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Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [70 PL, 8CP, 1,067pts]
No Force Org Slot [8CP]
Battle-forged CP [3CP]
Categories: N F O S
Detachment CP [5CP]
Categories: N F O S
Forge
World Description Ref
Dogma
Glory to Each time you randomly determine which Canticle of the Omnissiah iis being canted, roll two dice Codex:
the instead of one. All units with this dogma receive the benefit of both results, instead of just the result Adeptus
Omnissiah of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn). Mechanicus
Codex:
Whilst Belisarius Cawl is on the battlefield, you can add or subtract 1 when rolling on the Canticles
Archmagos Adeptus
of the Omnissiah table.
Mechanicus
Codex:
Lord of Mars You can re-roll any hit rolls in the Shooting phase for friendly MARS units within 6" Adeptus
Mechanicus
At the end of your Movement phase Belisarius Cawl can repair a single friendly IMPERIUM model
Master of Codex:
within 3" (but not himself). The model being repaired regains 1 lost wound, unless it is an
Machines Adeptus
ADEPTUS MECHANICUS model, in which case it regains D3 lost wounds. A model may not be the
(Cawl) Mechanicus
target of the Master of Machines ability more than once per turn.
Codex:
Refractor
This Model/Unit has a 5+ invulnerable save. Adeptus
Field
Mechanicus
Codex:
Self-repair
At the beginning of each of your turns, Belisarius Cawl regains D3 lost wounds. Adeptus
Mechanisms
Mechanicus
Static Psalm- Add 3" to the range of any aura abilities on your Warlord's datasheet (such as Lord of Codex: Adeptus
Code the Machine Cult). Mechanicus
Mechadendrite Each time Belisarius Cawl fights, he can make 2D6 Codex: Adeptus
Melee Melee User 0 1
Hive additional attacks with this weapon. Mechanicus
Codex: Adeptus
Omnissian Axe Melee Melee +1 -2 2 -
Mechanicus
Assault If the target is within half range of this weapon, it has Codex: Adeptus
Solar Atomiser 12" 10 -4 D3
D3 a Damage of D6. Mechanicus
Tech-Priest Dominus [7 PL, 92pts]
Selections: Phosphor Serpenta [4pts], Relic: Phosphoenix, Volkite Blaster [8pts]
Categories: C ,I ,T -P ,D ,F :C M ,F :A M ,F :
<F W >, F :I , HQ
Rules: Canticles of the Omnissiah
Abilities: Lord of the Machine Cult, Master of Machines (Dominus), Masterwork Bionics, Refractor Field, Unit: Tech-Priest Dominus,
Weapon: Omnissian Axe, Phosphoenix, Phosphor Serpenta, Volkite Blaster
At the end of your Movement phase this model can repair a single friendly <FORGE WORLD> or
Master of QUESTOR MECHANICUS model within 3" (but not itself). If the model being repaired is a <FORGE Codex:
Machines WORLD> model, it regains D3 lost wounds; if it is a QUESTOR MECHANNICUS model, it regains 1 Adeptus
(Dominus) lost wound. A model may not be the target of the Master of Machines ability more than once per Mechanicus
turn.
Codex:
Masterwork
At the beginning of each of your turns, this model regains D3 lost wounds. Adeptus
Bionics
Mechanicus
Codex:
Refractor
This Model/Unit has a 5+ invulnerable save. Adeptus
Field
Mechanicus
Codex:
Omnissian
Melee Melee +1 -2 2 - Adeptus
Axe
Mechanicus
Units attacked by this weapon do not gain any bonus to their Codex:
Assault
Phosphoenix 18" 5 -3 1 saving throws for being in cover. This weapon replaces the Adeptus
3
bearer's Phosphor Serpenta. Mechanicus
Codex:
Phosphor Assault Units attacked by this weapon do not gain any bonus to their
18" 5 -1 1 Adeptus
Serpenta 1 saving throws for being in cover.
Mechanicus
Codex:
Volkite Heavy Each time you make a wound roll of 6+ for this weapon, the
24" 6 0 1 Adeptus
Blaster 3 target suffers a mortal wound in addition to any other damage.
