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TABLE OF CONTENTS
How to Use This Book 2 Referee’s Section 20
Player’s Section 3 Combat 23
Races 5 Monsters 27
Adept 6 Gaining Levels 36
Expert 7 Treasure 37
Warrior 8 Sample Widerness 42
Backgrounds 8 Sample Dungeon 43
Equipment 12
0QFO (BNF $POUFOU NBZ POMZ CF 6TFE VOEFS BOE JO UFSNT PG UIF 0QFO (BNF (SBOUBOE$POTJEFSBUJPO*ODPOTJEFSBUJPOGPSBHSFFJOHUPVTFUIJT-JDFOTF UIF
License (OGL). $POUSJCVUPSTHSBOU:PVBQFSQFUVBM XPSMEXJEF SPZBMUZGSFF OPOFYDMVTJWFMJDFOTF
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Open Game License PSJHJOBMDSFBUJPOBOEPS:PVIBWFTVċDJFOUSJHIUTUPHSBOUUIFSJHIUTDPOWFZFECZ
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prior art and any additional content clearly identified as Open Game Content *EFOUJđDBUJPO*GZPVEJTUSJCVUF0QFO(BNF$POUFOU:PVNVTUDMFBSMZJOEJDBUF
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HOW TO USE THIS BOOK
ăFSFBSFUXPUZQFTPGUFYUTUZMFTJOUIJTCPPLăFđSTU d4, d6, d20, etc.:3FGFSTUPXIBUUZQFPGEJFUPSPMME
EFBMTXJUIUIFSVMFT XIJDIBSFPSHBOJ[FEJOUPUXPQBSUT JTBTJEFEEJFEJTBTJYTJEFEEJFPSTJEFEEJF"
UIFPlayer SectionBOEUIFReferee Section. E  XPVME CF UIF SFTVMU PG B TJEFE EJF QMVT UXP
Boxed Text EXPVMECFUIFSFTVMUPGBTJYTJEFEEJFNJOVT
For
This second style of text is editorial commentary. exa Damage:ăFBNPVOUUPCFTVCUSBDUFEGSPNBUBSHFUT
IJU QPJOUT XIFO UIFZ BSF TVDDFTTGVMMZ BUUBDLFE PS
For example: BĈFDUFECZTPNFTQFMMT
Damage Immunity: /P EBNBHF JT UBLFO GSPN UIF
What is ba5ic? specified damage type (fire, GPSFYBNQMF

To put it simply, ba5ic is a redaction of the 5e SRD with Damage Resistence (DR):0OMZIBMGEBNBHFJTUBLFO
a focus on an Old School aesthetic.
For exa GSPNUIFTQFDJđFEEBNBHFUZQF fire, GPSFYBNQMF

Difficulty Class (DC): The DC is a number (usually
Why a Redaction? TFUCZUIF3FGFSFF
UIBUBDIBSBDUFSNVTUTDPSFBTBSFTVMU
I have been playing RPGs for almost 40 years and one POBEUPTVDDFFEBUUIF
axiom I have come to accept is the idea that rules do Hit Dice (HD): 5PUBM PG BMM SPMMFE )% EFUFSNJOFT B
not tell a player what they can do, but rather what they DIBSBDUFSPSNPOTUFST)JU1PJOUT
cannot do. Thus, the lighter the ruleset, the freer the Hit Points (hp):3FQSFTFOUTBDIBSBDUFSTPSDSFBUVSFT
players are. For example, using the 5e SRD, a player DVSSFOU IFBMUI 8IFO SFEVDFE UP   UIBU DIBSBDUFS PS
cannot play a sorcerer who can’t cast spells or a druid creature is dead or dying.
who only uses arcane magic. Using ba5ic, players are Level: 5ZQJDBMMZ UIJT JT B NFBTVSF PG B DIBSBDUFST
free to do both.
For exa FYQFSJFODF BOE HFOFSBM QSPXFTT 8IFO SFGFSFODJOH
TQFMMTJUSFĔFDUTBTQFMMTDPNQMFYJUZ
Why a Referee? Melee: "OZ IBOEUPIBOE BUUBDL  XIFUIFS BSNFE PS
RPGs came out of the world of war gaming where Referees OPUăFUBSHFUNVTUCFBEKBDFOUUP PSXJUIJOSFBDIPG
were sometimes used to settle disputes and ajudicate an attacker (generally 5 ft.).
rules. Thus, it is a title that harkens back to the origins Missile: "OZ QSPKFDUJMF XFBQPO  XIFUIFS TIPU PS
of the hobby. In addition, the rules of ba5ic are redacted UISPXO 5BSHFU NVTU CF XJUIJO MJTUFE SBOHF PG NJTTJMF
to be shorter. Explanatory texts are simplified or cut. XFBQPO
This introduces the need to interpret and adjudicate Move:)PXRVJDLMZBDIBSBDUFSDBOUSBWFM4PNFUJNFT
certain rules. Thus, there is a need for a Referee.
For exa called movement or movement rate.
Proficiency Bonus (PB):ăJTJTBCPOVTUIBUSFQSFTFOUT
COMMON TERMS & ABBREVIATIONS BDIBSBDUFSTFYQFSUJDF*UDBOCFBQQMJFEUPDFSUBJOSPMFT
#FMPX BSF TPNF PG UIF NPTU DPNNPO UFSNT BOE Round:*ODPNCBU BSPVOEJTBCPVUTFDPOET
BCCSFWJBUJPOTUIBUXJMMCFGPVOEJOUIJTCPPL Save:"DIBSBDUFSTBCJMJUZUPBWPJEEBOHFS3PMMBE 
Action: " UBTL UIBU DBO CF DPNQMFUFE EVSJOH B QMVTBOZBQQMJDBCMFNPEJđFST&RVBMUPPSBCPWFB4BWF
DIBSBDUFSTUVSOJODPNCBU4PNFUJNFTB#POVT"DUJPO DC is a success.
can also be taken. Skill: These are broad categories representing a number
Armor Class (AC): ăJT OVNCFS SFQSFTFOUT IPX PGEJĈFSFOUBDUJPOTDIBSBDUFSTDBOUBLFJOUIFDPVSTFPG
EJċDVMUBDIBSBDUFSJTUPIJU a game.
Attack Roll: ăF UPUBM PG B E  QMVT BOZ BQQMJDBCMF Turn:%VSJOHBDPNCBUSPVOE UIJTJTXIFOBDIBSBDUFS
NPEJđFST 6TFE UP EFUFSNJOF XIFUIFS BO BUUBDL JT PSDSFBUVSFHFUTUPBDUVTJOHBOZBDUJPOTUIFZIBWF
TVDDFTTGVM"MTPDBMMFEBiUPIJUuSPMM

2
PLAYER’S SECTION

3
CREATING A CHARACTER
Step 1:3PMM"CJMJUZ4DPSFT JT OPU KVTU B NFBTVSF PG JOOBUF DBQBCJMJUJFT  CVU BMTP
Step 2:$IPPTFB3BDF FODPNQBTTFT B DSFBUVSFT USBJOJOH BOE DPNQFUFODF JO
Step 3:$IPPTFB$MBTT BDUJWJUJFTSFMBUFEUPUIBUBCJMJUZ
Step 4:$IPPTFB#BDLHSPVOE "TDPSFPGPSJTUIFOPSNBMIVNBOBWFSBHF CVU
Step 5: &RVJQ$IBSBDUFS adventurers and many monsters are a cut above average
JO NPTU BCJMJUJFT " TDPSF PG  JT UIF IJHIFTU UIBU B
ROLLING ABILITY SCORES QFSTPO VTVBMMZ SFBDIFT $IBSBDUFST DBO IBWF TDPSFT BT
1MBZFSTSPMMEJOPSEFS"UUIFEJTDSFUJPOPGUIF3FGFSFF  IJHI BT  &BDI BCJMJUZ BMTP IBT B NPEJđFS  EFSJWFE
QMBZFST NBZ SFSPMM BOZ ATonce "MTP  BU UIF 3FGFSFFT GSPNUIFTDPSF
EJTDSFUJPO UIFMPXFTUSPMMNBZCFDPOWFSUFEUPBA Ability Score Modifier
1 −5
ABILITY SCORES
4JY BCJMJUJFT QSPWJEF B RVJDL EFTDSJQUJPO PG FWFSZ 2–3 −4
DSFBUVSFTQIZTJDBMBOENFOUBMDIBSBDUFSJTUJDT 4–5 −3
6–7 −2
Strength:NFBTVSJOHQIZTJDBMQPXFS 8–9 −1
Dexterity: measuring agility
Constitution: measuring endurance  m 
Intelligence: measuring reasoning and memory  m 
Wisdom:NFBTVSJOHQFSDFQUJPOBOEJOTJHIU  m 
Charisma:NFBTVSJOHGPSDFPGQFSTPOBMJUZ  m 
 m 
&BDIPGBDIBSBDUFSTBCJMJUJFTIBTBTDPSF BOVNCFSUIBU
EFđOFTUIFNBHOJUVEFPGUIBUBCJMJUZ"OBCJMJUZTDPSF   

4
RACES Fey Ancestry:&MWFTIBWFBEWBOUBHFPOTBWJOHUISPXT
DWARF BHBJOTUCFJOHDIBSNFE BOEBSFJNNVOFUPTMFFQNBHJD
4UBOEJOH BCPVU GPVS GFFU UBMM XJUI B TUPDLZ CVJME BOE Trance:&MWFTEPOUOFFEUPTMFFQ*OTUFBE UIFZNFEJUBUF
B SVEEZ UBO DPNQMFYJPO  EXBSWFT XFJHI BCPVU  EFFQMZ SFNBJOJOHTFNJDPOTDJPVT GPSIPVSTBEBZăJT
QPVOET ăFZ XFBS MPOH CFBSET  BSF TUVCCPSO CVU IBTUIFTBNFCFOFđUBTIPVSTPGTMFFQ
QSBDUJDBM BOEMPWFIFBSUZNFBMTBOETUSPOHESJOLăFZ Languages:&MWFTDBOTQFBL SFBE BOEXSJUF$PNNPO
QSJ[FHPPEDSBĕTNBOTIJQ BOEBSFWFSZGPOEPGHPME BOE&MWJTI
Ability Score Increase:$POTUJUVUJPO  8JTEPN  Elf Weapon Training:"MM&MWFTIBWFQSPđDJFODZXJUI
Age:%XBSWFTNBUVSFBUUIFTBNFSBUFBTIVNBOT CVU UIF MPOHTXPSE  TIPSUTXPSE  TIPSUCPX  BOE MPOHCPX
UIFZSFDPOTJEFSFEZPVOHVOUJMUIFZSFBDIUIFBHFPG Cantrip:&MWFTLOPXPOFDBOUSJQGSPNUIFNBHJDVTFS
0OBWFSBHF UIFZMJWFBCPVUZFBST TQFMMMJTU*OUFMMJHFODFJTUIFTQFMMDBTUJOHBCJMJUZGPSJU
Size: Medium. Extra Language: "O FMWFO DIBSBDUFS DBO TQFBL  SFBE 
Speed: #BTF XBMLJOH TQFFE JT  GFFU IPXFWFS UIJT BOEXSJUFPOFFYUSBMBOHVBHF
TQFFEJTOPUSFEVDFECZXFBSJOHIFBWZBSNPS
Darkvision: %XBSWFT DBO TFF JO EJN MJHIU XJUIJO  HALFLING
)BMĔJOHT BSF PĕFO NJTUBLFO GPS IVNBO DIJMESFO
GFFUBTJGJUXFSFCSJHIUMJHIU BOEJOEBSLOFTTBTJGJUXFSF
EJNMJHIU%BSLWJTJPODBOUEJTDFSODPMPS CFDBVTFUIFZBSFTNBMMBOEHPPEOBUVSFEăFZBWFSBHF
Dwarven Resilience: %XBSWFT IBWF BEWBOUBHF PO POMZGFFUJOIFJHIUBOEXFJHIPOMZBCPVUQPVOET
TBWJOH UISPXT BHBJOTU QPJTPO  BOE IBWF SFTJTUBODF ăFZBSFBTEJWFSTFJOBQQFBSBODFBTIVNBOT CVUIBWF
against poison damage. GVSSZGFFUBOEDVSMZIBJSăFZBSFPVUHPJOHBOEWBMVF
Dwarven Combat Training: "MM %XBSWFT IBWF UIFDPNGPSUTPGIFBSUIBOEIPNF
QSPđDJFODZXJUIUIFCBUUMFBYF IBOEBYF MJHIUIBNNFS  Ability Score Increase:%FYUFSJUZ  $IBSJTNB 
BOEXBSIBNNFS Age:"IBMĔJOHSFBDIFTBEVMUIPPEBUUIFBHFPGBOE
Tool Proficiency: "MM %XBSWFT IBWF QSPđDJFODZ XJUI HFOFSBMMZMJWFTUPCFBSPVOEZFBST
POF PG UIF GPMMPXJOH BSUJTBOT UPPMT TNJUIT UPPMT  Size:4NBMM
CSFXFSTTVQQMJFT PSNBTPOTUPPMT Speed:#BTFXBMLJOHTQFFEJTGFFU
Stonecunning:8IFONBLJOHBO*OUFMMJHFODF )JTUPSZ
 Lucky: "OZSPMMPGAPOBOBUUBDLSPMM BCJMJUZDIFDL 
DIFDLSFMBUFEUPUIFPSJHJOPGTUPOFXPSL EXBSWFTBEE PSTBWJOHUISPXNBZCFSFSPMMFECVUUIFOFXSPMMNVTU
EPVCMFUIFJSQSPđDJFODZCPOVTUPUIFDIFDL be used.
Languages: %XBSWFT DBO TQFBL  SFBE  BOE XSJUF Brave: )BMĔJOHT IBWF BEWBOUBHF PO TBWJOH UISPXT
$PNNPOBOE%XBSWJTI BHBJOTUCFJOHGSJHIUFOFE
Dwarven Toughness:%XBSWFTHBJO IQUPUIFJS)% Halfling Nimbleness:)BMĔJOHTDBONPWFUISPVHIUIF
FWFSZMFWFMPGFYQFSJFODF TQBDFPGBOZDSFBUVSFUIBUJTMBSHFSUIBO4NBMM
Languages: )BMĔJOHT DBO TQFBL  SFBE  BOE XSJUF
ELF $PNNPOBOE)BMĔJOH
&MWFTBSFđWFPSNPSFGFFUJOIFJHIU TMJNPGCVJME XFJHI Naturally Stealthy:)BMĔJOHTDBOBUUFNQUUPIJEFXIFO
BCPVU  QPVOET BOE IBWF GBJS TLJO  FZFT BOE IBJS POMZPCTDVSFECZBDSFBUVSFUIBUJTMBSHFSUIBO4NBMM
ăFZUFOEUPCFBMPPG CVUIBWFBEFFQBQQSFDJBUJPOGPS
beauty. HUMAN
Ability Score Increase:%FYUFSJUZ *OUFMMJHFODF  )VNBOTDPNFJOBXJEFSBOHFPGBQQFBSBODFT SBOHJOH
Age:"MUIPVHIFMWFTSFBDIQIZTJDBMNBUVSJUZBUBCPVUUIF GSPNGFFUUPXFMMPWFSGFFUUBMM)VNBOTBSFHFOFSBMMZ
TBNFBHFBTIVNBOT BOFMGUZQJDBMMZDMBJNTBEVMUIPPE UIFNPTUDPNNPOSBDFJOBGBOUBTZXPSME BOEUIFZTFSWF
BSPVOEUIFBHFPGBOEDBOMJWFUPCFZFBSTPME BTUIFCBTFMJOFGSPNXIJDIBMMPUIFSSBDFTBSFDPNQBSFE
Size: Medium. Ability Score Increase:"MMBCJMJUZTDPSFT 
Speed:#BTFXBMLJOHTQFFEJTGFFU Age:)VNBOTSFBDIBEVMUIPPEJOUIFJSMBUFUFFOTBOE
Darkvision:&MWFTDBOTFFJOEJNMJHIUXJUIJOGFFUBT MJWFMFTTUIBOBDFOUVSZ
JGJUXFSFCSJHIUMJHIU BOEJOEBSLOFTTBTJGJUXFSFEJN Size: Medium.
MJHIU%BSLWJTJPODBOUEJTDFSODPMPS Speed:#BTFXBMLJOHTQFFEJTGFFU
Keen Senses: "MM FMWFT IBWF QSPđDJFODZ JO UIF Languages:)VNBOTDBOTQFBL SFBE BOEXSJUF$PNNPO
1FSDFQUJPOTLJMM BOEPOFMBOHVBHFDIPTFOBUDIBSBDUFSDSFBUJPO

5
CLASSES 1ST LEVEL
ADEPT HD: 2 PB:  Advenures Until Next Level: 2
Hit Dice: 1d8 Cantrips Known: 2 Spells Known: 2
Armor: -JHIU"SNPS Spell Slots: 2 Slot Level: 1st
Weapons:4JNQMFXFBQPOT r3FHBJOBMM4QFMM4MPUTBĕFSB4IPSUPS-POH3FTU
Tools:/POF
Saving Throws:8JTEPN $IBSJTNB
2ND LEVEL
Skills: $IPPTF UXP GSPN "SDBOB  )JTUPSZ  *OTJHIU 
*OWFTUJHBUJPO .FEJDJOF 1FSTVBTJPO BOE3FMJHJPO HD: 3 PB:  Advenures Until Next Level: 3
Equipment:4UBSUXJUIUIFGPMMPXJOHFRVJQNFOU Cantrips Known: 2 Spells Known: 3
rMFBUIFSBSNPSBOEBRVBSUFSTUBĈ Spell Slots: 2 Slot Level: 1st
  03
  BEBHHFSBOEBMJHIUDSPTTCPX 3RD LEVEL
rBIPMZTZNCPM HD: 4 PB:  Advenures Until Next Level: 4
  03 Cantrips Known: 2 Spells Known: 4
  BOBSDBOFGPDVT Spell Slots: 3 Slot Level: 1st
rBQSJFTUTQBDL
  03 4TH LEVEL
  BTDIPMBSTQBDL
HD: 5 PB:  Advenures Until Next Level: 5
Cantrips Known: 3 Spells Known: 4
SPELLCASTING
Spell Slots: 3 Slot Level: 1st
"EFQUT BSF TQFMMDBTUFST ăF TPVSDF PG UIFJS NBHJDBM
r*NQSPWFPOFBCJMJUZCZPSUXPBCJMJUJFTCZFBDI
BCJMJUJFT JT VQ UP UIF QMBZFS XJUI QFSNJTTJPO GSPN UIF
3FGFSFF 5ZQJDBMMZ  TQFMMDBTUFST EBCCMF JO FJUIFS UIF
"SDBOFPSUIF%JWJOF 5TH LEVEL
"DBOUSJQJTBTQFMMUIBUDBOCFDBTUBUXJMM XJUIPVU HD: 6 PB:  Advenures Until Next Level: 6
VTJOHBTQFMMTMPU5PDBTUBTQFMMPGTUMFWFMPSIJHIFS BO Cantrips Known: 3 Spells Known: 5
"EFQUNVTUFYQFOEBTMPUPGUIFTQFMMTMFWFMPSIJHIFS Spell Slots: 1st level (4) 2nd Level (2)
"MM FYQFOEFE TQFMM TMPUT BSF SFHBJOFE BĕFS B 4IPSU PS
Long Rest. 6TH LEVEL
'PSFYBNQMF BUIMFWFM"EFQUPOMZIBTUXPOEMFWFM
TQFMM TMPUT MFĕ 5P DBTU UIF TU MFWFM TQFMM Sleep  POF PG HD: 7 PB: 
UIPTFTMPUTNVTUCFTQFOU BOEUIFTQFMMJTDBTUBTBOE Cantrips Known: 3 Spells Known: 5
level spell. Spell Slots: 1st level (4) 2nd Level (2)
"UDIBSBDUFSDSFBUJPO BQMBZFSDIPPTFT*OUFMMJHFODF  r"EE UIF DIBSBDUFST 4QFMMDBTUJOH "CJMJUZ .PEJđFS
8JTEPN  PS $IBSJTNB BT UIF DIBSBDUFST 4QFMMDBTUJOH to all damage done by spells.
"CJMJUZ ăF 4QFMMDBTUJOH "CJMJUZ #POVT JT VTFE XIFO
TFUUJOHUIFTBWJOHUISPX%$GPSBTQFMMPSXIFONBLJOH
BOBUUBDLSPMMXJUIPOF ADEPT SPELL LIST
Spell save DC = 8 + Proficiency Bonus + Ability Bonus
Cantrips
Spell attack mod = Proficiency Bonus + Ability Bonus Firebolt
"O"EBQUVTFTFJUIFSBOBSDBOFGPDVTPSBIPMZTZNCPM Guidance
BTBTQFMMDBTUJOHGPDVTGPSUIFJSTQFMMT -JHIU
"EEJUJPOBMMZ  XIFO B DIBSBDUFS HBJOT B MFWFM  UIF
.BHF)BOE
QMBZFS DBO DIPPTF POF PG UIF DIBSBDUFST LOPXO TQFMMT
BOESFQMBDFJUXJUIBOPUIFSTQFMMGSPNUIF4QFMM-JTUUIBU Resistance
JTPGBMFWFMGPSXIJDIUIF"EFQUIBTTQFMMTMPUT 4BDSFE'MBNF

6
Fire Bolt Sacred Flame
Casting Time: 1 action Casting Time: 1 action
Range:GFFU Range:GFFU
Duration: Instantaneous Duration: Instantaneous
ăF"EFQUNBLFTBSBOHFETQFMMBUUBDLBHBJOTUUIFUBSHFU The Adept targets one creature. The target must succeed
EPJOHEđSFEBNBHFPOBIJU'MBNNBCMFPCKFDUTOPU POB%FYUFSJUZTBWJOHUISPXPSUBLFESBEJBOUEBNBHF
CFJOHXPSOPSDBSSJFEJHOJUF"UUIMFWFM UIFEBNBHF ăF UBSHFU HBJOT OP CFOFđU GSPN DPWFS GPS UIJT TBWJOH
JODSFBTFTUPE UISPX"UUIMFWFM UIFEBNBHFJODSFBTFTUPE
Guidance 1st Level
Casting Time: 1 action Bless
Range:GFFU #VSOJOH)BOET
Duration: 1 round
ăF "EFQU UPVDIFT POF XJMMJOH DSFBUVSF 0ODF CFGPSF Cure Wounds
UIF TQFMM FOET  UIF UBSHFU DBO SPMM B E BOE BEE UIF 4IJFME
OVNCFSSPMMFEUPPOFBCJMJUZDIFDLPGJUTDIPJDF*UDBO 4IJFMEPG'BJUI
SPMMUIFEJFCFGPSFPSBĕFSNBLJOHUIFBCJMJUZDIFDLăF 4MFFQ
TQFMMUIFOFOET
Bless
Light Casting Time: 1 action
Casting Time: 1 action Range:GFFU
Range:5PVDI Duration:$PODFOUSBUJPO VQUPNJOVUF
Duration:IPVS "ĈFDUT VQ UP UISFF DSFBUVSFT XJUIJO SBOHF "MM BUUBDL
ăF "EFQU UPVDIFT POF PCKFDU  GFFU PS TNBMMFS JO UISPXT BOE TBWJOH UISPXT BSF BU E BOE BEE UIF
EJNFOTJPO 'PS UIF EVSBUJPO  UIF PCKFDU TIFET CSJHIU OVNCFSSPMMFEUPUIFBUUBDLSPMMPSTBWJOHUISPX
MJHIUJOBGPPUSBEJVTBOEEJNMJHIUGPSBOBEEJUJPOBM
GFFU$PNQMFUFMZDPWFSJOHUIFPCKFDUXJUITPNFUIJOH Burning Hands
PQBRVFCMPDLTUIFMJHIUăFTQFMMFOETJGDBTUBHBJOPS Casting Time: 1 action
EJTNJTTFEXJUIBOBDUJPO Range:4FMG ĕ$POF

