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School of Design,
Queensland University of Technology,
GPO Box 2434, Brisbane, Queensland. 4001. AUSTRALIA.
WHO DESIGNS?
"All men [people] are designers. All that we do, almost all the
time, is design, for design is basic to all human activity. The
planning and patterning of any act towards a desired,
foreseeable end constitutes the design process. Any attempt
to separate design, to make it a thing-by-itself, works counter
to the inherent value of design as the primary underlying
matrix of life. Design is composing an epic poem, executing a
mural, painting a masterpiece, writing a concerto. But design
is also cleaning and reorganizing a desk drawer, pulling an
impacted tooth, baking an apple pie, choosing sides for a
back-lot baseball game, and educating a child.
Design is the conscious (and intuitive) effort to impose
meaningful order."
[Papanek 1972 (and 2000):3]
ELEGANT DESIGN
"Designers often attempt to go beyond the primary functional
requirements of method, use, need, telesis, association, and
aesthetics; they strive for a more concise statement:
precision, simplicity. In a statement so conceived, we find a
degree of aesthetic satisfaction comparable to that found in
the logarithmic spiral of a chambered nautilus, the ease of a
seagull's flight, the strength of a gnarled tree trunk, the colour
of a sunset. The particular satisfaction derived from the
simplicity of a thing can be called elegance. When we speak
of an elegant solution, we refer to something that reduces the
complex to simple…"
[Papanek 2000:26]
RESPONSIBLE DESIGN
"Design, if it is to be ecologically responsible and socially
responsive, must be revolutionary and radical in the truest
sense. It must dedicate itself to nature's principle of least
effort, in other words, maximum diversity with minimum
inventory (to use Peter Pearce's good phrase) or doing the
most with the least. That means consuming less, using things
longer and being frugal about recycling materials."
[Papanek 2000:346]
DESIGN #1 building?
Points can generate lines, circles & spheres. Mixing colours create more colours…
Primary Colours: red, yellow, blue
LINE Secondary colours: red+yellow =orange
red+blue =violet
Lines have length & direction but no width or depth.
yellow+blue =green
Line character (evokes certain human responses):
Tertiary Colours: yellow+green =chartreuse
thick line = strength
yellow+orange =gold
thin line = delicacy
red+orange =scarlet
straight line = stability
red+violet =purple
zigzag line = energetic
blue+violet =indigo
curvy line = sensuous, etc.
blue+green =turquoise
Lines imply planes and planes imply space.
Colour evokes moods, has associations and meanings,
There are also outlines and contour lines.
communicates, affects microclimate, and can be part of
See more in section DESIGN #3.
passing fashions.
PROPORTION
EMPHASIS / FOCALISATION Proportion is concerned with the RELATIVE dimensions of
elements (length to width to depth). The search for a 'perfect'
Focus ATTENTION to increase excitement! proportion is ongoing. Since the times of Ancient Greece, the
Focal point (eyecatcher) = an element with a difference. 'Golden Mean' or 'Golden Section has been thought by some
as the perfect proportion.
Golden Section = 1 : 1.618034… [etc.] or phi ∅
aka. 1: (1+√5)÷2 or about 3:5
Often found in NATURE, e.g. ram's horn, nautilus shell, etc.
The Golden Mean can also be found in the mathematical
Fibonacci series = 1,2,3,5,8,13,21,34,55,89,144…etc. and
Eyecatcher No focal point tree + beach in Le Corbusier's 'Modular' Man proportion (see below).
= means equal.
Converging lines = focalisation or FOCUS.
Use with restraint so as not to destroy overall unity ! ISO paper series comes close (at 1: 1.414 or √ 2) but not
exactly the same.
See more in section DESIGN #3.
pyramidal / prismatic
combinations
CONCLUSIONS:
MOVEMENT / RHYTHM Putting these ideas (design tools) into practice.Designers
This concerns the illusion of movement across a visual (and artists) use the visual elements and basic design
composition. There are various types of movement or rhythm principles to create designs – along with many other factors
(as in music…): influencing their work.
