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About this Playtest

This is the version 2.0 of the Playtest of Reach of Titan. It is important to understand that this is
designed to be a supplementary component of the original playtest document, and in order to
get the full understanding of the rules you will need both documents. You can find the original
document here:

https://drive.google.com/file/d/1dNxGLKZl7xKdcsnXxeskpJQkn8Id5dem/view

This 2.0 playtest document only adds information to the original playtest document and does not
replace any rules or mechanics presented in that document. Everything you read in the original
document still applies to this version of the rules.

Important Note: ​The only thing that has been changed from the original playtest document are
some of the Titan stats for the Hornhog, Legatus, and Leviathan. Please use the stats from this
playtest for those Titans.

This document is an incomplete and “living” document. It will be updated regularly with both
small fixes as well additional content. At the time of release there are a few aspects that are
missing from this document.

● New Character Sheet


● Settlement Character Sheet
● Several Titan Illustrations

As these items are acquired in the coming weeks they will be added to the document. This
section of the document will also serve as an update log. As aspects are changed they will be
posted here.

For the sake of reference this document has the following sections

● About this Playtest


● Character Creation
○ Character Advancement
○ Class Abilities
● Sequence of Play
● The Settlement
○ Settlement Sheet
○ Setting up a new Settlement
○ Playing the Settlement Phase
○ Roleplaying in the Settlement
○ Settlement Advancement
○ Establishing Connections
■ New Mechanic: Will to Live
● Hunt Phase
● Items
○ Requisitioning Items
○ Item Usage
○ Melee Weapons
○ Ranged Weapons
○ Anchors
○ Climbing Gear
○ Bone Powder
○ Armor
○ Healing Items
○ Obsidian
○ Miscellaneous Items
● Titans
○ Hornhog
○ Legatas
○ Leviathan
○ Thunder Eagle
Character Creation

Note: ​The character sheets from the original playtest document are outdated and will be
missing information from this document. A new character sheet will be available shortly
which will allow for character creation. In the meantime you may use the odl character
sheets as a base for building a character.

Before you can start playing Reach of Titan each player will need to build a character. The
character creation process is a quick easy process, and you will just need to follow the steps
below to make a character.

Step 1: Choose a class


There are four classes available in this document: The Climber, The Commander, The Anchor,
and The Hunter. Each player should choose a class they want to play. Multiple people can play
the same class, and the team does not need every class represented.

Step 2: Assign Dice Pool


All starting characters get 6 d6 dice in their dice pool. These dice will be used for all actions
throughout the game.

Step 3: Record Item Slots


All starting Characters have 3 Item Slots available for gear.

Step 4: Establish a Connection


This mechanic is discussed in greater detail in “Will to Live” mechanic, but every player should
establish a connection during character creation. A connection is something personal the Titan
Hunter has connected with and drives them to protect their settlement and face the great beasts
of the world. A connection could be a spouse and family, a position within the settlement, a
prized possession, or anything else the player thinks of that would motivate their character to
protect it.

Step 5: Choose Starting Abilities


Each player gets three starting abilities from their chosen class ability list. Players can pick from
any of the skills in their class abilities, however some abilities have prerequisites. If a skill has a
prerequisites than the prerequisite skill must be obtained first.

Once there 5 steps have been completed for each character, you are ready to build the
Settlement. See Settlement Building for rules on making your starting settlement.

Character Advancement
Characters will advance and become stronger as they fight Titans. After each successful Titan
combat, each player gains a new class ability of their choice.
Class Abilities

Below is a list of Class abilities available for each of the four Classes. Note some abilities have
prerequisites, if an ability has a prerequisite that ability must be acquired first.

The Climber

Feather Fall
Reduce all fall damage that you take by 1. This cannot reduce damage below 1.

Tuck and Roll (Requires Feather Fall)


Your Feather Fall ability now may reduce fall damage to 0.

Re-Grab
If you are knocked off a Titan, you may make a climb roll on any lower part of the Titan as you
are falling. If the roll succeeds, you grab onto that part of the Titan and prevent any fall damage.

Diving Attack (Requires Re-Grab)


You may jump off a section of a Titan you are currently climbing on to a lower section of the
Titan (GMs discretion) and make a melee attack. If the attack roll deals damage, you get 2 free
dice on that damage roll and you are now climbing on the section of the Titan. If the attack fails
you fall to the ground and take fall damage.

Expert Climber
You gain 1 free dice on all rolls made to climb a Titan

Tight Grip
You gain 1 free dice on all rolls made to resist shake effects.

Move the Anchor


If you are climbing on a section of the Titan that is Anchored you may spend 2 dice to dislodge
the hook and carry it. While carrying the hook you may spend 2 dice to place it on whatever
section of the Titan you are currently climbing. You may carry an Anchor for multiple turns but
the Anchor cannot use any abilities while you are carrying the hook.

Twist the Hook


When you are climbing on a section of the Titan that is anchored, you may spend up to 2 dice
per turn deal damage to that section of the Titan. This is not an attack.

Lethal Damage
You gain 1 Free dice on all damage rolls with Melee weapons.
Repack
If you use a Parachute item to prevent fall damage, the item is not consumed. You may spend 2
dice to repack the Parachute and it can be used again. This may be done multiple times.

Hold Breath
You may ignore drown effects from the first turn you are underwater.

Increased Item Capacity


Increase the number of items you can hold by 1.

Press the Kill


When you destroy a part of a Titan. Move all of your dice from the Exhausted zone to the
Available Zone.

Strong Swimmer
While climbing on a Titan underwater, you can move from one section of a Titan to another
underwater section but spending 1 dice.

The Hunter

Weak Spot
At the beginning of combat with a Titan you may declare one section of the Titan as the weak
spot. All successful attacks to that section deal an extra 2 damage.

Master Killer
You gain 1 free dice on all damage rolls.

Distraction
You may make a roll against the Titan’s Intelligence. If you succeed the Titan will focus its
attacks on you this turn.

Irritation (Requires Distraction)


You gain a free raise to all attacks made against you if you used the Distraction Ability this turn.

Increased Item Capacity


Increase the number of Items you can carry by 1.

Extra Storage​​(Requires Increased Item Capacity)


Increase the number of Items you can carry by 1.
Titan Harvest
When you kill a Titan you may get 1 more material of any time the Titan provides. The team ca
only benefit from the use of 1 Titan Harvest ability per Titan (multiple hunters with this ability do
not result in multiple additional resources). This ability can work in addition to the use of
Harvester Tools.

Dual Strike
If you successfully make a Melee attack against a part of a Titan, another character that is
currently on the same part of the Titan may immediately make a melee attack roll with the armor
stat of the Titan reduced by 5 for this attack.

Call Down Fire


If another character makes a Ranged attack roll or an Anchor roll against a part of the Titan you
are currently climbing on, they get 1 free dice on their attack roll against the evasion of the
Titan.

Conserve Resources
During combat, if you roll any dice to make an action and the dice results in a “1”, the dice is not
moved to your Exhausted pool and instead remains in your Available dice.

Expert Hunter
Anytime you or a member of your team rolls a “1” while making a hunt roll, you may reroll that
dice.

Obsidian Crafter
The first time each combat that a team member’s Obsidian item would be destroyed, it is not
destroyed.

Poison Maker
Anytime you successfully poison a Titan, double the effect of that Poison.

Ranged Mastery
You can make ranged attacks while climbing a Titan or in the water.

Armor Crafter
All Armor you team is wearing takes an additional point of damage before it is destroyed.

