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technique
At this point it's customary to explore the
capabilities of 2PP in a variety of specific drawing problems. I
want to keep the momentum and look at three point
perspective, which allows you to construct a form in any
three point perspective
orientation (from any viewpoint).
the perspective sketch
Three point perspective is often illustrated with aerial views of construction method
Manhattan, looking down on a skyline bristling with
skyscrapers. But artists will find 3PP equally useful in still life or constructing a 3PP cube
figure paintings — where the view downward onto a table of (sketch method)
objects or a piece of furniture can be just as steep — and in
landscape views up toward soaring cliffs or a stand of tall trees. the horizon line
construction method
The 3PP perspective problems and construction methods are constructing a 3PP
complex, and it may seem we lose more in clarity than we gain drawing
in drawing power. Many artists have come to the same (horizon line method)
conclusion, and avoid 3PP for simpler approaches, including
freehand modification of drawings blocked out in 2PP, or the
expedient of tracing photos.
The canonical view places the three front edges of the cube in a
54.7° angle to the direction of view, so that all three vanishing
points are outside the circle of view. The planes of the three
front faces are at a 35.3° angle to the direction of view, with
vanishing lines defined by the triangle of three vanishing points.
The three vanishing points (vp1, vp2 and vp3) control the
recession of all lines parallel to the edges of the cube. This
means the outline of each face is determined by two vanishing
points, rather than one as in 2PP.
Because both the angular size of the cube and the angle of its
faces to the direction of view are identical, we are viewing it
from exactly the same location in physical space. All we
have done is shift our gaze from the object itself to the
horizon line behind it. This keeps the same visual angle
between the front corner of the cube and the horizon line. But
changing the direction of view in 3PP means that:
(1) the horizon line no longer must intersect the principal point,
and in fact may no longer be within 90° circle of view; and
sine(25°) = 0.423
cosine(25°) = 0.906
tangent(25°) = 0.466
1 cm = 1 cm/0.00235 = 4.26 m.
n this tutorial, I’ll cover how to use Illustrator to set up perspective drawings, and help you
choose the best way to approach your new perspective drawing projects. We’ll review some
theory and then work through examples of working with 1-point, 2-point, and 3-point
Perspective.
Introduction
There are two main ways to approach a perspective drawing. The first is an unmeasured system
where you use vanishing points and visual reference to construct objects. The second is a more
precise mathematical approach. Choosing the best starting point for your drawing has a lot to do
with the information you’re starting with and the final image you’re creating. The best place to
start is with the unmeasured approach, which is the focus of this tutorial.
The key feature of this system is it’s flexibility. You can use it to quickly set up a composition, or
you can use it to create a detailed line drawing. Keep in mind though, this system is not the best
choice if you’re final drawing is based on precise measurements, as when working from
engineering drawings or blueprints.
There are many precise, mathematical systems for drafting in perspective that I will not be
covering in this tutorial. For more information on one of these approaches take a look at the
Visual Ray Method. Let’s take a close look at working with an unmeasured perspective system
using Illustrator.
Setting Up the Horizon Line
Step 1
Start by dragging a ruler line down from the top and placing it as your horizon line. If you don’t
have your rulers, use Command + R or go to View > Show Rulers. Next, drag over a ruler line
from the left to mark your vanishing point.
Step 2
Draw a 2-point line anywhere on the screen. Next, using the white arrow (Direct Selection tool),
select one corner of your line and drag it over to the intersection of your horizontal and vertical
ruler lines. The arrow will change when you’ve hit the intersection. Now you’ve attached the line
to the vanishing point.
Step 3
Now do the same to any other vanishing points (VP) with a new line. When finished, name the
layer "horizon," and create a new layer.
Select the lines on the horizon layer, then click on the colored box in your Layer pallet and drag
it up to the new layer. Before you let go, hold down the Alt button. This will make a copy of the
selected item onto a new layer but in the same position. Lock your horizon layer and you’re
ready to start.
Working in 1-Point Perspective
Step 1
Draw your horizon line, and choose a spot on this line to be your central focus. This will be your
vanishing point.
Step 2
In this step, you must decide where you want your object to appear in this image. If you place the
object above the horizon line, you will be looking up at it. Below the horizon line, you will be
looking down on it. Go ahead and place your object.
This is the object I will be drawing throughout the tutorial. The three drawings on the left are
called orthogaphics they show the object broken down into top, side, and front views. The
drawing on the right is a isometric view of the object. This is just for your reference.
Step 3
Draw the front plane of your object where you decided to place your object. This front plane has
nothing to do with the vanishing point. Verticals are vertical and horizontal are horizontal.
