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NOTE: Players should note that to play this hexes 2621 and 2622. If neither player fulfills Sf VENANT, 27 May 1940
situation it will be necessary to construct his victory condition, or if both do, the result As part of the British attempt to shorten their
additional units not provided in the Kampf- is a draw. lines on 25 May 1940, the 5th Dragoon Guards
Panzer game. (Innis killings) were acting as a covering force.
They were engaged by a kampfgruppe of the
8th Panzer division. The light tanks and
CRECY, 19 May 1940
SEDAN, 14 May 1940 supporting infantry of the Dragoon Guards
As an effort to stem the German advance, would have been overrun by the Germans had
The Meuse River, the last obstacle between elements of 4th French Armored Division
the advancing German Army and the industrial not the 1st Royal Irish Fusiliers and "A"
began to counterattack on the roads leading battery, 65th Anti-tank Regiment, R.A. come
centers of northern France, was crossed by the from Crecy on 19 May 1940. They were
vanguard of the 1st Panzer Division on 13 May to reinforce the defense. The two Irish
attacked by elements of the German 10th regiments, aided by artillery fire, were able to
1940. On the 14th, the French staged a series Panzer, which was advancing against the
of counterattacks against the German bridge- beat off the German attack. - DCI
Allied forces retiring towards Dunkirk. The
head. One such attack was made by the 4th Germans were able to advance against the BRITISH:
Independent Tank Battalion along with some French before the latter was in position, and (a) four M6, one A13, six inf, six APC
infantry of the 205th Division. These units then proceeded to mop up the scattered and (b) nine French int. one 2Lbr AT, one truck.
faced the dug-in 1st Battalion, 1st Panzer- confused French. This action, and many
grenadier Regiment. The initial French attack
Deploy: (a) within 5 hexes of 1739
similar to it, proved the fallacy of the French (b) enters map on turns 1 and 2 via hex 0217.
was uncoordinated and piecemeal, but was ideas of using armor. -DCI Stacking does not apply to initial entrance.
making some headway until the tanks of the
2nd Panzer Regiment arrived. The Germans FRENCH Panic Level: 3 for all tank units; 2 for all others
repulsed the French, leaving the way open for two B 1, two S35, five R35, five H39, nine inf, (roll the die twice each turn).
their drive across Northern France. - DCI two 25mm AT, two 75mmH, six trucks GERMAN.'
FRENCH Deploy: Set up with 4 hexes of 4914. Move three Pz38(Cz), five Pzll, two inf, two 37mm
first, deploy second. AT, two trucks, two APC
four R35, nine inf, three trucks.
Panic Level: 3 Deploy: within four hexes of 3044
Deploy: Within two hexes of hex 2124.
Panic Level: 4 GERMANS. Panic Level: 1
two Pzl, four Pzll, five Pzlll, 2 PzIV, six inf, Game length: fifteen Game-Turns
GERMAN:
three 37mm AT, six APC
(a) four inf, one 37mmAT Victory Conditions: The Germans must exit at
(b) two Pzll, two Pzlll, one PzIV, two inf, two
Deploy: Two Pzl in Town 1. All other units
least four units between hexes 0123 and 0130,
within 4 hexes of 2127.
37mmAT, two APC, two trucks inclusive, by the end of the game and destroy
Panic Level: 1 at least five British units. If they do not do this,
Deploy: (a) Entrenched within two hexes of
hex 2930. Game Length: ten Game-Turns the British win.
(b) Enters mapsheet through hex 3950 on
Victory Conditions: Destroy more units than
Game-Turn three.
the enemy player. A 1:1 plus ratio is a marginal
Panic Level: 1 victory; a 2:1 plus ratio is a substantive victory;
DEFENSE OF BLAGNY, 5 June 1940
Game Length: twelve Game-Turns and a 4:1 plus ratio is a decisive victory.
