Академический Документы
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TABLE OF CONTENTS
How to Use This Book 2 Referee’s Section 20
Player’s Section 3 Combat 23
Races 5 Monsters 27
Adept 6 Gaining Levels 36
Expert 7 Treasure 37
Warrior 8 Sample Widerness 42
Backgrounds 8 Sample Dungeon 43
Equipment 12
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HOW TO USE THIS BOOK
ăFSFBSFUXPUZQFTPGUFYUTUZMFTJOUIJTCPPLăFđSTU d4, d6, d20, etc.:3FGFSTUPXIBUUZQFPGEJFUPSPMME
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UIFPlayer SectionBOEUIFReferee Section. E XPVME CF UIF SFTVMU PG B TJEFE EJF QMVT UXP
Boxed Text EXPVMECFUIFSFTVMUPGBTJYTJEFEEJFNJOVT
For
This second style of text is editorial commentary. exa Damage:ăFBNPVOUUPCFTVCUSBDUFEGSPNBUBSHFUT
IJU QPJOUT XIFO UIFZ BSF TVDDFTTGVMMZ BUUBDLFE PS
For example: BĈFDUFECZTPNFTQFMMT
Damage Immunity: /P EBNBHF JT UBLFO GSPN UIF
What is ba5ic? specified damage type (fire, GPSFYBNQMF
To put it simply, ba5ic is a redaction of the 5e SRD with Damage Resistence (DR):0OMZIBMGEBNBHFJTUBLFO
a focus on an Old School aesthetic.
For exa GSPNUIFTQFDJđFEEBNBHFUZQF fire, GPSFYBNQMF
Difficulty Class (DC): The DC is a number (usually
Why a Redaction? TFUCZUIF3FGFSFF
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I have been playing RPGs for almost 40 years and one POBEUPTVDDFFEBUUIF
axiom I have come to accept is the idea that rules do Hit Dice (HD): 5PUBM PG BMM SPMMFE )% EFUFSNJOFT B
not tell a player what they can do, but rather what they DIBSBDUFSPSNPOTUFST)JU1PJOUT
cannot do. Thus, the lighter the ruleset, the freer the Hit Points (hp):3FQSFTFOUTBDIBSBDUFSTPSDSFBUVSFT
players are. For example, using the 5e SRD, a player DVSSFOU IFBMUI 8IFO SFEVDFE UP
UIBU DIBSBDUFS PS
cannot play a sorcerer who can’t cast spells or a druid creature is dead or dying.
who only uses arcane magic. Using ba5ic, players are Level: 5ZQJDBMMZ UIJT JT B NFBTVSF PG B DIBSBDUFST
free to do both.
For exa FYQFSJFODF BOE HFOFSBM QSPXFTT 8IFO SFGFSFODJOH
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Why a Referee? Melee: "OZ IBOEUPIBOE BUUBDL
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RPGs came out of the world of war gaming where Referees OPUăFUBSHFUNVTUCFBEKBDFOUUP
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were sometimes used to settle disputes and ajudicate an attacker (generally 5 ft.).
rules. Thus, it is a title that harkens back to the origins Missile: "OZ QSPKFDUJMF XFBQPO
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of the hobby. In addition, the rules of ba5ic are redacted UISPXO 5BSHFU NVTU CF XJUIJO MJTUFE SBOHF PG NJTTJMF
to be shorter. Explanatory texts are simplified or cut. XFBQPO
This introduces the need to interpret and adjudicate Move:)PXRVJDLMZBDIBSBDUFSDBOUSBWFM4PNFUJNFT
certain rules. Thus, there is a need for a Referee.
For exa called movement or movement rate.
Proficiency Bonus (PB):ăJTJTBCPOVTUIBUSFQSFTFOUT
COMMON TERMS & ABBREVIATIONS BDIBSBDUFSTFYQFSUJDF*UDBOCFBQQMJFEUPDFSUBJOSPMFT
#FMPX BSF TPNF PG UIF NPTU DPNNPO UFSNT BOE Round:*ODPNCBU
BSPVOEJTBCPVUTFDPOET
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Action: " UBTL UIBU DBO CF DPNQMFUFE EVSJOH B QMVTBOZBQQMJDBCMFNPEJđFST&RVBMUPPSBCPWFB4BWF
DIBSBDUFSTUVSOJODPNCBU4PNFUJNFTB#POVT"DUJPO DC is a success.
can also be taken. Skill: These are broad categories representing a number
Armor Class (AC): ăJT OVNCFS SFQSFTFOUT IPX PGEJĈFSFOUBDUJPOTDIBSBDUFSTDBOUBLFJOUIFDPVSTFPG
EJċDVMUBDIBSBDUFSJTUPIJU a game.
Attack Roll: ăF UPUBM PG B E
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2
PLAYER’S SECTION
3
CREATING A CHARACTER
Step 1:3PMM"CJMJUZ4DPSFT JT OPU KVTU B NFBTVSF PG JOOBUF DBQBCJMJUJFT
CVU BMTP
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Step 3:$IPPTFB$MBTT BDUJWJUJFTSFMBUFEUPUIBUBCJMJUZ
Step 4:$IPPTFB#BDLHSPVOE "TDPSFPGPSJTUIFOPSNBMIVNBOBWFSBHF
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Step 5: &RVJQ$IBSBDUFS adventurers and many monsters are a cut above average
JO NPTU BCJMJUJFT " TDPSF PG JT UIF IJHIFTU UIBU B
ROLLING ABILITY SCORES QFSTPO VTVBMMZ SFBDIFT $IBSBDUFST DBO IBWF TDPSFT BT
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1 −5
ABILITY SCORES
4JY BCJMJUJFT QSPWJEF B RVJDL EFTDSJQUJPO PG FWFSZ 2–3 −4
DSFBUVSFTQIZTJDBMBOENFOUBMDIBSBDUFSJTUJDT 4–5 −3
6–7 −2
Strength:NFBTVSJOHQIZTJDBMQPXFS 8–9 −1
Dexterity: measuring agility
Constitution: measuring endurance m
Intelligence: measuring reasoning and memory m
Wisdom:NFBTVSJOHQFSDFQUJPOBOEJOTJHIU m
Charisma:NFBTVSJOHGPSDFPGQFSTPOBMJUZ m
m
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4
RACES Fey Ancestry:&MWFTIBWFBEWBOUBHFPOTBWJOHUISPXT
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Ability Score Increase:$POTUJUVUJPO
8JTEPN Elf Weapon Training:"MM&MWFTIBWFQSPđDJFODZXJUI
Age:%XBSWFTNBUVSFBUUIFTBNFSBUFBTIVNBOT
CVU UIF MPOHTXPSE
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Size: Medium. Extra Language: "O FMWFO DIBSBDUFS DBO TQFBL
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Speed: #BTF XBMLJOH TQFFE JT GFFU IPXFWFS UIJT BOEXSJUFPOFFYUSBMBOHVBHF
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Darkvision: %XBSWFT DBO TFF JO EJN MJHIU XJUIJO HALFLING
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Dwarven Resilience: %XBSWFT IBWF BEWBOUBHF PO POMZGFFUJOIFJHIUBOEXFJHIPOMZBCPVUQPVOET
TBWJOH UISPXT BHBJOTU QPJTPO
BOE IBWF SFTJTUBODF ăFZBSFBTEJWFSTFJOBQQFBSBODFBTIVNBOT
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against poison damage. GVSSZGFFUBOEDVSMZIBJSăFZBSFPVUHPJOHBOEWBMVF
Dwarven Combat Training: "MM %XBSWFT IBWF UIFDPNGPSUTPGIFBSUIBOEIPNF
QSPđDJFODZXJUIUIFCBUUMFBYF
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MJHIUIBNNFS
Ability Score Increase:%FYUFSJUZ
$IBSJTNB
BOEXBSIBNNFS Age:"IBMĔJOHSFBDIFTBEVMUIPPEBUUIFBHFPGBOE
Tool Proficiency: "MM %XBSWFT IBWF QSPđDJFODZ XJUI HFOFSBMMZMJWFTUPCFBSPVOEZFBST
POF PG UIF GPMMPXJOH BSUJTBOT UPPMT TNJUIT UPPMT
Size:4NBMM
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PSNBTPOTUPPMT Speed:#BTFXBMLJOHTQFFEJTGFFU
Stonecunning:8IFONBLJOHBO*OUFMMJHFODF )JTUPSZ
Lucky: "OZSPMMPGAPOBOBUUBDLSPMM
BCJMJUZDIFDL
DIFDLSFMBUFEUPUIFPSJHJOPGTUPOFXPSL
EXBSWFTBEE PSTBWJOHUISPXNBZCFSFSPMMFECVUUIFOFXSPMMNVTU
EPVCMFUIFJSQSPđDJFODZCPOVTUPUIFDIFDL be used.
Languages: %XBSWFT DBO TQFBL
SFBE
BOE XSJUF Brave: )BMĔJOHT IBWF BEWBOUBHF PO TBWJOH UISPXT
$PNNPOBOE%XBSWJTI BHBJOTUCFJOHGSJHIUFOFE
Dwarven Toughness:%XBSWFTHBJOIQUPUIFJS)% Halfling Nimbleness:)BMĔJOHTDBONPWFUISPVHIUIF
FWFSZMFWFMPGFYQFSJFODF TQBDFPGBOZDSFBUVSFUIBUJTMBSHFSUIBO4NBMM
Languages: )BMĔJOHT DBO TQFBL
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BOE XSJUF
ELF $PNNPOBOE)BMĔJOH
&MWFTBSFđWFPSNPSFGFFUJOIFJHIU
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XFJHI Naturally Stealthy:)BMĔJOHTDBOBUUFNQUUPIJEFXIFO
BCPVU QPVOET BOE IBWF GBJS TLJO
FZFT BOE IBJS POMZPCTDVSFECZBDSFBUVSFUIBUJTMBSHFSUIBO4NBMM
ăFZUFOEUPCFBMPPG
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beauty. HUMAN
Ability Score Increase:%FYUFSJUZ*OUFMMJHFODF )VNBOTDPNFJOBXJEFSBOHFPGBQQFBSBODFT
SBOHJOH
Age:"MUIPVHIFMWFTSFBDIQIZTJDBMNBUVSJUZBUBCPVUUIF GSPNGFFUUPXFMMPWFSGFFUUBMM)VNBOTBSFHFOFSBMMZ
TBNFBHFBTIVNBOT
BOFMGUZQJDBMMZDMBJNTBEVMUIPPE UIFNPTUDPNNPOSBDFJOBGBOUBTZXPSME
BOEUIFZTFSWF
BSPVOEUIFBHFPGBOEDBOMJWFUPCFZFBSTPME BTUIFCBTFMJOFGSPNXIJDIBMMPUIFSSBDFTBSFDPNQBSFE
Size: Medium. Ability Score Increase:"MMBCJMJUZTDPSFT
Speed:#BTFXBMLJOHTQFFEJTGFFU Age:)VNBOTSFBDIBEVMUIPPEJOUIFJSMBUFUFFOTBOE
Darkvision:&MWFTDBOTFFJOEJNMJHIUXJUIJOGFFUBT MJWFMFTTUIBOBDFOUVSZ
JGJUXFSFCSJHIUMJHIU
BOEJOEBSLOFTTBTJGJUXFSFEJN Size: Medium.
MJHIU%BSLWJTJPODBOUEJTDFSODPMPS Speed:#BTFXBMLJOHTQFFEJTGFFU
Keen Senses: "MM FMWFT IBWF QSPđDJFODZ JO UIF Languages:)VNBOTDBOTQFBL
SFBE
BOEXSJUF$PNNPO
1FSDFQUJPOTLJMM BOEPOFMBOHVBHFDIPTFOBUDIBSBDUFSDSFBUJPO
5
CLASSES 1ST LEVEL
ADEPT HD: 2 PB: Advenures Until Next Level: 2
Hit Dice: 1d8 Cantrips Known: 2 Spells Known: 2
Armor: -JHIU"SNPS Spell Slots: 2 Slot Level: 1st
Weapons:4JNQMFXFBQPOT r3FHBJOBMM4QFMM4MPUTBĕFSB4IPSUPS-POH3FTU
Tools:/POF
Saving Throws:8JTEPN
$IBSJTNB
2ND LEVEL
Skills: $IPPTF UXP GSPN "SDBOB
)JTUPSZ
*OTJHIU
*OWFTUJHBUJPO
.FEJDJOF
1FSTVBTJPO
BOE3FMJHJPO HD: 3 PB: Advenures Until Next Level: 3
Equipment:4UBSUXJUIUIFGPMMPXJOHFRVJQNFOU Cantrips Known: 2 Spells Known: 3
rMFBUIFSBSNPSBOEBRVBSUFSTUBĈ Spell Slots: 2 Slot Level: 1st
03
BEBHHFSBOEBMJHIUDSPTTCPX 3RD LEVEL
rBIPMZTZNCPM HD: 4 PB: Advenures Until Next Level: 4
03 Cantrips Known: 2 Spells Known: 4
BOBSDBOFGPDVT Spell Slots: 3 Slot Level: 1st
rBQSJFTUTQBDL
03 4TH LEVEL
BTDIPMBSTQBDL
HD: 5 PB: Advenures Until Next Level: 5
Cantrips Known: 3 Spells Known: 4
SPELLCASTING
Spell Slots: 3 Slot Level: 1st
"EFQUT BSF TQFMMDBTUFST ăF TPVSDF PG UIFJS NBHJDBM
r*NQSPWFPOFBCJMJUZCZPSUXPBCJMJUJFTCZFBDI
BCJMJUJFT JT VQ UP UIF QMBZFS XJUI QFSNJTTJPO GSPN UIF
3FGFSFF 5ZQJDBMMZ
TQFMMDBTUFST EBCCMF JO FJUIFS UIF
"SDBOFPSUIF%JWJOF 5TH LEVEL
"DBOUSJQJTBTQFMMUIBUDBOCFDBTUBUXJMM
XJUIPVU HD: 6 PB: Advenures Until Next Level: 6
VTJOHBTQFMMTMPU5PDBTUBTQFMMPGTUMFWFMPSIJHIFS
BO Cantrips Known: 3 Spells Known: 5
"EFQUNVTUFYQFOEBTMPUPGUIFTQFMMTMFWFMPSIJHIFS Spell Slots: 1st level (4) 2nd Level (2)
"MM FYQFOEFE TQFMM TMPUT BSF SFHBJOFE BĕFS B 4IPSU PS
Long Rest. 6TH LEVEL
'PSFYBNQMF
BUIMFWFM"EFQUPOMZIBTUXPOEMFWFM
TQFMM TMPUT MFĕ 5P DBTU UIF TU MFWFM TQFMM Sleep
POF PG HD: 7 PB:
UIPTFTMPUTNVTUCFTQFOU
BOEUIFTQFMMJTDBTUBTBOE Cantrips Known: 3 Spells Known: 5
level spell. Spell Slots: 1st level (4) 2nd Level (2)
"UDIBSBDUFSDSFBUJPO
BQMBZFSDIPPTFT*OUFMMJHFODF
r"EE UIF DIBSBDUFST 4QFMMDBTUJOH "CJMJUZ .PEJđFS
8JTEPN
PS $IBSJTNB BT UIF DIBSBDUFST 4QFMMDBTUJOH to all damage done by spells.
"CJMJUZ ăF 4QFMMDBTUJOH "CJMJUZ #POVT JT VTFE XIFO
TFUUJOHUIFTBWJOHUISPX%$GPSBTQFMMPSXIFONBLJOH
BOBUUBDLSPMMXJUIPOF ADEPT SPELL LIST
Spell save DC = 8 + Proficiency Bonus + Ability Bonus
Cantrips
Spell attack mod = Proficiency Bonus + Ability Bonus Firebolt
"O"EBQUVTFTFJUIFSBOBSDBOFGPDVTPSBIPMZTZNCPM Guidance
BTBTQFMMDBTUJOHGPDVTGPSUIFJSTQFMMT -JHIU
"EEJUJPOBMMZ
XIFO B DIBSBDUFS HBJOT B MFWFM
UIF
.BHF)BOE
QMBZFS DBO DIPPTF POF PG UIF DIBSBDUFST LOPXO TQFMMT
BOESFQMBDFJUXJUIBOPUIFSTQFMMGSPNUIF4QFMM-JTUUIBU Resistance
JTPGBMFWFMGPSXIJDIUIF"EFQUIBTTQFMMTMPUT 4BDSFE'MBNF
6
Fire Bolt Sacred Flame
Casting Time: 1 action Casting Time: 1 action
Range:GFFU Range:GFFU
Duration: Instantaneous Duration: Instantaneous
ăF"EFQUNBLFTBSBOHFETQFMMBUUBDLBHBJOTUUIFUBSHFU The Adept targets one creature. The target must succeed
EPJOHEđSFEBNBHFPOBIJU'MBNNBCMFPCKFDUTOPU POB%FYUFSJUZTBWJOHUISPXPSUBLFESBEJBOUEBNBHF
CFJOHXPSOPSDBSSJFEJHOJUF"UUIMFWFM
UIFEBNBHF ăF UBSHFU HBJOT OP CFOFđU GSPN DPWFS GPS UIJT TBWJOH
JODSFBTFTUPE UISPX"UUIMFWFM
UIFEBNBHFJODSFBTFTUPE
Guidance 1st Level
Casting Time: 1 action Bless
Range:GFFU #VSOJOH)BOET
Duration: 1 round
ăF "EFQU UPVDIFT POF XJMMJOH DSFBUVSF 0ODF CFGPSF Cure Wounds
UIF TQFMM FOET
UIF UBSHFU DBO SPMM B E BOE BEE UIF 4IJFME
OVNCFSSPMMFEUPPOFBCJMJUZDIFDLPGJUTDIPJDF*UDBO 4IJFMEPG'BJUI
SPMMUIFEJFCFGPSFPSBĕFSNBLJOHUIFBCJMJUZDIFDLăF 4MFFQ
TQFMMUIFOFOET
Bless
Light Casting Time: 1 action
Casting Time: 1 action Range:GFFU
Range:5PVDI Duration:$PODFOUSBUJPO
VQUPNJOVUF
Duration:IPVS "ĈFDUT VQ UP UISFF DSFBUVSFT XJUIJO SBOHF "MM BUUBDL
ăF "EFQU UPVDIFT POF PCKFDU GFFU PS TNBMMFS JO UISPXT BOE TBWJOH UISPXT BSF BU E BOE BEE UIF
EJNFOTJPO 'PS UIF EVSBUJPO
UIF PCKFDU TIFET CSJHIU OVNCFSSPMMFEUPUIFBUUBDLSPMMPSTBWJOHUISPX
MJHIUJOBGPPUSBEJVTBOEEJNMJHIUGPSBOBEEJUJPOBM
GFFU$PNQMFUFMZDPWFSJOHUIFPCKFDUXJUITPNFUIJOH Burning Hands
PQBRVFCMPDLTUIFMJHIUăFTQFMMFOETJGDBTUBHBJOPS Casting Time: 1 action
EJTNJTTFEXJUIBOBDUJPO Range:4FMG ĕ$POF
*G UBSHFUJOH BO PCKFDU IFME PS XPSO CZ B IPTUJMF Duration: Instantaneous
DSFBUVSF
UIBU DSFBUVSF NVTU TVDDFFE PO B %FYUFSJUZ &BDIDSFBUVSFJOBGPPUDPOFNVTUNBLFB%FYUFSJUZ
TBWJOHUISPXUPBWPJEUIFTQFMM TBWJOH UISPX " DSFBUVSF UBLFT E đSF EBNBHF PO B
GBJMFETBWF
PSIBMGPOBTVDDFTTGVMTBWFăFđSFJHOJUFT
Mage Hand BOZĔBNNBCMFPCKFDUTJOUIFBSFBUIBUBSFOUCFJOHXPSO
Casting Time: 1 action PSDBSSJFE$BTUJOHUIJTTQFMMVTJOHBOEMFWFMTQFMMTMPU
Range:GFFU increases damage to 4d6.
Duration: 1 minute
ăF "EFQU DSFBUFT B TQFDUSBM
ĔPBUJOH IBOE XJUIJO Cure Wounds
SBOHF6TJOHBOBDUJPO
UIFDBTUFSDBOVTFUIFIBOEUP Casting Time: 1 action
NBOJQVMBUF PCKFDUT VQ UP QPVOET BOE NPWF UIF VQ Range:5PVDI
UPĕăFIBOEDBOUBUUBDLPSBDUJWBUFNBHJDJUFNT Duration: Instantaneous
5BSHFU SFHBJOT E 4QFMM "CJMJUZ #POVT
IJU QPJOUT
Resistance ăJT TQFMM IBT OP FĈFDU PO VOEFBE PS DPOTUSVDUT ăF
Casting Time: 1 action IFBMJOHJODSFBTFTCZEGPSFBDITMPUMFWFMBCPWFTU
Range:5PVDI
Duration:$PODFOUSBUJPO
VQUPNJOVUF Shield
ăF "EFQU UPVDIFT POF XJMMJOH DSFBUVSF 0ODF CFGPSF Casting Time: SFBDUJPO
XIJDI JT UBLFO XIFO UIF
UIF TQFMM FOET
UIF UBSHFU DBO SPMM B E BOE BEE UIF "EFQUJTIJUCZBOBUUBDL
OVNCFSSPMMFEUPPOFTBWJOHUISPXPGJUTDIPJDF*UDBO Range:4FMG
SPMMUIFEJFCFGPSFPSBĕFSNBLJOHUIFTBWJOHUISPXăF Duration: 1 round
TQFMMUIFOFOET 8IFODBTUBOEVOUJMUIFTUBSUPGUIF"EFQUTOFYUUVSO
UIFDBTUFSIBTBCPOVTUP"$
JODMVEJOHBHBJOTUUIF
triggering attack.
