Академический Документы
Профессиональный Документы
Культура Документы
You’ve defeated Mortibris and vanquished Ba’el. You’ve survived the Abyss and the Black Fortress,
faced the greenskin horde in the Forest of Galahir and slain the mighty Karrathor. Did you think
your adventures were over?
Welcome to The Adventurers Anthology. This expansion takes your favourite adventures and gives
them a fresh new make over, adding new heroes, villains, special rules and objectives as you
adventure through familiar paths in an all new light. Whether it’s hunting down a wicked vampire
or venturing deep into an ancient lich’s keep, there are hours of fun adventuring ahead of you.
It also serves as an example of how you could adapt existing adventures for your own games and
heroes.
So don your trusty armour and draw your keenest blade, adventurer, for fame and glory await you
once more!
Adapted Adventures
When using adapted adventures unless stated otherwise, all special rules, both for the
individual adventure and the campaign as a whole are used as are any items and spells
characters might have, contents of chests, strengths of doors and chests, Overlord
actions, command cards and character positions. Each adapted adventure will tell you
what to replace or add.
1
1
2
Over the many years it has stood, there have been The ritual was a failure. Necromantic energy
countless rulers of the infamous Drakmor Keep. destroyed Odixius, leaving no sign of his ancient
But everyone who has taken residence within its body. This energy still flows through Drakmor
walls has fallen to a terrible fate. For it is said to Keep, and the dead do not rest within its confines.
even stand in the keep’s shadow is to bring ten
years bad look upon yourself. In the depths of the keep lay the Words of the Lich
King, his book of spells and rituals. The tome,
One ruler of the keep was a powerful necromancer bound in the skin of Basilean priests and elven
named Odixius. He was determined to overcome soothsayers, waits to be discovered by a new mas-
death itself and over time, become one of the most ter.
powerful lich kings in Mantica. But Odixius’ lust
for power could never be satisfied, and he believed
he knew an ancient and unspoken ritual that
would allow him to ascend to god-hood.
Danor - Kezhul
Madriga - Samgone
Rordin - Niola
2
2
3
Adventure Changes
Use the adventure, Well Met, with the Replace Victory with:
following changes: Heroes: Unlock door X.
Aftermath
“Quickly, down the stairs!” Kezhul shouted to the down, only to be parried by one of Shadow Walkers
party he had hired to accompany him into the blades. His other severed the skeletons head from
Drakmor Keep. his shoulder, leaving it a pile of bones on the floor.
Niola darted under the swing of a skeletons sword “I could have taken him!” huffed the halfling.
as she followed Kezhul through the newly opened
Shadow Walker swept his cloak back and sheathed
door and down to the next level. his swords. “I’m sure there’ll be plenty more where
One of Samgone’s bolts shattered half of the skele- it came from. Now let’s get moving.”
tons skull, but it kept staggering towards him.
Samgone struggled with his crossbow, trying to load
it quickly. As he did, the skeleton brought its sword
3
3
4
Adventure Changes
Replace existing heroes with:
Use the adventure, Into The
Kezhul, Human Sorcerer: 2 Power 1
Depths, with the following Energy Crystals. Available Spells:
changes: Death Surge, Scourge, Shield,
Crystallise
Niola, Half Elf Thief: Haste Potion,
Healing Potion
Shadow Walker, Human Assassin:
Striking Talons, Battle Potion
Samgone, Halfling Ranger: Vermin’s
Bane
4
4
5
Adventure Changes
Replace Special Rules with:
Replace Overlord with:
Special Rules – Chest. Chest contains The
Overlord Command Cards: 12
Words of the Lich King. Replace Magic
This adventure will use the standard and
necromancer Overlord cards, shuffled and Chest 1 to Mundane Chest with Lock 1
dealt as normal. and Combat Dice 3 and Defence 3.
Funny Bones, Undead Bard. Available Special Rule – The Words of the Lich
Songs: Unlikely Lovers, The Dwarf King. Any model can pick up the book
Maiden’s Head when they open the chest. They can then
pass it to another model as they would an
item as normal. Place the book furniture
model on the base of the model who
currently possesses it.
