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Encounter 1
Your party is on a road when you come in contact with If one of the two Heroes fail then the Burrow stays To activate the Stone, a Hero must be adjacent to a
a messanger on horseback. He tells you he is from a open. The Heroes can attempt another ∂ test on the Stone and use one ∞. Then the corresponding door
nearby kingdom and he King is in need of aid. The following turn. If they both succeed, then they manage will remain unlocked. The Emerald Stone opens the
King's daughter has been kidnapped by a group of to collapse the Burrow, remove token and no more Emerald Door and the Diamond Stone opens the
Goblins and is holding her captive in a dungeon. The Spiders can come out. The Heroes may only attempt Diamond Door.
King offers rewards of riches and high royal status this feat once per turn. These rules will apply to the
among his people. You discuss it with your fellow Spider's Burrow in Encounter 2. Reinforcements
members of your party and figure slaying a few Goblins
ETTIN'S CHAMBER At the start of the Overlords turn, he may place Spiders
isn't that big of a problem. You accept the task and
on any adjacent space from the Spider's Burrow token
head on your way to the location which is on the map When first entering the chamber where the Ettin is (if still open), respecting group limits. If there are no
the messanger gave you. You see two Goblins guarding located, the Ettin is asleep. Each time a Hero moves in adjacent spaces available due to the Heroes attempting
the entrance and with ease your party takes them down. that chamber, they must perform an µ test. If failed, to close the Burrow and/or another Spider is occuping
"This is going to be easy" you say, little do you knowthe Ettin wakes up and starts with Movement of 1 but the other adjaceent spaces, then the Spider(s) is placed
what lies ahead! the follwing turn their Movement is normal. It is on a space that is adjacent to the Hero/Spider. The
possible for the Ettin to remain asleep. The Heroes Hero is automatically hit by the Spider, and suffer -1
Monsters would need to pass each µ test, activate the Emerald Health Damage. If multiple Spiders are coming out,
Goblin Archers*, Cave Spiders*, Ettins, Elementals and Stone, exit the room and close the door. If the Heroes then repeat the process. It is the Overlord's choice
Shadow Dragons*. attack the Ettin, he automatically wakes up. If the which adjacent space he wishes to place the Spider(s)
Spider's Burrow is still open (or at least one Spider is on.
*If have First Edition and Conversion Kit, you can still alive)and the door to the Ettin's chamber is open,
substitute the Golbin with Skeleton Archers, Cave with then the Ettin automatically wakes up. No other monsters have Reinforcements.
Bane Spiders and Shadow with Crypt Dragons.
DYING HERO & LOCKED CHEST Victory
Setup When you come across the Dying Hero, with his last If the Heroes manage to get the Princess out alive, read
Place all monsters as shown in the corresponding dying breath, he tries to tell you something. One and the following aloud:
starting spots. If using monsters from the First Edition, only one active Hero can perform a ∑ test. If test is
you can start with them now. You cannot mix one passed, the Dying Hero entrusts the Hero with the With the Heroes all out of breath, one Hero elbows
group of monsters from the Second Edition with the combination to the "Locked Treasure Chest" in the another in the ribs and says "This is going to be easy
First Edition monsters, meaning you cannot have both next room. If test fails, the Dying Hero dies mumbling you said, who's idea was it to accept this job anyways?
Skeleton and Goblin Archers out at the same time. something you cannot understand and therefore the ... Remind me never to listen to you again!" Before the
This goes for all of the monsters. It must be one or the chest remains locked and can never be opened. Princess starts to thank you, she points back to the exit
other. There are two exceptions to that rule. You can of the dungeon and shouts "More Goblins coming!"
have one Shadow Dragon and one Crypt Dragon, When the Heroes have the combination to the chest, Everyone starts to run in the direction of the castle,
however, both will be starting in the correct seperate they open it as a search ∞. The Treasure is calculated and one Hero says " They don't look too happy!"
rooms as the dragons do not respawn in this Quest. as follows: roll the blue "Range" die, multiply the Range "Once we get to the bridge my Father will have
The other exception, is the Spiders. If you started with number by 2 and add a zero at the end. Example, Avric reinforcements ready for us" the Princess says.
Cave Spiders or Bane Spiders. If all one type of Spider Albright rolled a 5. 5 X 2 =10 and adding a zero to the
end makes it 100 gold , if it was a 4, 4 X 2 =8 and that The Heroes win this encounter!
have been defeated but the Burrow is still open, the
Overlord can switch to other Spiders when bringing would be 80 gold. If the X is rolled, then the Heroes If the Princess died, read the following aloud:
out more or can keep the same type. The Overlord receive 150 gold. For all otherTreasure Chests, you
then cannot switch again until those Spiders are draw a Search Card. You and your party barely escape the dungeon but the
defeated. New Spiders entering through the Burrow Princess was killed. You look back but none of the
PRINCESS ADRIANA creatures are following you. Your heading toward the
start on an adjacent space from the Burrow Token.
One Hero must be adjacent to the Princess in order for castle as a large group of knights surround you. "Where
Place all Tokens as shown on map as well as doors. Be her to follow you out of the dungeon. She follows the is my daughter" you hear from behind the knights. As
sure to place the two Locked Doors as shown. movement rules like the Familiar, however, she mimics they make an opening, it is the King. You explain what
the Movement number of the Hero she is following happened and your not sure if your going to be able to
Special Rules and can do nothing but move (no attacking or any walk away from this alive. Even though the King
other ∞). Monsters will not attack her voluntarily acknowledged you tried your best, it does not bring
SPIDER'S BURROW back his daughter. He says your reward is letting you
unless she is between the Hero and the monster during
The Spider's Burrow is where Spiders will come out of a Ranged attack. During a Melee attack, the monsters walk away not looking back and never to return here
when spawning. The Heroes can destroy the Burrow will only attack her if she is adjacent to them. The again!
entrance to stop Spiders from coming out of the hole monsters will attack her if the Hero gets Knocked Out. The Overlord wins this encounter!
in the wall. Two Heroes must be adjacent to the Her Health is 7, if her Health goes to zero, she is killed
Burrow and each must spend one ∞ and perform a ∂ and her token removed from the board. Use these rules Keep track of the total amount in which Heroes get
test on their turn. for Encounter 2 as well. Knocked Out as this will affect the end of Encounter 2.
LOCKED DOORS
There are two Stones located in this dungeon. Each
Stone corresponds with a Locked Door.
A Chance at Royalty
Encounter 1
A Chance at Royalty
Encounter 2
If the Princess survived the First Encounter, read this perform a µ test for each token you pass over.If test is No other monsters have Reinforcements.
aloud: passed, you are able to move through the token with no