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CAMP 3
The All Court Player
FINAL 2016
3.16.2016
ALL COURT PLAYER
Practice Plan- Session 1
Theme of this camp is Resilience
Technical/Game Development
Athletic Skill Warm-up (Players in Groups of 4 with Assigned Coach for Day)
4. Team Serve & To help players link the serve, return, and 10 min
Volley – CC Points transition skills together in a competitive, team
environment
5. Doubles* The team match starts with a doubles match. 20 min
Players must serve and volley both on first and
second serves. *Resilience theme emphasized
6. Singles* At the completion of the doubles matches, 40 min
send out players to compete in singles. The
goal is to get each player at least two (2)
different opponents. Matches are timed to
allow for the coordination of multiple matches.
*Resilience theme emphasized
7. Camp Wrap Bring the parents and players together to the 10 min
Up/Review side of the court and show the homework
Character Theme/ assignment for the players (see camp
Homework curriculum)
15 minutes left open for water breaks, Total
transition time between drills, etc. camp =
4 hours
Athletic Skill Warm-up
Heel Kicks
Objective: to develop quality movement skills laterally.
Execution:
1. Players begin on doubles
sideline and move across the
court to the opposite sideline
2. Players face across the court
with both hands (palms
outwards) behind their back, on
their butt, run forwards slowly
across the court, ‘flicking’ heels
up high to touch the hands
alternately
3. Introduce rhythm: run 1 step,
run 1 step , flick one foot to
hand, run 1 step, run 1 step, flick
other foot to hand, run 1 step,
run 1 step, flick 1s t foot to hand,
then flick other foot to hand.
4. Repeat whole routine across the
court
Observation Athletic Skill
Execution:
1. Groups of 4 players , each on 1 court 4. Define the space within the doubles
with a coach area of the 60’ court
2. Players move twice around court 5. Play 3-4 rounds
slowly as a group to warm up 6. Once a player is tagged they have to
3. Tag: the teacher identifies a leader in stand still until all of the players have
each group who will be the tagger been tagged by the team leader
Execution
1. Players begin on doubles
sideline, facing the net.
2. Players do 1 side shuffle
with good posture, and
then turn and sprint to
opposite sideline
3. Turn back to net and
repeat back to first
sideline
4. Repeat whole activity
twice
Execution:
Objective: to get the players competing and allow the coaches to evaluate game skills
Execution Observation Athletic Skills
1. If preferred, create two full 1. Grips, Preparation, Swing • Balance
60’ singles courts using throw Paths
down lines (lines run along
• Coordination
the net post to create the new
singles sidelines)
2. Incorporate Resilience Theme:
2. Are the players willing to • Agility
– Players spin racquet before move forward? • Balance
starting: Winner starts the • Coordination
game up by 2 points.
3. Play games to 7 points, playing 3. Who is looking to make • Lower and Upper
down the line contact with the ball between Body Strength
4. Give 2 points if player wins the the hip and the shoulder – “the
point at the net. • Ball Recognition
strike zone”?
5. Once 50% of the teams finish- (not an athletic skill but very
the lead coach will yell bump important to observe)
(winners up, challengers
down)
Technical/Game
Development
The 5 Ball Controls
Objective: to teach the players the importance of the five different ball
Execution
controls- 1. Direction,
P 2. Height,
P 3. Depth,1. 4.Teams
Spinof5.
twoSpeed
are rallying CC
2. Each group will complete each round from both
sides.
3. The Lead Coach indicates when to change the
control
4. Each round the group will focus on the following
control:
- RD #1: Speed- the players count the total number
of balls hit in one minute
- RD #2: Spin- which team has the longest rally (in
a row)
- RD #3: Depth- players only count balls that land
between the service box and baseline.
- RD #4: Direction: Width - Players only count balls
that bisect the singles sideline.
5. Can progress to live ball game.
To add Height and Direction to this drill – kids use a
P P net extender for one round, or by coach simply
standing in court with racquet up and kids hit over
them (for HEIGHT). By using throw down lines,
making a small lane, kids can try to hit through the
tunnel (for DIRECTION).
