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The Garden of the Fire Lotus


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Garden of the Fire


Lotus
Life in the Abyss is hard even for the most terrifying of creatures. Drech’nok, once feared by all, imprisoned by
the mighty Valandor had escaped his tomb only to find the lands in the Abyss that he called home taken away
from him. Seeing the foul Araxees sitting upon his throne, the throne he built from the skulls of his enemies,
Drech’nok could not stand for it. But his power was not what it once was, and he was defeated and thrust out
of his own home.

Drech’nok stood atop a cliff, looking out over a sea of lava. Licking his wounds and with bruised pride, he used
all of his strength to summon forth his most loyal followers, Zarthar the Sorcerer, Gorang the savage
barbarian and Tharakk the mighty Abyssal Dwarf.

Zarthar appeared from a cloud of black smoke, stepping forth, his eyes wide in shock as he gasped at
Drech’nok’s dripping wounds. “My lord, you’re wounded! Let me see to those.”

Drech’nok turned his back to Zarthar, he refused to show his injuries as a sign of weakness. “My time trapped
in that blasted tomb of Valandor’s has drained the powers I once had. I need to regain these quickly. I will not
be cast from the lands that I carved out, so easily.”

Zarthar fingered his chin ponderously. “It has been said that the essence of the Fire Lotus, a strangely
beautiful flower that only grows here in the abyss, has many strengthening properties. Maybe with those, you
could use those to regain your full strength?”

Drech’nok snarled as Zarthar spoke of him as if he was weak, but he knew he was not the champion he once
was. “Good, let us search for these flowers. Then I will have my vengeance.”

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Map Key
Heroes and Bosses Minions
Lower Abyssal
Drech’nok, Abyssal Champion

Abyssal Guard
Gorang, Human Barbarian
Succubus

Tharakk, Abyssal Dwarf Fighter Hellhound

Tortured Soul
Zarthar, Human Acolyte

Efreet

Norsu, Gargoyle King


Moloch

Furniture
Counters
Mundane Chest
Fire Lotus

Stepping Stone

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Adventure 1: Search for the Fire Lotus


The party had wandered through the Abyss for days will that take? These lands are untamed and we’ll be
with no sign of the Fire Lotus. All they had to show easy prey if we’re just standing around looking at a
for their journey was the skulls of their foes, which flower.” He grumbled.
Gorang had kept to fashion into macabre armour.
“Then you’ll have to protect him!” Drech’nok hissed in
Zarthar closed his eyes and concentrated. When he annoyance as he stood over Tharrak.
opened his eye lids, a yellow glow burst from his sock-
ets. “I can sense the Fire Lotus up ahead. Once we Zarthar shook his head, the glow fading from his eyes.
find a specimen, I can study it so we can best utilise “It shouldn’t take long. Come, this way.”
its essence.”

Tharrak was slumped on the floor, roasting the arm of


some Lower Abyssal he had recently slain. “How long

Heroes Overlord
Drech’nok the Abyssal Champion, Zarthar the Overlord Command Cards: 8
Acolyte, Gorang the Barbarian and Tharakk This adventure will use the standard Overlord
the Abyssal Dwarf fFghter are used in this cards along with the Lord of the Abyss ones
adventure. In addition to your hero cards, from the Infernal Crypts expansion, shuffled
take the following: and dealt as normal.

• Zarthar, Human Acolyte: 1 Healing Commands per Turn: 2


Potion, 2 Power 1 Energy Crystals, 1
Power 2 Energy Crystal. Available
Spells: Scourge, Darkness, Vile Visage
• Gorang, Human Barbarian: Healing Victory
Potion
• Tharakk, Abyssal Dwarf Fighter: Battle Heroes: Have Zarthar collect the Fire Lotus
Potion and study it for 3 turns.

Overlord: Cripple Zarthar.

Special Rule – Drech’nok’s Rise


Special Rule—Starting Positions
This adventure is set before
When initially placing any model in both of this campaign’s
Drech’nok gains the power he
has in the Infernal Crypts adventures, the Hero and the Overlord players may select
expansion. Use his character which direction the models are facing.
card as normal, but he is unable
to use Halo of Flames, Hammer
Time, and Essence of Fire
abilities.

Special Rule – Studying the Fire Lotus

Zarthar needs to study the Fire Lotus. He must spend an


action to collect it when he is in an adjacent square. He
must spend 3 turns studying it. When he is studying it,
he can either move or make an action but not both in
the turn.

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Tactical Thoughts

The heroes have two options. If they choose one to


Special Rule – Chests
travel down one side to the 6x6 room, be mindful of
their positioning. The tight corridors can become
Chest A contains a Haste Potion.
blocked with bodies, so Samgone and Kezhul can lose
Chest B contains a Healing
line of sight easily if you don’t carefully place your
Potion, Chest C contains a Battle
heroes. If you choose to open both side doors in the
Potion and Chest D contains a
starting area, be careful of the heroes’ health when
Haste Potion.
splitting the party, and prepare yourself for a tactical
retreated as soon as a Locking Device is triggered.

Aftermath
Gargoyles swooped from the ceiling from all sides. Drech’nok breathed heavily. His eyes widened as he felt
Gorang grinned as he whirled his axes wildly. Drech’nok’s the flowers essence course through his veins. A wicked
scythe cleaved two gargoyles in half with a single swing smile grew on his face as he felt a reinvigoration in his
power.
while Tharrak battered another into the ground with his
foot.

