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ABSTRACT
A system’s performance is generally determined by the performance of the multiplier, and
since the multiplier is generally the slowest element in the system and it is generally the
most area consuming. Optimizing the speed and area of the multiplier is a critical issue for
an effective system design.
Binary numbers should be precise enough for most scientific and engineering calculations.
So it was decided to double the amount of memory allocated.
The IEEE-754 converter is used to convert decimal floating point number into
Binary floating point format and it is also used to verify the results.
METHOD OF CONVERSION
Convert DECIMAL NUMBER 1460.125 to 64-bit floating point format
BINARY EQUIVALENT 10110110100.001
Add an exponent part : 0.10110110100001 X 2 EXP 11
Mantissa: 10110110100001
Exponent: 11+1023 =1034 (bias is 1023 FOR 64 BIT)
Sign bit is 0.
1 for negative, 0 for positive, according to the sign of the original number.
The result is 000000001011101101101000010000000000000000000000……..0
VEDIC MULTIPLCATION
From the calculation perspective whole floating point multiplication is divided into four
sections.
A. Sign section :
o Calculation of the sign of the result: Sign = Sa ⊕ Sb The sign of the result is given
by the XOR of the operands signs (Sa and Sb).
B. Exponent section :
C. Mantissa section
D. Normalization Section
APPLICATION OF MULTIPLIER
AREA OF THE GRAPH THEORY
MULTIDIMENTIONAL GRAPHICS
3D GRAPHIC ACCELARATOR