Aftermath
Kezhul gripped onto the leathery, dust caked book The Halfling quickly grabbed a goblet from a
with dear life as he limped out of the court. nearby table and darted to the exit.
Leaving his party behind.
On the floor above, Kezhul was catching his
“Come on, let’s get out of here. There’s plenty to breath. He looked down at the book, a wry smile
loot on the upper floors!” Niola shouted as she crawling across his face. “So my former master. I
flung her daggers left and right at the never end- finally have that which you would never show me.
ing wave of undead. Let me see if I can succeed were you failed!”
5
5
6
Note 2: When levelling up, Niola may choose from either the Human, Elf or Thief upgrade
tables. (When using with Adventurers Companion only.)
FEAT
HAIL OF DAGGERS. Niola may Shoot three times in the same Turn. Resolve each
one before deciding on the next target.
Combat
FEAT
PRECISE STRIKE. Shadow Walker may Move and then Fight, counting the
target’s Armour as 1.
6
6
7
FEAT
THUD! Make a melee attack against every enemy in base contact. If Samgone scores at
least one hit against a model it cannot fight, shoot, or cast spells next turn.
Combat
FEAT
ESSENCE LEECH. Kezhul can make a 5 Dice Long Ranged magical attack that
requires line of sight. If at least 1 wound is caused in the attack, Kezhul regains 1 lost
wound. This cannot be used while in an enemy’s front arc.
7
7
8
Combat
FEAT
Elegy of the Lich King. As Funny Bones
starts his harrowing performance, his bones
reform and take on a new shape. Swap Funny
Bones current place for any Skeleton Warrior,
Skeleton Archer or Dwarf Revenant that is
currently active on the board. Doing so does
not generate Free Strikes.
8
8
9
Chanderelle led the adventurers through the She turned to the adventurers. “A particularly
elven scouting camp. The majority of her com- cruel goblin beastmaster that goes by the name
rades lay in a pile, turn to pieces as the few abled Dregcret has bred this horror. Our remaining
bodied elves built pyres for the fallen. Other were scouts have reported he has left the beast guarded
found in make shift beds, screaming in agony, in his camp while he has gone to meet with the
sporting wounds so grotesque that even an ogre local greenskin warbosses. He plans to impress
berserker would struggle to cause. them so much that they will pay him to breed
more. We would slay the creature ourselves but
Guraf’s eyes widen as he inspected the injuries. we’ve been weakened too much from its attacks.
The dwarf looked repulsed at gaping holes torn We will pay you well, if you think you can kill
through flesh and armour alike. “What in the this monster before Dregcret returns.”
world could have caused such a thing? A
dragon?” Thesilar drew an arrow and inspected the sharp-
ness of its point. “Such a creature cannot be
Thesilar shook his head. “There’s no dragons for allowed to live. We will slay it or die trying.”
miles.”
Adventure Changes
Use the adventure, Bouncers, Replace Victory with:
with the following changes:
Heroes: Kill The Atrocity That Walks
9
9
10
Adventure Changes
Add Special Rules:
Special Rules – No Doors. Remove all
doors from the map.
Monstrous Slam: When the Atrocity That Walks makes an attack that results with its
target losing a wound, the attack gains the effects of the Slam ability.
Hit & Run: The Atrocity That Walks can make an attack before or after its movement
Combat
Aftermath
Dregcret arrived back at camp, followed by three warbosses from nearby clans. He had told them just how
powerful his mawbeast was, and they had been impressed by the devastation it’d caused to the elven
scouts, but Dredcret knew that only by seeing the beast would they be truly impressed.
The wide smug smile that had been plastered over the goblins face slowly dropped as he saw the massive
heap that was once his prized mawbeast. He prodded it, but the creature didn’t budge.
He turned slowly to his guests, gulping nervously as he looked up to see three furious orcs staring down
at him.
Grabbing Dredcret by the collar one of the orcs pulled him off his feet. “This is the mighty beast you’ve
dragged us all here to see huh? Do you wanna see what happens when our times wasted?”