Execution:
1. Players in pairs, facing each other about 3 ft. apart. One player has a tennis ball.
2. Players kneeling with both hands on the ground in all fours position with back straight
3. Player with the ball rolls it with one hand to the partner
4. Partner stops it and rolls it back
5. Repeat using other hand
6. Repeat with gentle toss for partner to catch
7. Progress to players having both legs straight so are balancing on feet and hands with
back in a straight line
8. Rest as required!
P1
P3
P1
P2
E xecution:
1. Pl a yers in 2’s, coach working with I Observation Athletic Skill
pa i r and other pair playing a game
to 7 poi nts
2. PROGRESSION #1: Coa ch RF short
Hands (GPS):
• Grips- close to continental
• Coordination
ba l l to the BH side- first just
i s olate the BH slice • Preparation- racquet above the hand • Upper Body
3. Pl a yer moves forward to hit BH • Swing Path- control of racquet towards
s l ice DL target
Strength
4. PROGRESSION #2: Pl ayer hits a
BH s l ice DL then moves forward to
cover the l ine and hit BH volley to
the open court (using the short
Feet:
• Athletic base with split step before volley
• Balance
pa rt of the court) • Set the outside foot behind the ball and • Lower Body
5. Expl a in to the players the rationale
for us i ng each ta ctic: step with the opposite foot. Strength
6. Pus h opponent back deep, while
putti ng pressure
7. Ma ke opponent run the farthest
Eyes & Mind:
• Play the ball above the height of the net:
• Reaction Speed
di s tance to cover the s hot (court
geometry) do not let the ball drop. • Anticipation
8. Repeat with hitting forehand
vol l ey, then ra ndom vol ley to the
open court. “Coach Tip” – Coach should switch positions when feeding F/H volley
to prevent ball interfering with P3, P4 on other side of court
Technical/Game Development
B/H Slice Approach Pass
Objective: to transition forwards to the net using the BH slice and control
the first volley to the opposite side of the court
P1
P1
P2
P3
P4
Execution:
1. Players in a group of four (4)
playing against the coach
Observation Athletic Skill
2. Place targets at back of
service court of approaching
player • Continental Grip: Is the
3. Coach feeds ball from the ad
• Grip
court short to player’s BH side player comfortable hitting
4. The player approaches and the slice BH and volley with
takes a BH slice down the line the correct grip?
5. The coach plays the passing
shot down the line
6. The approaching player then • Dynamic Balance: Ability to • Balance
looks to volley the ball off the
court to the other side maintain balance when • Ball Recognition
7. Play game to 7 points hitting and moving forward
8. Progression to live ball game and the understanding of
– Teams of 2 play singles
points. P1 begins point
where to hit the volley
feeding ball to P2’s BH
Dynamic Warm-Up
Technical/Game Development
Serve & Volley- Cross Court Points
Objective: to help the players link the serve, return, and transition skills.
P3 P4
P2 P1
Rubber ball for an object lesson to show “resilience” may also be a nice touch.
DURING UP AND DOWN RIVER and A/D drills:
1. Players spin racquet before starting; winner starts the game up by 2 points.
Sample Question – Who was frustrated when you lost the spin and started down by two? Were
you able to bounce back and compete? This is resilience!
Execution:
1. Each player needs a jump 2 . Player must learn to: 3. Player to teach themselves:
rope of the right length i) jump rope 10 times with i) double beat jumps
BOTH feet together with two feet together
moving forwards, ii) a new ‘trick’ of their own.
backwards, to left and to
right in one continuous
sequence
ii) jump rope 20 times with
rope turning BACKWARDS
with alternate feet ON
THE SAME SPOT.
Execution:
Place markers on the ground in the Player begins at 1st group of markers:
following formation: • hops to land with one foot in each of the
2 markers (2 feet apart). two markers and then hops onto one foot
Place a 3rd between them, on the single marker.
but 2 feet in front. • Player moves through all 3 sets of markers
Repeat until have 3 sets of 3 in the same footwork pattern
markers in a line • At the end the player turns around in one
jump and returns through the markers to
the start
• Progress to completing whole activity with
both arms above head