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p.02

CONGRATULATIONS!
You have purchased a complete On-Air Graphics Package
fully costumizable.

This document contains all the support information you’ll need to easily costumize
each available template.
It includes tutorials along with screenshots and comments to guide you.
p.03

PROJECT DETAILSSports On-Air Graphics Package

Each graphic template has an In / Loop/ Out animation.


This package was designed in Full HD Resolution - 1920×1080p / 4:3 Safe
No plugins required.
You can easily change images and videos, replace logos, change colors and texts.
Available from CS6 to CC 2015 versions.
p.04

TEMPLATE’S LIST SCRIPT EDITOR


p.01 to p.25 p.31
p.07 SCOREBUG p.32 BRIEF INTRODUCTION
p.08 LOWERTHIRD p.33 HOW TO USE
p.09 REFEREES
p.10 PLAYER ID
p.11 SUBSTITUTION
p.12 REVERSE ANGLE
EDIT MANUALLY
p.13 LINEUP
p.66
p.14 LINEUP WITH BENCH
p.15 LINEUP WITH TACTICS CUSTOM JERSEY
p.16 LINEUP WITH TACTICS JERSEY p.125
p.17 GAME SCORE
p.18 GAME SCORE WITH SCORERS
p.19 PLAYERPROFILE
p.20 PLAYER STATISTICS COMPARASION
SET OUT ANIMATIONS
p.128
p.21 BIG STATISTICS COMPARASION
p.22 GAME PRESENTATION
p.23 RESULTS
p.24 CLASSIFICATION
p.25 ROAD TO FINAL
p.26 COMING UP NEXT
p.27 REPLAY WIPE
p.28 BACKGROUND - THEME 01
p.29 BACKGROUND - THEME 02
p.30 BACKGROUND - THEME 03
p.05

BRIEF
INTRODUCTION
THIS DOCUMENT CONTAINS ALL THE SUPPORT INFORMATION TO FULLY EDIT TEMPLATES.

THERES ARE TWO WAYS OF EDITING TEMPLATES:


01. SCRIPT EDITOR - THE EASIEST AND FASTEST WAY OF EDITING CONTENT LIKE NEVER SEEN BEFORE!
02. EDIT MANUALLY - EDIT CONTENT THROUGH CONTROL COMPOSITIONS. CHANGE COLORS, VISIBILITIES AND TEXTS
WITHIN JUST A FEW CLICKS.

IMPORTANT: THERE ARE A FEW TEMPLATES THAT CANNOT BE EDITED WITH OUR SCRIPT AND NEED TO BE MANUALLY UPDATED.
p.06

TEMPLATE LIST
23 TEMPLATES AVAILABLE
WITH PLENTY OF VARIANTS
p.07
SCOREBUG
TITLE | RESULT | TIMER
p.08
LOWERTHIRD
ONE AND TWO NAMES VERSION
p.09
REFEREES
ONE AND TWO NAMES VERSION
p.10
PLAYER ID
ONE AND TWO NAMES VERSION | PLAYER STATS | CARDS
p.11
SUBSTITUTION
2 PLAYERS SUBSTITUTION - ONE AND TWO NAMES VERSION
p.12
REVERSE ANGLE
REVERSE ANGLE / REPLAY
p.13
LINEUP
INITIALS- WITH 5, 7 AND 11 LINES
p.14
LINEUP WITH BENCH
INITIALS | 7 BENCH PLAYERS
p.15
LINE UP WITH TACTICS
INITIALS- FROM 5 TO 11 LINES
p.16
LINE UP WITH TACTICS WITH JERSEY
INITIALS- FROM 5 TO 11 LINES
p.17
GAME SCORE
GAME SCORE | SUBTITLE
p.18
GAME SCORE WITH SCORERS
GAME SCORE | SCORERS | SUBTITLE
p.19
PLAYER PROFILE
WITH 2, 3 AND 4 LINES
p.20
PLAYER STATISTICS COMPARASION
FROM 8 TO 4 LINES
p.21
BIG STATISTICS COMPARASION
2 TEAMS VERSUS STATS
p.22
GAME PRESENTATION
2 TEAMS VERSUS | LOGO COMP | CLOCK | STADIUM NAME
p.23
COMPETITION RESULTS
FROM 5 TO 10 LINES
p.24
CLASSIFICATION
WITH 10 LINES FROM 5 TO 2 ROWS OF DATA
p.25
ROAD TO FINAL
WITH 10 LINES FROM 5 TO 2 ROWS OF DATA
p.26
COMING UP NEXT
LIST OF 3 PROGRAMS COMING UP
p.27
WIPE
TRANSITION WIPE EFFECT
p.28
ANIMATED BACKGROUND - THEME 01
GENERIC BACKGROUND LOOP ANIMATION
p.29
ANIMATED BACKGROUND - THEME 02
BASKETBALL ANIMATED LOOP ANIMATION
p.30
ANIMATED BACKGROUND - THEME 03
FOOTBALL ANIMATED LOOP ANIMATION
p.31

SCRIPT
EDITOR
BRIEF INTRODUCTION
HOW TO USE SCRIPT EDITOR
p.32

01. Script Editor


BRIEF INTRODUCTION

THIS SCRIPT WAS SPECIALLY DEVELOPED TO PROVIDE USERS AN EASIER AND FASTER WAY OF
EDITING TEMPLATES.
NO MORE TIME-CONSUMING TASKS OF GETTING INSIDE COMPOSITIONS AND CHANGE VALUES.
IN THE SAME WINDOW AND WITH JUST A FEW CLICKS YOU CAN EDIT ALL COMPETITION RELATED
TEMPLATES.