Legato = smooth; staccato = agitated; etc.
The language of art is used to explain these creations to
others – orally or in written form. Critics and Historians also
use these descriptors to interpret creations. Here are some
examples…
Mechanisms circle
Rectilinear-Angular-Circular Composites:
e.g. combining the lot –
This essay is concerned with geometric approaches to order can be very fussy looking if not symmetrical!
in design. Motloch (2001) described Euclidian geometry and
the geometry found in nature. Investigations into geometry GEOMETRY IN NATURE
have very ancient roots in Western cultures, and include the
work of early Egyptian and Greek scholars, and the latest The mathematical principles on which nature's patterns are
20 th century ideas about Chaos Theory and fractals. In based can be useful tools and insights for designers of all
addition to these ordering mechanisms, the final section of sorts. Designers are interested in both the structural patterns
this discussion outlines some interesting mathematical (frameworks, load-bearing systems, arrangements of parts)
patterns found in Adam Spencer's Book of Numbers. and the decorative aspects (colouration and patterning).
However, we designers usually make use of the findings of
the scientists who have provided the detailed understanding
EUCLIDIAN GEOMETRY and measuring of these systems and patterns.
Euclid was an ancient Greek mathematician who lived in
Alexandria (Egypt) 3 rd century BCE. Motloch (2001:147) Biologist D'Arcy Thompson (1860-1948) first published his
describes the four types of Euclidian geometry as: influential book On Growth and Form in 1917 and it still
rectilinear, angular, circular and composites of these. A remains relevant today – although there have been
designer utilizes these geometries singularly or in enormous advances in understanding the workings of the
combination, along with the ordering mechanisms of the natural world and the variety of species within it. While this
visual arts to create successful and interesting schemes. work is naturally important to biologists, mathematicians and
Different human cultures attach distinct emotional other scientists, it also intriguing to designers. With the
characteristics to these geometries. See if you agree with growth of Modernism in the post-WW2 era, and efforts to
Motloch's descriptions of emotional associations to remove 'style' from 'good design', the lessons that Nature
geometries. offered seemed particularly tempting as a source of ideas.
Many introductory texts for designers in 1960s and 1970s
RECTILINEAR GEOMETRY were full of references to organic forms and natural
Rectilinear 2D shapes and 3D forms have the right geometries. However, Nature's solutions to problems of
angle (90° ) as the determining component. Squares structure and arrangement remain of interest in the 21 st
and rectangles are flat and two-dimensional. Cubes and century for all sorts of reasons, including recent explorations
some prisms are the solid forms of these. Motloch regarding the use of metaphor and the fascination of Chaos
(2001:147) describes 3 visual forces inherent in rectilinear and Gaia Theories.
geometry: horizontal lines, vertical lines and right angles.
The following brief discussion of natural patterns includes:
branching systems, spirals, hexagonal systems and
ANGULAR GEOMETRY hydraulics. Without digging into the complex mathematics
Angular 2D shapes and 3D forms have a smaller too much, the inspiration for designers is often in the visual
(acute angles) or greater (obtuse angles) angles arrangement, so illustrations have been incorporated here.
than the right angle (90° ) as the determining component.
Equilateral triangles are based on three 60° angles and
three equal sides. Triangular prisms are the solid forms of
this geometry. Motloch (2001:148) describes 3 forces in
angular geometry: point, radiating lines and angles. He
maintains that acute angles generate energy – intensifying
and increasing the dynamic qualities – while obtuse angles
"convey a controlled, subdued, or refined energy."
Images: Engwicht,
CIRCULAR GEOMETRY David (1992).
Circular 2D shapes the perfect roundness of the Towards an Eco-
circle and includes the 3D forms sphere, drum or City. Sydney:
cylinder. Motloch (2001:149-150) describes 4 inherent forces Envirobook, pp,
in the circle: the generative point, the arc, the radial forces, 123-124.
and right angle where radials meet arcs.