The British 51st Highland Division had been
Victory Conditions: The French must have a attached to the French Army as a public
unit on hex 2932 at the end of the game. If they relations move. Unfortunately, this led to this
LA BASSEE CANAL, 24 May 1940
do not have a unit on this hex, the German fine unit being cut off from Dunkirk. Most of
player wins. As the British Expeditionary Force withdrew
the division was captured at Ste. Valery-sur-
from Belgium towards Dunkirk, they held a line
Caux, but three battalions escaped, thanks
along the Bassee Canal. On 24 May, units from
largely to the efforts of the 7th battalion, Argyll
the 33rd Panzer Regiment, 9th Panzer Division,
and Sutherland Highlanders. Together with
MONS, 16 May 1940 attempted to cross a tributary of the canal and
the remnants of the Fife and Forfar Yeomanry,
One of the French units that advanced into probe British positions. The crossing was
they held off the vanguard of the 8th Panzer
Belgium to meet the advancing Germans was defended, however, by the 4th Border
Division at Blagny on 5 June 1940. The
the 4th DLM (Light Mechanized Division). Regiment reinforced by anti-tank guns. The
Germans proved unable to penetrate the
German air attacks and French lack of control Germans tried to find a weak spot in British
British defense, until parallel columns were
soon dispersed the division. Near Mons on 16 defenses, but failing that, they took the bull by
called back to surround the town. After an epic
May 1940, a demi-brigade of the division the horns and charged into the anti-tank guns,
defense, the Highlanders attempted a break-
blundered into the German armor of the 31st which destroyed the lightly armored German
out, and most were captured. But they had
Panzer Regiment, 5th Panzer Division. The vehicles. After suffering heavy casualties, the
gained the necessary time for their comrades
French, however, were defeated by the Germans withdrew and the British line
to evacuate. - DCI
Germans, who used their fast-moving tanks to remained intact. - DCI
get around the flanks of the more heavily
BRITISH
BRITISH:
armored French vehicles. Unable to gain the six inf, three French inf, one 2Lbr, two French
six inf, one 2Lbr AT, four French 25mmAT, six
upper hand, the French withdrew in position. 25mm, two M-6, two trucks
APC, five trucks, one M6.
-DCI Deploy: The area between rows 1600 and
FRENCH Deploy: Within 10 hexes of 3436.
3200, inclusive.
eight H-39, five S-35 Panic Level: 2
Panic Level: 2
Deploy' Within 3 hexes of hex 1520. GERMAN. GERMAN.'
Panic Level: 4 six Pzll, two Pzl, two Pzlll, two inf, two APC.
six Pz38(Cz)' two Pzl, one Pzll, six inf, six APC
GERMAN: Deploy: Within three hexes of 1033 Deploy: Enters the map turn 1 between hexes
two PzlI, five Pzlll, two inf, two 37mm AT, two Panic Level: 1 0016 and 0154 inclusive.
APC, two trucks Game Length: eleven Game-Turns Panic Level: 1
Deploy. Within 3 hexes of hex 2925 Victory Conditions: The German player must Game Length: twelve Game-Turns
Panic Level: 1 exit at least five of its units off the map
Victory Conditions: At the end of the game,
Game Length: ten Game-Turns between hexes 3933 and 3940, inclusive, on or
the German player must have the road from
before Game- Turn 11. If the German player
Victory Conditions: The Germans must destroy 0217 to 3653 clear of British units. For the
does not do this, the British player has won.
at least six French units and occupy three of German to do this, there must be no
the following hexes in order to win: 1513, 1612, Special Rules: In this scenario, give all French undisrupted British unit within three hexes of
25mmAT guns a Range Allowance of 10 hexes. any hex of this road.
1712, 1811, 2010, 2110. The French must
destroy at least five German units and occupy
12
KAIROUSE CROSSROADS, 2 June 1941 Australians, however, found that infantry of Soviet 34th Cavalry Division with the 91st
When the British were forced to invade Vichy the Imperial Guards division had infiltrated Border Detachment near the Soviet-Polish
Syria to secure the northern flank of the behind their position, forcing them to abandon border in the afternoon of 22 June 1941. This
Middle Eastern theater, most of the meager the guns and fight their way out on foot. counterattack ran head-on into elements of the
force of French armor in southern Syria -DCI German Sixth Army and First Panzer Group.
gathered at Kairouse Crossroads. They were AUSTRALIANS: -CCS
attacked by the Australian Light Horse in light (A) one 2Lbr AT, one truck SOVIETS.
