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Physical education 6 week touch rugby Planner à Year 5-6

TACTICS &
WEEK WARM UP SKILLS RULES END GAME
STRATEGIES
Warriors and Dragons Passing Spiral Pass (roll) - Pass Team Passing
1. The aim of this warm up is Basic Passing (Stage 2) - Step away backwards (Stage 4)
to practice passing and Ss 2.1 (MP063) (outside leg) - Spiral or flat Ss2.3 (MP068)
catching and getting the then step in pass Ss 2.1 (MP063)
body warm. (inside leg) - No drop balls Ss 2.3 (MP069)
2. One team starts with a - Step shift role - Can’t hold the Ss2.3 (MP067)
ball and they are the ball for more
taggers (warriors). The Flat Pass (flick) than 10seconds • Teams of 8, Bibs
other team wears a sash • Pass to one
and run to avoid being - Step shift flick another to get
tagged (dragons) - Ball flicks and the ball to the
3. The warriors cannot run • Students work in pairs with spins other end to
with the ball or throw it at 1 ball backwards score a
the dragons and the aim • 1 student stands on the rather than ‘touchdown’
WEEK 1 is for the warriors without • If the ball is
base line with the ball spirals
the ball to run close to dropped or
and the other student - Running whilst
the dragons and call for intercepted =
stands in line with the first holding the ball
the ball to tag them. turnover
4. Warriors count their tags cone, opposite their • If holding the
out loud, adding to a partner ball for more
Catching
total score. After 3 • pass the ball and catch it than 10
minutes, the dragons in order to move - Hands seconds =
swap to take possession extended, turnover
backwards
of the ball and attempt fingers spread • Person with ball
to beat the warriors • Each time the ball is can’t run
- Ball is guided
scores. caught, the student - Need to use
into control
standing in line with the with a ‘giving’ the step (KTP)
action
Physical education 6 week touch rugby Planner à Year 5-6

cones takes a step - Track, Reach, - Spiral pass


backwards Give (KTP)
• If the ball is dropped, the
Try
student must take a step
- Ball is held in 2
forwards hands
Passing Lines (Stage 2) - Body leans
Ss 2.1 (MP063) forward
• Students work in groups - Knees bent
of 4 with 1 ball between - Extend arms
them out to ‘try’
• student A starts with the - Ball placed on
the ground with
ball
full control
• Student A runs a few
metres with the ball
and passes it to student B,
making sure they are
behind them
• Student B runs a few
metres then passes it to
student C who then
passes to student D
Physical education 6 week touch rugby Planner à Year 5-6

• The last student with the


ball (Student D), will run
with the ball and place
the ball in the try zone
Physical education 6 week touch rugby Planner à Year 5-6

TACTICS &
WEEK WARM UP SKILLS RULES END GAME
STRATEGIES
Fruit Salad Roll Ball & Dummy Half Roll Ball - Step over Drop in drop out
• Divide students into 2 Pick Up, Put Down (Stage 2) - Body ball do (Stage 4)
equal teams (attackers & Ss 2.1 (MP063) square on not roll Ss2.3 (MP068)
defenders) • Students are working in to - Body Ss2. 2 (MP065)
• Line up attackers & groups of 6 with 1 ball defenders straight on Ss 2.3 (MP069)
defenders in a straight between them - Controlled - No fumble Ss2.3 (MP067)
line facing their opposing • 3 students stand at one placing of on scoop
player orange cone and the the ball on up or put 1. Teams of 8
• Number players in each other 3 stand at the the ground, down of 2. Attackers /
team from 1-7 opposite orange cone between ball (full defenders
• Call out 1 number or a • 1 student from one of the feet control of 3. Attackers start by
combination of numbers groups will run and scoop - Slam, Step placemen tapping ball on
from both the attacking up the ball from the green over (do t) foot to start.
WEEK 2 and defending team cone and roll ball it at the not roll) - Run 4. Defenders aim to
• When their number is yellow cone. They will around ‘tag’ the attackers
called, students are to run then run to the end of the Dummy Pass: cones (when they have
around opposing markers line Pick and pop the ball).
before entering the grid • The person at the front of - Ball carried 5. If tagged they are
(playing area) from that line then runs and in front of to roll ball
opposite ends scoops up the ball from body - Dummy half
the yellow cone and scoops and
- ‘Pop the
places (roll ball) it down at passes
the green cone. Then runs ball’ 6. Attackers retain
to the back of the line. backwards ball for 6 touches.
to the 7. Once someone
incoming gets tagged the
runner defenders must
run back 5m.
Physical education 6 week touch rugby Planner à Year 5-6

