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A Chance at Royalty

Encounter 1

Your party is on a road when you come in contact with If one of the two Heroes fail then the Burrow stays To activate the Stone, a Hero must be adjacent to a
a messanger on horseback. He tells you he is from a open. The Heroes can attempt another ∂ test on the Stone and use one ∞. Then the corresponding door
nearby kingdom and he King is in need of aid. The following turn. If they both succeed, then they manage will remain unlocked. The Emerald Stone opens the
King's daughter has been kidnapped by a group of to collapse the Burrow, remove token and no more Emerald Door and the Diamond Stone opens the
Goblins and is holding her captive in a dungeon. The Spiders can come out. The Heroes may only attempt Diamond Door.
King offers rewards of riches and high royal status this feat once per turn. These rules will apply to the
among his people. You discuss it with your fellow Spider's Burrow in Encounter 2. Reinforcements
members of your party and figure slaying a few Goblins
ETTIN'S CHAMBER At the start of the Overlords turn, he may place Spiders
isn't that big of a problem. You accept the task and
on any adjacent space from the Spider's Burrow token
head on your way to the location which is on the map When first entering the chamber where the Ettin is (if still open), respecting group limits. If there are no
the messanger gave you. You see two Goblins guarding located, the Ettin is asleep. Each time a Hero moves in adjacent spaces available due to the Heroes attempting
the entrance and with ease your party takes them down. that chamber, they must perform an µ test. If failed, to close the Burrow and/or another Spider is occuping
"This is going to be easy" you say, little do you knowthe Ettin wakes up and starts with Movement of 1 but the other adjaceent spaces, then the Spider(s) is placed
what lies ahead! the follwing turn their Movement is normal. It is on a space that is adjacent to the Hero/Spider. The
possible for the Ettin to remain asleep. The Heroes Hero is automatically hit by the Spider, and suffer -1
Monsters would need to pass each µ test, activate the Emerald Health Damage. If multiple Spiders are coming out,
Goblin Archers*, Cave Spiders*, Ettins, Elementals and Stone, exit the room and close the door. If the Heroes then repeat the process. It is the Overlord's choice
Shadow Dragons*. attack the Ettin, he automatically wakes up. If the which adjacent space he wishes to place the Spider(s)
Spider's Burrow is still open (or at least one Spider is on.
*If have First Edition and Conversion Kit, you can still alive)and the door to the Ettin's chamber is open,
substitute the Golbin with Skeleton Archers, Cave with then the Ettin automatically wakes up. No other monsters have Reinforcements.
Bane Spiders and Shadow with Crypt Dragons.
DYING HERO & LOCKED CHEST Victory
Setup When you come across the Dying Hero, with his last If the Heroes manage to get the Princess out alive, read
Place all monsters as shown in the corresponding dying breath, he tries to tell you something. One and the following aloud:
starting spots. If using monsters from the First Edition, only one active Hero can perform a ∑ test. If test is
you can start with them now. You cannot mix one passed, the Dying Hero entrusts the Hero with the With the Heroes all out of breath, one Hero elbows
group of monsters from the Second Edition with the combination to the "Locked Treasure Chest" in the another in the ribs and says "This is going to be easy