IN THE NEXT PAGES YOU’RE GONNA GET ALL THE DETAILED INFORMATION YOU NEED TO PERFORM
THESE TASKS.

IMPORTANT: GO THE VIDEOTUTORIALS FOLDER TO WATCH EVERY TUTORIAL YOU NEED. FEEL FREE TO ASK ANY FURTHER INFORMATION.
p.33

01. Script Editor


HOW TO USE

01. LOAD SCRIPT


TO LOAD THE SCRIPT GO TO ‘FILE > SCRIPTS > RUN SCRIPT FILE‘ AND SELECT THE
SCRIPT PATH.
02. SAVE CHANGES
TO ALLOW THE SCRIPT TO SAVE CHANGES YOU’LL NEED TO GO TO EDIT > PREFERENCES >
GENERAL > ALLOW SCRIPTS TO WRITE FILES AND ACCESS NETWORK
p.34

SCRIPT EDITOR
01. QUICK OVERVIEW
02.

LOAD SCRIPT
TO LOAD THE SCRIPT GO TO ‘FILE > SCRIPTS > RUN SCRIPT FILE‘ AND SELECT THE SCRIPT PATH.

01. SCRIPT DASHBOARD


AFTER YOU LOAD THE SCRIPT THE FIRST INFORMATION TO BE DISPLAYED IS RELATED TO THE COM-
PETITION.

02. LOAD COMPETITION


BEFORE STAR EDITING TEMPLATES YOU’LL HAVE TO LOAD A COMPETITION.
CLICK ON LOAD COMPETITION -> SELECT ONE LEAGUE (PREMIER LEAGUE FOR EXAMPLE)

ALL INFORMATION IS AUTOMATICALLY LOADED AND READY TO BE MANAGED.

IMPORTANT
IN THIS PACK THERE ARE 5 LEAGUES AVAILAVLE. FOR MORE LEAGUES GET IN CONTACT
WITH US.
p.35

SCRIPT EDITOR
COMPETITION

01. COMPETITION LOGO


01. ADD A COMPETITION LOGO TO THE TEMPLATE. YOU MUST RESPECT 1000x1000 px CANVAS SIZE.
OPEN OUR TEMPLATE LOGO (FOOTAGE\LOGOS_IMAGES\LOGOS) AND SAVE IT WITH THE SAME
02. PROPERTIES.

02. GRAPHICS COLORS


QUICKLY SELECT AND CHANGE TEMPLATE COLORS. WHEN YOU’RE FINISHED SELECT ‘UPDATE
COLORS‘

03. TEAMS
03.
ALL TEAMS ARE GONNA BE DISPLAYED IN THIS SECTION.
CLICK ON EACH ONE TO SEE THE PLAYER’S INFORMATION.
YOU CAN EDIT AND SAVE EACH INFORMATION YOU WANT AND COSTUMIZED IT THE BEST WAY POSSI-
BLE.
IN CASE OF NOT IMPORTING A COMPETITION YOU CAN EASILY ADD TEAMS AND PLAYERS MANNUALY.
05.
WHEN YOU’RE DONE SAVE THE COMPETITION. A FILE IS CREATED TO GIVE YOU THE POSSIBILITY TO
LATER IMPORT IT.

04. 04. HOME TEAM/ AWAY TEAM


SELECT HOME AND AWAY TEAM AND LOGOS. THAT INFORMATION IS GONNA BE SHARED THROUGH-
OUT ALL THE SCRIPT SECTIONS. SO EACH TIME YOU WANT TO CHANGE TEAMS YOU JUST HAVE TO
06. DO IT ONCE AND IT IS GONNA BE AUTOMATICALLY UPDATED IN ALL THE SCRIPT.

07.
p.36

SCRIPT EDITOR
COMPETITION

05. PLAYER DETAILS


01. ADD, UPDATE OR DELETE PLAYER’S INFORMATION

02. 06. TEAMS FOLDER


SAVE PLAYER’S PHOTOS WITH THEIR CORRESPONDING NUMBERS.
FOR EXAMPLE FOR PLAYER Nº1 YOU’LL NAME IT ‘1.PNG’ AND EACH TIME YOU SELECT PLAYER Nº1
THE PHOTO WILL BE AUTOMATICALLY LOADED IN ALL TEMPLATES THAT USES PHOTOS.
YOU’LL JUST NEED TO SET THE TEAM FOLDER SO THE SCRIPT CAN LOAD ALL THE IMAGES.

03. 07. FRAME RATE


SELECT ONE FRAME RATE FROM THE DROPDOWN MENU.

05.

04.

06.

07.
p.37

SCRIPT EDITOR
MATCH DETAILS

01. LINEUP
SELECT FOR EXAMPLE 11 PLAYERS AND CLICK ON ‘ADD TO LINE UP‘.
SELECT 1 TO 7 OTHER PLAYERS AND CLICK ON ‘ADD TO BENCH’.
01.
02. GAME PRESENTATION
SET TIME, STADIUM AND LOCATION INFORMATION.

03. REFEREES
INSERT THE FIRST AND LAST NAME OF THE MAIN REFEREE. WRITE THE OTHER REFREE’S NAMES AS
WELL.

02.

03.

CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.38

SCRIPT EDITOR
MATCH DETAILS
01.

01. SCORE WITH SCORES


SET GAME SCORE AND TYPE THE PLAYER’S NUMBERS TO ADD SCORERS AS WELL AS THE MINUTES.

02. BIG STAT COMP


SET HOME AND AWAY THE STATS.