“Yes. Yes. This will do it.” Muttered Zarthar who began to


grind the lotus into a dish before setting fire to its
remains. “Here my lord, breathe in the fumes.”
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Adventure 2: Showing Them Who’s Boss


With a huge burst, Drech’nok leaped into the air and Tharrak looked around, he could see the wild
landed onto of an overlooking cliff and surveyed the creatures of the Abyss. “What about all the locals?
area. He laughed to himself as he saw the twinkling of They’re not going to just bend their knee to you.”
Fire Lotuses in the distance. The rest of his party
followed him, clambering their way up to the cliff top. Drech’nok turned to the dwarf, disgust on his face
that he was even asked such a question. “That’s
“This shall be my new home! With the essence of the exactly what they’ll do!”
Fire Lotuses, I will regain my power and more. All in
the Abyss and above shall tremble hearing my name.”

Heroes Overlord
Drech’nok the Abyssal Champion, Zarthar the Overlord Command Cards: 8
Acolyte, Gorang the Barbarian and Tharakk the This adventure will use the standard Overlord cards along
Abyssal Dwarf Fighter are used in this adventure. with the Lord of the Abyss ones from the Infernal Crypts ex-
In addition to your hero cards, take the following: pansion, shuffled and dealt as normal.

• Zarthar, Human Acolyte: 2 Power 1 Energy Commands Per Turn: 2


Crystals, 1 Power 2 Energy Crystal. Available
Spells: Scourge, Darkness, Vile Visage
• Gorang, Human Barbarian: Healing Potion
• Tharakk, Abyssal Dwarf Fighter: Battle Victory
Potion
Heroes: Drech’nok must kill Norsu the Gargoyle King

Overlord: Cripple a hero.

Special Rule – Drech’nok’s Power

Having absorbed the essence of a Fire Lotus,


Drech’nok has slowly begun to regain his
power. He now has access to his Hammer Time
ability shown on his character card.

Special Rule – Kneel before Me

Drech’nok intends to make this part of the


Abyss his home, but first he needs to show the
locals who is boss. Drech’nok must kill Norsu
the Gargoyle King. If the Gargoyle King is killed
by another hero, the adventure is a failure.

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Special Rule – Gargoyle’s Den

Once there are no more Overlord cards to draw


the adventure doesn’t end, instead place 2
gargoyles on any unoccupied squares marked X.
Do this every turn there are no more Overlord
Cards to draw. There may only ever be 5 gar-
goyles in play at any one time. Gargoyles that
have been placed create free strikes as normal
and cannot be activated in the turn they are
placed.

A
Special Rule – Chests

All chests in this adventure are mundane


chests with 3 Armour and 3 Combat
Dice. Chest A contains a Battle Potion
B and Chest B contains a Health Potion

Special Rule – Over the Edge

Norsu has made the edge of a cliff his home. If


a model is moved via an ability or any other
effect such as Slam from a square that is
adjacent to the edge of the board, they are
knocked off the edge and immediately killed.
C Any model with the Swoop ability can fly over
the gaps and have the Walk Through Walls
ability in this environment.

Aftermath
With a mighty swing, “I am Drech’nok the Tactical Thoughts
Drech’nok brought down his Destroyer. You’re new lord
scythe through the huge now!” The battle to the end of the map can really take its
gargoyle’s skull, pinning it to toll on the heroes. Make sure to keep everyone’s
the floor as it lay limp, its The lower abyssals bowed health up and prepare yourselves before taking on
body occasionally twitching. and slowly crawled away in the Molochs and make use of Zarthar’s spells
The remaining gargoyles fear. when fighting the tough creatures to set them up
quickly retreated, their leath- Drech’nok laughed at the into better positions for the fighters. Be mindful of
ery wings flapping in the pathetic sight. “This land be- your positions, so that you limit the opportunity to
darkness. Hordes of lower longs to me! Only the foolish be slammed off the edge of the cliff.
abyssals gathered to see the will dare enter and challenge
remains of the battle. me now!”

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Zarthar – Human Acolyte


Abilities: Spellcaster (Sorcery)

Combat
FEAT
Focus: The Hero can cast up to three Major spells.
They may be cast even if they are currently recharging.

Tharrak - Abyssal Dwarf Fighter


Abilities: Slam

Combat

FEAT
Rolling Stone: The Hero can move up to three squares
ignoring enemy arcs and Free Strikes. They may move
into squares containing other models. If they do so
then the model is pushed out of the way into an
adjacent square of the moving model’s choice. Facing is decided by the owner of the pushed
model. The Hero cannot move into a square containing another model if there is no empty
square to push it into.
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Gorang—Human Barbarian
Abilities: Frenzy (!)

Combat

FEAT
Unstoppable: The Hero fights as normal. Then, if the
defender is removed from the board, he may
immediately fight again. If there are no models to
fight, he may move 1 square. If he can now Fight then
he must do so. Continue until the Hero can no longer
fight or fails to remove his target in one attack.

Norsu—Gargoyle King
Abilities: Frenzy (1), Swoop, Tough

Combat

FEAT
Whirlwind: The boss makes a separate 4 dice attack against every enemy model adjacent to him.
This includes enemies in his rear arc. The Hero’s attacks are not modified, but the defenders are
modified as normal.

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