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Fan Created Scenario.

Doom is a registered trademark of Idsoft, Inc. All rights reserved.


Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.
Rescue of the Scientist The scientist, he's in here as you thought. But he's on the
By Knuckles Eki ground motionless. You hope he's not dead.

Scenario Background If a marine checks the scientist:

Bad day, the demons have managed to take a scientist and Too late, he's dead. You close his eyes and feel you failed
drag him back kicking and screaming into the portal. You your mission. Then you stand up, seeing red. The monster
must rescue the scientist and bring him back safely. Note this that killed him must pay, for the scientist, it must pay.
will be in hell, so be prepared.
Give the marines the blue keycard.

Mission Goals Red Area

The scientist is missing. Search for him and bring him back There's the monster that killed the scientist. You notice the
safely. If he dies, you fail your mission. If I score 6 frags, I blood on his fists are still fresh, and it must be the scientist's
win because by then the scientist is dead. If my deck runs blood. The hellknight must die.
out, I get 1 free frag as time runs out for the scientist. Note
you cannot return to base until you find the scientist.
Once the hellknight is dead:

Blue Area The hellknight is dead, the scientist is avenged, and you can
come back to base . Primary Mission is failed, but what you
have done surpasses what you failed, so prepare for
The area is hot, but you did not expect Hell to have doors, promotion. If you can get out safely...
and not ones that need UAC keycards to open. Corridor is
big with monsters coming into your position. Luckily you
entered this place equipped. Give the marines the red keycard.

Green Area

The archville is preparing for another batch of summoned


imps. You must stop him quickly. Peering closer, you notice
he's using a yellow keycard to summon imps. How it does
that you don't know, neither did you want to know.

Yellow Area

This area looks like a zig-zag corridor, where on the other


end you feel a special heat you recognise as plasma. To go
there though you must fight through some extra fat creatures.
You don't think it's in the mood of moving out of the way,
and there's no way you can squeeze through that. Aiming
past the top of your gun, you have only one thing you can do.

Brown Area

This massive room looks like a torture room. You see a


locked door on the side wall. The scientist must be in there.
Either that, or one of these monsters had him for lunch. You
decide to ignore the latter idea.

Pink Prison

Fan Created Scenario.


Doom is a registered trademark of Idsoft, Inc. All rights reserved.
Doom : The Boardgame is copyright 2004, 2005 Fantasy Flight Publishing. All images are used with permission.

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