02.

CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.39

SCRIPT EDITOR
MATCH DETAILS
01.

01. LOWERTHIRD
SET THE FIELDS YOU WANT TO BE DISPLAYED IN THE TEMPLATE. CHOOSE BETWEEN ONE LINE, TWO
LINES AND THE SUBTITLE.
01.

02. PLAYER ID
SET THE FIELDS YOU WANT TO BE SHOWN IN THE TEMPLATE. YOU HAVE THE OPTION OF ONE OR
TWO NAMES, WITH OR WITHOUT PLAYER’S NUMBER AND THE SUBTITLE. YOU CAN ALSO SELECT
01.
CARDS.

03. SUBSTITUTION
01.
START FOR SELECTING HOME OR AWAY TEAM AND THEN SELECT THE PLAYER TO GET IN AND OUT OF
THE MATCH AS WELL AS THE SUBTITLE INFORMATION.

04. PLAYER PROFILE / PLAYER PROFILE VS


SELECT THE HOME AND AWAY PLAYER. YOU HAVE THE OPTION TO CHOOSE BETWEEN ONE TO FOUR
STATS. THE ONES YOU FILL ARE THE ONES TO BE DISPLAYED.

CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.40

SCRIPT EDITOR
RESULTS

01. RESULTS
SELECT TEAMS AND FILL THE RESULTS.

CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.41

SCRIPT EDITOR
CLASSIFICATION

01. CLASSIFICATION
SET TEAMS AND FILL THE FIELDS YOU WANT TO BE DISPLAYED IN THE TEMPLATE.
CHOOSE FROM 1 TO 4 ROWS - WINS, DRAWS, LOSSES AND POINTS.

CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.42

SCRIPT EDITOR
ROAD TO FINAL

01. ROAD TO FINAL


SET TEAMS FOR EACH ROUND AND SELECT THE TEMPLATE YOU WANT TO RENDER FROM ROUND OF
16 TO FINAL.

CHOOSE ‘TO PREVIEW‘ OR ‘TO QUEUE’ AND CLCIK ON ‘SEND TO (TEMPLATE NAME)‘
BUTTON TO SUBMIT CHANGES.
p.43

SCRIPT EDITOR
RENDER

01.
01. RENDER QUEUE
ALL COMPOSITIONS SENT TO RENDER QUEUE ARE GONNE BE DISPLAYED HERE.

02. RENDER DETAILS


SELECT THE FRAME RATE
THE OUTPUT MODULE
RENDER SETTINGS
DURATION
FADE OUT ANIMATION

02.
p.44

EDITTING
MANUALLY
BRIEF INTRODUCTION
HOW TO REPLACE PHOTO
LOGO REPLACEMENT
EDIT TEXTS
CONTROL COMPOSITIONS
p.45

EDDITING MANUALLY
BRIEF INTRODUCTION

CONTROL COMPOSITIONS
IN THE ROOT PROJECT YOU’RE GONNA FIND CONTROL COMPOSITIONS,
MAIN COMPOSITION’S FOLDER, BACKGROUND FOLDER, LOGOS/IMAGES
AND THE TEMPLATES FOLDER.

INSIDE THE MAIN CONTROL COMPOSITION YOU’LL GET ACESS TO CON-


TROLS THAT WILL APPLY CHANGES IN ALL TEMPLATES.
FOR EXAMPLE COLORS, COMPETITION LOGO VISIBILITIES AND SO ON.

INSIDE EACH CONTROL COMPOSITION YOU’LL HAVE ACCESS TO TEXTS


LAYERS THAT YOU CAN EDIT AND SPECIAL FEATURES RELATED TO EACH
TEMPLATE.

INSIDE BACKGROUNDS YOU’LL FIND ALL ANIMATED BACKGROUNDS AVA-


LABLE

YOU CAN FIND ALL IMAGES AND LOGOS USED IN THE PROJECT INSIDE
THE FOLDER LOGOS_IMAGES.

DO NOT CHANGE ANYTHING INSIDE THE TEMPLATE FOLDER


OTHERWISE THE PROJECT COULD STOP WORKING PROPERLY.
p.46

PLAYER’S PHOTO
REPLACEMENT
HOW TO REPLACE A PLAYER’S PHOTO
p.47

PLAYER’S PHOTO REPLACEMENT


HOW TO REPLACE A PLAYER’S PHOTO

01. REPLACE LOGO 02. PHOTO CANVAS SIZE

IN THE PROJECT PANEL SELECT THE PHOTO YOU WANT TO REPLACE YOU MUST RESPECT THE PHOTO CANVAS SIZE 512 x 512px IN ORDER TO KEEP THE SAME
RIGHT CLICK - REPLACE FOOTAFE - FILE - CHOOSE YOUR PHOTO. GRAPHICS LOOK AND FEEL.
p.48

LOGO
REPLACEMENT
HOW TO REPLACE A LOGO
p.49

LOGO REPLACEMENT
HOW TO REPLACE A LOGO

01. REPLACE LOGO 02. LOGO CANVAS SIZE

IN THE PROJECT PANEL SELECT THE LOGO YOU WANT TO REPLACE YOU MUST RESPECT THE LOGO CANVAS SIZE 1000 x 1000px IN ORDER TO KEEP THE SAME
RIGHT CLICK - REPLACE FOOTAFE - FILE - CHOOSE THE LOGO YOU WANT GRAPHICS LOOK ANDFEEL.
p.50

EDIT
TEXTS
HOW TO EDIT TEXT CONTENT
p.51

EDIT TEXTS
HOW TO EDIT TEXT CONTENT

01. LOWERTHIRD / PLAYER ID CONTROL COMPOSITION

01.