The Commander

Eagle Eye
You gain 1 free dice on all attack rolls made against Evasion.

Encouragement
You may spent 1 dice, to give another team member an extra dice in their Available dice pool
until the end of the round. This ability can take a character above their normal maximum dice.

Leadership (Requires Encouragement)


You may spend up to 2 dice with the Encouragement ability. If multiple dice are given they all
must be given to the same character.

Unity (Requires leadership)


You may spend up to 3 dice with the Encouragement ability. If multiple dice are given with this
ability you may give them all to a single character, or dividen them as you choose among team
members. This ability replaced the Leadership ability.

Attack Patterns
You gain 1 free dice on all attacks that you have seen before. (Seen means this specific attack
has been used before during this combat, or while fighting this type of Titan before)

Prepare for the Attack​​(Requires Attack Patterns)


Once per encounter at the start of the Titan’s turn you may declare one of your teammates.
They have all their dice in the Exhausted zone moved to their Available Dice.

Arrow Storage
The standard arrows that come with Ranged Weapons no longer take up item slots. Other
special arrows will still use an item slot(s) (eg Obsidian Arrows).

Quick Reloading
Reduce the dice you need to spent to reload Ranged Weapons by 1.

Battlefield Medic
Reduce the number of dice you need to spend to use a Healthing Item by 1. This cannot reduce
the number of dice you need to spend to 0 (must always spend at least 1).

Increased Item Capacity


Increase the number of Items you can hold by 1.

Settlement Development
Anytime you spend dice in the settlement phase to improve a Location, you may reroll any dice
that land on “1” or “2”

Settlement Planning (Requires Settlement Development)


Anytime one of your teammates spends dice in the settlement phase to improve a Location,
they may reroll any dice that land on “1”.

Pick up the Slack


While you are on the ground, anytime an Anchor is required to make a roll to resist a pull effect,
you may roll those from your Available dice instead.

Learning from the Team


At any point during a combat encounter you may declare one special ability that a team member
has on their character sheet. You gain that ability until the end of the combat encounter. This
cannot be used on abilities that have prerequisites.

Follow the Arrow


When you successfully make a ranged attack against a section of a Titan, all other characters
that make a Ranged Attack or Anchor Attack against that section this turn gains 1 free dice to
their attack roll against evasion.

The Anchor
Note: The abilities labeled as (Anchored) means these are abilities that can only be used
to while you have a Titan anchored. These abilities are the primary mechanics that
Anchors have to use their unique weapon. Players should make at least 2 (if not all 3) of
their starting abilities have the Anchor keyword to ensure that you have a range of ways
you can influence Titans that you have anchored.

Hold the Beast (Anchored)


You may roll dice to reduce the evasion stat of the Titan by the number you rolled until the start
of the next round.

Steady the Mountain (Anchored)


You may roll dice to reduce all shake effects made by the Titan until the start of the next round.

Disrupt the Limb (Anchored)


When the Titan makes an attack using the section that you have anchored, you may roll dice to
reduce the attack stat of that attack. If the attack stat is reduced to 0, the attack misses.

Bind the Beast (Anchored)


You can roll dice against the strength of the Titan. If you succeed you bind that section of that
Titan. Binding may prevent some attacks and actions at the GMs discretion. (eg A bound sword
arm cannot make attacks with the sword)
Reel In (Anchored)
You can roll dice against the Strength Stat of the Titan. If you succeed, you pull the Titan out of
its normal stance. (Eg a standing Titan to the ground, or a sea Titan onto shore) At the GMs
discretion, the Titan may not be able to make certain attacks from this position, it may need to
spend actions to return to its normal position, and/or a character may be able to start climbing
on higher portions of the Titan from the ground.

Dig the Hook (Anchored)


Once per round you may roll 1 dice and deal that much damage to the section of the Titan you
have anchored.

Off Balance (Anchored)


You may roll dice to reduce the climb stat of the Titan by the number you rolled until the start of
the next round.

Continuous Pull
If you fail a roll with one of your Anchored Abilities, you may roll any number of additional dice
from your Available Dice to add to the failed roll.

Fast Reloading
You may reload Anchor weapons by spending less dice.

Increased Item Capacity


Increase the number of Items you can hold by 1.

Resisting Resistance
You gain 1 free dice on all rolls to resist Pull effects.

Multiple Anchors
You may anchor a Titan with multiple hooks (you will need to complete each individual attack to
anchor each hook in the Titan). For each hook in the Titan beyond the first, you get 1 Free dice
on all rolls related to using the Hook (this includes Anchored Abilities and rolls to resist Pull
effects).

Deputize
If you have the Titan Anchored, you may have another character that is on the ground spend
dice you use your abilities that have the Anchored requirement.

Persistent Hook
The first time a Hook would be dislodged from a Titan, instead it remains anchored and the line
is pulled from your hand. You must spend 1 dice to regrab the line. If the hook is dislodged
again, it will be dislodged as normal.

Ride the Hook


You can shoot one of you team member onto any part of the Titan you can target with an
Anchor Attack. You must make an attack roll against the Evasion stat, and if you succeed, the
team member may make a climb roll to climb until that portion of the Titan. You cannot set a
hook with this attack and you will need to reload after using this ability.
Sequence of Play
Reach of Titan played in a defined sequence of play with multiple phases. Below is that
sequence of play.

● Settlement Phase
○ Pay Settlement Costs
○ Players roleplay their characters
○ Players establish Connections
○ Settlement Advancement
● Hunt Phase
○ Requisition Gear
○ Establish Risk
○ Conduct Hunt
● Titan Encounter
○ Titan Fight
○ Acquire Supplies

Once all phases of play have been completed, play will continue at the start of the Settlement
phase again and repeat through the sequence of play.
The Settlement
The Settlement is the small encampment where the player character live. Settlements are built
when a group of humans finds a location shielded from the eyes of Titans where they can
establish a safe place to live. Settlements begin a small group of buildings, but with time and
work, they can be built into thriving cities.

Settlement Sheet
Note:​An official Settlement sheet with be coming shortly, but is not yet available.

Every settlement will need its own character sheet to represent its components. For those
playing this playtest before the official sheet is available can use a blank piece of paper. It will
need the following information.

Settlement Name.​The name you call your settlement.


Settlement Types​. There are four types of Settlements that indicate their size: Settlement,
Village, Town, and City. These represent the population and number of amenities available to
the settlement.
Settlement Size​. This is a numeric number that represents the size and rough population of the
settlement. A settlement with a size of “5” is smaller than a settlement with a size of “10”.
Food Consumption.​The amount of food your settlement consumes at the start of each
settlement phase.
Stock. ​The amount of resources the​​settlement current has collected from killing Titans.
Amenities.​These are the types of buildings and locations available to your settlement. Each
Amenity will provide Items it can craft, static benefits, and build points needed to upgrade.

Setting up a new Settlement


When you start a new game you will need to build a Settlement for the Titan Hunters to live in
and protect. Follow these steps to build your first Settlement.

● Step 1​: Name your settlement


● Step 2​: Write down the your settlement type. Starting settlements will start as a
“Settlement”.
● Step 3​: Write in your starting stock of supplies. Settlements start with 3 Titan Meat in
their Stock.
● Step 4​: Write down your starting Amenities. All Settlements starts with a Seer’s Shrine,
and 3 other amenities at level 1 of the players choice. Players should work together to
decide what amenities they want their settlement to have.
● Step 5​: Write down the Food Consumption of the settlement. This will be based on the
amenities chosen in Step 4.

