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REVIEW OF LITERATURE
This chapter discusses both the foreign and local review of related literature and studies
that are relevant to the proposed study. This chapter covers literary works and on-going
This section presents both foreign and local related literatures that are relevant to the
study, literary works are used as a basis for information to verify the details of the
proposed system. It can also provide information that the proponents can use to further
improve their study. Included in this section are citations from articles or books from
Foreign
The statement above shows that video games can be a way to learn new things and
playing video games can improve one’s learning capacity. It can also be a teaching tool
Based on the statement above, Maya Software can easily execute a complicated or
nearly impossible realistic effects. Working in Maya increases once productivity. It can
also be used not just in animations but also for television commercials, advertisements,
manufacturing etc.
The statement from the book said that C# is widely known and is used to create
Windows client applications and other web-based applications, XML web services,
code editor, convenient user interface designers, integrated debugger, and many other
more idea on creating an advanced graphic design that looks like real.
According to Vildan D., in his article entitled "The use of social networks in
People nowadays are being distracted by the new technologies that keeps us busy,
especially games, It draws the attention of people and makes them to forget time and
just focus on the game, but by playing games you can also learn things and enhances
Local
““Game development is not all about programming. In fact, there are three equally
important components to it. Apart from programming, game development requires visual
design to create the characters and there is the storytelling part, to make the game
really engaging. (2016)”
Playing games excites individual due to its story and how it is played, most people enjoy
playing games because they are entertained at the same time they are learning from it.
Based from an article entitled “Developing an Educational Augmented Reality Game
on the Battle of Mactan Using the Intel Perceptual Computing” by Aaron A.O., he said
that;
learners. (2014)“
The article states that playing video games has more influence in delivering what the
game is giving you, since video games has more impact, people can easily absorb and
In an article from Rappler entitled “Video games adversely affect children’s brains”, it
The article tells that most children plays video games, And some of their parents are
In an article from the Philippine Star entitled “Mobile devices enhance learning
Kids nowadays are more addicted to gadgets and it stated in the article above that
From an article entitled “Smartphone use in PH seen rising to 70%” from the Inquirer
(2015)”
Because Filipinos are creative, it allows them to make good and original games,
other countries do not notice how good Filipino game developers are which makes them
underrated.
This section presents both the Foreign and Local related studies that the proponents
reviewed. It includes similar revisions concerning the existing system and the proposed
system. The proponents reviewed some articles, unpublished thesis, proposals and
other related studies that can help further improve and develop their proposed system
Foreign
As stated in an article entitled “A systematic literature review of games-based
education. (2016)”
The statement above explains that the Game-based Learning is more effective and
An article entitled “Can Video Games Make Kids Healthier?” by Yale F., Kimberly H.,
young people.(2017)”
As stated in the article above, video games have the potential to serve as a valuable
tool in educating students. Making game more interesting can give them the fun at first
“The idea that learning can be fun, and fun can promote
(2003)”
The statement above promotes that learning can be fun and it is also entertaining to
entertaining format.
The research above states that being taught in school is still essential and must not
be replaced, video games will only serve as a tool for learning and enhancing the skills
of the students.
Based from an article "Edutainment: An interactive method of learning or an
be stimulated. (2012)”
Playing games gives an individual curiosity on how will the game turns out, more and
more people getting addicted, because they want to know what happens next, how the
story goes and so on, adding education in gaming is more exciting as long as the
Local
Application” by Zeus J.P.M., Ritzman S., Christian J.G. and Saturnina N., They stated
that;
tested. (2015)”
This study states that historical gameplay within the country is still working and this
study gives the proponents the courage and more patience to work on more interesting,
learning environment for elementary Education" by Ceferino G.R., Jason A., Reynaldo
Based on the statement above, going to school is boring and thinks of it as a boring
thing to do, they do not find the classroom based teaching method appealing that's why
their attention are on different things, compared to computer games, they find it more
““When lessons are delivered in a game-like manner – that is, interactive, challenging,
(2012)”
The article stated that by being challenged and a game like type of lessons is more
appealing and much easier to understand by the students. More likely, people
nowadays wants to be tested and try to focus more when they are being challenged.
Another line from the first article “The gamification of education: Why playing is the
Based on an article entitle "The effects of computer games to Filipino children" Bryan
knowledge, and that is good for the economy, but it has also
vain. (2012)"
reasonable way
Synthesis
From the different literature and studies that the proponents have gathered, they
were able to understand the importance of the proposed system and Game-based
learning affects the way of a new teaching and how it helps the students enhance their
thinking skills. The idea of Game-based learning (GBL) is much favorable and more
effective especially in today's time, students and kids who love to play games will
The different researches also proved how the video games affect the lives of the
people today, they were more attracted to their gadgets and keeps them busy when in
front of them. Since most of the students finds that using gadgets as a source of
knowledge is less boring, most of the game companies have released an educational
game that can help students, specially the younger ones to make their way of studying
more fun. Just like our system that is informative about our history, that many find it
boring.
The system itself helps the students to enjoy their vacant time without waste since
they will learn at the same time they're going to find themselves entertained.