IN THE ROOT PROJECT YOU WILL FIND COMPOSITIONS NAMED ‘CONTROL COMPOSITIONS‘
INSIDE YOU WILL FIND TEXT LAYERS READY TO BE FILLED WITH YOUR CONTENT.
AS SOON AS YOU’RE FINISHED IT WILL BE AUTOMATICLY UPDATED IN THE FINAL COMPOSITION
AND A PREVIEW IS SHOWNED IN REAL TIME.
IN THE NEXT PAGES IT WILL BE SHOWN ALL CONTROL COMPOSITIONS AVAILABLE SO YOU CAN
BEST UNDERSTAND ALL THE STEPS.
p.52

SCORE BUG
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.53

ID PLAYER / LOWERTHIRD / SUBSTITUTION


CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.54

REVERSE ANGLE
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.55

REFEREES
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.56

LINEUP / LINEUP WITH BENCH


CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.57

LINE UP WITH TACTICS


CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.58

GAME SCORE / GAME SCORE WITH SCORERS


CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.59

PLAYER PROFILE / VERSUS PLAYER PROFILE


CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.

IMPORTANT: HOME PLAYER PROFILE INFO AND VERSUS PLAYER PROFILE HOME INFO ARE LINKED TOGETHER. SO AS SOON AS YOU EDIT ONE, THE OTHER WILL BE INSTANTLY UPDATED.
p.60

STATS COMPARASION
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.

IMPORTANT: HOME PLAYER PROFILE INFO AND VERSUS PLAYER PROFILE HOME INFO ARE LINKED TOGETHER. SO AS SOON AS YOU EDIT ONE, THE OTHER WILL BE INSTANTLY UPDATED.
p.61

GAME PRESENTATION
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.62

RESULTS
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.63

CLASSIFICATION
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.64

ROAD TO FINAL
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.65

COMING UP NEXT
CLICK TWICE TO EDIT THE TEXT LAYERS AND WATCH THE PREVIEW IN REAL TIME.
p.66

CONTROL
COMPOSITION
HOW TO EDIT CONTROL COMPOSITIONS
IN THIS CHAPTER WE WILL GIVE YOU A STEP BY STEP SUPPORT ON HOW TO EDIT CONTENT
VISIBILITIES AND COLORS SO YOU CAN FULLY COSTUMIZE YOUR TEMPLATE.
p.67

LOWERTHIRD
VISIBILITIES CONTROL

01. 02.

01. NAME 02. FUNCTION


COMPOSITION - LOWERTHIRD PLAYERID CONTROL COMPOSITION COMPOSITION - LOWERTHIRD PLAYERID CONTROL COMPOSITION
LAYER - LOWERTHIRD CONTROL LAYER - LOWERTHIRD CONTROL
EFFECTS PANEL - SINGLE NAME VISIBILITY OR TWO NAMES VISIBILITY EFFECTS PANEL - FUNCTION VISIBILITY
p.68

LOWERTHIRD
COLOR CONTROL

01.
02.

03.

01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. SUBTITLE COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE COLOR
p.69

SCOREBUG
VISIBILITIES CONTROL

01. 02.

01. TIMER 02. TITLE


COMPOSITION - SCOREBUG CONTROL COMPOSITION COMPOSITION - SCOREBUG CONTROL COMPOSITION
LAYER - SCOREBUG CONTROL LAYER - SCOREBUG CONTROL
EFFECTS PANEL - TIMER VISIBILITY EFFECTS PANEL - TITLE VISIBILITY
p.70

SCOREBUG
C0LOR CONTROL

02.
01.

03.

01. COMPETITION COLOR 02. GAME TITLE | SCORE COLOR 03. TEAMS TEXT | GAME TIMER
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - SCOREBUG CONTROL COMPOSITION COMPOSITION - SCOREBUG CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - SCOREBUG CONTROLS LAYER - SCOREBUG CONTROLS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - GAME TITLE SCORE COLOR EFFECTS PANEL - GAME TIMER COLOR
p.71

PLAYER ID
VISIBILITIES CONTROL

01. 02. 03. 04.

01. LOGO 02. NUMBER 03. NAME 04. STAT NAME


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LOWERTHIRD PLAYERID COMPOSITION - LOWERTHIRD PLAYERID COMPOSITION - LOWERTHIRD PLAYERID CON-
LAYER - GLOBAL CONTROLS CONTROL COMPOSITION CONTROL COMPOSITION TROL COMPOSITION
EFFECTS PANEL - LOGO VISIBILITY LAYER - LOWERTHIRD CONTROL LAYER - LOWERTHIRD CONTROL LAYER - LOWERTHIRD CONTROL
EFFECTS PANEL - NUMBER VISIBILITY EFFECTS PANEL - SINGLE NAME VISIBILITY OR EFFECTS PANEL - STAT NAME VISIBILITY /
TWO NAMES VISIBILITY STAT VALUE VISIBILITY
p.72

PLAYER ID
COLOR CONTROLS

01. 02.
04.
03.

01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. COMPETITION SUBTITLE COLOR 04. CARDS
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - HOME TEAM COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE EFFECTS PANEL - V_YELLOW CARD VISIBILITY /
COLOR V_DOUBLE YELLOW CARD VISIBILITY / V_RED CARD
VISIBILITY

IMPORTANT: FOR MORE INFORMATION ABOUT HOW TO REPLACE TEAM LOGOS READ PAGE 12. - CAGA NESTA MESTA É UM EXEMPLO
ALL CONTROLS WILL WORK EXACTLY THE SAME WAY FOR THE ID PLAYER 1 LINE.
p.73

SUBSTITUTION
VISIBILITIES CONTROL

02. 02.

