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According to the study of "Mixed Up E-games", (Michael Detablan., et. al, ACLC Taguig
October 2013) the project has different categories: different shapes, math games, colouring
games, typing games and more. By creating various games that are fun yet educational, kids
can learn skills like problem-solving and boosting creativity so they'll have advance learning
before they go to school. Parents also benefit from it since they don't have to persuade their
children to learn new things. By letting the kids play educational games, they will be able to
software company established on April 2001 and specializes in game development for various
platforms, is also a casual-mind game. The goal is to get the yellow Beetle out of the traffic
jam by moving vehicles out of its way. There are lots of puzzles to breeze through and
compare time records to friends to know who are the quickest in solving traffic jams.
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Philippines is booming. It has lot of potential in generating jobs because right now, we have
few professionals related to gaming and information technology. This is in comparison to other
competitors from other countries such as China, Singapore, Malaysia, and Vietnam as stated
also by an executive from Vietnam, who said they had 10,000 game developers. If we are to
compete with other countries, it would make a big impact if game development starts at
schools or earlier if possible so that companies that develop games could hire highly skilled
According to the article, "The measure of man 'Gamification' is how we'll live—and
work—in the future" (TJD GMA News, 27 Jan 2014), is about how games and gaming
mechanics could affect how business run in the future. People no longer get motivated by
earning money alone, especially new generations who seek more meaning in their working
lives. According to PHD, some one billion people spend at least one hour every day playing
computer and video games, even as seven billion hours by one billion gamers is up for grabs
in the “Engagement Economy.” Gaming has the ability to create numerous audiences thus
According to the article "The gamification of education Why playing is the future of
learning" by Michael Logarta (June 11, 2014), students can benefit more in gamification of
education rather than using traditional way of educating students. Gamification means using
game mechanics to make teaching more interesting, motivating, casual and fun for students.
So instead of restricting them from playing games, why not use certain games that can
increase their knowledge, memorization and skills. Also, if lessons are given in a game-like
manner, students would tend to remember it more than lectures that are stated in a news-like
manner.