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An Inquiry-based

Learning on Emerging
HCI Technologies
CSCC 35 Midterm Project Guidelines
An emerging technology (as distinguished from a conventional technology) is a field
of technology that broaches new territory in some significant way, with new
technological developments.

CSCC 35 HUMAN-COMPUTER INTERACTION


Human Computer Interaction CSCC 35

Overview

This midterm project aims to assess the research skills and oral communication skills of
students in Human-Computer Interaction in the form of an inquiry-based learning project on
a particular emerging HCI technology.

The project will focus on four pervasive themes on a chosen field/area:

1. concepts;
2. current focus of research;
3. interaction styles; and
4. methods and tools.

General Instructions

1. Any part of these guidelines and specifications may be amended, revised, deleted, or
suspended, upon the discretion of the instructor, and with the consent of the students,
as may be decided to be fair, just, and proper.
2. Students are required to follow these guidelines in the completion of their project.
Failure to follow these may correspond to certain demerit of the grade, as where
applicable.
3. Any concerns not addressed herein must be consulted with the instructor. They may
be communicated thru email to poliva@xu.edu.ph, in person, or other means
appropriate.
4. This project must be done in groups of at most four (4) students. Students have the
freedom to choose their groupmates.
5. The project is to be presented in class, and a written documentation will also be
required.
6. Presentations will be scheduled on August 5, 2019 (Monday), during the lab session.
7. A soft copy of the documentation shall be upload to the eLearn course site with the
same deadline as the hard copies.
8. Late documentations and presentations will automatically receive 20 points
deduction. Hence, the highest possible grade will be 80 points only.
9. Each group will choose one (1) area from the set of areas in emerging HCI
technologies.
10. The area chosen by the group shall be final.

MIDTERM PROJECT GUIDELINES Page 1


Human Computer Interaction CSCC 35

Grading

Documentation
Content 30
40
Professional Furnish 5
Grammar 5
Oral Presentation
Delivery and Presentation 5
40
Content 25
Question and Answer 10

Peer Evaluation 20 20

TOTAL 100

Areas in Emerging HCI Technologies

Listed below are suggested areas/emerging technologies in HCI. Students can choose from
the list below, but may opt to other relevant areas dully approved by the instructor.

Affective Computing
Affective computing is the study and development of systems and devices that can recognize,
interpret, process, and simulate human affects.

Ambient Intelligence
Ambient intelligence (AmI) refers to electronic environments that are sensitive and
responsive to the presence of people. Ambient intelligence is a vision on the future of
consumer electronics, telecommunications and computing that was originally developed in
the late 1990s for the time frame 2010–2020.

Augmented and Mixed Reality


Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment
whose elements are augmented (or supplemented) by computer-generated sensory input
such as sound, video, graphics or GPS data.

Body-Adapted Wearable Electronics


Wearable technology has generated significant attention over the past year, with most
existing devices helping people to better understand their personal health and fitness by
monitoring exercise, heart rate, sleep patterns, and so on. The sector is shifting beyond
external wearables like wristbands or clip-on devices to “body-adapted” electronics that
further push the ever-shifting boundary between humans and technology.

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Human Computer Interaction CSCC 35

Brain-Computer Interface
A brain–computer interface (BCI) is a direct communication pathway between the brain and
an external device. BCIs are often directed at assisting, augmenting, or repairing human
cognitive or sensory-motor functions.

Mobile Computing
Mobile computing is human–computer interaction by which a computer is expected to be
transported during normal usage. Mobile computing involves mobile communication, mobile
hardware, and mobile software. Communication issues include ad hoc and infrastructure
networks as well as communication properties, protocols, data formats and concrete
technologies. Hardware includes mobile devices or device components. Mobile software
deals with the characteristics and requirements of mobile applications.

Screenless Displays
Screenless video describes systems for transmitting visual information from a video source
without the use of a screen. Screenless computing systems can be divided into three groups:
Visual Image, Retinal Direct, and Synaptic Interface.

Virtual Reality
Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-
simulated environment that can simulate physical presence in places in the real world or
imagined worlds. Virtual reality can recreate sensory experiences, including virtual taste,
sight, smell, sound, touch, etc.

Discussion of Contents

Concepts
These areas have come to be based from certain theories and concepts. Students are expected
to discuss the most important underlying concepts of these technologies. Discussions need
not to be elaborate like a text book.

Current Focus of Research


The areas presented above are wide as they are. Students are expected to narrow down the
scope to a more particular domain of application where these areas are applied, or a
product/technology under the area. For example, the chosen area is Augmented Reality.
Students are expected to situate the use of Augmented Reality in some area like education.
Further, some AR applications in education include interactive tutoring applications.
Students are then expected to discuss the use of interactive AR apps as tutors.

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Human Computer Interaction CSCC 35

Interaction Styles
Since these technologies are emerging, i.e. not conventional, interaction styles of these are an
issue. Students are expected to discuss the styles of interaction these technologies employ.
Further elaborating these in terms of the issues encountered with these interaction styles are
well appreciated. In addition, students must discuss how the design principles (affordance,
mapping, constraints, etc.) are applied in these interaction styles.

Methods and Tools


Students must discuss the methods and tools involved in the emerging technology chosen.
These include development tools, hardware, special materials, or methodologies needed in
the use of the technology.

Documentation Contents

1. Abstract
2. Introduction
3. Body
4. Conclusion
5. Appendices (optional)
6. Rubrics for Grading

Note: Discussion in the Body may vary according to your style or preference. You may have
your own flow in this part as long as these themes are discussed.
Grading rubrics will be posted in the eLearn course site.

Oral Presentation

1. Students will present their chosen technology in class on August 5, 2019.


2. Order of presentation will be drawn by lots on the day of the presentations. A group
who cannot present when they are called for some reasons, e.g. late members,
unfinished presentation slides, etc. will automatically be considered as non-
submission. The group will automatically get 20 points deduction.
3. In case a member is not around when the group should present, the group may decide
to continue the presentation, but the absent member will receive no grade in the oral
presentation.
4. There is no required order of contents for the presentation, however, important
points raised in the submitted document must be reflected in the presentation.
5. Every group must not exceed fifteen (15) minutes in presenting their emerging HCI
technology.

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Human Computer Interaction CSCC 35

Formatting

 Use the ACM two-column format. Format is downloadable from the eLearn course site.
 Print the paper in A4 sized bond paper.
 Document must be professionally furnished, i.e., the formatting specified should be
followed.
 Upon submission of the documentation, include the provided rubrics for grading.
Provide necessary details.
 Output should have a minimum of three (3) pages and should not exceed five (5) pages.

Peer Evaluation

 Each member of the group shall submit the evaluation of their peers according to their
contribution in the completion of the project.
 Utmost honesty is highly encouraged in the peer evaluation.
 Peer evaluation shall be kept confidential from the other members of the group.

MIDTERM PROJECT GUIDELINES Page 5

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