7
Shield of Faith EXPERT
Casting Time: 1 bonus action Hit Dice: 1d8
Range:GFFU Armor: -JHIU"SNPS
Duration:$PODFOUSBUJPO
VQUPNJOVUFT Weapons:4JNQMFXFBQPOT
SBQJFST
TIPSUTXPSET
"UBSHFUXJUIJOSBOHFJTHSBOUFEBCPOVTUP"$GPS Tools:$IPPTFUXP
UIFEVSBUJPOPGUIFTQFMM Saving Throws:%FYUFSJUZ
*OFMMJHFODF
Sleep Skills: $IPPTF GPVS TLJMMT GSPN "DSPCBUJDT
"UIMFUJDT
Casting Time: 1 action %FDFQUJPO
*OTJHIU
*OUJNJEBUJPO
*OWFTUJHBUJPO
Range:GFFU 1FSDFQUJPO
1FSGPSNBODF
1FSTVBTJPO
4MFJHIU PG )BOE
Duration: 1 minute BOE4UFBMUI
This spell sends creatures into a magical slumber. Roll Equipment:4UBSUXJUIUIFGPMMPXJOHFRVJQNFOU
EUIFUPUBMJTIPXNBOZIJUQPJOUTPGDSFBUVSFTUIJT rTUVEEFEMFBUIFSBSNPS
TIPSUTXPSE
BOEEBHHFS
TQFMM DBO BĈFDU $SFBUVSFT XJUIJO GFFU PG B QPJOU 03
DIPTFO CZ UIF DBTUFS XJUIJO SBOHF BSF BĈFDUFE JO MFBUIFSBSNPS
MJHIUDSPTTCPX
BOESBQJFS
BTDFOEJOH PSEFS PG UIFJS DVSSFOU IJU QPJOUT JHOPSJOH rPOFUPPMTFUGSPNUIF&YQFSUTUPPMQSPđDJFOJFT
unconscious creatures). rBCVSHMBSTQBDL
4UBSUJOHXJUIUIFDSFBUVSFUIBUIBTUIFMPXFTUDVSSFOU 03
IJU QPJOUT
FBDI DSFBUVSF BĈFDUFE CZ UIJT TQFMM GBMMT BOFOUFSUBJOFSTQBDL
VODPOTDJPVT 4VCUSBDU FBDI DSFBUVSFT IJU QPJOUT GSPN
UIFUPUBMCFGPSFNPWJOHPOUPUIFDSFBUVSFXJUIUIFOFYU 8IFUIFSBOBSUJTBO
FOUFSUBJOFS
PSTQZ
UIF&YQFSUJTB
MPXFTUIJUQPJOUT"DSFBUVSFTIJUQPJOUTNVTUCFFRVBM DBUDIBMMDMBTTUIBUSFQSFTFOUTQSPXFTTJOBSFBTCFZPOE
UPPSMFTTUIBOUIFSFNBJOJOHUPUBMGPSUIBUDSFBUVSFUP combat and spellcasting.
CFBĈFDUFE
ăFTQFMMFOETJGUIFTMFFQFSUBLFTEBNBHF
PSTPNFPOF 1ST LEVEL
VTFT BO BDUJPO UP TIBLF PS TMBQ UIF TMFFQFS BXBLF HD: 2 PB: Advenures Until Next Level: 2
6OEFBEBOEDSFBUVSFTJNNVOFUPCFJOHDIBSNFEBSFOU r$BOVTFUIF)FMQBDUJPOBTBCPOVTBDUJPO
BĈFDUFECZUIJTTQFMM
8IFO DBTU VTJOH B TQFMM TMPU PG OE MFWFM
SPMM BO 2ND LEVEL
additional 2d8. HD: 3 PB: Advenures Until Next Level: 3
2nd Level r$BOUBLFUIF%BTI
%JTFOHBHF
PS)JEFBDUJPOBTB
Aid bonus action during combat.
Invisiblity
3RD LEVEL
Aid HD: 4 PB: Advenures Until Next Level: 4
Casting Time: 1 action r$IPPTFUXPTLJMMT8IFOVTJOHUIFTFTLJMMT
EPVCMF
Range:GFFU UIF1SPđDJFODZ#POVT
Duration:IPVST
ăFIJUQPJOUNBYJNVNBOEDVSSFOUIJUQPJOUTPGVQUP
4TH LEVEL
UISFFUBSHFUTXJUIJOSBOHFJODSFBTFCZGPSUIFEVSBUJPO
HD: 5 PB: Advenures Until Next Level: 5
Invisibility r*NQSPWFPOFBCJMJUZCZPSUXPBCJMJUJFTCZFBDI
Casting Time: 1 action
Range:5PVDI
5TH LEVEL
Duration:$PODFOUSBUJPO
VQUPIPVS
ăFUBSHFUPGUIJTTQFMMCFDPNFTJOWJTJCMFăFTQFMMFOET HD: 6 PB: Advenures Until Next Level: 6
GPSBUBSHFUUIBUBUUBDLTPSDBTUTBTQFMM
6TH LEVEL
HD: 7 PB:
r(BJOBOFYUSBBUUBDLXIFOUBLJOHBO"UUBDLBDUJPO
8
WARRIOR
Hit Dice: 1d8 8BSSJPSTBSFUSBJOFEJOCBUUMFBOEJOUIFVTFPGBSNPSBOE
Armor: "MMBSNPS
TIJFMET XFBQPOT&YBNQMFTNJHIUCFBGFSPDJPVT7JLJOHSBJEFS
Weapons:4JNQMFXFBQPOT
NBSUJBMXFBQPOT B SPBNJOH TBNVSBJ
PS B NFEJFWBM LOJHIU 8IBUFWFS
Tools:/POF UZQFPG'JHIUFSBDIBSBDUFSNBZCF
UIFZXJMMQSPCBCMZ
Saving Throws:4USFOHUI
$POTUJUVUJPO FOEVQPOUIFGSPOUMJOFTPGBOBEWFOUVSJOHQBSUZ
Skills:$IPPTFUXPTLJMMTGSPN"DSPCBUJDT
"OJNBM
)BOEMJOH
"UIMFUJDT
)JTUPSZ
*OTJHIU
*OUJNJEBUJPO
1FSDFQUJPO
BOE4VSWJWBM
Equipment:4UBSUXJUIUIFGPMMPXJOHFRVJQNFOU Why Only Three Classes?
rDIBJONBJM The original edition of the game only had three classes
03 and this is an homage to the simplicity of the origins of
MFBUIFSBSNPSBOEBMPOHCPX the game. In addition, it can be argued that all subsequent
rBNBSUJBMXFBQPOBOEBTIJFME classes from later editions are really only variations of
03 these three orginal classes. Still want to play a Druid?
UXPNBSUJBMXFBQPOT Check out Backgrounds below.
rBEVOHFPOFFSTQBDL
03
BOFYQMPSFSTQBDL
BACKGROUNDS
1ST LEVEL &WFSZDIBSBDUFSIBTBCBDLHSPVOE
XIJDISFQSFTFOUTXIBU
HD: 2 PB: Advenures Until Next Level: 2 DBSFFS UIFZ IBE QSJPS UP CFDPNJOH BO BEWFOUVSFS "OZ
r(BJOBOBEEJUJPOBMIQGPSFWFSZ)% DIBSBDUFSPGBOZDMBTTDBOCFPGBOZCBDLHSPVOE&BDI
r(BJOBCPOVTXIFOBUUBDLJOH CBDLHSPVOEQSPWJEFTBDIBSBDUFSXJUIUXPTLJMMTBOEUXP
r"T B SFBDUJPO
JNQPTF EJTBEWBOUBHF PO UIF BUUBDL QSPđDJFODJFT VTVTBMMZB5PPM1SPđDJFODZPSB-BOHVBHF
SPMMPGBDSFBUVSFXJUIJOĕUIBUUIFXBSSJPSDBOTFF ăFSFJTBMTPBMJTUPGTUBSUJOHFRVJQNFOU"CBDLHSPVOE
BHBJOTUBUBSHFUUIBUJTOUUIFXBSSJPS also provides a Perk BO JOHBNF BEWBOUBHF XIFO
EFBMJOH XJUI UIF HBNF XPSME )PX UIF CBDLHSPVOE JT
SFMBUFEUPUIFDIBSBDUFSTDVSSFOUDMBTTBOEBEWFOUVSJOH
2ND LEVEL
DBSFFSJTVQUPUIFQMBZFSXJUI3FGFSFFBQQSPWBM
HD: 3 PB: Advenures Until Next Level: 3
r0ODF QFS SFTU
VTF B CPOVT BDUJPO UP SFHBJO IJU Alcolyte
QPJOUTFRVBMUPEDVSSFOUXBSSJPSMFWFM ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO UIF TFSWJDF PG
SFMJHJPOăFDIBSBDUFSIBTCFFOPSEBJOFEBOEJTWFTUFE
3RD LEVEL XJUIUIFQPXFSUPQFSGPSNTBDSFESJUFTBOETFSWJDFTGPS
XPSTIJQFST ăF DIBSBDUFS JT OPU OFDFTTBSJMZ BO BEFQU
HD: 4 PB: Advenures Until Next Level: 4 BOEQFSGPSNJOHTBDSFESJUFT
GPSHBNFQVSQPTFT
JTOPU
răF8BSSJPSTDPSFTBDSJUJDBMIJUPOBSPMMPG UIFTBNFUIJOHBTTQFMMDBTUJOH
Skills:*OTJHIU
3FMJHJPO
4TH LEVEL Proficiencies: "OZUXPMBOHVBHFT
HD: 5 PB: Advenures Until Next Level: 5 Equipment:"IPMZTZNCPM BOPSEJOBUJPOHJĕ
BQSBZFS
r*NQSPWFPOFBCJMJUZCZPSUXPBCJMJUJFTCZFBDI CPPLPSQSBZFSCFBET
TUJDLTPGJODFOTF
WFTUNFOUT
B
TFUPGDPNNPODMPUIFT
BOEBQPVDIDPOUBJOJOHHQ
5TH LEVEL Perks:"TPSEBJOFEDMFSHZ
UIFDIBSBDUFSDBOFYQFDUUIF
SFTQFDUPGUIPTFXIPTIBSFUIFTBNFGBJUIăFDIBSBDUFS
HD: 6 PB: Advenures Until Next Level: 6
BOEBEWFOUVSJOHDPNQBOJPOTDBOFYQFDUUPSFDFJWFGSFF
IFBMJOHBOEDBSFBUBUFNQMFPGUIFGBJUI
BTMPOHBTBOZ
6TH LEVEL NBUFSJBM DPNQPOFOUT OFFEFE GPS TQFMMT BSF QSPWJEFE
HD: 7 PB: ăPTF XIP TIBSF UIF TBNF SFMJHJPO XJMM TVQQPSU UIF
r(BJOBOFYUSBBUUBDLXIFOUBLJOHBO"UUBDLBDUJPO DIBSBDUFS CVUPOMZUIFDIBSBDUFS
BUBNPEFTUMJGFTUZMF
9
Assassin Druid
ăF DIBSBDUFS IBT IBE TQFDJBMJ[FE USBJOJOH XJUI UIF ăFDIBSBDUFSIBTTQFOUUIFJSMJGFBTQBSUPGBSFMJHJPVT
QSJNBSZ PCKFDUJWF PG LJMMJOH GPS IJSF "TTBTTJOT NBZ PSEFSUIBUIBTHSFBUSFWFSFODFGPSUIFOBUVSBMXPSME
BOE
BMTP CF IJSFE BT TQJFT "O BTTBTTJO XJMM VTVBMMZ CFMPOH JTNPSFDPNGPSUBCMFXJUIQMBOUTBOEBOJNBMTUIBOXJUI
UP BO BTTBTTJOT HVJME GSPN UIF DIBSBDUFST MPDBM UPXO PUIFSQFPQMF
ăFHVJMEQSPWJEFTQSPUFDUJPOBOENBZPĈFSKPCTUPBO Skills:/BUVSF
3FMHJPO
assassin in good standing. Proficiencies: )FSCBMJTN
POFMBOHVBHF
Skills:%FDFQUJPO
4UFBMUI Equipment: " QSBZFS SPQF
B XJOUFS CMBOLFU
BO
Proficiencies: %JTHVJTF
1PJTPO IFSCBMJTNLJU
BTFUPGDPNNPODMPUIFT
BOEHQ
Equipment:"TFUPGđOFDMPUIFT
BEJTHVJTFLJU
BWJBMPG Perks:"OJNBMTDBOPĕFOTFOTFEJTBTUFSCFGPSFIVNBOT
QPJTPOBOEBQPVDIDPOUBJOJOHHQ BSFFWFSBXBSFăFDIBSBDUFSIBTMFBSOFETPNFDBNQBJHO
Perks: "T BO BTTBTTJO
UIF DIBSBDUFS CFMPOHT UP BO TFDSFUGSPNJOUFSBDUJOHXJUIBOJNBMT8IBUUIJTTFDSFUJT
BTTBTTJOT HVJME ăF DIBSBDUFS LOPXT IPX UP HFU JO TIPVMECFXPSLFEPVUXJUIUIF3FGFSFF
DPOUBDU XJUI UIF HVJME BOE DBO HBJO JOGPSNBUJPO BOE
Monk
KPC PĈFST ăF DIBSBDUFS DBO FYQFDU IFMQ IJEJOH GSPN
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT B TFFLFS PG
BVUIPSJUJFTJGPOHVJMECVTJOFTT
FOMJHIUFONFOUBOENFNCFSPGBOBTDFUJDSFMJHJPVTPSEFS
Barbarian QVSTVJOHNFOUBM
TQJSJUVBM
BOEQIZTJDBMQFSGFDUJPO
ăFDIBSBDUFSIBTTQFOUUIFJSMJGFPVUTJEFUIFJOĔVFODF Skills:"UIMFUJDJTN
.FEJDJOF
PG $JWJMJ[BUJPO
MJWJOH JO UIF XJME BOE PĈ UIF MBOE Proficiencies: "SUJTBO FYDFQU GPSHFSZ PS EJTHVJTF
XJUIPVUUIFDPNGPSUTPGDJUZMJGF )FSCBMJTN
Skills:"UIMFUJDT
4VSWJWBM Equipment: " IPMZ TZNCPM
B QSBZFS SPQF
B MFUUFS
Proficiencies: "SUJTBO BQQSPQSJBUF UP UIF DIBSBDUFST PG JOUSPEVDUJPO GSPN UIF BCCPU PG UIF DIBSBDUFST
DVMUVSF
POFMBOHVBHF NPOBTUFSZ
B TFU PG DPNNPO DMPUIFT
BOE B QPVDI
Equipment: " TUBĈ
BO BOJNBM USBQ
B USPQIZ GSPN containing 5 gp
BO BOJNBM UIF DIBSBDUFS IBT LJMMFE
B TFU PG USBWFMMFST Perks: "T B NPOBTUJD
UIF DIBSBDUFS DBO FYQFDU UP
DMPUIFT
BOEBQPVDIDPOUBJOJOHHQ đOEBQMBDFUPIJEF
SFTUPSSFDVQFSBUFBUBNPOBTUFSZ
Perks: "T TPNFPOF XIP IBT XBOEFSFE UIF XPSME
PS XJUI PUIFS NPOLT ăFZ XJMM TIJFME UIF DIBSBDUFS
CBSCBSJBOT IBWF B LFFO TFOTF PG MBOENBSLT BOE GSPNEBOHFS
UIPVHIUIFZNJHIUOPUQVUUIFNTFMWFTJO
HFPHSBQIZăFDIBSBDUFSDBOBMXBZTSFDBMMUIFHFOFSBM danger.
MBZPVUPGBOZHJWFOBSFB(JWFOUIBUTVDIUIJOHTDBOCF
Paladin
GPVOEJOUIFBSFB
BCBSCBSJBODBOđOEGPPEBOEGSFTI
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT B NFNCFS PG BO
XBUFSGPSVQUPTJYQFPQMFFBDIEBZ
PSEFS PG LOJHIUT EFEJDBUFE UP UIF TUBMXBSU EFGFOTF PG
Bard -BXBHBJOTU$IBPT
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT B QFSGPSNFS
Skills:"OJNBM)BOEMJOH
1FSTVBTJPO
FOUFSUBJOFS
BOE LFFQFS PG TUPSJFT ăFZ BSF VTFE UP Proficiencies: .VTJDBMJOTUSVNFOU
POFMBOHVBHF
JOUFSBDUJOH XJUI BMM LJOET PG QFPQMF GSPN QFBTBOUT UP Equipment:"TFUPGđOFDMPUIFT
BTJHOFUSJOH
BTDSPMM
kings. PGQFEJHSFF
BOEBQPVDIDPOUBJOJOHHQ
Skills:)JTUPSZ
1FSGPSNBODF Perks:"TBLOJHIUEFEJDBUFEUPUIFUIXBSUJOHPG$IBPT
Proficiencies: %JTHVJTF
.VTJDBM*OTUSVNFOU QFPQMF BSF JODMJOFE UP UIJOL UIF CFTU PG UIF DIBSBDUFS
Equipment: " NVTJDBM JOUSVNFOU
B DPTUVNF
B CPPL BOEBTTVNFUIFDIBSBDUFSIBTBSJHIUUPCFXIFSFFWFS
DPOUBJOJOHBOFQJDQPFN
BOEBQPVDIDPOUBJOJOHHQ UIFZ BSF $PNNPOFST XJMM USFBU UIF DIBSBDUFS XJUI
Perks:ăFDIBSBDUFSDBOBMXBZTđOEWFOVFTUPQFSGPSN SFTQFDUBOEOPCMFTXJMMUSFBUUIFDIBSBDUFSBTBOFRVBM
"T MPOH BT UIF DIBSBDUFS HJWFT B EBJMZ QFSGPSNBODF
*GUIFSFJTBOFFE
UIFDIBSBDUFSDBOTFDVSFBOBVEJFODF
SPPNBOECPBSEPGBNPEFTUPSDPNGPSUBCMFTUBOEBSE XJUIBMPDBMOPCMF
BSFGSFF*OBEEJUJPO
UIFDIBSBDUFSXJMMFBSOBQPTJUJWF
SFQVUBUJPOXJUIUIFMPDBMQPQVMBUJPO
10
Ranger Veteran
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT BO JOIFSJUPS PG ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO CBUUMF FJUIFS BT B
BODJFOU TDIPMBSTIJQ
GPSHPUUFO TLJMMT BOE MPSF QBTTFE TPMEJFSPSJOTPNFPUIFSNJMJUBSZDBQBDJUZ
PO GSPN POF SBOHFS UP BOPUIFS PWFS UIF HFOFSBUJPOT
Skills:"UIMFUJDT
*OUJNJEBUJPO
QSFTFSWJOHUIFMFHBDZUISPVHIUJNFTXIFOUIFMJHIUPG Proficiencies: (BNJOH
7FIJDMF
DJWJMJ[BUJPOXBWFSFEBOEEJNNFEăFSBOHFSTSFUSFBUFE Equipment:"OJOTJHOJBPGSBOL
BUSPQIZUBLFOPĈB
UPUIFXJMEFSOFTTBOEUIFPVUMBOETMPOHBHPTIVOOJOH CBUUMFđFME
BHBNJOHTFU
BTFUPGDPNNPODMPUIFT
BOEB
XIBUUIFZTFFBTEFDBEFOU
HMJUUFSJOHDJUJFT
GPSUIFTFBSF QPVDIDPOUBJOJOHHQ
QMBDFTUIBUIBWFUVSOFEBTJEFGSPNNVDIPGUIFMPSFUIF Perks: ăF DIBSBDUFS IBT NJMJUBSZ SBOL UIBU XJMM CF
rangers protect. SFDPHOJ[FE CZ PUIFS TPMEJFST GSPN UIF TBNF NJMJUBSZ
Skills:/BUVSF
4VSWJWBM PSHBOJ[BUJPO 4PMEJFST XJMM SFDPHOJ[F UIF DIBSBDUFST
Proficiencies: /BWJHBUJPO
POFMBOHVBHF BVUIPSJUZBOEEFGFSUPJUJGPGBMPXFSSBOLăFDIBSBDUFS
Equipment:/BWJHBUPSTUPPMT
BTDSPMMDBTFBOEBTDSPMM DBOJOWPLFUIFJSSBOLUPSFRVJTJUJPOTJNQMFFRVJQNFOU
XJUIXSJUJOHJOBOVOLOPXOMBOHVBHF
BTFUPGUSBWFMFST PSIPSTFTGPSUFNQPSBSZVTFăFDIBSBDUFSDBOVTVBMMZ
DMPUIFT
BOEBQPVDIDPOUBJOJOHHQ HBJOBDDFTTUPNJMJUBSZFODBNQNFOUTPSGPSUSFTTFTXIFSF
Perks: "T B LFFQFS PG BODJFOU MPSF
UIF DIBSBDUFS XJMM UIFJSSBOLJTSFDPHOJ[FE
LOPXUIFMPDBUJPOPGXIFSFUPđOEJOGPSNBUJPOXIFO
Warlock
UIFDIBSBDUFSEPFTOPULOPXUIFEFTJSFEJOGPSNBUJPO*O
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO UIF QVSTVJU PG
UIFXJMEFSOFTT
UIFDIBSBDUFSDBOBMXBZTđOEGPPEBOE
LOPXMFEHF BOE QPXFS GSPN FOUJUJFT UIBU NPSUBMT
XBUFSFOPVHIUPGFOEGPSUIFNTFMWFT
OPSNBMMZEPOUEBSF PSTIPVMEOU
EFBMXJUI
Sorcerer Skills:"SDBOF
1FSTVBTJPO
ăF DIBSBDUFS DPNFT GSPN B GBNJMZ XIPTF CJSUISJHIU Proficiencies: "OZUXPMBOHVBHFT
JT NBHJD JUTFMG ăF WFSZ CMPPE UIBU ĔPXT UISPVHI UIF Equipment: " CPPL PG FTPUFSJD MPSF JO POF PG UIF
DIBSBDUFS JT TUFFQFE JO NBHJD 8IFUIFS PS OPU UIF MBOHVBHFTUIFDIBSBDUFSLOPXT
BTFUPGDPNNPODMPUIFT
DIBSBDUFS DBO BDUVBMMZ VTF UIJT NBHJD EFQFOET VQPO BOEBQPVDIDPOUBJOJOHHQ
UIFJSDMBTT Perks:ăFDIBSBDUFSCFHJOTUIFHBNFXJUILOPXMFEHF
Skills:"SDBOB
)JTUPSZ PGUIFMPDBUJPOPGBOPCKFDUPGHSFBUNBHJDBMQPXFS UP
Proficiencies: "OZUXPMBOHVBHFT CFXPSLFEPVUXJUIUIF3FGFSFF
IPXFWFS
UIFDIBSBDUFS
Equipment:"NBSLPOUIFDIBSBDUFSTCPEZJOEJDBUJOH BMTPIBTBUBTLZFUUPCFDPNQMFUFEGPSUIFFOUJUZUIBU
UIFJSMJOFBHF VQUPUIFQMBZFSXJUI3FGFSFFBQQSPWBM
B HBWF UIF DIBSBDUFS UIJT LOPXMFEHF BMTP UP CF XPSLFE
TFUPGđOFDMPUIFT
BOEBQPVDIDPOUBJOJOHHQ PVUXJUIUIF3FGFSFF
Perks:"TBNFNCFSPGBTDPSDFSPVTCMPPEMJOF
QFPQMF
Wizard’s Apprentice
BSFJODMJOFEUPGFBSUIFDIBSBDUFS$PNNPOFSTXJMMEP
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO UIF TFSWJDF PG BO
UIFJSCFTUOPUUPSBJTFUIFDIBSBDUFSTJSFBOEOPCMFTXJMM
BEFQUEFEJDBUFEUPUIFBSDBOF
USZOPUUPPĈFOEăFDIBSBDUFSDBOTFDVSFBOBVEJFODF
Skills:"SBDBOB
*OWFTUJHBUF
XJUIBGBNJMZNFNCFSBUBOZUJNF
Proficiencies: "SUJTBO VTVBMMZBMDIFNZ
POFMBOHVBHF
Thief Equipment: " CPUUMF PG JOL
B RVJMM
TIFFUT PG
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO BOE BSPVOE UIF QBSDINFOU
B TFU PG DPNNPO DMPUIFT
BOE B QPVDI
DSJNJOBMVOEFSXPSME DPOUBJOJOHHQ
Skills:4MFJHIUPG)BOE
4UFBMUI Perks:ăFDIBSBDUFSJTBNFNCFSPGUIF.BHFT(VJME
Proficiencies: ăJFWFTUPPMT
MBOHVBHF ăJFWFT$BOU
BOE DBO SFMZ PO DFSUBJO CFOFđUT UIJT NFNCFSTIJQ
Equipment:"DSPXCBS
BTFUPGEBSLDPNNPODMPUIFT QSPWJEFTăFDIBSBDUFSIBTBDDFTTUP(VJME)BMMTBOEUIF
XJUIBIPPE
BOEBQPVDIDPOUBJOJOHHQ SFTFBSDIDBQBDJUJFTUIBUUIFZQSPWJEFBTXFMMBTCFJOHB
Perks: ăF DIBSBDUFS IBT B SFMJBCMF DPOUBDU XIP DBO QMBDFUPNFFUQPUFOUJBMQBUSPOT
BMMJFTBOEIJSFMJOHTăF
MJBJTPO XJUI PUIFS DSJNJOBMT BOE UIFJS PSHBOJ[BUJPOT .BHFT (VJME BMTP IBT QPMJUJDBM DMPVU
TP UIF DIBSBDUFS
ăJFWFT $BOU JT B TFDSFU MBOHVBHF UIBU UIJFWFT LOPX XJMM CF QSPUFDUFE GSPN VOKVTU VTF PG UIF MBX BOE IBT
UIBU BMMPX UIFN UP JEFOUJGZ FBDI PUIFS BOE TFDSFUMZ BDDFTTUPQPMJUJDBMđHVSFT UIPVHIUIJTNJHIUSFRVJSFB
DPNNVOJDBUFXIJMFJOQVCMJD EPOBUJPOUPUIFHVJMETDPĈFSTPSMJCSBSZ
11
EQUIPMENT Adventuring Gear Cost Weight
ăF DVSSFODZ PG CBJD VTFT B HPME TUBOEBSE GPS $BTF
DSPTTCPXCPMU HQ MC
EFUFSNJOJOHUIFWBMVFPGBOJUFN.PTUFRVJQNFOUXJMM
$BTF
NBQPSTDSPMM HQ MC
IBWF B DPTU JO HPME QJFDFT HQ
0UIFS UZQFT PG DPJOT
JODMVEF DPQQFS QJFDFT DQ
TJMWFS QJFDFT TQ
FMFDUSVN $IBJO GFFU
HQ MC
QJFDFT FQ
BOEQMBUJOVNQJFDFT QQ
0OFHQJTXPSUI $IBML QJFDF
DQ
DQ
TQ
FQ
PS PG B QQ " TUBOEBSE DPJO $IFTU HQ MC
XFJHITBCPVUBUIJSEPGBOPVODF
TPđĕZDPJOTXFJHI $MJNCFSTLJU HQ MC
one pound.
