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JMJ

CONGREGATION OF DOMINICAN SISTERS OF ST. CATHERINE OF SIENA


NOTRE DAME-SIENA GENERAL SANTOS CITY
NLSA Road Extension, Purok Masagana San Isidro, General Santos City

Unit Title: Introduction of Computer Hardware and Software


Quarter, SY: Second, 2019-2020 Unit Number:
Grade Level: 3 Number of Meetings: 9
Teacher: Ms. Jasmin Jean S. Robles Subject Area Coordinator:
Ms. Ma. Paz B. Caspillo
I. Learning Goals
Standards Transfer/ Action Goals
At the end of the unit, the students will be able to… At the end of the unit, the students will be able to…
Content Standards ELTG (GA)
 The learner demonstrates an understanding of the Hardware and  The learner will recognize the computer units and its function.
Software.
Performance Standards Unit Action Goal
 To apply the knowledge of the computer hardware and software, can classify also the
 The learner identifies and classifies the Hardware and Software. different kinds of Software and Hardware.

Formation Standard/ Values Integration


At the end of the unit, the students will be able to…

 The learner becomes valuable and responsible to the applicable of the learning integration of technology.
Essential Questions (EQs) Enduring Understandings (EUs)
At the end of the unit, the students will have explored the answer to the EQs: At the end of the unit, the students will have come to understand that:

 How to use the computer safely and properly?  Recognize the proper and safely usage of computer.
 What is Computer Hardware?  Define the Computer Hardware and Software.
 What is Computer Software?  Describe the other peripherals of computers.
 What are the other peripherals of computers?
Knowledge Skills
At the end of the unit, the students will be able to… At the end of the unit, the students will be able to…

 Define the Hardware and Software.  Describe the computer Hardware and Software.
 Classification of other peripherals of computer.  Tell what the other peripherals of computer are.
Interdisciplinary Integration (optional)

II. Assessments
Assessment of Knowledge and Skills Assessment of EQs and EUs
Quiz Drawing
Hands-on Activities Recitation
Performance Task
Performance Task:
 Draw at least two computer Hardware and Software.

Rubrics for Performance Task

Criteria Goal Mastery – 3 pts Advancing – 2pts Novice – 1 pt Score

Developing skills at grade level – Shows I produce high quality, creative work. I show
growth - takes risks to discover originality and take risks to learn new.

Understanding and application of Art I apply all art concepts, especially those
Concepts and lesson objectives stressed for the project. I solve problems
myself.

I always participate in class and always use


class time well
Participation and effort

I used all materials appropriately with no


reminders. I always clean up
Use and care of Materials

I always follow all classroom rules and never


cause a classroom disturbance. I am Always
Behavior helpful.

S+=15-11 S=10-6 NI=5-0 Total

III. Learning Plan


Day Number
Learning Targets:
Formative Assessment: Leaning Experiences Remarks
Topic: Your Friendly Computers Day 1
I Daily Routine
LEARNING TARGETS:  Prayer, Checking of Attendance, Routinely Activities

 Define Computer II Motivation


Hardware and Software.  Introducing the computer Hardware and Software by the use of Video Clip.
 Identify the different  Before proceeding to the discussion, teacher will have a subject orientation, a
types of computer scope and sequence for each quarter, an expected activity and attitudes
Hardware and Software. towards the subject, the procedures in going to the computer laboratory room,
 Differentiate the imposing rules and regulations in using the computer unit and grading system.
Computer Hardware and
Software. Day 2

III Presentation of the lesson


FORMATIVE ASSESSMENT OF  PowerPoint presentation for the computer Hardware and Software.
LEARNING TARGETS:

 Acquainting to the computer IV Development of the lesson


Hardware and Software.  Based on the discussion, the students will identify the types of computer
devices.
 Can describe the Computer
Hardware and Software.
Day 3
 Visit the computer laboratory room.
 Assign computer unit for each student.
 Giving of username and password for each user.
 Try to log on using their username and password.

Day 4
Puzzle Time
 Group the learners into five group.
 The learners will pick a leader from the member.
 The teacher will give the small pieces of puzzle to the leaders.
 After that the teacher will give a 10 minutes for completely assemble the
puzzle pictures.
 The first one who assemble the puzzle is the last one to present the class, what
is their puzzle picture is all about. And the last one will be the first.
 Then after the activity will have a short review.

Day 5
 The teacher will present the discussion of differentiation of the Computer
Hardware and Software.
 After the discussion, the teacher will ask a questions.

Generalization
 The learners know that computer is a tool that will help them to enhance their
skills in the way of technology.