*G UBSHFUJOH BO PCKFDU IFME PS XPSO CZ B IPTUJMF Duration: Instantaneous
DSFBUVSF  UIBU DSFBUVSF NVTU TVDDFFE PO B %FYUFSJUZ &BDIDSFBUVSFJOBGPPUDPOFNVTUNBLFB%FYUFSJUZ
TBWJOHUISPXUPBWPJEUIFTQFMM TBWJOH UISPX " DSFBUVSF UBLFT E đSF EBNBHF PO B
GBJMFETBWF PSIBMGPOBTVDDFTTGVMTBWFăFđSFJHOJUFT
Mage Hand BOZĔBNNBCMFPCKFDUTJOUIFBSFBUIBUBSFOUCFJOHXPSO
Casting Time: 1 action PSDBSSJFE$BTUJOHUIJTTQFMMVTJOHBOEMFWFMTQFMMTMPU
Range:GFFU increases damage to 4d6.
Duration: 1 minute
ăF "EFQU DSFBUFT B TQFDUSBM  ĔPBUJOH IBOE XJUIJO Cure Wounds
SBOHF6TJOHBOBDUJPO UIFDBTUFSDBOVTFUIFIBOEUP Casting Time: 1 action
NBOJQVMBUF PCKFDUT VQ UP  QPVOET BOE NPWF UIF VQ Range:5PVDI
UPĕăFIBOEDBOUBUUBDLPSBDUJWBUFNBHJDJUFNT Duration: Instantaneous
5BSHFU SFHBJOT E  4QFMM "CJMJUZ #POVT
 IJU QPJOUT
Resistance ăJT TQFMM IBT OP FĈFDU PO VOEFBE PS DPOTUSVDUT ăF
Casting Time: 1 action IFBMJOHJODSFBTFTCZEGPSFBDITMPUMFWFMBCPWFTU
Range:5PVDI
Duration:$PODFOUSBUJPO VQUPNJOVUF Shield
ăF "EFQU UPVDIFT POF XJMMJOH DSFBUVSF 0ODF CFGPSF Casting Time:  SFBDUJPO  XIJDI JT UBLFO XIFO UIF
UIF TQFMM FOET  UIF UBSHFU DBO SPMM B E BOE BEE UIF "EFQUJTIJUCZBOBUUBDL
OVNCFSSPMMFEUPPOFTBWJOHUISPXPGJUTDIPJDF*UDBO Range:4FMG
SPMMUIFEJFCFGPSFPSBĕFSNBLJOHUIFTBWJOHUISPXăF Duration: 1 round
TQFMMUIFOFOET 8IFODBTUBOEVOUJMUIFTUBSUPGUIF"EFQUTOFYUUVSO 
UIFDBTUFSIBTB CPOVTUP"$ JODMVEJOHBHBJOTUUIF
triggering attack.
7
Shield of Faith EXPERT
Casting Time: 1 bonus action Hit Dice: 1d8
Range:GFFU Armor: -JHIU"SNPS
Duration:$PODFOUSBUJPO VQUPNJOVUFT Weapons:4JNQMFXFBQPOT SBQJFST TIPSUTXPSET
"UBSHFUXJUIJOSBOHFJTHSBOUFEB CPOVTUP"$GPS Tools:$IPPTFUXP
UIFEVSBUJPOPGUIFTQFMM Saving Throws:%FYUFSJUZ *OFMMJHFODF
Sleep Skills: $IPPTF GPVS TLJMMT GSPN "DSPCBUJDT  "UIMFUJDT 
Casting Time: 1 action %FDFQUJPO  *OTJHIU  *OUJNJEBUJPO  *OWFTUJHBUJPO 
Range:GFFU 1FSDFQUJPO  1FSGPSNBODF  1FSTVBTJPO  4MFJHIU PG )BOE
Duration: 1 minute BOE4UFBMUI
This spell sends creatures into a magical slumber. Roll Equipment:4UBSUXJUIUIFGPMMPXJOHFRVJQNFOU
EUIFUPUBMJTIPXNBOZIJUQPJOUTPGDSFBUVSFTUIJT rTUVEEFEMFBUIFSBSNPS TIPSUTXPSE BOEEBHHFS
TQFMM DBO BĈFDU $SFBUVSFT XJUIJO  GFFU PG B QPJOU   03
DIPTFO CZ UIF DBTUFS XJUIJO SBOHF BSF BĈFDUFE JO   MFBUIFSBSNPS MJHIUDSPTTCPX BOESBQJFS
BTDFOEJOH PSEFS PG UIFJS DVSSFOU IJU QPJOUT JHOPSJOH rPOFUPPMTFUGSPNUIF&YQFSUTUPPMQSPđDJFOJFT
unconscious creatures). rBCVSHMBSTQBDL
4UBSUJOHXJUIUIFDSFBUVSFUIBUIBTUIFMPXFTUDVSSFOU   03
IJU QPJOUT  FBDI DSFBUVSF BĈFDUFE CZ UIJT TQFMM GBMMT   BOFOUFSUBJOFSTQBDL
VODPOTDJPVT 4VCUSBDU FBDI DSFBUVSFT IJU QPJOUT GSPN
UIFUPUBMCFGPSFNPWJOHPOUPUIFDSFBUVSFXJUIUIFOFYU 8IFUIFSBOBSUJTBO FOUFSUBJOFS PSTQZ UIF&YQFSUJTB
MPXFTUIJUQPJOUT"DSFBUVSFTIJUQPJOUTNVTUCFFRVBM DBUDIBMMDMBTTUIBUSFQSFTFOUTQSPXFTTJOBSFBTCFZPOE
UPPSMFTTUIBOUIFSFNBJOJOHUPUBMGPSUIBUDSFBUVSFUP combat and spellcasting.
CFBĈFDUFE
ăFTQFMMFOETJGUIFTMFFQFSUBLFTEBNBHF PSTPNFPOF 1ST LEVEL
VTFT BO BDUJPO UP TIBLF PS TMBQ UIF TMFFQFS BXBLF HD: 2 PB:  Advenures Until Next Level: 2
6OEFBEBOEDSFBUVSFTJNNVOFUPCFJOHDIBSNFEBSFOU r$BOVTFUIF)FMQBDUJPOBTBCPOVTBDUJPO
BĈFDUFECZUIJTTQFMM
8IFO DBTU VTJOH B TQFMM TMPU PG OE MFWFM  SPMM BO 2ND LEVEL
additional 2d8. HD: 3 PB:  Advenures Until Next Level: 3
2nd Level r$BOUBLFUIF%BTI %JTFOHBHF PS)JEFBDUJPOBTB
Aid bonus action during combat.
Invisiblity
3RD LEVEL
Aid HD: 4 PB:  Advenures Until Next Level: 4
Casting Time: 1 action r$IPPTFUXPTLJMMT8IFOVTJOHUIFTFTLJMMT EPVCMF
Range:GFFU UIF1SPđDJFODZ#POVT
Duration:IPVST
ăFIJUQPJOUNBYJNVNBOEDVSSFOUIJUQPJOUTPGVQUP
4TH LEVEL
UISFFUBSHFUTXJUIJOSBOHFJODSFBTFCZGPSUIFEVSBUJPO
HD: 5 PB:  Advenures Until Next Level: 5
Invisibility r*NQSPWFPOFBCJMJUZCZPSUXPBCJMJUJFTCZFBDI
Casting Time: 1 action
Range:5PVDI
5TH LEVEL
Duration:$PODFOUSBUJPO VQUPIPVS
ăFUBSHFUPGUIJTTQFMMCFDPNFTJOWJTJCMFăFTQFMMFOET HD: 6 PB:  Advenures Until Next Level: 6
GPSBUBSHFUUIBUBUUBDLTPSDBTUTBTQFMM
6TH LEVEL
HD: 7 PB: 
r(BJOBOFYUSBBUUBDLXIFOUBLJOHBO"UUBDLBDUJPO

8
WARRIOR
Hit Dice: 1d8 8BSSJPSTBSFUSBJOFEJOCBUUMFBOEJOUIFVTFPGBSNPSBOE
Armor: "MMBSNPS TIJFMET XFBQPOT&YBNQMFTNJHIUCFBGFSPDJPVT7JLJOHSBJEFS 
Weapons:4JNQMFXFBQPOT NBSUJBMXFBQPOT B SPBNJOH TBNVSBJ  PS B NFEJFWBM LOJHIU 8IBUFWFS
Tools:/POF UZQFPG'JHIUFSBDIBSBDUFSNBZCF UIFZXJMMQSPCBCMZ
Saving Throws:4USFOHUI $POTUJUVUJPO FOEVQPOUIFGSPOUMJOFTPGBOBEWFOUVSJOHQBSUZ
Skills:$IPPTFUXPTLJMMTGSPN"DSPCBUJDT "OJNBM
)BOEMJOH  "UIMFUJDT  )JTUPSZ  *OTJHIU  *OUJNJEBUJPO 
1FSDFQUJPO BOE4VSWJWBM
Equipment:4UBSUXJUIUIFGPMMPXJOHFRVJQNFOU Why Only Three Classes?
rDIBJONBJM The original edition of the game only had three classes
  03 and this is an homage to the simplicity of the origins of
  MFBUIFSBSNPSBOEBMPOHCPX the game. In addition, it can be argued that all subsequent
rBNBSUJBMXFBQPOBOEBTIJFME classes from later editions are really only variations of
  03 these three orginal classes. Still want to play a Druid?
  UXPNBSUJBMXFBQPOT Check out Backgrounds below.
rBEVOHFPOFFSTQBDL
  03
  BOFYQMPSFSTQBDL
BACKGROUNDS
1ST LEVEL &WFSZDIBSBDUFSIBTBCBDLHSPVOE XIJDISFQSFTFOUTXIBU
HD: 2 PB:  Advenures Until Next Level: 2 DBSFFS UIFZ IBE QSJPS UP CFDPNJOH BO BEWFOUVSFS "OZ
r(BJOBOBEEJUJPOBMIQGPSFWFSZ)% DIBSBDUFSPGBOZDMBTTDBOCFPGBOZCBDLHSPVOE&BDI
r(BJOB CPOVTXIFOBUUBDLJOH CBDLHSPVOEQSPWJEFTBDIBSBDUFSXJUIUXPTLJMMTBOEUXP
r"T B SFBDUJPO  JNQPTF EJTBEWBOUBHF PO UIF BUUBDL QSPđDJFODJFT VTVTBMMZB5PPM1SPđDJFODZPSB-BOHVBHF

SPMMPGBDSFBUVSFXJUIJOĕUIBUUIFXBSSJPSDBOTFF ăFSFJTBMTPBMJTUPGTUBSUJOHFRVJQNFOU"CBDLHSPVOE
BHBJOTUBUBSHFUUIBUJTOUUIFXBSSJPS also provides a Perk ‡ BO JOHBNF BEWBOUBHF XIFO
EFBMJOH XJUI UIF HBNF XPSME )PX UIF CBDLHSPVOE JT
SFMBUFEUPUIFDIBSBDUFSTDVSSFOUDMBTTBOEBEWFOUVSJOH
2ND LEVEL
DBSFFSJTVQUPUIFQMBZFSXJUI3FGFSFFBQQSPWBM
HD: 3 PB:  Advenures Until Next Level: 3
r0ODF QFS SFTU  VTF B CPOVT BDUJPO UP SFHBJO IJU Alcolyte
QPJOUTFRVBMUPE DVSSFOUXBSSJPSMFWFM ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO UIF TFSWJDF PG
SFMJHJPOăFDIBSBDUFSIBTCFFOPSEBJOFEBOEJTWFTUFE
3RD LEVEL XJUIUIFQPXFSUPQFSGPSNTBDSFESJUFTBOETFSWJDFTGPS
XPSTIJQFST ăF DIBSBDUFS JT OPU OFDFTTBSJMZ BO BEFQU
HD: 4 PB:  Advenures Until Next Level: 4 BOEQFSGPSNJOHTBDSFESJUFT GPSHBNFQVSQPTFT JTOPU
răF8BSSJPSTDPSFTBDSJUJDBMIJUPOBSPMMPG UIFTBNFUIJOHBTTQFMMDBTUJOH
Skills:*OTJHIU 3FMJHJPO
4TH LEVEL Proficiencies: "OZUXPMBOHVBHFT
HD: 5 PB:  Advenures Until Next Level: 5 Equipment:"IPMZTZNCPM BOPSEJOBUJPOHJĕ
BQSBZFS
r*NQSPWFPOFBCJMJUZCZPSUXPBCJMJUJFTCZFBDI CPPLPSQSBZFSCFBET TUJDLTPGJODFOTF WFTUNFOUT B
TFUPGDPNNPODMPUIFT BOEBQPVDIDPOUBJOJOHHQ
5TH LEVEL Perks:"TPSEBJOFEDMFSHZ UIFDIBSBDUFSDBOFYQFDUUIF
SFTQFDUPGUIPTFXIPTIBSFUIFTBNFGBJUIăFDIBSBDUFS
HD: 6 PB:  Advenures Until Next Level: 6
BOEBEWFOUVSJOHDPNQBOJPOTDBOFYQFDUUPSFDFJWFGSFF
IFBMJOHBOEDBSFBUBUFNQMFPGUIFGBJUI BTMPOHBTBOZ
6TH LEVEL NBUFSJBM DPNQPOFOUT OFFEFE GPS TQFMMT BSF QSPWJEFE
HD: 7 PB:  ăPTF XIP TIBSF UIF TBNF SFMJHJPO XJMM TVQQPSU UIF
r(BJOBOFYUSBBUUBDLXIFOUBLJOHBO"UUBDLBDUJPO DIBSBDUFS CVUPOMZUIFDIBSBDUFS
BUBNPEFTUMJGFTUZMF

9
Assassin Druid
ăF DIBSBDUFS IBT IBE TQFDJBMJ[FE USBJOJOH XJUI UIF ăFDIBSBDUFSIBTTQFOUUIFJSMJGFBTQBSUPGBSFMJHJPVT
QSJNBSZ PCKFDUJWF PG LJMMJOH GPS IJSF "TTBTTJOT NBZ PSEFSUIBUIBTHSFBUSFWFSFODFGPSUIFOBUVSBMXPSME BOE
BMTP CF IJSFE BT TQJFT "O BTTBTTJO XJMM VTVBMMZ CFMPOH JTNPSFDPNGPSUBCMFXJUIQMBOUTBOEBOJNBMTUIBOXJUI
UP BO BTTBTTJOT HVJME GSPN UIF DIBSBDUFST MPDBM UPXO PUIFSQFPQMF
ăFHVJMEQSPWJEFTQSPUFDUJPOBOENBZPĈFSKPCTUPBO Skills:/BUVSF 3FMHJPO
assassin in good standing. Proficiencies: )FSCBMJTN POFMBOHVBHF
Skills:%FDFQUJPO 4UFBMUI Equipment: " QSBZFS SPQF  B XJOUFS CMBOLFU  BO
Proficiencies: %JTHVJTF 1PJTPO IFSCBMJTNLJU BTFUPGDPNNPODMPUIFT BOEHQ
Equipment:"TFUPGđOFDMPUIFT BEJTHVJTFLJU BWJBMPG Perks:"OJNBMTDBOPĕFOTFOTFEJTBTUFSCFGPSFIVNBOT
QPJTPOBOEBQPVDIDPOUBJOJOHHQ BSFFWFSBXBSFăFDIBSBDUFSIBTMFBSOFETPNFDBNQBJHO
Perks: "T BO BTTBTTJO  UIF DIBSBDUFS CFMPOHT UP BO TFDSFUGSPNJOUFSBDUJOHXJUIBOJNBMT8IBUUIJTTFDSFUJT
BTTBTTJOT HVJME ăF DIBSBDUFS LOPXT IPX UP HFU JO TIPVMECFXPSLFEPVUXJUIUIF3FGFSFF
DPOUBDU XJUI UIF HVJME BOE DBO HBJO JOGPSNBUJPO BOE
Monk
KPC PĈFST ăF DIBSBDUFS DBO FYQFDU IFMQ IJEJOH GSPN
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT B TFFLFS PG
BVUIPSJUJFTJGPOHVJMECVTJOFTT
FOMJHIUFONFOUBOENFNCFSPGBOBTDFUJDSFMJHJPVTPSEFS
Barbarian QVSTVJOHNFOUBM TQJSJUVBM BOEQIZTJDBMQFSGFDUJPO
ăFDIBSBDUFSIBTTQFOUUIFJSMJGFPVUTJEFUIFJOĔVFODF Skills:"UIMFUJDJTN .FEJDJOF
PG $JWJMJ[BUJPO  MJWJOH JO UIF XJME BOE PĈ UIF MBOE Proficiencies: "SUJTBO FYDFQU GPSHFSZ PS EJTHVJTF

XJUIPVUUIFDPNGPSUTPGDJUZMJGF )FSCBMJTN
Skills:"UIMFUJDT 4VSWJWBM Equipment: " IPMZ TZNCPM  B QSBZFS SPQF  B MFUUFS
Proficiencies: "SUJTBO BQQSPQSJBUF UP UIF DIBSBDUFST PG JOUSPEVDUJPO GSPN UIF BCCPU PG UIF DIBSBDUFST
DVMUVSF
POFMBOHVBHF NPOBTUFSZ  B TFU PG DPNNPO DMPUIFT  BOE B QPVDI
Equipment: " TUBĈ  BO BOJNBM USBQ  B USPQIZ GSPN containing 5 gp
BO BOJNBM UIF DIBSBDUFS IBT LJMMFE  B TFU PG USBWFMMFST Perks: "T B NPOBTUJD  UIF DIBSBDUFS DBO FYQFDU UP
DMPUIFT BOEBQPVDIDPOUBJOJOHHQ đOEBQMBDFUPIJEF SFTUPSSFDVQFSBUFBUBNPOBTUFSZ
Perks: "T TPNFPOF XIP IBT XBOEFSFE UIF XPSME  PS XJUI PUIFS NPOLT ăFZ XJMM TIJFME UIF DIBSBDUFS
CBSCBSJBOT IBWF B LFFO TFOTF PG MBOENBSLT BOE GSPNEBOHFS UIPVHIUIFZNJHIUOPUQVUUIFNTFMWFTJO
HFPHSBQIZăFDIBSBDUFSDBOBMXBZTSFDBMMUIFHFOFSBM danger.
MBZPVUPGBOZHJWFOBSFB(JWFOUIBUTVDIUIJOHTDBOCF
Paladin
GPVOEJOUIFBSFB BCBSCBSJBODBOđOEGPPEBOEGSFTI
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT B NFNCFS PG BO
XBUFSGPSVQUPTJYQFPQMFFBDIEBZ
PSEFS PG LOJHIUT EFEJDBUFE UP UIF TUBMXBSU EFGFOTF PG
Bard -BXBHBJOTU$IBPT
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT B QFSGPSNFS  Skills:"OJNBM)BOEMJOH 1FSTVBTJPO
FOUFSUBJOFS  BOE LFFQFS PG TUPSJFT ăFZ BSF VTFE UP Proficiencies: .VTJDBMJOTUSVNFOU POFMBOHVBHF
JOUFSBDUJOH XJUI BMM LJOET PG QFPQMF GSPN QFBTBOUT UP Equipment:"TFUPGđOFDMPUIFT BTJHOFUSJOH BTDSPMM
kings. PGQFEJHSFF BOEBQPVDIDPOUBJOJOHHQ
Skills:)JTUPSZ 1FSGPSNBODF Perks:"TBLOJHIUEFEJDBUFEUPUIFUIXBSUJOHPG$IBPT 
Proficiencies: %JTHVJTF .VTJDBM*OTUSVNFOU QFPQMF BSF JODMJOFE UP UIJOL UIF CFTU PG UIF DIBSBDUFS
Equipment: " NVTJDBM JOUSVNFOU  B DPTUVNF  B CPPL BOEBTTVNFUIFDIBSBDUFSIBTBSJHIUUPCFXIFSFFWFS
DPOUBJOJOHBOFQJDQPFN BOEBQPVDIDPOUBJOJOHHQ UIFZ BSF $PNNPOFST XJMM USFBU UIF DIBSBDUFS XJUI
Perks:ăFDIBSBDUFSDBOBMXBZTđOEWFOVFTUPQFSGPSN SFTQFDUBOEOPCMFTXJMMUSFBUUIFDIBSBDUFSBTBOFRVBM
"T MPOH BT UIF DIBSBDUFS HJWFT B EBJMZ QFSGPSNBODF  *GUIFSFJTBOFFE UIFDIBSBDUFSDBOTFDVSFBOBVEJFODF
SPPNBOECPBSEPGBNPEFTUPSDPNGPSUBCMFTUBOEBSE XJUIBMPDBMOPCMF
BSFGSFF*OBEEJUJPO UIFDIBSBDUFSXJMMFBSOBQPTJUJWF
SFQVUBUJPOXJUIUIFMPDBMQPQVMBUJPO

10
Ranger Veteran
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF BT BO JOIFSJUPS PG ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO CBUUMF FJUIFS BT B
BODJFOU TDIPMBSTIJQ  GPSHPUUFO TLJMMT BOE MPSF QBTTFE TPMEJFSPSJOTPNFPUIFSNJMJUBSZDBQBDJUZ
PO GSPN POF SBOHFS UP BOPUIFS PWFS UIF HFOFSBUJPOT  Skills:"UIMFUJDT *OUJNJEBUJPO
QSFTFSWJOHUIFMFHBDZUISPVHIUJNFTXIFOUIFMJHIUPG Proficiencies: (BNJOH 7FIJDMF
DJWJMJ[BUJPOXBWFSFEBOEEJNNFEăFSBOHFSTSFUSFBUFE Equipment:"OJOTJHOJBPGSBOL BUSPQIZUBLFOPĈB
UPUIFXJMEFSOFTTBOEUIFPVUMBOETMPOHBHPTIVOOJOH CBUUMFđFME BHBNJOHTFU BTFUPGDPNNPODMPUIFT BOEB
XIBUUIFZTFFBTEFDBEFOU HMJUUFSJOHDJUJFT GPSUIFTFBSF QPVDIDPOUBJOJOHHQ
QMBDFTUIBUIBWFUVSOFEBTJEFGSPNNVDIPGUIFMPSFUIF Perks: ăF DIBSBDUFS IBT NJMJUBSZ SBOL UIBU XJMM CF
rangers protect. SFDPHOJ[FE CZ PUIFS TPMEJFST GSPN UIF TBNF NJMJUBSZ
Skills:/BUVSF 4VSWJWBM PSHBOJ[BUJPO 4PMEJFST XJMM SFDPHOJ[F UIF DIBSBDUFST
Proficiencies: /BWJHBUJPO POFMBOHVBHF BVUIPSJUZBOEEFGFSUPJUJGPGBMPXFSSBOLăFDIBSBDUFS
Equipment:/BWJHBUPSTUPPMT BTDSPMMDBTFBOEBTDSPMM DBOJOWPLFUIFJSSBOLUPSFRVJTJUJPOTJNQMFFRVJQNFOU
XJUIXSJUJOHJOBOVOLOPXOMBOHVBHF BTFUPGUSBWFMFST PSIPSTFTGPSUFNQPSBSZVTFăFDIBSBDUFSDBOVTVBMMZ
DMPUIFT BOEBQPVDIDPOUBJOJOHHQ HBJOBDDFTTUPNJMJUBSZFODBNQNFOUTPSGPSUSFTTFTXIFSF
Perks: "T B LFFQFS PG BODJFOU MPSF  UIF DIBSBDUFS XJMM UIFJSSBOLJTSFDPHOJ[FE
LOPXUIFMPDBUJPOPGXIFSFUPđOEJOGPSNBUJPOXIFO
Warlock
UIFDIBSBDUFSEPFTOPULOPXUIFEFTJSFEJOGPSNBUJPO*O
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO UIF QVSTVJU PG
UIFXJMEFSOFTT UIFDIBSBDUFSDBOBMXBZTđOEGPPEBOE
LOPXMFEHF BOE QPXFS GSPN FOUJUJFT UIBU NPSUBMT
XBUFSFOPVHIUPGFOEGPSUIFNTFMWFT
OPSNBMMZEPOUEBSF PSTIPVMEOU
EFBMXJUI
Sorcerer Skills:"SDBOF 1FSTVBTJPO
ăF DIBSBDUFS DPNFT GSPN B GBNJMZ XIPTF CJSUISJHIU Proficiencies: "OZUXPMBOHVBHFT
JT NBHJD JUTFMG ăF WFSZ CMPPE UIBU ĔPXT UISPVHI UIF Equipment: " CPPL PG FTPUFSJD MPSF JO POF PG UIF
DIBSBDUFS JT TUFFQFE JO NBHJD 8IFUIFS PS OPU UIF MBOHVBHFTUIFDIBSBDUFSLOPXT BTFUPGDPNNPODMPUIFT 
DIBSBDUFS DBO BDUVBMMZ VTF UIJT NBHJD EFQFOET VQPO BOEBQPVDIDPOUBJOJOHHQ
UIFJSDMBTT Perks:ăFDIBSBDUFSCFHJOTUIFHBNFXJUILOPXMFEHF
Skills:"SDBOB )JTUPSZ PGUIFMPDBUJPOPGBOPCKFDUPGHSFBUNBHJDBMQPXFS UP
Proficiencies: "OZUXPMBOHVBHFT CFXPSLFEPVUXJUIUIF3FGFSFF
IPXFWFS UIFDIBSBDUFS
Equipment:"NBSLPOUIFDIBSBDUFSTCPEZJOEJDBUJOH BMTPIBTBUBTLZFUUPCFDPNQMFUFEGPSUIFFOUJUZUIBU
UIFJSMJOFBHF VQUPUIFQMBZFSXJUI3FGFSFFBQQSPWBM
B HBWF UIF DIBSBDUFS UIJT LOPXMFEHF BMTP UP CF XPSLFE
TFUPGđOFDMPUIFT BOEBQPVDIDPOUBJOJOHHQ PVUXJUIUIF3FGFSFF

Perks:"TBNFNCFSPGBTDPSDFSPVTCMPPEMJOF QFPQMF
Wizard’s Apprentice
BSFJODMJOFEUPGFBSUIFDIBSBDUFS$PNNPOFSTXJMMEP
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO UIF TFSWJDF PG BO
UIFJSCFTUOPUUPSBJTFUIFDIBSBDUFSTJSFBOEOPCMFTXJMM
BEFQUEFEJDBUFEUPUIFBSDBOF
USZOPUUPPĈFOEăFDIBSBDUFSDBOTFDVSFBOBVEJFODF
Skills:"SBDBOB *OWFTUJHBUF
XJUIBGBNJMZNFNCFSBUBOZUJNF
Proficiencies: "SUJTBO VTVBMMZBMDIFNZ
POFMBOHVBHF
Thief Equipment: " CPUUMF PG JOL  B RVJMM   TIFFUT PG
ăF DIBSBDUFS IBT TQFOU UIFJS MJGF JO BOE BSPVOE UIF QBSDINFOU   B TFU PG DPNNPO DMPUIFT  BOE B QPVDI
DSJNJOBMVOEFSXPSME DPOUBJOJOHHQ
Skills:4MFJHIUPG)BOE 4UFBMUI Perks:ăFDIBSBDUFSJTBNFNCFSPGUIF.BHFT(VJME
Proficiencies: ăJFWFTUPPMT MBOHVBHF ăJFWFT$BOU
BOE DBO SFMZ PO DFSUBJO CFOFđUT UIJT NFNCFSTIJQ
Equipment:"DSPXCBS BTFUPGEBSLDPNNPODMPUIFT QSPWJEFTăFDIBSBDUFSIBTBDDFTTUP(VJME)BMMTBOEUIF
XJUIBIPPE BOEBQPVDIDPOUBJOJOHHQ SFTFBSDIDBQBDJUJFTUIBUUIFZQSPWJEFBTXFMMBTCFJOHB
Perks: ăF DIBSBDUFS IBT B SFMJBCMF DPOUBDU XIP DBO QMBDFUPNFFUQPUFOUJBMQBUSPOT BMMJFTBOEIJSFMJOHTăF
MJBJTPO XJUI PUIFS DSJNJOBMT BOE UIFJS PSHBOJ[BUJPOT .BHFT (VJME BMTP IBT QPMJUJDBM DMPVU  TP UIF DIBSBDUFS
ăJFWFT $BOU JT B TFDSFU MBOHVBHF UIBU UIJFWFT LOPX XJMM CF QSPUFDUFE GSPN VOKVTU VTF PG UIF MBX BOE IBT
UIBU BMMPX UIFN UP JEFOUJGZ FBDI PUIFS BOE TFDSFUMZ BDDFTTUPQPMJUJDBMđHVSFT UIPVHIUIJTNJHIUSFRVJSFB
DPNNVOJDBUFXIJMFJOQVCMJD EPOBUJPOUPUIFHVJMETDPĈFSTPSMJCSBSZ