$MPUIFT
DPNNPO TQ MC
Coin 1 cp 1 sp 1 ep 1 gp 1 pp $MPUIFT
DPTUVNF HQ MC
$PQQFS DQ
$MPUIFT
đOF HQ MC
4JMWFS TQ
$MPUIFT
USBWFMFST HQ MC
&MFDUSVN FQ
$PNQPOFOUQPVDI HQ MC
(PME HQ
$SPXCBS HQ MC
1MBUJOVN QQ
'JTIJOHUBDLMF HQ MC
Adventuring Gear Cost Weight Flask or tankard 2 cp 1 lb.
Abacus 2 gp 2 lb. (SBQQMJOHIPPL HQ MC
Acid (vial) 25 gp 1 lb. )BNNFS HQ MC
"MDIFNJTUTđSF ĔBTL
HQ MC )BNNFS
TMFEHF HQ MC
Ammunition* n/a n/a )FBMFSTLJU HQ MC
"OUJUPYJO WJBM
HQ )PMZTZNCPM HQ MC
Arcane focus )PMZXBUFS ĔBTL
HQ MC
$SZTUBM HQ MC )PVSHMBTT HQ MC
0SC HQ MC )VOUJOHUSBQ HQ MC
3PE HQ MC *OL PVODFCPUUMF
HQ
4UBĈ HQ MC Ink pen 2 cp —
8BOE HQ MC +VHPSQJUDIFS DQ MC
Backpack 2 gp 5 lb. -BEEFS GPPU
TQ MC
#BMMCFBSJOHT CBHPG
HQ MC Lamp 5 sp 1 lb.
#BSSFM HQ MC -BOUFSO
CVMMTFZF HQ MC
Basket 4 sp 2 lb. -BOUFSO
IPPEFE HQ MC
Bedroll 1 gp 7 lb. -PDL HQ MC
Bell 1 gp — .BHOJGZJOHHMBTT HQ
Blanket 5 sp 3 lb. Manacles 2 gp 6 lb.
Block and tackle 1 gp 5 lb. Mess kit 2 sp 1 lb.
Book 25 gp 5 lb. .JSSPS
TUFFM HQ MC
#PUUMF
HMBTT HQ MC Oil (flask) 1 sp 1 lb.
Bucket 5 cp 2 lb. 1BQFS POFTIFFU
TQ
$BMUSPQT CBHPG
HQ MC 1BSDINFOU POFTIFFU
TQ
Candle 1 cp — 1FSGVNF WJBM
HQ
* Ammunition is not tracked in ba5ic. All ranged 1JDL
NJOFST HQ MC
weapons are considered to come with the necessary
ammunition.
12
Adventuring Gear Cost Weight Adventuring Gear Cost Weight
1JUPO DQ MC 4QJLFT
JSPO
HQ MC
1PJTPO
CBTJD WJBM
HQ 4QZHMBTT
HQ MC
1PMF GPPU
DQ MC 5FOU
UXPQFSTPO HQ MC
1PU
JSPO HQ MC Tinderbox 5 sp 1 lb.
1PUJPOPGIFBMJOH HQ MC 5PSDI DQ MC
1PVDI TQ MC 7JBM HQ
Quiver 1 gp 1 lb. 8BUFSTLJO TQ MC GVMM
13
GETTING INTO AND OUT OF ARMOR Category Don Doff
Don. ăJT JT UIF UJNF JU UBLFT UP QVU PO BSNPS " -JHIU"SNPS NJOVUF NJOVUF
DIBSBDUFSPOMZCFOFđUTGSPNUIFBSNPST"$XIFOUIF Medium Armor 5 minutes 1 minute
GVMMUJNFUPEPOUIFTVJUPGBSNPSJTVTFE
)FBWZ"SNPS NJOVUFT NJOVUFT
Doff.ăJTJTUIFUJNFJUUBLFTUPUBLFPĈBSNPS8JUI
IFMQ
UIJTUJNFJTSFEVDFECZIBMG 4IJFME BDUJPO BDUJPO
WEAPON PROPERTIES Loading: ăJT XFBQPO NBZ POMZ CF đSFE PODF B UVSO
Finesse: 8IFONBLJOHBOBUUBDLXJUIBđOFTTFXFBQPO
SFHBSEMFTT PG UIF OVNCFS PG BUUBDLT B DIBSBDUFS DBO
UIFDIBSBDUFSDBOVTFFJUIFSUIF4USFOHUIPS%FYUFSJUZ normally make.
NPEJđFSGPSCPUIUIFBUUBDLBOEEBNBHFSPMMT
Range: " XFBQPO UIBU DBO CF VTFE UP NBLF B SBOHFE
Heavy: 4NBMM DSFBUVSFT IBWF EJTBEWBOUBHF PO BUUBDL BUUBDL IBT B SBOHF JO QBSFOUIFTFT ăF SBOHF MJTUT UXP
SPMMTXJUIIFBWZXFBQPOT OVNCFSTăFđSTUJTUIFXFBQPOTOPSNBMSBOHFJOGFFU
BOEUIFTFDPOEJOEJDBUFTUIFXFBQPOTMPOHSBOHF"OZ
Light: " MJHIU XFBQPO BMMPXT B DIBSBDUFS UP VTF UIF BUUBDL CFZPOE OPSNBM SBOHF JT BU EJTBEWBOUBHF /P
XFBQPOXJUIBCPOVTBDUJPOBTBOBUUBDLXJUIOPBCJMJUZ BUUBDLNBZCFNBEFCFZPOEUIFXFBQPOTMPOHSBOHF
CPOVTXIFOVTJOHUXPXFBQPOT
IMPROVISED WEAPONS
Reach:ăJTXFBQPOBEETGFFUUPBDIBSBDUFSTSFBDI "OJNQSPWJTFEXFBQPOJODMVEFTBOZPCKFDUUIBUDBOCF
XIFOBUUBDLJOHXJUIJU
JODMVEJOHBUUBDLTPGPQQPSUVOJUZ XJFMEFE JO POF PS UXP IBOET
TVDI BT CSPLFO HMBTT
B
UBCMFMFH
BGSZJOHQBO
BXBHPOXIFFM
PSBEFBEHPCMJO
Two-Handed:ăJTXFBQPOSFRVJSFTUXPIBOETXIFO *GBOJNQSPWJTFEXFBQPOJTTJNJMBSUPBOBDUVBMXFBQPO
BUUBDLJOHXJUIJU JUDBOCFUSFBUFEBTTVDI0CKFDUTXJUIOPSFTFNCMBODFUP
BXFBQPOEFBMTEEBNBHF*GBDIBSBDUFSVTFTBSBOHFE
Versatile: ăJT XFBQPO DBO CF VTFE XJUI POF PS UXP XFBQPO UP NBLF B NFMFF BUUBDL
PS UISPXT B NFMFF
IBOET"EBNBHFWBMVFJOQBSFOUIFTFTBQQFBSTXJUIUIF XFBQPOUIBUEPFTOPUIBWFUIFUISPXOQSPQFSUZ
JUBMTP
QSPQFSUZUIF EBNBHF XIFO UIF XFBQPO JT VTFE XJUI EFBMTEEBNBHF"OJNQSPWJTFEUISPXOXFBQPOIBTB
UXPIBOETUPNBLFBNFMFFBUUBDL OPSNBMSBOHFPGGFFUBOEBMPOHSBOHFPGGFFU
Thrown: *G B XFBQPO IBT UIF UISPXO QSPQFSUZ
JU DBO SILVERED WEAPONS
CFUISPXOUPNBLFBSBOHFEBUUBDL*GUIFXFBQPOJTB 4PNF NPOTUFST UIBU IBWF JNNVOJUZ PS SFTJTUBODF UP
NFMFFXFBQPO
UIFTBNFBCJMJUZNPEJđFSGPSUIFBUUBDL OPONBHJDBMXFBQPOTBSFTVTDFQUJCMFUPTJMWFSXFBQPOT
SPMMBOEEBNBHFSPMMJTVTFEBTJGNBLJOHBNFMFFBUUBDL " TJOHMF XFBQPO PS UFO QJFDFT PG BNNVOJUJPO DBO CF
XJUIUIFXFBQPO TJMWFSFEGPSHQ
15
Tools Cost Weight TOOLS
Artisan’s tools Artisan’s Tools:ăFTFBSFUIFTQFDJBMUPPMTJOFFEFEUP
"MDIFNJTUTTVQQMJFT HQ MC QVSTVF B DSBĕ PS USBEF 1SPđDJFODZ XJUI B TQFDJđD TFU
PG BSUJTBOT UPPMT HSBOUT UIF QSPđDJFODZ CPOVT UP BOZ
#SFXFSTTVQQMJFT HQ MC
BCJMJUZDIFDLTNBEFVTJOHUIFUPPMTJOUIFJSDSBĕ&BDI
$BMMJHSBQIFSTTVQQMJFT HQ MC UZQF PG BSUJTBOT UPPMT SFRVJSFT B TFQBSBUF QSPđDJFODZ
$BSQFOUFSTUPPMT HQ MC 1SPđDJFODZXJUI"MDIFNJTUT5PPMTJTSFRVJSFEUPNBLF
$BSUPHSBQIFSTUPPMT HQ MC BMDIFNJTUTđSF
$PCCMFSTUPPMT HQ MC
Disguise Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
$PPLTVUFOTJMT HQ MC
QSPđDJFODZ CPOVT UP CF BEEFE UP BOZ BCJMJUZ DIFDLT
(MBTTCMPXFSTUPPMT HQ MC made to create a visual disguise.
+FXFMFSTUPPMT HQ MC
-FBUIFSXPSLFSTUPPMT HQ MC Forgery Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
.BTPOTUPPMT HQ MC QSPđDJFODZ CPOVT UP CF BEEFE UP BOZ BCJMJUZ DIFDLT
NBEFUPDSFBUFBQIZTJDBMGPSHFSZPGBEPDVNFOU
1BJOUFSTTVQQMJFT HQ MC
1PUUFSTUPPMT HQ MC Gaming Set:ăJTJUFNJTTQFDJđDUZQFPGHBNFXJUIB
4NJUITUPPMT HQ MC GFXFYBNQMFTBQQFBSJOHPOUIF5PPMTUBCMF0UIFSLJOET
5JOLFSTUPPMT HQ MC PG HBNJOH TFUT FYJTU 1SPđDJFODZ XJUI UIJT LJU BMMPXT
UIFQSPđDJFODZCPOVTUPCFBEEFEUPBOZBCJMJUZDIFDLT
8FBWFSTUPPMT HQ MC
NBEFUPQMBZBHBNFXJUIUIBUTFU&BDIUZQFPGHBNJOH
8PPEDBSWFSTUPPMT HQ MC set requires a separate proficiency.
Disguise kit 25 gp 3lb.
Forgery kit 15 gp 5 lb. Herbalism Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
Gaming set QSPđDJFODZ CPOVT UP CF BEEFE UP BOZ BCJMJUZ DIFDLT
NBEFUPJEFOUJGZPSBQQMZIFSCT1SPđDJFODZXJUIUIJT
Dice set 1 sp —
LJUJTSFRVJSFEUPDSFBUFBOUJUPYJOBOEQPUJPOTPGIFBMJOH
1MBZJOHDBSETFU TQ
)FSCBMJTNLJU HQ MC Musical Instrument: 4FWFSBM PG UIF NPTU DPNNPO
Musical instrument UZQFT PG NVTJDBM JOTUSVNFOUT BSF TIPXO PO UIF
#BHQJQFT HQ MC UBCMF BT FYBNQMFT 1SPđDJFODZ XJUI B HJWFO NVTJDBM
JOTUSVNFOUBMMPXT UIF QSPđDJFODZ CPOVT UP CF BEEFE
Drum 6 gp 3lb. UP BOZ BCJMJUZ DIFDLT NBEF UP QMBZ NVTJD XJUI UIBU
%VMDJNFS HQ MC JOTUSVNFOU&BDIUZQFPGNVTJDBMJOTUSVNFOUSFRVJSFTB
Flute 2 gp 1lb. separate proficiency.
Lute 35 gp 2lb.
Navigator’s Tools: 1SPđDJFODZ XJUI OBWJHBUPST UPPMT
-ZSF HQ MC
MFUTZPVDIBSUBDPVSTFBOEGPMMPXOBWJHBUJPODIBSUT*O
)PSO HQ MC BEEJUJPO
UIFTFUPPMTBMMPXUIFQSPđDJFODZCPOVTUPCF
1BOĔVUF HQ MC BEEFEUPBOZBCJMJUZDIFDLTNBEFUPBWPJEHFUUJOHMPTU
4IBXN HQ MC
7JPM HQ MC Poisoner’s Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
QSPđDJFODZ CPOVT UP CF BEEFE UP BOZ BCJMJUZ DIFDLT
/BWJHBUPSTUPPMT HQ MC
made to craft or use poisons.
1PJTPOFSTLJU HQ MC
ăJFWFTUPPMT HQ MC Thieves’ Tools: 1SPđDJFODZ XJUI UIFTF UPPMT BMMPXT
UIFQSPđDJFODZCPOVTUPCFBEEFEUPBOZBCJMJUZDIFDLT
made to disarm traps or open locks.
16
Mounts and Carrying Saddles: " NJMJUBSZ TBEEMF CSBDFT UIF SJEFS
IFMQJOH
Other Animals Cost Speed Carrying UPLFFQUIFJSTFBUPOBOBDUJWFNPVOUJOCBUUMF*UHJWFT
$BNFM HQ ĕ MC BEWBOUBHFPOBOZDIFDLNBEFUPSFNBJONPVOUFE"O
FYPUJDTBEEMFJTSFRVJSFEGPSSJEJOHBOZBRVBUJDPSĔZJOH
%POLFZPSNVMF HQ ĕ MC
mount.