Once you have completed making your settlement you are ready to begin playing the game.
Settlement Advancement
Over the course of playing Reach of Titan players will get to advance their settlement by
building new amenities and improving the ones they have. There are several aspects to
understand about how the Settlement works and how advancement is achieved.

Settlement Size
This is a numeric value that is based on the amenities of the settlement. This numeric value
determines the Type of Settlement with the larger the number the bigger the type of settlement.
The Settlement size is determined by adding up the Size Modifiers of all amenities that have
been built.

Example: The settlement has the following amenities: Seer’s Shrine with +1 size, Fortifictions
with +2 size, and Blacksmith with a +1 size. The Settlement size for this settlement would be 4.

Settlement Type
The Settlement type is kind of settlement you have based on its size. As the Settlement Size
grows larger, the type of settlement will change. Below are the types of settlements and what
benefits they confer.

Settlement
A small gathering of people that has banded together. Settlements are small and sparsely
populated, but that at least provide the chance for growth.
● Titan Hunters have 6 dice in their Dice pools

Village
A village is a more established form of settlement where the people have cobbled together
enough resources to make a normal life possible for the residents.
● Titan Hunters have 7 dice in their Dice Pools
● Increase Food Consumption by 1

Town
A town is a well established location that has most of the amenities humans could want. Towns
are typically well defended and have experienced Titan Hunters to help keep it safe.
● Titan Hunters have 8 dice in their Dice Pools
● Increase Food Consumption by 2

City
A City is a fully grown human settlement. Very few cities exist in the world and they draw in
many people for their safety and access to the best technology.
● Titan Hunters have 9 dice in their Dice Pools
● Increase Food Consumption by 3
Amenities
Below is the list of available amenities that can be built in a settlement and what those amenities
do. Each amenity has multiple levels that represent how an Amenity can be upgraded through
work.

Seer’s Shrine
Craftable Items: ​Iron Sword, Light Wooden Bow, Bone Powder Anchor, Climbing Claws, Bone
Powder Sash, Bandage, Cloth Armor
Size Modifier: +1
Food Consumption: +1
Materials to build: N/a

Town Hall
Craftable Items: N/a
Size Modifier: +2
Food Consumption: N/a
Materials to build: 1 Titan Hide

Blacksmith
Craftable items: Great Sword, Death Sickle, Hammer Spike, Grappling Hook
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Bone

Fortifications
Craftable items: N/a
Size Modifier: +2
Food Consumption: N/a
Materials to Build: 1 Titan Scale

Farmland
Craftable items: N/a
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Meat
Special: This amenity produces 1 Titan Meat at the start of each settlement phase

Bone Grinder
Craftable items: Lightweight Anchor, Dragon’s Fang, Bone Powder Spike
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Bone
Wood Shop
Craftable items: Crossbow, Sky Piercer, Javelin
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Bone

Garment Maker
Craftable items: Metal Armor, Studded Armor, Impact Armor
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Feather

Trading Post
Craftable items: 1 random item that the settlement cannot produce
Size Modifier: +1
Food Consumption: +1
Materials to Build: 1 Titan Hide

Port
Craftable items: Gas Bladder, Hollow Gourd
Size Modifier: +2
Food Consumption: N/a
Materials to Build: 1 Titan Scale, 1 Titan Bone

Apothecary
Craftable items: Antidote, Titan Poison, Quick Setting Bandage.
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Meat

Obsidian Mine
Craftable items: Obsidian Blade, Obsidian Hook, Obsidian Arrowtips
Size Modifier: +1
Food Consumption: N/a
Materials to Build: 1 Titan Meat, 1 Titan Bone

○ Playing the Settlement Phase


○ Roleplaying in the Settlement
○ Settlement Advancement
■ Four levels
■ Amenities
○ Establishing Connections
■ New Mechanic: Will to Live
Hunt Phase

Item Requisition and Usage


Items are a very important aspect of Reach of Titan and Titan Hunting. Items give characters
the ability to make certain actions, make special attacks, and confer various other benefits.
Below is how items work in Reach of Titan.

Unlocking Items
They are a large number of items for Titan Hunters to use, but in order to have access to these
items they must first be crafted. Items are not crafted individually, instead, the settlement
unlocks the ability to craft them. Once the settlement has the ability to craft an item, then that
item can be requisitioned by Titan Hunters during hunts. New items are unlocked by
constructing and improving new buildings in the settlement.

Requisitioning Items
At the start of each Hunt phase, players will requisition items from the available items that their
Settlement can craft. Players can requisition any items they want with their only limitations being
what the settlement can produce and how many Item Slots the character has. Items Slots
represent the amount of gear a character can hold and all starting characters have 3 items slots
(class abilities can provide more). Most items only take up 1 Item Slot, but some items can take
up more. If an item takes up more than 1 item slot, it will be stated in the item description.

Item Usage
The gear that a Titan Hunter takes into the field with them is a vital part of their ability to fight
Titans. Characters can only make attacks if they have the correct type of itm in their inventory. I
order to make a Melee Attack, a character must have at least one Melee Weapon in their
personal inventory. In order to make a Ranged Attack, they must have at least one Ranged
Weapon. In addition to attacks, players must also have climbing gear in order to climb a Titan.

While you only need one weapon to make an attack, it can be beneficial for Titan Hunters to
requisition multiple different types of weapons. A Titan Hunter may want to requisition two
different Melee weapons as each weapon has different benefits and penalties. Likewise a Titan
Hunter could choose to requisition a Melee Weapon and a Ranged Weapon to give them more
versatile options in combat.

Outside of weapons and climbing gear there is a plethora of other items that have various
effects. Titan Hunters should review all the options available to be prepared for what they might
encounter in the wild. Some items will say they are “consumable”. If an item is consumable, that
means once it has been used it is removed from the inventory.
Below is a list of item categories and the various items. Review the text in each item category
for any specific rules that apply to those items.

Melee Weapons
Below is a list of melee weapons that players can requisition and take with them on missions. In
order for a character to make the melee attack, they must must have at least one of these items
in their inventory, they must be climbing on a Titan, and they can only attack the part of the
Titan they are currently climbing.

Iron Sword*
A metal sword made for killing Titan. It does not confer any benefits or penalties.

Great Sword*
A cumbersome sword that is inflicts heavy damage. You gain 1 free dice on all damage rolls
made with this weapon. This item takes up 2 items slots.

Death Sickle*
A weapon with a long curved metal blade. You gain 1 free dice on all damage rolls made with
this weapon. You cannot spend more than 1 dice when rolling to penetrate armor with this
weapon.

Hammer Spike*
A large metal hammer with a single metal spike designed to deal large amounts of damage.
When making a Melee attack with this weapon you Gain 1 free dice on all damage rolls. While
this weapon is in your inventory, decrease the total of all rolls you make to resist shake effects
by 2.

Sleek Needle
A long thin metal spear designed for penetration through tough parts of titans. When making a
melee attack with this weapon you gain one free dice on all rolls to penetrate armor. When
making damage rolls with this weapon you may only roll a maximum of 2 dice on your damage
rolls.

Iron Tipped Spear


A metal spear fixed to a long wooden handle. You may make melee attacks against the part of
the Titan you are currently climbing, or agast a part of the Titan that is adjacent to your current
position. You still must be climbing on a Titan to make an attack,

Feather Tailed Spear


A spear designed to be used as both a melee weapon and balanced for flight. You can use this
weapon to make melee attacks, or you may treat this as a consumable item and make a ranged
attack using this weapon. You may use this to make a ranged attack even if you are climbing a
Titan.