Step 4
Let’s connect the corners of your front plane to the vanishing point. I’ve found the best way to
connect the corners to your vanishing point is to copy line segments while keeping one anchor
point stationary. To do this, you will have a line segment with one anchor point sitting on top of
your vanishing point.
With your Direct Selection Tool, select the anchor point (not on your vanishing point) and move
it over near the corner of your shape. Now before you release your mouse, push Alt, this will
make a copy of the line segment.
The reason this can be a little tricky is because if you are holding the Alt button when you first
click on your anchor point, you will move the whole line. It only works if you engage it after you
begin moving the point. After you’ve made your copy, use the Direct Selection tool to line up the
anchor point of your vanishing line with the corner of your object.
Step 5
Let’s establish the depth. This step can be tricky. The distance you travel back toward the
vanishing point is compressed due to the rules of perspective. The closer you are to the vanishing
point, the more compressed the distance becomes. The best way to start is by using proportion.
Take a look at the relationships between other parts of what you have already drawn, also look at
the length of the side you’re trying to draw. This method basically boils down to eyeing it, but in
an intelligent way.
Step 6
Clean up your lines. Typically, I use the Scissors tool and cut all the vanishing lines. I’ll delete all
but one or two of the long lines from the vanishing points because it’s easy enough to make
quick copies of that line if needed later. Use the white arrow to clean up the edges and make sure
they line up by watching for the arrow to turn white.
Step 7
Let’s quickly clean up by connecting points. Select two points with the Direct Selection Tool and
hit Command + J (Object > Path > Join). If a dialog box pops up, then the points were exactly on
top of one another and you have created a clean corner. If the connection was made but no box
popped up, then the two points were slightly off and you should do it
again. Below is the result of drawing our object using 1-point perpective.
Working in 2-Point Perspective
Step 1
Draw your horizon line. Choose two spots on this line to be your vanishing points. Where you
place these vanishing points will greatly affect the outcome of your drawing. If you place your
vanishing points to close together, your images will become overly distorted.
Step 2
If you place your vanishing points equal distance apart from your object, you’ll end up with a
static composition.
Step 3
To achieve a more dynamic view of your object, vary the distances. Have one vanishing points
close to your object and one far away. This set up has a dominant and secondary vanishing point.
Step 4
Once you have established your vanishing points, begin by drawing the front edge of your shape.
The height is arbitrary, but use proportion and relationships to establish the rest of the shape.
Step 5
Draw lines from the top and bottom of your first line to the left vanishing point (LVP) and right
vanishing point (RVP).
Step 6
Use the first shape you’ve blocked in as reference for your other big shapes and block those in.
Step 8
Below is the result of drawing our object using 2-point perpective. Notice how stylistically we
make the outer edge thicker than the inner lines. This method is covered in the tutorial How to
Create a See-through Information Graphic.
Working in 3-Point Perspective
Step 1
Set up your horizon line and mark off your first two vanishing points. The third vanishing point
is either above or below the horizon line, close to the center of your composition. Most of the
time, your third vanishing point should be off the page. It should be more hinted at than a main
focus. If your third vanishing point is too close, your object will become overly distorted. Keep
in mind, the best time to use a third perspective point is if the object you’re drawing is very large
or very small.
Step 2
Follow the same steps covered in Working with 2-Point Perspective, but all vertical lines must
vanish to your new Vanishing Point.
Step 3
Connect the edge to your vanishing points and block in your first big shape.
Step 4
Use the first shape as a reference to help block in other large shapes.
Step 5
Step 6
Now that the object is less visually cluttered it is easier to add details.
Step 8
Step 9
I hope this tutorial helps some of you begin working with perspective in Illustrator. The methods
I have covered in this tutorial can be used for a wide wide range of professional projects. I
limited this tutorial to just the fundamentals, and I hope to get into some more advanced
technical illustration techniques in future tutorials.
0015
Basics of 1 Point and 2 Point Perspective – AKA Parallel and
Angular Perspective Lesson
Hold a box in your hand in such a position that you only see the front and top of it. Observe that
as we view the top, its outer edges appear to converge. This condition is caused by an optical
illusion. As the top turns away from us, the relationship between the length and width changes or
diminishes. This phenomenon is known as foreshortening. Observe also that as we look at the
face of the box, it is seen in its true form. The reason for this is that it is perpendicular to our line
of vision.
Now from your window look at a house or building. Notice the change in relationships be- tween
their sides, dependent upon your viewing position. Also, look down the street or road and you
will observe that it seems to converge into the distance. Therefore, when drawing in perspective,
we interpret an object as it appears to be, in relationship to our visual position. Were we to draw
the object in its true form it would appear distorted. You should observe also that color and
lighting conditions change in true perspective. Foreground objects appear more brilliant than
those in the background. This is called aerial perspective.