11
EQUIPMENT Adventuring Gear Cost Weight
ăF DVSSFODZ PG CBJD VTFT B HPME TUBOEBSE GPS $BTF DSPTTCPXCPMU HQ MC
EFUFSNJOJOHUIFWBMVFPGBOJUFN.PTUFRVJQNFOUXJMM
$BTF NBQPSTDSPMM HQ MC
IBWF B DPTU JO HPME QJFDFT HQ
 0UIFS UZQFT PG DPJOT
JODMVEF DPQQFS QJFDFT DQ
 TJMWFS QJFDFT TQ
 FMFDUSVN $IBJO GFFU
 HQ MC
QJFDFT FQ
BOEQMBUJOVNQJFDFT QQ
0OFHQJTXPSUI $IBML QJFDF
 DQ ‡
 DQ   TQ   FQ  PS  PG B QQ " TUBOEBSE DPJO $IFTU HQ MC
XFJHITBCPVUBUIJSEPGBOPVODF TPđĕZDPJOTXFJHI $MJNCFSTLJU HQ MC
one pound.
$MPUIFT DPNNPO TQ MC
Coin 1 cp 1 sp 1 ep 1 gp 1 pp $MPUIFT DPTUVNF HQ MC
$PQQFS DQ
       $MPUIFT đOF HQ MC
4JMWFS TQ
      $MPUIFT USBWFMFST HQ MC
&MFDUSVN FQ
      $PNQPOFOUQPVDI HQ MC
(PME HQ
      $SPXCBS HQ MC
1MBUJOVN QQ
       'JTIJOHUBDLMF HQ MC
Adventuring Gear Cost Weight Flask or tankard 2 cp 1 lb.
Abacus 2 gp 2 lb. (SBQQMJOHIPPL HQ MC
Acid (vial) 25 gp 1 lb. )BNNFS HQ MC
"MDIFNJTUTđSF ĔBTL
 HQ MC )BNNFS TMFEHF HQ MC
Ammunition* n/a n/a )FBMFSTLJU HQ MC
"OUJUPYJO WJBM
 HQ ‡ )PMZTZNCPM HQ MC
Arcane focus )PMZXBUFS ĔBTL
 HQ MC
 $SZTUBM HQ MC )PVSHMBTT HQ MC
 0SC HQ MC )VOUJOHUSBQ HQ MC
 3PE HQ MC *OL PVODFCPUUMF
 HQ ‡
 4UBĈ HQ MC Ink pen 2 cp —
 8BOE HQ MC +VHPSQJUDIFS DQ MC
Backpack 2 gp 5 lb. -BEEFS GPPU
 TQ MC
#BMMCFBSJOHT CBHPG 
 HQ MC Lamp 5 sp 1 lb.
#BSSFM HQ MC -BOUFSO CVMMTFZF HQ MC
Basket 4 sp 2 lb. -BOUFSO IPPEFE HQ MC
Bedroll 1 gp 7 lb. -PDL HQ MC
Bell 1 gp — .BHOJGZJOHHMBTT HQ ‡
Blanket 5 sp 3 lb. Manacles 2 gp 6 lb.
Block and tackle 1 gp 5 lb. Mess kit 2 sp 1 lb.
Book 25 gp 5 lb. .JSSPS TUFFM HQ ˜MC
#PUUMF HMBTT HQ MC Oil (flask) 1 sp 1 lb.
Bucket 5 cp 2 lb. 1BQFS POFTIFFU
 TQ ‡
$BMUSPQT CBHPG
 HQ MC 1BSDINFOU POFTIFFU
 TQ ‡
Candle 1 cp — 1FSGVNF WJBM
 HQ ‡
* Ammunition is not tracked in ba5ic. All ranged 1JDL NJOFST HQ MC
weapons are considered to come with the necessary
ammunition.
12
Adventuring Gear Cost Weight Adventuring Gear Cost Weight
1JUPO DQ ›MC 4QJLFT JSPO 
 HQ MC
1PJTPO CBTJD WJBM
 HQ ‡ 4QZHMBTT  HQ MC
1PMF GPPU
 DQ MC 5FOU UXPQFSTPO HQ MC
1PU JSPO HQ MC Tinderbox 5 sp 1 lb.
1PUJPOPGIFBMJOH HQ ˜MC 5PSDI DQ MC
1PVDI TQ MC 7JBM HQ ‡
Quiver 1 gp 1 lb. 8BUFSTLJO TQ MC GVMM

3BN QPSUBCMF HQ MC 8IFUTUPOF DQ MC


Rations (1 day) 5 sp 2 lb.
Acid:EPFTEBDJEEBNBHFPOBIJU3BOHFĕ
Robes 1 gp 4 lb.
Alchemist’s fire:EđSFEBNBHFBUUIFTUBSUPGFWFSZ
3PQF IFNQFO GFFU
 HQ MC UVSOPOBIJUVOMFTTB%FYTBWFJTNBEF %$
3BOHF
3PQF TJML GFFU
 HQ MC ĕ
4BDL DQ ˜MC Antitoxin:HJWFTBEWBOUBHFPOTBWFTBHBJOTUQPJTPOGPS
4DBMF NFSDIBOUT HQ MC POFIPVS
Healer’s Kit: B VTFS DBO TUBCJMJ[F B UBSHFU XJUIPVU B
4FBMJOHXBY TQ ‡
8JTEPN .FEJDJOF
DIFDLăFLJUIBTVTFT
4IPWFM HQ MC Holy Water:ESBEJBOUEBNBHFWTVOEFBE3BOHF
4JHOBMXIJTUMF DQ ‡ ĕ"EFQUTDBONBLFIPMZXBUFSJOIPVSGPSHQ
4JHOFUSJOH HQ ‡ Poison, basic:BQQMJFEUPBXFBQPO POBIJUEPFTE
4PBQ DQ ‡ QPJTPO EBNBHF VOMFTT B $PO TBWF JT NBEF %$ 

Useless 1 minute after application.
4QFMMCPPL HQ MC Potion of Healing:VTFBOBDUJPOUPSFHBJOE IQ

Armor Cost Armor Class (AC) Min. Strength Stealth Weight


4IJFME HQ  ‡ ‡ MC
Light Armor
1BEEFE HQ  %FYNPEJđFS ‡ %JTBEWBOUBHF MC
-FBUIFS HQ  %FYNPEJđFS ‡ ‡ MC
4UVEEFEMFBUIFS HQ  %FYNPEJđFS ‡ ‡ MC
Medium Armor
)JEF HQ  %FYNPEJđFS NBY
 ‡ ‡ MC
$IBJOTIJSU HQ  %FYNPEJđFS NBY
 ‡ ‡ MC
4DBMFNBJM HQ  %FYNPEJđFS NBY
 ‡ %JTBEWBOUBHF MC
#SFBTUQMBUF HQ  %FYNPEJđFS NBY
 ‡ ‡ MC
)BMGQMBUF HQ  %FYNPEJđFS NBY
 ‡ %JTBEWBOUBHF MC
Heavy Armor
3JOHNBJM HQ  ‡ %JTBEWBOUBHF MC
$IBJONBJM HQ  4US %JTBEWBOUBHF MC
4QMJOU HQ  4US %JTBEWBOUBHF MC
1MBUF  HQ  4US %JTBEWBOUBHF MC

13
GETTING INTO AND OUT OF ARMOR Category Don Doff
Don. ăJT JT UIF UJNF JU UBLFT UP QVU PO BSNPS " -JHIU"SNPS NJOVUF NJOVUF
DIBSBDUFSPOMZCFOFđUTGSPNUIFBSNPST"$XIFOUIF Medium Armor 5 minutes 1 minute
GVMMUJNFUPEPOUIFTVJUPGBSNPSJTVTFE
)FBWZ"SNPS NJOVUFT NJOVUFT
Doff.ăJTJTUIFUJNFJUUBLFTUPUBLFPĈBSNPS8JUI
IFMQ UIJTUJNFJTSFEVDFECZIBMG 4IJFME BDUJPO BDUJPO

Weapons Cost Damage Weight Properties


Martial Melee Weapons
#BUUMFBYF HQ ETMBTIJOH MC 7FSTBUJMF E

'MBJM HQ ECMVEHFPOJOH MC ‡


(MBJWF HQ ETMBTIJOH MC )FBWZ SFBDI UXPIBOEFE
(SFBUBYF HQ ETMBTIJOH MC )FBWZ UXPIBOEFE
(SFBUTXPSE HQ ETMBTIJOH MC )FBWZ UXPIBOEFE
)BMCFSE HQ ETMBTIJOH MC )FBWZ SFBDI UXPIBOEFE
-POHTXPSE HQ ETMBTIJOH MC 7FSTBUJMF E

.BVM HQ ECMVEHFPOJOH MC )FBWZ UXPIBOEFE


Morningstar 15 gp 1d8 piercing 4 lb. —
1JLF HQ EQJFSDJOH MC )FBWZ SFBDI UXPIBOEFE
Rapier 25 gp 1d8 piercing 2 lb. Finesse
4DJNJUBS HQ ETMBTIJOH MC 'JOFTTF MJHIU
4IPSUTXPSE HQ EQJFSDJOH MC 'JOFTTF MJHIU
5SJEFOU HQ EQJFSDJOH MC ăSPXO SBOHF
WFSTBUJMF E

War pick 5 gp 1d8 piercing 2 lb. —


8BSIBNNFS HQ ECMVEHFPOJOH MC 7FSTBUJMF E

Martial Ranged Weapons


#MPXHVO HQ QJFSDJOH MC -PBEJOH SBOHF

$SPTTCPX IBOE HQ EQJFSDJOH MC -PBEJOH SBOHF


MJHIU
$SPTTCPX IFBWZ HQ EQJFSDJOH MC -PBEJOH SBOHF
IFBWZ UXPIBOEFE
-POHCPX HQ EQJFSDJOH MC -PBEJOH SBOHF
IFBWZ UXPIBOEFE
14
Weapons Cost Damage Weight Properties
Simple Melee Weapons
$MVC TQ ECMVEHFPOJOH MC -JHIU
%BHHFS HQ EQJFSDJOH MC 'JOFTTF MJHIU UISPXO SBOHF

(SFBUDMVC TQ ECMVEHFPOJOH MC 5XPIBOEFE


)BOEBYF HQ ETMBTIJOH MC -JHIU UISPXO SBOHF

+BWFMJO TQ EQJFSDJOH MC ăSPXO SBOHF

-JHIUIBNNFS HQ ECMVEHFPOJOH MC -JHIU UISPXO SBOHF

Mace 5 gp 1d6 bludgeoning 4 lb. —


õVBSUFSTUBĈ TQ ECMVEHFPOJOH MC 7FSTBUJMF E

4JDLMF HQ ETMBTIJOH MC -JHIU


4QFBS HQ EQJFSDJOH MC ăSPXO SBOHF
WFSTBUJMF E

Simple Ranged Weapons


$SPTTCPX MJHIU HQ EQJFSDJOH MC -PBEJOH SBOHF
UXPIBOEFE
%BSU DQ EQJFSDJOH MC 'JOFTTF UISPXO SBOHF

4IPSUCPX HQ EQJFSDJOH MC -PBEJOH SBOHF


UXPIBOEFE
4MJOH TQ ECMVEHFPOJOH ‡ 3BOHF

WEAPON PROPERTIES Loading: ăJT XFBQPO NBZ POMZ CF đSFE PODF B UVSO
Finesse: 8IFONBLJOHBOBUUBDLXJUIBđOFTTFXFBQPO  SFHBSEMFTT PG UIF OVNCFS PG BUUBDLT B DIBSBDUFS DBO
UIFDIBSBDUFSDBOVTFFJUIFSUIF4USFOHUIPS%FYUFSJUZ normally make.
NPEJđFSGPSCPUIUIFBUUBDLBOEEBNBHFSPMMT
Range: " XFBQPO UIBU DBO CF VTFE UP NBLF B SBOHFE
Heavy: 4NBMM DSFBUVSFT IBWF EJTBEWBOUBHF PO BUUBDL BUUBDL IBT B SBOHF JO QBSFOUIFTFT ăF SBOHF MJTUT UXP
SPMMTXJUIIFBWZXFBQPOT OVNCFSTăFđSTUJTUIFXFBQPOTOPSNBMSBOHFJOGFFU 
BOEUIFTFDPOEJOEJDBUFTUIFXFBQPOTMPOHSBOHF"OZ
Light: " MJHIU XFBQPO BMMPXT B DIBSBDUFS UP VTF UIF BUUBDL CFZPOE OPSNBM SBOHF JT BU EJTBEWBOUBHF /P
XFBQPOXJUIBCPOVTBDUJPOBTBOBUUBDLXJUIOPBCJMJUZ BUUBDLNBZCFNBEFCFZPOEUIFXFBQPOTMPOHSBOHF
CPOVTXIFOVTJOHUXPXFBQPOT
IMPROVISED WEAPONS
Reach:ăJTXFBQPOBEETGFFUUPBDIBSBDUFSTSFBDI "OJNQSPWJTFEXFBQPOJODMVEFTBOZPCKFDUUIBUDBOCF
XIFOBUUBDLJOHXJUIJU JODMVEJOHBUUBDLTPGPQQPSUVOJUZ XJFMEFE JO POF PS UXP IBOET  TVDI BT CSPLFO HMBTT  B
UBCMFMFH BGSZJOHQBO BXBHPOXIFFM PSBEFBEHPCMJO
Two-Handed:ăJTXFBQPOSFRVJSFTUXPIBOETXIFO *GBOJNQSPWJTFEXFBQPOJTTJNJMBSUPBOBDUVBMXFBQPO
BUUBDLJOHXJUIJU JUDBOCFUSFBUFEBTTVDI0CKFDUTXJUIOPSFTFNCMBODFUP
BXFBQPOEFBMTEEBNBHF*GBDIBSBDUFSVTFTBSBOHFE
Versatile: ăJT XFBQPO DBO CF VTFE XJUI POF PS UXP XFBQPO UP NBLF B NFMFF BUUBDL  PS UISPXT B NFMFF
IBOET"EBNBHFWBMVFJOQBSFOUIFTFTBQQFBSTXJUIUIF XFBQPOUIBUEPFTOPUIBWFUIFUISPXOQSPQFSUZ JUBMTP
QSPQFSUZ‡UIF EBNBHF XIFO UIF XFBQPO JT VTFE XJUI EFBMTEEBNBHF"OJNQSPWJTFEUISPXOXFBQPOIBTB
UXPIBOETUPNBLFBNFMFFBUUBDL OPSNBMSBOHFPGGFFUBOEBMPOHSBOHFPGGFFU

Thrown: *G B XFBQPO IBT UIF UISPXO QSPQFSUZ  JU DBO SILVERED WEAPONS
CFUISPXOUPNBLFBSBOHFEBUUBDL*GUIFXFBQPOJTB 4PNF NPOTUFST UIBU IBWF JNNVOJUZ PS SFTJTUBODF UP
NFMFFXFBQPO UIFTBNFBCJMJUZNPEJđFSGPSUIFBUUBDL OPONBHJDBMXFBQPOTBSFTVTDFQUJCMFUPTJMWFSXFBQPOT
SPMMBOEEBNBHFSPMMJTVTFEBTJGNBLJOHBNFMFFBUUBDL " TJOHMF XFBQPO PS UFO QJFDFT PG BNNVOJUJPO DBO CF
XJUIUIFXFBQPO TJMWFSFEGPSHQ

15
Tools Cost Weight TOOLS
Artisan’s tools Artisan’s Tools:ăFTFBSFUIFTQFDJBMUPPMTJOFFEFEUP
 "MDIFNJTUTTVQQMJFT HQ MC QVSTVF B DSBĕ PS USBEF 1SPđDJFODZ XJUI B TQFDJđD TFU
PG BSUJTBOT UPPMT HSBOUT UIF QSPđDJFODZ CPOVT UP BOZ
 #SFXFSTTVQQMJFT HQ MC
BCJMJUZDIFDLTNBEFVTJOHUIFUPPMTJOUIFJSDSBĕ&BDI
 $BMMJHSBQIFSTTVQQMJFT HQ MC UZQF PG BSUJTBOT UPPMT SFRVJSFT B TFQBSBUF QSPđDJFODZ
 $BSQFOUFSTUPPMT HQ MC 1SPđDJFODZXJUI"MDIFNJTUT5PPMTJTSFRVJSFEUPNBLF
 $BSUPHSBQIFSTUPPMT HQ MC BMDIFNJTUTđSF
 $PCCMFSTUPPMT HQ MC
Disguise Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
 $PPLTVUFOTJMT HQ MC
QSPđDJFODZ CPOVT UP CF BEEFE UP  BOZ BCJMJUZ DIFDLT
 (MBTTCMPXFSTUPPMT HQ MC made to create a visual disguise.
 +FXFMFSTUPPMT HQ MC
 -FBUIFSXPSLFSTUPPMT HQ MC Forgery Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
 .BTPOTUPPMT HQ MC QSPđDJFODZ CPOVT UP CF BEEFE UP  BOZ BCJMJUZ DIFDLT
NBEFUPDSFBUFBQIZTJDBMGPSHFSZPGBEPDVNFOU
 1BJOUFSTTVQQMJFT HQ MC
 1PUUFSTUPPMT HQ MC Gaming Set:ăJTJUFNJTTQFDJđDUZQFPGHBNFXJUIB
 4NJUITUPPMT HQ MC GFXFYBNQMFTBQQFBSJOHPOUIF5PPMTUBCMF0UIFSLJOET
 5JOLFSTUPPMT HQ MC PG HBNJOH TFUT FYJTU 1SPđDJFODZ XJUI UIJT LJU BMMPXT
UIFQSPđDJFODZCPOVTUPCFBEEFEUPBOZBCJMJUZDIFDLT
 8FBWFSTUPPMT HQ MC
NBEFUPQMBZBHBNFXJUIUIBUTFU&BDIUZQFPGHBNJOH
 8PPEDBSWFSTUPPMT HQ MC set requires a separate proficiency.
Disguise kit 25 gp 3lb.
Forgery kit 15 gp 5 lb. Herbalism Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
Gaming set QSPđDJFODZ CPOVT UP CF BEEFE UP BOZ BCJMJUZ DIFDLT
NBEFUPJEFOUJGZPSBQQMZIFSCT1SPđDJFODZXJUIUIJT
Dice set 1 sp —
LJUJTSFRVJSFEUPDSFBUFBOUJUPYJOBOEQPUJPOTPGIFBMJOH
 1MBZJOHDBSETFU TQ ‡
)FSCBMJTNLJU HQ MC Musical Instrument: 4FWFSBM PG UIF NPTU DPNNPO
Musical instrument UZQFT PG NVTJDBM JOTUSVNFOUT BSF TIPXO PO UIF
 #BHQJQFT HQ MC UBCMF BT FYBNQMFT 1SPđDJFODZ XJUI B HJWFO NVTJDBM
JOTUSVNFOUBMMPXT UIF QSPđDJFODZ CPOVT UP CF BEEFE
Drum 6 gp 3lb. UP BOZ BCJMJUZ DIFDLT NBEF UP QMBZ NVTJD XJUI UIBU
 %VMDJNFS HQ MC JOTUSVNFOU&BDIUZQFPGNVTJDBMJOTUSVNFOUSFRVJSFTB
Flute 2 gp 1lb. separate proficiency.
Lute 35 gp 2lb.
Navigator’s Tools: 1SPđDJFODZ XJUI OBWJHBUPST UPPMT
 -ZSF HQ MC
MFUTZPVDIBSUBDPVSTFBOEGPMMPXOBWJHBUJPODIBSUT*O
 )PSO HQ MC BEEJUJPO UIFTFUPPMTBMMPXUIFQSPđDJFODZCPOVTUPCF
 1BOĔVUF HQ MC BEEFEUPBOZBCJMJUZDIFDLTNBEFUPBWPJEHFUUJOHMPTU
 4IBXN HQ MC
 7JPM HQ MC Poisoner’s Kit: 1SPđDJFODZ XJUI UIJT LJU BMMPXT UIF
QSPđDJFODZ CPOVT UP CF BEEFE UP BOZ BCJMJUZ DIFDLT
/BWJHBUPSTUPPMT HQ MC
made to craft or use poisons.
1PJTPOFSTLJU HQ MC
ăJFWFTUPPMT HQ MC Thieves’ Tools: 1SPđDJFODZ XJUI UIFTF UPPMT BMMPXT
UIFQSPđDJFODZCPOVTUPCFBEEFEUPBOZBCJMJUZDIFDLT
made to disarm traps or open locks.

16
Mounts and Carrying Saddles: " NJMJUBSZ TBEEMF CSBDFT UIF SJEFS  IFMQJOH
Other Animals Cost Speed Carrying UPLFFQUIFJSTFBUPOBOBDUJWFNPVOUJOCBUUMF*UHJWFT
$BNFM HQ ĕ MC BEWBOUBHFPOBOZDIFDLNBEFUPSFNBJONPVOUFE"O
FYPUJDTBEEMFJTSFRVJSFEGPSSJEJOHBOZBRVBUJDPSĔZJOH
%POLFZPSNVMF HQ ĕ MC
mount.
&MFQIBOU HQ ĕ  MC Vehicle Proficiency:*GBDIBSBDUFSIBTQSPđDJFODZXJUI
)PSTF ESBĕ HQ ĕ MC BDFSUBJOLJOEPGWFIJDMF MBOEPSXBUFS
UIFZDBOBEE
)PSTF SJEJOH HQ ĕ MC UIFJS QSPđDJFODZ CPOVT UP BOZ DIFDL NBEF UP DPOUSPM
.BTUJĈ HQ ĕ MC UIBULJOEPGWFIJDMFJOEJċDVMUDJSDVNTUBODFT
Rowed Vessels: ,FFMCPBUT BOE SPXCPBUT BSF VTFE PO
1POZ HQ ĕ MC
MBLFTBOESJWFST*GHPJOHEPXOTUSFBN BEEUIFTQFFEPG
8BSIPSTF HQ ĕ MC UIFDVSSFOU UZQJDBMMZNJMFTQFSIPVS
UPUIFTQFFEPG
Tack, UIF WFIJDMF ăFTF WFIJDMFT DBOU CF SPXFE BHBJOTU BOZ
Harness, and TJHOJđDBOU DVSSFOU  CVU UIFZ DBO CF QVMMFE VQTUSFBN
Drawn Vehicles Cost Weight CZESBĕBOJNBMTPOUIFTIPSFT"SPXCPBUXFJHIT
Barding ×4 ×2 QPVOET JODBTFBEWFOUVSFSTDBSSZJUPWFSMBOE
Bit and bridle 2 gp 1 lb. Cost Trade Goods
$BSSJBHF HQ MC DQ MCPGXIFBU
$BSU HQ MC DQ MCPGĔPVSPSPOFDIJDLFO
$IBSJPU HQ MC DQ MCPGTBMU
'FFE QFSEBZ
 DQ MC TQ MCPGJSPOPSTRZEPGDBOWBT
Saddle TQ MCPGDPQQFSPSTRZEPGDPUUPODMPUI
 &YPUJD HQ MC HQ MCPGHJOHFSPSPOFHPBU
 .JMJUBSZ HQ MC HQ MCPGDJOOBNPOPSQFQQFS PSPOFTIFFQ
 1BDL HQ MC HQ MCPGDMPWFTPSPOFQJH
 3JEJOH HQ MC HQ MCPGTJMWFSPSTRZEPGMJOFO
4BEEMFCBHT HQ MC HQ TRZEPGTJMLPSPOFDPX
4MFE HQ MC HQ MCPGTBĈSPOPSPOFPY
4UBCMJOH QFSEBZ
 TQ ‡ HQ MCPGHPME
8BHPO HQ MC HQ MCPGQMBUJOVN
Waterborne Container Capacity
Vehicles Cost Speed #BDLQBDL DVCJDGPPUQPVOETPGHFBS
(BMMFZ  HQ NQI #BSSFM HBMMPOTMJRVJE DVCJDGFFUTPMJE
,FFMCPBU  HQ NQI #BTLFU DVCJDGFFUQPVOETPGHFBS
-POHTIJQ  HQ NQI #PUUMF ˜QJOUTMJRVJE
3PXCPBU HQ ˜NQI #VDLFU HBMMPOTMJRVJE ˜DVCJDGPPUTPMJE
4BJMJOHTIJQ  HQ NQI $IFTU DVCJDGFFUQPVOETPGHFBS
8BSTIJQ  HQ ˜NQI Flask or tankard 1 pint liquid
+VHPSQJUDIFS HBMMPOMJRVJE
Barding: Barding is armor designed to protect an
1PU JSPO HBMMPOMJRVJE
BOJNBMTIFBE OFDL DIFTU BOECPEZ"OZUZQFPGBSNPS
TIPXOPOUIF"SNPSUBCMFDBOCFQVSDIBTFEBTCBSEJOH 1PVDI DVCJDGPPUQPVOETPGHFBS
ăF DPTU JT GPVS UJNFT UIF FRVJWBMFOU BSNPS NBEF GPS 4BDL DVCJDGPPUQPVOETPGHFBS
IVNBOPJET BOEJUXFJHITUXJDFBTNVDI 7JBM PVODFTMJRVJE
Waterskin 4 pints liquid
17
LIFESTYLE EXPENSES EQUIPMENT PACKS
-JGFTUZMFFYQFOTFTQSPWJEFQMBZFSTXJUIBTJNQMFXBZUP ăFTUBSUJOHFRVJQNFOUBDIBSBDUFSHFUTGSPNUIFJSDMBTT
BDDPVOUGPSUIFDPTUPGMJWJOHJOBGBOUBTZXPSMEăFZ JODMVEFT B DPMMFDUJPO PG VTFGVM BEWFOUVSJOH HFBS  QVU
DPWFS B DIBSBDUFST BDDPNNPEBUJPOT  GPPE BOE ESJOL  UPHFUIFSJOBQBDLăFDPOUFOUTPGUIFTFQBDLTBSFMJTUFE
BOEBMMPUIFSOFDFTTJUJFT'VSUIFSNPSF FYQFOTFTDPWFS IFSF"MUFSOBUJWFMZ BDIBSBDUFSDBOQVSDIBTFBQBDLGPS
UIF DPTU PG NBJOUBJOJOH FRVJQNFOU "U UIF TUBSU PG UIFQSJDFTIPXO XIJDINJHIUCFDIFBQFSUIBOCVZJOH
FBDIXFFLPSNPOUI 1MBZFS3FGFSFFDIPJDF
DIPPTFB UIFJUFNTJOEJWJEVBMMZ
MJGFTUZMFGSPNUIF&YQFOTFTUBCMFBOEQBZUIFQSJDFUP
TVTUBJOUIBUMJGFTUZMF Burglar’s Pack (16 gp):*ODMVEFTBCBDLQBDL BCBHPG
 CBMMCFBSJOHT GFFUPGTUSJOH BCFMM DBOEMFT B
Lifestyle Price/Day
DSPXCBS BIBNNFS QJUPOT BIPPEFEMBOUFSO ĔBTLT
  8SFUDIFE ‡ PGPJM EBZTSBUJPOT BUJOEFSCPY BOEBXBUFSTLJOăF
  4RVBMJE TQ QBDL BMTP IBT  GFFU PG IFNQFO SPQF TUSBQQFE UP UIF
  1PPS TQ TJEFPGJU
Modest 1 gp
Diplomat’s Pack (39 gp):*ODMVEFTBDIFTU DBTFTGPS
  $PNGPSUBCMF HQ NBQTBOETDSPMMT BTFUPGđOFDMPUIFT BCPUUMFPGJOL BO
  8FBMUIZ HQ JOLQFO BMBNQ ĔBTLTPGPJM TIFFUTPGQBQFS BWJBM
  "SJTUPDSBUJD HQNJOJNVN PGQFSGVNF TFBMJOHXBY BOETPBQ
Food, Drink, and Lodging Cost*
Dungeoneer’s Pack (12 gp): *ODMVEFT B CBDLQBDL  B
Ale DSPXCBS BIBNNFS QJUPOT UPSDIFT BUJOEFSCPY 
Gallon 2 sp EBZTPGSBUJPOT BOEBXBUFSTLJOăFQBDLBMTPIBT
Mug 4 cp GFFUPGIFNQFOSPQFTUSBQQFEUPUIFTJEFPGJU
#BORVFU QFSQFSTPO
 HQ
Entertainer’s Pack (40 gp): *ODMVEFT B CBDLQBDL 
#SFBE MPBG DQ B CFESPMM   DPTUVNFT   DBOEMFT   EBZT PG SBUJPOT  B
$IFFTF IVOL TQ XBUFSTLJO BOEBEJTHVJTFLJU
Inn stay (per day)
 4RVBMJE DQ Explorer’s Pack (10 gp): *ODMVEFT B CBDLQBDL  B
CFESPMM BNFTTLJU BUJOEFSCPY UPSDIFT EBZTPG
 1PPS TQ
SBUJPOT  BOE B XBUFSTLJO ăF QBDL BMTP IBT  GFFU PG
Modest 5 sp IFNQFOSPQFTUSBQQFEUPUIFTJEFPGJU
 $PNGPSUBCMF TQ
 8FBMUIZ HQ Priest’s Pack (19 gp):*ODMVEFTBCBDLQBDL BCMBOLFU 
Aristocratic 4 gp DBOEMFT BUJOEFSCPY BOBMNTCPY CMPDLTPGJODFOTF 
BDFOTFS WFTUNFOUT EBZTPGSBUJPOT BOEBXBUFSTLJO
Meals (per day)
 4RVBMJE DQ Scholar’s Pack (40 gp):*ODMVEFTBCBDLQBDL BCPPLPG
 1PPS DQ MPSF BCPUUMFPGJOL BOJOLQFO TIFFUTPGQBSDINFOU 
Modest 3 sp BMJUUMFCBHPGTBOE BOEBTNBMMLOJGF
 $PNGPSUBCMF TQ
 8FBMUIZ TQ
Aristocratic 2 gp
.FBU DIVOL TQ
Wine
 $PNNPO QJUDIFS
 TQ
 'JOF CPUUMF
 HQ
*These prices are included in total lifestyle expenses
18
LANGUAGES NEUTRAL
%VSJOHDIBSBDUFSDSFBUJPO SBDF DMBTTBOECBDLHSPVOE ăJT BMJHONFOU EFTDSJCFT DSFBUVSFT XIP FJUIFS BSFOU
NJHIU BMM HJWF B DIBSBDUFS BDDFTT UP B WBSJFUZ PG XJMMJOH UP QVU UIFJS MJWFT PO UIF MJOF UP FJUIFS EFGFOE
MBOHVBHFT ăF GPMMPXJOH UBCMF JMMVTUSBUFT UIF WBSJPVT PSEFTUSPZ$JWJMJ[BUJPOPSXPVMEHMBEMZđHIUGPSFJUIFS
MBOHVBHF GBNJMJFT GSPN B UZQJDBM GBOUBTZ XPSME Note: TJEFTIPVMEDJSDVNTUBODFPSUIFQSJDFCFSJHIU/PSNBM
UIF3FGFSFFJTGSFFUPBMUFSUIJTUBCMFUPCFUUFSđUUIFJS BOJNBMTBSFBMXBZTOFVUSBM
DBNQBJHOXPSME Why Only Three Alignments?
Standard Languages The original game only had three with no explanation
other than which creatures would willingly fight with
Language Typical Speakers Script or against other creatures. It is a refection of the
$PNNPO )VNBOT $PNNPO wargaming roots of the game. This alignment system
%XBSWJTI %XBSWFT %XBSWJTI seeks to emulate and slightly expand upon this original.
&MWJTI &MWFT &MWJTI SKILLS
(JBOU 0HSFT HJBOUT %XBSWJTI 4LJMMTBSFCSPBEDBUFHPSJFTPGUBTLTUIBUDBOCFBUUFNQUFE
(OPNJTI (OPNFT %XBSWJTI CZBDIBSBDUFSPSBDSFBUVSF&BDIJTBTTPDJBUFEXJUIB
(PCMJO (PCMJOPJET %XBSWJTI certain ability score:
Strength
)BMĔJOH )BMĔJOHT $PNNPO
r"UIMFUJDT
0SD 0SDT %XBSWJTI Dexterity
Exotic Languages r"DSPCBUJDT
r4MFJHIUPG)BOE
Language Typical Speakers Script r4UFBMUI
"CZTTBM  *OGFSOBM Intelligence
Celestial ? Celestial r"SDBOB
Draconic Dragons Draconic r)JTUPSZ
r*OWFTUJHBUJPO
%FFQ4QFFDI  ‡
r/BUVSF
*OGFSOBM  *OGFSOBM r3FMJHJPO
1SJNPSEJBM &MFNFOUBMT %XBSWJTI Wisdom
4ZMWBO 'FZDSFBUVSFT &MWJTI r"OJNBM)BOEMJOH
6OEFSDPNNPO 6OEFSXPSMEUSBEFST &MWJTI r*OTJHIU
r.FEJDJOF
r1FSDFQUJPO
ALIGNMENT
r4VSWJWBM
$SFBUVSFT JO B DBNQBJHO XPSME IBWF BO BMJHONFOU 
Charisma
XIJDICSPBEMZEFTDSJCFTNPSBMBOEQFSTPOBMBUUJUVEFT
r%FDFQUJPO
ăFSFBSFUISFFCBTJDBMJHONFOUT
r*OUJNJEBUJPO
LAW
r1FSGPSNBODF
ăJT BMJHONFOU HFOFSBMMZ EFTDSJCFT XIBU NJHIU CF
r1FSTVBTJPO
DBMMFE  iHPPE u CVU NPSF BDDVSBUFMZ QPSUSBZT TPNFPOF
"TLJMMSPMMJTPOMZOFDFTTBSZXIFOBDIBSBDUFSPSDSFBUVSF
XIPJTXJMMJOHUPQVUUIFJSMJGFPOUIFMJOFJOEFGFOTFPG
BUUFNQUT UP EP TPNFUIJOH PVU PG UIF PSEJOBSZ 8IFO
$JWJMJ[BUJPO BQBSUJDVMBSQPMJUJDBMFOUJUZPSBQPMJUJDBMPS
SPMMJOH  UIF BCJMJUZ NPEJđFS PG UIF BTTPDJBUFE BCJMJUZ
religious ideal.
TDPSFJTVTFEUPNPEJĕZUIFSPMM1SPđDJFODZJOUIFTLJMM
CHAOS
BMMPXTUIFBEEJUJPOPGUIF1SPđDJFODZ#POVTBTXFMM
ăJTBMJHONFOUHFOFSBMMZEFTDSJCFTXIBUNJHIUCFDBMMFE
iFWJM uCVUNPSFBDDVSBUFMZQPSUSBZTTPNFPOFXIPTFFLT That’s It?
UIF EFTUSVDUJPO PG $JWJMJ[BUJPO BOE UIF QPMJUJDBM BOE The description of various Skills and Ability Scores have
SFMJHJPVTJEFBMTUIBUTVQQPSUJU deliberately been left very vague in order to encourage
both Players and Referees to use them creatively.