01. LOGO 02. NAME


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LOWERTHIRD PLAYERID CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - SUBSTITUTION CONTROL
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - SINGLE NAME VISIBILITY OR TWO NAMES VISIBILITY
p.74

SUBSTITUTION
COLOR CONTROLS

01.
02.

03.

01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. COMPETITION SUBTITLE COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE COLOR
p.75

REVERSE ANGLE
COLOR CONTROLS

01. 02.

01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR
p.76

REFEREES
VISIBILITIES CONTROL

02. 02.

01. LOGO 02. NAME


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - REFEREES CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - REFEREES CONTROL
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - 1ST REFEREE SINGLE NAME VISIBILITY/1ST REFEREE TWO NAMES VISIBILITY
p.77

REFEREES
COLOR CONTROLS

01. 02.

03.

01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. SUBTITLE COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - COMPETITION SUBTITLE COLOR
p.78

REFEREES
COLOR CONTROLS

TEMPLATES AVAILABLE
THERE ARE 3 VERSIONS AVAILABLE FOR THE REREES TEMPLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -REFREES AND SELECT THE ONE YOU WANT.
p.79

LINE UP
VISIBILITIES CONTROL

01. 02. 03. 04.

01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS SITION SITION LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL EFFECTS PANEL - LOGO LARGE VISIBILITY
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY
p.80

LINEUP 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROLS COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01. 02.

03.

04. 05. 06.

03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR
p.81

LINEUP
COLOR CONTROLS

05. COMPETITION NUMBER COLOR 06. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
01. 02. LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION NUMBER COLOR EFFECTS PANEL - COMPETITION BASE NAME COLOR
03.

04. 06.

05.

IMPORTANT
LINE UP TEMPLATE AND LINEUP WITH BENCH ARE LINKED TOGETHER SO ANY CHANGE SAVED IN ONE TEMPLATE
WILL AFFECT THE OTHER.
p.82

TACTICAL LINE UP
VISIBILITIES CONTROL

01. 02. 03. 04.

01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINEUP CONTROL COMPOSI-
LAYER - GLOBAL CONTROLS SITION SITION TION
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL LAYER - LINEUP CONTROL
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY EFFECTS PANEL - STAT NAME VISIBILITY /
STAT VALUE VISIBILITY
p.83

TACTICAL LINEUP 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROLS COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01. 02.

03.

04. 05. 06.

03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR
p.84

TACTICAL LINEUP
COLOR CONTROLS

05. COMPETITION NUMBER COLOR 06. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
01. 02. LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION NUMBER COLOR EFFECTS PANEL - COMPETITION BASE NAME COLOR
03.

04. 06.

05.

IMPORTANT
LINE UP TEMPLATE AND LINEUP WITH BENCH ARE LINKED TOGETHER SO ANY CHANGE SAVED IN ONE TEMPLATE
WILL AFFECT THE OTHER.
p.85

LINE UP WITH TACTICS


VISIBILITIES CONTROL

01. 02. 03. 04.

01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS SITION SITION LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL EFFECTS PANEL - LOGO LARGE VISIBILITY
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY
p.86

LINE UP WITH TACTICS


VISIBILITIES CONTROL

01.

01. FIELD 02. LINE UP WITH TACTICS CONTROL COMPOSITION


COMPOSITION - LINEUP WITH TACTICS CONTROL COMPOSITION OPEN ‘LINEUP WITH TACTICS CONTROL COMPOSITION‘ AND CHOOSE BETWEEN 4 DIFFERENT
LAYER - LINEUP WITH TACTICS CONTROL COMPOSITION FIELDS FROM 4 DIFFERENT SPORTS.
EFFECTS PANEL - ## FIELD VISIBILITY YOU CAN ALSO SELECT THE LAYERS WITH THE PLAYERS YOU WANT TO CHANGE IT’S POSITIONS
AND VISIBILITIES.
p.87

LINE UP WITH TACTICS 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR
COLOR CONTROLS COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01. 02.

03.

04.

03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
05. 06.
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR
p.88

LINE UP WITH TACTICS


COLOR CONTROLS

05. COMPETITION NUMBER COLOR 06. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION NUMBER COLOR EFFECTS PANEL - COMPETITION BASE NAME COLOR
01. 02.

03.

04.

05. 06.
p.89

LINE UP WITH TACTICS WITH JERSEY


VISIBILITIES CONTROL

01. 02. 03. 04.

01. LOGO 02. COACH FUNCTION 03. COACH NAME 04. LOGO LARGE
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - LINE UP CONTROL COMPO- COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS SITION SITION LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY LAYER - LINE UP CONTROL LAYER - LINE UP CONTROL EFFECTS PANEL - LOGO LARGE VISIBILITY
EFFECTS PANEL - COACH FUNCTION VISIBILITY EFFECTS PANEL - COACH NAME VISIBILITY
p.90

LINE UP WITH TACTICS


VISIBILITIES CONTROL

01.

