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CHARACTER NAME ALIGNMENT PLAYER

CHARACTER CLASS AND LEVEL DEITY HOMELAND


character sheet
ABILITY ABILITY TEMP TEMP RACE SIZE GENDER AGE HEIGHT WEIGHT HAIR EYES
SCORE MODIFIER SCORE MODIFIER
TOTAL TEMP MODIFIERS
STR
STRENGTH
HP
HIT POINTS hp SPEED
LAND ſt sq ſt sq
WOUNDS DAMAGE REDUCTION WITH ARMOR
DEX
DEXTERITY ſt ſt ſt ſt
FLY MANEUVERABILITY SWIM CLIMB BURROW
CON
CONSTITUTION SKILLS
TOTAL ABILITY CLASS FEATS & ARMOR
INT
INTELLIGENCE SKILL NAMES (‡ TRAINED ONLY) BONUS MODIFIER RANKS SKILL RACIAL MISC CHECK
NON-LETHAL DAMAGE +3
WIS Acrobatics = STR + + -
= INT + +
WISDOM
Appraise
CHA INIT = + = WIS + +
CHARISMA INITIATIVE
MISC
Autohy�nosis
DEX
= CHA + +
= 10 +
Bluff
AC + + + + +
ARMOR CLASS
ARMOR DEX DEFLECTION SIZE NATURAL MISC
Climb = STR + + -
BONUS MODIFIER MODIFIER ARMOR Craſt = INT + +
MODIFIERS
TOUCH
ARMOR CLASS
FLATARMORFOOTED
CLASS Craſt = INT + +
SAVING THROWS
ABILITY
MODIFIER
BASE
SAVE
MAGIC
MODIFIER
MISC
MODIFIER Craſt = INT + +
= + + + MODIFIERS
Diplomacy = CHA + +
WIS DEX CON

FORTITUDE
= + + + Disable Device ‡ = DEX + + -
REFLEX
Disg�ise = CHA + +
WILL = + + + Escape Ar�ist = DEX + + -
BAB PR/ SR Fly = DEX + + -
BASE ATTACK BONUS POWER / SPELL RESISTANCE
Handle Animal ‡ = CHA + +
CMB
ARMOR CLASS
= + + MODIFIERS
Heal = WIS + +
BASE ATTACK
BONUS
STR SIZE
MODIFIER Intimidate = CHA + +
CMD = 10 + + + + + + Knowledge (Arcana) ‡ = INT + +
= INT + +
ARMOR CLASS
BASE ATTACK STR DEX SIZE DEFLECTION MISC Knowledge (Dungeoneering) ‡
BONUS MODIFIER
Knowledge (Engineering) ‡ = INT + +
× = INT + +
WEAPON WEAPON WEAPON WEAPON WEAPON WEAPON WEAPON

Knowledge (Geog�aphy) ‡
WEAPON ATTACK BONUS CRITICAL
Knowledge (Histor�) ‡ = INT + +
TYPE RANGE AMMUNITION DAMAGE Knowledge (Local) ‡ = INT + +
× Knowledge (Nat�re) ‡ = INT + +
WEAPON ATTACK BONUS CRITICAL Knowledge (Nobilit�) ‡ = INT + +
Knowledge (Planes) ‡ = INT + +
TYPE RANGE AMMUNITION DAMAGE
Knowledge (Psionics) ‡ = INT + +
× Knowledge (Religion) ‡ = INT + +
WEAPON ATTACK BONUS CRITICAL
Ling�istics = INT + +
TYPE RANGE AMMUNITION DAMAGE Perception = WIS + +
× Perfor� = CHA + +
WEAPON ATTACK BONUS CRITICAL Perfor� = CHA + +
Profession ‡ = WIS + +
TYPE RANGE AMMUNITION DAMAGE
Profession ‡ = WIS + +
× Ride = DEX + + -
WEAPON ATTACK BONUS CRITICAL
Sense Motive = CHA + +
TYPE RANGE AMMUNITION DAMAGE Sleight of Hand ‡ = DEX + + -
× Spellcraſt ‡ = INT + +
WEAPON ATTACK BONUS CRITICAL Stealth = DEX + + -
Sur�ival = WIS + +
TYPE RANGE AMMUNITION DAMAGE
Swim = STR + + -
× Use Magic Device ‡ = CHA + +
WEAPON ATTACK BONUS CRITICAL
MODIFIERS

TYPE RANGE AMMUNITION DAMAGE


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ARMOR PSIONICS

(— )
STAT LEVEL
– %
PP = + × + +
2
POWER POINTS per day
– % BASE POINTS RACIAL MISC
(FROM CLASS) ( INT OR WIS OR CHA ) POINTS
– % POWER POINT POWER WILD SURGE
POWER POINTS LEVEL COST SAVE DC SAVE DC
– % 1 1
– %
2 3
ARMOR / SPECIAL ARMOR CHECK SPELL WEIGHT 3 5
SHIELD PROPERTIES BONUS PENALTY FAILURE
4 7
INVENTORY 5 9
WEIGHT POWERS
KNOWN 6 11
MAX 7 13
8 15
POWER LEVEL

MAX
POWER POINT COST 9 17
POWER POINT
LEVEL PSIONIC POWERS COST

TOTAL
WEIGHT
LIGHT LOAD MEDIUM LOAD HEAVY LOAD

MONEY pp g� sp cp
Platinum Gold Silver Copper
FEATS AND SPECIAL ABILITIES

MODIFIERS

XP NEXT
EXPERIENCE LEVEL
© 2013 DREAMSCARRED PRESS, LLC. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY.

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