Rune Sword
A special sword carved with runes as revealed by your settlement’s Seer. Once per combat you
gain 2 free dice on a damage roll.

Seer’s Sword
A sword designed to kill the soul of Titans. Once Per combat you gain 4 free dice on a Damage
roll.

World Slicer
A mastercraft sword made with the best metals and perfect balance. When attacking with this
weapon you gain 1 free die on all attacks rolls against armor, and 1 free dice on all damage
rolls.

Ranged Weapons
Below is a list of ranged weapons that character can use to fight Titans. In order for a character
to make a ranged attack they most have at least one of these items in their inventory (and any
needed ammo). Ammo that comes with ranged weapons is not consumed when used, it is
considered you have enough ammo to last you through a Titan encounter. Some ranged
weapons require you to spend dice to “reload” those weapons in combat. These weapons are
considered loaded at the start of the combat and only needed to be reloaded after their first use.
Ranged attacks can only be made while the character is on solid ground.

Light Wooden Bow*


A light wooden bow that shoots arrows at Titans. When making a ranged attack with this
weapon you may only spend 2 dice on damage rolls. This weapon takes up 2 item slots, 1 for
the bow and 1 for the arrows.

Crossbow*
A crossbow that fires arrows at high speeds using a heavy crank. After this weapon is used to
make a ranged attack you must spend 1 dice in order to reload the weapon before another
attack can be made. This weapon takes 2 item slots, 1 for the bow and 1 for the arrows.

Sky Piercer*
A giant bow that must have one end planted into the ground to be fired by a single person. This
weapon takes 3 item slots, 2 for the bow and 1 for the arrows.

Javelin*
A long wooden dart designed balanced for flight. This item allows for a character to make a
ranged attack. This item is consumable.

Spring Wood Bow


A bow made from the best wood around. This weapon takes 2 item slots, 1 for the bow and 1 for
the arrows.

Iron Bolt
A bow and arrow combination designed to land heavy bolts on Titans. You gain 1 free dice on
damage rolls made with this weapon. You may only make attacks against parts of a Titan that
are at level 1 or level 2 above the ground. This item takes up 2 item slots, 1 for the bow and 1
for the arrows.

Hand Crossbow
A smaller one-handed crossbow designed to be easily carried. You can make ranged attacks
with this weapon while climbing a Titan or swimming. After this weapon is used to make a
ranged attack you must spend 1 dice in order to reload the weapon before another attack can
be made. This weapon takes 2 item slots, 1 for the bow and 1 for the arrows.

Long Dart Puncturer


A bow designed to launch special kinds of long metal arrows. When these arrows successfully
damage a part of a Titan they remain in the body and can be used to assist with climbing. Any
one climbing on a part of a Titan that was hit with one of these arrows gets +1 to their climb rolls
and all rolls to resist shake effects. This weapon takes 3 items slots, 1 for the bow and 2 for the
arrows.

Featherlite Bow
A bow made of the best lightweight wood, make to be resilient and consistent. Range attacks
made with this weapon get 1 free dice on Accuracy Rolls. This weapon takes 2 item slots, 1 for
the bow and 1 for the arros.

Ballista
A large wooden arrow launcher designed for bringing down Titans. You gain 1 free die on all
Penetration rolls, and 2 free die on all damage rolls made with this weapon. Every time this
weapon is used to make an attack you must spend 2 dice to reload it before another attack can
be made. This weapon takes 3 item slots.

Golden Javelin
An incredibly thin and deadly javelin made of fine metal. You gain 1 free die on all Penetration
rolls and 1 free die on damage rolls with this weapon. This item is consumable.

Anchors
Anchors are a special kind of ranged weapon designed to launch a heavy metal hook into the
body of a Titan. Once a Titan has been anchored, some classes have special abilities they can
use to influence the Titan’s actions and stats. Some Anchors require you to spend dice to
“reload” those weapons in combat. These weapons are considered loaded at the start of the
combat and only needed to be reloaded after their first use. Some Anchors require the Bone
Powder item to be used, you must have a Bone Powder Sash in your inventory in order to use
these weapons. Anchor attacks can only be made while the character is on solid ground.

Bone Powder Anchor*


A short metal tube stuffed with Bone Powder is used to shoot a metal hook style projectile into a
Titan. These were the first kind of these weapons designed. This weapon requires Bone Powder
to use. After this weapon is used to make an anchor attack, you must spend 2 dice in order to
reload the weapon before another attack can be made.

Lightweight Anchor*
A smaller version of the Bone Powder Anchor that uses a lighter cable and hook. This weapon
requires Bone Powder to use. When you roll to resist a Pull effect from a Titan, if any dice lands
on a “1” the roll is considered a failure. After this weapon is used to make an anchor attack, you
must spend 1 dice in order to reload the weapon before another attack can be made.

Grappling Hook*
A large metal hook on the end of a chain. This weapon is used to throw at a Titan and anchor
lower parts of the body. You can only make anchor attacks with this weapon against parts of the
Titan that are at Level 1.

Dragon’s Fang*
A ballista that fires a unique metal hook in the shape of a biting mouth. The hook bites into a
Titan causing damage to the creature. This weapon requires Bone Powder to use. When you
successfully Anchor a Titan, deal 2 damage to the part of the Titan you anchored. Anytime the
Titan generates a Pull effect, deal 2 damage to the part of the Titan you anchored. After this
weapon is used to make an anchor attack, you must spend 2 dice in order to reload the weapon
before another attack can be made.

Siege Breaker
A very large anchor that is designed to break through harden targets. This weapon requires
Bone Powder to use. When you make an Anchor attack with this weapon you get 2 free dice on
your attack rolls against Armor. After this weapon is used to make an anchor attack, you must
spend 3 dice in order to reload the weapon before another attack can be made. This weapon
takes 2 item slots.

Half-and-Half
A uniquely designed anchor that simultaneously fires an anchor at a target and a 2nd anchor
into the ground. This weapon requires Bone Powder to use. You gain +4 to all roll made to resist
a Pull effect. After this weapon is used to make an anchor attack, you must spend 3 dice in
order to reload the weapon before another attack can be made.

Long Bore Anchor


A long style anchor designed for accuracy and power. This weapon requires Bone Powder to
use. You gain 1 free dice on all attacks rolls against accuracy and 1 free dice on all attack rolls
against armor. After this weapon is used to make an anchor attack, you must spend 2 dice in
order to reload the weapon before another attack can be made.

Death Blow
A specialized anchor where the hook itself has a Bone Powder charge that can be activated by
pulling on the line in a certain way. This weapon requires Bone Powder to use. After you have
anchored a Titan you may spend 1 dice at any time to explode the Bone Powder Charge in the
hook. This deals 3 dice of damage to the part of the Titan that was hooked, and then the Titan is
no longer anchored. After this weapon is used to make an anchor attack, you must spend 3 dice
in order to reload the weapon before another attack can be made.

Climbing Gear
Climbing gear is specialized equipment used to climb onto the body of a Titan. In order for
anyone to take a climb action, they must have at least one of these items in their inventory.

Climbing Claws*
Small metal claws that fit over a person’s hands without getting in the way of their grip. A person
with climbing claws can climb Titan’s.

Scratching Claws
Metal claws with razor sharp ends designed to hurt Titans as you climb. Anytime you
successfully make a climb action onto a Titan, deal 1 damage to the part of the Titan you
climbed on.