Mechanicus
Codex: Adeptus
Bionics All models in this unit have a 6+ invulnerable save.
Mechanicus
Heavy Battle Models in this unit do not suffer the penalty for firing a Heavy weapon after moving, Codex: Adeptus
Servitor but can only Advance D3". Mechanicus
Heavy Grav- Heavy If the target has a Save characteristic of 3+ or better, this Codex: Adeptus
30" 5 -3 1
Cannon 5 weapon has a Damage characteristic of D3. Mechanicus
Phosphor Rapid Units attacked by this weapon do not gain any bonus to their Codex: Adeptus
24" 5 -1 1
Blaster Fire 1 saving throws for being in cover. Mechanicus
Skitarii Rangers [7 PL, 94pts]
Selections: Omnispex [7pts]
Categories: T ,F : <F W >, F :A M ,F :S ,I ,S R ,
F :I
Rules: Canticles of the Omnissiah
Abilities: Bionics, Omnispex
Codex: Adeptus
Bionics All models in this unit have a 6+ invulnerable save.
Mechanicus
Enemy units do not receive the benefit to their saving throws for being in cover against attacks Codex: Adeptus
Omnispex
made by a unit that includes a model with an omnispex. Mechanicus
Codex:
Arc Maul Melee Melee +2 -1 1 When attacking a VEHICLE, this weapon has a Damage of D3. Adeptus
Mechanicus
Codex:
Pistol
Arc Pistol 12" 6 -1 1 When attacking a VEHICLE, this weapon has a Damage of D3. Adeptus
1
Mechanicus
Codex:
Galvanic Rapid Each time you make a wound roll of 6+ for this weapon, that hit is
30" 4 0 1 Adeptus
Rifle Fire 1 resolved with an AP of -1.
Mechanicus
This weapon cannot be fired if the firing model moved during the
Movement phase. This weapon may target a CHARACTER even if Codex:
Transuranic Heavy
60" 7 -2 D3 it is not the closest enemy unit. Each time you make a wound roll Adeptus
Arquebus 1
of 6+ for this weapon, it inflicts a mortal wound in addition to its Mechanicus
normal damage.
Skitarii Vanguards [4 PL, 65pts]
Selections: Omnispex [7pts]
Categories: T ,F : <F W >, F :S ,F :A M ,I ,S V ,
F :I
Rules: Canticles of the Omnissiah
Abilities: Bionics, Omnispex, Rad Saturation
Codex: Adeptus
Bionics All models in this unit have a 6+ invulnerable save.
Mechanicus
Enemy units do not receive the benefit to their saving throws for being in cover against attacks Codex: Adeptus
Omnispex
made by a unit that includes a model with an omnispex. Mechanicus
Rad Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1" of
Saturation any Skitarii Vanguard units.
Phosphor Blast Units attacked by this weapon do not gain any bonus Codex: Adeptus
12" Pistol 1 5 -1 1
Pistol to their saving throws for being in cover. Mechanicus
Plasma Caliver Assault On a hit roll of 1, the bearer is slain after all of this Codex: Adeptus
18" 8 -3 2
(Supercharge) 2 weapon's shots have been resolved. Mechanicus
Assault Each time you make a wound roll of 6+ for this Codex: Adeptus
Radium Carbine 18" 3 0 1
3 weapon, that hit inflicts 2 damage instead of 1. Mechanicus
Each hit roll of 6+ with this weapon causes 3 hits Codex: Adeptus
Taser Goad Melee Melee +2 0 1
rather than 1. Mechanicus
Skitarii Vanguards [4 PL, 51pts]
Categories: T ,F : <F W >, F :S ,F :A M ,I ,S V ,
F :I
Rules: Canticles of the Omnissiah
Abilities: Bionics, Rad Saturation
Codex: Adeptus
Bionics All models in this unit have a 6+ invulnerable save.
Mechanicus
Rad Reduce the Toughness of enemy units (other than VEHICLES) by 1 whilst they are within 1"
Saturation of any Skitarii Vanguard units.