19
REFEREE’S SECTION

20
It is very important for the [Referee] to be flexible. It is important that the [Referee] be fair, judging everything
without favoring one side or another. The [Referee] is there to see that the adventure is interesting and that everyone
enjoys the game. — Tom Molday, Basic Edition p. B60

ăF3FGFSFFJTSFTQPOTJCMFGPSQSPWJEJOHBEWFOUVSFTGPS r8IJMF FYQMPSJOH B DJUZ PS UIF XJMEFSOFTT  B TDBMF PG


QMBZFST UP UBLF UIFJS DIBSBDUFST PO 5SBEJUJPOBMMZ  UIFTF IPVST JT PĕFO NPSF BQQSPQSJBUF *U NJHIU UBLF BCPVU
DPNFVOEFSUXPCSPBEDBUFHPSJFT%VOHFPO"EWFOUVSFT GPVSIPVSTUPUSBWFMđĕFFONJMFTUPBUPXFSJOUIFGPSFTU
BOE8JMEFSOFTT"EWFOUVSFT'PSFYBNQMFTTFFUIFSample r'PSMPOHKPVSOFZT BTDBMFPGEBZTVTVBMMZXPSLTCFTU
WildernessPOQBOEUIFSample Dungeon on p. 43. 5SBWFMMJOHGSPNBCPSEFSMBOELFFQUPUIFDBQJUBMNJHIU
TIME UBLFTFWFSBMEBZTPSFWFOXFFLT
ăF3FGFSFFBTTJHOTUIFUJNFBOZUBTLSFRVJSFTBOEXIBU r*ODPNCBUBOEPUIFSGBTUQBDFETJUVBUJPOT UIFHBNF
UJNFTDBMFHJWFOUIFDPOUFYUPGUIFTJUVBUJPOBUIBOE VTFTTFDPOEUJNFVOJUTDBMMFESPVOET
r8IJMFFYQMPSJOHBEVOHFPOFOWJSPONFOU UIFTDBMFJT MOVEMENT
VTVBMMZJONJOVUFT'PSFYBNQMF JUNJHIUUBLFBHPPEUFO ăF GPMMPXJOH SVMFT EFUFSNJOF IPX GBS B DIBSBDUFS PS
NJOVUFTUPTFBSDIBDIBNCFSGPSBOZUIJOHJOUFSFTUJOHPS NPOTUFSDBONPWFJOBNJOVUF BOIPVS PSBEBZ
valuable.

Distance Traveled per


Pace Minute Hour Day Effect
'BTU GFFU NJMFT NJMFT ¢QFOBMUZUPQBTTJWF8JTEPN 1FSDFQUJPO
TDPSFT
/PSNBM GFFU NJMFT NJMFT ‡
4MPX GFFU NJMFT NJMFT "CMFUPVTFTUFBMUI

FORCED MARCH JUMPING


ăF 5SBWFM 1BDF UBCMF BTTVNFT UIBU DIBSBDUFST USBWFM 8IFO NBLJOH B MPOH KVNQ  B DIBSBDUFS DBO DPWFS B
GPS  IPVST JO EBZ 'PS FBDI BEEJUJPOBM IPVS PG USBWFM OVNCFSPGGFFUVQUPUIFJS4USFOHUITDPSFJGUIFZNPWF
CFZPOEIPVST UIFDIBSBDUFSTDPWFSUIFEJTUBODFTIPXO BUMFBTUGFFUPOGPPUJNNFEJBUFMZCFGPSFUIFKVNQ"
JO UIF )PVS DPMVNO GPS UIFJS QBDF  CVU NVTU NBLF B TUBOEJOHMPOHKVNQDBODPWFSIBMGUIBUEJTUBODF8IFO
$POTUJUVUJPOTBWJOHUISPX %$JT GPSFBDIIPVS ZPVNBLFBIJHIKVNQ BDIBSBDUFSDBOMFBQBOVNCFSPG
QBTUIPVST
BUUIFFOEFBDIIPVS"GBJMFETBWJOHUISPX GFFUFRVBMUP UIFJS4USFOHUINPEJđFSXIFONPWJOH
SFTVMUTJOPOFMFWFMPGFYIBVTUJPO BUMFBTUGFFUPOGPPUJNNFEJBUFMZCFGPSFUIFKVNQ"
MOUNTS AND VEHICLES TUBOEJOHIJHIKVNQDBODPWFSIBMGUIBUEJTUBODF
"NPVOUFEDIBSBDUFSDBOSJEFBUBHBMMPQGPSBOIPVS  SPEED
DPWFSJOH UXJDF UIF VTVBM EJTUBODF GPS B GBTU QBDF &WFSZDIBSBDUFSBOENPOTUFSIBTBTQFFE XIJDIJTUIF
$IBSBDUFSTJOXBHPOT DBSSJBHFT PSPUIFSMBOEWFIJDMFT EJTUBODFJOGFFUUIBUUIFDIBSBDUFSPSNPOTUFSDBOXBML
DIPPTF B QBDF BT OPSNBM $IBSBDUFST JO B XBUFSCPSOF in 1 round.
WFTTFMBSFMJNJUFEUPUIFTQFFEPGUIFWFTTFM CVUEPOU LIFTING AND CARRYING
TVĈFSQFOBMUJFTGPSBGBTUQBDFPSHBJOCFOFđUTGSPNB ăFGPMMPXJOHUFSNTEFđOFXIBUBDIBSBDUFSDBOMJĕPS
TMPXQBDF carry:
DIFFICULT TERRAIN Carrying Capacity JT FRVBM UP B DSFBUVSFT 4USFOHUI
$IBSBDUFST USBWFMMJOH JO EJċDVMU UFSSBJO TVDI BT TDPSFNVMUJQMJFECZăJTJTUIFXFJHIU JOQPVOET

EFOTF GPSFTUT  EFFQ TXBNQT  SVCCMFđMMFE SVJOT  TUFFQ UIBUBDIBSBDUFSDBODBSSZ'PSFBDITJ[FDBUFHPSZBCPWF
NPVOUBJOT BOEJDFDPWFSFEHSPVOENPWFBUIBMGTQFFE .FEJVN EPVCMFBDSFBUVSFTDBSSZJOHDBQBDJUZ'PSUIF
CLIMBING, SWIMMING, AND CRAWLING TJ[FDBUFHPSZ5JOZIBMWFBDSFBUVSFTDBSSZJOHDBQBDJUZ
8IJMFDMJNCJOH TXJNNJOH PSDSBXMJOH NPWFNFOUJT Push, Drag, or Lift"DIBSBDUFSDBOQVTI ESBH PSMJĕ
DVUJOIBMGPSUPPOFUIJSEJOEJċDVMUUFSSBJO BXFJHIUJOQPVOETVQUPUXJDFUIFJSDBSSZJOHDBQBDJUZ
1VTIJOH PS ESBHHJOH XFJHIU JO FYDFTT PG B DIBSBDUFST
DBSSZJOHDBQBDJUZSFEVDFTUIFJSTQFFEUPGFFU

21
THE ENVIRONMENT
ăFGPMMPXJOHSVMFTDPWFSTPNFPGUIFNPTUJNQPSUBOU " DIBSBDUFS XIP ESJOLT POMZ IBMG UIF SFRVJSFE
XBZTJOXIJDIBEWFOUVSFSTJOUFSBDUXJUIUIFFOWJSPONFOU BNPVOUPGXBUFSNVTUTVDDFFEPOB%$$POTUJUVUJPO
in dangerous places. TBWJOHUISPXPSTVĈFSPOFMFWFMPGFYIBVTUJPOBUUIFFOE
FALLING PG UIF EBZ " DIBSBDUFS XJUI BDDFTT UP FWFO MFTT XBUFS
"DSFBUVSFUBLFTECMVEHFPOJOHEBNBHFGPSFWFSZ BVUPNBUJDBMMZTVĈFSTPOFMFWFMPGFYIBVTUJPOBUUIFFOE
GFFUJUGBMMT UPBNBYJNVNPGE PGUIFEBZ
SUFFOCATING " OPSNBM EBZ PG FBUJOH SFTFUT UIF DPVOU PG EBZT
" DSFBUVSF DBO IPME JUT CSFBUI GPS B NJOJNVN PG  XJUIPVU GPPE UP [FSP BOE JT UIF POMZ XBZ UP SFNPWF
TFDPOETBOEVQUP JUT$POTUJUVUJPONPEJđFSNJOVUFT FYIBVTUJPODBVTFECZMBDLPGGPPEPSXBUFS
8IFO B DSFBUVSF SVOT PVU PG CSFBUI PS JT DIPLJOH  JU DESTROYING OBJECTS
DBO TVSWJWF GPS B NJOJNVN PG  SPVOE BOE VQ UP JUT $IBSBDUFST DBO EBNBHF PCKFDUT XJUI UIFJS XFBQPOT
$POTUJUVUJPONPEJđFSJOSPVOET"UUIFTUBSUPGJUTOFYU BOETQFMMTIPXFWFS PCKFDUTBSFJNNVOFUPQPJTPOBOE
UVSO JUESPQTUPIJUQPJOUTBOEJTEZJOH BOEJUDBOU QTZDIJD EBNBHF ăF 3FGFSFF EFUFSNJOFT BO PCKFDUT
SFHBJO IJU QPJOUT PS CF TUBCJMJ[FE VOUJM JU DBO CSFBUIF "$BOEIQ BOENJHIUEFDJEFUIBUDFSUBJOPCKFDUTIBWF
again. SFTJTUBODF PS JNNVOJUZ UP DFSUBJO LJOET PG BUUBDLT
VISION AND LIGHT 8IFOBOPCKFDUESPQTUPIJUQPJOUT JUCSFBLT
ăF QSFTFODF PS BCTFODF PG MJHIU JO BO FOWJSPONFOU " DIBSBDUFS DBO BMTP BUUFNQU B 4USFOHUI DIFDL UP
DSFBUFT UISFF DBUFHPSJFT PG JMMVNJOBUJPO CSJHIU MJHIU  CSFBLBOPCKFDUăF3FGFSFFTFUTUIF%$GPSBOZTVDI
EJNMJHIU BOEEBSLOFTT DIFDL
Bright light lets most creatures see normally. Even RESTING
HMPPNZEBZTQSPWJEFCSJHIUMJHIU BTEPUPSDIFT MBOUFSOT  "EWFOUVSFST DBO UBLF TIPSU SFTUT JO UIF NJETU PG BO
đSFT BOEPUIFSTPVSDFTPGJMMVNJOBUJPOXJUIJOBTQFDJđD BEWFOUVSJOHEBZBOEBMPOHSFTUUPFOEUIFEBZ
radius. SHORT REST
Dim light TIBEPXT
 DSFBUFT B MJHIUMZ PCTDVSFE BSFB " TIPSU SFTU JT B QFSJPE PG EPXOUJNF  BU MFBTU  IPVS
"O BSFB PG EJN MJHIU JT VTVBMMZ B CPVOEBSZ CFUXFFO B MPOH  EVSJOH XIJDI B DIBSBDUFS EPFT OPUIJOH NPSF
TPVSDFPGCSJHIUMJHIU TVDIBTBUPSDI BOETVSSPVOEJOH TUSFOVPVTUIBOFBUJOH ESJOLJOH SFBEJOH BOEUFOEJOH
EBSLOFTT5XJMJHIU EBXO BOEBCSJMMJBOUGVMMNPPODBO UPXPVOET
BMTPDPVOUBTEJNMJHIU &WFSZ-POH3FTU BDIBSBDUFSIBTBOVNCFSPG)FBMJOH
Darkness CMPDLT WJTJPO FOUJSFMZ $IBSBDUFST GBDF %JDFFRVBMUPUIFJSMFWFM")FBMJOH%JFVTFTUIFTBNF
EBSLOFTT PVUEPPST BU OJHIU FWFO NPTU NPPOMJU EJFBTBDIBSBDUFST)JU%JF0OFPSNPSF)FBMJOH%JDF
OJHIUT
 XJUIJO UIF DPOđOFT PG BO VOMJU EVOHFPO PS B NBZCFTQFOUBUUIFFOEPGBTIPSUSFTU"QMBZFSSPMMT
TVCUFSSBOFBOWBVMU PSJOBOBSFBPGNBHJDBMEBSLOFTT UIFEJFBOEBEETUIFDIBSBDUFST$POTUJUVUJPONPEJđFS
Blindsight BMMPXTBDSFBUVSFUPQFSDFJWFJUTTVSSPVOEJOHT UPJUăFDIBSBDUFSSFHBJOTIJUQPJOUTFRVBMUPUIFUPUBM
XJUIPVUSFMZJOHPOTJHIU XJUIJOBTQFDJđDSBEJVT LONG REST
Darkvision BMMPXTBDSFBUVSF XJUIJOBTQFDJđFESBOHF  "MPOHSFTUJTBQFSJPEPGFYUFOEFEEPXOUJNF BUMFBTU
UP TFF JO EBSLOFTT BT JG UIF EBSLOFTT XFSF EJN MJHIU IPVSTMPOH EVSJOHXIJDIBDIBSBDUFSTMFFQTPSQFSGPSNT
IPXFWFS  UIF DSFBUVSF DBOU EJTDFSO DPMPS JO EBSLOFTT  MJHIU BDUJWJUZ *G UIF SFTU JT JOUFSSVQUFE CZ B QFSJPE PG
POMZTIBEFTPGHSBZ TUSFOVPVT BDUJWJUZ UIF DIBSBDUFST NVTU CFHJO UIF SFTU
FOOD AND WATER BHBJOUPHBJOBOZCFOFđUGSPNJU
"DIBSBDUFSOFFETPOFQPVOEPGGPPEBOEPOFHBMMPOPG "UUIFFOEPGBMPOHSFTU BDIBSBDUFSSFHBJOTBMMMPTUIJU
XBUFS UXPJOIPUXFBUIFS
QFSEBZ&BUJOHMFTTUIBOB QPJOUTăFDIBSBDUFSBMTPSFHBJOTBOVNCFSPG)FBMJOH
QPVOEPGGPPEJOBEBZDPVOUTBTIBMG PSNPSF
BEBZ %JDF VQUPBUPUBMFRVBMJOHIBMGUIFJSDVSSFOUMFWFM
XJUIPVU GPPE " DIBSBDUFS DBO HP XJUIPVU GPPE GPS B " DIBSBDUFS DBOU CFOFđU GSPN NPSF UIBO POF MPOH
NJOJNVNPGEBZBOEVQUP $POTUJUVUJPONPEJđFS SFTU JO B IPVS QFSJPE  BOE B DIBSBDUFS NVTU IBWF
EBZT #FZPOE UIBU MJNJU  B DIBSBDUFS BVUPNBUJDBMMZ BU MFBTU  IJU QPJOU BU UIF TUBSU PG UIF SFTU UP HBJO JUT
TVĈFSTPOFMFWFMPGFYIBVTUJPO benefits.

22
BETWEEN ADVENTURES
#FUXFFOUSJQTUPEVOHFPOTBOECBUUMFTBHBJOTUBODJFOU DPNCBU  B $IBSJTNB %JQMPNBDZ
 SPMM CZ UIF QMBZFST
FWJMT  BEWFOUVSFST OFFE UJNF UP SFTU  SFDVQFSBUF  BOE DBO CF VTFE UP SBOEPNMZ EFUFSNJOF UIF DSFBUVSFT
QSFQBSFGPSUIFJSOFYUBEWFOUVSF EJTQPTJUJPOUPXBSEUIFQBSUZ
LIFESTYLE EXPENSES r*GUIFFODPVOUFSSFTVMUTJODPNCBU TFFCFMPX
1MBZFST DIPPTF B QBSUJDVMBS RVBMJUZ PG MJGF GPS UIFJS IN THE WILDERNESS
DIBSBDUFSBOEQBZUIFDPTUPGNBJOUBJOJOHUIBUMJGFTUZMF 5JNFJOXJMEFSOFTTFYQMPSBUJPOJTHFOFSBMMZPSHBOJ[FEJO
-JWJOHBQBSUJDVMBSMJGFTUZMFEPFTOUIBWFBIVHFFĈFDUPO TFRVFODFTPGPOFEBZFBDIăFTFRVFODFJTJEFOUJDBMUP
BDIBSBDUFS CVUJUDBOBĈFDUUIFXBZPUIFSJOEJWJEVBMT UIBUJOUIFEVOHFPOFYDFQUGPSUIFGPMMPXJOH
BOEHSPVQTSFBDUUPUIFDIBSBDUFS răFQBSUZDBONPWFGSPNUPNJMFTEFQFOEJOHPO
IPXGBTUUIFZDIPPTFUPNPWFăFTMPXFSUIFZNPWFUIF
Lifestyle Price/Day
NPSFMJLFMZJUJTUIBUUIFZXJMMđOEJOUFSFTUJOHPSIJEEFO
 8SFUDIFE ‡ GFBUVSFTPGJOUFSFTUJOUIFBSFBTUIFZBSFFYQMPSJOH
 4RVBMJE TQ răFEJTUBODFCFUXFFOBQBSUZBOEBSBOEPNFODPVOUFS
 1PPS TQ XJMMCFEYZBSET
Modest 1 gp COMBAT
8IFOBOFODPVOUFS XIFUIFSQSFQMBOOFEPSSBOEPN 
 $PNGPSUBCMF HQ SFTVMUTJODPNCBU UIFGPMMPXJOHTFRVFODFJTVTFE
 8FBMUIZ HQ 1. Determine surprise.
 "SJTUPDSBUJD HQNJOJNVN &TUBCMJTIQPTJUJPOT
3. Roll initiative.
RECUPERATING $PNCBUBOUTUBLFTUIFJSUVSOJOJOJUJBUJWFPSEFS
#FUXFFOBEWFOUVSFTBDIBSBDUFSDBCUSZUPSFDPWFSGSPN 5. Begin next turn. Go to step 4.
BEFCJMJUBUJOHJOKVSZ EJTFBTF PSQPJTPO DETERMINE SURPRISE
"ĕFS UISFF EBZT PG EPXOUJNF TQFOU SFDVQFSBUJOH  B #PUI TJEFT SPMM 8JTEPN 1FSDFQUJPO
 DIFDLT ăPTF
DIBSBDUFSDBONBLFB%$$POTUJUVUJPOTBWJOHUISPX XIPGBJMBSFTVSQSJTFEBOEEPOPUHFUUPBDUEVSJOHUIF
"TVDDFTTGVMTBWFSFTVMUTJOPOFPGUIFGPMMPXJOHSFTVMUT đSTUSPVOEPGDPNCBUăPTFVTJOH%FYUFSJUZ 4UFBMUI

