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Modification to Rapid Fire rule set by Greg Bardwell @2003

ANTI-TANK FIRING

RANGES EFFECT (d6)


POINT BLANK NORMAL EXTREME
Anti-Tank Rifles 0-6” 6-14” 14-24” Point Blank: 1,2 = Light Damage 3,4 = Heavy Damage 5,6 = Destroyed
Class 3-10 0-12” 12-30” 30 – 48”
Class 1-2 Guns 0-12” 12-30” 30 - unlimited Normal: 1,2 = Light Damage 3,4 = Heavy Damage 5,6 = Destroyed
Hand Held ATW 0-6” 6-12” 12-18”
Extreme: 4 = Light Damage 5 = Heavy Damage 6 = Destroyed
HIT CHART (d10)
‘J’ Vehicle: 1,2,3 = O.K. 4,5,6 = Destroyed
Gun Class 1 2 3 4 5 6 7 8 9 10
Armour A 6 7 8 9 10
Armour B 5 6 7 8 9 10
Armour C 4 5 6 7 8 9 10
Armour D 3 4 5 6 7 8 9 10
Armour E 2 3 4 5 6 7 8 9 10
Armour F 2 2 3 4 5 6 7 8 9 10
Armour G 2 2 2 3 4 5 6 7 8 9
Armour H 2 2 2 2 3 4 5 6 7 8
Armour I 2 2 2 2 2 3 4 5 6 7
Soft Skin J 2 2 2 2 2 2 3 4 5 6

MODIFIERS
-1 Non Anti-Tank Gun -1 Firer moved (not ATW)
-1 Fast target moved -1 Target partially concealed
-1 Extreme range -1 Target dug in

+1 Target at point blank range +1 Firing at target rear

MISCELLANEOUS WEAPONS EFFECTS

ATW Bazookas etc.: Range 6” (Normal), 8pts Table 4, Gun Type 3


Light Mortars : Range 18”, Odds = Miss, Evens = Hit, 6pts Table 4
Fire twice if stationary, once if moved
Flamethrowers : Range Manpack 6” 15pts Short Range
Range Vehicle 9” 15pts Short Range
3 or more will destroy AFV, 2 or more soft skin/open top
HMG: Gun Type 10
(Non-AA only)

Modification to Rapid Fire rule set by Greg Bardwell @2003

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