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For the last assignment, I decided to make a simple video game. The purpose of
this multimodal piece was to demonstrate the central theme of my family narrative
project in an interesting way. In the family narrative project, I narrated a story of me and
my sister’s learning experiences. When we were learning how to drive and bike, both of
us encountered a bad accident which we crashed into the fences. However, while I did
not remember the detail of my accident and could still drive around, my sister was
terrified and influenced by the previous accident. By comparing our attitudes, I addressed
the importance of moving on because sometimes the negative memories from the past
could easily affect and ruin one’s life. By using the “fence” as a metaphor, I described
that dealing with traumatic memories is like passing through a fence. There are two ways
to choose, which you can either stop in front of the fence or make a turn to avoid it. The
result will be disturbing if you just go straight and crash into the fence.
using a coding website, Scratch. In the game, I created a scene in which a young girl tries
to learn biking but encounters some problems. The playing time might vary from ten
seconds to forty seconds, depending on what key do the players choose. By pressing a
specific key, the players could help that little girl make a choice and get distinct results.
This game contained three outcomes, but only one of them represented the ultimate
success. My goal of creating this game was to illustrate the players that if you have the
idea of giving up while you are doing something, the outcome is usually unpleasant. Only
when you stay positive and believe in yourself can you overcome the difficulties.
However, creating a game was not easy for me. Originally, I planned to only
design two outcomes for my game, but I realized it was too straightforward that my
players could easily predict the results. Hence, I added one more possible outcome to
Additionally, I struggled with making my characters talk and move. I had to calculate the
time accurately; otherwise, they would talk and step over one another. In order to seek for
some help and solve these problems, I looked up for some coding tutorials and did a few
practices. Since I was not a professional coder, it took me a much longer time to make the
game work.
was not familiar with coding a game. I was worried this game was not long enough, and
there were some tech issues that I could not fix. For example, my players had to press the
designated key twice in order to keep playing the game. Hence, I wrote some instructions
in the note box, helping the players to play the game. Nevertheless, by making this game,
I was glad that I challenged myself and learned a new skill to express my thoughts.
Instead of presenting my main idea directly to the audiences, the production allowed my
attractive and vivid way, I wanted to convince my audiences about the importance of