r0OFFĈFDUUIBUQSFWFOUTUIFDIBSBDUFSGSPNSFHBJOJOH HFUBTFDPOESPMMUPTFFJGUIFZHFUTVSQSJTF
IJUQPJOUTFOET ROLL INITIATIVE
r'PSUIFOFYUIPVST UIFDIBSBDUFSHBJOTBEWBOUBHF &WFSZQBSUJDJQBOUNBLFTB%FYUFSJUZDIFDLUPEFUFSNJOF
POTBWJOHUISPXTBHBJOTUPOFEJTFBTFPSQPJTPODVSSFOUMZ UIFJS JOJUJBUJWF ăF 3FGFSFF VTVBMMZ NBLFT POF SPMM
BĈFDUJOHUIBUDIBSBDUFS GPSBOFOUJSFHSPVQPGJEFOUJDBMDSFBUVSFTăFDPNCBU
THE ENCOUNTER PSEFSHPFTJOPSEFSGSPNUIFIJHIFTUSPMMUPUIFMPXFTU
8IFO B QBSUZ PG DIBSBDUFST HP PO BO BEWFOUVSF  UIFZ 5JFTNBZCFOFHPUJBUFE SFSPMMFEPSEFUFSNJOFEUPCF
JOFWJUBCMZIBWFFODPVOUFSTXJUIPUIFSDSFBUVSFT4PNF simultaneous.
PGUIFTFFODPVOUFSTXJMMCFQSFQMBOOFECZUIF3FGFSFF ACTIONS
XIJMFPUIFSTBSFEVFUPSBOEPNFWFOUT " DSFBUVSF DBO NPWF B EJTUBODF VQ UP UIFJS TQFFE BOE
IN THE DUNGEON UBLFPOFBDUJPOEVSJOHUIFJSUVSOăFZDBONPWFđSTU
5JNFJOEVOHFPOBEWFOUVSFTJTHFOFSBMMZPSHBOJ[FEJO PS UBLF BO BDUJPO đSTU .PTU BDUJPOT GBMM VOEFS UIF
NJOVUFTFRVFODFT GPMMPXJOHDBUFHPSJFT
răFDIBSBDUFSNPWFBOEFYQMPSF*GUIFZEPOPUIJOH r"UUBDL
CVUNPWF UIFZDBODPWFSBCPVUĕJONJOVUFT r$BTUB4QFMM
răF3FGFSFFSPMMTGPSXBOEFSJOHNPOTUFST HFOFSBMMZ r%BTI
XJUIBJODIBODFPGBXBOEFSJOHNPOTUFS
 r%JTFOHBHF
răF 3FGFSFF DIFDLT UIF EJTUBODF CFUXFFO UIF QBSUZ r%PEHF
POUIFDSFBUVSF T
FODPVOUFSFE VTVBMMZEYGFFU
r)FMQ
&BDITJEFNBLFT8JTEPN 1FSDFQUJPO
DIFDLTUPTFFJG r)JEF
anyone is surprised. r3FBEZ
r#PUI TJEFT BDU 4IPVME UIF 3FGFSFF EFUFSNJOF UIBU r4FBSDI
UIF SBOEPN DSFBUVSF T
 BSFOU OFDFTTBSJMZ JOUFSFTUFE JO r6TFBO0CKFDU
23
8IFOBQMBZFSEFTDSJCFTBOBDUJPOOPUEFUBJMFEJOUIF 3FGFSFFBMTPEFUFSNJOFTJGUIFBUUBDLSPMMIBTBEWBOUBHF
SVMFT  UIF 3FGFSFF EFUFSNJOFT XIFUIFS UIBU BDUJPO PSEJTBEWBOUBHFBHBJOTUUIFUBSHFU
JT QPTTJCMF BOE XIBU LJOE PG SPMM JT OFFEFE  JG BOZ  UP .FMFFBUUBDLTVTFUIF4USFOHUINPEJđFS
EFUFSNJOFTVDDFTTPSGBJMVSF 3BOHFEBUUBDLTVTFUIF%FYUFSJUZNPEJđFS
BONUS ACTIONS Resolve the attack.
7BSJPVT DMBTT GFBUVSFT  TQFMMT  BOE PUIFS BCJMJUJFT BMMPX 3PMM B E *G UIF UPUBM PG  UIF BUUBDL SPMM BOE BMM UIF
GPS XIBU JT DBMMFE B bonus action 8JUIPVU B TQFDJBM NPEJđFSTFRVBMTUIFUBSHFUT"$ UIFBUUBDLIJUT0OB
BCJMJUZ TQFMM PSPUIFSGFBUVSFPGUIFHBNFTUBUJOHUIBU IJU  EBNBHF JT SPMMFE  VOMFTT UIF QBSUJDVMBS BUUBDL IBT
B DSFBUVSF PS DIBSBDUFS DBO EP TPNFUIJOH BT B CPOVT SVMFTUIBUTQFDJGZPUIFSXJTF4PNFBUUBDLTDBVTFTQFDJBM
action no bonus action can be taken. Only one bonus FĈFDUTJOBEEJUJPOUPPSJOTUFBEPGEBNBHF
BDUJPO JT BMMPXFE QFS UVSO  TP XIFO NPSF UIBO POF JT ROLLING 1 OR 20
BWBJMBCMF BQMBZFSNVTUDIPPTFXIJDICPOVTBDUJPOUP "OBUUBDLPGBOVONPEJđFEAJTBDSJUJDBMIJUXIJDI
use. Bonus actions are taken in addition to a normal IJUTSFHBSEMFTTPGBOZNPEJđFSTPSUIFUBSHFUT"$ăF
BDUJPOEVSJOHUIFUVSOPGBDIBSBDUFSPSDSFBUVSF BUUBDLFSJTBMMPXFEUPSPMMUIFBUUBDLTEBNBHFEJDFUXJDF
REACTIONS BOEBEEUIFNUPHFUIFS
$FSUBJO TQFDJBM BCJMJUJFT  TQFMMT  BOE TJUVBUJPOT BMMPX *GUIFESPMMGPSBOBUUBDLJTBOVONPEJđFEA UIF
DIBSBDUFSTBOEDSFBUVSFTUPUBLFBTQFDJBMBDUJPODBMMFE BUUBDLNJTTFTSFHBSEMFTTPGBOZNPEJđFSTPSUIFUBSHFUT
a reaction. A reaction is an instant response to a trigger "$"UUIF3FGFSFFTEJTDSFUJPO UIJTNBZBMTPSFTVMUJO
PG TPNF LJOE  XIJDI DBO PDDVS PO BOZPOFT UVSO ăF TPNFLJOEPGNJTIBQ
PQQPSUVOJUZ BUUBDL  EFTDSJCFE MBUFS JO UIJT DIBQUFS  JT UNSEEN ATTACKERS AND TARGETS
UIFNPTUDPNNPOUZQFPGSFBDUJPO "UUBDLSPMMTBHBJOTUBUBSHFUUIBUDBOUCFTFFOBSFNBEF
8IFOBSFBDUJPOJTUBLFO BOPUIFSPOFDBOUCFUBLFO BUEJTBEWBOUBHF"UUBDLSPMMTBHBJOTUBUBSHFUUIBUDBOU
VOUJMUIFTUBSUPGUIFSFBDUPSTOFYUUVSO*GUIFSFBDUJPO TFFUIFBUUBDLFSBSFNBEFBUBEWBOUBHFăFMPDBUJPOPG
JOUFSSVQUT BOPUIFS DSFBUVSFT UVSO  UIBU DSFBUVSF DBO UIFBUUBDLFSJTSFWFBMFEXIFOUIFBUUBDLIJUTPSNJTTFT
DPOUJOVFJUTUVSOSJHIUBĕFSUIFSFBDUJPO RANGED ATTACKS
MISCELLANEOUS ACTIVITIES 4PNF SBOHFE BUUBDLT IBWF UXP SBOHFT ăF TNBMMFS
4PNFPOFTUVSODBOJODMVEFBWBSJFUZPGĔPVSJTIFTUIBU OVNCFSJTUIFOPSNBMSBOHF BOEUIFMBSHFSOVNCFSJT
SFRVJSFOFJUIFSBOBDUJPOOPSBNPWFJODMVEJOH UIF MPOH SBOHF "O BUUBDL SPMM IBT EJTBEWBOUBHF XIFO
r#SJFGVUUFSBODFTBOEHFTUVSFT UIFUBSHFUJTCFZPOEOPSNBMSBOHF BOEBUBSHFUCFZPOE
r0QFOJOHBEPPSEVSJOHBNPWF UIFMPOHSBOHFDBOOPUCFBUUBDLFE
r%SBXJOHBXFBQPOBTQBSUPGUIFTBNFBDUJPOVTFEUP RANGED ATTACKS IN CLOSE COMBAT
attack. .BLJOHBSBOHFEBUUBDLXIJMFXJUIJOGFFUPGBIPTUJMF
r*OUFSBDUJOHXJUIBOPCKFDUBTQBSUPGBNPWFPSBUUBDL creature is made at disadvantage.
IPXFWFS JOUFSBDUJOHXJUIBTFDPOEPCKFDUSFRVJSFTUIF COVER
VTF PG BO BDUJPO 4PNF NBHJD JUFNT BOE PUIFS TQFDJBM 0CTUBDMFT DBO QSPWJEF DPWFS EVSJOH DPNCBU XIFO BO
PCKFDUTBMXBZTSFRVJSFBOBDUJPOUPVTF BTTUBUFEJOUIFJS BUUBDLPSPUIFSFĈFDUPSJHJOBUFTPOUIFPQQPTJUFTJEFPG
descriptions. UIFDPWFSăFSFBSFUISFFEFHSFFTPGDPWFS
/PUFUIBUJUJTUIF3FGFSFFTQSFSPHBUJWFUPSFRVJSFUIF Half Cover
VTFPGBOBDUJPOGPSBOZBDUJWJUZJODPNCBU "UBSHFUXJUIBOPCTUBDMFUIBUCMPDLTBUMFBTUIBMGPGJUT
MAKING AN ATTACK CPEZIBTB CPOVTUP"$BOE%FYUFSJUZTBWJOHUISPXT
8IFOBUUBDLJOHXJUIBNFMFFXFBQPO BSBOHFEXFBQPO  Three Quarters
PSBTQFMM UIFGPMMPXJOHTUFQTBSFVTFE " UBSHFU XJUI BO PCTUBDMF UIBU CMPDLT BU MFBTU UISFF
Choose a target. RVBSUFSTPGJUTCPEZIBTB CPOVTUP"$BOE%FYUFSJUZ
"UBSHFUNVTUCFXJUIJOUIFBUUBDLFSTSBOHFBOENBZCF TBWJOHUISPXT
BDSFBUVSF BOPCKFDU PSBMPDBUJPO Total Cover
Determine modifiers. "UBSHFUXJUIUPUBMDPWFSDBOUCFUBSHFUFEEJSFDUMZCZBO
"CJMJUZNPEJđFST QSPđDJFODZCPOVTFT TQFDJBMBCJMJUJFT  BUUBDLPSBTQFMM BMUIPVHITPNFTQFMMTDBOSFBDITVDIB
TQFMMTBOEPUIFSGBDUPSTDBOBMMNPEJGZBOBUUBDLSPMMăF UBSHFUCZJODMVEJOHJUJOBOBSFBPGFĈFDU

24
MELEE ATTACKS READY
.PTU DSFBUVSFT IBWF B ĕ SFBDI BOE DBO UIVT BUUBDL ăF3FBEZBDUJPOBMMPXTBDSFBUVSFVTFBTQFDJđDBDUXJUI
UBSHFUTXJUIJOGFFUPGUIFNXIFONBLJOHBNFMFFBUUBDL SFBDUJPOCFGPSFUIFTUBSUPGUIFJSOFYUUVSO5PEPUIJT B
$SFBUVSFTVTJOHXFBQPOTXJUIUIFReach property or are QFSDFJWBCMFDJSDVNTUBODFUIBUXJMMUSJHHFSUIFSFBDUJPO
MBSHFSUIBO.FEJVNXJMMIBWFBMBSHFSSFBDI BOEUIFBDUJPOUPCFUBLFONVTUCPUICFTQFDJđFE
$IBSBDUFST DBO VTF BO VOBSNFE TUSJLF B QVODI  8IFO UIF USJHHFS PDDVST  UIF SFBEJFE DSFBUVSF NBZ
LJDL  IFBECVUU  PS TJNJMBS GPSDFGVM CMPX
 JOTUFBE PG B DIPPTFUPJHOPSFUIFUSJHHFS0OMZPOFSFBDUJPONBZCF
XFBQPOT0OBIJU BOVOBSNFETUSJLFEFBMTCMVEHFPOJOH used per round.
EBNBHFFRVBMUP 4USFOHUINPEJđFS"MMDIBSBDUFST 4QFMMT XJUI B DBTUJOH UJNF PG  BDUJPO DBO CF
BSFQSPđDJFOUXJUIVOBSNFETUSJLFT SFBEJFE  CVU IPMEJOH POUP UIF TQFMMT NBHJD SFRVJSFT
OPPORTUNITY ATTACKS DPODFOUSBUJPO*GUIFDPODFOUSBUJPOJTCSPLFO UIFTQFMM
An opportunity attack can be made using a reaction EJTTJQBUFTXJUIPVUUBLJOHFĈFDU
XIFOBIPTUJMFDSFBUVSFUIBUUIFBUUBDLFSDBOTFFNPWFT SEARCH
PVUPGSFBDIăFBUUBDLPDDVSTSJHIUCFGPSFUIFDSFBUVSF "DSFBUVSFVTJOHUIF4FBSDIBDUJPOEFWPUFTUIFJSUVSOUP
MFBWFTZPVSSFBDI0OMZPOFBUUBDLNBZCFNBEF đOEJOHTPNFUIJOH*UJTVQUPUIF3FGFSFFBTUPIPXUIBU
TWO-WEAPON FIGHTING TFBSDIJTSFTPMWFE
8IFO B DIBSBDUFS XJFMET UXP XFBQPOT BOE UBLFT UIF USE AN OBJECT
"UUBDL BDUJPO XJUI UIFJS QSJNBSZ XFBQPO  UIFZ DBO ăFSF BSF UJNFT XIFO BO JOUFSBDUJOH XJUI BO PCKFDU
VTFBCPOVTBDUJPOUPBUUBDLXJUIUIFPĈIBOEXFBQPO SFRVJSFT BO BDUJPO ăJT BDUJPO JT BMTP VTFE XIFO B
BT MPOH BT JU IBT UIF Light XFBQPO QSPQFSUZ 6OMFTT DSFBUVSFXBOUTUPJOUFSBDUXJUINPSFUIBOPOFPCKFDUPO
OFHBUJWF OPBCJMJUZNPEJđFSJTBEEFEUPUIFEBNBHFPG UIFJSUVSO
UIJTCPOVTBUUBDL What if I Want to...?
CASTING A SPELL Players of ba5ic are encouraged to be creative. This
4QFMMTIBWFWBSJPVTDBTUJOHUJNFTBOE UIFSFGPSF DBTUJOH means they will likely try unexpected things. It is the
BTQFMMJTOPUOFDFTTBSJMZBOBDUJPO*GBTQFMMIBTBDBTUJOH Referee’s job to not only make room for this creativity
UJNF PG  BDUJPO  B TQFMMDBTUFS DBO VTF BO BDUJPO JO but to ajudicate how to rule and handle these situations.
DPNCBUUPDBTUUIBUTQFMM
DASH DAMAGE & DEATH
ăF %BTI BDUJPO BMMPXT B DIBSBDUFS UP NPWF VQ UP &BDI XFBQPO  TQFMM  BOE IBSNGVM NPOTUFS BCJMJUZ
UIFJSDVSSFOUTQFFEJOBEEJUJPOUPUIFNPWFNFOUUIFZ TQFDJđFTUIFEBNBHFJUEFBMTăFTQFDJđFEEBNBHFEJF
OPSNBMMZHFUEVSJOHUIFJSUVSO PSEJDFBSFSPMMFE BOZNPEJđFSTBSFBEEFE BOEUIFUPUBM
DISENGAGE JTBQQMJFEUPUIFUBSHFU*UJTQPTTJCMFUPEFBMEBNBHF 
The Disengage action prevents opportunity attacks but never negative damage.
GSPNNPWFNFOUGPSUIFSFTUPGUIFDSFBUVSFTUVSO "UUBDLT EBNBHJOHTQFMMT BOEPUIFSIBSNGVMFĈFDUT
DODGE EFBMEJĈFSFOUUZQFTPGEBNBHF%BNBHFUZQFTIFMQHJWF
ăF%PEHFBDUJPOBMMPXTBDIBSBDUFSUPNBLFB%FYUFSJUZ ĔBWPSUPUIFHBNFBOEBSFVTFEUPEFTJHOBUFEJĈFSFOU
DIFDL BU BEWBOUBHF 0O B TVDDFTT  BUUBDL SPMMT CZ LJOETPGEBNBHFSFTJTUBODFBOEEBNBHFJNNVOJUZ
DSFBUVSFTUIFEPEHFSDBOTFFBSFNBEFBUEJTBEWBOUBHF rAcid: Corrosive and dissolving attacks.
ăJTCFOFđUJTMPTUJGUIFEPEHFSJTJODBQBDJUBUFEPSIBT rBludgeoning: #MVOUGPSDFBUUBDLT
UIFJSTQFFEESPQUP rCold:'SFF[FBUUBDLT
HELP rFire: Flame attacks.
ăF )FMQ BDUJPO BMMPXT B DSFBUVSF UIF DIBSBDUFS JT rForce:1VSFNBHJDBMFOFSHZBUUBDLT
IFMQJOHUPHBJOBEWBOUBHFPOUIFJSOFYUTQFDJđFEBCJMJUZ rLightning: Electrical attacks.
DIFDL PS BUUBDL SPMM BT MPOH BT JU PDDVST QSJPS UP UIF rNecrotic:/FDSPNBOUJDBOEXJUIFSJOHBUUBDLT
DIBSBDUFSTOFYUUVSO rPiercing: 1VODUVSJOHBOEJNQBMJOHBUUBDLT
HIDE rPoison:7FOPNPVTBOEUPYJDBUUBDLT
ăF)JEFBDUJPOBMMPXTBDSFBUVSFUPNBLFB%FYUFSJUZ rPsychic: Mental attacks.
4UFBMUI
DIFDLJOBOBUUFNQUUPIJEF0OBTVDDFTT UIF rRadiant: Divine and spiritual attacks.
DSFBUVSFDBOVTFUIFSVMFTVOEFSi6OTFFO"UUBDLFSTBOE rSlashing:$VUUJOHBOEDMBXBUUBDLT
5BSHFUTuPOQ rThunder:4POJDBUUBDLT
25
8IFOFWFS B DSFBUVSF UBLFT EBNBHF  UIBU EBNBHF JT 8IFO B DSFBUVSF SFDFJWFT IFBMJOH PG BOZ LJOE  IJU
TVCUSBDUFEGSPNJUTIJUQPJOUTăFMPTTPGIJUQPJOUTIBT QPJOUT SFHBJOFE BSF BEEFE UP JUT DVSSFOU IJU QPJOUT "
OPFĈFDUPOBDSFBUVSFTDBQBCJMJUJFTVOUJMUIFDSFBUVSF DSFBUVSFTIJUQPJOUTDBOUFYDFFEJUTIJUQPJOUNBYJNVN 
ESPQTUPIJUQPJOUT TPBOZIJUQPJOUTSFHBJOFEJOFYDFTTPGUIJTOVNCFSBSF
DROPPING TO 0 HIT POINTS MPTU"DSFBUVSFUIBUIBTEJFEDBOUSFHBJOIJUQPJOUTVOUJM
8IFO B DSFBUVSFT ESPQT UP  IJU QPJOUT  JU FJUIFS EJFT NBHJDTVDIBTUIFSFWJWJGZTQFMMIBTSFTUPSFEJUUPMJGF
PVUSJHIUPSGBMMTVODPOTDJPVT TEMPORARY HIT POINTS
INSTANT DEATH 4PNF TQFMMT BOE TQFDJBM BCJMJUJFT DPOGFS UFNQPSBSZ IJU
.BTTJWF EBNBHF DBO LJMM JOTUBOUMZ XIFO UIF EBNBHF QPJOUTUPBDSFBUVSF8IFOBDSFBUVSFIBTUFNQPSBSZIJU
SFNBJOJOH BĕFS SFEVDJOH B DIBSBDUFS UP  IJU QPJOUT QPJOUTBOEUBLFTEBNBHF UIFUFNQPSBSZIJUQPJOUTBSF
FRVBMTPSFYDFFETUIFJSIJUQPJOUNBYJNVN lost first.
FALLING UNCONSCIOUS 5FNQPSBSZ IJU QPJOUT BSF TFQBSBUF GSPN BDUVBM
8IFOBDIBSBDUFSJTSFEVDFEUPIJUQPJOUTCVUJTOPU IJU QPJOUT  TP UIFZ DBO FYDFFE B DSFBUVSFT IJU QPJOU
LJMMFE PVUSJHIU  UIFZ GBMM VODPOTDJPVT ăJT DPOEJUJPO NBYJNVN)FBMJOHDBOUSFTUPSFUFNQPSBSZIJUQPJOUT 
FOETJGUIFDIBSBDUFSSFHBJOTBOZIJUQPJOUT BOEUFNQPSBSZIJUTQPJOUTGSPNEJĈFSFOUTPVSDFTDBOOPU
DEATH SAVING THROWS CFBEEFEUPHFUIFS3FDFJWJOHUFNQPSBSZIJUQPJOUTXIJMF
8IFOFWFSDIBSBDUFSTUBSUTUIFJSUVSOXJUIIJUQPJOUT  BUIJUQPJOUTEPFTOUSFTUPSFDPOTDJPVTOFTTPSTUBCJMJ[F
UIFZBSFEZJOHBOEOFFEUPSPMMBE*GUIFSPMMJTPS BEZJOHDIBSBDUFS
IJHIFSJUJTBTVDDFTT"ĕFSUISFFTVDDFTTFT UIFDIBSBDUFS 6OMFTTBGFBUVSFUIBUHSBOUTZPVUFNQPSBSZIJUQPJOUT
CFDPNFT TUBCMF BOE JT OP MPOHFS EZJOH "ĕFS UISFF IBT B EVSBUJPO  UIFZ MBTU VOUJM UIFZSF EFQMFUFE PS ZPV
GBJMVSFT UIFDIBSBDUFSEJFT3PMMJOHBADPVOUTBTUXP đOJTIBMPOHSFTU
GBJMVSFT3PMMJOHBASFTUPSFTIJUQPJOU CONDITIONS
"OZ EBNBHF EPOF UP B DIBSBDUFS XJUI  IJU QPJOUT  $POEJUJPOTBMUFSBDSFBUVSFTDBQBCJMJUJFTJOBWBSJFUZPG
DPVOUTBTBGBJMVSFVOMFTTUIFEBNBHFFRVBMTPSFYDFFET XBZTBOEDBOBSJTFBTBSFTVMUPGBTQFMM BDMBTTGFBUVSF B
UIF DIBSBDUFST IJU QPJOU NBYJNVN XIJDI SFTVMUT JO NPOTUFSTBUUBDL PSPUIFSFĈFDU
JOTUBOUEFBUI Blinded
STABILIZING A CHARACTER r" CMJOEFE DSFBUVSF DBOU TFF BOE BVUPNBUJDBMMZ GBJMT
"O VODPOTDJPVT DIBSBDUFS DBO CF TUBCJMJ[FE XJUI BO BOZBCJMJUZDIFDLUIBUSFRVJSFTTJHIU
BDUJPOUPBENJOJTUFSđSTUBJE XIJDISFRVJSFTBTVDDFTTGVM r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF BOE
%$8JTEPN .FEJDJOF
DIFDL UIFDSFBUVSFTBUUBDLSPMMTIBWFEJTBEWBOUBHF
"TUBCMFDIBSBDUFSEPFTOUNBLFEFBUITBWJOHUISPXT  Charmed
CVU JU EPFT SFNBJO VODPOTDJPVT "OZ GVSUIFS EBNBHF r"DIBSNFEDSFBUVSFDBOUBUUBDLUIFDIBSNFSPSUBSHFU
EPOF UP B TUBCMF DIBSBDUFS GPSDFT NPSF EFBUI TBWJOH UIFDIBSNFSXJUIIBSNGVMBCJMJUJFTPSNBHJDBMFĈFDUT
UISPXTUPCFNBEF"TUBCMFDIBSBDUFSUIBUJTOUIFBMFE răF DIBSNFS IBT BEWBOUBHF PO BOZ BCJMJUZ DIFDL UP
SFHBJOTIJUQPJOUBĕFSEIPVST JOUFSBDUTPDJBMMZXJUIUIFDSFBUVSF
MONSTERS AND DEATH Deafened
.PTU3FGFSFFTIBWFBNPOTUFSEJFUIFJOTUBOUJUESPQTUP "EFBGFOFEDSFBUVSFDBOUIFBSBOEBVUPNBUJDBMMZGBJMT
IJUQPJOUT SBUIFSUIBOIBWJOHJUGBMMVODPOTDJPVTBOE BOZBCJMJUZDIFDLUIBUSFRVJSFTIFBSJOH
NBLFEFBUITBWJOHUISPXTIPXFWFS UIF3FGFSFFJTGSFF Exhaustion
UPNBLFFYDFQUJPOTGPSBOZSFBTPO &YIBVTUJPOJTNFBTVSFEJOTJYMFWFMT
KNOCKING A CREATURE OUT Level Effect
8IFO BO BUUBDLFS SFEVDFT B DSFBUVSF UP  IJU QPJOUT
XJUIBNFMFFBUUBDL UIFBUUBDLFSDBODIPPTFUPLOPDL   %JTBEWBOUBHFPOBCJMJUZDIFDLT
UIFDSFBUVSFPVUăFDSFBUVSFGBMMTVODPOTDJPVTBOEJT   4QFFEIBMWFE
stable.   %JTBEWBOUBHFPOBUUBDLSPMMTBOETBWJOHUISPXT
HEALING   )JUQPJOUNBYJNVNIBMWFE
6OMFTTJUSFTVMUTJOEFBUI EBNBHFJTOUQFSNBOFOU3FTU   4QFFESFEVDFEUP
DBOSFTUPSFBDSFBUVSFTIJUQPJOUT BOENBHJDBMNFUIPET
TVDIBTBDVSFXPVOETTQFMMPSBQPUJPOPGIFBMJOHDBO   %FBUI
remove damage in an instant.
26
r" DSFBUVSF TVĈFST UIF FĈFDU PG JUT DVSSFOU MFWFM PG Poisoned
FYIBVTUJPOBTXFMMBTBMMMPXFSMFWFMT " QPJTPOFE DSFBUVSF IBT EJTBEWBOUBHF PO BUUBDL SPMMT
r*GBOBMSFBEZFYIBVTUFEDSFBUVSFTVĈFSTBOPUIFSFĈFDU BOEBCJMJUZDIFDLT
UIBUDBVTFTFYIBVTUJPO JUTDVSSFOUMFWFMPGFYIBVTUJPO Prone
JODSFBTFT CZ UIF BNPVOU TQFDJđFE JO UIF FĈFDUT r"QSPOFDSFBUVSFTPOMZNPWFNFOUPQUJPOJTUPDSBXM 
description. VOMFTTJUTUBOETVQBOEUIFSFCZFOETUIFDPOEJUJPO
r"O FĈFDU UIBU SFNPWFT FYIBVTUJPO SFEVDFT JUT MFWFM răFDSFBUVSFIBTEJTBEWBOUBHFPOBUUBDLSPMMT
BT TQFDJđFE JO UIF FĈFDUT EFTDSJQUJPO  XJUI BMM r"OBUUBDLSPMMBHBJOTUUIFDSFBUVSFIBTBEWBOUBHFJGUIF
FYIBVTUJPO FĈFDUT FOEJOH JG B DSFBUVSFT FYIBVTUJPO BUUBDLFSJTXJUIJOGFFUPGUIFDSFBUVSF0UIFSXJTF 
MFWFMJTSFEVDFECFMPX UIFBUUBDLSPMMIBTEJTBEWBOUBHF
r'JOJTIJOHBMPOHSFTUSFEVDFTBDSFBUVSFTFYIBVTUJPO Restrained
MFWFMCZ QSPWJEFEUIBUUIFDSFBUVSFIBTBMTPJOHFTUFE r"SFTUSBJOFEDSFBUVSFTTQFFECFDPNFT BOEJUDBOU
TPNFGPPEBOEESJOL CFOFđUGSPNBOZCPOVTUPJUTTQFFE
Frightened r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF BOE
r" GSJHIUFOFE DSFBUVSF IBT EJTBEWBOUBHF PO BCJMJUZ UIFDSFBUVSFTBUUBDLSPMMTIBWFEJTBEWBOUBHF
DIFDLTBOEBUUBDLSPMMTXIJMFUIFTPVSDFPGJUTGFBSJT răF DSFBUVSF IBT EJTBEWBOUBHF PO %FYUFSJUZ TBWJOH
XJUIJOMJOFPGTJHIU UISPXT
răFDSFBUVSFDBOUXJMMJOHMZNPWFDMPTFSUPUIFTPVSDF Stunned
PGJUTGFBS r" TUVOOFE DSFBUVSF JT JODBQBDJUBUFE TFF UIF
Incapacitated DPOEJUJPO
DBOUNPWF BOEDBOTQFBLPOMZGBMUFSJOHMZ
"OJODBQBDJUBUFEDSFBUVSFDBOUUBLFBDUJPOTPSSFBDUJPOT răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE
Invisible %FYUFSJUZTBWJOHUISPXT
r"OJOWJTJCMFDSFBUVSFJTJNQPTTJCMFUPTFFXJUIPVUUIF r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF
BJEPGNBHJDPSBTQFDJBMTFOTF Unconscious
r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFEJTBEWBOUBHF  r"OVODPOTDJPVTDSFBUVSFJTJODBQBDJUBUFE DBOUNPWF
BOEUIFDSFBUVSFTBUUBDLSPMMTIBWFBEWBOUBHF PSTQFBL BOEJTVOBXBSFPGJUTTVSSPVOEJOHT
Paralyzed răF DSFBUVSF ESPQT XIBUFWFS JUT IPMEJOH BOE GBMMT
r"QBSBMZ[FEDSFBUVSFJTJODBQBDJUBUFEBOEDBOUNPWF prone.
or speak. răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE
răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE %FYUFSJUZTBWJOHUISPXT
%FYUFSJUZTBWJOHUISPXT r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF
r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF r"OZBUUBDLUIBUIJUTUIFDSFBUVSFJTBDSJUJDBMIJUJGUIF
r"OZBUUBDLUIBUIJUTUIFDSFBUVSFJTBDSJUJDBMIJUJGUIF BUUBDLFSJTXJUIJOGFFUPGUIFDSFBUVSF
BUUBDLFSJTXJUIJOGFFUPGUIFDSFBUVSF MONSTERS
Petrified .POTUFST BSF DSFBUVSFT UIBU JOIBCJU EVOHFPO BOE
r" QFUSJđFE DSFBUVSF JT USBOTGPSNFE  BMPOH XJUI BOZ XJMEFSOFTT BSFBT UIBU DIBSBDUFST FODPVOUFS PO
OPONBHJDBM PCKFDU JU JT XFBSJOH PS DBSSZJOH  JOUP B BEWFOUVSFT ăFZ BSF EFTDSJCFE XJUI UIF GPMMPXJOH
solid inanimate substance (usually stone). statistics:
r*UTXFJHIUJODSFBTFTCZBGBDUPSPGUFO BOEJUDFBTFT HD:)JU%JDF
aging. AC: Armor Class
răF DSFBUVSF JT JODBQBDJUBUFE  DBOU NPWF PS TQFBL  AL: Alignment
BOEJTVOBXBSFPGJUTTVSSPVOEJOHT Size:TFFCFMPX
r"UUBDLSPMMTBHBJOTUUIFDSFBUVSFIBWFBEWBOUBHF NCB:/PO$PNCBU#POVTJTVTFEGPSBMMOPODPNCBU
răF DSFBUVSF BVUPNBUJDBMMZ GBJMT 4USFOHUI BOE BCJMJUZDIFDLT
%FYUFSJUZTBWJOHUISPXT AttB: Attack Bonus
răFDSFBUVSFIBTSFTJTUBODFUPBMMEBNBHF Dam: Damage
răF DSFBUVSF JT JNNVOF UP QPJTPO BOE EJTFBTF  Speed: Movement Rate in combat
BMUIPVHIBQPJTPOPSEJTFBTFBMSFBEZJOJUTTZTUFNJT Advantages:4LJMM$IFDLTUIBUUIFDSFBUVSFFJUIFSIBT
TVTQFOEFE OPUOFVUSBMJ[FE BEWBOUBHFXJUI PSHFUTBCPOVTPO 3FGFSFFTDIPJDF