Spikes and Rope


Dual hand spikes are used to climb Titan’s and interwoven rope allows for greater stability while
not moving. If you did not make a climb action on your turn, you gain +4 to your rolls to resist
shake effects until the start of your next turn. This item takes up 2 item slots.
Repelling Harness
A harness system made of rope and designed to help support a climber and stay attached to a
Titan. Any time you spend dice to make a climb roll or to resist a shake effect, you can re-roll
any dice that land on a “1” or “2”.

Bone Powder Weapons


Bone Powder is a powerful explosive that can be fashioned from the bones of Titans and can be
made into all kinds of various weapons. Some of these items require Bone Powder to be used,
you must have a Bone Powder Sash in your inventory in order to use these weapons.

Bone Powder Sash*


A sash bag that holds Bone powder for use in weapons and items.

Bone Powder Spike


A spike that is driven into the Body of a Titan with a timed charge on the end. A character that is
climbing on a Titan can spend 1 dice to plant the spike into the part of the Titan they are
currently on. The spike will explode at the end of the Titan’s turn dealing 2 dice of damage to
that part of the body. If any player character is climbing on that part of the Titan when it
explodes it will deal 4 damage to each character. This item is consumable.

Bang Sword
A combination of a sword with a Bone Powder change attached. These are risky weapons that
only the wildest Titan Hunters use. This item can be used to make Melee attacks. When you
successfully make a Melee attack with this weapon, you do not need to roll damage normally,
Instead the weapon deals 6 dice of damage. The weapon also deals 4 damage to the character
that use the weapon and they suffer a shake effect of 10. This item is consumable.

Black Rocket
A single use rocket made of Bone Powder. You may make a ranged attack with this weapon,
however you may skip the attack roll against the armor of the Titan. This item is consumable
and takes up 2 item slots.

Healing Items
Healing items are special items that are used to heal damage that has been inflicted on the
team. A person can use a healing item on themselves or on another character that is in the
same area. “Same area” means a character that is in the same geographical zone (ground,
water, ect), or a character climbing on the same part of the Titan. If an item requires someone to
spend multiple dice, those dice can all be spent at once, or divided among multiple rounds. If
the dice are spent over multiple rounds, the effect of the item does not occur until the last dice is
spent. Healing Items cannot be used on character that have no dice remaining, and they
cannot increase the amount of dice a character has above their normal maximum.
Bandage*
A medial bandage infused with healing herbs. You may spend 3 dice to use this item on yourself
or another character in your area. When you use this item, health the character by 1 dice. This
item is consumable.

Antidote
A small vial of poison neutralizing liquid. You may spend 1 dice to use this item on yourself or
another character in your area. When you use this item,remove all poison effects the person is
suffering. This item is consumable.

Titan Poison
A spike coated with a poison that affects Titans. You may make a melee attack with this item,
instead of rolling any damage for the attack, the Titan becomes poisoned. The Titan’s
Intelligence Stat is reduced by 5 for the rest of the encounter once it has been poisoned. This
item is consumable.

Quick Set Bandage


A quick setting medial bandage. You may spend 2 dice to use this item on yourself or another
character in your area. When you use this item, health the character by 1 dice. This item is
consumable.

Stimulant
A small vial of liquid used to give a temporary boost to your vitality. You may spend 2 dice to
use this item on yourself or another character in your area. When you use this item move all
your dice from the Exhausted dice zone, to the active dice zone. This item is consumable.

Strong Bandage
A strong yet flexible medial bandage. You may spend 1 dice to use this item on yourself or
another character in your area. When you use this item, health the character by 1 dice. This
item is consumable.

Mind Opener
A small vial of mysterious liquid. You may spend 1 dice to use this item on yourself or another
character in your area. You add 1 dice to your dice pool for the next 3 rounds. This item may
take you above your normal dice pool maximum.

Degenerating Poison
A spike coated with a deadly poison that affects Titans. You may make a melee attack with this
item, instead of rolling any damage for the attack, the Titan becomes poisoned. The Titan takes
2 damage every time it conducts an action. The GM decides what part of the Titan to apply the
damage. This item is consumable.
Armor
Armor is specialized material used to cover Titan Hunters and protect them from attacks. Armor
only affects physical attacks made by Titans. It does not reduce fall damage, magical attacks, or
damage from poisons. When Armor states that it reduces “damage”, it reduces the number of
dice rolled when a character is hit by an attack. Each player can only have one Armor in their
gear at a time.

Example: An attack deals 5 damage and the character is wearing armor that reduces damage
by 1. The Player will roll 4 dice of damage from the attack.

When armor references reducing “Damage” that applies to normal damage, and not heavy
damage, or True Damage (unless specifically stated by by the item). If armor only reduces
normal damage, and an attack only deals Heavy or True damage, than the armor has no effect.

Cloth Armor*
Reduce damage from attacks by 1. Once you have lost 2 dice from damage in a combat
encounter this item is destroyed.

Metal Armor*
Reduce damage from attacks by 2. Reduce the total of every dice roll you make by 2. This
armor takes up 2 item slots.

Studded Armor*
Reduce Heavy or Standard damage from attacks by 1. Once you have lost 2 dice from damage
in a combat encounter this item is destroyed.

Impact Armor*
For every attack that deals Heavy Damage, you may reduce up to 3 of that damage to Normal
Damage. Once you have lost 2 dice from damage in a combat encounter this item is destroyed.

Fiber Armor
Reduce Heavy or Standard damage from attacks by 2. Once you have lost 3 dice from damage
in a combat encounter this item is destroyed. This armor takes up 2 item slots.

Obsidian
Obsidian is volcanic glass and is very valuable to Titan Hunters. It’s unique properties make it
idea for crafting certain types of weapons.

Obsidian Blade
A sword made of Obsidian glass. The weapon is incredible sharp but fragile. You get two free
dice to all damage rolls with this weapon. If you fail an attack roll against Armor this weapon is
destroyed. If any dice roll “1” when dealing damage with this weapon it is destroyed (all damage
is still applied).

Obsidian Hook
A special Hook made of Obsidian and designed to work with any Anchor. You get 3 free dice
when making an attack roll to penetrate armor. When this hook is dislodged for any reason it is
destroyed.

Obsidian Armor
Specialized plate armor made from Obsidian. The first two times you would lose a dice from a
damage roll, prevent the loss of that dice. Once you have prevented your second loss of dice
this armor shatters and deals 4 damage to you.

Obsidian Eye
A special piece of Obsidian that is harvested with a faint image of a glowing eye moving around
inside. While you have this item Titans will aggressively prioritize you as an attack target. The
first time you lose a dcie from a damage roll this item is destroyed.

Obsidian Arrow Tips


Obsidian formed into the shape of an arrow head. This item can be used to replay the arrows
from any Ranged Weapon. When you use this item you gain 1 free dice on all damage roll in
addition to any benefits from the ranged weapon. This item is consumable.

Miscellaneous Items
Below is a list of various items that can be crafted and used by Titan Hunters.

Hollow Gourd*
This is a special gourd that is designed to contain a bubble of air while submerged. Anyone
holding this item does not suffer from drowning the first turn they are submerged.

Smoke Powder
A slow burning version of Bone Powder that releases smoke covering the battlefield. When you
use this item roll any number of dice against the Intelligence of the Titan. If you succeed the
Titan cannot target anyone in your area for 2 turns. Some attacks or effects may still be able to
affect you at GMs discretion (Sake effects, area of effect attacks, ect). This item is consumable.