• On “Go” the attacker Scoop


must work independently - Outside
to score a touchdown foot is side
on and
near the
ball
- Body bent
towards
the ground
Leader Ball (Stage 2) - Arms swing
Ss 2.1 (MP063) across
body
• Students are working in scoop up
groups of 4 with 1 ball ball
between them
• Students in their groups Defender
line up behind each other - Body in
so the first person is inline front of the
with the cones attacker
• The students run together - Hand
in a straight line. When the nearest the
teacher calls out "TOUCH", attacker
the person with the ball extends
must demonstrate a roll and touch
ball by placing the ball on the
the floor and stepping opponent
over it
• Once they have stepped
over it they go to the
back of the line and the -
next person picks up the
ball and the drill repeats
Physical education 6 week touch rugby Planner à Year 5-6
Physical education 6 week touch rugby Planner à Year 5-6

TACTICS &
WEEK WARM UP SKILLS RULES END GAME
STRATEGIES
Guard the castle Attacking Spiral Pass - Passing 3v3 (Stage 3-4)
1. 2 even teams Back to back (Stage 2) (Roll): backward Ss2.3 (MP068)
2. Invaders & castle guards. Ss2.3 (MP068) - Outside s / Ss2. 2 (MP065)
3. Castle guards stand 3 / Ss2. 2 (MP065) hand - Roll ball Ss 2.1 (MP063)
metres apart - only move Ss 2.1 (MP063) rotates after a Ss 2.3 (MP069)
sideways on line. 1. Pairs over ball tag Ss2.3 (MP067)
4. Invaders have 2 minutes 2. Collect 1 football and 4 during - To initiate
to get past guards and marker cones to create release tag as a • Groups of 6
into castle without being area. - Step shift defender, - Split into 2
touched. 3. Ball placed on score line role put hand • Offense / defence
5. Once in the castle, at one end of area. out • Offensive team
invader places ball on 4. Pairs start back-to-back in Flat Pass (flick) get 3 turns at
ground then returns to the middle of the area. being ‘touched’
- Step shift
WEEK 3 position around boundary 5. When the player facing • Aim to score a ‘try’
flick
lines to collect a new ball. the ball calls out ‘Go!’, • First 2 tags – run
- Ball flicks
6. Guards attempt to effect 6. Both players run to forward and get
and spins
a touch on the invaders opposite ends of their tagged
backwards
to send them to the area and around a • On the last tag try
rather than
dungeon. marker cone. and score
spirals
7. To be released from the 7. The player who was 1. If you get tagged
dungeon, invaders must facing the ball scoops it you must ‘roll ball’
Catching
throw their ball in the air, up and attempts to score - Dummy half
- Clap and catch it a touchdown. - Hands picks it up
five times, then 8. Other player acts as a extended, and must
return to starting defender – tags. fingers pass it off
position. spread straight
away
Physical education 6 week touch rugby Planner à Year 5-6

8. ‘Time!’ is called, invaders - Ball caught 2. Go up and back


add up how many balls toward then swap roles
left. midline of
9. Once both teams have body
had a turn as invaders, - Track,
team with the highest Reach,
score of balls in the castle Give
wins.
Roll Ball
- Slam, Step
over (do
not roll)

Defender
- Body in
front of the
attacker
- Hand
nearest the
attacker
Draw and Pass (Stage 3) extends
Ss 2.1 (MP063) and touch
Ss 2. 2 (MP065) the
opponent
• split group up into four
corners. Try
• one side starts with the - Ball is held
ball
in 2 hands
• agility pole (use as
defender, or choose - Body leans
someone to be the forward
defender and swap - Knees bent
around)
Physical education 6 week touch rugby Planner à Year 5-6

• the first player with the - Extend


ball runs up to the arms out to
defender and draws and ‘try’
passes to their support
- Ball placed
player who then runs
straight and pops the ball on the
off to the next group. ground
with full
control
Physical education 6 week touch rugby Planner à Year 5-6