Special Abilities:TFFCFMPX

27
CHALLENGE Corrosive Touch: "OZ OPONBHJDBM XFBQPO NBEF
" NPOTUFST DIBMMFOHF SBUJOH JOEJDBUFT IPX HSFBU B PGNFUBMUIBUIJUTUIJTDSFBUVSFDPSSPEFT"ĕFSEFBMJOH
UISFBU UIF NPOTUFS JT "O BQQSPQSJBUFMZ FRVJQQFE BOE EBNBHF UIFXFBQPOUBLFTBQFSNBOFOUBOEDVNVMBUJWF
XFMMSFTUFEQBSUZPGGPVSBEWFOUVSFSTTIPVMECFBCMFUP QFOBMUZUPEBNBHFSPMMT*GJUTQFOBMUZESPQTUP UIF
EFGFBUBNPOTUFSUIBUIBTBDIBMMFOHFSBUJOHFRVBMUPJUT XFBQPO JT EFTUSPZFE /PONBHJDBM BNNVOJUJPO NBEF
MFWFMXJUIPVUTVĈFSJOHBOZEFBUIT PG NFUBM UIBU IJUT UIF PP[F JT EFTUSPZFE BĕFS EFBMJOH
CREATURE SIZE EBNBHF ăF DSFBUVSF DBO FBU UISPVHI JODIUIJDL 
%JĈFSFOUTJ[FEDSFBUVSFTUBLFVQBEJĈFSFOUBNPVOUTPG OPONBHJDBMNFUBMJOSPVOE
TQBDFBOEIBWFEJĈFSFOUSFBDIJODPNCBU Damage Immunity: 5BLFT OP EBNBHF GSPN UIF
indicated damage type.
Size Space Reach Darkvision: $BO TFF JO EJN MJHIU BT JG JO CSJHIU MJHIU
Tiny 21⁄2 by 21⁄2 ft. 5 ft. BOEEBSLOFTTBTJGJOEJNMJHIUVQUPUIFSBOHFJOEJDBUFE
 4NBMM CZĕ ĕ JOQBSFOUIFTJT
Medium 5 by 5 ft. 5 ft. Elemental: )BMG EBNBHF GSPN OPONBHJDBM XFBQPOT
*NNVOFUPEBNBHFGSPNQPJTPOBTXFMMBTUIFDPOEJUJPOT
 -BSHF CZĕ ĕ PG FYIBVTUJPO  QBSBMZ[FE  QFUSJđFE  QPJTPOFE  BOE
 )VHF CZĕ ĕ unconscious.
 (BSHBOUVBO CZĕPSNPSF ĕ Engulf:0OBTVDDFTTGVMBUUBDL UIFUBSHFUNVTUNBLFB
%$%FYUFSJUZ4BWF0OBGBJMVSF UIFUBSHFUJTFOHVMGFE
MONSTER SPECIAL ABILITIES BOE JT BVUPNBUJDBMMZ IJU PO UIF DSFBUVSFT UVSO ăF
ăFTFBSFEFDSJQUPSTGPSBCJMJUJFTUIBUDFSUBJONPOTUFST UBSHFUNVTUUBLFBOBDUJPOUPNBLFB%$4USFOHUIUP
IBWFăFZBSFFYQMBJOFECFMPX GSFFUIFNTFMWFT
Acid: Melee attacks do extra acid damage indicated in Fiend:)BMGEBNBHFGSPNDPMEBOEMJHIUFOJOHEBNBHF
UIFQBSFOUIFTJT )BMG EBNBHF GSPN OPONBHJDBM XFBQPOT *NNVOF
Amorphous:$BONPWFUISPVHIBTQBDFBTOBSSPXBT UP đSF BOE QPJTPO EBNBHF BT XFMMB T UIF DPOEJUJPO
JODIXJEFXJUIPVUTRVFF[JOH poisoned.
Amphibious:$BOGVODUJPOGPSMPOHQFSJPETPGUJNFJO Fortitude:8IFOUIFDSFBUVSFJTSFEVDFEUPIQGSPN
CPUIBJSBOEXBUFS BO BUUBDL  JU NBLFT B TBWJOH UISPX XJUI B %$ PG  
Beast of Burden:$BODBSSZMCT EBNBHFUBLFO0OBTVDDFTTUIFDSFBUVSFJTPOMZSFEJDFE
Blindsight: ăF OVNCFS JO QBSFOUIFTJT JT UIF SBEJVT UP  IQ %PFT OPU XPSL BHBJOTU SBEJBOU EBNBHF PS B
UIFDSFBUVSFDBOTFFFWFOJONBHJDBMEBSLOFTT DSJUJDBMIJU
Blood Frenzy: )BT BEWBOUBHF PO NFMFF BUUBDL SPMMT Frighten:  &BDI DSFBUVSF PG UIF DSFBUVSFT DIPJDF UIBU
BHBJOTUBOZDSFBUVSFUIBUJTXPVOEFE JT XJUIJO  GFFU NVTU TVDDFFE PO B %$  8JTEPN
Breath Weapon:*OFJUIFSBĕMJOFĕXJEFPSB TBWJOH UISPX PS CFDPNF GSJHIUFOFE GPS  NJOVUF *G
ĕDPOF UIFDSFBUVSFEBNBHFTBMMUBSHFUTXIPNVTU UIFUBSHFUGBJMTUIFTBWJOHUISPXCZPSNPSF JUJTBMTP
NBLFB%$%FYUFSJUZ4BWFGPSIBMGEBNBHF QBSBMZ[FE " UBSHFU DBO SFQFBU UIF TBWJOH UISPX BU UIF
Camouflage: )BWF BEWBOUBHF PO 4UFBMUI DIFDLT FOEPGFBDIPGJUTUVSOT FOEJOHUIFFĈFDUPOJUTFMGPOB
1BSFOUIFTJTJOEJDBUFDJSDVNTUBODFGPSUIFBEWBOUBHF TVDDFTT*GBDSFBUVSFTTBWJOHUISPXJTTVDDFTTGVMPSUIF
Charge:8JUIBNPWFPGBUMFBTUĕTUSBJHIUUPXBSE FĈFDUFOETGPSJU UIFUBSHFUJTGPSUIFOFYUIPVST
BUBSHFUBOEBTVDDFTTGVMBUUBDLPOUIFTBNFUVSO UIBU Illumination:4IFETCSJHIUMJHIUJOBSBEJVTJOEJDBUFE
UBSHFUNVTUTVDDFFEPOB%$4USFOHUITBWJOHUISPX JOUIFQBSFOUIFTJTBOEEJNMJHIUGPSBOBEEJUJPOBMSBEJVT
PSCFLOPDLFEQSPOF*GUIFUBSHFUJTQSPOF UIFDSFBUVSF indicated.
may take a bonus action to attack again. Immune to Normal Weapons:)BT%BNBHF*NNVOJUZ
Cleave: 8IFO UIF DSFBUVSF SFEVDFT B UBSHFU UP  IJU UPXFBQPOTUIBUBSFOUNHJDBMPSTJMWFSFE
QPJOUTXJUIBNFMFFBUUBDLPOJUTUVSO UIFDSFBUVSFDBO Invisibility: $BO DBTU BO *OWJTJCJMJUZ TQFMM PO JUTFMG BU
UBLF B CPOVT BDUJPO UP NPWF VQ UP IBMG JUT TQFFE BOE XJMM
make an attack. Keen: "MXBZT IBT BEWBOUBHF PO TLJMM DIFDLT JOWPMJOH
UIFJOEJDBUFETFOTF

28
Leadership: Can use an action to add d4 to any roll Spawn:"TBOBDUJPO UIFDSFBUVSFDBOUBSHFUBIVNBOPJE
NBEFCZBOBMMZPODFQFS4IPSU3FTUăJTFĈFDUMBTUT XJUIJOGFFUUIBUIBTCFFOEFBEGPSOPMPOHFSUIBO
minute. NJOVUF ăF UBSHFU JT USBOTGPSNFE JOUP BO VOEFBE PG
Life Drain:ăFUBSHFUPGBOBUUBDLNVTUTVDDFFEPOB%$ MFTTFSQPXFSUIBOUIFDSFBUVSFBOEJTVOEFSUIFDSFBUVSFT
$POTUJUVUJPOTBWJOHUISPXPSJUTIJUQPJOUNBYJNVNJT control.
SFEVDFECZBOBNPVOUFRVBMUPUIFEBNBHFUBLFO Spell Casting:ăFDSFBUVSFDBODBTUTQFMMTGSPNFJUIFS
Lycanthrope: *NNVOF UP EBNBHF GSPN OPONBHJDBM UIF .BHJDVTFS 4QFMM -JTU PS UIF $MFSJD 4QFMM -JTU ăF
XFBQPOT UIBU BSFOU TJMWFSFE $BO VTF BO BDUJPO UP TQFMM TFMFDUJPO JT VQ UP 3FGFSFF EJTDSFUJPO  CVU TIPVME
QPMZNPSQI JOUP BO BOJNBMIVNBOPJE IZCSJE  BO SFĔFDUUIFDSFBUVSFT$IBMMFOHF
BOJNBM  PS JOUP JUT USVF IVNBOPJE GPSN 4UBUJTUJDT BSF Spider Climb:$BODMJNCEJċDVMUTVSGBDFT JODMVEJOH
VODIBOHFE IPXFWFS  BOZ FRVJQNFOU JU JT XFBSJOH PS VQTJEFEPXOPODFJMJOHT XJUIPVUOFFEJOHUPNBLFBO
DBSSZJOH JTOU USBOTGPSNFE *U SFWFSUT UP JUT IVNBOPJE BCJMJUZDIFDL
GPSNJGJUEJFT Split:*GJUIBTBUMFBTUIJUQPJOUT UIFDSFBUVSFDBOVTF
Magic Resistance:"EWBOUBHFPOTBWJOHUISPXTWFSTVT BSFBDUJPOUPTQMJUJOUPUXPOFXDSFBUVSFTXIFOTVCKFDUFE
magic. UPMJHIUOJOHPSTMBTIJOHEBNBHF&BDIOFXDSFBUVSFIBT
Multiattack:8IFOVTJOHBOBUUBDLBDUJPO UIFDSFBUVSF IJU QPJOUT FRVBM UP IBMG UIF PSJHJOBM DSFBUVSF  SPVOEFE
BUUBDLTUIFJOEJDBUFEOVNCFSJOTUFBEPGPODF EPXO
Nimble Escape:$BOUBLFUIF%JTFOHBHFPS)JEFBDUJPO Strength Drain: 8JUI B NFMFF BUUBDL  UIF UBSHFUT
BTBCPOVTBDUJPOPOFBDIPGJUTUVSOT 4USFOHUITDPSFJTSFEVDFECZEăFUBSHFUEJFTJGUIJT
Ooze: *NNVOF UP BDJE EBNBHF BOE UIF DPOEJUJPOT SFEVDFTJUT4USFOHUIUP0UIFSXJTF UIFSFEVDUJPOMBTUT
CMJOEFE  DIBSNFE  EFBGFOFE  FYIBVTUJPO  GSJHIUFOFE  VOUJMUIFUBSHFUđOJTIFTB4IPSUPS-POH3FTU
BOEQSPOF)BMGEBNBHFGSPNDPME đSF BOEMJHIUFOJOH Sure Footed:)BTBEWBOUBHFPO4USFOHUIBOE%FYUFSJUZ
damage. TBWJOH UISPXT NBEF BHBJOTU FĈFDUT UIBU  XPVME LOPDL
Parry:"TBSFBDUJPO DBOBEETUPJUT"$BHBJOTUPOF UIFDSFBUVSFQSPOF
NFMFFBUUBDLUIBUXPVMEIJUJU Surprise Attack: 8IFO BUUBDLJOH GSPN TVSQSJTF PS
Petrification: ăJT DSFBUVSF IBT BO BUUBDL UIBU GPSDFT GSPNBIJEEFOQPTJUJPO UIFDSFBUVSFEPFTUIFJOEJDBUFE
B UBSHFU UP NBLF B %$  $POTUJUVUJPO TBWJOH UISPX BNPVOUPGFYUSBEBNBHF
*G UIF TBWJOH UISPX GBJMT CZ  PS NPSF  UIF DSFBUVSF JT Tactics:8IFOUIFTBNFUZQFPGDSFBUVSFJTXJUIJOĕ 
JOTUBOUMZ QFUSJđFE 0UIFSXJTF  B DSFBUVSF UIBU GBJMT attacks are made at advantage.
UIFTBWFCFHJOTUPUVSOUPTUPOFBOEJTSFTUSBJOFEăF Telepathy: $BO NBHJDBMMZ DPNNBOE UIF JOEJDBUFE
SFTUSBJOFEDSFBUVSFNVTUSFQFBUUIFTBWJOHUISPXBUUIF DSFBUVSFTPSDPNNVOJDBUFTJNQMFJEFBT FNPUJPOT BOE
FOEPGJUTOFYUUVSO CFDPNJOHQFUSJđFEPOBGBJMVSFPS JNBHFTUFMFQBUIJDBMMZXJUIBOZDSFBUVSFXJUIJOĕ
FOEJOHUIFFĈFDUPOBTVDDFTT Tracking: ăF DSFBUVSF IBT BEWBOUBHF PO BOZ TLJMM
Poison:$SFBUVSFIBTBOBUUBDLUIBUGPSDFTUIFUBSHFUUP DIFDLSFMBUJOHUPUSBDLJOH
NBLFB%$$POTUJUVUJPOTBWJOHUISPX0OBTVDDFTT  Undead: Immune to necrotic and poison damage as
UIFUBSHFUUBLFTIBMGUIFJOEJDBUFEEBNBHF0OBGBJMVSF  XFMMBTUIFQPJTPOFEDPOEJUJPO
UIFUBSHFUJTQPJTPOFEGPSBOEUBLFTGVMMEBNBHF Water Breathing:
Resilience: )BT BEWBOUBHF PO TBWJOH UISPXT BHBJOTU $BOCSFBUIVOEFSXBUFS
QPJTPO  TQFMMT  BOE JMMVTJPOT  BT XFMM BT UP SFTJTU CFJOH Web Dweller:8IJMFJODPOUBDU
DIBSNFEPSQBSBMZ[FE XJUI B XFC  UIF DSFBUVSF
Rotting Fist:ăFUBSHFUPGUIJTDSFBUVSFTBUUBDLNVTU LOPXTUIFFYBDUMPDBUJPO
TVDDFFE PO B %$  $POTUJUVUJPO TBWJOH UISPX PS CF PGBOZPUIFSDSFBUVSFJO
DVSTFEăFDVSTFEUBSHFUDBOUSFHBJOIJUQPJOUT BOEJUT DPOUBDUXJUIUIFTBNF
IJUQPJOUNBYEFDSFBTFTCZ E
FWFSZIPVST*G XFCăFDSFBUVSFBMTP
UIJT SFEVDFT UIF UBSHFUT IJU QPJOU NBY UP   UIF UBSHFU ignores movement
EJFT  BOE JUT CPEZ UVSOT UP EVTU ăF DVSTF MBTUT VOUJM restrictions caused
SFNPWFECZUIFSFNPWFDVSTFTQFMMPSPUIFSNBHJD CZXFCCJOH
Shriek: $BO FNJU B TISJFL BVEJCMF XJUIJO  GFFU 
USJHHFSJOHB8BOEFSJOH.POTUFS$IFDLBOEPSBMFSUJOH
PUIFSNPOTUFSTJOSBOHF

29
Challenge 0
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Animal, Tiny 1d4 12 N T -1 +2 1d4-1 20 (20)* Perception (Stealth)** (Darkvision (30)) (Poison (1d6))**
Commoner 1d8 10 A M 0 +2 1d4 30
Fire Beetle, Giant 1d6+1 13 N S -2 +1 1d6-1 30 Blindsight, Illumination (10)
Shrieker 3d8 5 N M -4 n/a n/a 0 Ooze, Shriek
*Speed in () is a secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1/8
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Animal, Small 3d4 12 N S 0 +4 1d8 30 (20)* Perception (Stealth)** (Darkvision (60)) (Poison(2d4+1))**
Bandit 2d8+2 12 C M +1 +3 1d6+1 30
Guard 2d8+2 16 A M +1 +3 1d8+1 30 Perception
Kobold 2d6+2 12 C S -1 +4 1d6+2 30 Darkvision (60), Tactics
Mule 2d8+2 10 N M -1 +2 1d4+2 40 Beast of Burden; Sure Footed
Noble 2d8 15 A M +1 +3 1d8+1 30 Deception, Insight Parry
Persuasion
Rat, Giant 2d6 12 N S -1 +4 1d4+2 30 Darkvision (60), Keen Smell, Tactics
Stirge 1d4 14 N T -1 +5 1d4+3 10/40 fly Darkvision (60), Engulf
*Speed in () is secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1/4
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Acolyte 2d8 10 A M +1 +2 1d4 30 Medicine, Religion Spell Casting
Animal, Medium 2d8+2 12 N M 0 +4 1d8+2 40 (20)* (Perception) (Stealth)** (Darkvision (60))**
Draft Horse 3d10+3 10 N L 0 +6 2d4+4 40
Elf, Drow 3d8 15 C M +1 +4 1d6+2 30 Perception, Stealth Dark Vision (120), Resillience, Spell Casting
Goblin 2d6 15 C S 0 +4 1d6+1 30 Stealth Nimble Escape
Pseudodragon 2d4+1 13 N T +1 +4 1d4+2 15/60 fly Perception, Stealth Magic Resistance, Telepathy, Poison
Riding Horse 2d10+2 10 N L 0 +5 2d4+3 60
Skeleton 2d8+4 13 C M 0 +4 1d6+2 30 Darkvision (60)
Sprite 1d4 15 N T +1 +6 1 10/40 fly Perception, Stealth Charm, Invisibility
Wolf Spider, Giant 2d8+2 13 N M 0 +3 1d6+1 40/40 climb Perception, Stealth Darkvision (60), Poison (2d6), Web Dweller
Zombie 3d8+9 8 C M -1 +3 1d6+1 20 Darkvision (60), Fortitude, Undead
*Speed in () is secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1/2
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Animal, Large 3d8+6 12 N L 0 +4 2d6+1 40(20)* (Perception)** (Charge)(Multiattack(2))**
Cockatrice 6d6+6 11 N S -1 +3 1d4+1 20/40 fly Darkvision (60), Petrification
Gnoll 5d8 15 C M 0 +4 1d8+1 30 Cleave, Darkvision (60)
Gnome, Deep 3d6+6 15 L S +1 +4 1d8+2 20 Investigation, Stealth Camouflage (Stone), Darkvision (120)
Perception Poison, Resilience, Spell Casting
Gray Ooze 3d8+9 8 N M -2 +3 1d6+1 10/10 climb Stealth Acid (2d6), Amorphous, Blindsight (60)
Corrosive Touch, Camouflage (Stone), Ooze
Hobgoblin 2d8+2 18 C M 0 +3 1d8+1 30 Darkvision (60), Tactics
Lizardfolk 4d8+4 15 N M 0 +4 1d6+2 30/30 swim Perecption, Stealth Amphibious, Multiattack (2)
Survival
Orc 2d8+6 13 C M +1 +5 2d4+3 30 Intimidation Darkvision (60), Fortitude
Rust Monster 5d8+5 14 N M 0 +3 1d8+1 40 Corrosive Touch, Darkvision (60), Tracking
Sahuagin 4d8+4 12 C M +1 +3 1d4+1 30/40 swim Perception Amphibious , Blood Frenzy,
Multiattack (2), Telepathy (Sharks)
Sea Horse, Giant 3d10 13 N L 0 +3 1d6+1 0/40 swim Charge, Water Breathing
Shadow 3d8+6 12 C M 0 +4 2d6+2 40 Stealth Amorphous, Darkvision (60), Fiend, Ooze,
Strength Drain (1d4), Undead
Warhorse 3d10+3 11 N L 0 +6 2d6+4 60 Charge
Wasp, Giant 3d8 12 N M -1 +4 1d6+2 10/50 fly Poison (3d6)
*Speed in () is secondary movement type ( flight, swim. climb) ** Advantages and Special Abilities in () are optional
Challenge 1
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Bugbear 5d8+5 16 C M +1 +4 2d8+1 30 Stealth, Survival Darkvision (60), Surprise Attack (2d6)
Dryad 5d8 11 N M +2 +2 1d4 30 Perecption, Stealth Charm, Darkvision (60), Magic Resistence
Spellcasting, Tree Stride
Duergar 4d8+8 16 C M +1 +4 1d8+2 25 Darkvision (120), Resilience, Enlarge,
Invisibiliy, Half damage from poison
Ghoul 5d8 12 C M 0 +4 2d4+2 30 Darkvision (60), Paralysis, Undead
Harpy 7d8+7 11 C M 0 +3 1d6+1 20/40 fly Charm, Muliattack (2)
Hippogriff 3d10+3 11 N L 0 +5 1d10+3 40/60 fly Perception Keen Sight, Multiattack (2)
Imp 3d4+3 13 C T +1 +5 1d4+3 20/40 fly Deception, Insight, Blindsight (120), Fiend, Invisibility, Poison (3d6)
Perception, Stealth Shapechanger
Challenge 1
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Octopus, Giant 8d10+8 11 N L 0 +5 2d6+3 10/60swim Perception, Stealth Amphibious, Darkvision (60), Engulf, Nimble
Escape, Camouflage (Underwater), Water Breathing
Quasit 3d4 13 C T 0 +4 1d4+3 40 Stealth Darkvision (120), Fiend, Scare, Shapechanger
Specter 5d8 12 C M -1 +4 3d6 0/50 fly Amorphous, Darkvision (60), Fiend,
Life Drain, Undead
Spider, Giant 4d10+4 14 N L 0 5 1d8+3 30/30 climb Stealth Darkvision (60), Poison (2d8), Spider Climb,
Web Dweller, Web
Challenge 2
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Berserker 9d8+27 13 C M +1 +5 1d12+3 30 Reckless
Centaur 6d10+12 12 N L +2 +6 1d10+3 50 Athletics, Perception, Charge, Multiattack (2)
Survival
Gargoyle 7d8+21 15 C M 0 +4 1d6+2 30/60 fly Camouflage (Statue), Darkvision (60),
Elemental
Gelatinous Cube 8d10+40 6 N L -2 +4 3d6 15 Blindsight (60), Engulf, Ooze, Transparent
Ghast 8d8 13 C M +1 +5 2d6+3 30 Darkvision (60), Stench, Turn Defiance, Undead
Griffon 7d10 12 N L +1 +6 1d10+4 30/80 fly Perception Darkvision (60), Keen Sight, Multiattack (2)
Ochre Jelly 6d10+12 8 N L -2 +4 2d6+2 10/10 climb Acid (1d6), Amorphous, Blindsight (60), Ooze,
Spider Climb, Split
Ogre 7d10+21 11 C L 0 +6 3d4+4 40 Darkvision (60)
Pegasus 7d10+21 12 L L +2 +6 2d6+4 60/90 fly Perception
Plesiosaur 8d10+24 13 N L +1 +6 3d6+4 20/40 swim Perception, Stealth Amphibious
Sea Hag 7d8+21 14 C M +2 +5 2d6+3 30/40 swim Amphibious, Camouflage (Underwater),
Darkvision (60), Frighten
Shark 6d10+12 12 N L 0 +6 2d8+4 0/40 swim Perception Blood Frenzy, Darkvision (30), Water Breathing
Wererat 6d8+6 12 C M 0 +4 1d6+2 30 Perception, Stealth Darkvision (60), Keen Smell, Lycanthrope
Multiattack (2)
Challenge 3
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Basilisk 8d8+16 15 N L -1 +5 2d6+3 20 Darkvision (60), Petrification, Poison (2d6)
Knight 8d8+16 18 A M +1 +5 2d6+3 30 Leadership, Multiattack (2), Parry, Resilient
Manticore 8d10+24 14 C L +1 +5 1d8+3 50/50fly Darkvision (60), Multiattack (3)
Minotaur 9d10+27 14 C L +1 +6 2d10+4 40 Perception Darkvision (60), Charge, Direction Sense, Reckless
Mummy 9d8+18 11 C M +1 +5 2d6+3 20 Darkvision (60), Frighten, Multiattack (2),
Rotting Fist, Undead
Owlbear 7d10+21 13 N L +1 +7 2d6+5 40 Perception Darkvision (60), Multiattack (2), Keen Sight & Smell
Werewolf 9d8+18 12 C M +1 +4 1d8+2 30 Perception Keen Hearing & Smell, Lycanthrope
Wight 6d8+16 14 C M +2 +4 1d8+2 30 Perception, Stealth Darkvision (60), Immune to Normal Weapons,
Life Drain, Multiattack (2), Spawn, Undead
Challenge 4
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Black Pudding 10d10+30 7 N L -1 +5 1d6+3 20/20 climb Acid (4d8), Amorphous, Blindsight (60),
Corrosive Touch, Spider Climb, Split
Dragon, Wyrmling 10d8+30 17 C M +2 +6 1d10+4 30/60 fly Perception, Stealth Blindsight (10), Breath Weapon (7d6),
Damage Immunity,* Darkvision (60)
Wereboar 12d8+24 11 C M +1 +5 2d6+3 30 Perception Fortitude, Lycanthrope, Multiattack (2)
Weretiger 16d8+40 12 N M +2 +5 1d8+3 30 Perception, Stealth Charge, Darkvision (60), Keen Sight & Smell
Multiattack (2)
*Black = acid, Blue = lightening, Green = posion, Red = fire, White = cold
Challenge 5
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Elemental 12d10+40 15 N L +1 +8 2d8+5 30 (50)* Darkvision (60), Elemental, Engulf
Hill Giant 10d12+40 13 C L +1 +8 2d12+7 40 Perception Multiattack (2)
Gorgon 12d10+48 19 N L +1 +8 2d10+6 40 Perception Charge, Darkvision (60), Petrification
Troll 8d10+40 15 C L +1 +8 1d10+4 30 Perception Darkvision (60), Keen Smell, Multiattack (2),
Regeration (10)
Unicorn 9d10+18 12 L L +2 +7 1d10+4 50 Charge, Darkvision (60), Healing (2d8+2)
Multiattack (2), Spell Casting, Teleport
Werebear 18d8+54 11 N M +2 +7 3d8+4 40/30climb Perception Keen Smell, Lycanthrope
Wraith 9d8+27 13 C M +2 +6 4d8+3 0/60 fly Amorphous, Darvision (60), Life Drain, Spawn
Immune to Normal Weapons, Ooze, Undead
*Air = fly, Earth = tunneling, Fire = base speed, Water = swim
Challenge 6
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Chimera 12d10+48 14 C L +1 +7 2d6+4 30/60 Perception Darkvision (60), Breath Wpn, (7d6), Multiattack (3)
Invisible Stalker 16d8+32 14 N M +2 +6 2d6+3 50/50 fly Perception, Stealth Darkvision (60), Elemental, Invisibility,
Multiattack (2), Tracking
Mage 9d8 15 A M +1 +5 1d4+2 30 Arcana, History Spellcasting
Medusa 17d8+51 15 C M +2 +5 1d6+2 30 Deception, Insight Darkvision (60), Multiattack (2)
Perception, Stealth Petrification
Wyvern 13d10+39 13 C L +1 +7 2d6+4 20/80 fly Perception Darkvision (60), Multiattack (2), Poison (7d6)
Challenge 7
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Dragon, Young 15d10+25 18 C L +2 +7 2d8+4 40/80 fly Perception, Stealth Breath Weapon (11d8), Damage Immunity*
Blindsight (30), Darkvision (120), Multiattack (3)
Stone Giant 11d12+55 17 C H +2 +9 3d12+3 40 Athletics, Perception Camouflage (Stone), Darkvision (60),
Multiattack (2), Rock Catching
*Black = acid, Blue = lightening, Green = posion, Red = fire, White = cold
Challenge 8
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Frost Giant 12d12+60 15 C H +2 +9 4d10+4 40 Athletics, Perception Damage Immunity (cold), Multiattack (2)
Hydra 15d12+75 15 N H +1 +8 1d10+5 30/30 swim Perception Multiattacks (5), Multiple Heads
Challenge 9
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Cloud Giant 16d12+96 14 A H +4 +12 4d8+8 40 Insight, Perception Keen Smell, Multiattack (2), Spellcasting
Fire Giant 13d12+78 18 C H +2 +11 6d6+7 30 Athletics, Perception Damage Immunity (Fire), Multiattack (2)
Treant 12d12+60 16 L H +3 +10 3d6+6 30 Camouflage (Tree), Multiattack (2), Spawn
Challenge 11
Monster HD AC AL Size NCB AttB Dam Speed Advantages Special Abilities
Djinni 14d10+84 17 L L +4 +9 3d6+5 30/90 fly Darkvision (120), Elemental, Multiattack (3)
Engulf, Spellcasting
Efreeti 16d10+112 17 C L +4 +10 4d6+6 40/60 fly Breath Weapon (7d6), Darkvision (120), Elemental
Spell Casting
Roc 16d20+80 15 N G +2 +13 5d6+8 20/120 fly Perception Keen Sight, Multiattack (2)
What!? No Monster Descriptions?