Dregcret quickly closed his eyes, and hoped whatever his fate would be, would be quick.
10
10
11
The peddler stood at the bar and turned to the “We best get a move on
adventurers in the drinking hall. His voice gruff while there’s still riches
from years walking the most treacherous lands. to be had.” The dwarf
“Adventurers, I have just returned from the heart said grabbing his
of the Cracked Land, and I have brought a rare helmet.
item indeed. Behold, the Djinn Queen’s tiara, said
to fulfil the wishes of its wearer. I will be staying
here for one night, and one night only. When I
leave, this rare artefact will go to the highest
Adventure Changes Special Rules – One For All, And All For
Me. The heroes must work together to
keep each other alive, but they are also
competing for the most amount of loot.
Use the adventure, Turned Any hero that is adjacent to Loot (a Chest
or Barrel), can use an action to pick the
Around, with the following loot up. When they have, roll a D6, on a 1-
2 they also receive a Healing Potion, 3-4,
changes: a Battle Potion and on 5-6 a Haste Potion.
Once all the loot has been collected, the
game is over. The hero with the most
Replace Victory with: amount of loot is considered to be the
Heroes: Collect all of the Loot Tokens, winner.
and be the hero with the most amount
collected. Map Change
Remove the two Zombie Trolls and place
Overlord: Cripple a hero or stop the the Ghast and 2 Ghouls in the tile. The
heroes from winning before the time runs Overlord Chooses where they are placed.
out. Replace all Zombies (not including
Armoured Zombies) with Ghouls
11
11
12
Ghast
Abilities: Frenzy (1). Infectious, Nimble, Stealth
Infectious. Through rotten infections, the attack that has been made is long lasting. If a
model with Infection causes a Wound, their enemy cannot benefit from any means of heal-
ing (spells, feats, items etc), unless they roll a 5-6 before trying to heal. This is only done
the first time they attempt to heal after being infected. If they fail to roll a 5-6 the potion
or spell is still used even though it is ineffective. A model can only suffer from one infec-
tion at a time. Place a Necromancy token next to the infected model. action.
Combat
FEAT
Spreading Infection. All friendly models within Short Range gain the Infectious ability
on their next attack.
Aftermath
The adventurers stood in the empty crypt, one in each corner of the room, gold, jewels and other
valuables filling their hands, pockets and anywhere else they could keep the. Each tried to assess the
gathered wealth of the others.
“I guess we better get back to the Adventurers Rest then.” Danor said, keeping his back firmly to the wall.
“After you.” Rordin nodded his head back to Danor.
The wizard turned to Madriga “Ladies first.” But she shook her head.
“Oh no, by all means, you go first.”
“Rordin?” Danor looked across the crypt to the dwarf who was clutching onto a pile of gold. “Not on your
life!” The dwarf spat.
Each adventurer kept their back to the wall, occasional looking at the way out trying to figure how best to
escape while keeping their eye on their companions.
12
12
13
Finally, as King Razvan sat in his empty thrown room, he heard the screams and clashes of battle
outside his door. He looked down, knowing it would soon be over. And as he heard the door burst
open, wood splintering from the force, he knew the time had come.
After the battle, Enric would attempt to gain more power by offering his services as a savage
warrior to those who would pay him in gold, rare artefacts and favour. He used necromantic magic
to bind Razvan’s soul to his former crown, which Enric kept close to him, in a cruel jest to keep
the last king to defy him as a ghostly slave.
Now the last living relative of King Razvan has put a plea out to any hero brave enough. To
retrieve the crown, and free King Razvan from his undead slavery, so he can finally rest in peace.
13
13
14
Gunn chuckled as he watched Rordin press the “Well according to this, the crypts entrance should
stone to make sure it wouldn’t trigger again. be hidden under a gravestone. If we start digging
“Don’t worry about those. There’s no trap in the up the wrong one, we’ll end up getting lost in the
lands I can’t disarm.” maze down there. I’m sure we can decipher this
information and work out which entrance Enric
used.” Rolling up the parchment, Ravenna
motioned to the dwarves to lead the way.