Tasmania’s
10 m line 2 m line
Coastal Length
x 7 = 0.07 km x 37 = 0.074 km
100 km = 1000 km
50 km = 1650 km Total if applied to the Total if applied to the
5 km = 5775 km whole island: whole island:
1 km = 9112 km 20827 km! 22017 km!
500 m = 12149 km What if we kept going?
100 m = 17009 km Length Result
50 cm 33025 km
[Bee cells image: Thompson 1971:109] 10 cm 49537 km
1 cm 95111 km
1 mm 182613 km
1 microm. 1252542 km
10 m
1 nano.m 8591189 km
2m
1 pico.m 58926969 km
1 femto.m 404180080 km
Hydraulics
Liquids in action! Leonardo da Vinci was fascinated by the
flow of water and drew sketches from observation. Slow- Both Fractals and
Nature are:
motion photography described the action of things that occur
too fast for the human eye to perceive – and has been used Self-Similar
by advertisers ever since! Fountain designers are the artists
of water while hydraulic engineers and their scientific and Lack Scale
understanding of water, save our cities from floods and
storm run-off damage.
• Flows: swirling, curling, surf, tides
• Drops and splats
• Bubbles and froth
• White noise or tabletop trickles and
Feng Shui!
[Chick 2000: Slide 14]
becomes…
FIBONACCI NUMBERS
Fibonacci aka. Leonardo of Pisa described a series of
2 numbers in 1202, created by adding two numbers in a row to
create the next one in the series, thus, 1, 1, 2, 3, 5, 8, 13,
21… etc. [Spencer 2000:8 & 21]
Nature has used this series many times in spirals, flower
petals, etc. as described previously.
3
MAGIC SQUARES
Using the numbers 1 to 16 only once in one of the squares,
4 each row in a magic square adds up to 34, e.g.
KOCH CURVE Now with a touch chaos
(very symmetrical) toss a coin to choose 10 16 1 7 =34
left or right side
? ? ? ? =34
[Chick 2000: Slide 16]
? ? ? ? =34
Freeway Acoustic/Visual Screens
(1) random heights to screens provides visual variety 15 5 12 2 =34
=34
=34
=34
=34
[Spencer 2000:74]
T5 = ½ x 5(5+1)
A tetromino is a shape formed by joining 4 squares together.
=½x5x6 Ignoring reflections, there are only 5 tetrominoes. [Spencer
2000:14]
= 15
PENTOMINOES
Diagram: 1+2+3+4+5=15
If you keep going adding all the numbers form 1 to 10…
then… 1+2+3+4+5+6+7+8+9+10=55.
[Spencer 2000:36-37 & 123]
PENTAGONAL NUMBERS
This series also can form a diagram, with pentagons that
increase in size. Starting with the smallest pentagon of 5 etc.
points (where the five sides meet)… 5, 12, 22… etc. A pentomino is a shape formed by joining 5 squares
together. Ignoring reflections, there are only 12
pentominoes. What are the rest? [Spencer 2000:14]
HEXOMINOES
[Spencer 2000:52]
VOLUMES have…
• base plane
• overhead plane
• verticals
• 4D = time infers change & movement !
IMPACT of SPACE
• SPACE IMPACTS HUMAN PERCEPTION…
• 85% of perception is VISUAL !
• Designers can create volumes for good or bad
(PLEASURE & DISPLEASURE)… but preferably for the
GOOD of clients/users…!
[Simonds 1997:179-181]
[Simonds 1997:186]
[Simonds 1997:192]
[Simonds 1997:193]
Aspects of VIEWS…
introducing BORROWED LANDSCAPE (=beyond the
property boundary)
[Simonds 1997:221]
[Simonds 1997:218]
[Simonds 1997:227-228]
SYMMETRY…
[Simonds 1997:233]
(C) CIRCULATION
• MOTION is nearly always involved in experience…
people, things, nature … on the move…
• Circulation design includes pedestrian ways, vehicular
traffic (bicycle, car, truck, train, tram), equestrian rides,
etc.
