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Properties
Property: Function:
Luminosity Range
Auto exposure
Dynamic Set this to true to let Unity handle the key value
Key Value automatically based on average luminance.
Key Value Exposure bias. Use this to offset the global
exposure of the scene.
Adaptation
Details
The Luminosity Range Minimum/Maximum values are used to
set the available histogram range in EV units. The larger the range
is, the less precise it will be. The default values should work fine for
most cases, but if you’re working with a very dark scene you’ll
probably want to drop both values to focus on darker areas.
You can also set the Adaptation Type to Fixed if you don’t need
the eye adaptation effect and it will behave like an auto-exposure
setting.
Requirements
• Compute shader
• Shader model 5
2019-03-26.
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