Monster
How Strong is a Giant?

*Black = acid, Blue = lightening, Green = posion, Red = fire, White = cold
Purple Worm

Dragon, Adult

Challenge 15
Both in the original game and in the first edition DMG In the 5e SRD, monsters are
monsters were presented in table form with nothing given ability bonuses in the
but statistics. While the original edition did have scant same way a player character is.
descriptions after the table, several types of monsters For simplicity, all these bonuses
were listed as having the same statistics: Goblins and are averaged and presented as a
Kobolds, Hobgoblins and Gnolls, and Skeletons and Non-Combat Bonus (NCB).

15d20+90 18 N G +1 +9 3d8+9 50/30 burrow

18d12+90 19 C H +4 +11 3d8+3 40/80 fly


Zombies.

HD AC AL Size NCB AttB Dam Speed


Thus, the Referee can simply use
In addition, Gnolls historically have four different the NCB to represent how strong
descriptions. In literature, Lord Dunsany described them or intelligent a creature is. Or, if
as gem loving creatures who peered out of bored out the Referee should see fit, they
holes in trees at the edge of a sinister forest. Margaret are free to determine that one
St. Clair described them as looking like tentacled or more abilities are outliers
Jerusalem artichokes with legs and red, faceted eyes. In in that average score and use
the original edition of the game, they are described as a a bonus that they see as more
cross between a gnome and a troll. In later editions they fitting to their vision of what a
are depicted as hyena-men. monster should be. Remember,
monsters are presented only as
Presented with merely a line of statistics, a Referee is statistics to allow a Referee to
free to describe a Gnoll (or any other creature) as any make them look iike anything
of these...or something completely different. that they want.

Stealth
Perception, Persuasion
Deception, Insight
Advantages
Blindsight (60), Multiattack(2), Poison (12d6)
Frighten, Multiattack (3), Resilience
Darkvision (120), Damage Immunity,*
Blindsight (60), Breath Weapon (16d6),
Special Abilities

35
GAINING LEVELS
Optional Rule
$IBSBDUFST HBJO MFWFMT CZ HPJOH PO BEWFOUVSFT ăF
To advance in level, a character must spend at least
DIBSUCFMPXTIPXTUIFOVNCFSPGDPNQMFUFEBEWFOUVSFT
half of their treasure gained from adventuring. This
OFFEFE UP BEWBODF ăF OVNCFST JO QBSFOUIFTJT TIPX
encourages player investment in the campaign world.
XIBUPQUJPOBMDMBTTFTOFFEUPBEWBODF$IBSBDUFSTCFHJO
This also emulates the way Experience Points were
at 1st level.
gained in the Original Rules:
Adventures Needed Total
Level To Advance Adventures “Character motivation was solved by stating that you
    did not get Experience Points until the money had
been spent on your area of interest. This often led to
2 2 2
additional adventures as players would order special
3 3 5 cargos from off the board and then go and guard them
4 4 9 so that the cargo would reach their lodging and then the
5 5 14 player would get the Experience Points.”
    Dave Arneson, The First Fantasy Campaign, 1977

CHARACTER IMPROVEMENT AFTER 6TH LEVEL


"EWFOUVSFT BĕFS TJYUI MFWFM BDDSVF DSFEJUT  QFS r4 Credits "EE4FDPOE-FWFMTQFMMTMPU3FRVJSFT
BEWFOUVSF PS SFGFSFF DIPJDF
 ăFZ NBZ TQFOE UIFTF UIBUUIFDIBSBDUFSIBTBUMFBTU'JSTU-FWFM4QFMM4MPUT
DSFEJUTUPJNQSPWFJOUIFGPMMPXJOHXBZT ăJTDBOCFEPOFBNBYJNVNPGUJNFT
r1 Credit "EEIQUPUIFIQUPUBMăJTDBOCFEPOF r5 Credits  $IPPTF POF TLJMM 3FDFJWF EPVCMF UIF
BNBYJNVNPGUJNFT/PUF UIFTFBSFOPU)%BOE 1SPđDJFODZ#POVTXIFOVTJOHUIJTTLJMMăJTDBOCF
B$POTUJUVUJPO#POVTEPFTOPUBQQMZ"MTP TFFCFMPX EPOFBNBYJNVNPGUJNFT
r1 Credit 4XBQPVUB,OPXO4QFMMGPSBOPUIFSăJT r5 Credits  *ODSFBTF UIF DIBSBDUFST 1SPđDJFODZ
DBOCFEPOFBOZOVNCFSPGUJNFT #POVTCZăJTDBOCFEPOFBNBYJNVNPGUJNFT
r2 Credits  (BJO B  PO 4BWJOH ăSPXT GPS POF r5 Credits "EEIQUPUIFDIBSBDUFSTIQUPUBMăFSF
Ability. This can be done once per Ability. JTOPMJNJUUPUIFUJNFTUIJTDBOCFEPOF/PUF UIFTF
r2 Credits-FBSOB$BOUSJQăJTDBOPOMZCFEPOF BSFOPU)%BOEB$POTUJUVUJPO#POVTEPFTOPUBQQMZ
once. r6 Credits  ăJT PQUJPO JT GPS "EFQUT POMZ "EE 
r2 Credits  -FBSO B OFX TQFMM ăJT DBO CF EPOF B Third Level spell slot. This can only be done once.
NBYJNVNPGUJNFT r8 Credits  ăJT PQUJPO JT GPS "EFQUT POMZ "EE 
r3 Credits"EE'JSTU-FWFMTQFMMTMPU3FRVJSFTUIBU 'PVSUI -FWFM TQFMM TMPU 3FRVJSFT UIBU UIF DIBSBDUFS
UIFDIBSBDUFSLOPXTBTUMFWFMTQFMMăJTDBOCFEPOF IBTBUMFBTUăJSE-FWFM4QFMM4MPUăJTDBOPOMZCF
BNBYJNVNPGUJNFT done once.

Where are the 3rd & 4th Level Spells?


The Adept Spell List in ba5ic is limited on purpose
in order to keep the game simple. It also allows the
Referee greater control over what magic looks like in
their campaign world. Referees are encouraged to use
whatever resources they want in order to introduce
new spells to their campaign. This can be done through
adventure quests, treasure finds, and/or mysterious
NPCs. This is why options for improving Characters
includes the possibility of 3rd and 4th level spells.

36
TREASURE d12 Uncommon Magic Items
5PEFUFSNJOFUIFBNPVOUPGUSFBTVSFUIBUDBOCFGPVOE   #BHPG)PMEJOH
JOBNPOTUFSTIPBSE SPMMBE BEEUIF$IBMMFOHFPG   #PPUTPG4USJEJOHBOE4QSJOHJOH
UIFDSFBUVSF SPVOEFEEPXO
BOEDPOTVMUUIFGPMMPXJOH
  $MPBLPG&MWFO,JOE
table:
  (BVOUMFUTPG0HSF1PXFS
Roll d20 Treasure Amount   1PUJPOPG"OJNBM'SJFOETIJQ
  OPOF   1PUJPOPG(JBOU4USFOHUI
  EHQ   1PUJPOPG3FTJTUBODF
  E E
YHQ   3PQFPG$MJNCJOH
  EYHQ   4IJFME 
  EYHQ   4UBĈPGUIF1ZUIPO
  EYHQ   8BOEPG4FDSFUT
  EYHQ   8FBQPO 
  EYHQ d10 Rare Magic Items
  EYHQ   "SNPS 
  E E
YHQ   #PPUTPG-FWJUBUJPO
  EYHQ   )FMNPG5FMFQPSUBUJPO
  EYHQ   1PUJPOPG(BTFPVT'PSN
  EYHQ   1PUJPOPG)FSPJTN
  EYHQ   3JOHPG1SPUFDUJPO
ăJTUSFBTVSFIPBSEDBOCFDPNQSJTFEPGBOZDPNCJOBUJPO
PGDPJOT HFNT KFXFMSZPSUSBEFHPPETUIBUUIF3FGFSFF   4DSPMM
deems appropriate.   4UBĈPG)FBMJOH
5P EFUFSNJOF JG UIF USFBTVSF JODMVEFT BOZ NBHJD   4VO#MBEF
JUFNT SPMMBE BEEIBMGUIF$IBMMFOHFPGUIFDSFBUVSF   8BOEPG'FBS
BOEDPOTVMUUIFUBCMFCFMPX*GUIFSPMMSFTVMUTJOBNBHJD
d8 Very Rare Magic Items
JUFNBOEJTBOVONPEJđFEPS UIFSFJTBDIBODFUIBU
UIFSFJTBOPUIFSNBHJDJUFNJOUIFIPBSE3PMMBHBJO   $MPBLPG"SBDIOJEB
  %XBSWFOăSPXFS
Roll d20 Magic Item Type
  1PUJPOPG'MZJOH
  OPOF
  1PUJPOPG4QFFE
  6ODPNNPO.BHJD*UFN
  3JOHPG3FHFOFSBUJPO
  3BSF.BHJD*UFN
  3JOHPG5FMFLJOFTJT
  7FSZ3BSF.BHJD*UFN
  3PEPG"CTPSQUJPO
27 Legendary Magic Item
  4UBĈPG4USJLJOH
d6 Legendary Magic Items
  )PMZ"WFOHFS
  3JOHPG%KJOOJ4VNNPOJOH
  3JOHPG*OWJTJCJMJUZ
  3JOHPG4QFMM5VSOJOH
  4DBSBCPG1SPUFDUJPO
  7PSQBM4XPSE

37
Armor Cloak of Elvenkind
ăFCPOVTPOUIJTJUFNJNQSPWFTUIFXFBSFST"$ăF 8JUIUIFIPPEVQ UIFXFBSFSPGUIJTDMPBLIBTBEWBOUBHF
UZQFPGBSNPSJTVQUPUIF3FGFSFF PO %FYUFSJUZ 4UFBMUI
 DIFDLT NBEF UP IJEF BOE BOZ
8JTEPN 1FSDFQUJPO
DIFDLTNBEFUPTFFUIFXFBSFSBSF
Bag of Holding
BUEJTBEWBOUBHF1VMMJOHUIFIPPEVQPSEPXOSFRVJSFT
ăJT NBHJDBM CBH JT UIF TJ[F PG B TNBMM TBDL CVU IBT
an action.
BO JOUFSJPS TQBDF DPOTJEFSBCMZ MBSHFS UIBO JUT PVUTJEF
EJNFOTJPOT  SPVHIMZ  GFFU JO EJBNFUFS BU UIF NPVUI Dwarven Thrower
BOE  GFFU EFFQ ăF CBH DBO IPME VQ UP  QPVOET  ăJTNBHJDXBSIBNNFSNBZPOMZCFVTFECZBEXBSG*U
OPUFYDFFEJOHBWPMVNFPGDVCJDGFFUăFCBHXFJHIT HJWFTB CPOVTUPBUUBDLBOEEBNBHFSPMMT*UIBTUIF
QPVOET SFHBSEMFTTPGJUTDPOUFOUT3FUSJFWJOHBOJUFN UISPXOQSPQFSUZXJUIBOPSNBMSBOHFPGGFFUBOEB
GSPNUIFCBHSFRVJSFTBOBDUJPO MPOHSBOHFPGGFFU8JUISBOHFEBUUBDLT JUEFBMTBO
FYUSB E EBNBHF 5P HJBOUT UIJT EBNBHF JODSFBTFT UP
Boots of Levitation
EEBNBHF*NNFEJBUFMZBĕFSUIFBUUBDL UIFXFBQPO
"UXJMM UIFXFBSFSPGUIFTFCPPUTDBOMFWJUBUFWFSUJDBMMZ
ĔJFTCBDLUPUIFUISPXFSTIBOE
VQUPĕBTBOBDUJPO
Gauntlets of Ogre Power
Boots of Striding and Springing
ăF4USFOHUITDPSFPGUIFXFBSFSJTJODSFBTFEUPXIJMF
8IJMFXFBSJOHUIFTFCPPUT UIFXFBSFSTXBMLJOHTQFFE
XFBSJOHUIFTFHBVOUMFUTăFZIBWFOPFĈFDUPOBOZPOF
CFDPNFTGFFU VOMFTTJUJTOPSNBMMZIJHIFS.PWFNFOU
XJUIB4USFOHUIPSIJHIFS
JTTUJMMBĈFDUFECZIFBWZBSNPS*OBEEJUJPO UIFXFBSFS
DBOKVNQUISFFUJNFTUIFOPSNBMEJTUBODF UIPVHIOPU Helm of Teleportation
GBSUIFSUIBOBOZSFNBJOJOHNPWFNFOUXPVMEBMMPX ăJTIFMNIBTDIBSHFT8IJMFXFBSJOHJU UIFXFBSFS
DBO VTF BO BDUJPO BOE FYQFOE  DIBSHF UP USBOTQPSUT
Cloak of Arachnida
VQ UP FJHIU XJMMJOH DSFBUVSFT PS B TJOHMF PCKFDU XJUIJO
8IJMFXFBSJOHUIJTDMPBL UIFXFBSFSHBJOTUIFGPMMPXJOH
ĕUPBTFMFDUFEEFTUJOBUJPO"UBSHFUPCKFDUNVTUCF
benefits:
BCMF UP đU FOUJSFMZ JOTJEF B  GPPU DVCF ăF XFBSFST
r3FTJTUBODFUPQPJTPOEBNBHF
GBNJMJBSJUZXJUIUIFEFTUJOBUJPOEFUFSNJOFTUIFTVDDFTT
r"DMJNCJOHTQFFEFRVBMUPUIFXFBSFSTXBMLJOHTQFFE
PGUIFUFMFQPSUBUJPO
răF XFBSFS DBO NPWF VQ  EPXO  BOE BDSPTT WFSUJDBM
rPermanent circle means a permanent teleportation
TVSGBDFTBOEVQTJEFEPXOBMPOHDFJMJOHT XIJMFMFBWJOH
DJSDMFXIPTFTJHJMTFRVFODFJTLOPXO
UIFJSIBOETGSFF
rAssociated objectNFBOTUIBUUIFVTFSQPTTFTTFTBO
răF XFBSFS DBOU CF DBVHIU JO XFCT PG BOZ TPSU BOE
PCKFDU UBLFO GSPN UIF EFTJSFE EFTUJOBUJPO XJUIJO UIF
DBONPWFUISPVHIXFCTBTJGUIFZXFSFEJċDVMUUFSSBJO
MBTUTJYNPOUIT
răF XFBSFS DBO VTF BO BDUJPO UP DPOKVSF B NBTT PG
rVery familiarJTBQMBDFUIFVTFSIBTCFFOWFSZPĕFO 
UIJDL TUJDLZXFCCJOHBUBDIPTFOQPJOUXJUIJOĕăF
DBSFGVMMZTUVEJFE PSBQMBDFUIBUDBOCFTFFO
XFCTđMMBGPPUDVCFGSPNUIBUQPJOUGPSVQUPIPVS
rSeen casually JT TPNFQMBDF UIF VTFS IBT TFFO NPSF
XJUI DPODFOUSBUJPO ăF XFCT BSF EJċDVMU UFSSBJO BOE
UIBOPODF
MJHIUMZPCTDVSFUIFJSBSFB
rOff Target JOEJDBUFT UIBU UIF HSPVQ PS PCKFDU
&BDIDSFBUVSFUIBUTUBSUTJUTUVSOJOUIFXFCTPSUIBU
UFMFQPSUFE JT PĈ UBSHFU CZ E Y E QFSDFOU PG UIF
FOUFST UIFN EVSJOH JUT UVSO NVTU NBLF B %FYUFSJUZ
EJTUBODFUIBUXBTUPCFUSBWFMFE
TBWJOHUISPX %$
0OBGBJMFETBWF UIFDSFBUVSFJT
rSimilar AreaJOEJDBUFTBEJĈFSFOUBSFBUIBUTWJTVBMMZ
SFTUSBJOFEBTMPOHBTJUSFNBJOTJOUIFXFCTPSVOUJMJU
PSUIFNBUJDBMMZTJNJMBSUPUIFUBSHFUBSFB
CSFBLTGSFF"DSFBUVSFSFTUSBJOFECZUIFXFCTDBOVTFJUT
rMishapJOEJDBUFTUIBUFBDIUFMFQPSUJOHDSFBUVSF PS
BDUJPOUPNBLFB4USFOHUIDIFDL %$
*GJUTVDDFFET 
UIFUBSHFUPCKFDU
UBLFTEGPSDFEBNBHF BOEUIF%.
it is no longer restrained.
SFSPMMTPOUIFUBCMFUPTFFUIFđOBMEFTUJOBUJPO.VMUJQMF
ăF XFCT BSF ĔBNNBCMF "OZ GPPU DVCF PG XFCT
NJTIBQTBSFQPTTJCMF
FYQPTFEUPđSFCVSOTBXBZJOSPVOE EFBMJOHEđSF
ăFIFMNSFHBJOTEFYQFOEFEDIBSHFTEBJMZBUEBXO
EBNBHFUPBOZDSFBUVSFUIBUTUBSUTJUTUVSOJOUIFđSF
0ODFVTFE UIJTQSPQFSUZPGUIFDMPBLDBOUCFVTFE
BHBJOVOUJMUIFOFYUEBXO

38
Helm of Teleportation Results
Familiarity Mishap Similar Area Off Target On Target
 1FSNBOFOUDJSDMF ‡ ‡ ‡ 
 "TTPDJBUFEPCKFDU ‡ ‡ ‡ 
 7FSZGBNJMJBS    
 4FFODBTVBMMZ    
 7JFXFEPODF    
 %FTDSJQUJPO    
 'BMTFEFTUJOBUJPO   ‡ ‡

