Академический Документы
Профессиональный Документы
Культура Документы
by JunkBytes
Mute all chat: Prevents any chat from being shown, but also
prevents sending any.
Access the map editor from the main menu "Map Editor" button.
- File dropdown:
Start a new 2D or 3D map, open/save local map, upload map
(see "Uploading a map" below), undo/redo, quick-test map, help dialog.
- AI dropdown:
Build AI waypoints, and test with AI players (FFA or Team mode).
- Block mode (Key 1): Choose this mode to draw blocks. Hold Ctrl/Cmd to erase.
- Erase mode (Key 2): Choose this mode to cut / erase blocks and objects.
You can choose what to affect (blocks, objects, or both) from the
dropdown menu.
- Select mode (Outline icon, Key 3): Choose this mode to Select a region.
Dropdown menu options include: cut/copy/paste selection, mirror and
rotate selection, center view to map center or selection.
- Object mode (Sphere icon, Key 4): Choose this mode to add / delete objects.
Use the dropdown menu to choose what object to add. Simple mode auto-places
objects at a proper height.
- Paint mode (Brush icon, Key 5): Choose this mode to define color mode of
map (disabled, per-block colors, gradient colors). In per-block color mode,
this mode allows you to paint on blocks. Other options are also available
here: Sky color, ground color, toggle clouds, and toggle sun.
See the Help dialog in the File dropdown for more useful info.
The 6-axis gizmo in the top-right corner of the screen shows current camera
orientation (in 3D mode). You can click on an axis to align the camera to
that axis. Also, the "Ortho / Persp" button below the gizmo toggles the
camera projection mode.
Design blocks first. Begin with the general map layout; you can add details
later. When done, add a spawnpoint somewhere, and test the map (ctrl + T).
Test that you are able to move across the map with ease.
If all looks good, add the spawnpoints. You can choose to add:
- only white spawnpoints,
- only blue & red spawnpoints,
- white AND blue AND red spawnpoints.
Build AI waypoints (from the AI menu). The more complex the map, the higher
waypoint density you will have to choose, otherwise the bots will get stuck
often.
After building, playtest the map with bots - as many bots as you can. Observe
the bots and see whether they get stuck anywhere. If you make any corrections,
rebuild AI waypoints.
Finally, add the weapons and other objects. Test the map again (waypoint rebuild
shouldn't be needed).
Before uploading a map, check that the map plays well. Bots should also play well
without getting stuck. Do a playtest in both FFA and Team mode, unless you
intend the map to be one-mode only (not recommended).
Upload the map from the "Upload & Publish" option in the File dropdown. The map
will be reviewed by us before being added to the list. You will receive an email
if the map is approved.
Thank you for taking the time to create maps!