&MFQIBOU HQ ĕ
MC Vehicle Proficiency:*GBDIBSBDUFSIBTQSPđDJFODZXJUI
)PSTF
ESBĕ HQ ĕ MC BDFSUBJOLJOEPGWFIJDMF MBOEPSXBUFS
UIFZDBOBEE
)PSTF
SJEJOH HQ ĕ MC UIFJS QSPđDJFODZ CPOVT UP BOZ DIFDL NBEF UP DPOUSPM
.BTUJĈ HQ ĕ MC UIBULJOEPGWFIJDMFJOEJċDVMUDJSDVNTUBODFT
Rowed Vessels: ,FFMCPBUT BOE SPXCPBUT BSF VTFE PO
1POZ HQ ĕ MC
MBLFTBOESJWFST*GHPJOHEPXOTUSFBN
BEEUIFTQFFEPG
8BSIPSTF HQ ĕ MC UIFDVSSFOU UZQJDBMMZNJMFTQFSIPVS
UPUIFTQFFEPG
Tack, UIF WFIJDMF ăFTF WFIJDMFT DBOU CF SPXFE BHBJOTU BOZ
Harness, and TJHOJđDBOU DVSSFOU
CVU UIFZ DBO CF QVMMFE VQTUSFBN
Drawn Vehicles Cost Weight CZESBĕBOJNBMTPOUIFTIPSFT"SPXCPBUXFJHIT
Barding ×4 ×2 QPVOET
JODBTFBEWFOUVSFSTDBSSZJUPWFSMBOE
Bit and bridle 2 gp 1 lb. Cost Trade Goods
$BSSJBHF HQ MC DQ MCPGXIFBU
$BSU HQ MC DQ MCPGĔPVSPSPOFDIJDLFO
$IBSJPU HQ MC DQ MCPGTBMU
'FFE QFSEBZ
DQ MC TQ MCPGJSPOPSTRZEPGDBOWBT
Saddle TQ MCPGDPQQFSPSTRZEPGDPUUPODMPUI
&YPUJD HQ MC HQ MCPGHJOHFSPSPOFHPBU
.JMJUBSZ HQ MC HQ MCPGDJOOBNPOPSQFQQFS
PSPOFTIFFQ
1BDL HQ MC HQ MCPGDMPWFTPSPOFQJH
3JEJOH HQ MC HQ MCPGTJMWFSPSTRZEPGMJOFO
4BEEMFCBHT HQ MC HQ TRZEPGTJMLPSPOFDPX
4MFE HQ MC HQ MCPGTBĈSPOPSPOFPY
4UBCMJOH QFSEBZ
TQ HQ MCPGHPME
8BHPO HQ MC HQ MCPGQMBUJOVN
Waterborne Container Capacity
Vehicles Cost Speed #BDLQBDL DVCJDGPPUQPVOETPGHFBS
(BMMFZ
HQ NQI #BSSFM HBMMPOTMJRVJE
DVCJDGFFUTPMJE
,FFMCPBU
HQ NQI #BTLFU DVCJDGFFUQPVOETPGHFBS
-POHTIJQ
HQ NQI #PUUMF QJOUTMJRVJE
3PXCPBU HQ NQI #VDLFU HBMMPOTMJRVJE
DVCJDGPPUTPMJE
4BJMJOHTIJQ
HQ NQI $IFTU DVCJDGFFUQPVOETPGHFBS
8BSTIJQ
HQ NQI Flask or tankard 1 pint liquid
+VHPSQJUDIFS HBMMPOMJRVJE
Barding: Barding is armor designed to protect an
1PU
JSPO HBMMPOMJRVJE
BOJNBMTIFBE
OFDL
DIFTU
BOECPEZ"OZUZQFPGBSNPS
TIPXOPOUIF"SNPSUBCMFDBOCFQVSDIBTFEBTCBSEJOH 1PVDI DVCJDGPPUQPVOETPGHFBS
ăF DPTU JT GPVS UJNFT UIF FRVJWBMFOU BSNPS NBEF GPS 4BDL DVCJDGPPUQPVOETPGHFBS
IVNBOPJET
BOEJUXFJHITUXJDFBTNVDI 7JBM PVODFTMJRVJE
Waterskin 4 pints liquid
17
LIFESTYLE EXPENSES EQUIPMENT PACKS
-JGFTUZMFFYQFOTFTQSPWJEFQMBZFSTXJUIBTJNQMFXBZUP ăFTUBSUJOHFRVJQNFOUBDIBSBDUFSHFUTGSPNUIFJSDMBTT
BDDPVOUGPSUIFDPTUPGMJWJOHJOBGBOUBTZXPSMEăFZ JODMVEFT B DPMMFDUJPO PG VTFGVM BEWFOUVSJOH HFBS
QVU
DPWFS B DIBSBDUFST BDDPNNPEBUJPOT
GPPE BOE ESJOL
UPHFUIFSJOBQBDLăFDPOUFOUTPGUIFTFQBDLTBSFMJTUFE
BOEBMMPUIFSOFDFTTJUJFT'VSUIFSNPSF
FYQFOTFTDPWFS IFSF"MUFSOBUJWFMZ
BDIBSBDUFSDBOQVSDIBTFBQBDLGPS
UIF DPTU PG NBJOUBJOJOH FRVJQNFOU "U UIF TUBSU PG UIFQSJDFTIPXO
XIJDINJHIUCFDIFBQFSUIBOCVZJOH
FBDIXFFLPSNPOUI 1MBZFS3FGFSFFDIPJDF
DIPPTFB UIFJUFNTJOEJWJEVBMMZ
MJGFTUZMFGSPNUIF&YQFOTFTUBCMFBOEQBZUIFQSJDFUP
TVTUBJOUIBUMJGFTUZMF Burglar’s Pack (16 gp):*ODMVEFTBCBDLQBDL
BCBHPG
CBMMCFBSJOHT
GFFUPGTUSJOH
BCFMM
DBOEMFT
B
Lifestyle Price/Day
DSPXCBS
BIBNNFS
QJUPOT
BIPPEFEMBOUFSO
ĔBTLT
8SFUDIFE PGPJM
EBZTSBUJPOT
BUJOEFSCPY
BOEBXBUFSTLJOăF
4RVBMJE TQ QBDL BMTP IBT GFFU PG IFNQFO SPQF TUSBQQFE UP UIF
1PPS TQ TJEFPGJU
Modest 1 gp
Diplomat’s Pack (39 gp):*ODMVEFTBDIFTU
DBTFTGPS
$PNGPSUBCMF HQ NBQTBOETDSPMMT
BTFUPGđOFDMPUIFT
BCPUUMFPGJOL
BO
8FBMUIZ HQ JOLQFO
BMBNQ
ĔBTLTPGPJM
TIFFUTPGQBQFS
BWJBM
"SJTUPDSBUJD HQNJOJNVN PGQFSGVNF
TFBMJOHXBY
BOETPBQ
Food, Drink, and Lodging Cost*
Dungeoneer’s Pack (12 gp): *ODMVEFT B CBDLQBDL
B
Ale DSPXCBS
BIBNNFS
QJUPOT
UPSDIFT
BUJOEFSCPY
Gallon 2 sp EBZTPGSBUJPOT
BOEBXBUFSTLJOăFQBDLBMTPIBT
Mug 4 cp GFFUPGIFNQFOSPQFTUSBQQFEUPUIFTJEFPGJU
#BORVFU QFSQFSTPO
HQ
Entertainer’s Pack (40 gp): *ODMVEFT B CBDLQBDL
#SFBE
MPBG DQ B CFESPMM
DPTUVNFT
DBOEMFT
EBZT PG SBUJPOT
B
$IFFTF
IVOL TQ XBUFSTLJO
BOEBEJTHVJTFLJU
Inn stay (per day)
4RVBMJE DQ Explorer’s Pack (10 gp): *ODMVEFT B CBDLQBDL
B
CFESPMM
BNFTTLJU
BUJOEFSCPY
UPSDIFT
EBZTPG
1PPS TQ
SBUJPOT
BOE B XBUFSTLJO ăF QBDL BMTP IBT GFFU PG
Modest 5 sp IFNQFOSPQFTUSBQQFEUPUIFTJEFPGJU
$PNGPSUBCMF TQ
8FBMUIZ HQ Priest’s Pack (19 gp):*ODMVEFTBCBDLQBDL
BCMBOLFU
Aristocratic 4 gp DBOEMFT
BUJOEFSCPY
BOBMNTCPY
CMPDLTPGJODFOTF
BDFOTFS
WFTUNFOUT
EBZTPGSBUJPOT
BOEBXBUFSTLJO
Meals (per day)
4RVBMJE DQ Scholar’s Pack (40 gp):*ODMVEFTBCBDLQBDL
BCPPLPG
1PPS DQ MPSF
BCPUUMFPGJOL
BOJOLQFO
TIFFUTPGQBSDINFOU
Modest 3 sp BMJUUMFCBHPGTBOE
BOEBTNBMMLOJGF
$PNGPSUBCMF TQ
8FBMUIZ TQ
Aristocratic 2 gp
.FBU
DIVOL TQ
Wine
$PNNPO QJUDIFS
TQ
'JOF CPUUMF
HQ
*These prices are included in total lifestyle expenses
18
LANGUAGES NEUTRAL
%VSJOHDIBSBDUFSDSFBUJPO
SBDF
DMBTTBOECBDLHSPVOE ăJT BMJHONFOU EFTDSJCFT DSFBUVSFT XIP FJUIFS BSFOU
NJHIU BMM HJWF B DIBSBDUFS BDDFTT UP B WBSJFUZ PG XJMMJOH UP QVU UIFJS MJWFT PO UIF MJOF UP FJUIFS EFGFOE
MBOHVBHFT ăF GPMMPXJOH UBCMF JMMVTUSBUFT UIF WBSJPVT PSEFTUSPZ$JWJMJ[BUJPOPSXPVMEHMBEMZđHIUGPSFJUIFS
MBOHVBHF GBNJMJFT GSPN B UZQJDBM GBOUBTZ XPSME Note: TJEFTIPVMEDJSDVNTUBODFPSUIFQSJDFCFSJHIU/PSNBM
UIF3FGFSFFJTGSFFUPBMUFSUIJTUBCMFUPCFUUFSđUUIFJS BOJNBMTBSFBMXBZTOFVUSBM
DBNQBJHOXPSME Why Only Three Alignments?
Standard Languages The original game only had three with no explanation
other than which creatures would willingly fight with
Language Typical Speakers Script or against other creatures. It is a refection of the
$PNNPO )VNBOT $PNNPO wargaming roots of the game. This alignment system
%XBSWJTI %XBSWFT %XBSWJTI seeks to emulate and slightly expand upon this original.
&MWJTI &MWFT &MWJTI SKILLS
(JBOU 0HSFT
HJBOUT %XBSWJTI 4LJMMTBSFCSPBEDBUFHPSJFTPGUBTLTUIBUDBOCFBUUFNQUFE
(OPNJTI (OPNFT %XBSWJTI CZBDIBSBDUFSPSBDSFBUVSF&BDIJTBTTPDJBUFEXJUIB
(PCMJO (PCMJOPJET %XBSWJTI certain ability score:
Strength
)BMĔJOH )BMĔJOHT $PNNPO
r"UIMFUJDT
0SD 0SDT %XBSWJTI Dexterity
Exotic Languages r"DSPCBUJDT
r4MFJHIUPG)BOE
Language Typical Speakers Script r4UFBMUI
"CZTTBM *OGFSOBM Intelligence
Celestial ? Celestial r"SDBOB
Draconic Dragons Draconic r)JTUPSZ
r*OWFTUJHBUJPO
%FFQ4QFFDI
r/BUVSF
*OGFSOBM *OGFSOBM r3FMJHJPO
1SJNPSEJBM &MFNFOUBMT %XBSWJTI Wisdom
4ZMWBO 'FZDSFBUVSFT &MWJTI r"OJNBM)BOEMJOH
6OEFSDPNNPO 6OEFSXPSMEUSBEFST &MWJTI r*OTJHIU
r.FEJDJOF
r1FSDFQUJPO
ALIGNMENT
r4VSWJWBM
$SFBUVSFT JO B DBNQBJHO XPSME IBWF BO BMJHONFOU
Charisma
XIJDICSPBEMZEFTDSJCFTNPSBMBOEQFSTPOBMBUUJUVEFT
r%FDFQUJPO
ăFSFBSFUISFFCBTJDBMJHONFOUT
r*OUJNJEBUJPO
LAW
r1FSGPSNBODF
ăJT BMJHONFOU HFOFSBMMZ EFTDSJCFT XIBU NJHIU CF
r1FSTVBTJPO
DBMMFE iHPPE
u CVU NPSF BDDVSBUFMZ QPSUSBZT TPNFPOF
"TLJMMSPMMJTPOMZOFDFTTBSZXIFOBDIBSBDUFSPSDSFBUVSF
XIPJTXJMMJOHUPQVUUIFJSMJGFPOUIFMJOFJOEFGFOTFPG
BUUFNQUT UP EP TPNFUIJOH PVU PG UIF PSEJOBSZ 8IFO
$JWJMJ[BUJPO
BQBSUJDVMBSQPMJUJDBMFOUJUZPSBQPMJUJDBMPS
SPMMJOH
UIF BCJMJUZ NPEJđFS PG UIF BTTPDJBUFE BCJMJUZ
religious ideal.
TDPSFJTVTFEUPNPEJĕZUIFSPMM1SPđDJFODZJOUIFTLJMM
CHAOS
BMMPXTUIFBEEJUJPOPGUIF1SPđDJFODZ#POVTBTXFMM
ăJTBMJHONFOUHFOFSBMMZEFTDSJCFTXIBUNJHIUCFDBMMFE
iFWJM
uCVUNPSFBDDVSBUFMZQPSUSBZTTPNFPOFXIPTFFLT That’s It?
UIF EFTUSVDUJPO PG $JWJMJ[BUJPO BOE UIF QPMJUJDBM BOE The description of various Skills and Ability Scores have
SFMJHJPVTJEFBMTUIBUTVQQPSUJU deliberately been left very vague in order to encourage
both Players and Referees to use them creatively.
19
REFEREE’S SECTION
20
It is very important for the [Referee] to be flexible. It is important that the [Referee] be fair, judging everything
without favoring one side or another. The [Referee] is there to see that the adventure is interesting and that everyone
enjoys the game. — Tom Molday, Basic Edition p. B60
21
THE ENVIRONMENT
ăFGPMMPXJOHSVMFTDPWFSTPNFPGUIFNPTUJNQPSUBOU " DIBSBDUFS XIP ESJOLT POMZ IBMG UIF SFRVJSFE
XBZTJOXIJDIBEWFOUVSFSTJOUFSBDUXJUIUIFFOWJSPONFOU BNPVOUPGXBUFSNVTUTVDDFFEPOB%$$POTUJUVUJPO
in dangerous places. TBWJOHUISPXPSTVĈFSPOFMFWFMPGFYIBVTUJPOBUUIFFOE
FALLING PG UIF EBZ " DIBSBDUFS XJUI BDDFTT UP FWFO MFTT XBUFS
"DSFBUVSFUBLFTECMVEHFPOJOHEBNBHFGPSFWFSZ BVUPNBUJDBMMZTVĈFSTPOFMFWFMPGFYIBVTUJPOBUUIFFOE
GFFUJUGBMMT
UPBNBYJNVNPGE PGUIFEBZ
SUFFOCATING " OPSNBM EBZ PG FBUJOH SFTFUT UIF DPVOU PG EBZT
" DSFBUVSF DBO IPME JUT CSFBUI GPS B NJOJNVN PG XJUIPVU GPPE UP [FSP BOE JT UIF POMZ XBZ UP SFNPWF
TFDPOETBOEVQUPJUT$POTUJUVUJPONPEJđFSNJOVUFT FYIBVTUJPODBVTFECZMBDLPGGPPEPSXBUFS
8IFO B DSFBUVSF SVOT PVU PG CSFBUI PS JT DIPLJOH
JU DESTROYING OBJECTS
DBO TVSWJWF GPS B NJOJNVN PG SPVOE BOE VQ UP JUT $IBSBDUFST DBO EBNBHF PCKFDUT XJUI UIFJS XFBQPOT
$POTUJUVUJPONPEJđFSJOSPVOET"UUIFTUBSUPGJUTOFYU BOETQFMMTIPXFWFS
PCKFDUTBSFJNNVOFUPQPJTPOBOE
UVSO
JUESPQTUPIJUQPJOUTBOEJTEZJOH
BOEJUDBOU QTZDIJD EBNBHF ăF 3FGFSFF EFUFSNJOFT BO PCKFDUT
SFHBJO IJU QPJOUT PS CF TUBCJMJ[FE VOUJM JU DBO CSFBUIF "$BOEIQ
BOENJHIUEFDJEFUIBUDFSUBJOPCKFDUTIBWF
again. SFTJTUBODF PS JNNVOJUZ UP DFSUBJO LJOET PG BUUBDLT
VISION AND LIGHT 8IFOBOPCKFDUESPQTUPIJUQPJOUT
JUCSFBLT
ăF QSFTFODF PS BCTFODF PG MJHIU JO BO FOWJSPONFOU " DIBSBDUFS DBO BMTP BUUFNQU B 4USFOHUI DIFDL UP
DSFBUFT UISFF DBUFHPSJFT PG JMMVNJOBUJPO CSJHIU MJHIU
CSFBLBOPCKFDUăF3FGFSFFTFUTUIF%$GPSBOZTVDI
EJNMJHIU
BOEEBSLOFTT DIFDL
Bright light lets most creatures see normally. Even RESTING
HMPPNZEBZTQSPWJEFCSJHIUMJHIU
BTEPUPSDIFT
MBOUFSOT
"EWFOUVSFST DBO UBLF TIPSU SFTUT JO UIF NJETU PG BO
đSFT
BOEPUIFSTPVSDFTPGJMMVNJOBUJPOXJUIJOBTQFDJđD BEWFOUVSJOHEBZBOEBMPOHSFTUUPFOEUIFEBZ
radius. SHORT REST
Dim light TIBEPXT
DSFBUFT B MJHIUMZ PCTDVSFE BSFB " TIPSU SFTU JT B QFSJPE PG EPXOUJNF
BU MFBTU IPVS
"O BSFB PG EJN MJHIU JT VTVBMMZ B CPVOEBSZ CFUXFFO B MPOH
EVSJOH XIJDI B DIBSBDUFS EPFT OPUIJOH NPSF
TPVSDFPGCSJHIUMJHIU
TVDIBTBUPSDI
BOETVSSPVOEJOH TUSFOVPVTUIBOFBUJOH
ESJOLJOH
SFBEJOH
BOEUFOEJOH
EBSLOFTT5XJMJHIU
EBXO
BOEBCSJMMJBOUGVMMNPPODBO UPXPVOET
BMTPDPVOUBTEJNMJHIU &WFSZ-POH3FTU
BDIBSBDUFSIBTBOVNCFSPG)FBMJOH
Darkness CMPDLT WJTJPO FOUJSFMZ $IBSBDUFST GBDF %JDFFRVBMUPUIFJSMFWFM")FBMJOH%JFVTFTUIFTBNF
EBSLOFTT PVUEPPST BU OJHIU FWFO NPTU NPPOMJU EJFBTBDIBSBDUFST)JU%JF0OFPSNPSF)FBMJOH%JDF
OJHIUT
XJUIJO UIF DPOđOFT PG BO VOMJU EVOHFPO PS B NBZCFTQFOUBUUIFFOEPGBTIPSUSFTU"QMBZFSSPMMT
TVCUFSSBOFBOWBVMU
PSJOBOBSFBPGNBHJDBMEBSLOFTT UIFEJFBOEBEETUIFDIBSBDUFST$POTUJUVUJPONPEJđFS
Blindsight BMMPXTBDSFBUVSFUPQFSDFJWFJUTTVSSPVOEJOHT UPJUăFDIBSBDUFSSFHBJOTIJUQPJOUTFRVBMUPUIFUPUBM
XJUIPVUSFMZJOHPOTJHIU
XJUIJOBTQFDJđDSBEJVT LONG REST
Darkvision BMMPXTBDSFBUVSF
XJUIJOBTQFDJđFESBOHF
"MPOHSFTUJTBQFSJPEPGFYUFOEFEEPXOUJNF
BUMFBTU
UP TFF JO EBSLOFTT BT JG UIF EBSLOFTT XFSF EJN MJHIU IPVSTMPOH
EVSJOHXIJDIBDIBSBDUFSTMFFQTPSQFSGPSNT
IPXFWFS
UIF DSFBUVSF DBOU EJTDFSO DPMPS JO EBSLOFTT
MJHIU BDUJWJUZ *G UIF SFTU JT JOUFSSVQUFE CZ B QFSJPE PG
POMZTIBEFTPGHSBZ TUSFOVPVT BDUJWJUZ UIF DIBSBDUFST NVTU CFHJO UIF SFTU
FOOD AND WATER BHBJOUPHBJOBOZCFOFđUGSPNJU
"DIBSBDUFSOFFETPOFQPVOEPGGPPEBOEPOFHBMMPOPG "UUIFFOEPGBMPOHSFTU
BDIBSBDUFSSFHBJOTBMMMPTUIJU
XBUFS UXPJOIPUXFBUIFS
QFSEBZ&BUJOHMFTTUIBOB QPJOUTăFDIBSBDUFSBMTPSFHBJOTBOVNCFSPG)FBMJOH
QPVOEPGGPPEJOBEBZDPVOUTBTIBMG PSNPSF
BEBZ %JDF
VQUPBUPUBMFRVBMJOHIBMGUIFJSDVSSFOUMFWFM
XJUIPVU GPPE " DIBSBDUFS DBO HP XJUIPVU GPPE GPS B " DIBSBDUFS DBOU CFOFđU GSPN NPSF UIBO POF MPOH
NJOJNVNPGEBZBOEVQUP$POTUJUVUJPONPEJđFS SFTU JO B IPVS QFSJPE
BOE B DIBSBDUFS NVTU IBWF
EBZT #FZPOE UIBU MJNJU
B DIBSBDUFS BVUPNBUJDBMMZ BU MFBTU IJU QPJOU BU UIF TUBSU PG UIF SFTU UP HBJO JUT
TVĈFSTPOFMFWFMPGFYIBVTUJPO benefits.
22
BETWEEN ADVENTURES
#FUXFFOUSJQTUPEVOHFPOTBOECBUUMFTBHBJOTUBODJFOU DPNCBU
B $IBSJTNB %JQMPNBDZ
SPMM CZ UIF QMBZFST
FWJMT
BEWFOUVSFST OFFE UJNF UP SFTU
SFDVQFSBUF
BOE DBO CF VTFE UP SBOEPNMZ EFUFSNJOF UIF DSFBUVSFT
QSFQBSFGPSUIFJSOFYUBEWFOUVSF EJTQPTJUJPOUPXBSEUIFQBSUZ
LIFESTYLE EXPENSES r*GUIFFODPVOUFSSFTVMUTJODPNCBU
TFFCFMPX
1MBZFST DIPPTF B QBSUJDVMBS RVBMJUZ PG MJGF GPS UIFJS IN THE WILDERNESS
DIBSBDUFSBOEQBZUIFDPTUPGNBJOUBJOJOHUIBUMJGFTUZMF 5JNFJOXJMEFSOFTTFYQMPSBUJPOJTHFOFSBMMZPSHBOJ[FEJO
-JWJOHBQBSUJDVMBSMJGFTUZMFEPFTOUIBWFBIVHFFĈFDUPO TFRVFODFTPGPOFEBZFBDIăFTFRVFODFJTJEFOUJDBMUP
BDIBSBDUFS
CVUJUDBOBĈFDUUIFXBZPUIFSJOEJWJEVBMT UIBUJOUIFEVOHFPOFYDFQUGPSUIFGPMMPXJOH
BOEHSPVQTSFBDUUPUIFDIBSBDUFS răFQBSUZDBONPWFGSPNUPNJMFTEFQFOEJOHPO
IPXGBTUUIFZDIPPTFUPNPWFăFTMPXFSUIFZNPWFUIF
Lifestyle Price/Day
NPSFMJLFMZJUJTUIBUUIFZXJMMđOEJOUFSFTUJOHPSIJEEFO
8SFUDIFE GFBUVSFTPGJOUFSFTUJOUIFBSFBTUIFZBSFFYQMPSJOH
4RVBMJE TQ răFEJTUBODFCFUXFFOBQBSUZBOEBSBOEPNFODPVOUFS
1PPS TQ XJMMCFEYZBSET
Modest 1 gp COMBAT
8IFOBOFODPVOUFS
XIFUIFSQSFQMBOOFEPSSBOEPN
$PNGPSUBCMF HQ SFTVMUTJODPNCBU
UIFGPMMPXJOHTFRVFODFJTVTFE
8FBMUIZ HQ 1. Determine surprise.
