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https://eu-acerforeducation.acer.

com/education-trends/what-will-be-the-education-technology-
trends-for-2019/

Students can also interact with data sets, complex formulae and abstract concepts which could
be more difficult to understand through teacher’s verbal instructions. For many students, in fact,
learning by doing is easier than learning by listening.

Os alunos também podem interagir com conjuntos de dados, fórmulas complexas e


conceitos abstratos que poderiam ser mais difíceis de entender através das
instruções verbais do professor. Para muitos estudantes, de fato, aprender
fazendo é mais fácil do que aprender ouvindo.

Technology is continuing to advance

I, Robot
In 1951, Isaac Asimov imagined that in 2157, children would no longer go to school, but learn
from machines that could teach them lessons and evaluate their homework: that day may be
closer than he ever believed. Artificial intelligence is on the rise and the classroom is no stranger
to this trend: the growing importance and capabilities of AI will change the learning experience
for both students and teachers.
From AI teaching assistants to using data analysis to help pupils focus on the areas in which
they are lacking, to the acknowledgement that computational thinking, coding and robotics are
a fundamental part of the school curriculum and that coding should be considered a form of
literacy, teachers have not been replaced by machines yet and probably will not be for a long
time, but both educators and learners can expect to rely more on artificial intelligence in 2019.

Em 1951, Isaac Asimov imaginou que, em 2157, as crianças não iriam mais à
escola, mas aprendessem com máquinas que lhes ensinassem lições e avaliassem o
dever de casa: esse dia pode estar mais próximo do que ele jamais imaginou. A
inteligência artificial está em ascensão e a sala de aula não é estranha a esta
tendência: a importância e as capacidades crescentes da IA irão mudar a
experiência de aprendizagem para alunos e professores.

De assistentes de ensino de IA ao uso de análise de dados para ajudar os alunos


a se concentrarem nas áreas em que estão faltando, para o reconhecimento de que
o pensamento computacional, codificação e robótica são parte fundamental do
currículo escolar e que codificação deve ser considerada uma forma de
alfabetização, os professores ainda não foram substituídos por máquinas e
provavelmente não serão por muito tempo, mas tanto os educadores quanto os
alunos podem confiar mais na inteligência artificial em 2019

The classroom of the future


The impact of EdTech on schools has changed, and will continue to change, the way classrooms
look and feel. Interactive whiteboards, projectors, and mobile devices at every student’s
disposal, whether assigned by the school or brought from home, are flanking and sometimes
replacing the traditional blackboards and chalk we used to associate to the school experience, wi-fi
connection in classrooms is more readily available, and EdTech is transforming even the design of
the classroom itself, which may become an environment in which everyone is equal, with no
‘front’ from which the teacher can impart knowledge to be accepted without question, an
interactive, adaptable ‘smart space’ in which information comes from multiple sources.

A sala de aula do futuro

O impacto do EdTech nas escolas mudou e continuará a mudar, a maneira como as


salas de aula parecem e sentem. Lousas interativas, projetores e dispositivos
móveis à disposição de todos os alunos, sejam atribuídos pela escola ou trazidos
de casa, estão flanqueando e às vezes substituindo os tradicionais quadros
negros e giz que costumávamos associar à experiência escolar, a conexão wi-fi
nas salas de aula é mais prontamente disponível, e a EdTech está transformando
até mesmo o design da própria sala de aula, que pode se tornar um ambiente no
qual todos são iguais, sem "front" do qual o professor pode transmitir
conhecimento para ser aceito sem questionamentos, espaço 'em que a informação
provém de múltiplas fontes.

Learning revolves around students


The changes in students’ learning experience are not just physical: the advancement of EdTech
goes beyond the addition of more devices to the classroom and affects education at a deeper level,
bringing profound innovations to the way information is given and assimilated. The coming
year will see a continuation of the trend of focusing on each individual student’s needs, using
technology to provide a personalised path to learning in which content adapts to students and
not vice versa: with the aid of EdTech, learning becomes a continuous, multimedia experience
that spans many different forms, follows students home if they cannot be present, is interactive and
engaging, particularly with the rising popularity of gamification, and most importantly, does not
expect everyone to conform to the same educational model that may work well for some
students and be damaging to others.
As mudanças na experiência de aprendizado dos alunos não são apenas físicas: o
avanço da EdTech vai além da adição de mais dispositivos à sala de aula e afeta
a educação em um nível mais profundo, trazendo inovações profundas à forma como
a informação é dada e assimilada. O ano que vem verá a continuação da tendência
de se concentrar nas necessidades individuais de cada aluno, usando a tecnologia
para fornecer um caminho personalizado para a aprendizagem em que o conteúdo se
adapta aos alunos e não vice-versa: com a ajuda da EdTech, o aprendizado se
torna um contínuo. experiência que abrange muitas formas diferentes, acompanha
os alunos em casa se eles não podem estar presentes, é interativa e envolvente,
particularmente com a crescente popularidade da gamificação e, mais importante,
não espera que todos se adaptem ao mesmo modelo educacional que pode funcionar
bem para alguns estudantes e ser prejudicial para os outros.
https://eu-acerforeducation.acer.com/education-trends/8-education-technology-
trends-for-2018/?gclid=EAIaIQobChMIxuih-dun4gIVD0TTCh1tFQihEAAYAiAAEgIXAPD_BwE

1. Virtual reality, augmented reality and mixed reality


Virtual and augmented reality, and Mixed Reality too, will definitely be
confirmed as the most important trends in education technology for 2018. Thanks
to the release of affordable accessories, MR will move from experimental
technology to a new way of teaching and learning, that will allow schools to
experience lessons in a completely new way, for example by virtual travelling in
past ages or to inaccessible places, by simply wearing a MR headset or looking
up at a smartphone.