[Simonds 1997, Chapter 13, pp. 240-277]
[Simonds 1997:230]
[Simonds 1997:241]
[Simonds 1997:241]
Process:
(1) SURVEY or record existing site conditions
[Turner 1996:58]
STOURHEAD
18 th century English Landscape School
[Image Source: Jellicoe 1995:241]
[Turner 1996:147]
18 Design Basics 2012
• KENNEDY MEMORIAL, Runnymede, UK. Some changes in MODERN DESIGN approaches:
[by Geoffrey Jellicoe] based on Chaucer's Pilgrim's • FORDIST PRODUCTION
Progress • POST-FORDIST APPROACHES
influencing planners and designers
• PUBLIC PARTICIPATION in DESIGN & PLANNING
[Turner 1996:14]
NOTE: best design teams have both hunters & nesters HOW TO CHOOSE which approach?
Turner says: "Consult the Genius of the Place" and consider
HUNTERS VERSUS NESTERS the 'pattern' approach (contains inductive & deductive logic).
• typical Modern designer trained as a HUNTER See Turner 1996:153.
• typical 'THIRD WORLD' designer a NESTER (skills
admired by environmentalists in seeking balanced The following sections of OTHER viewpoints on how to
ecosystems, appropriate lifestyles, recycling of waste design and which approach is right for you and the situation.
products, etc.)
• "the education of nester-designers should result in
designer-led design-and-build work, with better
craftspeople, more work, more social relevance, and ...
higher salaries." METHODS REFERENCES:
Turner 1996: 137
Many of the ideas in this essay are derived from:
Turner, Tom (1996). City as Landscape: a Post-postmodern view of
Design and Planning, London: E & FN Spon,
in particular…
"Chapter 2: Design and Planning Methods"
"Chapter 12: The tragedy of feminine planning and design"
"Chapter 13: The blood of philosopher-kings"
SUMMARY : 5 Heuristics
• State of the art review
What has been done already? Are there exemplars?
• Buy it or break it
Do you know the answer?… otherwise, break it up (3) SHIFTING VISIONS
• Find the structure Shifting visions of final product as schema are adapted or
What parts … what connections between them? renewed… "Design is a learning process. Like other learning
• Find the hierarchy processes it requires a mixture of excitement (what if) and
What parts constrained? Solve them first. discipline (no, that won't do). Rigidity of thinking and
• Serendipity & divergent thinking excessive vagueness are both bad design strategies. Design
can difficulties be turned to advantages? What if? is about changing one's vision of the situation until it
[Heath 1989:16] encompasses a solution." [Heath 1989:19]
S.A.F.E. DESIGN
DESIGN IS ABOUT OPTIMISING! Say and do only what is
necessary: "simplify, summarise and stop" (Hanks 1977:36- S.A.F.E.: FUNCTIONAL
39). This kind of design approach is essentially a Achieving a functional design is more than "it works"! Here
MODERNIST APPROACH. are some important components of functional designs:
• Use the correct size type or font to read otherwise you
S.A.F.E.: SIMPLE can't read it! T hi s is v er y ti ny t ext at 4pt !
Aim for simple design solutions that are minimal in form but • 'QWERTY' keyboards: not a natural sequence of the
maximize their usefulness or effect. Some examples: alphabet! So why adopted as the standard? Because
• Director's chair early mechanical typewriters were designed to SLOW
• Paper clip DOWN the operator so the clanking parts could catch up!
• Band-aid
• Zipper
Remember:
AVOID PRE-JUDGING &
NEGATIVE CRITICISM
Yikes!
"…it is better to have tried and blown it that to have never
tried at all. –Ima Success."
"Fortune
favours the
prepared mind."
• depth control of fish
– Louis Pasteur
• camera light meters (like human eye)
Hanks also described the analogy of the sponge, the egg • hypodermic fangs on snakes
and the idea, i.e. saturate + incubate = ideate! • jet propelled squids!
• visual concealment (camouflage)
• VELCRO (like burdock burr), etc.
Please don't make the classic Human error of thinking burrs
are like Velcro! Burrs came first! We copied!