When drawing a picture in perspective, we are concerned with three factors. These are the
picture plane, the eye level, and the vanishing point. The picture plane means basically that it is
the scene or composition of the picture which we wish to execute within a defined border, or the
limits of our paper. If we were to go to a window and think of its casing as a frame—that view,
which we would observe within the area of the window frame, would be our picture. Were we
further to paint on the glass the view through the window, the window glass would then be
considered as our picture plane.
In Fig. A, within the limits of our picture plane, there are shown three divisions which most
pictures incorporate in order to give them depth or perspective. These are the foreground (3), the
middleground (2). and the background (1). In Fig. B, above, is illustrated how perspective may
be suggested in like manner in the sky areas. Figs. C. D, E, and F. illustrate how these are
reflected in pictorial form. Lastly, in the lower panel is shown a panoramic view of a winter
scene. Portion (G) represents the scene as being selected as our picture plane
Parrallel Perspective
When creating a picture we must first consider our viewpoint as we observe the scene. Are we
looking down on the object, up at it, or is it parallel to our line of vision, etc.? This line of vision,
or our eye level, is interpreted in perspective as the horizon line (H.L.). Observe that parallel
lines of an object seem to converge to this horizon line at a point which is known as the
vanishing point (V.P.). Three lines of an object which are at right angles to each other are not
drawn in their true lengths, but are shown as they appear to be in lengths relative to the position
of the observer. Should we draw objects in their true sizes and shapes they would appear
distorted in our pictures. We shall first learn to draw a simple box in various positions. When we
have accomplished this it will be a relatively easy step toward drawing almost any inanimate
object in perspective.
PARALLEL PERSPECTIVE:
We think of linear perspective as dealing with lines—such as the edges of a box, building, etc., as
opposed to circles in perspective. In starting our study of perspective we shall learn to draw
mechanically; that is, using actual horizon lines, vanishing points, etc. It should be stated,
however, that artists rarely draw mechanically. They know the rules and forget about them. Until
you have a fixed knowledge of perspective it is advisable to draw in all of your vanishing lines,
etc. When you are more experienced you will be taught the freehand approach.
In the above lesson we come back to first drawing our simple box, and in easy steps developing
this box into a table or chair. Now you are on your way to learning to draw! After practicing the
above exercise you may elaborate on the design of the table and chair—using your own furniture
for ideas. Observe that the objects are drawn in parallel perspective; that is, the table and chair
are parallel to our line of vision. What is this imaginary eye level called? The horizon line—of
course. Practice drawing the table and chair in different relationships to above and below the
horizon line.
As you have looked directly down a railroad track undoubtedly you have observed that the rails
appeared to become narrower in the distance and converge to an imaginary point. Of course, you
were aware that the rails were actually parallel, or equidistant to each other, but in observing
them, an optical illusion tricked your vision into seeing these rails converge. The railroad track is
basic in illustrating what we mean by drawing in perspective.
Our entire picture is constructed in one-point (or parallel) perspective. This means, of course,
that all objects vanish to a single point. To space the telephone poles mechanically—first
establish the first and second poles. From the top and bottom of the first pole. respectively, draw
vanishing lines to the vanishing point. Now draw a center line from the first pole to the vanishing
point. From the top of the first pole now draw a line through the intersection of this center line
and the second pole. At the point where this diagonal meets the base vanishing line will establish
the location of our third pole. Using a similar procedure will locate the positions of the other
telephone poles.
Look at the above picture in Kitchen Interior Design. Our drawing will be again constructed in
one-point perspective. All objects (including the floor tiles) vanish to a single point on the
horizon line which, as we know by now, is our eye level. Note that the cabinets and intersections
of the window frames, which are above the horizon line, converge downward toward the
vanishing point. Observe also that all objects below the horizon, such as the stove, refrigerator,
etc., converge up to the vanishing point. Refer back to the earlier picture in which the boxes are
shown above and below eye level. You will see that the kitchen fixtures are basically constructed
from our simple box, with variations only in proportions and detail. When you have executed the
above illustration, create your own kitchen design using material from your own kitchen,
magazines, newspapers, etc.
Page : 1 2
This above picture may seem difficult to you, but don’t let it “scare” you. Never be afraid of
drawing! As has been said, it is not my purpose in this to develop master artists, but to show you
the way to fun self-creation in art. Therefore, in our lesson we shall take it easy—doing the best
we are able to, and not worrying too much about the results.
Study the above illustration, and you will note that the houses are really basically boxes in form
—drawn to a single vanishing point. To the left of the picture, you will see the method of
constructing the houses, while to the right of the picture are shown suggestions of simple
renderings.