Plasma Caliver Assault On a hit roll of 1, the bearer is slain after all of this Codex: Adeptus
18" 8 -3 2
(Supercharge) 2 weapon's shots have been resolved. Mechanicus
Assault Each time you make a wound roll of 6+ for this weapon, Codex: Adeptus
Radium Carbine 18" 3 0 1
3 that hit inflicts 2 damage instead of 1. Mechanicus
Codex:
Bionics All models in this unit have a 6+ invulnerable save. Adeptus
Mechanicus
During deployment, you can set this unit up in concealment instead of pacing it on the battlefield. Codex:
Infiltrators At the end of any of your movement phases, this unit can reveal its location - set it up anywhere on Adeptus
the battlefield that is more than 9" from any enemy model. Mechanicus
Codex:
Neurostatic
Enemy units within 3" of any Sicarian Infiltrators must subtract 1 from their leadership. Adeptus
Aura
Mechanicus
Each hit roll of 6+ with this weapon causes 3 hits Codex: Adeptus
Taser Goad Melee Melee +2 0 1
rather than 1. Mechanicus
When this unit is set up, the Aegis Protocol (see below) is in effect. You can attempt to change the
unit’s battle protocol at the start of each of your Movement phases if there is a friendly Codex:
Battle
<FORGEWORLD> Cybernetica Datasmith within 6". To do so, roll a D6; on a 2+ the attempt is Adeptus
Protocols
successful and you can select any one of the three battle protocols to take effect from the start of Mechanicus
the next battle round. Otherwise, the attempt fails and the unit’s current protocol remains in effect.
Battle Codex:
Whilst this battle protocol is in effect, you can add 1 to any armour and invulnerable saving throws
Protocols: Adeptus
you make for models in the unit.
Aegis Mechanicus
Battle Codex:
Whilst this battle protocol is in effect, this unit cannot shoot, but it can fight twice in each Fight
Protocols: Adeptus
phase instead of only once.
Conqueror Mechanicus
Battle Whilst this battle protocol is in effect, this unit cannot move or charge, but you can double the Codex:
Protocols: number of shots it makes with each of its ranged weapons – i.e., the heavy phosphor blaster’s Type Adeptus
Protector becomes Heavy 6 and the incendine combustor’s Type becomes Heavy 2D6. Mechanicus
All models in this unit have a 5+ invulnerable save against shooting attacks. In addition, each time Codex:
Repulsor
you roll a 6 (after re-rolls, but before modifiers) for a repulsor grid’s invulnerable saving throw, the Adeptus
Grid
unit that made that attack suffers a mortal wound. Mechanicus
Heavy
Heavy Units attacked by this weapon do not gain any bonus to Codex: Adeptus
Phosphor 36" 6 -2 1
3 their saving throws for being in cover. Mechanicus
Blaster
Onager Dunecrawler [7 PL, 112pts]
Selections: Broad Spectrum Data-tether, Cognis Heavy Stubber [2pts], Icarus Array [40pts]
Categories: V ,O D ,F : <F W >, F :S ,F :A M ,F :
I ,H S
Rules: Canticles of the Omnissiah
Abilities: Broad Spectrum Data-tether, Crawler, Emanatus Force Field, Explosion: Explodes (Dunecrawler), Unit: Onager Dunecrawler,
Weapon: Cognis Heavy Stubber, Daedalus Missile Launcher, Gatling Rocket Launcher, Twin Icarus Autocannon, Wound Track
(Dunecrawler): Onager Dunecrawler 1, Onager Dunecrawler 2, Onager Dunecrawler 3
Broad Codex:
<FORGE WORLD> units within 3" of any friendly models equipped with a broad spectrum data-
Spectrum Adeptus
tether at the start of the Morale phase add 1 to their leadership for the duration of the phase.
Data-tether Mechanicus
Codex:
This model can only Advance D3", but ignores the -1 penalty to its hit rolls for moving and firing
Crawler Adeptus
a Heavy weapon.