Thinking is like a
SPIRAL, almost
circular in nature.
Making the
STRANGE
familiar What is the problem? To answer the question remember:
• Find those central themes or the essence of the
There are 4 methods to make the familiar seem strange: problem
• personal analogy become the bird, or electricity, etc • Treat the cause not the symptoms attack to essence
• direct analogy, e.g. of the problem not just the results of the problem
Engineer Brunel's underwater tunnels = based on
the shipworm borrowing in wood;
Inventor Edison's telephone = based on human ear
bones & drum
• fantasy analogy such as an artist's wish-fulfilment
• symbolic analogy
(3) INFORMATION
(Hanks 1997:100)
• the more information we have the better chance of a i.e. Humans versus giant bugs!
good solution
• you can't drink from an empty bucket!
Finally... PROBLEM-SOLVING REMINDER:
• Keep an open mind
• Look at the problem
• learn from others
• Develop a plan to solve it
• read & listen
• Work at the plan
• try new things
• Evaluate your plan
• experience
(4) VALUES
(Hanks 1997:101)
Learn to evaluate information appropriately S.A.F.E. DESIGN REFERENCES:
to assess its value for problem solving Evans, David (1995). How to write a Better Thesis or Report.
Melbourne: Melbourne University Press.
discard the unnecessary data - what is relevant, what is not
and what is its usefulness? Kurt Hanks, Larry Belliston & Dave Edwards (1977). Design
Yourself! Los Altos, CA: William Kaufmann Inc.
Papanek, Victor (2000). Design for the Real World, 2 nd revised
edition. London: Thames & Hudson.
[Cooper 1983]
Radburn
Garden City, [Turner 1996:34]
New Jersey
PRIMARY = natural patterns
• GEOLOGY shown on maps; e.g. rock strata, soil
types
• ECOLOGY shown on maps; e.g. patches & corridors
of vegetation etc.
[Mann 1993:225] • HYDROLOGY shown on maps; e.g. rivers, lakes,
DOMINANT SOLIDS in a void oceans
• BIOLOGY plant/animal forms and growth patterns
Doge's Palace
Belltower
e.g. indigenous stories and art: THESE PATTERNS CONTAIN RELATIVE TRUTHS NOT
ABSOLUTE TRUTHS
Zane Saunders "Spoonbill Tell Me a Story" (1995-96) There are a total of 253 patterns that comprise Pattern
linocut on paper [Postcard ex QAG]. Language. Here are a few selected examples of those
ARCHETYPAL PATTERNS:
# 31 = Promenade pg.168
QUATERNARY = archetypal patterns # 59 = Quiet Backs pg.301
Source: Christopher Alexander et al (1977). Pattern # 61 = Small Public Squares pg.310
Language: Towns, Buildings, Construction and partner to # 106 = Positive Outdoor Space pg.517
previous The Timeless Way of Building. # 119 = Arcades pg.580
# 121 = Path Shape pg.589
What is 'Pattern Language' & the timeless way of building? # 176 = Garden Seat pg.815
"The elements of this language are entities called patterns.
Each pattern describes a problem which occurs over and
over again in our environment, and then describes the core
solution to that problem, in such a way that you can use this
solution a million times over, without ever doing it the same
way twice." Alexander et al (1977), pg. X
"A town needs public squares; they are the largest, most
public rooms, that the town has. But when they are too large,
they look and feel deserted."
usually 45-60 ft (15-20m) across and never more than 70
ft (c.24m) across – and longer in the other direction OK.
"Any one who has to work in noise, in offices with people all
around, needs to be able to pause and refresh [themselves]
with quiet in a more natural situation"
"Streets should be for staying in, and not just for moving
REFERENCES
through, the way they are today." Cooper, W. W. (1983), "The Figure/Grounds." Cornell Journal of
"Make a bulge in the middle of a public path, and make the Architecture. 3: pp. 42-53.
ends narrower, so that the path forms an enclosure which is
Turner, Tom (1996), City as Landscape, London: Spon.
a place to stay, not just a place to pass through."