TACTICS &
WEEK WARM UP SKILLS RULES END GAME
STRATEGIES
Ball Runner Initiating a Tag & Evading Dummy Pass: - 6 touch Drop in Drop out
• Students are in pairs Zones (Stage 3) Pick & Pop rule (Stage 4)
• Pairs line up side by side Ss2. 2 (MP065) - Ball carried - Attacker Ss2.3 (MP068)
(2-3m apart) Ss 2.1 (MP063) in front of to initiate Ss2. 2 (MP065)
• Pass the ball between body the touch Ss 2.3 (MP069)
each other • Students are working in - ‘Pop the - Step over Ss2.3 (MP067)
• Teacher will call out groups of 3 with 1 ball ball’ ball, not
“BALL” between them backwards roll • Teams of 8
• The partner with the ball is • There are 3 defenders to the - Must • Attackers /
to run to far set of cones (blue) in each section of incoming place ball defenders
to score a ‘try’ the grid, they must stay in runner down • Attackers start by
• The other partner is to their zone. There are 3 tapping ball on
chase them and try ‘tag attackers with the ball Roll Ball foot to start
them’ • The attackers must work - Slam, Step • attacker try to
WEEK 4
• Repeat through together to draw the over (do initiate a ‘tag’ the
- 5 or 6 turns each of defender to them in order not roll) defenders
scoring to make an efficient pass • once tagged they
Scoop
to a team mate in each are to roll ball
- Outside
zone - Dummy half
foot is side
• If the defender initiates a scoops and
on and
touch and the attacker is passes
near the
tagged, they must roll ball • Attackers retain
ball
and play on until they ball for 6 touches
- Body bent
reach the end of when a • Once someone
towards
changeover would usually gets tagged the
the ground
occur in a game defenders must
- Arms swing
run back 5m
across
Physical education 6 week touch rugby Planner à Year 5-6

• Defenders swap each body


time. scoop up
ball in one
hand

Try
- Ball is held
in 2 hands
- Body leans
forward
- Knees bent
- Extend
arms out to
‘try’
- Ball placed
on the
ground
with full
Bumper Cars (Stage 3) control
Ss2. 1 (MP061)
Ss2. 2 (MP065) Attacker
• Groups of 3
- Body to the
• Student 1 starts with the
side of the
ball and runs to first cone
defender
- Pretends to initiate
- Knees and
touch
hips flex to
- Performs a ‘roll ball’
lower the
• Student 2 acts as a
body
dummy half
- Hand
- Scoops the ball
closest to
- Performs a ‘pop and
defender is
pass’ to student 3
extended
Physical education 6 week touch rugby Planner à Year 5-6

• Student 3 is on the run to initiate


when receiving the ball the touch
from student 2
- Pretends to initiate Defender
touch (BUMP) – - Body in
second cone front of the
- Performs a ‘roll ball’ attacker
• Student 2 (dummy half) - Hand
- Scoops ball nearest the
- Performs a ‘pop and attacker
pass’ to student 1 extends
Student 1 runs to score a TRY and touch
the
opponent
- Retreat to
onside
position
Physical education 6 week touch rugby Planner à Year 5-6

TACTICS &
WEEK WARM UP SKILLS RULES END GAME
STRATEGIES
Warriors and dragons Defending Defender - Running Team Waves
1. The aim of this warm up 5 Metre (Stage 1) - Body in backward Ss2. 1 (MP061) / Ss2.3
is to practice passing Ss2. 2 (MP065) front of the s (MP068) Ss 2.3
and catching and Ss 2.1 (MP063) attacker - Run as a (MP069)
getting the body warm. - Hand team Ss2.3 (MP067)
2. One team starts with a • Have cones spaced out nearest the - Reach 5m
ball and they are the at 5m, so students have attacker mark • One team starts as
taggers (warriors). The visual cue of how far back extends quickly the defenders and
other team wears a sash they must get and touch spreads out across
and run to avoid being • Full team in a line, staying the the
tagged (dragons) together opponent • half way line in line
3. The warriors cannot run • runs forward 5 metres, call with the coach,
with the ball or throw it ‘touch’, team pretends to - Running facing the
at the dragons and the touch, gets back backwards attacking teams.
WEEK 5
aim is for the warriors • 5 together. Repeat. • All other teams are
without the ball to run Side Step attackers and line
close to the dragons - Body up behind the start
and call for the ball to weight line.
tag them. transferred • Play starts when
4. Warriors count their tags toward the first attacking
out loud, adding to a stepping team performs a
total score. After 3 leg rollball on the start
minutes, the dragons - Knee line.
swap to take possession extends • The defending
of the ball and attempt and team (and the
to beat the warriors provides coach/referee)
scores. push off must retreat five
metres
Physical education 6 week touch rugby Planner à Year 5-6