01. FIELD 02. LINE UP WITH TACTICS JERSEY CONTROL COMPOSITION


COMPOSITION - LINEUP WITH TACTICS CONTROL COMPOSITION OPEN ‘LINEUP WITH TACTICS CONTROL COMPOSITION‘ AND CHOOSE BETWEEN 4 DIFFERENT
LAYER - LINEUP WITH TACTICS CONTROL COMPOSITION FIELDS FROM 4 DIFFERENT SPORTS.
EFFECTS PANEL - ## FIELD VISIBILITY YOU CAN ALSO SELECT THE LAYERS WITH THE PLAYERS YOU WANT TO CHANGE IT’S POSITIONS
AND VISIBILITIES.
p.91

GAME SCORE
VISIBILITIES CONTROL

01. 02.

01. LOGO 02. SUBTITLE


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - SCOREBIG CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - SCORE WITH SCORERS CONTROLS
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - SUBTITLE VISIBILITY
p.92

GAME SCORE
COLOR CONTROLS

01.
02.

03.

01. COMPETITION COLOR 02. COMPETITION TEXT COLOR 03. SCORE TIME COLOR
COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - SCOREBIG CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS LAYER - SCORE WITH SCORERS CONTROLS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR EFFECTS PANEL - SCORE TIME COLOR

IMPORTANT: FOR MORE INFORMATION ABOUT HOW TO REPLACE TEAM LOGOS READ PAGE 12.
ALL CONTROLS WILL WORK EXACTLY THE SAME WAY FOR THE ID PLAYER 1 LINE.
p.93

GAME SCORE WITH SCORERS


COLOR CONTROL

TEMPLATES AVAILABLE
02.
THERE ARE 5 VERSIONS AVAILABLE FOR THE SCORE WITH
SCORERS TEMPLATE.
01.
GO TO MAIN COMPOSITIONS - IN_ONLY - SCOREBIG
WITH SCORERS AND SELECT THE ONE YOU WANT.

01. SCORE TIME COLOR 02. SCORERS BASE COLOR


COMPOSITION - SCOREBIG CONTROL COMPOSITION AUTOMATICALLY CHANGED WHEN EDITING COMPETITION
LAYER - SCORE WITH SCORERS CONTROLS COLOR.
EFFECTS PANEL - SCORE TIME COLOR

IMPORTANT: FOR MORE INFORMATION ABOUT HOW TO REPLACE TEAM LOGOS READ PAGE 12.
ALL CONTROLS WILL WORK EXACTLY THE SAME WAY FOR THE ID PLAYER 1 LINE.
p.94

PLAYER PROFILE
VISIBILITIES CONTROL

01. 02.

01. LOGO 02. LOGO LARGE


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO LARGE VISIBILITY
p.95

PLAYER PROFILE 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01.

02.

02.

03. COMPETITION BASE NUMBER COLOR 04. COMPETITION NUMBER COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION BASE NUMBER COLOR EFFECTS PANEL - COMPETITION NUMBER COLOR

02.

05. 03.

04.
p.96

PLAYER PROFILE
COLOR CONTROL

05. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS
01. EFFECTS PANEL - COMPETITION BASE NAME COLOR

02.

02.

02.

05. 03.

04.
p.97

PLAYER PROFILE
COLOR CONTROL

PLAYER PROFILE TEMPLATES AVAILABLE


THERE ARE 3 VERSIONS AVAILABLE FOR THE PLAYER PROFILE
TEMPLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -
HOME PLAYER PROFILE AND SELECT THE TEMPLATE YOU
WANT.
p.98

VERSUS PLAYER PROFILE


VISIBILITIES CONTROL

01. 02.

01. LOGO 02. LOGO LARGE


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO LARGE VISIBILITY
p.99

VERSUS PLAYER PROFILE 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR
COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01.

02.

02.

03. COMPETITION BASE NUMBER COLOR 04. COMPETITION NUMBER COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION BASE NUMBER COLOR EFFECTS PANEL - COMPETITION NUMBER COLOR
03. 02.

05.

04.
p.100

VERSUS PLAYER PROFILE


COLOR CONTROL

05. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS
01. EFFECTS PANEL - COMPETITION BASE NAME COLOR

02.

02.

03. 02.

05.

04.
p.101

VERSUS PLAYER PROFILE


COLOR CONTROL

05. AWAY PLAYER NUMBER COLOR 06. AWAY PLAYER PROFILE LINE COLOR
COMPOSITION - PlAYERSTATS CONTROL COMPOSITION COMPOSITION - PlAYERSTATS CONTROL COMPOSITION
01. LAYER - PLAYER STATS COLORS LAYER - PLAYER STATS COLORS
02. EFFECTS PANEL - AWAY PLAYER NUMBER COLOR EFFECTS PANEL - AWAY PLAYER PROFILE LINE COLOR

03.

04.

05. 06.
p.102

BIG STATS COMPARASION


COLOR CONTROL

01. 02.

01. LOGO 02. LOGO LARGE


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO LARGE VISIBILITY
p.103

BIG STATS COMPARASION 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR
COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01.

02.

02.

03. COMPETITION BASE NUMBER COLOR 04. COMPETITION NUMBER COLOR


02. COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION BASE NUMBER COLOR EFFECTS PANEL - COMPETITION NUMBER COLOR
03.

05.
04.
p.104

BIG STATS COMPARASION


COLOR CONTROL

05. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS
01. EFFECTS PANEL - COMPETITION BASE NAME COLOR

02.

02.

02.

03.

05.
04.
p.105

BIG STATS COMPARASION


TEMPLATES AVAILABLE

BIG STATS TEMPLATES AVAILABLE


THERE ARE 4 VERSIONS AVAILABLE FOR THE BIG STAT TEM-
PLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -
BIG STAT COMP AND SELECT THE TEMPLATE YOU WANT.
p.106

GAME PRESENTATION
VISIBILITY CONTROL

01. 02. 03. 04.

