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UNIT 7 Audioscript

CONNECT to the topic page 62 group mixed game playing with real-world learning
activities. The study found that the third group—the
Host: Today we’re talking about new media. And students who mixed game playing and real-world
our guest is Lisa Goodwin, a game developer. Ms. activities—showed the most improvement. They
Goodwin is here to talk to us about interactive games. remembered five times more information than the
Let’s start with popularity. How popular is gaming, other groups. This study shows that teachers should
compared to other types of media? combine game playing with real classroom activities.
Game developer Lisa Goodwin: Very popular.
Worldwide, people spend about $100 billion every year WATCH the lecture page 66
on gaming. That’s more than twice as much as they
Professor Julian Young: E01 In this class we’ve
spend on going to the movies.
already studied a variety of media. And remember,
Host: Wow, that’s incredible. Why is that? Why are
by “media” we mean different ways that we
games becoming so popular?
communicate—including traditional media such as
Goodwin: Well, the main reason is they’re fun! But newspapers, television, and movies—as well as “new
also, games are becoming easier to play. Nowadays media,” such as online newspapers and blogs, and
most games are mobile games, so you can play on your social media. Today we’re going to talk about one
smartphone. So it’s easy to play anytime or anywhere. genre of new media: interactive games. This includes
Host: OK. So who plays games the most? Teenagers? games you play on a game console, computer, or
smartphone. All right then. It’ll come as no surprise
Goodwin: No. Actually, the average gamer in the US is
that video games have been one of the fastest growing
35 years old. Only 29 percent of gamers are under 18.
types of new media. And as these games have gotten
Host: Really! I’m surprised. Most gamers are males, I
more popular, we have started to see more research
would guess.
on the effects of playing these interactive games.
Goodwin: Well, actually, more women are playing Today, we’ll look at some of this research on these
games than before. Almost half of American gamers digital games and talk about some of the effects—
are women. positive and negative—of playing them. E02 So,
Host: Huh! And how about the social aspect? Do most what are some of the potential benefits of playing
people play games alone or with others? interactive games? The first benefit is a cognitive
benefit, improvements in how our brains work. One
Goodwin: It is becoming more common for people to
of these benefits is improved spatial ability. Spatial
play together. About 40 percent of gamers play social
Copyright © 2017 by Pearson Education, Inc. Permission granted to reproduce for classroom use.

ability is the ability to understand the relationship


games—games played with others online.
between objects in space, like when you look at a
Host: Interesting. Well, what are the most popular
map on your phone to find your way in an unfamiliar
games? Most popular types of games?
city. Or when you see relationships in a geometry
Goodwin: The top two most popular types of games problem. Spatial ability is especially important in
are action games and shooting games. People like math and engineering. One study of spatial ability
to play games that are fast-moving and challenging. looked at people who play action games—games
Sports games are also popular. And so are role- like The Legend of Zelda or Batman or Grand Theft Auto.
playing games—games where players play the role of In these action games, the player moves through a
an imaginary character. three-dimensional world. Researchers took a group
Host: I can see how someone could really get into of people who had no experience playing these types
that|... of action games, and gave them a test that measured
their spatial ability. Then the participants played
an action game for 50 hours, and took the spatial
FOCUS your attention page 65
ability test again. The study found that players did
Speaker: Now, let’s talk about some research in much better on the spatial ability test after playing
educational games. One recent study looked at the the game. So this shows that playing action games
effects of interactive games on young children. can actually improve your spatial ability skills.
Researchers studied nearly 100 students between the E03 Another cognitive benefit of video games is in
ages of six and eight. They divided the children into motivation. In psychology, motivation is the desire
three groups. One group played an educational video to work towards a goal, even when you fail along the
game. The second group played a video game that way. Motivation is the drive or energy inside us that
involved movement. The children were active—moved makes us try again and again until we reach the goal.
around—while they played this game. The third It’s interesting—with engaging games, failure in the