"SJTUPDSBUJD HQNJOJNVN &TUBCMJTIQPTJUJPOT
3. Roll initiative.
RECUPERATING $PNCBUBOUTUBLFTUIFJSUVSOJOJOJUJBUJWFPSEFS
#FUXFFOBEWFOUVSFTBDIBSBDUFSDBCUSZUPSFDPWFSGSPN 5. Begin next turn. Go to step 4.
BEFCJMJUBUJOHJOKVSZ
EJTFBTF
PSQPJTPO DETERMINE SURPRISE
"ĕFS UISFF EBZT PG EPXOUJNF TQFOU SFDVQFSBUJOH
B #PUI TJEFT SPMM 8JTEPN 1FSDFQUJPO
DIFDLT ăPTF
DIBSBDUFSDBONBLFB%$$POTUJUVUJPOTBWJOHUISPX XIPGBJMBSFTVSQSJTFEBOEEPOPUHFUUPBDUEVSJOHUIF
"TVDDFTTGVMTBWFSFTVMUTJOPOFPGUIFGPMMPXJOHSFTVMUT đSTUSPVOEPGDPNCBUăPTFVTJOH%FYUFSJUZ 4UFBMUI
r0OFFĈFDUUIBUQSFWFOUTUIFDIBSBDUFSGSPNSFHBJOJOH HFUBTFDPOESPMMUPTFFJGUIFZHFUTVSQSJTF
IJUQPJOUTFOET ROLL INITIATIVE
r'PSUIFOFYUIPVST
UIFDIBSBDUFSHBJOTBEWBOUBHF &WFSZQBSUJDJQBOUNBLFTB%FYUFSJUZDIFDLUPEFUFSNJOF
POTBWJOHUISPXTBHBJOTUPOFEJTFBTFPSQPJTPODVSSFOUMZ UIFJS JOJUJBUJWF ăF 3FGFSFF VTVBMMZ NBLFT POF SPMM
BĈFDUJOHUIBUDIBSBDUFS GPSBOFOUJSFHSPVQPGJEFOUJDBMDSFBUVSFTăFDPNCBU
THE ENCOUNTER PSEFSHPFTJOPSEFSGSPNUIFIJHIFTUSPMMUPUIFMPXFTU
8IFO B QBSUZ PG DIBSBDUFST HP PO BO BEWFOUVSF
UIFZ 5JFTNBZCFOFHPUJBUFE
SFSPMMFEPSEFUFSNJOFEUPCF
JOFWJUBCMZIBWFFODPVOUFSTXJUIPUIFSDSFBUVSFT4PNF simultaneous.
PGUIFTFFODPVOUFSTXJMMCFQSFQMBOOFECZUIF3FGFSFF ACTIONS
XIJMFPUIFSTBSFEVFUPSBOEPNFWFOUT " DSFBUVSF DBO NPWF B EJTUBODF VQ UP UIFJS TQFFE BOE
IN THE DUNGEON UBLFPOFBDUJPOEVSJOHUIFJSUVSOăFZDBONPWFđSTU
5JNFJOEVOHFPOBEWFOUVSFTJTHFOFSBMMZPSHBOJ[FEJO PS UBLF BO BDUJPO đSTU .PTU BDUJPOT GBMM VOEFS UIF
NJOVUFTFRVFODFT GPMMPXJOHDBUFHPSJFT
răFDIBSBDUFSNPWFBOEFYQMPSF*GUIFZEPOPUIJOH r"UUBDL
CVUNPWF
UIFZDBODPWFSBCPVUĕJONJOVUFT r$BTUB4QFMM
răF3FGFSFFSPMMTGPSXBOEFSJOHNPOTUFST HFOFSBMMZ r%BTI
XJUIBJODIBODFPGBXBOEFSJOHNPOTUFS
r%JTFOHBHF
răF 3FGFSFF DIFDLT UIF EJTUBODF CFUXFFO UIF QBSUZ r%PEHF
POUIFDSFBUVSF T
FODPVOUFSFE VTVBMMZEYGFFU
r)FMQ
&BDITJEFNBLFT8JTEPN 1FSDFQUJPO
DIFDLTUPTFFJG r)JEF
anyone is surprised. r3FBEZ
r#PUI TJEFT BDU 4IPVME UIF 3FGFSFF EFUFSNJOF UIBU r4FBSDI
UIF SBOEPN DSFBUVSF T
BSFOU OFDFTTBSJMZ JOUFSFTUFE JO r6TFBO0CKFDU
23
8IFOBQMBZFSEFTDSJCFTBOBDUJPOOPUEFUBJMFEJOUIF 3FGFSFFBMTPEFUFSNJOFTJGUIFBUUBDLSPMMIBTBEWBOUBHF
SVMFT
UIF 3FGFSFF EFUFSNJOFT XIFUIFS UIBU BDUJPO PSEJTBEWBOUBHFBHBJOTUUIFUBSHFU
JT QPTTJCMF BOE XIBU LJOE PG SPMM JT OFFEFE
JG BOZ
UP .FMFFBUUBDLTVTFUIF4USFOHUINPEJđFS
EFUFSNJOFTVDDFTTPSGBJMVSF 3BOHFEBUUBDLTVTFUIF%FYUFSJUZNPEJđFS
BONUS ACTIONS Resolve the attack.
7BSJPVT DMBTT GFBUVSFT
TQFMMT
BOE PUIFS BCJMJUJFT BMMPX 3PMM B E *G UIF UPUBM PG UIF BUUBDL SPMM BOE BMM UIF
GPS XIBU JT DBMMFE B bonus action 8JUIPVU B TQFDJBM NPEJđFSTFRVBMTUIFUBSHFUT"$
UIFBUUBDLIJUT0OB
BCJMJUZ
TQFMM
PSPUIFSGFBUVSFPGUIFHBNFTUBUJOHUIBU IJU
EBNBHF JT SPMMFE
VOMFTT UIF QBSUJDVMBS BUUBDL IBT
B DSFBUVSF PS DIBSBDUFS DBO EP TPNFUIJOH BT B CPOVT SVMFTUIBUTQFDJGZPUIFSXJTF4PNFBUUBDLTDBVTFTQFDJBM
action no bonus action can be taken. Only one bonus FĈFDUTJOBEEJUJPOUPPSJOTUFBEPGEBNBHF
BDUJPO JT BMMPXFE QFS UVSO
TP XIFO NPSF UIBO POF JT ROLLING 1 OR 20
BWBJMBCMF
BQMBZFSNVTUDIPPTFXIJDICPOVTBDUJPOUP "OBUUBDLPGBOVONPEJđFEAJTBDSJUJDBMIJUXIJDI
use. Bonus actions are taken in addition to a normal IJUTSFHBSEMFTTPGBOZNPEJđFSTPSUIFUBSHFUT"$ăF
BDUJPOEVSJOHUIFUVSOPGBDIBSBDUFSPSDSFBUVSF BUUBDLFSJTBMMPXFEUPSPMMUIFBUUBDLTEBNBHFEJDFUXJDF
REACTIONS BOEBEEUIFNUPHFUIFS
$FSUBJO TQFDJBM BCJMJUJFT
TQFMMT
BOE TJUVBUJPOT BMMPX *GUIFESPMMGPSBOBUUBDLJTBOVONPEJđFEA
UIF
DIBSBDUFSTBOEDSFBUVSFTUPUBLFBTQFDJBMBDUJPODBMMFE BUUBDLNJTTFTSFHBSEMFTTPGBOZNPEJđFSTPSUIFUBSHFUT
a reaction. A reaction is an instant response to a trigger "$"UUIF3FGFSFFTEJTDSFUJPO
UIJTNBZBMTPSFTVMUJO
PG TPNF LJOE
XIJDI DBO PDDVS PO BOZPOFT UVSO ăF TPNFLJOEPGNJTIBQ
PQQPSUVOJUZ BUUBDL
EFTDSJCFE MBUFS JO UIJT DIBQUFS
JT UNSEEN ATTACKERS AND TARGETS
UIFNPTUDPNNPOUZQFPGSFBDUJPO "UUBDLSPMMTBHBJOTUBUBSHFUUIBUDBOUCFTFFOBSFNBEF
8IFOBSFBDUJPOJTUBLFO
BOPUIFSPOFDBOUCFUBLFO BUEJTBEWBOUBHF"UUBDLSPMMTBHBJOTUBUBSHFUUIBUDBOU
VOUJMUIFTUBSUPGUIFSFBDUPSTOFYUUVSO*GUIFSFBDUJPO TFFUIFBUUBDLFSBSFNBEFBUBEWBOUBHFăFMPDBUJPOPG
JOUFSSVQUT BOPUIFS DSFBUVSFT UVSO
UIBU DSFBUVSF DBO UIFBUUBDLFSJTSFWFBMFEXIFOUIFBUUBDLIJUTPSNJTTFT
DPOUJOVFJUTUVSOSJHIUBĕFSUIFSFBDUJPO RANGED ATTACKS
MISCELLANEOUS ACTIVITIES 4PNF SBOHFE BUUBDLT IBWF UXP SBOHFT ăF TNBMMFS
4PNFPOFTUVSODBOJODMVEFBWBSJFUZPGĔPVSJTIFTUIBU OVNCFSJTUIFOPSNBMSBOHF
BOEUIFMBSHFSOVNCFSJT
SFRVJSFOFJUIFSBOBDUJPOOPSBNPWFJODMVEJOH UIF MPOH SBOHF "O BUUBDL SPMM IBT EJTBEWBOUBHF XIFO
r#SJFGVUUFSBODFTBOEHFTUVSFT UIFUBSHFUJTCFZPOEOPSNBMSBOHF
BOEBUBSHFUCFZPOE
r0QFOJOHBEPPSEVSJOHBNPWF UIFMPOHSBOHFDBOOPUCFBUUBDLFE
r%SBXJOHBXFBQPOBTQBSUPGUIFTBNFBDUJPOVTFEUP RANGED ATTACKS IN CLOSE COMBAT
attack. .BLJOHBSBOHFEBUUBDLXIJMFXJUIJOGFFUPGBIPTUJMF
r*OUFSBDUJOHXJUIBOPCKFDUBTQBSUPGBNPWFPSBUUBDL creature is made at disadvantage.
IPXFWFS
JOUFSBDUJOHXJUIBTFDPOEPCKFDUSFRVJSFTUIF COVER
VTF PG BO BDUJPO 4PNF NBHJD JUFNT BOE PUIFS TQFDJBM 0CTUBDMFT DBO QSPWJEF DPWFS EVSJOH DPNCBU XIFO BO
PCKFDUTBMXBZTSFRVJSFBOBDUJPOUPVTF
BTTUBUFEJOUIFJS BUUBDLPSPUIFSFĈFDUPSJHJOBUFTPOUIFPQQPTJUFTJEFPG
descriptions. UIFDPWFSăFSFBSFUISFFEFHSFFTPGDPWFS
/PUFUIBUJUJTUIF3FGFSFFTQSFSPHBUJWFUPSFRVJSFUIF Half Cover
VTFPGBOBDUJPOGPSBOZBDUJWJUZJODPNCBU "UBSHFUXJUIBOPCTUBDMFUIBUCMPDLTBUMFBTUIBMGPGJUT
MAKING AN ATTACK CPEZIBTBCPOVTUP"$BOE%FYUFSJUZTBWJOHUISPXT
8IFOBUUBDLJOHXJUIBNFMFFXFBQPO
BSBOHFEXFBQPO
Three Quarters
PSBTQFMM
UIFGPMMPXJOHTUFQTBSFVTFE " UBSHFU XJUI BO PCTUBDMF UIBU CMPDLT BU MFBTU UISFF
Choose a target. RVBSUFSTPGJUTCPEZIBTBCPOVTUP"$BOE%FYUFSJUZ
"UBSHFUNVTUCFXJUIJOUIFBUUBDLFSTSBOHFBOENBZCF TBWJOHUISPXT
BDSFBUVSF
BOPCKFDU
PSBMPDBUJPO Total Cover
Determine modifiers. "UBSHFUXJUIUPUBMDPWFSDBOUCFUBSHFUFEEJSFDUMZCZBO
"CJMJUZNPEJđFST
QSPđDJFODZCPOVTFT
TQFDJBMBCJMJUJFT
BUUBDLPSBTQFMM
BMUIPVHITPNFTQFMMTDBOSFBDITVDIB
TQFMMTBOEPUIFSGBDUPSTDBOBMMNPEJGZBOBUUBDLSPMMăF UBSHFUCZJODMVEJOHJUJOBOBSFBPGFĈFDU
24
MELEE ATTACKS READY
.PTU DSFBUVSFT IBWF B ĕ SFBDI BOE DBO UIVT BUUBDL ăF3FBEZBDUJPOBMMPXTBDSFBUVSFVTFBTQFDJđDBDUXJUI
UBSHFUTXJUIJOGFFUPGUIFNXIFONBLJOHBNFMFFBUUBDL SFBDUJPOCFGPSFUIFTUBSUPGUIFJSOFYUUVSO5PEPUIJT
B
$SFBUVSFTVTJOHXFBQPOTXJUIUIFReach property or are QFSDFJWBCMFDJSDVNTUBODFUIBUXJMMUSJHHFSUIFSFBDUJPO
MBSHFSUIBO.FEJVNXJMMIBWFBMBSHFSSFBDI BOEUIFBDUJPOUPCFUBLFONVTUCPUICFTQFDJđFE
$IBSBDUFST DBO VTF BO VOBSNFE TUSJLF B QVODI
8IFO UIF USJHHFS PDDVST
UIF SFBEJFE DSFBUVSF NBZ
LJDL
IFBECVUU
PS TJNJMBS GPSDFGVM CMPX
JOTUFBE PG B DIPPTFUPJHOPSFUIFUSJHHFS0OMZPOFSFBDUJPONBZCF
XFBQPOT0OBIJU
BOVOBSNFETUSJLFEFBMTCMVEHFPOJOH used per round.
EBNBHFFRVBMUP4USFOHUINPEJđFS"MMDIBSBDUFST 4QFMMT XJUI B DBTUJOH UJNF PG BDUJPO DBO CF
BSFQSPđDJFOUXJUIVOBSNFETUSJLFT SFBEJFE
CVU IPMEJOH POUP UIF TQFMMT NBHJD SFRVJSFT
OPPORTUNITY ATTACKS DPODFOUSBUJPO*GUIFDPODFOUSBUJPOJTCSPLFO
UIFTQFMM
An opportunity attack can be made using a reaction EJTTJQBUFTXJUIPVUUBLJOHFĈFDU
XIFOBIPTUJMFDSFBUVSFUIBUUIFBUUBDLFSDBOTFFNPWFT SEARCH
PVUPGSFBDIăFBUUBDLPDDVSTSJHIUCFGPSFUIFDSFBUVSF "DSFBUVSFVTJOHUIF4FBSDIBDUJPOEFWPUFTUIFJSUVSOUP
MFBWFTZPVSSFBDI0OMZPOFBUUBDLNBZCFNBEF đOEJOHTPNFUIJOH*UJTVQUPUIF3FGFSFFBTUPIPXUIBU
TWO-WEAPON FIGHTING TFBSDIJTSFTPMWFE
8IFO B DIBSBDUFS XJFMET UXP XFBQPOT BOE UBLFT UIF USE AN OBJECT
"UUBDL BDUJPO XJUI UIFJS QSJNBSZ XFBQPO
UIFZ DBO ăFSF BSF UJNFT XIFO BO JOUFSBDUJOH XJUI BO PCKFDU
VTFBCPOVTBDUJPOUPBUUBDLXJUIUIFPĈIBOEXFBQPO SFRVJSFT BO BDUJPO ăJT BDUJPO JT BMTP VTFE XIFO B
BT MPOH BT JU IBT UIF Light XFBQPO QSPQFSUZ 6OMFTT DSFBUVSFXBOUTUPJOUFSBDUXJUINPSFUIBOPOFPCKFDUPO
OFHBUJWF
OPBCJMJUZNPEJđFSJTBEEFEUPUIFEBNBHFPG UIFJSUVSO
UIJTCPOVTBUUBDL What if I Want to...?
CASTING A SPELL Players of ba5ic are encouraged to be creative. This
4QFMMTIBWFWBSJPVTDBTUJOHUJNFTBOE
UIFSFGPSF
DBTUJOH means they will likely try unexpected things. It is the
BTQFMMJTOPUOFDFTTBSJMZBOBDUJPO*GBTQFMMIBTBDBTUJOH Referee’s job to not only make room for this creativity
UJNF PG BDUJPO
B TQFMMDBTUFS DBO VTF BO BDUJPO JO but to ajudicate how to rule and handle these situations.
DPNCBUUPDBTUUIBUTQFMM
DASH DAMAGE & DEATH
ăF %BTI BDUJPO BMMPXT B DIBSBDUFS UP NPWF VQ UP &BDI XFBQPO
TQFMM
BOE IBSNGVM NPOTUFS BCJMJUZ
UIFJSDVSSFOUTQFFEJOBEEJUJPOUPUIFNPWFNFOUUIFZ TQFDJđFTUIFEBNBHFJUEFBMTăFTQFDJđFEEBNBHFEJF
OPSNBMMZHFUEVSJOHUIFJSUVSO PSEJDFBSFSPMMFE
BOZNPEJđFSTBSFBEEFE
BOEUIFUPUBM
DISENGAGE JTBQQMJFEUPUIFUBSHFU*UJTQPTTJCMFUPEFBMEBNBHF
The Disengage action prevents opportunity attacks but never negative damage.
GSPNNPWFNFOUGPSUIFSFTUPGUIFDSFBUVSFTUVSO "UUBDLT
EBNBHJOHTQFMMT
BOEPUIFSIBSNGVMFĈFDUT
DODGE EFBMEJĈFSFOUUZQFTPGEBNBHF%BNBHFUZQFTIFMQHJWF
ăF%PEHFBDUJPOBMMPXTBDIBSBDUFSUPNBLFB%FYUFSJUZ ĔBWPSUPUIFHBNFBOEBSFVTFEUPEFTJHOBUFEJĈFSFOU
DIFDL BU BEWBOUBHF 0O B TVDDFTT
BUUBDL SPMMT CZ LJOETPGEBNBHFSFTJTUBODFBOEEBNBHFJNNVOJUZ
DSFBUVSFTUIFEPEHFSDBOTFFBSFNBEFBUEJTBEWBOUBHF rAcid: Corrosive and dissolving attacks.
ăJTCFOFđUJTMPTUJGUIFEPEHFSJTJODBQBDJUBUFEPSIBT rBludgeoning: #MVOUGPSDFBUUBDLT
UIFJSTQFFEESPQUP rCold:'SFF[FBUUBDLT
HELP rFire: Flame attacks.
ăF )FMQ BDUJPO BMMPXT B DSFBUVSF UIF DIBSBDUFS JT rForce:1VSFNBHJDBMFOFSHZBUUBDLT
IFMQJOHUPHBJOBEWBOUBHFPOUIFJSOFYUTQFDJđFEBCJMJUZ rLightning: Electrical attacks.
DIFDL PS BUUBDL SPMM BT MPOH BT JU PDDVST QSJPS UP UIF rNecrotic:/FDSPNBOUJDBOEXJUIFSJOHBUUBDLT
DIBSBDUFSTOFYUUVSO rPiercing: 1VODUVSJOHBOEJNQBMJOHBUUBDLT
HIDE rPoison:7FOPNPVTBOEUPYJDBUUBDLT
ăF)JEFBDUJPOBMMPXTBDSFBUVSFUPNBLFB%FYUFSJUZ rPsychic: Mental attacks.
4UFBMUI
DIFDLJOBOBUUFNQUUPIJEF0OBTVDDFTT
UIF rRadiant: Divine and spiritual attacks.
