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BY MINIATURE ADVENTURES
Contents
Introduction .................................................................................................................................................. 2
Story So Far! .............................................................................................................................................. 2
Fantasy setting .......................................................................................................................................... 2
Character Creation ........................................................................................................................................ 2
Weaknesses .............................................................................................................................................. 2
Fears .......................................................................................................................................................... 2
Strengths ................................................................................................................................................... 2
Skills .......................................................................................................................................................... 2
Actions .......................................................................................................................................................... 3
Rounds .......................................................................................................................................................... 3
Advantages and Disadvantages .................................................................................................................... 3
Tokens ........................................................................................................................................................... 3
Random Flip .................................................................................................................................................. 3
Body Part Separation .................................................................................................................................... 4
Tables ............................................................................................................................................................ 5
Introduction
Story So Far!
Players start off in a graveyard in their graves
Have objectives
Have desires
Semi conscience
Fantasy setting
Character Creation
Weaknesses
Fire
Fears
Bunnies
Candy etc.
Strengths
To be done
Skills
To be done
Actions
To be done
Rounds
To be done
For Advantages you Roll a dice twice you then get to choose which of the more positive options you can
do (both could be negative but its basically the less of two evils – pardon the pun!)
For Advantages the player who rolls the highest gets to choose which negative impact will affect you!
Tokens
Each Player starts with 20 tokens, these can be marbles, coins, anything really that are suitable, they are
used to affect the outcome of actions within the game, in most situations only a single token can be
used but when bidding any number can and should be used, but beware! Once spent they cannot be
replenished.
Once a player uses all their tokens (from bids and overriding dice etc.) their zombie is overcome with
hunger and eats the nearest NPC/Player and is then a NPC from that point onwards.
Random Flip
This is literally a 6 sided dice – Even – Passes and Odds - Fails
Body Part Separation
Zombies are undead (Duh!) as such their body parts don't die but can (and sometimes do) take on a
mind of their own.
To have this function within game play the following rule is applied when a player loses a body part:
Everyone bids for control of that body part when an action requiring that use is decided. This is done in
secret, whoever bids the highest wins control (within the context of that action) of that body part.
Now the original owner of the body can use up to 2 tokens to outbid whoever won, so if they are under
by more than two they are considered to have lost the bid, all tokens are considered spent in this way.
The controlling player of that part can then do actions in line with what is attempting to be done
Let’s imagine:
“Jim’s zombie has dropped his arm attempting to steal some coins, now he wants to reattach it so the
bidding starts as the arm is now a separate entity, If Jim wins his arm cooperates and can be reattached,
if he loses Boris has control of the arm and can then do an action like run, or if the hand has coins it in he
could attempt an action to give himself the coins”
Once this has been done the next time Jim wishes to do something with the arm, or Boris does, a
bidding happens again until it is destroyed or re-attached.
Once you start losing body parts your Zombie will be subjected to the Creepy Table when trying to
interact with NPC’s this is to represent the state your Zombie is in.
Tables
Creepy Table
D6 Result Result
1 No Effect! You’re Good to Go!
2 FAIL! You’re just too DARN CREEPY!
3 All Actions with this NPC suffers a disadvantage
4 They are on Edge, you Succeed but your next Action will Suffer a Random Flip
5 All Actions with this NPC suffers a disadvantage
6 No Effect! You’re Good to Go!