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Drech’nok stood atop a cliff, looking out over a sea of lava. Licking his wounds and with bruised pride, he used
all of his strength to summon forth his most loyal followers, Zarthar the Sorcerer, Gorang the savage
barbarian and Tharakk the mighty Abyssal Dwarf.
Zarthar appeared from a cloud of black smoke, stepping forth, his eyes wide in shock as he gasped at
Drech’nok’s dripping wounds. “My lord, you’re wounded! Let me see to those.”
Drech’nok turned his back to Zarthar, he refused to show his injuries as a sign of weakness. “My time trapped
in that blasted tomb of Valandor’s has drained the powers I once had. I need to regain these quickly. I will not
be cast from the lands that I carved out, so easily.”
Zarthar fingered his chin ponderously. “It has been said that the essence of the Fire Lotus, a strangely
beautiful flower that only grows here in the abyss, has many strengthening properties. Maybe with those, you
could use those to regain your full strength?”
Drech’nok snarled as Zarthar spoke of him as if he was weak, but he knew he was not the champion he once
was. “Good, let us search for these flowers. Then I will have my vengeance.”
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Map Key
Heroes and Bosses Minions
Lower Abyssal
Drech’nok, Abyssal Champion
Abyssal Guard
Gorang, Human Barbarian
Succubus
Tortured Soul
Zarthar, Human Acolyte
Efreet
Furniture
Counters
Mundane Chest
Fire Lotus
Stepping Stone
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Heroes Overlord
Drech’nok the Abyssal Champion, Zarthar the Overlord Command Cards: 8
Acolyte, Gorang the Barbarian and Tharakk This adventure will use the standard Overlord
the Abyssal Dwarf fFghter are used in this cards along with the Lord of the Abyss ones
adventure. In addition to your hero cards, from the Infernal Crypts expansion, shuffled
take the following: and dealt as normal.
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Tactical Thoughts
Aftermath
Gargoyles swooped from the ceiling from all sides. Drech’nok breathed heavily. His eyes widened as he felt
Gorang grinned as he whirled his axes wildly. Drech’nok’s the flowers essence course through his veins. A wicked
scythe cleaved two gargoyles in half with a single swing smile grew on his face as he felt a reinvigoration in his
power.
while Tharrak battered another into the ground with his
foot.
Heroes Overlord
Drech’nok the Abyssal Champion, Zarthar the Overlord Command Cards: 8
Acolyte, Gorang the Barbarian and Tharakk the This adventure will use the standard Overlord cards along
Abyssal Dwarf Fighter are used in this adventure. with the Lord of the Abyss ones from the Infernal Crypts ex-
In addition to your hero cards, take the following: pansion, shuffled and dealt as normal.
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A
Special Rule – Chests
Aftermath
With a mighty swing, “I am Drech’nok the Tactical Thoughts
Drech’nok brought down his Destroyer. You’re new lord
scythe through the huge now!” The battle to the end of the map can really take its
gargoyle’s skull, pinning it to toll on the heroes. Make sure to keep everyone’s
the floor as it lay limp, its The lower abyssals bowed health up and prepare yourselves before taking on
body occasionally twitching. and slowly crawled away in the Molochs and make use of Zarthar’s spells
The remaining gargoyles fear. when fighting the tough creatures to set them up
quickly retreated, their leath- Drech’nok laughed at the into better positions for the fighters. Be mindful of
ery wings flapping in the pathetic sight. “This land be- your positions, so that you limit the opportunity to
darkness. Hordes of lower longs to me! Only the foolish be slammed off the edge of the cliff.
abyssals gathered to see the will dare enter and challenge
remains of the battle. me now!”
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Combat
FEAT
Focus: The Hero can cast up to three Major spells.
They may be cast even if they are currently recharging.
Combat
FEAT
Rolling Stone: The Hero can move up to three squares
ignoring enemy arcs and Free Strikes. They may move
into squares containing other models. If they do so
then the model is pushed out of the way into an
adjacent square of the moving model’s choice. Facing is decided by the owner of the pushed
model. The Hero cannot move into a square containing another model if there is no empty
square to push it into.
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Gorang—Human Barbarian
Abilities: Frenzy (!)
Combat
FEAT
Unstoppable: The Hero fights as normal. Then, if the
defender is removed from the board, he may
immediately fight again. If there are no models to
fight, he may move 1 square. If he can now Fight then
he must do so. Continue until the Hero can no longer
fight or fails to remove his target in one attack.
Norsu—Gargoyle King
Abilities: Frenzy (1), Swoop, Tough
Combat
FEAT
Whirlwind: The boss makes a separate 4 dice attack against every enemy model adjacent to him.
This includes enemies in his rear arc. The Hero’s attacks are not modified, but the defenders are
modified as normal.