Harvester tools
Specialized tools that are designed to get the most from any Titan. If you have this item in your
inventory when you kill a Titan, you may get 1 more material of any time the Titan provides. A
team can only benefit from the use of this item once per Titan.
Gas Bladder*
An inflated organ from a Titan. These items are tied to Titan Hunters and used to help them
quickly float back to the surface when fighting underwater. If you are underwater at the start of
your turn, you may move to the surface without spending any dice. If you move to the surface
this way, you prevent any drowning effects. This cannot be used if you are trapped or pinned.

Parachute
A cloth sheet kept in a pack and ready to be deployed instantly. When you take fall damage you
may use this item to prevent all fall damage. This item is consumable.

Climbing Spike
A spike that is twisted into the flesh of a Titan making a handhold. You may spend 1 dice to
plant the spike on the part of the Titan you are currently climbing. Anyone that rolls to climb onto
this section of the Titan, or rolls to resist a shake effect while on this part of the Titan, gets +2 to
the total of their dice rolls.
Hornhog .

Lore
Hornhogs were a source of food made by the God Edon’s. When Edon and his forces became
isolated after their failed defense of the Doom Bridge Esther, the army needed a food source
that could travel with them on their march across the lands. Edon used his waning powers to
create these beasts and filled the needs of this army.

Hornhogs were made to be simple-minded, nutrient dense food sources that could fend off
attackers if threatened. They have turned feral over the centuries as their minds were never
intended to last longer than a few years. Hornhogs are now hunted by humans looking for a
relatively easy source of food.

Encounter
This is designed to be the initial encounter for a starting group of players. The encounter itself is
not very difficult but will help teach players the basics of how to fight a Titan.

The Hornhog is close to the ground and a climber may climb directly onto the legs or body from
the ground, and may only climb to the head from the body. Once the legs have been injured,
players may climb directly onto the head, as well. It will try and spend most of the fight running
around using the Charge attack, as long as no one is climbing onto the Titan. If someone gets
on the Hornhog, it will turn its attention to using the Buck or Roll attack to try and dislodge them.
As the Hornhog gets damaged and/or is anchored, it will quickly lose abilities.

Once the Hornhog’s legs have been wounded, and it can no longer run, the Hornhog will only
be able to swing its head and use the horn attack to try and hurt those attacking it. At this point,
the fight is almost done and the players only need to deliver the final blow to kill the Titan

Basic Creature Stats


Difficulty: Super Easy (introduction fight)
Number of Actions: 1 (2 if there are 5+ players)

Intellect: 1
Strength: 4
Climb: 2
Shake: 9 (5 if Titan is anchored or the legs are damaged)
Pull: 5

Resources from killing: 3 Titan Meat, 1 Titan Hide


Creature Sections

Legs
HP: 15
Armor: 2
Evasion: 6

Upon Damage
The back legs of the Titan go out, and its stomach falls to the ground. Reduce the Titan’s shake
effect by 4 as noted in the main stats.

Body
HP: 20
Armor: 2
Evasion: 6

Upon Damage
The Titan collapses and begins to bleed out from its belly. This Titan will die at the end of its
third turn if still in battle. The Titan will try and Flee from battle at this point. If it’s legs have been
destroyed it cannot flee.

Head
HP: 20
Armor: 4
Evasion: 6

Upon Damage
The Hornhog collapses to the ground and lies motionless. The Titan is defeated.

Attacks

Basic Attack
Key Section: Any
Actions: 1
Attack: 5 Damage: 2 Shake: No Pull: No

Dislodge
Key Section : Any
Actions: 1
Attack: N/a Damage: N/a Shake: Yes Pull: Yes
Buck
The Hornhog kicks and thrashes about, trying to shake off those attempting to kill it. This attack
deals extra fall damage to anyone shaken off by the attack.

Key Section: Legs


Actions: 1
Attack: N/a Damage: 3(fall) Shake: Yes Pull: No

Flee
The Titan spends its turn trying to run away from its attackers. The Titan cannot take any other
actions this turn if it uses this action. At the start of the Titan’s next turn after using this ability it
will run away from the fight and escape. If the Titan is dead, anchorer, or its legs are destroyed
before the start of its next turn, the combat will continue as normal.

Key Section: Legs


Actions: 1
Attack: N/a Damage: N/a Shake: Yes Pull: Yes

Charge
The Hornhog runs full force at a character that is on the ground in an attempt to trample them.

Key Section: Body


Actions: 1
Attack: 7 Damage: 4 Shake: No Pull: Yes

Roll
The Hornhog rolls around, trying to dislodge anyone that is currently climbing on it. This attack
targets everyone that is currently climbing on the Titan. The shake effect is only applied to those
that did not successfully dodge the attack.

Key Section: Body


Actions: 1
Attack: 4 Damage: 2 Shake: Yes (special) Pull: No

Horn Attack
The Titan swings its horned head striking nearby characters. This attack cannot target
characters that are climbing on this Titan.

Key Section: Head


Actions: 1
Attack: 5 Damage: 3 Shake: No Pull: No
Legatus .

Lore
The Legatus were a race of everliving warriors that were gifted to Asgothus during his attempt to
take the mortal planes. Most of the soldiers perished during the war, but the few that survived
were left abandoned in this world. The stranded Legatus now roam the hills and mountains with
no purpose or direction, defeated warriors with no god for which to fight. People have reported
hearing Legatus sing a slow, deep and guttural melody on occasion that many believe is either
an old war song or a prayer to their fallen God.

Many people consider these Titans as an omen of bad doings, thought to only show up on
settlements where the inhabitants have sinned against the past god. Others believe this to be
nothing more than an old wives’ tale and assert they simply have no direction in their ever long
lives — thus, they wander. What is known is that they enjoy gorging on food, and their bellies
have descended to grotesque proportions from a new life of overeating. If a Legatus finds an
area particularly well stocked, they will set up home in the area and gorge themselves until the
supply runs out or something more powerful forces them to flee.

Encounter
The Legatus encounter is a moderate challenge for a group of new players, and the combat is
based around the players finding one of two kill conditions of the Titan. Players will spend a lot
of time ascending and being thrown off this Titan as they conduct the fight.

The Titan is aware that its head is the easiest way to kill it, and will defend its head above all
else. After the first attack to the head with a ranged weapon, the Titan will use its left arm to
cover its face and prevent further ranged attacks (they will hit the arm instead). Additionally, the
Titan will grab anyone climbing on its head with its left arm and smash them to the ground. If the
Titan’s left arm is damaged, it will not be able to do either of these actions.

There are two ways to kills the Titan. Damaging the head will result in an instant death of the
Titan. Damaging the torso will result in the guts to begin falling out, but if the Titan’s left arm is
still undamaged, it will use its arm to hold in the guts (while doing this, it cannot protect its head,
but can still use the Grab attack). If the Titan’s arm and torso have been damaged, the Titan will
die in three turns.

Players wanting to climb on the Titan will have to start at the legs. If the legs have been
damaged, it will fall to its knees and players will be able to climb directly onto the torso from the
ground.
Basic Creature Stats
Difficulty: Easy
Number of Actions: 2 (3 if there are 5+ players)

Intellect: 7
Strength: 6
Climb: 4
Shake: 4
Pull: 6

Resources from killing: 1 Titan Meat, 1 Titan Bone

Creature Sections

Legs
HP: 25
Armor: 2
Evasion: 5

Upon Damage
The legs can no longer support the massive weight of the Legatus, and he falls on his knees,
unable to stand back up. Characters can now directly climb onto his torso. All other parts of the
Titan get -2 to their evasion stat.