01. LOGO 02. GAME TIME 03. VERSUS 04. STADIUM


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - PRESENTATION CONTROL COMPOSITION - PRESENTATION CONTROL COMPOSITION - PRESENTATION CONTROL
LAYER - GLOBAL CONTROLS COMPOSITION COMPOSITION COMPOSITION
EFFECTS PANEL - LOGO VISIBILITY LAYER - PRESENTATION CONTROLS LAYER - PRESENTATION CONTROLS LAYER - PRESENTATION CONTROLS
EFFECTS PANEL - GAME TIME VISIBILITY EFFECTS PANEL - GAME PRESENTATION EFFECTS PANEL - GAME PRESENTATION STA-
VERSUS VISIBILITY DIUM VISIBILITY

IMPORTANT: A VISIBILIDADE DO ESTÁDIO NÃO TÁ A BOMBAR


p.107

GAME PRESENTATION 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

02.

03. TIME COLOR


04. COMPOSITION- MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS
02. EFFECTS PANEL - COMPETITION COLOR
01.
02.
p.108

RESULTS
VISIBILITIES CONTROL

01. 02. 03.

02. SUBTITLE
01. LOGO 03. LOGO LARGE
COMPOSITION - RESULTS CONTROL COMPOSITION
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - RESULTS CONTROL
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL -RESULTS SUBTITLE VISIBILITY
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO VISIBILITY
p.109

RESULTS 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01.
02.
03.

02.

03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR


04.
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR
05.

06.
p.110

RESULTS
COLOR CONTROL

05. COMPETITION NUMBER COLOR 06. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION NUMBER COLOR EFFECTS PANEL - COMPETITION BASE NAME COLOR
01.
02.
03.

02.

04.

05.

06.
p.111

RESULTS
TEMPLATES AVAILABLE

RESULTS TEMPLATES AVAILABLE


THERE ARE 9 VERSIONS AVAILABLE FOR THE RESULTS TEM-
PLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -
RESULTS AND SELECT THE TEMPLATE YOU WANT.
p.112

CLASSIFICATION
VISIBILITIES CONTROL

01. 02. 03.

02. SUBTITLE
01. LOGO 03. LOGO LARGE
COMPOSITION - CLASSIFICATION CONTROL COMPOSITION
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - CLASSIFICATION CONTROL
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL -CLASSIFICATION SUBTITLE VISIBILITY
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO LARGE VISIBILITY
p.113

CLASSIFICATION 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01.
02.
03.

02.

02.

03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR


04.
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
05. EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR

06.
p.114

CLASSIFICATION
COLOR CONTROL

05. COMPETITION NUMBER COLOR 06. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION NUMBER COLOR EFFECTS PANEL - COMPETITION BASE NAME COLOR
01.
02.
03.

02.

02.

04.

05.

06.
p.115

CLASSIFICATION
TEMPLATES AVAILABLE

CLASSIFICATION TEMPLATES AVAILABLE


THERE ARE 10 VERSIONS AVAILABLE FOR THE CLASSIFICATION
TEMPLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -
CLASSIFICATION AND SELECT THE TEMPLATE YOU WANT.
p.116

ROAD TO FINAL
VISIBILITIES CONTROL

01. 02.

01. LOGO 02. LOGO LARGE


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - GLOBAL CONTROLS LAYER - GLOBAL CONTROLS
EFFECTS PANEL - LOGO VISIBILITY EFFECTS PANEL - LOGO LARGE VISIBILITY
p.117

ROAD TO FINAL 01. COMPETITION COLOR 02. COMPETITION TEXT COLOR


COLOR CONTROL COMPOSITION- MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION COLOR EFFECTS PANEL - COMPETITION TEXT COLOR

01.
02.

03.

02.

04. 03. COMPETITION SUBTITLE COLOR 04. COMPETITION BASE NUMBER COLOR
COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION SUBTITLE COLOR EFFECTS PANEL - COMPETITION BASE NUMBER COLOR
05.
p.118

ROAD TO FINAL
COLOR CONTROL

05. COMPETITION NUMBER COLOR 06. COMPETITION BASE NAME COLOR


COMPOSITION - MAIN CONTROL COMPOSITION COMPOSITION - MAIN CONTROL COMPOSITION
01. LAYER - COMPETITION COLORS LAYER - COMPETITION COLORS
02. EFFECTS PANEL - COMPETITION NUMBER COLOR EFFECTS PANEL - COMPETITION BASE NAME COLOR
03.

02.

04.

05.

06.
p.119

ROAD TO FINAL
TEMPLATES AVAILABLE

ROAD TO FINAL TEMPLATES AVAILABLE


THERE ARE 4 VERSIONS AVAILABLE FOR THE ROAD TO FINAL
TEMPLATE.
GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT -
ROAD TO FINAL AND SELECT THE TEMPLATE YOU WANT.
p.120

COMING UP NEXT 01. TITLE SCALE


VISIBILITY CONTROL COMPOSITION - COMING UPNEXT CONTROL COMPOSITION
LAYER - COMING UPNEXT CONTROLS
EFFECTS PANEL - TITLE SCALE CONTROL

01.

02.

03.

02. BACKGROUND COLOR


COMPOSITION - BACKGROUND CONTROL
COMPOSITION
LAYER - BACKGROUND CONTROLS
EFFECTS PANEL - BACKGROUND COLOR
p.121

LOWERTHIRD
FIRST AND LAST NAME WITH FUNCTION

03. COMPETITION MAIN TEXT COLOR


COMPOSITION - MAIN CONTROL COMPOSITION
03.
LAYER - COMPETITION COLORS
EFFECTS PANEL - COMPETITION MAIN TEXT COLOR
01.