Mechanicus
Codex:
Emanatus This model has a 5+ invulnerable save. You can re-roll invulnerable saving throws of 1 for any
Adeptus
Force Field Onager Dunecrawler if it is within 6" of at least one other <FORGE WORLD> Onager Dunecrawler.
Mechanicus
Codex:
Cognis Heavy Heavy You may fire this weapon even if the firing model Advanced
36" 4 0 1 Adeptus
Stubber 3 but you must subtract 2 from any hit rolls if you do so.
Mechanicus
Daedalus Codex:
Heavy Add 1 to all hit rolls made for this weapon against targets
Missile 48" 7 -3 D6 Adeptus
1 that can FLY. Subtract 1 from hit rolls against other targets.
Launcher Mechanicus
Codex:
Gatling Rocket Heavy Add 1 to all hit rolls made for this weapon against targets
48" 6 -2 1 Adeptus
Launcher 5 that can FLY. Subtract 1 from hit rolls against other targets.
Mechanicus
Codex:
Twin Icarus Heavy Add 1 to all hit rolls made for this weapon against targets
48" 7 -1 2 Adeptus
Autocannon 4 that can FLY. Subtract 1 from hit rolls against other targets.
Mechanicus
Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [5 PL, -1CP, 85pts]
Rules: Understrength Units
Detachment CP [-1CP]
Categories: N F O S
This model can never be targeted or affected by psychic powers in any way. PSYKERS that are
Abomination within 18" of any Culexus Assassins must subtract 2 from Psychic tests and Deny the witch
tests they take.
Each time an enemy model attacks this model, the attacks are resolved as if the the attacker Codex: Officio
Etherium
had a BS/WS of 6+ Assassinorum
Life Drain Armour saves cannot be taken against close combat attacks made by this model
This model can target a CHARACTER that is a PSYKER, even if it is not the closest enemy unit.
Psychic
In addition, this model can make an attack with a psyk-out grenade in the same phase it uses
Assassin
it's animus speculum.
Animus Assault Change this weapon's type to Assault D6 if there are enemy PSYKERS within
18" 5 -4 1
Speculum D3 18" of the bearer
Psyk-out Grenade Each time you roll a hit roll of 6+ for this weapon when targeting a PSYKER or
6" 2 0 1
Grenades D3 DAEMON, the target suffers a mortal wound instead of the normal damage.
Detachment CP
Categories: N F O S
Household Choice
Selections: House <Custom>, Questor Mechanicus
Categories: N F O S
Codex: Imperial
Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons.
Knights
When this unit is set up, all of its models must be placed within 6" of each other.
Vehicle Codex: Imperial
From
Squadron Knights
that point onwards, each operates independently and is treated as a separate unit.
Codex:
Reaper Chain-
Melee Melee x2 -3 3 - Imperial
Cleaver (Strike)
Knights
Codex:
Reaper Chain- Make 2 hit rolls for each attack made with this weapon,
Melee Melee User -2 1 Imperial
Cleaver (Sweep) instead of 1.
Knights
If the target is within half range of this weapon, roll two Codex:
Assault
Thermal Spear 30" 8 -4 D6 dice when inflicting damage with it and discard the lowest Imperial
D3
result. Knights
Force Rules
Understrength Units: If you are playing a matched play game, you are allowed to have an understrength unit in an Auxiliary Support Detachment. Due
to constraints within Battlescribe, we are not able to reflect this in the error checking. To properly calculate your PL and Points, add the unit you want
to take as an understrength unit and then open the context menu on each model in the unit you do not want to use via right click or tap and hold.
Then delete the model from that context menu. This will permanently display an error in your list, but it will calculate your points correctly.
(Warhammer 40,000 Rulebook)
Selection Rules
Canticles of the Omnissiah: All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being
canted.
At the start of each battle round, pick which Canticle of the Omnissiah from the table below is in effect for the duration of the battle round. The same
Canticle may not be picked twice during the same battle.
Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect by rolling a D6 and consulting the table below. Note that if you
randomly determine a Canticle, it takes effect even if the same Canticle has been in effect earlier in the battle.
If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.
4. Shroudpsalm:
Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected.