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DISH PIT WITCHES A HACK OF NATE TREME’S ​TUNNEL GOONS

bLAKE STONE © 2019

YOU AND YOUR PARTY ARE ​QUEER WITCHES WHO WORK IN A RESTAURANT​.

ONE OF YOUR GROUP WILL ACT AS THE ​GENERAL MANAGER ​(​GM​), CREATING CHALLENGES YOU MUST TRY TO
OVERCOME. THIS PLAYER DESCRIBES THE WORLD AND HOW IT ACTS ON THE CHARACTERS OF THE OTHER
PLAYERS, WHILE THE PLAYERS DECIDE WHAT THEIR CHARACTERS DO IN RESPONSE.

YOU NEED 2D6, A SHEET OF PAPER, AND A PENCIL. CHARACTER CREATION BEGINS BY WRITING DOWN YOUR
CHARACTER’S ​NAME ​AND​ PRONOUNS​.

DESCRIBE THEIR ​STREET STYLE. ​THE ​GM ​WILL DESCRIBE THEIR ​UNIFORM.

NEXT, CHOOSE THEIR ​STATION, ​WHICH COMES WITH TWO ​ITEMS. ​LABEL THE LIST “​INVENTORY​”. MARK 8
SLOTS, FILLING THREE NOW. CHOOSE A THIRD, PERSONAL ITEM, NOT RELATED TO THEIR JOB.
THE ​GM ​WILL THEN SPECIFY WHETHER THAT ITEM IS ALLOWED AT WORK. IF NOT, YOU MUST HIDE IT.

➢ HOST: ​NOTEPAD, PEN


➢ PREP COOK: ​KNIFE SET, CHAINMAIL GLOVE
➢ DISHWASHER: ​WATERPROOF APRON, RUBBER GLOVES
➢ BUSSER: ​BUS TUB, BLEACH TOWEL
➢ SOMMELIER: ​CORKSCREW, BUCKET OF ICE
➢ BAR BACK: ​BOTTLE OF LIQUOR, BOTTLE OPENER

DISTRIBUTE THREE POINTS BETWEEN THESE THREE ​SKILLSETS​, HOWEVER YOU WISH.

➢ WORK HARD: ​PHYSICAL PROWESS. BRUTE STRENGTH. ENDURANCE. BLUSTER.


➢ PLAY GAY: ​QUICK THINKING. FLIRTATION. NEW IDEAS. CREATIVITY.
➢ DO MAGIC: K​ NOWLEDGE. PROBLEM SOLVING. WILLPOWER. SECRETS.

MARK ​0 / 10 STRESS POINTS ​ONTO YOUR SHEET. BE SURE YOU ARE USING AN ERASABLE MEDIUM.

GM INTERESTS IN GAME ACT AGAINST THE PLAYER CHARACTERS, BECAUSE CAPITALISM IS FUCKING
BULLSHIT. IN REAL LIFE, THE GM SHOULD PLAY AS A FAN OF THE CHARACTERS AND A FRIEND OF THE
PEOPLE AT THE TABLE. DON’T BE AN ASSHOLE. IF A PLAYER NEEDS SOMETHING STOPPED, CHANGED OR
DISCUSSED, ENSURE THAT IT IS ADDRESSED IN A WAY ALL CAN AGREE ON.

SKILL ROLLS: ​WHEN A TASK OR ACTION REQUIRES SKILL TO PULL OFF, ROLL 2D6 AND ADD THE
RELEVANT ​SKILLSET​ VALUE. IF THE RESULT IS EQUAL TO OR GREATER THAN THE ​THRESHOLD ​SET BY THE
GM, THE ACTION SUCCEEDS.

THRESHOLDS: EASY = 8​ / ​MEDIUM = 10​ / ​HARD = 12 ​/ ​SUPERNATURAL = 13+

FAILURE: ​WHEN AN ATTEMPT TO PERFORM A TASK FAILS, TAKE ​STRESS​ EQUAL TO THE DIFFERENCE
BETWEEN THE TOTAL ROLL AND THE ​THRESHOLD ​SET. NARRATE YOUR CHARACTER’S REACTION.

