION LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL EFFECTS PANEL - LOGO LARGE VISIBILITY
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY
p.86
01.
LINE UP WITH TACTICS 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR
COLOR CONTROLS COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR
01. 02.
03.
04.
03.
04.
05. 06.
p.89
01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS SITION SITION LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL EFFECTS PANEL - LOGO LARGE VISIBILITY
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY
p.90
01.
GAME SCORE
VISIBILITIES CONTROL
01. 02.
GAME SCORE
COLOR CONTROLS
01.
02.
03.
01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. SCORE TIME COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - SCOREBIG CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - SCORE WITH SCORERS CONTROLS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - SCORE TIME COLOR
IMPORTANT: FOR MORE INFORMATION ABOUT HOW TO REPLACE TEAM LOGOS READ PAGE 12.
ALL CONTROLS WILL WORK EXACTLY THE SAME WAY FOR THE ID PLAYER 1 LINE.
p.93
TEMPLATES AVAILABLE
02.
THERE ARE 5 VERSIONS AVAILABLE FOR THE SCORE WITH
SCORERS TEMPLATE.
01.
GO TO MAIN COMPOSITIONS - IN_ONLY - SCOREBIG
WITH SCORERS AND SELECT THE ONE YOU WANT.
IMPORTANT: FOR MORE INFORMATION ABOUT HOW TO REPLACE TEAM LOGOS READ PAGE 12.
ALL CONTROLS WILL WORK EXACTLY THE SAME WAY FOR THE ID PLAYER 1 LINE.
p.94
PLAYER PROFILE
VISIBILITIES CONTROL
01. 02.
01.
02.
02.
02.
05. 03.
04.
p.96
PLAYER PROFILE
COLOR CONTROL
02.
02.
02.
05. 03.
04.
p.97
PLAYER PROFILE
COLOR CONTROL
01. 02.
VERSUS PLAYER PROFILE 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR
COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR
01.
02.
02.
05.
04.
p.100
02.
02.
03. 02.
05.
04.
p.101
05. AWAY PLAYER NUMBER COLOR 06. AWAY PLAYER PROFILE LINE COLOR
COMPOSITION - PlAYERSTATS CONTROL COMPOSITION COMPOSITION - PlAYERSTATS CONTROL COMPOSITION
01. LAYER - PLAYER STATS COLORS LAYER - PLAYER STATS COLORS
02. EFFECTS PANEL - AWAY PLAYER NUMBER COLOR EFFECTS PANEL - AWAY PLAYER PROFILE LINE COLOR
03.
04.
05. 06.
p.102
01. 02.
BIG STATS COMPARASION 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR
COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR
01.
02.
02.
05.
04.
p.104
02.
02.
02.
03.
05.
04.
p.105
GAME PRESENTATION
VISIBILITY CONTROL
02.
RESULTS
VISIBILITIES CONTROL
02. SUBTITLE
01. LOGO 03. LOGO LARGE
COMPOSITION - RESULTS CONTROL COMPOSITION
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - RESULTS CONTROL
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL -RESULTS SUBTITLE VISIBILITY
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO VISIBILITY
p.109
01.
02.
03.
02.
06.
p.110
RESULTS
COLOR CONTROL
02.
04.
05.
06.
p.111
RESULTS
TEMPLATES AVAILABLE
CLASSIFICATION
VISIBILITIES CONTROL
02. SUBTITLE
01. LOGO 03. LOGO LARGE
COMPOSITION - CLASSIFICATION CONTROL COMPOSITION
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - CLASSIFICATION CONTROL
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL -CLASSIFICATION SUBTITLE VISIBILITY
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO LARGE VISIBILITY
p.113
01.
02.
03.
02.
02.
06.
p.114
CLASSIFICATION
COLOR CONTROL
02.
02.
04.
05.
06.
p.115
CLASSIFICATION
TEMPLATES AVAILABLE
ROAD TO FINAL
VISIBILITIES CONTROL
01. 02.
01.
02.
03.
02.
04. 03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR
05.
p.118
ROAD TO FINAL
COLOR CONTROL
02.
04.
05.
06.
p.119
ROAD TO FINAL
TEMPLATES AVAILABLE
01.
02.
03.
LOWERTHIRD
FIRST AND LAST NAME WITH FUNCTION
03.
p.122
WIPE TRANSITION
COLOR CONTROL
WIPE COLOR
COMPOSITION - _WIPE CONTROL COMPOSITION
LAYER - WIPE CONTROLS
EFFECTS PANEL - WIPE COLOR CONTROL
p.123
BACKGROUND
VISIBILITIES CONTROL
BACKGROUND
COLOR CONTROL
01. 03.
02.
CUSTOMISABLE
JERSEY
HOW TO FULLY CUSTOMISE YOUR JERSEY TEMPLATE
p.126
COSTUMIZE JERSEY
COSTUMIZE CONTROL
SET
OUT ANIMATIONS
HOW TO SET AN OUT ANIMATION TO YOUR TEMPLATE VIDEOS
p.129
FURTHER
SUPPORT
FOR FURTHER SUPPORT FEEL FREE TO GET IN CONTACT. WE
WILL ANSWERE AS SOON AS POSSIBLE.