Holy Avenger Potion of Resistance


ăJTNBHJDBMTXPSEJTPOMZVTBCMFCZBQBMBEJO BOEJU 8IFO ESVOL  UIJT QPUJPO BMMPXT UIF JNCJCFS UP HBJO
JT VTBCMF CZ BOZ QBMBEJO  SFHBSEMFTT PG DMBTT
 *U HSBOUT SFTJTUBODFUPPOFUZQFPGEBNBHFGPSIPVS
B CPOVTUPBUUBDLBOEEBNBHFSPMMTNBEFXJUIUIJT
Potion of Speed
NBHJD XFBQPO 8IFO UIF QBMBEJO IJUT B đFOE PS BO
8IFO ESVOL  UIF JNCJCFS PG UIJT QPUJPO IBT UIFJS
VOEFBEXJUIJU UIBUDSFBUVSFUBLFTBOFYUSBESBEJBOU
TQFFE EPVCMFE  IBT B  CPOVT UP "$  IBT BEWBOUBHF
EBNBHF8IFOUIFTXPSEJTESBXO JUDSFBUFTBOBVSBJO
PO EFYUFSJUZ TBWJOH UISPXT  BOE HBJOT BO BEEJUJPOBM
BĕSBEJVTăFQBMBEJOBOEBMMBMMJFTJOUIFBVSBIBWF
BDUJPOPOFBDIPGUIFJSUVSOTGPSNJOVUF BĕFSXIJDI
BEWBOUBHF PO TBWJOH UISPXT BHBJOTU TQFMMT BOE PUIFS
UIFJNCJCFSDBOUNPWFPSUBLFBDUJPOTVOUJMBĕFSUIFJS
NBHJDBMFĈFDUT
next turn.
Potion of Animal Friendship
Ring of Djinni Summoning
8IFOESVOL UIJTQPUJPOBMMPXTUIFJNCJCFSUPDPOWJODF
8IJMF XFBSJOH UIJT SJOH  UIF XFBSFS DBO TQFBL JUT
CFBTUTUIBUUIFJNCJCFSNFBOTJUOPIBSNGPSIPVSBU
DPNNBOE XPSE BT BO BDUJPO UP TVNNPO B QBSUJDVMBS
XJMM"CFBTUNVTUCFTFFOBOEXJUIJOĕ"CFBTUNVTU
EKJOOJ  XIP BQQFBST JO BO VOPDDVQJFE TQBDF PG UIF
TVDDFFEPOBXJTEPNTBWJOHUISPX TBWF%$
PSCF
XFBSFSTDIPJDFXJUIJOĕ*USFNBJOTBTMPOHBTUIF
DIBSNFEGPSIPVST
XFBSFSDPODFOUSBUFTUPBNBYJNVNPGIPVS PSVOUJM
Potion of Flying JU ESPQT UP  IJU QPJOUT 8IJMF TVNNPOFE  UIF EKJOOJ
8IFOESVOL UIJTQPUJPOBMMPXTUIFJNCJCFSUPHBJOB PCFZTBOZDPNNBOETUIFXFBSFSHJWFTJUăJTSJOHNBZ
ĔZJOHTQFFEFRVBMUPUIFJSXBMLJOHTQFFEGPSIPVSBOE CF VTFE PODF QFS EBZ *U CFDPNFT OPONBHJDBM JG UIF
DBOIPWFS djinni dies.
Potion of Gaseous Form Ring of Invisibility
8IFO ESVOL  UIJT QPUJPO BMMPXT UIF JNCJCFS UP HBJO 8IJMF XFBSJOH UIJT SJOH  UIF XFBSFS DBO UVSO JOWJTJCMF
UIF FĈFDU PG UIF HBTFPVT GPSN TQFMM GPS  IPVS OP BTBOBDUJPO"OZUIJOHXPSOPSDBSSJFEJTBMTPJOWJTJCMF
DPODFOUSBUJPO SFRVJSFE
 PS VOUJM UIF JNCJCFS FOET UIF ăF FĈFDU MBTUT VOUJM UIF SJOH JT SFNPWFE  UIF XFBSFS
FĈFDUBTBCPOVTBDUJPO BUUBDLTPSDBTUTBTQFMM PSVOUJMUIFXFBSFSVTFTBCPOVT
action to become visible again.
Potion of Giant Strength
8IFO ESVOL  UIJT QPUJPO HSBOUT UIF JNCJCFS XJUI Ring of Protection
B4USFOHUIPGGPSIPVS ăFXFBSFSHBJOTB CPOVTUP"$BOETBWJOHUISPXT
XIJMFXFBSJOHUIJTSJOH
Potion of Heroism
8IFOESVOL UIFJNCJCFSHBJOTUFNQPSBSZIJUQPJOUT Ring of Regeneration
UIBUMBTUGPSIPVS'PSUIFTBNFEVSBUJPO UIFJNCJCFS ăF XFBSFS SFHBJOT E IJU QPJOUT FWFSZ  NJOVUFT 
JTVOEFSUIFFĈFDUPGUIFBless spell (no concentration QSPWJEFE UIBU UIF XFBSFS IBT BU MFBTU  IJU QPJOU *G B
required). CPEZ QBSU JT MPTU  UIF SJOH DBVTFT UIF NJTTJOH QBSU UP
SFHSPX BOE SFUVSO UP GVMM GVODUJPOBMJUZ BĕFS E  
EBZTJGUIFXFBSFSIBTBUMFBTUIJUQPJOUUIFXIPMFUJNF

39
Ring of Spell Turning Shield
8IJMF XFBSJOH UIJT SJOH  UIF XFBSFS IBT BEWBOUBHF PO 8IJMF IPMEJOH UIJT TIJFME  UIF CPOVT PO UIJT JUFN
TBWJOH UISPXT BHBJOTU BOZ TQFMM UIBU UBSHFUT POMZ UIF JNQSPWFTUIFXFBSFST"$ăJTCPOVTJTJOBEEJUJPOUP
XFBSFS*OBEEJUJPO POSPMMBPGGPSUIFTBWFUIFTQFMM UIFTIJFMETOPSNBMCPOVTUP"$
UBSHFUTUIFDBTUFSJOTUFBEPGUIFSJOHXFBSFS VTJOHUIF
Scroll
TMPUMFWFM TQFMMTBWF%$ BUUBDLCPOVT BOETQFMMDBTUJOH
ăJTJUFNIBTBTQFMMJOTDSJCFEPOJUăFTQFMMNBZFJUIFS
BCJMJUZPGUIFDBTUFS
CFDBTUPSDPQJFEJOBTQFMMCPPL*OFJUIFSDBTF UIFTQFMM
Ring of Telekinesis GBEFTGSPNUIFTDSPMM
8IJMF XFBSJOH UIJT SJOH  UIF XFBSFS DBO NPWF PS
Staff of Healing
NBOJQVMBUF PCKFDUT UIBU BSFOU CFJOH IFME PS XPSO CZ
ăJT JUFN NBZ POMZ CF VTFE CZ B DMFSJD ăJT TUBĈ IBT
UIPVHIU"TBOBDUJPO UIFXFBSFSDBONPWFBOPCKFDU
DIBSHFTăFTUBĈSFHBJOTE FYQFOEFEDIBSHFT
UIBU XFJHIT VQ UP   QPVOET VQ UP  GFFU JO BOZ
EBJMZ BU EBXO ăF IPMEFS PG UIF TUBĈ ZPV DBO VTF BO
EJSFDUJPO CVUOPUCFZPOEĕPGUIFXFBSFS
BDUJPO UP FYQFOE  PS NPSF PG JUT DIBSHFT UP DBTU POF
Rod of Absorption PG UIF GPMMPXJOH TQFMMT VTJOH UIFJS TQFMM TBWF %$ BOE
8IJMF IPMEJOH UIJT SPE  B VTFS DBO VTF UIFJS SFBDUJPO TQFMMDBTUJOHBCJMJUZNPEJđFSDVSFXPVOET DIBSHFQFS
UP BCTPSC B TQFMM UIBU JT UBSHFUJOH POMZ UIF VTFS ăF TQFMMMFWFM VQUPUI
PSMFTTFSSFTUPSBUJPO DIBSHFT

BCTPSCFETQFMMTFĈFDUJTDBODFMFE BOEFOFSHZFRVBMUP ăFSFJTBDIBODFUIFTUBĈJTEFTUSPZFEFWFSZUJNFJU
UIFTQFMMTMFWFMJTTUPSFEăFSPEDBOBCTPSCBOETUPSF JTSFEVDFEUPDIBSHFT
VQ UP  MFWFMT PG FOFSHZ BĕFS XIJDI JU CFDPNFT OPO
Staff of Striking
NBHJDBM 4QFMMDBTUFST DBO DPOWFSU FOFSHZ TUPSFE JO UIF
ăJT TUBĈ DBO CF XJFMEFE BT B NBHJD RVBSUFSTUBĈ UIBU
SPEJOUPTQFMMTMPUTUPDBTUTQFMMTUIFZIBWFQSFQBSFEPS
HSBOUT B  CPOVT UP BUUBDL BOE EBNBHF SPMMT NBEF
LOPX"OFXMZGPVOESPEIBTEMFWFMTPGTQFMMFOFSHZ
XJUIJUăFTUBĈIBTDIBSHFTăFTUBĈSFHBJOTE
TUPSFEJOJUBMSFBEZ"SPEUIBUIBTOPFOFSHZSFNBJOJOH
FYQFOEFEDIBSHFTEBJMZBUEBXO8IFOUIFIPMEFS
CFDPNFTOPONBHJDBM
IJUTXJUIBNFMFFBUUBDLVTJOHJU VQUPPGJUTDIBSHFT
Rope of Climbing NBZCFFYQFOEFE'PSFBDIDIBSHFFYQFOEFE UIFUBSHFU
ăJTĕMFOHUIPGTJMLSPQFXFJHITQPVOETBOEDBO UBLFTBOFYUSBEGPSDFEBNBHFăFSFJTBDIBODF
IPMEVQUP QPVOET6TJOHBOBDUJPOUPTQFBLUIF UIFTUBĈCFDPNFTBOPONBHJDBMRVBSUFSTUBĈFWFSZUJNF
DPNNBOEXPSEBOJNBUFTUIFSPQF"TBCPOVTBDUJPO  JUJTSFEVDFEUPDIBSHFT
UIF VTFS DBO DPNNBOE POF FOE PG UIF SPQF UP NPWF
Staff of the Python
UPXBSE B DIPTFO EFTUJOBUJPO ăF SPQF NPWFT  GFFU
ăJTTUBĈNBZPOMZCFVTFECZDMFSJDTBOENBHJDVTFST
QFSUVSOăFVTFSDBOBMTPUFMMUIFSPQFUPGBTUFOJUTFMG
ăFIPMEFSPGUIJTTUBĈDBOVTFBOBDUJPOUPUSBOTGPSN
TFDVSFMZ UP BO PCKFDU PS UP VOGBTUFO JUTFMG  UP LOPU PS
UIF TUBĈ JOUP B HJBOU DPOTUSJDUPS TOBLF <IQ  "$
VOLOPUJUTFMG PSUPDPJMJUTFMGGPSDBSSZJOHăFSPQFIBT
 "- / 4J[F ) /$#  "UU#  %BN E  4QFFE
"$BOEIJUQPJOUT*USFHBJOTIJUQPJOUFWFSZ
 TXJN "EWBOUBHFT 1FSDFQUJPO 4QFDJBM "CJMJUJFT
NJOVUFTBTMPOHBTJUIBTBUMFBTUIJUQPJOU*GUIFSPQF
#MJOETJHIU 
(SBQQMF %$
>ăFIPMEFSDBOVTF
ESPQTUPIJUQPJOUT JUJTEFTUSPZFE
B CPOVT BDUJPO UP SFUVSO UIF TUBĈ UP JUT OPSNBM GPSN
Scarab of Protection "TMPOHBTUIFVTFSJTDPOTDJPVTBOEXJUIJO  ĕ  UIF
ăFXFBSFSJGUIJTJUFNIBTBEWBOUBHFPOTBWJOHUISPXT TOBLF BDUT BDDPSEJOH UP UIF VTFST DPNNBOE *G UIF
BHBJOTU TQFMMT ăF TDBSBC BMTP IBT  DIBSHFT *G UIF TOBLFJTSFEVDFEUPIJUQPJOUT UIFTOBLFBOEUIFTUBĈ
XFBSFSGBJMTBTBWJOHUISPXBHBJOTUBOFDSPNBODZTQFMM BSFEFTUSPZFE*GUIFTOBLFSFWFSUTUPTUBĈGPSNCFGPSF
PSBIBSNGVMFĈFDUPSJHJOBUJOHGSPNBOVOEFBEDSFBUVSF  MPTJOHBMMJUTIJUQPJOUT JUSFHBJOTBMMPGUIFN
UIFVTFSDBOVTFBSFBDUJPOUPFYQFOEDIBSHFBOEUVSO
UIFGBJMFETBWFJOUPBTVDDFTTGVMPOFăFTDBSBCDSVNCMFT
JOUP QPXEFS BOE JT EFTUSPZFE XIFO JUT MBTU DIBSHF JT
expended.

40
Sun Blade EFTUSPZFEFWFSZUJNFJUJTSFEVDFEUPDIBSHFT6TJOHBO
ăJTJUFNBQQFBSTUPCFBMPOHTXPSEIJMU8IJMFHSBTQJOH BDUJPO UIFIPMEFSDBOVTFPOFPGUIFGPMMPXJOHFĈFDUT
UIFIJMU ZPVDBOVTFBCPOVTBDUJPOUPDBVTFBCMBEFPG rCommand. 8IJMF IPMEJOH UIF XBOE  ZPV DBO VTF
QVSFSBEJBODFUPTQSJOHJOUPFYJTUFODF PSNBLFUIFCMBEF BO BDUJPO UP FYQFOE  DIBSHF BOE DPNNBOE BOPUIFS
EJTBQQFBS8IJMFUIFCMBEFFYJTUT UIJTNBHJDMPOHTXPSE DSFBUVSF UP ĔFF PS HSPWFM  BT XJUI UIF DPNNBOE TQFMM
IBT UIF đOFTTF QSPQFSUZ *U BMTP HSBOUT B  CPOVT UP (save DC 15).
BUUBDLBOEEBNBHFSPMMTIPXFWFS SBUIFSUIBOTMBTIJOH rCone of Fear.ăFIPMEFSDBOVTFBOBDUJPOUPFYQFOE
damage it deals radiant damage. Undead targets takes  DIBSHFT  DSFBUJOH B  ĕ DPOF &BDI DSFBUVSF JO UIF
BO FYUSB E SBEJBOU EBNBHF ăF TXPSET MVNJOPVT DPOFNVTUTVDDFFEPOB%$8JTEPNTBWJOHUISPX
CMBEFFNJUTCSJHIUMJHIUFRVJWBMFOUUPTVOMJHIUJOBĕ PSCFDPNFGSJHIUFOFEGPSNJOVUF8IJMFGSJHIUFOFE B
SBEJVTBOEEJNMJHIUGPSBOBEEJUJPOBMĕăFXJFMEFS DSFBUVSFNVTUTQFOEJUTUVSOTUSZJOHUPNPWFBTGBSBXBZ
DBOVTFBOBDUJPOUPFYQBOEPSSFEVDFJUTSBEJVTPGCSJHIU GSPNUIFIPMEFSBTJUDBO BOEJUDBOUXJMMJOHMZNPWFUP
BOEEJNMJHIUCZĕFBDI UPBNBYJNVNPGĕFBDI BTQBDFXJUIJOGFFUPGUIFIPMEFSPSUBLFSFBDUJPOT
PSBNJOJNVNPGĕFBDI "UUIFFOEPGFBDIPGJUTUVSOT BDSFBUVSFDBOSFQFBUUIF
TBWJOHUISPX FOEJOHUIFFĈFDUPOJUTFMGPOBTVDDFTT
Vorpal Sword
ăJTTXPSEHSBOUTUIFXJFMEFSB CPOVTUPBUUBDLBOE Wand of Secrets
EBNBHFSPMMTBOEJHOPSFTSFTJTUBODFUPTMBTIJOHEBNBHF ăFXBOEIBTDIBSHFTăFIPMEFSDBOVTFBOBDUJPO
0OBOBUUBDLSPMMPG UIFTXPSEDVUTPĈUIFUBSHFUT UPFYQFOEDIBSHFUPEFUFDUJGUIFSFJTBTFDSFUEPPSPS
IFBE ăF 3FGFSFF NBZ SVMF UIJT JOTUBOUMZ LJMMT UIF USBQXJUIJOGFFU SFWFBMJOHUIFOFBSFTUPOF JGBOZ

DSFBUVSFPSUIBUJUUBLFTBOFYUSBETMBTIJOHEBNBHF ăFXBOESFHBJOTEFYQFOEFEDIBSHFTEBJMZBUEBXO
Wand of Fear Weapon
ăJTXBOEIBTDIBSHFTBOESFHBJOTE FYQFOEFE ăFCPOVTPOUIJTJUFNBQQMJFTUPCPUIBUUBDLSPMMTBOE
DIBSHFTEBJMZBUEBXOăFSFJTBDIBODFUIFXBOEJT EBNBHFăFUZQFPGXFBQPOJTVQUPUIF3FGFSFF

41
0601 0801

0701 SAMPLE WILDERNESS


0602 0802
GEOGRAPHICAL FEATURES
0502 0702 0902

0203 0403 0603 0803


Broken Lands: ăFTFMBOETBSFTBJEUPIBWFPODFCFFO
1003 1203

0303 0503 0703 UIF DFOUFS PG BO FNQJSF QPXFSFE CZ MPOHMPTU NBHJDT
0903 1103

0204 0404 0604 0804 "MMUIBUSFNBJOTBSFCMBTUFEEFTFSUTBOESPDLZUFSSBJO


1004 1204

0104 0304 0504 0704


-FHFOECMBNFTUIFEFTPMBUJPOUPUIF8J[BSE8BS
0904 1104 1304

0205 0405 0605 0805 1005 1205

0105 0305 0505 0705


Dwarven Mountains:ăFTFNPVOUBJOTBSFUIFIPNF
0905 1105 1305

0206 0406 0606 0806 PGPOFPGUIFMBTU%XBSWFO,JOHEPNTăFZBSFBMMJFE


1006 1206

0306 0506 0706


XJUIUIFHOPNFTUIBUMJWFJOQMBDFTCFMPXBOEBSFLOPXO
0906 1106

0207

0307
0407

0507
0607

0707
0807
UPXPSLXJUIHSJĈPOTXIPTFSJWBMSZXJUIUIFIJQQPHSJĈT
0907
1007

1107
1207

0208 0408 0608 0808


PGUIF(PCMJOT)JMMTJTXFMMLOPXO
1008 1208

0109 0308 0508 0708 Goblin Hills: ăFTF XJMEMBOET IBWF OFWFS CFFO
0908 1108 1308

0209 0409 0609 0809


DPORVFSFE CZ $JWJMJ[BUJPO )PNF UP BMM LJOET PG
1009 1209

0109

0210
0309

0410
0509

0610
0709

0810
HPCMJOPJET UIFZBSFBMTPIPNFUPIJQQPHSJĈTXIPIBUF
0909

1010
1109

1210
1309

0310 0510 0710


UIFHSJĈPOTPGUIF%XBSWFO.PVOUBJOT
0910 1110

0611 0811 Lifeless River: ăJTPEESJWFSĔPXTPVUPGUIF#SPLFO


0511 0711
-BOET8IJMFUIFXBUFSJUTFMGJTESJOLBCMF UIFSFBSFOP
0911

0612

0712
0812
ĔPSB PS GBVOB UIBU MJWF XJUIJO JUT ĔPX *U JT UIF NBJO
SPVUFPGUSBEFUP$JWJM[BUJPO XIJDIMJFTUPUIFTPVUI
Wyvern Forest:ăJTEBSLBOEUBOHMFEXPPEJTIPNFUPBOVNCFSPGEBOHFSPVTDSFBUVSFT JODMVEJOHXZWFSOTBĕFS
XIJDIUIFGPSFTUJTOBNFE.PSFEBOHFSPVT IPXFWFS NBZCFUIFESPXDMBOTXIJDIDBMMUIJTXPPEIPNF
HEX NUMBER
0308 The Ruined Tower:0ODFBOPVUQPTUPGUIF1BMBEJOTPGUIF0SEFSPG4U:NEBMPW UIJTUPXFSXBTPWFSSVOB
OVNCFSPGZFBSTBHP3VNPSTBCPVOEUIBUJUXBTEPPNFECFDBVTFJUXBTCVJMUPWFSBDVSTFEDSZQU
0404 The Ancient Aquaduct:*OUIFTJEFPGUIFDMJĈJTBMBSHFIPMFPGBODJFOUNBOVGBDUVSF3VNPSIBTJUUIBUJU
XBTQBSUPGUIFTFXFSTZTUFNPGBOBODJFOUDJUZ
0606 The Paladin’s Redoubt:)JEEFOJOUIFDMJĈGBDFCFIJOEUIFXBUFSGBMMTPGUIF-JGFMFTT3JWFSJTBGPSUSFTT
NBJOUBJOFECZUIF1BMBEJOTPGUIF0SEFSPG4U:NEBMPW
0607 Riverton:ăJTXBMMFEUPXOJTPOFPGUIFGFXPVUQPTUTPG-BXBUUIFFEHFPGUIF8JMEFSOFTT*UJTMFEBOE
QSPUFDUFECZUIF1BMBEJOTPGUIF0SEFSPG4U:NEBMPW
0709 The Wyvern Nest:ăJTDBWFSJEEMFENPVOUBJOJTUIFOFTUJOHQMBDFGPSUIFXZWFSOTPG8ZWFSO'PSFTU.BOZ
BOBEWFOUVSJOHQBSUZIBTGBJMFEUPSFUVSOGSPNFYQJEJUJPOTUPTFFIPXNVDIUSFBTVSFJTIJEEFOJOTJEF
0801 River Fort Ruins:0ODFBCVTUMJOHUSBEFDFOUFSCFGPSFUIF8J[BSET8BS UIFTFSVJOTBSFBMMUIBUSFNBJO
1103 The Haunted Keep:ăJTBODJFOUDBTUMFJTTBJEUPCFIBVOUFECZTPVMTEFTUSPZFECZUIF8J[BSET8BS
1208 The Dwarven Keep:"OPVUQPTUGPSUIF%XBSWFTXIPNBLFUIF%XBSWFO.PVOUBJOTUIFJSIPNF3VNPS
IBTJUUIBUUIFZIBWFEVHUPPEFFQBOEUIFJSCBTFNFOUJTOPXIPNFUPTUSBOHFDSFBUVSFTGSPNUIFEBSLCFMPX
WANDERING MONSTER TABLE
d6 Plains (1) Goblin Hills (2) Dwarven Mts. (3) Broken Lands (4) Wyvern Forest (5)
 E"DPMZUFT E#VHCFBST E"OJNBMT -H E(IBTUT E%SPX
 E"OJNBMT .FE E(PCMJOT E(OPNFT E(IPVMT E%SZBE
 E"OJNBMT -H E)JQQPHSJĈT E(SJĈPOT E(OPMMT E0XMCFBS
 E#BOEJUT E,PCPMET E)BSQJFT E8JHIUT E4QJEFST (JBOU
 E(VBSET 0HSF .BOUJDPSF E;PNCJFT E8BTQT (JBOU
 /PCMF 8BSIPSTF #VHCFBS E%XBSWFO E3VTU 8ZWFSO
& 2d4 Guards 2d6 Kobolds Guards Monsters
CHALLENGE
ăFBWFSBHF$IBMMFOHFPGFBDI8BOEFSJOH.POTUFS&ODPVOUFSJTMJTUFEJOQBSFOUIFTJTOFYUUPFBDI8JMEFSOFTT
"SFBăFSFMBUJWFEJċDVMUZPGFBDIBSFBDBOCFEFTDSJCFEUPDIBSBDUFSTUISPVHISVNPSTBOESPMFQMBZ
42
SAMPLE DUNGEON:
THE RUINED TOWER & CURSED CRYPT
0ODF BO PVUQPTU PG UIF 1BMBEJOT PG UIF 0SEFS PG 4U
:NEBMPW UIJTUPXFSXBTPWFSSVOBOVNCFSPGZFBSTBHP
/PXJUJTIPNFUPHPCMJOPJET)JEEFOCFOFBUIJTBDSZQU
XJUIUIFSFTUMFTTEFBE

WANDERING MONSTER TABLE


d6 Tower Crypt
  #VHCFBS (IPVM
  E(PCMJOT (SBZ0P[F
  E)PCHPCMJOT E3BUT (JBOU
  E,PCPMET E4IBEPXT
  E4UJSHFT E4LFMFUPOT
  (JBOU4QJEFS E;PNCJFT

ROOMS 9. Crypts: This room is dominated by on octagonal


1. Entrance:"SBNTIBDLMFXPPEFOIVUIBTCFFOCVJMU column covered in carvings depicting a deadly plague.
BSPVOEUIFFOUSZTUBJSTUPUIFUPXFSăFEPPSBUUIFUPQ 0OUIFOPSUITJEFPGUIFSPPNBSFđWFDSZQUT&BDIPOF
PGUIFTUBJSTIBOHTMPPTFMZGSPNJUTIJOHFT IPMETB;PNCJF )%E <   >"$"-
2. Defaced Shrine:ăFTPVUIXBMMPODFXBTBTISJOFUP $ 4[ . /$#  "UU#  %BN E  .W  4"
4U:NEBMPW CVUJUIBTCFFOUIPSPVHIMZEFGBDFE %BSLWJTJPO<> 'PSUJUVEF 6OEFBE

3. Guard Room:ăJTSPPNOPXIPVTFT)PCHPCMJOT 10. Insane Scribbles:ăFXBMMTPGUIJTDBWFBSFDPWFSFE
)%E <  >"$"-$4[./$#"UU# JODSB[FEXSJUJOHJOTFWFSBMEJĈFSFOUMBOHVBHFT
%BNE .W4"%BSLWJTJPO<> 5BDUJDT
 11. Watery Tomb: *OTJEF UIJT EBNQ DBWF JT B  ĕ
ăFZFBDIIBWFBQPVDIXJUIHQ QPPMPGTUBHOBOUXBUFS)JEJOHJOUIFQPPMJTB(IPVM
4. Secret Entrance:)JEEFOVOEFSTPNFUIPSOZCVTIFT )%E<>"$"-$4[./$#"UU# %BN
XIJDI TFFN PVU PG QMBDF
 JT B EPPS MFBEJOH UP TUBJST E .W4"%BSLWJTJPO<> 1BSBMZTJT 6OEFBE

HPJOHEPXO "SPVOEJUTOFDLJTUIFLFZUPUIFJSPOEPPSUIBUMFBETUP
5. Second Story:"HSPVQPG(PCMJOT )%E<   3PPN#PUIUIFEPPSBOEUIFLFZSBEJBUFPGNBHJD
 >"$"-$4[4/$#"UU# %BNE  12. Cursed Treasure: "U UIF CBDL PG UIJT DBWF JT B
.W"EW4UFBMUI4"/JNCMF&TDBQF
BSFQMBZJOHB MPDLFEUSFBTVSFDIFTU*OTJEFUIFDIFTUBSFHQăJT
EJDFHBNFăFEJDFTFUJTNBEFPGJWPSZBOEFCPOZBOE USFBTVSFJTDVSTFEVOUJMTPNFPOFFOUFSTUIFDBWFUISPVHI
XPSUIHQ UIFMPDLFEJSPOEPPSVTJOHUIFLFZGSPN3PPNăF
6. Third Story: This floor is almost entirely exposed EPPS JT JOTDSJCFE XJUI B SVOF JO %XBSWJTI TDSJQU UIBU
BOE DPWFSFE JO EVTU BOE SVCCMF ăF USBQ EPPS JO UIF NFBOTA%JTFBTFăJTSVOFEJTBQQFBSTJGVOMPDLFEVTJOH
DFJMJOHIBTCFFOCPBSEFEPWFS UIF LFZ GSPN 3PPN  "OZPOF DPNJOH JOUP DPOUBDU
7. Spider’s Lair: ăF UPQ PG UIF UPXFS JT DPWFSFE JO XJUIUIF$VSTFE5SFBTVSFJTBĈFDUFEBTJGJOĔJDUFEXJUI
XFCTBOEJTUIFMBJSPGB(JBOU4QJEFS )%E <> UIF.POTUFS4QFDJBM"CJMJUZRotting Fist (see p. 47)
"$  "- / 4[ - /$#  "UU#  %BN E  Isn’t that Mean?
.W  DMJNC "EW 4UFBMUI 4" %BSLWJTJPO 
 Old School adventures tended to be tough and even
1PJTPO E
 4QJEFS $MJNC 8FC %XFMMFS  8FC
 deadly. Character death was common. The example of
$PDPPOFEJOTJEFUIFXFCJTUIFEFBECPEZPGBIVNBO play in Moldvay’s Basic Edition features a character
XFBSJOHBKFXFMMFEOFDLMBDFXPSUIHQ death. This implicit threat encourages different styles of
8. Trap:#FIJOEBMPDLFEEPPSJTBSPPNUIBUFNBOBUFT play, not just hack and slash. It also gives players a real
NBHJD"OZPOFXIPFOUFSTJTUFMFQPSUFEJOUPUIFQPPMJO sense of accomplishment when their characters survive.
Room 12.
43
"O0ME4DIPPM5BLF
0OUIF.PEFSO(BNF

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