In starting to draw this picture first establish your horizon line quite high on your paper, allowing
sufficient room for your houses which are shown below eye level. On this horizon line place
your vanishing point and proceed to first draw in the street, converging to the vanishing point.
Now establish the frames of the houses, first drawing their basic forms in the shapes of boxes;
then proceed to add the roofs, and finally the architectural detail.
ANGULAR PERSPECTIVE:
Up to this point we have been concerned only with objects which have been parallel to our line
of sight, or what we know as parallel or one-point perspective. Instead of seeing one face of the
object parallel to our line of vision (as in true parallel perspective), we shall now learn how to
draw objects which are viewed at an angle. Whether the top or bottom of the object may be seen
is determined by its relationship to the horizon line. Thus when objects are viewed at an angle we
term this angular perspective. In as much as we are now concerned with two sides – an
individual vanishing point is needed on the horizon line for the perspective construction of each
side. Therefore, to repeat, in angular perspective we use two vanishing points to draw our sides.
In the above diagram the horizon line is drawn first. The two vanishing points are then
established in any relationship on this line—preferably at a reasonable distance from each other.
If the two vanishing points are too close together the object, while basically correct, appears
distorted. Now proceed to construct the box as demonstrated.
In the further study of drawing objects at an angular view, we shall learn how a box is observed
in relationship to its horizon line. In Fig. A, the box is shown above the eye level, in Fig. B, it is
on a plane with our eye level, and in Fig. C, it is viewed from an angle below eye level.
Particularly notice in diagram C that each side recedes as it is seen in the distance. If these sides
were to be extended each would eventually meet at its imaginary vanishing point. This premise
would hold true also in the other drawings of the box. To emphasize, we of course know that in
actuality the edges of each box are parallel to each other, but in a perspective drawing. they are
shown as converging or becoming narrower in height as they recede. In order to create greater
interest in compositions, most objects are drawn in angular perspective in pictures, and it is
important to remember the above facts. You have been instructed to first establish the edge of the
box nearest you—the other edges are determined by the proportions of the object. The top or
bottom of the box should be drawn last.
The drawing of the building may appear complicated, but it is really not difficult to execute. At
the top of the diagram is shown three successive steps in its construction: First, draw a box so
constructed that its horizon line is slightly above center; second, add a second box on top of the
first—thus forming another tier to the building; third, next to the latter, a third box is added,
somewhat larger, which will add height to the building. Make certain that all edges of the boxes
vanish to the left and right to their respective vanishing points. Remember that the two vanishing
points are both on a single horizon line.
Now that the basic skeleton of our building is constructed, proceed to draw in the windows,
doors, etc. Note that as the windows recede into the distance, they appear to be smaller and
closer together. Observe this optical illusion through studying an actual building. Windows, etc.,
on the left side of the building will vanish to the left vanishing point, while those to the right will
vanish to the right vanishing point. Note particularly the manner in which the marquis vanishes.
Your building may be made more convincing by adding cornices, suggesting texture, etc.
It will be my purpose to make each of these lessons exciting and challenging. More important. is
that following this simplified instruction, you can execute these problems with relative ease.
Remember, you don’t have to have talent to draw!
We are continuing to deal with angular perspective. In our top view is shown the basic box
construction of the house. Observe that it is drawn both above and below the horizon line.
To start the house, the eye level is first drawn, with the two vanishing points established on it.
Keep these two vanishing points as far apart as the width of your paper will allow, thus giving
your house convincing proportions. Proceed now to construct your basic box—vanishing each
side respectively to its own vanishing point. Now establish the pitch of the roof by drawing
diagonals through the front of the house. Any point on the perpendicular through the intersection
of the diagonals may be used as a basis for the start of your roof. From this point, vanish the roof
to the right vanishing point. Notice particularly that the top edge of the roof is found through a
third vanishing point known as the oblique vanishing point (O.V.P.).
Now we shall make a drawing of a skyscraper looking up at it. This representation in perspective
is referred to as a worm’s eye view. We proceed to construct this quite similarly to that of the
previous building.
However, in the drawing of the skyscraper, we add a third vanishing point, the oblique vanishing
point (O.V.P.). All of the vertical lines will vanish to this point. The horizontal lines will vanish
respectively, on each side, to the left and right vanishing points.
In order to accentuate the height of the skyscraper use a low horizon line—keeping your two
vanishing points widely separated. If you wish to draw a skyscraper “looking down” on it from
above, this may he accomplished by placing your oblique vanishing point considerably beneath
the horizon line. Proceed then to construct the building similarly to that of above. Drawing an
object from a skyward position is termed a bird’s-eye view.You will find me often repeating
myself in these lessons. Please bear with me, as I believe in using repetition as the best type of
instruction.
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