Alexander, Christopher et al (1977), A Pattern Language: Towns,
Buildings, Construction, New York: Oxford University Press
# 176 = Garden Seat [Alexander 1977:815-817] Mauduit, Caroline (1988). An Architect in Italy. New York: Clarkson
N. Potter publishers.
Mann, William A. (1993). Landscape Architecture: an illustrated
history in timelines, site plans, and biography. New York: John
Wiley.
[Ching 1990:32]
[Ching 1990:15]
[Ching 1990:183]
[Ching 1990:183]
CREATIVITY : Speculation
[Ching 1990: 184-198]
ASPECTS OF SPECULATION:
• trust in intuition
• multitude of possibilities [Ching 1990:188]
• take advantage of change
• be fluent ; be flexible ; tolerate ambiguity Speculation ~ tolerate ambiguity
• see in new ways [Ching 1990:190-1]
• make connections ; recognize patterns While exploring unknown territory (creative process) you
• be selective need to have …
• a sense of wonder
Speculation ~ trust in intuition • the patience to suspend judgment
[Ching 1990:184] • a tolerance of ambiguity
• intuition is based on informed experience Exploratory drawings are open-ended and able to be adapted
• can be used as a guide to search for possibilities & to to developing needs
outline choices
• "a hunch is creativity trying to tell you something" Be open to chance & discovery
(Frank Capra, film-maker)
• "doodling is brooding of the hand" (Saul Steinberg)
[Ching 1990:192]
[Ching 1990:196]
Speculation ~ make connections / recognise patterns
[Ching 1990:194-5]
TRANSFORMING a drawing by using tracing paper
• making new connections crucial to forming new overlays for…
conceptions
• Studying possible compositions
• perceive the configurations of significant similarities &
• Drawing oblique views
differences among elements
• trying out different formats
• several layers of patterns = several layers of meaning
• combining parts in a new way
Speculation ~ be selective
[Ching 1990:198]
• "a creative search can add up to nothing if we lose the
focus"
• after imagining, exploring, speculating ... be selective &
temper the DIVERGENT thinking with CONVERGENT
thinking to regain the focus
• Which brings us back to HOW TO DESIGN …
[Ching 1990:194]
[Ching 1990:198]
[Ching 1990:195]
ANTHROPOMETRY and
ERGONOMICS for
DESIGNERS
Designers must develop a sense of scale on many levels, for
example: for functional reasons – to make things safe and
comfortable for users and the environment; and, for aesthetic
reasons – to achieve an appropriate proportion and visual
character.
'ANTHROPOMETRY'
= the measurement of the size and proportion of the human
body
'ERGONOMICS'
= the study of the engineering aspects of the relationship
between human workers and their working environment
[Macquarie Dictionary, 3 rd edition] TENNIS [ Tutt 1990:222] :
Tutt 1990:54
NB Local Governments (especially large ones) can provide
A the most up-to-date preferred carpark sizes and vehicular
turning circles.
ANTHROPOMETRICS: variations
Dreyfuss 1993:22
Calculating Percentiles
PERCENTILE Included
99.9 = Mean + (3 x SD) 99.8 %
85 = Mean + (1.04 X SD) 70 %
75 = Mean + (0.67 X SD) 50 %
50 = Mean
25 = Mean - (0.67 X SD) 50 %
10 = Mean - (1.28 X SD) 80 %
0.1 = Mean - (3 x SD) 99.8 %
Dreyfuss 1993:11
SD = Standard Deviation, which can be found by the formula:
Variations also
occur over time: Variations within
people have nations: Northern
become bigger & English women
taller over the last wear larger bras
than in the south!
few centuries. Why?
Why?
TUTT 1990:24
TUTT 1990:23
40 Design Basics 2012
ANTHROPOMETRICS: groups of people ERGONOMICS: e.g. lifting correctly #2
CORRECT
HEIGHTS matter!
e.g. of the chair,
desk, keyboard,
monitor, etc.
NO! YES!