Adventure Changes
Use the adventure, Into The
Depths, with the following
changes:
14
14
15
Adventure Changes
Add Special Rules:
Special Rule – Door X. Once Door X has
Special Rules – Riddle Me This. The been opened, read them the following:
heroes have got a clue to the location of “Grave A shows the full body of a man
the secret entrance. They know it is under with a blind fold over his eyes.” “Grave B
a grave, but don’t know which one. They shows a grandfather clock.” Grave C
have been given a riddle to aid their shows a headless horseman.” The heroes
search to tell them which entrance Enric must choose which grave the secret
uses by Helkan’s slightly mad informant. entrance is in. If they dig up the correct
Read the players this riddle before the grave, B, the next adventure continues as
game. “I have a face but no eyes, hands normal. If they choose either of the other
but no arms. What am I?” graves, they have gotten lost in the crypt.
In the following adventure, the Overlord
may draw 4 Overlord Cards rather than 3
at the start of the game.
Aftermath
The four of them scraped away the dirt in front of the grave stone to reveal a concealed hatch.
Rordin grabbed the handle and heaved it up to open the entrance to the crypt.
Gunn turned his head as the rotten smell of the ancient crypt rushed up his nostrils. “Guess we’re
going down then?” He said looking rather displeased with the prospect.
Helkan lit a torch and dropped it down. The party leaned over the entrance and watched the scurry
of bats as the light disrupted their slumber.
15
15
16
Adventure Changes
Use the adventure, Stench of
Death, with the following
changes:
16
16
17
Adventure Changes
Add Special Rules:
Replace Victory with:
Special Rules – Bat Summon. As an action,
Heroes: Defeat Enric Enric can place a Bat Swarm on any
unoccupied square on the edge of his
Overlord: Cripple a hero or stop them starting tile. Only 2 Bat Swarms can be on
from winning before the time runs out. the board at any one time. A Bat Swarm
placed in a hero’s front arc generates Free
Strikes as normal.
Aftermath
Enric hissed in pain as Rordin’s hammer slammed into his shoulder. The vampire tried to dodge
the dwarf’s next blow but found himself having to dodge yet again from a pistol shot from Gunn.
Writhing in pain, he began to hover towards the crypts ceiling trying to find a way to escape.
Ravenna pointed her staff at his and unleashed a gust of wind that sent the vampire slamming into
the wall behind him.
“Damn you all to the abyss!” Enric screamed as he used all of his power. His body slowly became
transparent as he began to take a smoke like form.
Before the vampire became completely incorporeal, Helkan lunged a dagger at him. It cut through a
leather strap and lodged into his armour. Then the vampire disappeared, leaving only black smoke
where he once was.
“Damn it! He’s gone!” Gunn kicked something at his feet in anger that he had thought was rubble,
but as it hit the wall, a clattering of metal rang around the crypt. “Huh?” The dwarf engineer
looked down to see something sparkling.
Helkan reached down, and picked up the leather strap that he had cut off Enric before he vanished.
Attached to it hung a battered and well used crown. He lifted it up to show the party. “I think old
Razvan can finally rest.”
17
17
18
Ravenna—Human Witch
Abilities: Spellcaster (Druidism, Geomancy, Petty)
FEAT
Eye of Newt. Roll a D6 and see which potion of have managed to create with the result
of your roll. 1 = Battle Potion, 2 = Healing Potion, 3 = Haste Potion, 4 = Potion of Fury,
5 = Potion of Superior Healing, 6 = Potion of Miracles.
Gunn—Dwarf Engineer
Abilities: Disarm Trap, Tough
FEAT
Master Trapsmith. Remove all Trap tokens from your current or an adjacent tile. Any
lock traps on doors and chests are also removed from the tile.
18
18
19
Combat
FEAT
Unstoppable. The Hero fights as normal. Then, if the defender is removed from the
board, he may immediately fight again. If there are no models to fight, he may move 1
square. If he can now Fight then he must do so. Continue until the Hero can no long-
er fight or fails to remove his target in one attack.
