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CHAPTER
1 Introduction
Contents
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1
At the end of this chapter, the students are expected to:
2
Writing Assignment – Reflection Paper
(Refer to Experiential Learning Activity #2)
3
Ask the students to go to the following sites for related topics. Ask them
to write a synthesis or a reflection after reading the content of these
sites:
Flatter Organization
http://smallbusiness.chron.com/flatter-organizational-structure-
3805.html
http://yourbusiness.azcentral.com/challenges-flat-organizational-
structure-3156.html
http://www.gwenkinsey.com/listening-in-on-flatter-organization-
challenges/
.
4
http://authenticorganizations.com/harquail/2010/01/15/networks-
and-the-myth-that-flatter-organizations-are-better/
http://blog.meta4.com/?p=1079
5
The Transition from Personnel to Human Resource Management
http://www.cengagebrain.co.nz/content/price05484_1844805484_02
.01_chapter01.pdf
http://www.mydearessays.com/news/html/?435.html
http://www.brighthubpm.com/resource-management/77199-
walking-down-the-timeline-of-hr-management-how-has-it-evolved/
1. Break-out Group
Divide the class into small groups composed of 3–4 members and ask
them to prepare synthesis on the topic. Assign a group moderator, a
secretary, and a rapporteur who shall report to the class the output
of the group.
3. Classroom Games
Divide the class into right and left groups. Briefly describe the activity
and the game mechanics.
6
True or False: Write T if the statement is true; otherwise, write F if the
statement is false.
1. T
2. F
3. T
4. T
5. T
6. T
7. T
8. T
9. T
7
10. F
1. Break-out Group
The instructor may use the following to assess the output of each
group (scores may vary).
8
sightful; presented ty is used
with
thoughts
and sup-
porting de-
tails
3.Classroom Games
Check the answers of the group and give each correct answer 1
point. The group with the higher score wins the game and shall be
given a perfect score of 100%. On the other hand, losing group gets
a rate of 90%, 80%, or 70%, depending on the group’s performance.