Dul & Weerdmeester 1993:33. If the load is 20kg, then,
(a) has 30% MORE back stress than (b), OUCH! DANGER matters! Never use a 4 roller chair (they overturn
easily); 5 rollers is the way to go!
Manual (Partial0
Visual (Partial)
Manual (Total)
Audio (Partial)
(b) wheelchair
Visual (Total)
Audio (Total)
LIMITATION
(b) crutches
Mobility (a)
PHYSICAL
Temporary
(b) walker
(b) cane
Activity
SITE
ELEMENTS
Paving surfaces
Natural surfaces
Kerbs
Drainage
Grades
Intersections
ANTHROPOMETRIC REFERENCES
Hearing impaired
DESIGNERS MUST BE INCLUSIVE !
Users of public spaces include all sorts of people (size,
gender, age, ability) – with varying needs.
DESIGN #10 undertake such gruesome and inhumane ideas in the first
place. Thus, whatever the original objectives of a design
project, the context of ethics, lawfulness and social
Finding the successes & failures in responsibility also should be taken into account. "Just
design is vital if you are to following orders" is not a reasonable excuse for bad
behaviour or bad design.
improve your design skills!
The benefits of POEs include:
• human benefits – by helping to make environments more
Post Occupancy Evaluation humane, appropriate, equitable, accessible, enjoyable,
(POE) safe and responsive
• professional benefits – by reducing legal problems,
increasing the excellence of design products (and so
improve the reputations of designers), and helping
The new building and its surroundings are complete; the practitioners to make informed decisions.
users have taken up residence and operations are underway. (Based on Preiser 1988:38).
The design receives a reward or two from the RAIA, AILA
and even the lighting engineers. But how does the complex Crime Prevention Through Environmental Design
really work? Are the users and the owners pleased with the (CPTED, pronounced sep-ted) is a recent additional factor in
result? How do you find out if a design in the built achieving good design. It is believed that proper design and
environment is effective and who does this evaluation? This effective (legimiate) use of the built environment can lead to
essay discusses these questions and more. reductions in the incidence of crime and of fear among
users, and ultimately create an improved quality of life.
The often-neglected stage in the design process is that of Normally, these ideas are applied at the beginning of the
evaluating the success or failure of a designed product. This design stage and continue through implementation, because
not limited to architecture or interior design; it is a common 'retrofitting' can become very expensive. However, POE
failing across the built environment disciplines. The POE should also assess the effectiveness of CPTED in the
provides necessary feedback to improve the next design completed designed place.
project and correct problems found in already completed
works. Unfortunately, it is seldom budgeted for and Research Methods
frequently the only indications of the need for a POE comes Lynch and Hack (1998) list these data gathering research
from the large number of items on a defects schedule (seen techniques in their chapter "The User"; they are suitable for
as the builder's problem) and subsequent maintenance fuelling the analysis of existing sites before design change
problems (seen as the owner's problem), and occasionally a occurs and for POE.
law suit (seen as everyone's problem – designers, builders These techniques include:
and owners).
Indirect Behaviour circuits Forced choice
Post occupancy evaluations combine techniques from observation Selected behaviour Memories
several social science disciplines (e.g. environmental Past choices Experiments Predictions
psychology and sociology) and from good design practice. Precedents Direct Empathy
The personal undertaking POEs can include specialist or Archives communication Site visits
generalist consultants such as environmental psychologists, Content Interviews Group
landscape architects, architects, construction managers and analysis Activity logs interviews
others. The process of undertaking a POE resembles the Traces Naming problems Participant
logical step-by-step process of the traditional design method, Formal studies Images observation
and is fundamentally: Direct Preferences Self-observation
Data collection analysing data presenting findings. observation Semantic
However, in true scientific mode, before the real data can be Behaviour differential
collected, the researcher needs to determine the appropriate settings
research technique/s, the limitations of their research (time, Movements
resources, area to be studied, etc.) and thus develop their patterns
real research goals.