DSFBUVSFDBOVTFUIFSVMFTVOEFSi6OTFFO"UUBDLFSTBOE rSlashing:$VUUJOHBOEDMBXBUUBDLT
5BSHFUTuPOQ rThunder:4POJDBUUBDLT
25
8IFOFWFS B DSFBUVSF UBLFT EBNBHF
UIBU EBNBHF JT 8IFO B DSFBUVSF SFDFJWFT IFBMJOH PG BOZ LJOE
IJU
TVCUSBDUFEGSPNJUTIJUQPJOUTăFMPTTPGIJUQPJOUTIBT QPJOUT SFHBJOFE BSF BEEFE UP JUT DVSSFOU IJU QPJOUT "
OPFĈFDUPOBDSFBUVSFTDBQBCJMJUJFTVOUJMUIFDSFBUVSF DSFBUVSFTIJUQPJOUTDBOUFYDFFEJUTIJUQPJOUNBYJNVN
ESPQTUPIJUQPJOUT TPBOZIJUQPJOUTSFHBJOFEJOFYDFTTPGUIJTOVNCFSBSF
DROPPING TO 0 HIT POINTS MPTU"DSFBUVSFUIBUIBTEJFEDBOUSFHBJOIJUQPJOUTVOUJM
8IFO B DSFBUVSFT ESPQT UP IJU QPJOUT
JU FJUIFS EJFT NBHJDTVDIBTUIFSFWJWJGZTQFMMIBTSFTUPSFEJUUPMJGF
PVUSJHIUPSGBMMTVODPOTDJPVT TEMPORARY HIT POINTS
INSTANT DEATH 4PNF TQFMMT BOE TQFDJBM BCJMJUJFT DPOGFS UFNQPSBSZ IJU
.BTTJWF EBNBHF DBO LJMM JOTUBOUMZ XIFO UIF EBNBHF QPJOUTUPBDSFBUVSF8IFOBDSFBUVSFIBTUFNQPSBSZIJU
SFNBJOJOH BĕFS SFEVDJOH B DIBSBDUFS UP IJU QPJOUT QPJOUTBOEUBLFTEBNBHF
UIFUFNQPSBSZIJUQPJOUTBSF
FRVBMTPSFYDFFETUIFJSIJUQPJOUNBYJNVN lost first.
FALLING UNCONSCIOUS 5FNQPSBSZ IJU QPJOUT BSF TFQBSBUF GSPN BDUVBM
8IFOBDIBSBDUFSJTSFEVDFEUPIJUQPJOUTCVUJTOPU IJU QPJOUT
TP UIFZ DBO FYDFFE B DSFBUVSFT IJU QPJOU
LJMMFE PVUSJHIU
UIFZ GBMM VODPOTDJPVT ăJT DPOEJUJPO NBYJNVN)FBMJOHDBOUSFTUPSFUFNQPSBSZIJUQPJOUT
FOETJGUIFDIBSBDUFSSFHBJOTBOZIJUQPJOUT BOEUFNQPSBSZIJUTQPJOUTGSPNEJĈFSFOUTPVSDFTDBOOPU
DEATH SAVING THROWS CFBEEFEUPHFUIFS3FDFJWJOHUFNQPSBSZIJUQPJOUTXIJMF
8IFOFWFSDIBSBDUFSTUBSUTUIFJSUVSOXJUIIJUQPJOUT
BUIJUQPJOUTEPFTOUSFTUPSFDPOTDJPVTOFTTPSTUBCJMJ[F
UIFZBSFEZJOHBOEOFFEUPSPMMBE*GUIFSPMMJTPS BEZJOHDIBSBDUFS
IJHIFSJUJTBTVDDFTT"ĕFSUISFFTVDDFTTFT
UIFDIBSBDUFS 6OMFTTBGFBUVSFUIBUHSBOUTZPVUFNQPSBSZIJUQPJOUT
CFDPNFT TUBCMF BOE JT OP MPOHFS EZJOH "ĕFS UISFF IBT B EVSBUJPO
UIFZ MBTU VOUJM UIFZSF EFQMFUFE PS ZPV
GBJMVSFT
UIFDIBSBDUFSEJFT3PMMJOHBADPVOUTBTUXP đOJTIBMPOHSFTU
GBJMVSFT3PMMJOHBASFTUPSFTIJUQPJOU CONDITIONS
"OZ EBNBHF EPOF UP B DIBSBDUFS XJUI IJU QPJOUT
$POEJUJPOTBMUFSBDSFBUVSFTDBQBCJMJUJFTJOBWBSJFUZPG
DPVOUTBTBGBJMVSFVOMFTTUIFEBNBHFFRVBMTPSFYDFFET XBZTBOEDBOBSJTFBTBSFTVMUPGBTQFMM
BDMBTTGFBUVSF
B
UIF DIBSBDUFST IJU QPJOU NBYJNVN XIJDI SFTVMUT JO NPOTUFSTBUUBDL
PSPUIFSFĈFDU
JOTUBOUEFBUI Blinded
STABILIZING A CHARACTER r" CMJOEFE DSFBUVSF DBOU TFF BOE BVUPNBUJDBMMZ GBJMT
"O VODPOTDJPVT DIBSBDUFS DBO CF TUBCJMJ[FE XJUI BO BOZBCJMJUZDIFDLUIBUSFRVJSFTTJHIU
BDUJPOUPBENJOJTUFSđSTUBJE
XIJDISFRVJSFTBTVDDFTTGVM r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF
BOE
%$8JTEPN .FEJDJOF
DIFDL UIFDSFBUVSFTBUUBDLSPMMTIBWFEJTBEWBOUBHF
"TUBCMFDIBSBDUFSEPFTOUNBLFEFBUITBWJOHUISPXT
Charmed
CVU JU EPFT SFNBJO VODPOTDJPVT "OZ GVSUIFS EBNBHF r"DIBSNFEDSFBUVSFDBOUBUUBDLUIFDIBSNFSPSUBSHFU
EPOF UP B TUBCMF DIBSBDUFS GPSDFT NPSF EFBUI TBWJOH UIFDIBSNFSXJUIIBSNGVMBCJMJUJFTPSNBHJDBMFĈFDUT
UISPXTUPCFNBEF"TUBCMFDIBSBDUFSUIBUJTOUIFBMFE răF DIBSNFS IBT BEWBOUBHF PO BOZ BCJMJUZ DIFDL UP
SFHBJOTIJUQPJOUBĕFSEIPVST JOUFSBDUTPDJBMMZXJUIUIFDSFBUVSF
MONSTERS AND DEATH Deafened
.PTU3FGFSFFTIBWFBNPOTUFSEJFUIFJOTUBOUJUESPQTUP "EFBGFOFEDSFBUVSFDBOUIFBSBOEBVUPNBUJDBMMZGBJMT
IJUQPJOUT
SBUIFSUIBOIBWJOHJUGBMMVODPOTDJPVTBOE BOZBCJMJUZDIFDLUIBUSFRVJSFTIFBSJOH
NBLFEFBUITBWJOHUISPXTIPXFWFS
UIF3FGFSFFJTGSFF Exhaustion
UPNBLFFYDFQUJPOTGPSBOZSFBTPO &YIBVTUJPOJTNFBTVSFEJOTJYMFWFMT
KNOCKING A CREATURE OUT Level Effect
8IFO BO BUUBDLFS SFEVDFT B DSFBUVSF UP IJU QPJOUT
XJUIBNFMFFBUUBDL
UIFBUUBDLFSDBODIPPTFUPLOPDL %JTBEWBOUBHFPOBCJMJUZDIFDLT
UIFDSFBUVSFPVUăFDSFBUVSFGBMMTVODPOTDJPVTBOEJT 4QFFEIBMWFE
stable. %JTBEWBOUBHFPOBUUBDLSPMMTBOETBWJOHUISPXT
HEALING )JUQPJOUNBYJNVNIBMWFE
6OMFTTJUSFTVMUTJOEFBUI
EBNBHFJTOUQFSNBOFOU3FTU 4QFFESFEVDFEUP
DBOSFTUPSFBDSFBUVSFTIJUQPJOUT
BOENBHJDBMNFUIPET
TVDIBTBDVSFXPVOETTQFMMPSBQPUJPOPGIFBMJOHDBO %FBUI
remove damage in an instant.
26
r" DSFBUVSF TVĈFST UIF FĈFDU PG JUT DVSSFOU MFWFM PG Poisoned
FYIBVTUJPOBTXFMMBTBMMMPXFSMFWFMT " QPJTPOFE DSFBUVSF IBT EJTBEWBOUBHF PO BUUBDL SPMMT
r*GBOBMSFBEZFYIBVTUFEDSFBUVSFTVĈFSTBOPUIFSFĈFDU BOEBCJMJUZDIFDLT
UIBUDBVTFTFYIBVTUJPO
JUTDVSSFOUMFWFMPGFYIBVTUJPO Prone
JODSFBTFT CZ UIF BNPVOU TQFDJđFE JO UIF FĈFDUT r"QSPOFDSFBUVSFTPOMZNPWFNFOUPQUJPOJTUPDSBXM
description. VOMFTTJUTUBOETVQBOEUIFSFCZFOETUIFDPOEJUJPO
r"O FĈFDU UIBU SFNPWFT FYIBVTUJPO SFEVDFT JUT MFWFM răFDSFBUVSFIBTEJTBEWBOUBHFPOBUUBDLSPMMT
BT TQFDJđFE JO UIF FĈFDUT EFTDSJQUJPO
XJUI BMM r"OBUUBDLSPMMBHBJOTUUIFDSFBUVSFIBTBEWBOUBHFJGUIF
FYIBVTUJPO FĈFDUT FOEJOH JG B DSFBUVSFT FYIBVTUJPO BUUBDLFSJTXJUIJOGFFUPGUIFDSFBUVSF0UIFSXJTF
MFWFMJTSFEVDFECFMPX UIFBUUBDLSPMMIBTEJTBEWBOUBHF
r'JOJTIJOHBMPOHSFTUSFEVDFTBDSFBUVSFTFYIBVTUJPO Restrained
MFWFMCZ
QSPWJEFEUIBUUIFDSFBUVSFIBTBMTPJOHFTUFE r"SFTUSBJOFEDSFBUVSFTTQFFECFDPNFT
BOEJUDBOU
TPNFGPPEBOEESJOL CFOFđUGSPNBOZCPOVTUPJUTTQFFE
Frightened r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF
BOE
r" GSJHIUFOFE DSFBUVSF IBT EJTBEWBOUBHF PO BCJMJUZ UIFDSFBUVSFTBUUBDLSPMMTIBWFEJTBEWBOUBHF
DIFDLTBOEBUUBDLSPMMTXIJMFUIFTPVSDFPGJUTGFBSJT răF DSFBUVSF IBT EJTBEWBOUBHF PO %FYUFSJUZ TBWJOH
XJUIJOMJOFPGTJHIU UISPXT
răFDSFBUVSFDBOUXJMMJOHMZNPWFDMPTFSUPUIFTPVSDF Stunned
PGJUTGFBS r" TUVOOFE DSFBUVSF JT JODBQBDJUBUFE TFF UIF
Incapacitated DPOEJUJPO
DBOUNPWF
BOEDBOTQFBLPOMZGBMUFSJOHMZ
"OJODBQBDJUBUFEDSFBUVSFDBOUUBLFBDUJPOTPSSFBDUJPOT răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE
Invisible %FYUFSJUZTBWJOHUISPXT
r"OJOWJTJCMFDSFBUVSFJTJNQPTTJCMFUPTFFXJUIPVUUIF r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF
BJEPGNBHJDPSBTQFDJBMTFOTF Unconscious
r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFEJTBEWBOUBHF
r"OVODPOTDJPVTDSFBUVSFJTJODBQBDJUBUFE
DBOUNPWF
BOEUIFDSFBUVSFTBUUBDLSPMMTIBWFBEWBOUBHF PSTQFBL
BOEJTVOBXBSFPGJUTTVSSPVOEJOHT
Paralyzed răF DSFBUVSF ESPQT XIBUFWFS JUT IPMEJOH BOE GBMMT
r"QBSBMZ[FEDSFBUVSFJTJODBQBDJUBUFEBOEDBOUNPWF prone.
or speak. răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE
răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE %FYUFSJUZTBWJOHUISPXT
%FYUFSJUZTBWJOHUISPXT r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF
r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF r"OZBUUBDLUIBUIJUTUIFDSFBUVSFJTBDSJUJDBMIJUJGUIF
r"OZBUUBDLUIBUIJUTUIFDSFBUVSFJTBDSJUJDBMIJUJGUIF BUUBDLFSJTXJUIJOGFFUPGUIFDSFBUVSF
BUUBDLFSJTXJUIJOGFFUPGUIFDSFBUVSF MONSTERS
Petrified .POTUFST BSF DSFBUVSFT UIBU JOIBCJU EVOHFPO BOE
r" QFUSJđFE DSFBUVSF JT USBOTGPSNFE
BMPOH XJUI BOZ XJMEFSOFTT BSFBT UIBU DIBSBDUFST FODPVOUFS PO
OPONBHJDBM PCKFDU JU JT XFBSJOH PS DBSSZJOH
JOUP B BEWFOUVSFT ăFZ BSF EFTDSJCFE XJUI UIF GPMMPXJOH
solid inanimate substance (usually stone). statistics:
r*UTXFJHIUJODSFBTFTCZBGBDUPSPGUFO
BOEJUDFBTFT HD:)JU%JDF
aging. AC: Armor Class
răF DSFBUVSF JT JODBQBDJUBUFE
DBOU NPWF PS TQFBL
AL: Alignment
BOEJTVOBXBSFPGJUTTVSSPVOEJOHT Size:TFFCFMPX
r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF NCB:/PO$PNCBU#POVTJTVTFEGPSBMMOPODPNCBU
răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE BCJMJUZDIFDLT
%FYUFSJUZTBWJOHUISPXT AttB: Attack Bonus
răFDSFBUVSFIBTSFTJTUBODFUPBMMEBNBHF Dam: Damage
răF DSFBUVSF JT JNNVOF UP QPJTPO BOE EJTFBTF
Speed: Movement Rate in combat
BMUIPVHIBQPJTPOPSEJTFBTFBMSFBEZJOJUTTZTUFNJT Advantages:4LJMM$IFDLTUIBUUIFDSFBUVSFFJUIFSIBT
TVTQFOEFE
OPUOFVUSBMJ[FE BEWBOUBHFXJUI
PSHFUTBCPOVTPO 3FGFSFFTDIPJDF
Special Abilities:TFFCFMPX
27
CHALLENGE Corrosive Touch: "OZ OPONBHJDBM XFBQPO NBEF
" NPOTUFST DIBMMFOHF SBUJOH JOEJDBUFT IPX HSFBU B PGNFUBMUIBUIJUTUIJTDSFBUVSFDPSSPEFT"ĕFSEFBMJOH
UISFBU UIF NPOTUFS JT "O BQQSPQSJBUFMZ FRVJQQFE BOE EBNBHF
UIFXFBQPOUBLFTBQFSNBOFOUBOEDVNVMBUJWF
XFMMSFTUFEQBSUZPGGPVSBEWFOUVSFSTTIPVMECFBCMFUP QFOBMUZUPEBNBHFSPMMT*GJUTQFOBMUZESPQTUP
UIF
EFGFBUBNPOTUFSUIBUIBTBDIBMMFOHFSBUJOHFRVBMUPJUT XFBQPO JT EFTUSPZFE /PONBHJDBM BNNVOJUJPO NBEF
MFWFMXJUIPVUTVĈFSJOHBOZEFBUIT PG NFUBM UIBU IJUT UIF PP[F JT EFTUSPZFE BĕFS EFBMJOH
CREATURE SIZE EBNBHF ăF DSFBUVSF DBO FBU UISPVHI JODIUIJDL
%JĈFSFOUTJ[FEDSFBUVSFTUBLFVQBEJĈFSFOUBNPVOUTPG OPONBHJDBMNFUBMJOSPVOE
TQBDFBOEIBWFEJĈFSFOUSFBDIJODPNCBU Damage Immunity: 5BLFT OP EBNBHF GSPN UIF
indicated damage type.
Size Space Reach Darkvision: $BO TFF JO EJN MJHIU BT JG JO CSJHIU MJHIU
Tiny 21⁄2 by 21⁄2 ft. 5 ft. BOEEBSLOFTTBTJGJOEJNMJHIUVQUPUIFSBOHFJOEJDBUFE
4NBMM CZĕ ĕ JOQBSFOUIFTJT
Medium 5 by 5 ft. 5 ft. Elemental: )BMG EBNBHF GSPN OPONBHJDBM XFBQPOT
*NNVOFUPEBNBHFGSPNQPJTPOBTXFMMBTUIFDPOEJUJPOT
-BSHF CZĕ ĕ PG FYIBVTUJPO
QBSBMZ[FE
QFUSJđFE
QPJTPOFE
BOE
)VHF CZĕ ĕ unconscious.
(BSHBOUVBO CZĕPSNPSF ĕ Engulf:0OBTVDDFTTGVMBUUBDL
UIFUBSHFUNVTUNBLFB
%$%FYUFSJUZ4BWF0OBGBJMVSF
UIFUBSHFUJTFOHVMGFE
MONSTER SPECIAL ABILITIES BOE JT BVUPNBUJDBMMZ IJU PO UIF DSFBUVSFT UVSO ăF
ăFTFBSFEFDSJQUPSTGPSBCJMJUJFTUIBUDFSUBJONPOTUFST UBSHFUNVTUUBLFBOBDUJPOUPNBLFB%$4USFOHUIUP
IBWFăFZBSFFYQMBJOFECFMPX GSFFUIFNTFMWFT
Acid: Melee attacks do extra acid damage indicated in Fiend:)BMGEBNBHFGSPNDPMEBOEMJHIUFOJOHEBNBHF
UIFQBSFOUIFTJT )BMG EBNBHF GSPN OPONBHJDBM XFBQPOT *NNVOF
Amorphous:$BONPWFUISPVHIBTQBDFBTOBSSPXBT UP đSF BOE QPJTPO EBNBHF BT XFMMB T UIF DPOEJUJPO
JODIXJEFXJUIPVUTRVFF[JOH poisoned.
Amphibious:$BOGVODUJPOGPSMPOHQFSJPETPGUJNFJO Fortitude:8IFOUIFDSFBUVSFJTSFEVDFEUPIQGSPN
CPUIBJSBOEXBUFS BO BUUBDL
JU NBLFT B TBWJOH UISPX XJUI B %$ PG
Beast of Burden:$BODBSSZMCT EBNBHFUBLFO0OBTVDDFTTUIFDSFBUVSFJTPOMZSFEJDFE
Blindsight: ăF OVNCFS JO QBSFOUIFTJT JT UIF SBEJVT UP IQ %PFT OPU XPSL BHBJOTU SBEJBOU EBNBHF PS B
UIFDSFBUVSFDBOTFFFWFOJONBHJDBMEBSLOFTT DSJUJDBMIJU
Blood Frenzy: )BT BEWBOUBHF PO NFMFF BUUBDL SPMMT Frighten: &BDI DSFBUVSF PG UIF DSFBUVSFT DIPJDF UIBU
BHBJOTUBOZDSFBUVSFUIBUJTXPVOEFE JT XJUIJO GFFU NVTU TVDDFFE PO B %$ 8JTEPN
Breath Weapon:*OFJUIFSBĕMJOFĕXJEFPSB TBWJOH UISPX PS CFDPNF GSJHIUFOFE GPS NJOVUF *G
ĕDPOF
UIFDSFBUVSFEBNBHFTBMMUBSHFUTXIPNVTU UIFUBSHFUGBJMTUIFTBWJOHUISPXCZPSNPSF
JUJTBMTP
NBLFB%$%FYUFSJUZ4BWFGPSIBMGEBNBHF QBSBMZ[FE " UBSHFU DBO SFQFBU UIF TBWJOH UISPX BU UIF
Camouflage: )BWF BEWBOUBHF PO 4UFBMUI DIFDLT FOEPGFBDIPGJUTUVSOT
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may take a bonus action to attack again. Immune to Normal Weapons:)BT%BNBHF*NNVOJUZ
Cleave: 8IFO UIF DSFBUVSF SFEVDFT B UBSHFU UP IJU UPXFBQPOTUIBUBSFOUNHJDBMPSTJMWFSFE
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make an attack. Keen: "MXBZT IBT BEWBOUBHF PO TLJMM DIFDLT JOWPMJOH
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28
Leadership: Can use an action to add d4 to any roll Spawn:"TBOBDUJPO
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minute. NJOVUF ăF UBSHFU JT USBOTGPSNFE JOUP BO VOEFBE PG
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$POTUJUVUJPOTBWJOHUISPXPSJUTIJUQPJOUNBYJNVNJT control.