Values Integration:
 The learners become proudly responsible using the computer in hands-on
activities.

V Assessment
 Quiz:
1. Draw at least two objects of computer Hardware and Software.

 Assignment
Search about the Keyboard and Mouse.
Topic: Introduce the Learner into Day 6
Keyboard I Daily Routine
 Prayer, Checking of Attendance, Routinely Activities
LEARNING TARGETS:
II Motivation
 The History of Keyboard.  A short clip for properly using keyboard.
 Define Keyboard.
 Identify the important III Presentation of the lesson
keys of Keyboard.  A PowerPoint presentation for the history of the Keyboard, defining the
keyboard and present the important keys of the Keyboard.
FORMATIVE ASSESSMENT OF
LEARNING TARGETS: IV Development of the lesson
 Based on the discussion, the students will know the history of the Keyboard
 Can operate the keyboard and and the inventor of the Keyboard.
know the importance keys.

Day 8 Typing Activity

 Visit the computer laboratory room.


 Then the learners will log in their username and password, after that the
teacher will give the instructions for the Typing Activity.
 The teacher will visit a website: Typing Lessons | Speed Drills - Typing.com,
every account has a one sentence that the learners need to type fast as
they wanted. The teacher will give 7 minutes to finish the sentences. Then
after that the fastest learners will be given a 5 points.
Day 8
 The teacher will review the lessons that Keyboard is an instrument that to
encode all the data that you wanted to type into the computer.

Generalization
 The learners know that keyboard is an instrument that will help them to type
down the data into the desktop computer.

Values Integration:
 The learners become proudly responsible using the computer in hands-on
activities.
V Assessment
 Quiz: Find and circle all the words in the list below.

K E Y B O A R D
S P I N K Y P J
H E G K M F O K
O A J J E L I E
L R O S J G N Y
E H U M G K T S
S O H K K H K
M T H U M B F K

 Keyboard
 Point
 Keys
 Sholes
 Mouse
 Pinky

 Assignment
Bring a short bond paper, pencil and pencil colors for the next activity.
JMJ
CONGREGATION OF DOMINICAN SISTERS OF ST. CATHERINE OF SIENA
NOTRE DAME-SIENA GENERAL SANTOS CITY
NLSA Road Extension, Purok Masagana San Isidro, General Santos City

Unit Title: Computers in a Changing World/Applications of Computers/Operating System


Quarter, SY: First, 2019-2020 Unit Number:
Grade Level: 3 Number of Meetings: 4
Teacher: Ms. Jasmin Jean S. Robles Subject Area Coordinator:
Ms. Ma. Paz B. Caspillo
IV. Learning Goals
Standards Transfer/ Action Goals
At the end of the unit, the students will be able to… At the end of the unit, the students will be able to…
Content Standards ELTG (GA)
 Demonstrate an understanding on how to use properly the computer  Describe the capabilities of the computer works.
system.
Performance Standards Unit Action Goal
 To explain how the computers affect people’s daily lives.
 The learner is able to explain the processing cycle of computer.

Formation Standard/ Values Integration


At the end of the unit, the students will be able to…

 Responsible user of computer system.


Essential Questions (EQs) Enduring Understandings (EUs)
At the end of the unit, the students will have explored the answer to the EQs: At the end of the unit, the students will have come to understand that:

 Who is the inventor of the desktop computer?  Know the origin of the computer and the inventor.
 What are the capabilities of computers?  Computer can use for different places.
 How computers affect people’s daily lives?  Using computer should be used only for educational purposes.
 What is information of processing?  Describe the information of processing.
 What is binary?  Describe the binary.

Knowledge Skills
At the end of the unit, the students will be able to… At the end of the unit, the students will be able to…

 Describe the origins of computer.  Tell what the other peripherals of computer are.
 Discuss the history of the computer.
 Explain the advantages and disadvantages using computer.
 Describe how to care the computer and use it safely.

Interdisciplinary Integration (optional)

V. Assessments
Assessment of Knowledge and Skills Assessment of EQs and EUs
Quiz Drawing
Hands-on Activities Recitation
Performance Task
Performance Task:
 Draw at least two computer Hardware and Software.

Rubrics for Performance Task

Criteria Goal Mastery – 3 pts Advancing – 2pts Novice – 1 pt Score

Developing skills at grade level – Shows I produce high quality, creative work. I show
growth - takes risks to discover originality and take risks to learn new.

Understanding and application of Art I apply all art concepts, especially those
Concepts and lesson objectives stressed for the project. I solve problems
myself.