03.
p.122

WIPE TRANSITION
COLOR CONTROL

WIPE COLOR
COMPOSITION - _WIPE CONTROL COMPOSITION
LAYER - WIPE CONTROLS
EFFECTS PANEL - WIPE COLOR CONTROL
p.123

BACKGROUND
VISIBILITIES CONTROL

01. 02. 03.

01. STANDARD BACKGROUND 02. STANDARD FOOTBALL 03. STANDARD BASKETBALL


COMPOSITION - BACKGROUND CONTROL COMPOSITION COMPOSITION - BACKGROUND CONTROL COMPOSITION COMPOSITION - BACKGROUND CONTROL COMPOSITION
LAYER - BACKGROUND CONTROLS LAYER - BACKGROUND CONTROLS LAYER - BACKGROUND CONTROLS
EFFECTS PANEL - STANDARD BACKGROUND VISIBILITY EFFECTS PANEL - STANDARD FOOTBALL VISIBILITY EFFECTS PANEL - STANDARD BASKETBALL VISIBILITY
p.124

BACKGROUND
COLOR CONTROL

01. 03.
02.

01. COLOR 02. SECONDARY COLOR 03. THIRDCOLOR BLURINESS LEVEL


COMPOSITION - BACKGROUND CONTROL COMPOSITION - BACKGROUND CONTROL COMPOSITION - BACKGROUND CONTROL COMPOSITION - BACKGROUND CONTROL
COMPOSITION COMPOSITION COMPOSITION COMPOSITION
LAYER - BACKGROUND CONTROLS LAYER - BACKGROUND CONTROLS LAYER - BACKGROUND CONTROLS LAYER - BACKGROUND CONTROLS
EFFECTS PANEL - BACKGROUND COLOR EFFECTS PANEL - BACKGROUND SECONDARY EFFECTS PANEL - BACKGROUND THIRD COLOR EFFECTS PANEL - BACKGROUND BLURINESS
COLOR LEVEL
p.125

CUSTOMISABLE
JERSEY
HOW TO FULLY CUSTOMISE YOUR JERSEY TEMPLATE
p.126

COSTUMIZE JERSEY
COSTUMIZE CONTROL

01. JERSEY ELEMENTS 02. JERSEY COLORS


CHOOSE WHAT ELEMENTS YOU WANT TO USE BY SHOWING OR HIDDING LAYERS. USE COLOR CONTROLS TO FULLY COSTUMIZE YOUR JERSEY.
ENTER ‘LINE UP WITH TACTICS JERSEY CONTROL COMPOSITION‘ AND SELECT THE LAYER
‘LINE UP WITH TACTICS JERSEY CONTROLS ‘ TO EDIT NUMBER COLOR.
THIS COLOR WILL BE SHARED WITH THE BASKET BALL JERSEY.
p.127

COSTUMIZE BASKETBALL JERSEY


COSTUMIZE CONTROL

01. JERSEY ELEMENTS 02. JERSEY COLORS


CHOOSE WHAT ELEMENTS YOU WANT TO USE BY SHOWING OR HIDDING LAYERS. USE COLOR CONTROLS TO FULLY COSTUMIZE YOUR BASKETBALL JERSEY.
ENTER ‘LINE UP WITH TACTICS BASKETBALL JERSEY CONTROL COMPOSITION‘ AND
SELECT THE LAYER ‘LINE UP WITH TACTICS BASKETBALL JERSEY CONTROLS ‘ TO EDIT
NUMBER COLOR.
THIS COLOR WILL BE SHARED WITH THE JERSEY.
p.128

SET
OUT ANIMATIONS
HOW TO SET AN OUT ANIMATION TO YOUR TEMPLATE VIDEOS
p.129

SET OUT ANIMATIONS


PLAYER ID COMPOSITION

ENTER PLAYER ID COMPOSTION SET KEY FRAMES


GO TO MAIN COMPOSITIONS - COMPS_WITH_OUT - PLAYER ID - ENTER COMPOSITION. 01. SELECT THE COMPOSITION CALLED PLAYER ID AND CLICK ON LETTER ‘T‘ OF YOU KEYBOARD.
ALL COMPOSITIONS HAVE A DURATION OF 20 SECONDS AND YOU WILL NEED TO SET AN OUT ANIMATION AN OPACITY CONTROL IS DISPLAYED AND READY TO BE ANIMATED.
TO END IT. 02. CLICK ON THE CHRONOMETER ICON NEXT TO ‘OPACITY‘ AND AN 100% OPACITY ATRIBUTE IS SET.
NOW YOU JUST NEED TO SELECT ANOTHER KEYFRAME AND CHANGE ITS VALUE TO 0%.
03. JUMP 20 FRAMES FOR EXAMPLE CHANGE THE OPACITY VALUE TO 0%.
PRESS ENTER AND AN ANIMATION IS AUTOMATICLY SET TO YOUR TEMPLATE.
04. IF YOU WANT TO CHANGE THE ANIMATION SPEED JUST DRAG AND DROP THE KEY FRAMES AND
TEST YOUR ANIMATIONS BY CLICKING SPACE OR ‘0‘ OF YOUR KEY BOARD.
p.130

FURTHER
SUPPORT
FOR FURTHER SUPPORT FEEL FREE TO GET IN CONTACT. WE
WILL ANSWERE AS SOON AS POSSIBLE.

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