Вы находитесь на странице: 1из 38

Virtual Reality in the

Classroom
2

HELLO!
My name is McKenzie
Mansholt
I am a junior at Indiana University
studying Elementary Education and
am apart of the Computer Educator
Licensure Program
3

Overview of session
1. What is Virtual Reality?
2. Goal of Virtual Reality
3. Pros of VR in the classroom
4. Ways to use VR in the classroom
5. Examples of VR
6. Top VR applications
7. Future of VR
1.
What is Virtual Reality?
5

Virtual Reality is a 3D
computer generated
program that produces
artificial environments and
scenarios through sight
and sound
2.
Goal of Virtual Reality
7

Virtual Reality allows individuals


to explore and enhance learning
in the classroom in ways that
they would not be able to do
otherwise
3.
Pros of VR in the classroom
9

⊗ Allows students to experience opportunities they


normally would not be able to do
⊗ Room for creativity
⊗ Increases student engagement
⊗ Doesn't feel like you are learning/working hard
⊗ Improves quality of learning
⊗ Can be used for all ability students
⊗ Removes a language barrier
5.
Ways to use VR in the
classroom
11

⊗ Building Global Awareness (VR field


trips)
⊚ Geography/History
⊗ STEM Lessons
⊚ Science/Social Studies
⊗ Social and Emotional Learning
⊗ Build Your Own VR
6.
Examples of VR
Explore Historical Sites
13
14

Explore Nature
15

Cities and Buildings


16

Natural Disasters
17

Science and Technology


7.
Top VR applications
19

Lifeliqe
● K-12 Science Curricula enhanced with 3D models
● Over 1300 and VR models along with 700 lesson plans for
STEM
● Includes chemistry, biology, physics, life science, physical
science, earth and space science curricula
● Link to site: https://www.lifeliqe.com/pd
● Aligned with common core standards
● Professional Development for teachers
20

Lifelique in the K-12 classroom How to use Lifelique lesson plans


21
Link: “Lifeliqe takes Microsoft’s
HoloLens augmented reality
glasses into the classroom”
https://venturebeat.com/2017/04/06
/lifeliqe-takes-microsofts-hololens-a
ugmented-reality-glasses-into-the-cl
assroom/

Bilingual education
22

Nearpod
● 450+ VR lessons for grades K-12
● Lessons include: Life Skills, Math, Science,
Field Trips, ELA, Science
● Free and paid lessons
Example Lessons:
Math- Congruent lines and angles (6-8)
https://share.nearpod.com/vsph/njQEXxi2VH
ELA- Conjuring the senses (6-8)
https://share.nearpod.com/vsph/HSwcpw1T8H
Science- Human impact (3-5)
https://share.nearpod.com/vsph/3AxKQEMVZH
Social Studies- National memorials and legacies (9-12)
https://share.nearpod.com/WXhqZkBQcN
23
24

Google Earth VR
● Virtual Field trips around the world
● Walk around, fly, and browse features
● Virtual reality headsets such as the HTC Vive or Oculus
Rift *Expeditions seen on
● Used to teach about historical or geographical sites slides 13-17*
25

Sky Guide
● Can be used in any science or astronomy classroom
● Look at stars and other space objects/satellites
during the day or at night from anywhere in the world
● Time travel options allows you to go back in time to
any day to look at historical events
● Calendar allows students to know upcoming
observation opportunities
● Scholarly articles available on the app to help enhance
learning
Tour Creator
26

● Teachers and students have the ability to create How to use Tour
VR field trips Creator
● Lesson idea: having students do a research
project on local community landmarks and
buildings
● Foreign language classes can research and
create tours of specific language speaking
countries
● Tours can be published privately or publicly so
this is a great tool to incorporate with learning
digital citizenship
● Narration feature along with the virtual tour
27
Metaverse
28

● Intended for ages 13+ but content can still be appropriate for younger ages
● Create digital scavenger hunts
● Promote gamification and movement
● Students can work individually or collaboratively
● Solve riddles and puzzles
● 360-degree video scene incorporates virtual reality
● “Choose your own adventure" stories
● Allows students to use creativity
29
30

Arloon Geometry
● Helps students learn about 3D and 2D
shapes through augmented reality
● Can be used as an assessment tool and
as a supplemental lesson
● Students are able to explore shapes
characteristics
● Students can work individually or in groups
● Con: students are not told if answers are
correct or incorrect and progress cannot
be saved
31
32

Arloon Anatomy
● Learn about the human body and its functions
● Best used by students individually to help them learn
about certain functions
● Most exercises include female anatomy
● Students are able to test their knowledge
33
8.
Future of VR
35

⊗ Taking students on virtual field trips instead


of in person
⊗ Virtual dissections instead of dead animal
dissections
⊗ Learning about shapes virtually instead of in
person
Discussion
36

Have you previously used VR in the classroom or seen it


being used?

Where do you think VR is going?

Would you buy one?


37

THANKS!
Any questions?
You can contact me at:
mmanshol@iu.edu
38

Resources For Research


Common Sense Education
https://www.commonsense.org/education/articles/4-ways-to-
use-augmented-and-virtual-reality-apps-in-the-classroom
Common Sense Education
https://www.commonsense.org/education/top-picks/top-tech-
for-using-augmented-and-virtual-reality
Class VR
http://www.classvr.com/virtual-reality-in-education/

Вам также может понравиться