I always participate in class and always use


class time well
Participation and effort
I used all materials appropriately with no
reminders. I always clean up
Use and care of Materials

I always follow all classroom rules and never


cause a classroom disturbance. I am Always
helpful.
Behavior

S+=15-11 S=10-6 NI=5-0 Total

VI. Learning Plan


Day Number
Learning Targets:
Formative Assessment: Leaning Experiences Remarks
Topic: Your Friendly Computers Day 1
I Daily Routine
LEARNING TARGETS:  Prayer, Checking of Attendance, Routinely Activities

 Define Computer II Motivation


Hardware and Software.  Introducing the computer Hardware and Software by the use of Video Clip.
 Identify the different  Before proceeding to the discussion, teacher will have a subject orientation, a
types of computer scope and sequence for each quarter, an expected activity and attitudes
Hardware and Software. towards the subject, the procedures in going to the computer laboratory room,
 Differentiate the imposing rules and regulations in using the computer unit and grading system.
Computer Hardware and
Software. Day 2

III Presentation of the lesson


FORMATIVE ASSESSMENT OF  PowerPoint presentation for the computer Hardware and Software.
LEARNING TARGETS:

 Acquainting to the computer IV Development of the lesson


Hardware and Software.  Based on the discussion, the students will identify the types of computer
devices.
 Can describe the Computer
Hardware and Software.

Day 3
 Visit the computer laboratory room.
 Assign computer unit for each student.
 Giving of username and password for each user.
 Try to log on using their username and password.

Day 4
Puzzle Time
 Group the learners into five group.
 The learners will pick a leader from the member.
 The teacher will give the small pieces of puzzle to the leaders.
 After that the teacher will give a 10 minutes for completely assemble the
puzzle pictures.
 The first one who assemble the puzzle is the last one to present the class, what
is their puzzle picture is all about. And the last one will be the first.
 Then after the activity will have a short review.

Day 5
 The teacher will present the discussion of differentiation of the Computer
Hardware and Software.
 After the discussion, the teacher will ask a questions.

Generalization
 The learners know that computer is a tool that will help them to enhance their
skills in the way of technology.

Values Integration:
 The learners become proudly responsible using the computer in hands-on
activities
V Assessment
 Quiz:
Topic: Introduce the Learner into 2. Draw at least two objects of computer Hardware and Software.
Keyboard
 Assignment
LEARNING TARGETS: Search about the Keyboard and Mouse.

 The History of Keyboard.


 Define Keyboard. Day 6
 Identify the important I Daily Routine
keys of Keyboard.  Prayer, Checking of Attendance, Routinely Activities

FORMATIVE ASSESSMENT OF II Motivation


LEARNING TARGETS:  A short clip for properly using keyboard.

 Can operate the keyboard and III Presentation of the lesson


know the importance keys.  A PowerPoint presentation for the history of the Keyboard, defining the
keyboard and present the important keys of the Keyboard.

IV Development of the lesson


 Based on the discussion, the students will know the history of the Keyboard
and the inventor of the Keyboard.

Day 8 Typing Activity

 Visit the computer laboratory room.


 Then the learners will log in their username and password, after that the
teacher will give the instructions for the Typing Activity.
 The teacher will visit a website: Typing Lessons | Speed Drills - Typing.com,
every account has a one sentence that the learners need to type fast as
they wanted. The teacher will give 7 minutes to finish the sentences. Then
after that the fastest learners will be given a 5 points.
Day 8
 The teacher will review the lessons that Keyboard is an instrument that to
encode all the data that you wanted to type into the computer.

Generalization
 The learners know that keyboard is an instrument that will help them to type
down the data into the desktop computer.
Values Integration:
 The learners become proudly responsible using the computer in hands-on
activities.

V Assessment
 Quiz: Find and circle all the words in the list below.

K E Y B O A R D
S P I N K Y P J
H E G K M F O K
O A J J E L I E
L R O S J G N Y
E H U M G K T S
S O H K K H K
M T H U M B F K

 Keyboard
 Point
 Keys
 Sholes
 Mouse
 Pinky

 Assignment
Bring a short bond paper, pencil and pencil colors for the next activity.
JMJ
CONGREGATION OF DOMINICAN SISTERS OF ST. CATHERINE OF SIENA
NOTRE DAME-SIENA GENERAL SANTOS CITY
NLSA Road Extension, Purok Masagana San Isidro, General Santos City

Unit Title: Introduce the Learner to Keyboard


Quarter, SY: First, 2019-2020 Unit Number:
Grade Level: 3 Number of Meetings: 4
Teacher: Ms. Jasmin Jean S. Robles Subject Area Coordinator:
Mrs. Cherry Ann B. Abadies
VII. Learning Goals
Standards Transfer/ Action Goals
At the end of the unit, the students will be able to… At the end of the unit, the students will be able to…
Content Standards ELTG (GA)
 The learner demonstrates an understanding of the importance of the  The learner will recognize the computer units and its function.
Keyboard.
Performance Standards Unit Action Goal

The learner identifies and classifies the importance use of Keyboard.

