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Learning on Emerging
HCI Technologies
CSCC 35 Midterm Project Guidelines
An emerging technology (as distinguished from a conventional technology) is a field
of technology that broaches new territory in some significant way, with new
technological developments.
Overview
This midterm project aims to assess the research skills and oral communication skills of
students in Human-Computer Interaction in the form of an inquiry-based learning project on
a particular emerging HCI technology.
1. concepts;
2. current focus of research;
3. interaction styles; and
4. methods and tools.
General Instructions
1. Any part of these guidelines and specifications may be amended, revised, deleted, or
suspended, upon the discretion of the instructor, and with the consent of the students,
as may be decided to be fair, just, and proper.
2. Students are required to follow these guidelines in the completion of their project.
Failure to follow these may correspond to certain demerit of the grade, as where
applicable.
3. Any concerns not addressed herein must be consulted with the instructor. They may
be communicated thru email to poliva@xu.edu.ph, in person, or other means
appropriate.
4. This project must be done in groups of at most four (4) students. Students have the
freedom to choose their groupmates.
5. The project is to be presented in class, and a written documentation will also be
required.
6. Presentations will be scheduled on August 5, 2019 (Monday), during the lab session.
7. A soft copy of the documentation shall be upload to the eLearn course site with the
same deadline as the hard copies.
8. Late documentations and presentations will automatically receive 20 points
deduction. Hence, the highest possible grade will be 80 points only.
9. Each group will choose one (1) area from the set of areas in emerging HCI
technologies.
10. The area chosen by the group shall be final.
Grading
Documentation
Content 30
40
Professional Furnish 5
Grammar 5
Oral Presentation
Delivery and Presentation 5
40
Content 25
Question and Answer 10
Peer Evaluation 20 20
TOTAL 100
Listed below are suggested areas/emerging technologies in HCI. Students can choose from
the list below, but may opt to other relevant areas dully approved by the instructor.
Affective Computing
Affective computing is the study and development of systems and devices that can recognize,
interpret, process, and simulate human affects.
Ambient Intelligence
Ambient intelligence (AmI) refers to electronic environments that are sensitive and
responsive to the presence of people. Ambient intelligence is a vision on the future of
consumer electronics, telecommunications and computing that was originally developed in
the late 1990s for the time frame 2010–2020.
Brain-Computer Interface
A brain–computer interface (BCI) is a direct communication pathway between the brain and
an external device. BCIs are often directed at assisting, augmenting, or repairing human
cognitive or sensory-motor functions.
Mobile Computing
Mobile computing is human–computer interaction by which a computer is expected to be
transported during normal usage. Mobile computing involves mobile communication, mobile
hardware, and mobile software. Communication issues include ad hoc and infrastructure
networks as well as communication properties, protocols, data formats and concrete
technologies. Hardware includes mobile devices or device components. Mobile software
deals with the characteristics and requirements of mobile applications.
Screenless Displays
Screenless video describes systems for transmitting visual information from a video source
without the use of a screen. Screenless computing systems can be divided into three groups:
Visual Image, Retinal Direct, and Synaptic Interface.
Virtual Reality
Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-
simulated environment that can simulate physical presence in places in the real world or
imagined worlds. Virtual reality can recreate sensory experiences, including virtual taste,
sight, smell, sound, touch, etc.
Discussion of Contents
Concepts
These areas have come to be based from certain theories and concepts. Students are expected
to discuss the most important underlying concepts of these technologies. Discussions need
not to be elaborate like a text book.
Interaction Styles
Since these technologies are emerging, i.e. not conventional, interaction styles of these are an
issue. Students are expected to discuss the styles of interaction these technologies employ.
Further elaborating these in terms of the issues encountered with these interaction styles are
well appreciated. In addition, students must discuss how the design principles (affordance,
mapping, constraints, etc.) are applied in these interaction styles.
Documentation Contents
1. Abstract
2. Introduction
3. Body
4. Conclusion
5. Appendices (optional)
6. Rubrics for Grading
Note: Discussion in the Body may vary according to your style or preference. You may have
your own flow in this part as long as these themes are discussed.
Grading rubrics will be posted in the eLearn course site.
Oral Presentation
Formatting
Use the ACM two-column format. Format is downloadable from the eLearn course site.
Print the paper in A4 sized bond paper.
Document must be professionally furnished, i.e., the formatting specified should be
followed.
Upon submission of the documentation, include the provided rubrics for grading.
Provide necessary details.
Output should have a minimum of three (3) pages and should not exceed five (5) pages.
Peer Evaluation
Each member of the group shall submit the evaluation of their peers according to their
contribution in the completion of the project.
Utmost honesty is highly encouraged in the peer evaluation.
Peer evaluation shall be kept confidential from the other members of the group.