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CONNECT to the topic page 62 group mixed game playing with real-world learning
activities. The study found that the third group—the
Host: Today we’re talking about new media. And students who mixed game playing and real-world
our guest is Lisa Goodwin, a game developer. Ms. activities—showed the most improvement. They
Goodwin is here to talk to us about interactive games. remembered five times more information than the
Let’s start with popularity. How popular is gaming, other groups. This study shows that teachers should
compared to other types of media? combine game playing with real classroom activities.
Game developer Lisa Goodwin: Very popular.
Worldwide, people spend about $100 billion every year WATCH the lecture page 66
on gaming. That’s more than twice as much as they
Professor Julian Young: E01 In this class we’ve
spend on going to the movies.
already studied a variety of media. And remember,
Host: Wow, that’s incredible. Why is that? Why are
by “media” we mean different ways that we
games becoming so popular?
communicate—including traditional media such as
Goodwin: Well, the main reason is they’re fun! But newspapers, television, and movies—as well as “new
also, games are becoming easier to play. Nowadays media,” such as online newspapers and blogs, and
most games are mobile games, so you can play on your social media. Today we’re going to talk about one
smartphone. So it’s easy to play anytime or anywhere. genre of new media: interactive games. This includes
Host: OK. So who plays games the most? Teenagers? games you play on a game console, computer, or
smartphone. All right then. It’ll come as no surprise
Goodwin: No. Actually, the average gamer in the US is
that video games have been one of the fastest growing
35 years old. Only 29 percent of gamers are under 18.
types of new media. And as these games have gotten
Host: Really! I’m surprised. Most gamers are males, I
more popular, we have started to see more research
would guess.
on the effects of playing these interactive games.
Goodwin: Well, actually, more women are playing Today, we’ll look at some of this research on these
games than before. Almost half of American gamers digital games and talk about some of the effects—
are women. positive and negative—of playing them. E02 So,
Host: Huh! And how about the social aspect? Do most what are some of the potential benefits of playing
people play games alone or with others? interactive games? The first benefit is a cognitive
benefit, improvements in how our brains work. One
Goodwin: It is becoming more common for people to
of these benefits is improved spatial ability. Spatial
play together. About 40 percent of gamers play social
Copyright © 2017 by Pearson Education, Inc. Permission granted to reproduce for classroom use.
Copyright © 2017 by Pearson Education, Inc. Permission granted to reproduce for classroom use.
with their classmates. But there really isn’t enough Kenzie: Yeah, the lecturer did say that. And
proof—or evidence—to say for sure that video games personally, I don’t think parents should let their kids
directly cause this aggressive behavior. These studies play violent games.
only show a connection between violent games and
Hugh: Should or shouldn’t?
aggressive behavior. In other words, aggressive kids
may choose to play violent games. It’s not clear if Kenzie: Shouldn’t. They shouldn’t let them.
the games make them aggressive, or if they like Ben: But it’s unfair to blame the games. I mean,
the games because they already are aggressive. E06 maybe there’s a connection. But it’s not necessarily
Well, there’s something for us all to think about—the cause and effect, remember?
potential benefits and drawbacks of the increased use Hugh: Wait, wait. Can you say that again?
of interactive games in our society.
Ben: Yeah, sure, so there’s a connection between violent
games and aggressiveness. But violent games don’t
HEAR the language page 68 necessarily cause violent behavior.
1 It’ll come as no surprise that video games have Shelley: Yeah. The way the professor said it was
been one of the fastest growing types of new maybe some kids are already aggressive, And that’s
media. why they like aggressive games.
2 Spatial ability is the ability to understand the Kenzie: It’s kind of like that expression. What is
relationship between objects in space. it—”Which came first, the chicken or the egg?”
3 The study found that players did much better on Hugh: Hey, hey. “Chicken or Egg”! That’s a good name
the spatial ability test after playing the game. for an interactive game!
4 Instead, players feel excitement and want to try Shelley: Chicken. Egg. Let’s get back to the main
again and again. points, OK?