Formation Standard/ Values Integration


At the end of the unit, the students will be able to…

The learner becomes valuable and responsible to the usage of Keyboard to the world of technology.
Essential Questions (EQs) Enduring Understandings (EUs)
At the end of the unit, the students will have explored the answer to the EQs: At the end of the unit, the students will have come to understand that:

 What is Keyboard?  Define the kEY.


 How to use the keyboard?  Define the Computer Hardware and Software.
 What are the important keys of Keyboard?  Describe the other peripherals of computers.
 Who is the inventor of the Keyboard?
Knowledge Skills
At the end of the unit, the students will be able to… At the end of the unit, the students will be able to…

 Define what is Keyboard.  Describe the computer Hardware and Software.


 History of Keyboard.  Tell what the other peripherals of computer are.

Interdisciplinary Integration (optional)

VIII. Assessments
Assessment of Knowledge and Skills Assessment of EQs and EUs
Quiz Drawing
Hands-on Activities Recitation
Performance Task
Performance Task:
 Draw a computer Hardware and Software.

Rubrics for Performance Task

Criteria Goal Mastery – 3 pts Advancing – 2pts Novice – 1 pt Score

Developing skills at grade level – Shows I produce high quality, creative work. I show
growth - takes risks to discover originality and take risks to learn new.

Understanding and application of Art I apply all art concepts, especially those
Concepts and lesson objectives stressed for the project. I solve problems
myself.

I always participate in class and always use


class time well
Participation and effort

I used all materials appropriately with no


reminders. I always clean up
Use and care of Materials
I always follow all classroom rules and never
cause a classroom disturbance. I am Always
helpful.
Behavior

S+=15-11 S=10-6 NI=5-0 Total

IX. Learning Plan


Day Number
Learning Targets:
Formative Assessment: Leaning Experiences Remarks
Topic: Your Friendly Computers Day 1
I Daily Routine
LEARNING TARGETS:  Prayer, Checking of Attendance, Routinely Activities

 Define Computer II Motivation


Hardware and Software.  Introducing the computer Hardware and Software by the use of Video Clip.
 Identify the different  Before proceeding to the discussion, teacher will have a subject orientation, a
types of computer scope and sequence for each quarter, an expected activity and attitudes
Hardware and Software. towards the subject, the procedures in going to the computer laboratory room,
 Differentiate the imposing rules and regulations in using the computer unit and grading system.
Computer Hardware and
Software. Day 2

III Presentation of the lesson


FORMATIVE ASSESSMENT OF  PowerPoint presentation for the computer Hardware and Software.
LEARNING TARGETS:

IV Development of the lesson


 Based on the discussion, the students will identify the types of computer
devices.
Acquainting to the computer
Hardware and Software.
Day 3
 Visit the computer laboratory room.
 Assign computer unit for each student.
 Giving of username and password for each user.
 Try to log on using their username and password.

Day 4
Puzzle Time
 Group the learners into five group.
 The learners will pick a leader from the member.
 The teacher will give the small pieces of puzzle to the leaders.
 After that the teacher will give a 10 minutes for completely assemble the
puzzle pictures.
 The first one who assemble the puzzle is the last one to present the class, what
is their puzzle picture is all about. And the last one will be the first.
 Then after the activity will have a short review.

Day 5
 The teacher will present the discussion of differentiation of the
Computer Hardware and Software.
 After the discussion, the teacher will ask a questions.

Generalization
 The learners know that computer is a tool that will help them to enhance their
skills in the way of technology.

Values Integration:
 The learners become proudly responsible using the computer in hands-on
activities.

V Assessment
 Quiz:
3. Draw a computer Hardware and Software.
 Assignment
Search about the Keyboard and Mouse.
Topic: Your Friendly Computers

LEARNING TARGETS:

 Define Computer
Hardware and Software.
 Identify the different
types of computer
Hardware and Software.
 Differentiate the
Computer Hardware and
Software.

FORMATIVE ASSESSMENT OF
LEARNING TARGETS:

Acquainting to the computer


Hardware and Software.

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