19
19
20
Adventure Changes
Use the adventure, Rise and Replace Victory with:
Shine!, with the following
Heroes: Kill Every Minion
changes:
Overlord: Cripple a hero or stop them
from winning before the time runs out.
Replace existing heroes with:
Hydroxia, Niad Centurion: Battle Potion
Narissa, Naiad Heartpiercer: Healing
Replace Overlord with:
Potion Overlord Command Cards: 12
Ankor, Riverguard Captain: Healing This adventure will use the standard
Potion Overlord cards from the Dwarf Kings
Precipise, Thuul Mythican: 2 Level 1 Ener- Quest and the Orc Warlord Overlord cards
gy Crystals, 1 Level 2 Energy Crystal,. from the Warlord of Galahir expansion,
Available Spells: Drown, Crushing Depths, shuffled and dealt as normal.
Corrode, Hold Fast
Commands per Turn: 2
20
20
21
Adventure Changes
Change Special Rules:
Special Rules – Rules Change. Ignore the
They’re Behind You, Preoccupied and
Sleeping Beauties Special Rules.
Aftermath
The greenskins bodies lay mangled and broken across the riverbank in the same fashion that they
had left their victims. But even the fiercest tide couldn’t wash the blood clean from this scene of
horror.
The riverbank was no longer a place for fun and relaxation. To the water folk, it now felt like the
dry lands of Mantica, war torn by those above the surface who would rip the world to pieces. No
one would see schools of Placoderms playing in the river, or Naiads lounging on huge lily pads
anymore, but the bodies of the slain greenskins would serve as a remainder of the oceans wrath.
21
21
22
Hydroxia—Naiad Centurion
Abilities: Stalwart (1), Water
Combat
FEAT
Snare. Hydroxia can entangle an enemy in her net. Target any model in Short Range.
They cannot act until the end of the Overlords next turn. Cannot be used on Large or
Huge models.
Narissa—Naiad Heartpiercer
Abilities: Sure Shot (1), Water
FEAT
Cool Waters. Nearby enemy models are calmed. For the rest of this Round, no enemy model
may move adjacent to a friendly Hero if they are not already there. Enemies are also prohibit-
ed from Breaking Away or making a Free Strike.
22
22
23
Ankor—Riverguard Captain
Abilities: Frenzy (1), Hop (Count as Swoop)
Combat
FEAT
Tongue Lash. Ankor can attack with his poisonous tongue from a distance. Ankor can
target a model in Short Range and within Line of Sight. He makes a 5 Combat Dice at-
tack. If a wound is caused but the target is still alive, roll a D6. On a roll of 4, 5 or 6
they immediately take another wound.
Precipise—Thuul Mythican
Abilities: Spellcaster (Hydromancy), Water
Combat
FEAT
Essence. Precipise concentrates all his magical powers to create a handful of new en-
ergy crystals. Roll one dice to see what he makes: 1-2: 4 power 1 crystals. 3-4: 2 pow-
er 2 crystals. 5-6: 2 power 3 crystals.
23
23
24
“Hmmm, if this is truly the hall of Ricmarc, then “We will go and we will return! You’re more than
the kegs of Trollsmasher, the finest ale ever welcome to join us, if you’re not a goblin spine!”
brewed by Darick Pyntmaester might still be
down there. It was said this was a gift to Lord The berserker slammed an axe deep into his table
Ricmarc on the opening of his drinking hall, but a in anger.
foul curse was placed on all those who celebrated
that night!...Do you think you can lead me there “Goblin spine?!!! Lead the way, master barkeeper,
Taryn?” and I’ll show you who’s goblin spine!”
Hero Starting
Positions Danor - Hordin
Madriga - Taryn
In the following
Orlaf – Drudwyn
adventure, replace the
following heroes with these Rordin – Rodric
new ones on the maps.