Torso
HP: 30
Armor: 2
Evasion: 5

Upon Damage
The belly of the Legatus splits open and its intestines spill out. The Titan will immediately use its
left arm to hold in its guts and prevent death, however the left arm will no longer be able to
defend the head. If its left arm has been damaged, the Legatus will begin to bleed out and will
die after its third turn of not being able to hold in the guts.

Left Arm
HP: 15
Armor: 2
Evasion: 6

Upon Damage
The arm goes limp against the side of the Titan from the cutting of muscle and tendons. The
arm can no longer make attacks or use its special abilities.

Sword Arm
HP: 15
Armor: 5
Evasion: 6

Upon Damage
The Legatus drops the stone sword held in its hand, and it crashes to the ground.

Head
HP: 30
Armor: 4
Evasion: 8

Upon Damage
The Legatus’ eyes roll back into its head, and it spews one last blessing to its lost god before
collapsing into a pile of flesh. The Titan is dead.

Attacks

Basic Attack
Key Section: Any
Actions: 1
Attack: 6 Damage: 3 Shake: No Pull: No

Dislodge
Key Section : Any
Actions: 1
Attack: N/a Damage: N/a Shake: Yes Pull: Yes

Stomp
The Legatus lifts one of its legs into the air as high as it can and stomps down into the ground,
breaking the earth beneath it. The attack targets one character that is not currently climbing on
the Titan and causes a shake effect to anyone climbing on the legs. After the initial attack, a
secondary attack occurs on all characters that are located on the ground as the earth up-heaves
all around them. This attack takes no additional actions, there is no additional shake effects, and
has 4 Attack and deals 1 damage.

Key Section: Legs


Actions: 1
Attack: 6 Damage: 3 Shake: Yes(Special) Pull: No

Kick
The Legatus kicks its leg upward to try and shake off any players that are climbing on the legs.
The shake effect is only applied to characters climbing on the legs of the Titan. If a character
fails the shake effect they are thrown into the air and take 3 fall damage.

Key Section: Legs


Actions: 1
Attack: N/a Damage: 3(fall) Shake: 8(special) Pull: No

Grab and Slam


The Legatus will grab a character that is climbing on it and slam them into the ground. If the
target fails the evasion roll, the player is moved to the ground level and takes damage. This
damage is not considered fall damage. The Legatus will always use this attack if a character is
climbing on its head.

Key Section: Left Arm


Actions: 1
Attack: 10 Damage: 4 Shake: No Pull: No

Sword Strike
On the first action, the Legatus holds its sword high in the air, pointing it directly at the sun.
During the second action, it slams the sword down on one target that is located on the ground. If
the Legatus only has 1 action left, on its turn, it can take that action to hold the sword in the air,
and on the Titan’s next turn, it can take the needed second action to complete the swing and
make the attack.

Key Section: Sword Arm


Actions: 2
Attack: 8 Damage: 6 Shake: Yes Pull: No

Heat Sword
The Titan sticks the stone sword deep into the earth up to the hilt and heat starts radiating out
through the ground. The sword needs to remain in the ground until the Titan’s next turn. At the
start of its next turn, it will remove the sword (no action needed), and the sword will be glowing
red. The sword will remain glowing red until the next time the Titan uses the Sword Strike attack.
If that attack hits, the damage from Sword Strike becomes Heavy Damage.

Key Section: Sword Arm


Actions: 1
Attack: N/a Damage: N/a Shake: N/a Pull: N/a
Leviathan .

Lore
For many centuries, the great Leviathans were believed to be, but a single creature as so few
had ever been seen. It has been discovered that there are possibly a great number of these
beasts, but only a few have developed tastes that bring them in contact with humans. They
were created by Edon for the purpose of laying the original Thirteen pillars of the Doom Bridge
Esther, but they did not fight during Lem’s assault on the bridge, and most have remained in
hiding ever since.

Leviathans can spend their entire lives underwater. They use the hard bones of their head to
smash through rocks, carving out underground tunnels. While most of these Titans remain
underwater, some of their kind have learned of a new source of food — humans. The members
of their species that have taken up this food source have learned that ships make an easier
source of food than breaking through the underwater caves. These Leviathans will wait in
shipping lanes with their tails hanging just at the surface of the water disguised as a mass
seaweed. When a ship sails through their tail, they will begin their attack, breaking up the ship
and devouring the crew and cargo.

Encounter
This encounter incorporates environmental aspects, as well as changing the orientation of the
Titan. The players will have to engage with ground level and water level environments in this
encounter. Additionally, the Titan has several different orientations that it will move into
throughout the course of the battle.

Players cannot climb onto the Titan unless they are in the section of the battlefield where the
Titan is located (typically water). The Titan will begin the encounter with its tail floating at the
surface of the water, looking like seaweed. The rest of the body is underwater and cannot be
targeted by ranged attacks or anchors. After the first attack to the tail, or if someone climbs on
the tail, the Titan will change position.

The standard position of the Titan is with its head and upper body sticking out of the water. In
this position, the mid body, lower body, and the tail are submerged and cannot be targeted with
ranged attacks. When the Titan grabs someone with the Bite attack, it will raise straight out of
the water, using its tail to “stand” with its body straight up to the sky. If the Leviathan is pulled
onto the ground, it will lay like a snake and all parts of the Titan can be directly climbed.
The encounter with the Titan is based around trying to cut off the scaly parts of the creature and
bleed it out. The blood of the Titan is toxic and will begin poisoning the water, causing ill effects
to the players. To kill the Titan, players must destroy any two of the three body sections.
Basic Creature Stats
Difficulty: Medium
Number of Actions: 2 (3 if there are 5+ players)

Intellect: 4
Strength: 9 (6 if Tail is destroyed)
Climb: 6 (3 if Tail is destroyed)
Shake: 6 (3 if Tail is destroyed)
Pull: 7 (4 if tail is destoryed)

Resources from killing: 2 Titan Bone, 1 Titan Hide

Tail
HP: 30
Armor: 1
Evasion: 7

Upon Damage
The fins of the Titan shred and sink below into the water surrounded by an expanding pool of
red. The great beast thrashes its tail in the water, failing to propel itself. Reduce the Titan’s
strength, climb, shake, and pull stats by 3 (as noted in the stats).

Body​(Upper, Mid, Lower)


HP: 30
Armor: 13 (1 after the first successful attack)
Evasion: 4

Special
The Body consists of 3 sections (upper, middle, and lower) each with their own HP and stats.
The first time each section is successfully damage, it rips off the scales of that section opens a
hole for future attacks thus reducing the armor of that section.

Upon Damage
When the first section of the body is destroyed, inky green blood spews out into the water
around the Titan. After this has occurred, any player that starts their turn in the water, or starts
their turn climbing on the section of the body that was damaged, becomes poisoned. See
Attacks for how the poison works. When a second section of the body is destroyed the Titan
finishes bleeding out into the water and dies.
Head
HP: 25
Armor: 6
Evasion: 6

Upon Damage
The head of the Titan splits open, and shards of bones fall off. The inside of the skull can be
seen, there is no brain inside, but glowing runes carved into the inside of the skulls.