First Edition monsters, meaning you cannot have both next room. If test fails, the Dying Hero dies mumbling you said, who's idea was it to accept this job anyways?
Skeleton and Goblin Archers out at the same time. something you cannot understand and therefore the ... Remind me never to listen to you again!" Before the
This goes for all of the monsters. It must be one or the chest remains locked and can never be opened. Princess starts to thank you, she points back to the exit
other. There are two exceptions to that rule. You can of the dungeon and shouts "More Goblins coming!"
have one Shadow Dragon and one Crypt Dragon, When the Heroes have the combination to the chest, Everyone starts to run in the direction of the castle,
however, both will be starting in the correct seperate they open it as a search ∞. The Treasure is calculated and one Hero says " They don't look too happy!"
rooms as the dragons do not respawn in this Quest. as follows: roll the blue "Range" die, multiply the Range "Once we get to the bridge my Father will have
The other exception, is the Spiders. If you started with number by 2 and add a zero at the end. Example, Avric reinforcements ready for us" the Princess says.
Cave Spiders or Bane Spiders. If all one type of Spider Albright rolled a 5. 5 X 2 =10 and adding a zero to the
end makes it 100 gold , if it was a 4, 4 X 2 =8 and that The Heroes win this encounter!
have been defeated but the Burrow is still open, the
Overlord can switch to other Spiders when bringing would be 80 gold. If the X is rolled, then the Heroes If the Princess died, read the following aloud:
out more or can keep the same type. The Overlord receive 150 gold. For all otherTreasure Chests, you
then cannot switch again until those Spiders are draw a Search Card. You and your party barely escape the dungeon but the
defeated. New Spiders entering through the Burrow Princess was killed. You look back but none of the
PRINCESS ADRIANA creatures are following you. Your heading toward the
start on an adjacent space from the Burrow Token.
One Hero must be adjacent to the Princess in order for castle as a large group of knights surround you. "Where
Place all Tokens as shown on map as well as doors. Be her to follow you out of the dungeon. She follows the is my daughter" you hear from behind the knights. As
sure to place the two Locked Doors as shown. movement rules like the Familiar, however, she mimics they make an opening, it is the King. You explain what
the Movement number of the Hero she is following happened and your not sure if your going to be able to
Special Rules and can do nothing but move (no attacking or any walk away from this alive. Even though the King
other ∞). Monsters will not attack her voluntarily acknowledged you tried your best, it does not bring
SPIDER'S BURROW back his daughter. He says your reward is letting you
unless she is between the Hero and the monster during
The Spider's Burrow is where Spiders will come out of a Ranged attack. During a Melee attack, the monsters walk away not looking back and never to return here
when spawning. The Heroes can destroy the Burrow will only attack her if she is adjacent to them. The again!
entrance to stop Spiders from coming out of the hole monsters will attack her if the Hero gets Knocked Out. The Overlord wins this encounter!
in the wall. Two Heroes must be adjacent to the Her Health is 7, if her Health goes to zero, she is killed
Burrow and each must spend one ∞ and perform a ∂ and her token removed from the board. Use these rules Keep track of the total amount in which Heroes get
test on their turn. for Encounter 2 as well. Knocked Out as this will affect the end of Encounter 2.