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magic. UPMJHIUOJOHPSTMBTIJOHEBNBHF&BDIOFXDSFBUVSFIBT
Multiattack:8IFOVTJOHBOBUUBDLBDUJPO
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Parry:"TBSFBDUJPO
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Resilience: )BT BEWBOUBHF PO TBWJOH UISPXT BHBJOTU $BOCSFBUIVOEFSXBUFS
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DIBSNFEPSQBSBMZ[FE XJUI B XFC
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PUIFSNPOTUFSTJOSBOHF
29
Challenge 0
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Animal, Tiny 1d4 12 N T -1 +2 1d4-1 20 (20)* Perception (Stealth)** (Darkvision (30)) (Poison (1d6))**
Commoner 1d8 10 A M 0 +2 1d4 30
Fire Beetle, Giant 1d6+1 13 N S -2 +1 1d6-1 30 Blindsight, Illumination (10)
Shrieker 3d8 5 N M -4 n/a n/a 0 Ooze, Shriek
*Speed in () is a secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1/8
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Animal, Small 3d4 12 N S 0 +4 1d8 30 (20)* Perception (Stealth)** (Darkvision (60)) (Poison(2d4+1))**
Bandit 2d8+2 12 C M +1 +3 1d6+1 30
Guard 2d8+2 16 A M +1 +3 1d8+1 30 Perception
Kobold 2d6+2 12 C S -1 +4 1d6+2 30 Darkvision (60), Tactics
Mule 2d8+2 10 N M -1 +2 1d4+2 40 Beast of Burden; Sure Footed
Noble 2d8 15 A M +1 +3 1d8+1 30 Deception, Insight Parry
Persuasion
Rat, Giant 2d6 12 N S -1 +4 1d4+2 30 Darkvision (60), Keen Smell, Tactics
Stirge 1d4 14 N T -1 +5 1d4+3 10/40 fly Darkvision (60), Engulf
*Speed in () is secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1/4
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Acolyte 2d8 10 A M +1 +2 1d4 30 Medicine, Religion Spell Casting
Animal, Medium 2d8+2 12 N M 0 +4 1d8+2 40 (20)* (Perception) (Stealth)** (Darkvision (60))**
Draft Horse 3d10+3 10 N L 0 +6 2d4+4 40
Elf, Drow 3d8 15 C M +1 +4 1d6+2 30 Perception, Stealth Dark Vision (120), Resillience, Spell Casting
Goblin 2d6 15 C S 0 +4 1d6+1 30 Stealth Nimble Escape
Pseudodragon 2d4+1 13 N T +1 +4 1d4+2 15/60 fly Perception, Stealth Magic Resistance, Telepathy, Poison
Riding Horse 2d10+2 10 N L 0 +5 2d4+3 60
Skeleton 2d8+4 13 C M 0 +4 1d6+2 30 Darkvision (60)
Sprite 1d4 15 N T +1 +6 1 10/40 fly Perception, Stealth Charm, Invisibility
Wolf Spider, Giant 2d8+2 13 N M 0 +3 1d6+1 40/40 climb Perception, Stealth Darkvision (60), Poison (2d6), Web Dweller
Zombie 3d8+9 8 C M -1 +3 1d6+1 20 Darkvision (60), Fortitude, Undead
*Speed in () is secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1/2
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Animal, Large 3d8+6 12 N L 0 +4 2d6+1 40(20)* (Perception)** (Charge)(Multiattack(2))**
Cockatrice 6d6+6 11 N S -1 +3 1d4+1 20/40 fly Darkvision (60), Petrification
Gnoll 5d8 15 C M 0 +4 1d8+1 30 Cleave, Darkvision (60)
Gnome, Deep 3d6+6 15 L S +1 +4 1d8+2 20 Investigation, Stealth Camouflage (Stone), Darkvision (120)
Perception Poison, Resilience, Spell Casting
Gray Ooze 3d8+9 8 N M -2 +3 1d6+1 10/10 climb Stealth Acid (2d6), Amorphous, Blindsight (60)
Corrosive Touch, Camouflage (Stone), Ooze
Hobgoblin 2d8+2 18 C M 0 +3 1d8+1 30 Darkvision (60), Tactics
Lizardfolk 4d8+4 15 N M 0 +4 1d6+2 30/30 swim Perecption, Stealth Amphibious, Multiattack (2)
Survival
Orc 2d8+6 13 C M +1 +5 2d4+3 30 Intimidation Darkvision (60), Fortitude
Rust Monster 5d8+5 14 N M 0 +3 1d8+1 40 Corrosive Touch, Darkvision (60), Tracking
Sahuagin 4d8+4 12 C M +1 +3 1d4+1 30/40 swim Perception Amphibious , Blood Frenzy,
Multiattack (2), Telepathy (Sharks)
Sea Horse, Giant 3d10 13 N L 0 +3 1d6+1 0/40 swim Charge, Water Breathing
Shadow 3d8+6 12 C M 0 +4 2d6+2 40 Stealth Amorphous, Darkvision (60), Fiend, Ooze,
Strength Drain (1d4), Undead
Warhorse 3d10+3 11 N L 0 +6 2d6+4 60 Charge
Wasp, Giant 3d8 12 N M -1 +4 1d6+2 10/50 fly Poison (3d6)
*Speed in () is secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Bugbear 5d8+5 16 C M +1 +4 2d8+1 30 Stealth, Survival Darkvision (60), Surprise Attack (2d6)
Dryad 5d8 11 N M +2 +2 1d4 30 Perecption, Stealth Charm, Darkvision (60), Magic Resistence
Spellcasting, Tree Stride
Duergar 4d8+8 16 C M +1 +4 1d8+2 25 Darkvision (120), Resilience, Enlarge,
Invisibiliy, Half damage from poison
Ghoul 5d8 12 C M 0 +4 2d4+2 30 Darkvision (60), Paralysis, Undead
Harpy 7d8+7 11 C M 0 +3 1d6+1 20/40 fly Charm, Muliattack (2)
Hippogriff 3d10+3 11 N L 0 +5 1d10+3 40/60 fly Perception Keen Sight, Multiattack (2)
Imp 3d4+3 13 C T +1 +5 1d4+3 20/40 fly Deception, Insight, Blindsight (120), Fiend, Invisibility, Poison (3d6)
Perception, Stealth Shapechanger
Challenge 1
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Octopus, Giant 8d10+8 11 N L 0 +5 2d6+3 10/60swim Perception, Stealth Amphibious, Darkvision (60), Engulf, Nimble
Escape, Camouflage (Underwater), Water Breathing
Quasit 3d4 13 C T 0 +4 1d4+3 40 Stealth Darkvision (120), Fiend, Scare, Shapechanger
Specter 5d8 12 C M -1 +4 3d6 0/50 fly Amorphous, Darkvision (60), Fiend,
Life Drain, Undead
Spider, Giant 4d10+4 14 N L 0 5 1d8+3 30/30 climb Stealth Darkvision (60), Poison (2d8), Spider Climb,
Web Dweller, Web
Challenge 2
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Berserker 9d8+27 13 C M +1 +5 1d12+3 30 Reckless
Centaur 6d10+12 12 N L +2 +6 1d10+3 50 Athletics, Perception, Charge, Multiattack (2)
Survival
Gargoyle 7d8+21 15 C M 0 +4 1d6+2 30/60 fly Camouflage (Statue), Darkvision (60),
Elemental
Gelatinous Cube 8d10+40 6 N L -2 +4 3d6 15 Blindsight (60), Engulf, Ooze, Transparent
Ghast 8d8 13 C M +1 +5 2d6+3 30 Darkvision (60), Stench, Turn Defiance, Undead
Griffon 7d10 12 N L +1 +6 1d10+4 30/80 fly Perception Darkvision (60), Keen Sight, Multiattack (2)
Ochre Jelly 6d10+12 8 N L -2 +4 2d6+2 10/10 climb Acid (1d6), Amorphous, Blindsight (60), Ooze,
Spider Climb, Split
Ogre 7d10+21 11 C L 0 +6 3d4+4 40 Darkvision (60)
Pegasus 7d10+21 12 L L +2 +6 2d6+4 60/90 fly Perception
Plesiosaur 8d10+24 13 N L +1 +6 3d6+4 20/40 swim Perception, Stealth Amphibious
Sea Hag 7d8+21 14 C M +2 +5 2d6+3 30/40 swim Amphibious, Camouflage (Underwater),
Darkvision (60), Frighten
Shark 6d10+12 12 N L 0 +6 2d8+4 0/40 swim Perception Blood Frenzy, Darkvision (30), Water Breathing
Wererat 6d8+6 12 C M 0 +4 1d6+2 30 Perception, Stealth Darkvision (60), Keen Smell, Lycanthrope
Multiattack (2)
Challenge 3
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Basilisk 8d8+16 15 N L -1 +5 2d6+3 20 Darkvision (60), Petrification, Poison (2d6)
Knight 8d8+16 18 A M +1 +5 2d6+3 30 Leadership, Multiattack (2), Parry, Resilient
Manticore 8d10+24 14 C L +1 +5 1d8+3 50/50fly Darkvision (60), Multiattack (3)
Minotaur 9d10+27 14 C L +1 +6 2d10+4 40 Perception Darkvision (60), Charge, Direction Sense, Reckless
Mummy 9d8+18 11 C M +1 +5 2d6+3 20 Darkvision (60), Frighten, Multiattack (2),
Rotting Fist, Undead
Owlbear 7d10+21 13 N L +1 +7 2d6+5 40 Perception Darkvision (60), Multiattack (2), Keen Sight & Smell
Werewolf 9d8+18 12 C M +1 +4 1d8+2 30 Perception Keen Hearing & Smell, Lycanthrope
Wight 6d8+16 14 C M +2 +4 1d8+2 30 Perception, Stealth Darkvision (60), Immune to Normal Weapons,
Life Drain, Multiattack (2), Spawn, Undead
Challenge 4
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Black Pudding 10d10+30 7 N L -1 +5 1d6+3 20/20 climb Acid (4d8), Amorphous, Blindsight (60),
Corrosive Touch, Spider Climb, Split
Dragon, Wyrmling 10d8+30 17 C M +2 +6 1d10+4 30/60 fly Perception, Stealth Blindsight (10), Breath Weapon (7d6),
Damage Immunity,* Darkvision (60)
Wereboar 12d8+24 11 C M +1 +5 2d6+3 30 Perception Fortitude, Lycanthrope, Multiattack (2)
Weretiger 16d8+40 12 N M +2 +5 1d8+3 30 Perception, Stealth Charge, Darkvision (60), Keen Sight & Smell
Multiattack (2)
*Black = acid, Blue = lightening, Green = posion, Red = fire, White = cold
Challenge 5
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Elemental 12d10+40 15 N L +1 +8 2d8+5 30 (50)* Darkvision (60), Elemental, Engulf
Hill Giant 10d12+40 13 C L +1 +8 2d12+7 40 Perception Multiattack (2)
Gorgon 12d10+48 19 N L +1 +8 2d10+6 40 Perception Charge, Darkvision (60), Petrification
Troll 8d10+40 15 C L +1 +8 1d10+4 30 Perception Darkvision (60), Keen Smell, Multiattack (2),
Regeration (10)
Unicorn 9d10+18 12 L L +2 +7 1d10+4 50 Charge, Darkvision (60), Healing (2d8+2)
Multiattack (2), Spell Casting, Teleport
Werebear 18d8+54 11 N M +2 +7 3d8+4 40/30climb Perception Keen Smell, Lycanthrope
Wraith 9d8+27 13 C M +2 +6 4d8+3 0/60 fly Amorphous, Darvision (60), Life Drain, Spawn
Immune to Normal Weapons, Ooze, Undead
*Air = fly, Earth = tunneling, Fire = base speed, Water = swim
Challenge 6
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Chimera 12d10+48 14 C L +1 +7 2d6+4 30/60 Perception Darkvision (60), Breath Wpn, (7d6), Multiattack (3)
Invisible Stalker 16d8+32 14 N M +2 +6 2d6+3 50/50 fly Perception, Stealth Darkvision (60), Elemental, Invisibility,
Multiattack (2), Tracking
Mage 9d8 15 A M +1 +5 1d4+2 30 Arcana, History Spellcasting
Medusa 17d8+51 15 C M +2 +5 1d6+2 30 Deception, Insight Darkvision (60), Multiattack (2)
Perception, Stealth Petrification
Wyvern 13d10+39 13 C L +1 +7 2d6+4 20/80 fly Perception Darkvision (60), Multiattack (2), Poison (7d6)
Challenge 7
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Dragon, Young 15d10+25 18 C L +2 +7 2d8+4 40/80 fly Perception, Stealth Breath Weapon (11d8), Damage Immunity*
Blindsight (30), Darkvision (120), Multiattack (3)
Stone Giant 11d12+55 17 C H +2 +9 3d12+3 40 Athletics, Perception Camouflage (Stone), Darkvision (60),
Multiattack (2), Rock Catching
*Black = acid, Blue = lightening, Green = posion, Red = fire, White = cold
Challenge 8
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Frost Giant 12d12+60 15 C H +2 +9 4d10+4 40 Athletics, Perception Damage Immunity (cold), Multiattack (2)
Hydra 15d12+75 15 N H +1 +8 1d10+5 30/30 swim Perception Multiattacks (5), Multiple Heads
Challenge 9
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Cloud Giant 16d12+96 14 A H +4 +12 4d8+8 40 Insight, Perception Keen Smell, Multiattack (2), Spellcasting
Fire Giant 13d12+78 18 C H +2 +11 6d6+7 30 Athletics, Perception Damage Immunity (Fire), Multiattack (2)
Treant 12d12+60 16 L H +3 +10 3d6+6 30 Camouflage (Tree), Multiattack (2), Spawn
Challenge 11
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Djinni 14d10+84 17 L L +4 +9 3d6+5 30/90 fly Darkvision (120), Elemental, Multiattack (3)
Engulf, Spellcasting
Efreeti 16d10+112 17 C L +4 +10 4d6+6 40/60 fly Breath Weapon (7d6), Darkvision (120), Elemental
Spell Casting
Roc 16d20+80 15 N G +2 +13 5d6+8 20/120 fly Perception Keen Sight, Multiattack (2)
What!? No Monster Descriptions?
Monster
How Strong is a Giant?
*Black = acid, Blue = lightening, Green = posion, Red = fire, White = cold
Purple Worm
Dragon, Adult
Challenge 15
Both in the original game and in the first edition DMG In the 5e SRD, monsters are
monsters were presented in table form with nothing given ability bonuses in the
but statistics. While the original edition did have scant same way a player character is.
descriptions after the table, several types of monsters For simplicity, all these bonuses
were listed as having the same statistics: Goblins and are averaged and presented as a
Kobolds, Hobgoblins and Gnolls, and Skeletons and Non-Combat Bonus (NCB).
Stealth
Perception, Persuasion
Deception, Insight
Advantages
Blindsight (60), Multiattack(2), Poison (12d6)
Frighten, Multiattack (3), Resilience
Darkvision (120), Damage Immunity,*
Blindsight (60), Breath Weapon (16d6),
Special Abilities
35
GAINING LEVELS
Optional Rule
$IBSBDUFST HBJO MFWFMT CZ HPJOH PO BEWFOUVSFT ăF
To advance in level, a character must spend at least
DIBSUCFMPXTIPXTUIFOVNCFSPGDPNQMFUFEBEWFOUVSFT
half of their treasure gained from adventuring. This
OFFEFE UP BEWBODF ăF OVNCFST JO QBSFOUIFTJT TIPX
encourages player investment in the campaign world.
XIBUPQUJPOBMDMBTTFTOFFEUPBEWBODF$IBSBDUFSTCFHJO
This also emulates the way Experience Points were
at 1st level.
gained in the Original Rules:
Adventures Needed Total
Level To Advance Adventures “Character motivation was solved by stating that you
did not get Experience Points until the money had
been spent on your area of interest. This often led to
2 2 2
additional adventures as players would order special
3 3 5 cargos from off the board and then go and guard them
4 4 9 so that the cargo would reach their lodging and then the
5 5 14 player would get the Experience Points.”
Dave Arneson, The First Fantasy Campaign, 1977
36
TREASURE d12 Uncommon Magic Items
5PEFUFSNJOFUIFBNPVOUPGUSFBTVSFUIBUDBOCFGPVOE #BHPG)PMEJOH
JOBNPOTUFSTIPBSE
SPMMBE
BEEUIF$IBMMFOHFPG #PPUTPG4USJEJOHBOE4QSJOHJOH
UIFDSFBUVSF SPVOEFEEPXO
BOEDPOTVMUUIFGPMMPXJOH
$MPBLPG&MWFO,JOE
table:
(BVOUMFUTPG0HSF1PXFS
Roll d20 Treasure Amount 1PUJPOPG"OJNBM'SJFOETIJQ
OPOF 1PUJPOPG(JBOU4USFOHUI
EHQ 1PUJPOPG3FTJTUBODF
EE
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EYHQ 4IJFME
EYHQ 4UBĈPGUIF1ZUIPO
EYHQ 8BOEPG4FDSFUT
EYHQ 8FBQPO
EYHQ d10 Rare Magic Items
EYHQ "SNPS
EE
YHQ #PPUTPG-FWJUBUJPO
EYHQ )FMNPG5FMFQPSUBUJPO
EYHQ 1PUJPOPG(BTFPVT'PSN
EYHQ 1PUJPOPG)FSPJTN
EYHQ 3JOHPG1SPUFDUJPO
ăJTUSFBTVSFIPBSEDBOCFDPNQSJTFEPGBOZDPNCJOBUJPO
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KFXFMSZPSUSBEFHPPETUIBUUIF3FGFSFF 4DSPMM
deems appropriate. 4UBĈPG)FBMJOH
5P EFUFSNJOF JG UIF USFBTVSF JODMVEFT BOZ NBHJD 4VO#MBEF
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SPMMBE
BEEIBMGUIF$IBMMFOHFPGUIFDSFBUVSF 8BOEPG'FBS
BOEDPOTVMUUIFUBCMFCFMPX*GUIFSPMMSFTVMUTJOBNBHJD
d8 Very Rare Magic Items
JUFNBOEJTBOVONPEJđFEPS
UIFSFJTBDIBODFUIBU
UIFSFJTBOPUIFSNBHJDJUFNJOUIFIPBSE3PMMBHBJO $MPBLPG"SBDIOJEB
%XBSWFOăSPXFS
Roll d20 Magic Item Type
1PUJPOPG'MZJOH
OPOF
1PUJPOPG4QFFE
6ODPNNPO.BHJD*UFN
3JOHPG3FHFOFSBUJPO
3BSF.BHJD*UFN
3JOHPG5FMFLJOFTJT
7FSZ3BSF.BHJD*UFN
3PEPG"CTPSQUJPO
27 Legendary Magic Item
4UBĈPG4USJLJOH
d6 Legendary Magic Items
)PMZ"WFOHFS
3JOHPG%KJOOJ4VNNPOJOH
3JOHPG*OWJTJCJMJUZ
3JOHPG4QFMM5VSOJOH
4DBSBCPG1SPUFDUJPO
7PSQBM4XPSE
37
Armor Cloak of Elvenkind
ăFCPOVTPOUIJTJUFNJNQSPWFTUIFXFBSFST"$ăF 8JUIUIFIPPEVQ
UIFXFBSFSPGUIJTDMPBLIBTBEWBOUBHF
UZQFPGBSNPSJTVQUPUIF3FGFSFF PO %FYUFSJUZ 4UFBMUI
DIFDLT NBEF UP IJEF BOE BOZ
8JTEPN 1FSDFQUJPO
DIFDLTNBEFUPTFFUIFXFBSFSBSF
Bag of Holding
BUEJTBEWBOUBHF1VMMJOHUIFIPPEVQPSEPXOSFRVJSFT
ăJT NBHJDBM CBH JT UIF TJ[F PG B TNBMM TBDL CVU IBT
an action.
BO JOUFSJPS TQBDF DPOTJEFSBCMZ MBSHFS UIBO JUT PVUTJEF
EJNFOTJPOT
SPVHIMZ GFFU JO EJBNFUFS BU UIF NPVUI Dwarven Thrower
BOE GFFU EFFQ ăF CBH DBO IPME VQ UP QPVOET
ăJTNBHJDXBSIBNNFSNBZPOMZCFVTFECZBEXBSG*U
OPUFYDFFEJOHBWPMVNFPGDVCJDGFFUăFCBHXFJHIT HJWFTBCPOVTUPBUUBDLBOEEBNBHFSPMMT*UIBTUIF
QPVOET
SFHBSEMFTTPGJUTDPOUFOUT3FUSJFWJOHBOJUFN UISPXOQSPQFSUZXJUIBOPSNBMSBOHFPGGFFUBOEB
GSPNUIFCBHSFRVJSFTBOBDUJPO MPOHSBOHFPGGFFU8JUISBOHFEBUUBDLT
JUEFBMTBO
FYUSB E EBNBHF 5P HJBOUT UIJT EBNBHF JODSFBTFT UP
Boots of Levitation
EEBNBHF*NNFEJBUFMZBĕFSUIFBUUBDL
UIFXFBQPO
"UXJMM
UIFXFBSFSPGUIFTFCPPUTDBOMFWJUBUFWFSUJDBMMZ
ĔJFTCBDLUPUIFUISPXFSTIBOE
VQUPĕBTBOBDUJPO
Gauntlets of Ogre Power
Boots of Striding and Springing
ăF4USFOHUITDPSFPGUIFXFBSFSJTJODSFBTFEUPXIJMF
8IJMFXFBSJOHUIFTFCPPUT
UIFXFBSFSTXBMLJOHTQFFE
XFBSJOHUIFTFHBVOUMFUTăFZIBWFOPFĈFDUPOBOZPOF
CFDPNFTGFFU
VOMFTTJUJTOPSNBMMZIJHIFS.PWFNFOU
XJUIB4USFOHUIPSIJHIFS
JTTUJMMBĈFDUFECZIFBWZBSNPS*OBEEJUJPO
UIFXFBSFS
DBOKVNQUISFFUJNFTUIFOPSNBMEJTUBODF
UIPVHIOPU Helm of Teleportation
GBSUIFSUIBOBOZSFNBJOJOHNPWFNFOUXPVMEBMMPX ăJTIFMNIBTDIBSHFT8IJMFXFBSJOHJU
UIFXFBSFS
DBO VTF BO BDUJPO BOE FYQFOE DIBSHF UP USBOTQPSUT
Cloak of Arachnida
VQ UP FJHIU XJMMJOH DSFBUVSFT PS B TJOHMF PCKFDU XJUIJO
8IJMFXFBSJOHUIJTDMPBL
UIFXFBSFSHBJOTUIFGPMMPXJOH
ĕUPBTFMFDUFEEFTUJOBUJPO"UBSHFUPCKFDUNVTUCF
benefits:
BCMF UP đU FOUJSFMZ JOTJEF B GPPU DVCF ăF XFBSFST
r3FTJTUBODFUPQPJTPOEBNBHF
GBNJMJBSJUZXJUIUIFEFTUJOBUJPOEFUFSNJOFTUIFTVDDFTT
r"DMJNCJOHTQFFEFRVBMUPUIFXFBSFSTXBMLJOHTQFFE
PGUIFUFMFQPSUBUJPO
răF XFBSFS DBO NPWF VQ
EPXO
BOE BDSPTT WFSUJDBM
rPermanent circle means a permanent teleportation
TVSGBDFTBOEVQTJEFEPXOBMPOHDFJMJOHT
XIJMFMFBWJOH
DJSDMFXIPTFTJHJMTFRVFODFJTLOPXO
UIFJSIBOETGSFF
rAssociated objectNFBOTUIBUUIFVTFSQPTTFTTFTBO
răF XFBSFS DBOU CF DBVHIU JO XFCT PG BOZ TPSU BOE
PCKFDU UBLFO GSPN UIF EFTJSFE EFTUJOBUJPO XJUIJO UIF
DBONPWFUISPVHIXFCTBTJGUIFZXFSFEJċDVMUUFSSBJO
MBTUTJYNPOUIT
răF XFBSFS DBO VTF BO BDUJPO UP DPOKVSF B NBTT PG
rVery familiarJTBQMBDFUIFVTFSIBTCFFOWFSZPĕFO
UIJDL
TUJDLZXFCCJOHBUBDIPTFOQPJOUXJUIJOĕăF
DBSFGVMMZTUVEJFE
PSBQMBDFUIBUDBOCFTFFO
XFCTđMMBGPPUDVCFGSPNUIBUQPJOUGPSVQUPIPVS
rSeen casually JT TPNFQMBDF UIF VTFS IBT TFFO NPSF
XJUI DPODFOUSBUJPO ăF XFCT BSF EJċDVMU UFSSBJO BOE
UIBOPODF
MJHIUMZPCTDVSFUIFJSBSFB
rOff Target JOEJDBUFT UIBU UIF HSPVQ PS PCKFDU
&BDIDSFBUVSFUIBUTUBSUTJUTUVSOJOUIFXFCTPSUIBU
UFMFQPSUFE JT PĈ UBSHFU CZ E Y E QFSDFOU PG UIF
FOUFST UIFN EVSJOH JUT UVSO NVTU NBLF B %FYUFSJUZ
EJTUBODFUIBUXBTUPCFUSBWFMFE
TBWJOHUISPX %$
0OBGBJMFETBWF
UIFDSFBUVSFJT
rSimilar AreaJOEJDBUFTBEJĈFSFOUBSFBUIBUTWJTVBMMZ
SFTUSBJOFEBTMPOHBTJUSFNBJOTJOUIFXFCTPSVOUJMJU
PSUIFNBUJDBMMZTJNJMBSUPUIFUBSHFUBSFB
CSFBLTGSFF"DSFBUVSFSFTUSBJOFECZUIFXFCTDBOVTFJUT
rMishapJOEJDBUFTUIBUFBDIUFMFQPSUJOHDSFBUVSF PS
BDUJPOUPNBLFB4USFOHUIDIFDL %$
*GJUTVDDFFET
UIFUBSHFUPCKFDU
UBLFTEGPSDFEBNBHF
BOEUIF%.
it is no longer restrained.
