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TAELA L I U, BACKGROUND (GUARDIAN)
Raised in the shadow of the great Temples of
ELATH PSYON Light, Taela fell out of faith early on in life. Freed
from early dogmas or ideologies, she briefly
“Taela is a saint. She’s especially
pursued a study of magic and technology, before
protective of other psyons, especially
younger children.” turning inward in an attempt to understand her
mind. Taela’s years of study gave her the tools
—Kellen, Minotaur Stone Brother she needed to better condition herself; she un-
locked her abilities in her late teens.
STUNTS
In addition to her normal array of abili-
ties and powers, Taela knows the stunts
Float, Psi-Shield, and Quick Study.
These stunts are described below:
Float – You can float. At any point while you are
moving your normal speed over stable, solid land,
you can float a few inches above the ground (to
the full height of 1 ft., maximum). You can float
for up to eight hours, at which point you must
complete a long rest before you can activate this
power again.
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RESOLVE Resolve 2
3
FEATURE WHAT IS ALESSIA?
Safe Harbor When Taela first arrived in Qingshan,
she made use of the community housing and social The world of Alessia is a world of high fantasy
programs. She, in turn, gave back. After spending years that combines Wuxia, science fiction, and magic-
helping others, Taela has earned a vast amount of so- driven technology. It is a massive world where
cial capital. While in Qingshan, Taela can find a place to magic and technology coexist, impacting every
sleep and a hot meal any night of the week. Addition- aspect of life, from the Healing Houses of Sil-
ally, while under such protection, Taela is much harder lias to the great Towers of Xin. It is a land where
to find. Increase all DCs to locate Taela by +2. Fyrean Genies meet with Asrian Wardens and The
ACTIONS Gangs of Khatu push their Drifters across the
desert sands, seeking resources and victims of
every kind.
Launch Crystal Ranged Spell Attack +5 to hit, range
60 ft., one target. Hit 5 (1d8) points of piercing dam-
age. On a critical hit, the target takes double damage. Alessia is a world where the gods, in an act of uni-
fication, merged into a singular pantheon – form-
Crystal Dagger Melee Weapon Attack +1 to hit, range ing The Path of Light. It is a land where medical
5 ft., one target, Hit 1 (1d4-1) point of piercing or advancements, evolution, and ki energy form
slashing damage. not only a methodology to achieve progress, but
MAGIC & PSYCHIC ENERGY instead form a way of life. For the people of Ales-
sia, the path to success is girded with honor, hard
In Alessia, the general public rarely knows the work, bravery, and a need to do good.
difference between arcane, divine, or psychic
energy. Those who do study these fields under-
stand that the primary distinction is the source Alessia is a land at the height of its glory, held
the energy. aloft by the Four Pillars of Light – Mercy, Truth,
Hope, and Courage. It’s churches largely unified
Arcane energy naturally permeates all of
and its clergy working in unison, the people of
Alessia, radiating from its ancient core. Arcan-
Alessia enjoy what others think is only an illusion
ists can easily tap, manipulate, and use this
– a slowly blossoming utopia. But Alessia is not
energy to cast spells.
without its challenges. Having suffered an eco-
Divine energy originates from either The logical disaster that would have ended smaller
Light or The Darkness. When a cleric selects a planets, it’s taken the people of Alessia nearly a
deity, concept, patron, or other power to sub- thousand years to pull themselves up from the
mit to, she accepts the source of this energy viscera of the War of the Sovereigns; from the
and aligns her life to it. She uses this energy to decaying Galgaræ to the Shadows of Venn, the
recite prayers. once-vanquished forces of darkness creep again,
Psychic energy is internally generated; it slowly pushing against the Ring of Heaven, hop-
is the literal power of a sentient creature’s ing to find purchase in Alessia once more.
awakened psyche. Pychics, Psyons, and similar
classes use this energy to manifest powers.
Today, the Empire of Xian and its Imperial Peace-
Casting the spell detect magic (or using similar keepers stand the watch, fulfilling their ancient
powers) often will reveal the type and source of compact with the citizens of Alessia. Working in
these spells and powers. unison with most of the Path of Light, these two
forces have set out to keep Alessia safe, sound,
and a bastion of hope for another millennium –
no matter what.
WHO ARE THE ELATH?
One of Alessia’s evolved peoples – the Jínhuá of the Xian Empire – the Elathi are a group of elves
that, over successive generations, have evolved into the beings they are today - creatures of crystal,
sight, and flesh. Having long ago merged with the crystals of their local environment, the Elath of
today might resemble their elven ancestors in many ways, but they are distinctly different.
Launch Crystal
Conjuration cantrip
*In Alessia, thought components replace any combination of verbal or somatic components.
Crystalline Defense
2nd-level abjuration
Casting Time 1 action
Range Self
Components T*
Duration 8 hours
5
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Reference Document 5.0 Copyright 2016, Wizards of
nal creation and/or You have sufficient rights to grant
the Coast, Inc.; Authors Mike Mearls, Jeremy Craw-
the rights conveyed by this License.
ford, Chris Perkins, Rodney Thompson, Peter Lee,
6. Notice of License Copyright: You must update James Wyatt, Robert J. Schwalb, Bruce R. Cordell,
the COPYRIGHT NOTICE portion of this License to Chris Sims, and Steve Townshend, based on original
include the exact text of the COPYRIGHT NOTICE material by E. Gary Gygax and Dave Arneson.
of any Open Game Content You are copying, modi-
fying or distributing, and You must add the title, the
copyright date, and the copyright holder’s name to Taela Liu, Champion of the Mind Copyright 2018,
the COPYRIGHT NOTICE of any original Open Game Storm Bunny Studios & Jere Manninen; based on the
Content you Distribute. World of Alessia, Copyright 2018, Copyright 2018 Jere
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