Contemporary Topics 1 Unit 7 Audioscript 1

CONT_TP_LVL1_0648_U07_audioscript.indd 1 22/08/16 5:11 pm


game does not usually lead to feelings of anger or 5 Teachers can employ game psychology to keep
frustration or the desire to just quit. Instead, players students working on difficult learning tasks.
feel excitement and want to try again and again. 6 But gaming becomes an addiction when it starts to
In other words, they feel motivation to continue. interfere with a person’s relationships.
This aspect of interactive games can be utilized in
7 Another sign is the person feels angry, or anxious,
education. Teachers can employ game psychology
or depressed when they are not able to play.
to keep students working on difficult learning tasks.
E04 Now, these are only two of the possible benefits. 8 Does playing a violent game make someone want
But I also want to mention potential problems. There to hurt another person in real life?
are two main concerns about the effects of electronic 9 These studies only show a connection between
games. One negative effect is game addiction. Gaming violent games and aggressive behavior.
is an enjoyable pastime for many people. But gaming 10 Well, there’s something for us all to think about—
becomes an addiction when it starts to interfere the potential benefits and drawbacks of the
with a person’s relationships. Or when it interferes increased use of interactive games in our society.
with their ability to accomplish other goals—like
getting good grades or being successful at work. There
are several signs that a person may have a game TALK about the topic page 69
addiction. One sign is playing video games instead of
Hugh: So I thought the lecture was really interesting.
spending time with family and friends. The person
I especially liked the main point, that interactive
becomes so involved in the fantasy world of the video
games aren’t bad for you!
game that he or she doesn’t want to spend time with
real people. Another sign is the person feels angry, or Shelley: Wait. Are you sure? Aren’t bad for you? I don’t
anxious, or depressed when they are not able to play. think the lecturer said that, exactly.
It’s estimated that about 10 percent of gamers have a Hugh: No? I have it here in my notes—wait … here:
true addiction, so it is a serious problem. E05 Another There are some potential benefits of interactive games.
area of concern is the effect of fantasy games on the Ben: Yeah. That’s what I heard.
player. In particular, what is the effect of playing
Kenzie: Right, like cognitive benefits, like spatial
violent fantasy games? Does playing a violent game
ability and motivation.
make someone want to hurt another person in real
life? Well, the answer to that is not clear. However, Hugh: See, I agree with that. When I was younger, I
studies show that playing violent video games played a lot. And now, I study engineering. So, maybe
can cause people to be less sensitive to violence games helped me with my spatial ability!
and become more aggressive in their real life. For Shelley: OK. But it isn’t all positive. What about the
example, a study of 13- and 14-year-olds found that potential problems? Like, like kids who play violent
those who played violent games were more likely games? And then they get into fights, and argue with
to argue with their teachers and to get into fights their teachers.

Copyright © 2017 by Pearson Education, Inc. Permission granted to reproduce for classroom use.
with their classmates. But there really isn’t enough Kenzie: Yeah, the lecturer did say that. And
proof—or evidence—to say for sure that video games personally, I don’t think parents should let their kids
directly cause this aggressive behavior. These studies play violent games.
only show a connection between violent games and
Hugh: Should or shouldn’t?
aggressive behavior. In other words, aggressive kids
may choose to play violent games. It’s not clear if Kenzie: Shouldn’t. They shouldn’t let them.
the games make them aggressive, or if they like Ben: But it’s unfair to blame the games. I mean,
the games because they already are aggressive. E06 maybe there’s a connection. But it’s not necessarily
Well, there’s something for us all to think about—the cause and effect, remember?
potential benefits and drawbacks of the increased use Hugh: Wait, wait. Can you say that again?
of interactive games in our society.
Ben: Yeah, sure, so there’s a connection between violent
games and aggressiveness. But violent games don’t
HEAR the language page 68 necessarily cause violent behavior.
1 It’ll come as no surprise that video games have Shelley: Yeah. The way the professor said it was
been one of the fastest growing types of new maybe some kids are already aggressive, And that’s
media. why they like aggressive games.
2 Spatial ability is the ability to understand the Kenzie: It’s kind of like that expression. What is
relationship between objects in space. it—”Which came first, the chicken or the egg?”
3 The study found that players did much better on Hugh: Hey, hey. “Chicken or Egg”! That’s a good name
the spatial ability test after playing the game. for an interactive game!
4 Instead, players feel excitement and want to try Shelley: Chicken. Egg. Let’s get back to the main
again and again. points, OK?

2 Contemporary Topics 1 Unit 7 Audioscript

CONT_TP_LVL1_0648_U07_audioscript.indd 2 22/08/16 5:11 pm

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