#2. Technology against bullies


The battle against bullying is one of the most discussed topics in recent years. New technologies
can help fight this phenomenon that afflicts many young people all over the world. Although
social networks have often contributed negatively, worsening the problem in many situations, it is
possible to prevent this issue by surveying if there are abuse and violence cases within school
environments and using monitoring tools for students’ mood. There are many ways to stamp out
bullying from schools, thanks to technology in education, such as online safety software.

#3. Cloud Technology


With the cloud technologies, students will no longer have to worry about losing important
documents, transposing heavy books or exchanging educational materials with USB sticks. All the
documents necessary for teaching will be shared in the joint network, to facilitate the teachers’
tasks and the pupils learning. The trend is strongest than ever in 2018, and there are many
solutions for cloud-based technologies.

#4. Mobile Education


Each of today’s students owns a mobile device, even at a K-12 age, and educational technology
can open wider horizons by exploiting the applications and the tasks that can be implemented
remotely. With the high costs of interactive whiteboards and a greater connection between students
and teachers, the mobile learning approach seems to be one of the most promising trends in this
2018. Here you can learn more about the ways mobile learning enhance the educational experience.

#5. Coding and IoT


In K-12 schools, the attention dedicated to code learning and the association with the “Makers”
movement will increase in 2018. For example, the U.S. Department of Education will allot $2
million per year to focus more at coding in schools. Furthermore, schools are starting to build maker
spaces in their districts, stimulating students to have a hands-on experience with the Internet of
Things.
And, after all, kids experiencing Acer CloudProfessor gave us great feedback by showing interest
and curiosity towards this new technology.

#6. Technology and art


While the STEM subjects are covered and easily integrated with the new technologies, 2018 will
lead teachers in the STEAM (Science, Technology, Engineering, Math + Art) programs to develop
the artistic inclinations of the students – and not only the scientific ones – through technology.
Adding art to the mix, in fact, can help students to develop critical thinking and to have a more
creative approach to problem solving.

#7. Enhancing Creativity


Thanks to tools like Mixed Reality and other ways through which students can experience fun while
learning, in 2018 there will be the rise of creativity as a driver for educational processes and
new learning technologies. 2018 will see more and more attention in helping the students to give
space to their creativity through gamification activities and interactive groups. Technology, in fact,
is a great medium for children to experiment, discover and express themselves.

#8. Education for everyone


The main goal of education technology is to make education accessible to everybody, beyond the
country of origin or the wealth level. The aim of the new technologies is to guarantee the same
opportunities for learning and professional growth for everyone, with hardware and platforms
that cover all territories and all social needs.
The new learning generation is here, and Acer believes in education technology as a leverage to
spread knowledge, with the responsibility to help students succeed in tomorrow’s world and
supporting teachers to foster them.

5 e-Learning Trends For 2019


Posted on 2018-08-30 by sam
http://tutorroom.net/e-learning/5-e-learning-trends-for-2019/
http://tutorroom.net/e-learning/6-useful-benefits-elearning-software/
Contents [hide]
• 1 e-Learning Trends For 2019
• 1.0.1 1 . Virtual Reality
• 1.0.2 2.Online tutoring
• 1.0.3 3. Mobile Learning
• 1.0.4 4. Gamification
• 1.0.5 5. Video-Based Learning
• 1.0.6 6. Improved On-boarding Training Process
• 1.0.7 7. Social Learning
• 1.0.8 8. Artificial Intelligence
• 1.0.9 In Conclusion

e-Learning Trends For 2019


E-learning is any learning conducted via electronic media, most typically the internet. Today e-
learning happens faster and better than ever with new advances in educational technology, or,
Edtech.
These technological improvements bring forth new methods of learning while at the same time
phasing out others. Below, we present our e-learning trends for 2018 and beyond. See if your
company is up to date with the latest trends and will be on the cutting edge in years to come.
1 . Virtual Reality

Virtual Reality is among the significant e-learning trends that are transforming education today.
The technology helps develop real-world images and sounds for use by users in a unique virtual
environment. Users wear virtual reality headsets to enter virtual environments simulating real-world
for close-up learning experience.
Right now, there are several major companies that provide their own version of virtual reality
experiences. All of the following products have already been used to create educational apps that
implement augmented or virtual reality technology:
• Oculus Rift by Facebook
• Gear VR by Samsung
• HTC Vive by HTC
• Hololens by Microsoft
• Cardboard by Google