tanks, the 2/13th Battalion, A.I.F., of infantry, (b) three British inf three inf, twelve cavalry, six BT7, two 75mmH
supported by British Matilda tanks. The French (c) three British inf (Frl. five trucks
resisted at first, but as the Australians
advanced, they began to surrender and the Deploy: (a) on hex 3009, entrenched Deploy: cavalry and infantry deploy within two
crossroads was soon in Australian hands. Due (b) within one hex of 3509 hexes of hex 0722. Tanks and artillery deploy
to lack of detail, the French OB is a matter of (c) within one hex of hex 2708 within two hexes of 2126.
conjecture. - DCI Panic Level: 4 Panic Level: 3
AUSTRALIANS: JAPANESE: GERMANS:
(a) four M-6, one inf, one APC (a) three T97 six inf, two 37mm, one 105mmH, three PzIV,
(b) one A12, five inf, one 2Lbr, five APC, (b) three ·inf (Fr) three Pzlll, two Pzll, five trucks, four APC
one truck (c) three inf (Fr) Deploy: within six hexes of 1910
Deploy: (a) within 3 hexes of 3921 Deploy: (a) on hexes 2818, 2820, and 2721 Panic Level: 1
(b) within 3 hexes of 2532 (b)· adjacent to hex 2108
(c) adjacent to hex 3516 Game Length: ten Game-Turns
Panic Level: 2
Panic Level: 1 Victory Conditions: The Soviets must exit at
VICHY FRENCH'
Game Length: eleven Game-Turns least twelve units off the map between hexes
five inf, two FT17, one R35 0101 and 3901. The Germans must destroy at
Deploy: within 2 hexes of 2620 Victory Conditions: To win, the Japanese must least thirteen Soviet units. Any other result
Panic Level: 5 destroy at least five Australian units and have is a draw.
an infantry unit adjacent to hex 3001 at the
Game Length: seven Game-Turns end of the game. Special Rules: The Germans have three dive
bombing attacks which they may plot on the
Victory Conditions: The Australians must Special Rules: Consider all hexes, with the third turn or any Game-Turn thereafter. On the
occupy hex 2620 at the end of the .game exception of road hexes, to be forest hexes. Game-Turn after the dive bombings are
without losing more than five units. Tanks may not enter forest hexes. Road hexes plotted, the Germans have two strafing attacks
are unchanged. on each of the next two Game-Turns.
SPECIAL RULES. The Russian Player has no H Rolls Royce AC 5 R 5 1 20 105mm howitzer
Fire. 4 75mm howitzers are added to the When the die is rolled for the H results table for
Daimler Mk I (dl 4 A 10 1 25
Defender. Russian Infantry may "fire" at the 105mm howitzer, subtract one from the die
adjacent hard targets using its regular Morris AC 5 R 5 1 23 result for all cases. A result of zero is treated as
(undoubledl Attack Strength. This simulates AEC Mk I (d) 4 A 10 2 21 one. Other than the above, 105mm howitzers
the use of 14.5mm A Trifles. - JT are treated just as any other artillery in
Humber Mk I (dl 5 R 5 1 22
Kampf Panzer.
Mk IV Female 15 R 5 1 2 -CCS
SITUA TlON NR. 8: Meeting Engagement Mk IV Male 6 M 10 1 2
ROLES: Variable; either player may be the
Whippet 7 R 5 1 4
Attacker.
Vickers6-Ton I 5 R 5 1 10
FORCES.
Russian: Attack Force Vickers6-Ton 113M 9 1 10
German: Attack Force
INITIAL DISPOSITION: One player enters the RUSSIAN
map on a road from size Z, the other enters on 6 A 15 1 8
T-26
road from side X. The first Game-Turn has all
movement being plotted on the road. All T-28C 5 M 10 5 10
movement is at half Movement Allowance. T-34A 6 M 15 5 15
After Game-Turn 1, panic occurs and all units 6 A 15 9 9
KV-l
are free to leave the road.
T-60A 1 A 5 3 12
REINFORCEMENTS: none
T-40A 2 A 5 1 13
GAME LENGTH: sixteen Game-Turns
VICTORY CONDITIONS: The Attacker must T-70 6 A 15 4 16
exit. nine units off the edge of the map within T-40 3 R 5 1 13
fifteen hexes from where the Defender 6 A 15 1 18
Ba-32 AC
ente.red. If the Defender keeps five units in
Town 1 and 2 it is a draw. The Defender wins if Ba-64 AC 5 R 5 1 18
nine units are not exited. - JT T-37 amph tk 3 R 5 1 14