SFSPMMTPOUIFUBCMFUPTFFUIFđOBMEFTUJOBUJPO.VMUJQMF
ăF XFCT BSF ĔBNNBCMF "OZ GPPU DVCF PG XFCT
NJTIBQTBSFQPTTJCMF
FYQPTFEUPđSFCVSOTBXBZJOSPVOE
EFBMJOHEđSF
ăFIFMNSFHBJOTEFYQFOEFEDIBSHFTEBJMZBUEBXO
EBNBHFUPBOZDSFBUVSFUIBUTUBSUTJUTUVSOJOUIFđSF
0ODFVTFE
UIJTQSPQFSUZPGUIFDMPBLDBOUCFVTFE
BHBJOVOUJMUIFOFYUEBXO
38
Helm of Teleportation Results
Familiarity Mishap Similar Area Off Target On Target
1FSNBOFOUDJSDMF
"TTPDJBUFEPCKFDU
7FSZGBNJMJBS
4FFODBTVBMMZ
7JFXFEPODF
%FTDSJQUJPO
'BMTFEFTUJOBUJPO
39
Ring of Spell Turning Shield
8IJMF XFBSJOH UIJT SJOH
UIF XFBSFS IBT BEWBOUBHF PO 8IJMF IPMEJOH UIJT TIJFME
UIF CPOVT PO UIJT JUFN
TBWJOH UISPXT BHBJOTU BOZ TQFMM UIBU UBSHFUT POMZ UIF JNQSPWFTUIFXFBSFST"$ăJTCPOVTJTJOBEEJUJPOUP
XFBSFS*OBEEJUJPO
POSPMMBPGGPSUIFTBWFUIFTQFMM UIFTIJFMETOPSNBMCPOVTUP"$
UBSHFUTUIFDBTUFSJOTUFBEPGUIFSJOHXFBSFS
VTJOHUIF
Scroll
TMPUMFWFM
TQFMMTBWF%$
BUUBDLCPOVT
BOETQFMMDBTUJOH
ăJTJUFNIBTBTQFMMJOTDSJCFEPOJUăFTQFMMNBZFJUIFS
BCJMJUZPGUIFDBTUFS
CFDBTUPSDPQJFEJOBTQFMMCPPL*OFJUIFSDBTF
UIFTQFMM
Ring of Telekinesis GBEFTGSPNUIFTDSPMM
8IJMF XFBSJOH UIJT SJOH
UIF XFBSFS DBO NPWF PS
Staff of Healing
NBOJQVMBUF PCKFDUT UIBU BSFOU CFJOH IFME PS XPSO CZ
ăJT JUFN NBZ POMZ CF VTFE CZ B DMFSJD ăJT TUBĈ IBT
UIPVHIU"TBOBDUJPO
UIFXFBSFSDBONPWFBOPCKFDU
DIBSHFTăFTUBĈSFHBJOTEFYQFOEFEDIBSHFT
UIBU XFJHIT VQ UP
QPVOET VQ UP GFFU JO BOZ
EBJMZ BU EBXO ăF IPMEFS PG UIF TUBĈ ZPV DBO VTF BO
EJSFDUJPO
CVUOPUCFZPOEĕPGUIFXFBSFS
BDUJPO UP FYQFOE PS NPSF PG JUT DIBSHFT UP DBTU POF
Rod of Absorption PG UIF GPMMPXJOH TQFMMT VTJOH UIFJS TQFMM TBWF %$ BOE
8IJMF IPMEJOH UIJT SPE
B VTFS DBO VTF UIFJS SFBDUJPO TQFMMDBTUJOHBCJMJUZNPEJđFSDVSFXPVOET DIBSHFQFS
UP BCTPSC B TQFMM UIBU JT UBSHFUJOH POMZ UIF VTFS ăF TQFMMMFWFM
VQUPUI
PSMFTTFSSFTUPSBUJPO DIBSHFT
BCTPSCFETQFMMTFĈFDUJTDBODFMFE
BOEFOFSHZFRVBMUP ăFSFJTBDIBODFUIFTUBĈJTEFTUSPZFEFWFSZUJNFJU
UIFTQFMMTMFWFMJTTUPSFEăFSPEDBOBCTPSCBOETUPSF JTSFEVDFEUPDIBSHFT
VQ UP MFWFMT PG FOFSHZ BĕFS XIJDI JU CFDPNFT OPO
Staff of Striking
NBHJDBM 4QFMMDBTUFST DBO DPOWFSU FOFSHZ TUPSFE JO UIF
ăJT TUBĈ DBO CF XJFMEFE BT B NBHJD RVBSUFSTUBĈ UIBU
SPEJOUPTQFMMTMPUTUPDBTUTQFMMTUIFZIBWFQSFQBSFEPS
HSBOUT B CPOVT UP BUUBDL BOE EBNBHF SPMMT NBEF
LOPX"OFXMZGPVOESPEIBTEMFWFMTPGTQFMMFOFSHZ
XJUIJUăFTUBĈIBTDIBSHFTăFTUBĈSFHBJOTE
TUPSFEJOJUBMSFBEZ"SPEUIBUIBTOPFOFSHZSFNBJOJOH
FYQFOEFEDIBSHFTEBJMZBUEBXO8IFOUIFIPMEFS
CFDPNFTOPONBHJDBM
IJUTXJUIBNFMFFBUUBDLVTJOHJU
VQUPPGJUTDIBSHFT
Rope of Climbing NBZCFFYQFOEFE'PSFBDIDIBSHFFYQFOEFE
UIFUBSHFU
ăJTĕMFOHUIPGTJMLSPQFXFJHITQPVOETBOEDBO UBLFTBOFYUSBEGPSDFEBNBHFăFSFJTBDIBODF
IPMEVQUP
QPVOET6TJOHBOBDUJPOUPTQFBLUIF UIFTUBĈCFDPNFTBOPONBHJDBMRVBSUFSTUBĈFWFSZUJNF
DPNNBOEXPSEBOJNBUFTUIFSPQF"TBCPOVTBDUJPO
JUJTSFEVDFEUPDIBSHFT
UIF VTFS DBO DPNNBOE POF FOE PG UIF SPQF UP NPWF
Staff of the Python
UPXBSE B DIPTFO EFTUJOBUJPO ăF SPQF NPWFT GFFU
ăJTTUBĈNBZPOMZCFVTFECZDMFSJDTBOENBHJDVTFST
QFSUVSOăFVTFSDBOBMTPUFMMUIFSPQFUPGBTUFOJUTFMG
ăFIPMEFSPGUIJTTUBĈDBOVTFBOBDUJPOUPUSBOTGPSN
TFDVSFMZ UP BO PCKFDU PS UP VOGBTUFO JUTFMG
UP LOPU PS
UIF TUBĈ JOUP B HJBOU DPOTUSJDUPS TOBLF <IQ "$
VOLOPUJUTFMG
PSUPDPJMJUTFMGGPSDBSSZJOHăFSPQFIBT
"- / 4J[F ) /$# "UU# %BN E 4QFFE
"$BOEIJUQPJOUT*USFHBJOTIJUQPJOUFWFSZ
TXJN "EWBOUBHFT 1FSDFQUJPO 4QFDJBM "CJMJUJFT
NJOVUFTBTMPOHBTJUIBTBUMFBTUIJUQPJOU*GUIFSPQF
#MJOETJHIU
(SBQQMF %$
>ăFIPMEFSDBOVTF
ESPQTUPIJUQPJOUT
JUJTEFTUSPZFE
B CPOVT BDUJPO UP SFUVSO UIF TUBĈ UP JUT OPSNBM GPSN
Scarab of Protection "TMPOHBTUIFVTFSJTDPOTDJPVTBOEXJUIJO ĕ
UIF
ăFXFBSFSJGUIJTJUFNIBTBEWBOUBHFPOTBWJOHUISPXT TOBLF BDUT BDDPSEJOH UP UIF VTFST DPNNBOE *G UIF
BHBJOTU TQFMMT ăF TDBSBC BMTP IBT DIBSHFT *G UIF TOBLFJTSFEVDFEUPIJUQPJOUT
UIFTOBLFBOEUIFTUBĈ
XFBSFSGBJMTBTBWJOHUISPXBHBJOTUBOFDSPNBODZTQFMM BSFEFTUSPZFE*GUIFTOBLFSFWFSUTUPTUBĈGPSNCFGPSF
PSBIBSNGVMFĈFDUPSJHJOBUJOHGSPNBOVOEFBEDSFBUVSF
MPTJOHBMMJUTIJUQPJOUT
JUSFHBJOTBMMPGUIFN
UIFVTFSDBOVTFBSFBDUJPOUPFYQFOEDIBSHFBOEUVSO
UIFGBJMFETBWFJOUPBTVDDFTTGVMPOFăFTDBSBCDSVNCMFT
JOUP QPXEFS BOE JT EFTUSPZFE XIFO JUT MBTU DIBSHF JT
expended.
40
Sun Blade EFTUSPZFEFWFSZUJNFJUJTSFEVDFEUPDIBSHFT6TJOHBO
ăJTJUFNBQQFBSTUPCFBMPOHTXPSEIJMU8IJMFHSBTQJOH BDUJPO
UIFIPMEFSDBOVTFPOFPGUIFGPMMPXJOHFĈFDUT
UIFIJMU
ZPVDBOVTFBCPOVTBDUJPOUPDBVTFBCMBEFPG rCommand. 8IJMF IPMEJOH UIF XBOE
ZPV DBO VTF
QVSFSBEJBODFUPTQSJOHJOUPFYJTUFODF
PSNBLFUIFCMBEF BO BDUJPO UP FYQFOE DIBSHF BOE DPNNBOE BOPUIFS
EJTBQQFBS8IJMFUIFCMBEFFYJTUT
UIJTNBHJDMPOHTXPSE DSFBUVSF UP ĔFF PS HSPWFM
BT XJUI UIF DPNNBOE TQFMM
IBT UIF đOFTTF QSPQFSUZ *U BMTP HSBOUT B CPOVT UP (save DC 15).
BUUBDLBOEEBNBHFSPMMTIPXFWFS
SBUIFSUIBOTMBTIJOH rCone of Fear.ăFIPMEFSDBOVTFBOBDUJPOUPFYQFOE
damage it deals radiant damage. Undead targets takes DIBSHFT
DSFBUJOH B ĕ DPOF &BDI DSFBUVSF JO UIF
BO FYUSB E SBEJBOU EBNBHF ăF TXPSET MVNJOPVT DPOFNVTUTVDDFFEPOB%$8JTEPNTBWJOHUISPX
CMBEFFNJUTCSJHIUMJHIUFRVJWBMFOUUPTVOMJHIUJOBĕ PSCFDPNFGSJHIUFOFEGPSNJOVUF8IJMFGSJHIUFOFE
B
SBEJVTBOEEJNMJHIUGPSBOBEEJUJPOBMĕăFXJFMEFS DSFBUVSFNVTUTQFOEJUTUVSOTUSZJOHUPNPWFBTGBSBXBZ
DBOVTFBOBDUJPOUPFYQBOEPSSFEVDFJUTSBEJVTPGCSJHIU GSPNUIFIPMEFSBTJUDBO
BOEJUDBOUXJMMJOHMZNPWFUP
BOEEJNMJHIUCZĕFBDI
UPBNBYJNVNPGĕFBDI BTQBDFXJUIJOGFFUPGUIFIPMEFSPSUBLFSFBDUJPOT
PSBNJOJNVNPGĕFBDI "UUIFFOEPGFBDIPGJUTUVSOT
BDSFBUVSFDBOSFQFBUUIF
TBWJOHUISPX
FOEJOHUIFFĈFDUPOJUTFMGPOBTVDDFTT
Vorpal Sword
ăJTTXPSEHSBOUTUIFXJFMEFSBCPOVTUPBUUBDLBOE Wand of Secrets
EBNBHFSPMMTBOEJHOPSFTSFTJTUBODFUPTMBTIJOHEBNBHF ăFXBOEIBTDIBSHFTăFIPMEFSDBOVTFBOBDUJPO
0OBOBUUBDLSPMMPG
UIFTXPSEDVUTPĈUIFUBSHFUT UPFYQFOEDIBSHFUPEFUFDUJGUIFSFJTBTFDSFUEPPSPS
IFBE ăF 3FGFSFF NBZ SVMF UIJT JOTUBOUMZ LJMMT UIF USBQXJUIJOGFFU
SFWFBMJOHUIFOFBSFTUPOF JGBOZ
DSFBUVSFPSUIBUJUUBLFTBOFYUSBETMBTIJOHEBNBHF ăFXBOESFHBJOTEFYQFOEFEDIBSHFTEBJMZBUEBXO
Wand of Fear Weapon
ăJTXBOEIBTDIBSHFTBOESFHBJOTEFYQFOEFE ăFCPOVTPOUIJTJUFNBQQMJFTUPCPUIBUUBDLSPMMTBOE
DIBSHFTEBJMZBUEBXOăFSFJTBDIBODFUIFXBOEJT EBNBHFăFUZQFPGXFBQPOJTVQUPUIF3FGFSFF
41
0601 0801
0303 0503 0703 UIF DFOUFS PG BO FNQJSF QPXFSFE CZ MPOHMPTU NBHJDT
0903 1103
0207
0307
0407
0507
0607
0707
0807
UPXPSLXJUIHSJĈPOTXIPTFSJWBMSZXJUIUIFIJQQPHSJĈT
0907
1007
1107
1207
0109 0308 0508 0708 Goblin Hills: ăFTF XJMEMBOET IBWF OFWFS CFFO
0908 1108 1308
0109
0210
0309
0410
0509
0610
0709
0810
HPCMJOPJET
UIFZBSFBMTPIPNFUPIJQQPHSJĈTXIPIBUF
0909
1010
1109
1210
1309
0612
0712
0812
ĔPSB PS GBVOB UIBU MJWF XJUIJO JUT ĔPX *U JT UIF NBJO
SPVUFPGUSBEFUP$JWJM[BUJPO
XIJDIMJFTUPUIFTPVUI
Wyvern Forest:ăJTEBSLBOEUBOHMFEXPPEJTIPNFUPBOVNCFSPGEBOHFSPVTDSFBUVSFT
JODMVEJOHXZWFSOTBĕFS
XIJDIUIFGPSFTUJTOBNFE.PSFEBOHFSPVT
IPXFWFS
NBZCFUIFESPXDMBOTXIJDIDBMMUIJTXPPEIPNF
HEX NUMBER
0308 The Ruined Tower:0ODFBOPVUQPTUPGUIF1BMBEJOTPGUIF0SEFSPG4U:NEBMPW
UIJTUPXFSXBTPWFSSVOB
OVNCFSPGZFBSTBHP3VNPSTBCPVOEUIBUJUXBTEPPNFECFDBVTFJUXBTCVJMUPWFSBDVSTFEDSZQU
0404 The Ancient Aquaduct:*OUIFTJEFPGUIFDMJĈJTBMBSHFIPMFPGBODJFOUNBOVGBDUVSF3VNPSIBTJUUIBUJU
XBTQBSUPGUIFTFXFSTZTUFNPGBOBODJFOUDJUZ
0606 The Paladin’s Redoubt:)JEEFOJOUIFDMJĈGBDFCFIJOEUIFXBUFSGBMMTPGUIF-JGFMFTT3JWFSJTBGPSUSFTT
NBJOUBJOFECZUIF1BMBEJOTPGUIF0SEFSPG4U:NEBMPW
0607 Riverton:ăJTXBMMFEUPXOJTPOFPGUIFGFXPVUQPTUTPG-BXBUUIFFEHFPGUIF8JMEFSOFTT*UJTMFEBOE
QSPUFDUFECZUIF1BMBEJOTPGUIF0SEFSPG4U:NEBMPW
0709 The Wyvern Nest:ăJTDBWFSJEEMFENPVOUBJOJTUIFOFTUJOHQMBDFGPSUIFXZWFSOTPG8ZWFSO'PSFTU.BOZ
BOBEWFOUVSJOHQBSUZIBTGBJMFEUPSFUVSOGSPNFYQJEJUJPOTUPTFFIPXNVDIUSFBTVSFJTIJEEFOJOTJEF
0801 River Fort Ruins:0ODFBCVTUMJOHUSBEFDFOUFSCFGPSFUIF8J[BSET8BS
UIFTFSVJOTBSFBMMUIBUSFNBJO
1103 The Haunted Keep:ăJTBODJFOUDBTUMFJTTBJEUPCFIBVOUFECZTPVMTEFTUSPZFECZUIF8J[BSET8BS
1208 The Dwarven Keep:"OPVUQPTUGPSUIF%XBSWFTXIPNBLFUIF%XBSWFO.PVOUBJOTUIFJSIPNF3VNPS
IBTJUUIBUUIFZIBWFEVHUPPEFFQBOEUIFJSCBTFNFOUJTOPXIPNFUPTUSBOHFDSFBUVSFTGSPNUIFEBSLCFMPX
WANDERING MONSTER TABLE
d6 Plains (1) Goblin Hills (2) Dwarven Mts. (3) Broken Lands (4) Wyvern Forest (5)
E"DPMZUFT E#VHCFBST E"OJNBMT
-H E(IBTUT E%SPX
E"OJNBMT
.FE E(PCMJOT E(OPNFT E(IPVMT E%SZBE
E"OJNBMT
-H E)JQQPHSJĈT E(SJĈPOT E(OPMMT E0XMCFBS
E#BOEJUT E,PCPMET E)BSQJFT E8JHIUT E4QJEFST
(JBOU
E(VBSET 0HSF .BOUJDPSF E;PNCJFT E8BTQT
(JBOU
/PCMF
8BSIPSTF #VHCFBS E%XBSWFO E3VTU 8ZWFSO
& 2d4 Guards 2d6 Kobolds Guards Monsters
CHALLENGE
ăFBWFSBHF$IBMMFOHFPGFBDI8BOEFSJOH.POTUFS&ODPVOUFSJTMJTUFEJOQBSFOUIFTJTOFYUUPFBDI8JMEFSOFTT
"SFBăFSFMBUJWFEJċDVMUZPGFBDIBSFBDBOCFEFTDSJCFEUPDIBSBDUFSTUISPVHISVNPSTBOESPMFQMBZ
42
SAMPLE DUNGEON:
THE RUINED TOWER & CURSED CRYPT
0ODF BO PVUQPTU PG UIF 1BMBEJOT PG UIF 0SEFS PG 4U
:NEBMPW
UIJTUPXFSXBTPWFSSVOBOVNCFSPGZFBSTBHP
/PXJUJTIPNFUPHPCMJOPJET)JEEFOCFOFBUIJTBDSZQU
XJUIUIFSFTUMFTTEFBE