TEAMWORK: ​WHEN YOU WANT TO HELP ANOTHER PERSON SUCCEED, ​ROLL 2d6 + YOUR HIGHEST SKILL.
IF YOU ROLL ​AT LEAST A TOTAL OF 8, ADD +1​ TO THE OTHER PLAYER'S ROLL AND TAKE NO STRESS.
IF YOU FAIL, YOU DO NOT HELP, AND YOU ​TAKE STRESS EQUAL TO 8 MINUS YOUR ROLL​.
ANY NUMBER OF PEOPLE MAY CHOOSE TO AID A ROLL, AND THE BONUSES DO STACK.
STRESS: ​WHEN A CHARACTER’S STRESS MEETS THEIR T ​ OLERANCE​, THEY RAGE-QUIT THE JOB. STRESS CAN
BE REDUCED BY ​RECOVERY​ ​ACTIVITIES​, AND ​STRESS TOLERANCE​ CAN BE RAISED BY LEVELING UP.

INVENTORY: ​ITEMS NOT IN YOUR INVENTORY MUST BE FOUND WITHIN THE SETTING IN ORDER TO BE USED.
ANY ITEM YOU POSSESS THAT COULD BE USED IN A SITUATION ADDS A +1 BONUS TO RELEVANT SKILL
ROLLS. SOMETIMES AN ITEM MAY BE REQUIRED FOR AN ACTION TO BE POSSIBLE AT ALL.

YOUR ​INVENTORY SLOTS​ TRACK HOW MANY ITEMS YOU CAN CARRY AS YOU WORK. LEVELING UP CAN RAISE
THE NUMBER OF SLOTS AS YOU GET PRACTICE IN YOUR NEW JOB. EACH CARRIED ITEM BEYOND YOUR
NUMBER OF INVENTORY SLOTS LOWERS ALL SKILL ROLLS BY 1.

TRACKING TIME: ​YOU BEGIN ON YOUR MONDAY, WHICH IS WEDNESDAY. EACH SESSION OF PLAY IS ONE
DAY. LEVEL UP AT THE END OF EACH DAY BY ADDING +1 TO YOUR CHOICE OF ​SKILLSET, ​+1 TO YOUR
CHOICE OF ​STRESS TOLERANCE ​OR ​INVENTORY SLOTS, ​AND PERFORMING ONE ​RECOVERY ACTIVITY​.

AT THE END OF FIVE DAYS, YOU MAY DO THREE RECOVERY ACTIVITIES IN A ROW INSTEAD OF ONE, AND
YOU MAY FREELY ROLEPLAY ANY NUMBER OF DOWNTIME SCENES WITH OTHER CHARACTERS.

RECOVERY: ​DECIDE WHAT YOUR CHARACTER LIKES TO DO WITH THEIR FREE TIME, AND NARRATE A BRIEF
SCENE OF THEM PERFORMING THIS ACTIVITY. IF YOUR CURRENT STRESS IS 2 OR BELOW, YOU NOW HAVE
ZERO. IF IT IS 3 OR HIGHER, ​ROLL 2D6.​ IF YOUR CURRENT STRESS IS ​MORE THAN HALF​ YOUR
TOLERANCE, TAKE THE ​LOWER​ DIE VALUE. IF IT IS ​EQUAL TO OR LESS THAN HALF ​YOUR TOLERANCE,
TAKE THE ​HIGHER​. REDUCE YOUR CURRENT STRESS BY THIS AMOUNT.

EXAMPLE OF PLAY: ​THE KITCHEN IS OUT OF FRESH ROSEMARY AND THE MOST POPULAR MENU ITEM
REQUIRES IT. THE RESTAURANT IS IN A RURAL TOWN, SO FINDING IT AT A GROCERY STORE WILL TAKE
SOME SEARCHING, AND USING SOME FROM THE NEIGHBOR’S YARD IS ILLEGAL. THE GM SETS THE
DIFFICULTY FOR THE TASK AT 10. YOU ROLL 2D6 AND ADD YOUR DO MAGIC SKILL. THE TOTAL IS 8. YOU
FAIL TO FIND ROSEMARY, AND YOU MARK 2 STRESS.

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