Door X – Lord Ricmarc
(Overlord choose which of the
2 squares to place him)
Combat
24
24
25
Adventure Changes
Replace Victory with:
Use the adventure, It Begins
Heroes: Retrieve all four kegs of
Again with the following Trollsmasher Ale.
changes: Overlord: Cripple a hero or stop them
winning before the time runs out.
Aftermath
Hordin grabbed the remaining keg and slung it Drudwyn eyed one of the kegs and licked his lips.
over his shoulder.
“Thirsty work all that. What say we have a wee
“This should be the last of them, let’s get out of tipple of some of this ale you’ve all been banging
here before we meet the same fate as these on about?”
fellows”
Hordin looked at the keg on his shoulder and
Rodric and Taryn shoved the large wooden table contemplated everything they went through to get
in the way of the remaining skeletons while them. He brought it to the ground and cracked
Drudwyn yanked his axe from the armour of Lord open the lid.
Ricmarc.
“Aye! It’d be rude not to!”
The dwarves charged down the corridor to the
exit and with a fearsome shoulder barge, they
slammed the doors open and squinted as the ris-
ing sun gleamed in their eyes.
25
25
26
FEAT
Fetch. Gnasher loves nothing better than chewing on a nice bone! When the model uses
Fetch all adjacent Pile of Bones are immediately removed from the game.
Drudwyn—Dwarf Berserker
Abilities: Frenzy (2)
Combat
FEAT
Now I’m Angry. All enemy models adjacent to the Hero must move away 1 square if
there is room. If there is a choice then the angry Hero decides which square they
move into.
26
26
27
Taryn—Dwarf Ranger
Abilities: Stealth, Sure Shot (1)
FEAT
Hail of Arrows. The Hero must have a Shooting Dice value to use this feat. The Hero
may Shoot three times in the same Turn. Resolve each one before deciding on the next
target
Rodric—Dwarf Fighter
Abilities: Slam, Tough
Combat
FEAT
None Shall Pass. Rodric cannot be injured for the remainder of this Round. In addition, all
adjacent enemy Minions are considered to have taken their Turn this Round and may not take
another for any reason.
27
27
28
Adventure Changes
Change Special Rules:
Special Rule –Sacrifices Must Be Made.
Use the adventure, Needle in Tuxaura has taken 4 prisoners to be used
a Haystack, with the following in her ritual, Marked as the 4 chests on
the map. The hearos will need to free
changes: them by destroying their manacles. Use
the chest’s strength as the manacles
strength. Once the manacles for all 4 pris-
Replace Overlord with: oners have been broken, the heroes have
won.
Overlord Command Cards: 15
Special Rule – The Ritual Has Started.
This adventure uses the Standard and While any captive is in their starting
Necromancer Overlord cards from the square, Tuxura regains 1 Wound at the
boxed game. start of every Overlord
Commands per Turn: 3
Map Change
Raise Dead Limits: Skeleton Warriors Tuxaura replaces the central Zombie.
(max 6), Skeleton Archers (max 3), Dwarf
Revenant (max 3)
28
28
29
Tuxaura Vrarotia
Abilities: Spellcaster (Necromancy, Petty), Nimble
Combat
FEAT
Essence Leech. Tuxaura can make a 5 Dice Long Ranged magical attack. If at least 1
wound is caused in the attack, Tuxaura regains 1 lost wound. This cannot be used
while in an enemy’s front arc.
Aftermath
Damn you and your interference! I spent years preparing that ritual and you’ve ruined
everything!” Tuxaura spat, holding her wounds as the hostages ran for the exit. The occasional
sound of magical energy still crackling around the chamber from her attempted ritual.
“You’re too late. The ritual has begun, all you’ve done is delay the inevitable. I will soon be
Immortal and I’ll never die. Then you’ll pay for this!” The elf moved her hand from her bleeding
wound, summoning purple necromantic flames into her palms.
Suddenly with a thud she dropped backwards in a heap from one of Madriga’s arrows that was
now imbedded in her heart. “She should have known, no one is immortal.” Madriga said, stepping
over Tuxaura’s twitching body.
29
29
16