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Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct
knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
3d. Students build knowledge by actively exploring real-world issues and problems, developing ideas and
theories and pursuing answers and solutions.
Innovative Designer: Students use a variety of technologies within a design process to identify and solve
problems by creating new, useful or imaginative solutions.
4b. Students select and use digital tools to plan and manage a design process that considers design
constraints and calculated risks.
Students will think about these things and complete the current project they are on and come back to this
new one the next day. This project is going to take around 3 days. The time line for this will be evaluated and
extended if need be on the last day. Student learning for this project will be assessed with the project they do
on the computer game. The teacher will be observing the homes that students make and ask them the critical
questions about how their house is run. In addition to this, students will write half a page to a full page
explain the key aspects on how their home was built and runs. To go along with this paper, the students will
draft a rough picture of what their sustainable home looks like and attach it to the paper.
When students complete this project, they will be able to answer the question of how different renewable
sources of energy can be used to live off of the grid and be informed about the difficulties of living
sustainably. This project has extended student learning to a higher level by putting them in real world
situations and testing their ability to actually survive. This lesson is brought to a conclusion with students
presenting their final projects to the class and discussing what they thought went well and what they thought
did not go well. Students will be presented feedback from the class as they present, but they will additionally
be given feedback through comments that the instructor will leave on the written portion of their project.
Reflective Practice:
I think that this lesson will provide students will a simulated real-world opportunity to practice with the
knowledge they have been given about renewable energy and sustainability. I believe that because the
students are being given the opportunity to complete in a media that they already enjoy using and is
culturally relevant to them, they will be more motivated to succeed in the project and explore in ways that
they normally would not.
As this is the end of a unit, the activity cannot really be extended on the classroom, but throughout the term,
the instructor can incorporate sustainability in various other lessons.
Spring 2018_SJB
Instructional Software
Spring 2018_SJB