Attacks

Basic Attack
Key Section: Any
Actions: 1
Attack: 6 Damage: 4 Shake: No Pull: No

Dislodge
Key Section : Any
Actions: 1
Attack: N/a Damage: N/a Shake: Yes Pull: Yes

Bite
The Leviathan swims upward and snaps its teeth down on a character swimming in the water. If
the character does not evade this attack, they are held in the jaws of the Titan. On the player’s
turn, they can try to escape by rolling against the Titan’s strength. If they succeed, they can
climb on the head or fall into the water. Players can make Melee attacks while in the Titan’s
mouth.

Key Section: Head


Actions: 1
Attack: 9 Damage: 3 Shake: No Pull: No

Chew
The Leviathan continues chewing the morsel that it snapped into its mouth. This attack can only
target a player that is grabbed with the Bite attack and can only be used once per combat
round. This attack cannot be dodged.

Key Section: Head


Actions: 1
Attack: N/a Damage: 1 True Shake: No Pull: No
Tail Splash
The Leviathan swats its tail down into the water, causing a giant wave to wash over the
coastline. This attack targets all characters not located in the water. All characters that fail to
dodge the attack are swept into the water.

Key Section: Tail


Actions: 1
Attack: 6 Damage: 2 Shake: No Pull: No

Tail Slap
The Leviathan swings its tail directly at the character, crushing them. If a character that is
climbing on the Titan fails their evasion roll for this attack, the attack generates a shake effect
for them.

Key Section: Tail


Actions: 1
Attack: 8 Damage: 4 Shake: Yes (Special) Pull: No

Deep Dive
The Leviathan swims downward with a great beat of its tail into the depths of the water. It slides
around the underwater rock mountains and through caverns, scraping its sides to dislodge
anything trying to hang on. This attack targets all characters climbing on the Titan. Any players
that are thrown off by a shake effect are left underwater. If the Titan is anchored, the Pull effect
occurs first before the rest of the attack. If the Titan remains anchored, the rest of the attack is
negated.

Key Section: Tail


Actions: 1
Attack: 8 Damage: 4 Shake: Yes Pull: Yes
Thunder Eagle .

Lore
The Goddess Kartiana came to realize that terror from above had its uses, thus she birthed the
Thunder Eagles. They served their Goddess both as spies and harassers to vulnerable prey.
With their unblinking all seeing eyes, they report back back everything they see. Same that that
Kartiana herself can be seen if you look deep enough into their eyes. They roost in craggy
mountains and tend to avoid the primordial forests, for they cannot fly between the trees or
penetrate the dense canopy to hunt prey. They will attack small bands of Humans that find
traveling but never attack settlements. Wise leaders understand that a Thunder Eagle overhead
means that greater threats will soon be coming.

Physical Description

The Thunder Eagle has a wingspan of more than a hundred full grown humans which allows
them to glide effortlessly over the land. With each great beat of its long broad wings a crackling
of electricity dances between the Bone Eagle's feathers. If one were brave enough to look at the
animal up close, they would see it is little more than thin dry skin stretched over framework of
spindly bone, coated in dusty feathers. The eyes never blink, set deep in its head, overlooking
a long beak.

Head
l
Left Wing - Body - Right Wing
l
Talons

Encounter
The primary challenge to this encounter is trying to ground the Titan and keep it grounded. The
Titan will try to keep to the sky and swoop in with powerful attacks. This Titan is very intelligent
and will actively target Anchors that are holding it on the ground to allow it to get back into the
sky. While the Titan is in flight it cannot be targeted by attacks unless a character is climbing on
the Titan.

When the Thunder Eagle lands to attack it will be standing on its talons with both wings spread
wide. If any character climbs on the Titan and it flys into the air, the fall damage they take from
being thrown off the Titan becomes 10 while in flight.The Titan is killed once both eyes have
been shattered.
Basic Creature Stats
Difficulty: Medium
Number of Actions: 2 (3 if there are 5+ players)

Intellect: 12
Strength: 8
Climb: 4
Shake: 6
Resources from killing: 1 Titan Bone, 1 Titan Feathers

Talons
HP: 20
Armor: 3
Evasion: 5

Upon Damage
The talons stretch and flail one last time before going limp below the Titan.

Body
HP: 15
Armor: 3
Evasion: 7

Upon Damage
The leather skin shreds and exposes the internal workings of the creature. There are no internal
organs, just electric current running up and down in giant arcs between the bones.

Wings (Left and Right)


HP: 20
Armor: 3
Evasion: 7

Special
Each wing on the creature has its own set of HP and stats.

Upon Damage
When a wing is destroyed if will go limp at the side of the Titan. When the first wing is destroyed
the Titan will no longer be able to make the Wing Beat attack. When both wings have been
destroyed the Titan can no longer fly.
Head
HP:15 (x2)
Armor: 3
Evasion: 10

Upon Destroyed
The first time the head is reduced to 0 HP one of the eyes shatters and reset the Head’s HP to
15. Once that HP has been depleted the other eye shatters and the Titan falls dead.

Attacks

Basic Attack
Key Section: Any
Actions: 1
Attack: 5 Damage: 5 Shake: No Pull: No

Dislodge
Key Section : Any
Actions: 1
Attack: N/a Damage: N/a Shake: Yes Pull: Yes

Take Flight
The Titan flaps it large wings and takes off into the sky. If the Titan is anchored, and the pull
effect does not dislodge the hook, this attack fails and the Titan remains on the ground. This
ability cannot be used if both wings have been destroyed.

Key Section: Wings


Actions: 1
Attack: N/a Damage: N/a Shake: No Pull: Yes

Talon Grab
The Thunder Eagle grabs a person with one of its talons. If this attack hits a person they are
grabbed and will have to roll against the Titan's Strength to escape. The Titan can have up to
two people grabed at a time (each requires a separate successful attack)

Key Section: Talon


Actions: 1
Attack: 7 Damage: 2 Shake: No Pull: No

Peck
The Titan pecks at a target with its long hooked beak. The attack of this ability is increased by 5
if it targets someone grabbed by a talon.
Key Section: Head
Actions: 1
Attack: 4(9) Damage: 5 Shake: No Pull: No

Drop
While in flight the Titan releases someone grabbed by its Talons and lets them fall back to the
ground. This can only be used if the Titan is in flight, and it has someone grabbed in a Talon.

Key Section: Talon


Actions: 1
Attack: N/a Damage: 10(fall) Shake: No Pull: No

Thunder Dive
The Titan dives from the sky and crashes into the ground causing electricity to arc off the Titan
and onto anyone in the area. This attack can only be done while the Titan is in flight and it
brings the Titan to the ground. This attack targets everyone not climbing on the Titan. If anyone
is is wearing metal armor or has an weapon made of metal, this attack deals an extra 2 damage
to them.

Key Section: Body


Actions: 2
Attack: 10 Damage: 4(6) Shake: Yes Pull: No

Wing Beat
The Titan flaps its wings causing a great strom of air to kick up across the ground. This attack
can only be used while the Titan is on the ground and it targets everyone not climbing on the
Titan.

Key Section: Wings


Actions: 1
Attack: 9 Damage: 2 Shake: Yes Pull: no

Dark gaze
The Titan’s eyes stare deep into the soul of a person. If this attack succeeds the target feels a
deep chill. They next time they make any dice roll, no matter what the result of the dice, the roll
fails. Any dice roll are exhausted as normal. When the failure happens their vision is filed with
the image of a sender, dark, woman made of bone.

Key Section: Head


Actions: 1
Attack: 8 Damage: N/a Shake: No Pull: no

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