In environmental psychology, Gifford (1997:12) provides 2
The typical measuring stick in this analytical operation is the lists of research techniques:
original brief to the designer; what were the objectives and STANDARD SOCIAL SCIENCES TECHNIQUES:
goals of the intended design? By comparing these • Naturalistic observation and description
performance objectives with the perceived outcomes of the • Interviews
design, one can begin to ascertain the effectiveness of the • Rating scales
design. However, there may be other factors that should be • Laboratory experiments
considered: Were the original objectives appropriate? Has • videotaping
the context or other circumstances changed the relevance of
these objectives? For instance, the effectiveness of Nazi and OTHER TECHNIQUES UNIQUE TO ENVIRONMENTAL
concentration camps at achieving "the final solution" (the PSYCHOLOGY:
elimination of perceived undesirable elements in society: • personal space studies
Jews, gypsies, homosexuals and communists) could be
• cognitive maps
argued to be relatively successful. Fortunately, their ultimate
• movement through buildings/spaces
success was not achieved, but the processes of mass-
genocide did become more and more efficient.
CPTED sources:
Placing such record data into context is vital. Thus, the
research should include finding out basic data on the International Security Management & Crime Prevention Institute:
existing physical character of the place being studied, local http://www.cpted.com.au/home.html
climate, safety conditions, current maintenance regimes, International CPTED Association (ICA):
type and extent of facilities, the character of surrounding http://www.cpted.net/home.html
buildings/open spaces and adjacent activities, etc.
Consideration of activities within the study area at different Unpublished BBE/QUT student project reports from PSB462
times of the day, week, month, and during different seasons Conservation and Management (2001):
is equally important to gaining a well-rounded story about the "Post-Occupancy Evaluation of X & Y Courtyard,"
place. Background data on users (profiles) should include
gathering information on gender, age, discipline/education, "Post-Occupancy Evaluation of V Block Podium," Christopher,
and origin (workplace, residence, or birthplace, depending Villian et al.
on the situation under study). "Post-Occupancy Evaluation of D Block Yard,"
Objectives
There are many variables in MASTER PLANNING, which
means the process is unstructured and requires imagination
In your design studios, lecturers and tutors will be asking for and creative thinking to succeed.
a clear description (demonstrating a understanding by you) [See M c Loughlin 1970:124]
of your design goals, objectives or similar terms. Always WHY objectives are needed
check with your lecturer what they mean by these terms. "In simplest terms physical planning is an attempt to satisfy
Here is a preliminary attempt to grasp what we are talking human and social aims by providing appropriate and well
about. places buildings and facilities."
OBJECTIVES
– the (dare I say it?) generic steps you need to take to
(a) reach the target star and (b) provide you with the
performance measures that demonstrate you have reached
your goal (or achieved your aim). I have used generic
because there is a temptation to include preconceived
solutions as objectives and this is cheating. There is also a
much needed discipline to devise objectives that are
achievable and are measurable."
OBJECTIVES REFERENCES
Chapter 4, "What Values? Whose Objectives",
In Heywood, Phil (1974), Planning and Human Need, New
York: Praeger.
Chapter 6, "Goal Formulation: Identifying Objectives", In
McLoughlin, J. Brian (1970), Urban and Regional Planning: a
systems approach, London: Faber.
Both Books are in the QUT/GP Library
BASIC LANDFORMS
An essential skill for the landscape architect is the ability to
read contour plans and maps to interpret landforms, which in
turn is fundamental to designing (modifying or creating) new
landforms. There are six basic landforms: ridges, valleys,
knolls (or summits), concave slopes, convex slopes and
depressions.
CONVEX SLOPES:
Normally located in the upper slopes of hilly
landforms. The ascending contours become more
widely spaced as the gradient decreases. Runoff is
at right angles to the contours
FUTURE STUDY:
More detailed understanding of landform will be covered in
the GRADING module of DLB430 'Landscape Construction 1
unit.
Finally...
• Use these notes for reference – now & forever!!
• watch out for (& AVOID) the classic errors in designing &
presenting !
• try out some innovative presentation techniques !
END.