Virtual learning is among the list in our e-learning trends 2019 due to its ability to create digital
learning scenes. Learning content is transformed into scenarios that help increase a learner’s
experience. Thus, enhancing their understanding of complex topics where it is impossible to have
the experience simulated in real life.
Virtual learning has been integrated into other e-learning technology trends including mobile
learning and augmented learning to provide learners with a rich learning experience.
Right now, virtual learning is not very widespread. However, as costs lower and software becomes
easier to use, this looks like to later become a widely adopted technology. It is essential for content
developers to take into account e-learning future trends during the design of programs and ensure
updating to remain relevant with the passage of time.
2.Online tutoring
Online tutoring Management System
The Global Online Tutoring Market (2018-2022) is forecast to grow at 13.76% CAGR. This is
unsurprising considering just how good and accessible technology has gotten for tutors! Now with
companies like TutorRoom or WizIq, tutors can instantly become small companies — and small
companies can instantly become big companies. A full cross-platform online tutoring management
platform is now more affordable than ever. Within one system, there is now a virtual classroom,
course upload, a scheduling system, payment, statistics, and more. For the young companies, there
are many “shared” white label solutions available to meet most of their needs. For more custom
deals, there are only a few software companies (TutorRoom being one) that will add features at your
demands, integrate with your current systems, and customize on PC, Android, and iOS.

3. Mobile Learning

Online learning does not just mean on laptops and desktops! Students can take virtual classes with
real, live teacher’s straight from their cell phones. In fact, tablet and iPad users make up a relatively
large cross-section of online learners.
New trends in e-learning have continued to evolve making mobile learning to have rich features that
can be incorporated into other modern learning methods to provide learners with a holistic learning
experience.
Students can jointly work with others possessing similar interests in specific subjects to create more
engaging work groups that would be hard to achieve in a physical classroom.
Mobile learning is one of the e-learning trends 2019 that has a lot of potential to transform trans-
border education due to the high number of apps being developed capable of being used on hand-
held devices such as smartphones, tablets, and laptops.
4. Gamification
Mobile learning and gamficiation go together hand in hand. Already in 2018, gamification and
game-based learning were strong trends. Organizations found that games could empower their
learners and help them engage better with course material. Plus, it helps improve retention rates at
concept application.
Game-based solutions add value to both organization and user. If a game is well though out, well
designed, and address user needs — then it can be a very very positive thing. For companies
considering mobile games, feel free to check Game Factory for fast, cheap development.
5. Video-Based Learning
On a simpler note, video learning course are very hot right now. This means not just video-based
sites like Youtube, but also sites like Udemy, Coursera, and Kajabi. Teachers are finding it easier
than ever to record their lectures and lesson and organize through videos — saving their deep
knowledge in a modern format. Students love it because videos are easy to watch, they can learn at
their own pace, and there is ample room to review and repeat until they get the point. When
instructors check out their video analytics, main are surprised at the amount of repeat views come
from one user!
Some schools are combining this now with their online tutoring management platform — hosting
their written PDF lessons alongside their video lessons, all while still allowing students to book 1-
on-1 sessions with live tutors. For more info, contact us here.

6. Improved On-boarding Training Process


Augmented reality combines a computer-generated image of how an individual views the real world
to provide a composite view. Learning experience can be individualized using augmented reality to
suit the diverse needs of learners to make learning more enjoyable.
Learners can be prepared to face the real world and become comfortable with what is expected of
them through simulations. Additionally, you can test a learner’s problem-solving skills and
composure during emergencies using augmented reality and give them useful feedback that will
help them better their skills to become suitable job candidates in the future.
It is essential to be on the look-out for e-learning trends for the future since technology is very
dynamic. Top e-learning trends 2019 might become obsolete shortly or require to be upgraded to
remain relevant which has financial implications to users.
7. Social Learning
Students are looking to more and more channels now for help with learning. Now, students learn
through forums, chats, screen sharing, and other learning groups. Social learning should now be
considered in all e-learning models so students can continue to collaborative with their peers in real-
time about the issues they’re facing. As more collaborative tools are developed, social learning will
continue to grow and leave an impact in the year 2019 and beyond.

8. Artificial Intelligence

Artificial Intelligence is one of the e-learning concepts trends applications that has helped increase
to human capacity by reducing the need for physical presence. Artificial intelligence has enabled
fast data analysis and decision making in learning. Learners can choose the time of study that is best
suited to their needs, have an in-depth view on subjects, and use complex scenarios to test their
understanding on topics rather than using simple “yes or no” answers. Artificial intelligence is
among the game changer e-learning trends 2019 that will continue to have significance for a long
time in the future.

In Conclusion
E-learning changes have resulted in more user-friendliness, detailed content, and increased usability
in learning. E-learning trends will continue to evolve to be in line with current technology. If you’re
interested in online tutoring management systems, video based learning, or gamification — come
schedule a demo with us below! Good luck in 2019.

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