Track (Stage 3) - Shoulder • back after each


rotate touch.
• 3 players on either team away from • A touch will be
• 1 Defender starts in the defender counted when:
middle of the grid, rest of - a defending
the defenders are at a player effects
cone at one end, a touch on the
attackers start opposite football carrier
them with the ball - an error is
• Defender in the middle made by the
has their back to the attacking
attacker team.
• 1 attacker runs out to the • The attacking
defender, once they get team has a
to the middle cone just maximum of three
before the defender, the touches (chances)
defending team yells out • to score a
‘GO’ touchdown.
Defender then spins around • After three
and tries to track which was touches, or if a
the attacker will step and run touchdown is
to try tag them scored, the
attacking team
• rotates to become
the defending
team and the
previous
defending
• team becomes
attackers and lines
up behind the start
line.
Physical education 6 week touch rugby Planner à Year 5-6
Physical education 6 week touch rugby Planner à Year 5-6

WEEK WARM UP SKILLS TACTICS & STRATEGIES RULES

Guard the Castle TOUCH ROUND ROBIN Spiral Pass (Roll): - Roll ball
• 2 even teams, invaders Ss2. 2 (MP065) / Ss2.3 (MP067) - Outside hand rotates over - Dummy half can’t get
and guards / Ss2.3 (MP068) ball during release touched or try – has to
• Castle guards stand 3 Ss 2.3 (MP069) - Step shift role ‘pick and ‘pop’
metres apart - only move • 5 Teams with 5 players - Tap foot at start
sideways on line each, 5v5 Flat Pass (flick) - Defensive team must run
• Invaders have 2 minutes • Each team plays one back 5m after every
- Step shift flick
to get past guards and another for 5minutes, after ‘touch’ (keep in line with
- Ball flicks and spins
into castle without being 5 minutes team rotates umpire)
backwards rather than
touched. and verse someone else - Dropped ball = turn over
spirals
• Once in the castle, • If there is an odd number - 6 plays before turn over
invader places ball on of teams, e.g. 5, one - To score a try you must
Catching
ground then returns to team has a bye each place the ball on the
position around boundary round, this team can be - Hands extended, fingers ground with full control.
WEEK 6
lines to collect a new ball. umpires and scorers spread
• Guards attempt to effect - Ball caught toward
a touch on the invaders Fixtures: midline of body
to send them to the Round 1 - Track, Reach, Give
dungeon Pitch 1: 1 v 2
• To be released from the Pitch 2: 3 v 4 Roll Ball
dungeon, invaders must Bye/Umpiring: 5 - Slam, Step over (do not
throw their ball in the air, roll)
- Clap and catch it five Round 2
times, then return to Pitch 1: 2 v 4
starting position. Pitch 2: 1 v 5 Scoop
• ‘Time!’ is called, invaders Bye/Umpiring: 3 - Outside foot is side on and
add up how many balls near the ball
left Round 3
Physical education 6 week touch rugby Planner à Year 5-6

• Once both teams have Pitch 1: 4 v 5 - Body bent towards the


had a turn as invaders, Pitch 2: 2 v 3 ground
team with the highest Bye/Umpiring: 1 - Arms swing across body
score of balls in the castle
scoop up ball in one hand
wins Round 4
Pitch 1: 5 v 3
Pitch 2: 4 v 1 Side Step
Bye/Umpiring: 2 - Body weight transferred
toward stepping leg
Round 5 - Knee extends and
Pitch 1: 3 v 1 provides push off
Pitch 2: 5 v 2 - Shoulder rotate away
Bye/Umpiring: 4 from defender

Dummy Pass:
PICK AND POP
- Ball carried in front of
body
- ‘Pop the ball’ backwards
to the incoming runner

Attacker

- Body to the side of the


defender
- Knees and hips flex to
lower the body
- Hand closest to defender
is extended to initiate the
touch on opponent
Physical education 6 week touch rugby Planner à Year 5-6

- Place ball down and roll


over (for dummy to pick
up)

Defender
- Body in front of the
attacker
- Hand nearest the
attacker extends and
touch the opponent

Try
- Ball is held in 2 hands
- Body leans forward
- Knees bent
- Extend arms out to ‘try’
- Ball placed on the ground
with full control

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