LOCKED DOORS
There are two Stones located in this dungeon. Each
Stone corresponds with a Locked Door.
A Chance at Royalty
Encounter 1
A Chance at Royalty
Encounter 2

If the Princess survived the First Encounter, read this perform a µ test for each token you pass over.If test is No other monsters have Reinforcements.
aloud: passed, you are able to move through the token with no

You run into a fork in the road. The Princess says if


Movement penalties. However, each failed test, you Victory
still move through the token but suffers a cost of 2
you go straight there is a lot of brush you may have to When Big Brother is defeated, read this aloud:
Movements to move over the token and -1 Health. The
maneuver through but if you go right there is a Goblins automatically suffer -1 Health when going The fight seemed to last forever but the final blow
campsite with some people that could possibly help. over the token but there is no Movement penalty. The brought this large Ettin falling to the ground. The
You notice the Goblin's arrows are now all zipping by tokens are never discarded and remain on the board. Goblins are enraged that you slayed the big creature so
the Princess and none are being aimed at you. They Each µ test is a free ∞. If the Princess is still with their numbers triple in size. As they surround you, you
want her dead. Your task is now to get the Princess you, she suffers no Health penalties (She knows the feel a slight tremble in the ground. Suddenly a group of
across the bridge as fast as you can. Which way will you area better than you and it is her Father's land) but will Knights ride in to finish off the creatures. The Knights
go? cost 2 Movements to move over the token. Movement move aside as the King looks upon you.
If the Princess died in the First Encounter, read this can end on a token, however, the Heroes must have
enough Movement points left to end on the token. If If the Princess is still alive, read the following aloud:
aloud:
they only have 1 Movement point left and failed the µ
"Father!" the Princess cries out. "Adriana!" gleams the
You left the King and his men trying to forget the loss test, the Hero must end their Movement in front of
King as he gets off his horse and embrace Her, "I
of the Princess. You hear a branch snap in the the token and attempt the µ test on their next
thought I lost you forever!" The Princess tells your
direction of the dungeon. "Goblins!" one of your Movement ∞.
adventure with excitment. The King looks at
companios shout. You take out one...two...three...but
THE ZOMBIES you"Starting today, there will be a great feast and
more keep coming. "There's too many of them!" one
celebration which will last for weeks, and you will be
Hero shouts. There is only one way you can go, back to The Zombies will not move until the Heroes enter 26A the Guest of Honor! All will know of what you've
the kngdom you were just banned from. "Maybe the or 28A if they go around. A Zombie will follow and done!"
King and his men are still on the path,! Head to the attack the nearest Hero (or Princess) to them until it is
bridge!" you exclaim as hordes of Goblins keep coming. killed. Dead Traveler can be search once for a Search The Heroes win!
Your only hope, perhaps the King can channel the Card.
anger he has towards you to the Goblins! Which path If the Princess was killed, read aloud:
will you take? SPIDER'S BURROW
"You got my daughter killed and brought this evil
The Spiders will not move until the Heroes enter 9A. creatures to my people. Tell me why you I should let
Monsters you live! Speak quickly!" You try to explain all that has
Goblin Archers, Zombies, Cave Spiders* and Ettins. BIG BROTHER happened but the King interrupts you. "It is late and
almost dark. I will allow you to stay one night ... but
*If have First Edition and Conversion Kit, you can As soon as one Hero enters 4A, stop and read aloud:
you will be escorted out of my land tomorrow." You
substitute Cave with Bane Spiders. head for the castle and are glad your head is still
You see the bridge up ahead when all of a sudden you
hear a loud "GROOOAAAARRRHHHH!" from attached. Your exhausted and just want to rest. Little
Setup behind. An Ettin jumps out from the bushes and do you know you'll be spending a night in the prison
Place all monsters as shown in the corresponding snatches up the Princess (if still alive) with his left hand, ....and it maybe longer than one night!
starting spots. If starting with Bane Spiders instead of throwing Her over his shoulder. He leaps right over
The Overlord Wins!
Cave Spiders, place them now. Refer to the First you and lands on the bridge. He looks exactly like the
Encounter for details. Ettin in the dungeon but almost twice as big! "You got If the Heroes' Knock Outs were a combined total of 6
to be kidding!" one Hero says. or more in both Encounters, regardless of what has
Place all Tokens as shown on map (remove Princess if
happened, read the following aloud:
killed). Use the Act II Ettin Card for Big Brother but add +4
to Health and +2 to Speed. All other monsters must The Goblins's numbers keep multipling and soon there
Special Rules stop on the right side of the water on 6A except for are just too many of them. You don't go down without
Goblins. If Princess is still alive, place token on Ettin a fight! However, you are overwhelmed by the sheer
THE GOBLINS Card. If a Goblin is adjacent to the targeted Hero by hordes of Goblins as you blackout. You wake with no
Goblins now attck the Princess (if alive) unless a Hero Big Brother's successful attack, the Goblin suffers -1 weapons or armor, wondering where you are. Maybe
is between her and them. Goblins will follow the Health Damage and gets pushed back 1 space. The someone will come rescue you for a change or perhaps
Heroes until they reach the exit. They can not enter Heroes must now kill the Ettin. Any Goblins spawning not...
Map Tiles 8A, 26A or 28A until the Zombies are killed at this time come in on 6A on the left side of the water.
or until the Zombies enter 28A. Goblins don't need to Once The Heroes defeat Big Brother, the Encounter The Overlord Wins!
stay together and may seperate to cut off the Hereos ends.
one way or the other. Rewards
Reinforcements Win or lose, each player receives 1XP.
HEAVY THORNED BUSHES
At the start of the Overlords turn, he may bring out
If the Heroes won both Encounters, they each receive
Thorned Bush tokens are thick thorned bushes which Goblins and Spiders. Unlike before, he can bring out
50 gold and 1 additional XP.
inter-twine with each other, to form a wall. In order to both to the maxium of 4 Hero group limit regardless of
cut through these bushes, each Hero must actually Heroes. If the Overlord won both Encounters, he receives 2
additional XP.
Goblins are brought in 3 spaces behind the farthest
Goblin on the board and never stop respawning.
A Chance at Royalty
Encounter 2

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