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PRINCIPLES OF MARKETING MIDTERM REVIEWER

Good Example: Herschel (millenials who like to


I. MARKETING AND CUSTOMER travel), Axe (men with insecurities)
VALUE
Bad Example: Ligo (popular product in
Marketing's focus sardines, but they also sell Jelly Ace), cognitive
satisfying consumer needs dissonance

Process Marketing Myopia


1. Determine needs and wants -forgetting your target audience
2. Design consumer-driven marketing -by saying so much about your product you
strategy forget your own consumer's needs (do not be
3. Construct marketing program that mayabang)
delivers superior value
4. Build relationships and delight the Marketing Exchange
customer to achieve profits -giving something for something in return

Demand Example
Need: what people cannot live without, Marketer: Goods <-> Customer: Payment
cannot be created by marketers Politician: Change <-> Voter: Votes
Want: desired by person, desire created by
marketer, created by our culture Market
the want is based on a specific need 1. Who are the actual customers?
2. Who are the potential customers?
Market In Context, example: 3. Who are not the customers?
Need: love and affection *the market is strong once people either love
Want: chocolate from boyfriend (Philippine or hate your product
culture)
Consumer-Driven Marketing Strategy
*whatever you want as a marketer is not what
consumers want 1. Marketing Management - choosing a
*marketers make you want to feel emotions market
*Who: What customers will we serve?
Marketing Offerings *What: What can we serve to the customers
-packaged products best?

Example 2. Selecting Customers


Jollibee: Chickenjoy Segmentation: Dividing the market (cut)
UA&P: 6YP, the different courses Ex. Tondo - Jejemon, Working Class, etc.
Targeting: Selecting the market (pick)
focus on the specific demographic! Because when you Ex. Choosing the jejemon from Tondo
stand for everything, you are failing
3. Value Proposition *Example: Tom's shoes gives one pair to poor
*what the promise of a company is to satisfy areas, recycled materials, healthy foods
customer needs
*when a customer's needs is met, they become Marketing Mix: The 4Ps or 4Cs
a marketers 1. Product - Customer Value
Ex. when customers spread because of 2. Price - Cost
word-of-mouth 3. Place - Convenience
4. Promotion - Communication
Management Orientation *all four are essential and interconnected

1. Production Concept Maslow's Hierarchy of Needs Basis for


*consumers will favor products that are Marketing
available and affordable
*making a lot of the same thing to make it
affordable (ex. Uniqlo)
Opposite of Production Concept: Limited
Concept

2. Product Concept
*consumers will favor products that offer the
most in quality, performance, and innovative
products
*Example: Rolex Watches, Star Wars
franchise
*Note: be aware of marketing myopia
-high-end brand brands focus actualization
3. Selling Concept and self-esteem needs
*consumers will not buy enough without a -marketers must have the product seem like a
large-scale selling and promotion effort need
*Example: celebrity promotion, insurance,
charity, multi-level marketing Process
need -> product -> brand -> message ->
4. Marketing Concept want -> need satisfied -> loyal
*focus on satisfying needs and wants of the
target marketing II. MARKETING FOR ESTABLISHED
*needs > product CORPORATIONS
*Example: iPad/laptop for convenience and -in marketing, humans are irrational beings
portability (looking at something that annoys)
*Example: Starbucks selling ambiance spaces Strategic Planning
for studying and not necessarily the coffee
1. Define the Planning
5. Societal Marketing Concept -mission statement: organization's purpose in the
*so that you know company is doing well to larger environment in terms of satisfying
society customer needs
-specific and different from that of other KFC's Objectives for 2017 (Revised)
companies *increase sales by 20% in 6 months
-everything a company does should focus on *have at least 40,000 Facebook likes by
this statement September
*Example: when Google ventured into *make a video about the product that would
other companies they made it under a mother 10,000 likes by this month
company, Alphabet / Volkswagen did not
make a sportscar, they bought Porsche 3. Design A Business Portfolio
-a collection of business and products that
A Mission Statement Should.... make up the company
*not be myopic -different per location (Ex: McDonald's rice
*be meaningful and specific meals in Philippines)
*motivation
*emphasizing company's strengths Boston Consulting Group (BCG) Growth Share
*contains specific workable guides Matrix
*should not be stated as profit -helps downsizing/pruning: reduction of
business portfolio by eliminating products or
Good Examples business units that are not profitable or not
*Nintendo: Easy to learn active games that helpful in stategy
family and friends can laugh and enjoy
together
*FedEx: We absolutely, positively, deliver
overnight
*Google: Help organize the world's information
and make it universally accessible and useful

Bad Examples
*"Best _______ in the Philippines"
*"Tastiest, Meatiest"
*because what, objectively, is the best?

2. Setting Objectives/Goals
-make your objectives SMART
• Specific
• Measurable
• Achievable
• Realistic
Example: Adidas
• Time-bound
Question Marks: Bags
Stars: Shoes
KFC's Objectives for 2017 (Bad)
Dogs: Phone Cases / Watches
*make people buy more Sisig Burrito
Cash Cows: Hoodies
*get people to like our Facebook page
*make a viral video
4. Planning Strategies Three Key Sources of Marketing
Information
Ansoff Matrix or Product/Market Grid
1. Internal Database
-information a company gets and has a basis
of
-your information stored within a company
-for promotion
-can be sold to other companies

2. Marketing Intelligence
-companies getting everyday information
-sold to those who need information
-can be expensive

3. Marketing Research
Example: Jollibee -the systematic design, collection, analysis and
Market Development: Chickenjoy Bucket reporting of data relevant to a specific
Market Penetration: Chickenjoy marketing situation
Product Development: Chicken and -do not forget segmentation
Mushroom Pasta • Observational: stalking for a cause
Diversification: Mang Insasal • Ethnographic: based on a group of
people who have the same thinking (ex.
Marketing Strategy and Marketing Mix rally protesters)
Target Market - specific market targeted based • Survey: must not be biased
on segmentation • Experimental: planting something for
Market Positioning - making a product to people to react to, looking for cause
occupy a clear, distinctive and and desirable and effect
place relative to competing products in the • Telephone
minds of target consumer • Personal: face-to-face meeting, most
Planting - psychological term expensive and time-consuming
Marketing Mix - aforementioned 4Ps and 4Cs • Personal Focus Group (FGDs): best if
SWOT - Strengths, Weaknesses, people answer simultaneously
Opportunities, Threats • Online Research: not Googling, searching
through forums
III. GAINING INSIGHTS
-process of discovering buyer's needs and Segmenting Cosumers
wants 1. Geographic: by location
-Example: Why do people buy Apple? Social 2. Demographic: by age, gender, or life cycle
status (how long will you use it?)
3. Psychographics: "people who buy x are
usually...." (example: Tesla motorcycles
and hipsters)\
4. Positioning: looking for a spot in the
minds of people
Competitive Advantage Effective Communication for IMC
"What is the edge of your company?"
1. Identify Target Audience
IV. INTEGRATED MARKETING
COMMUNICATIONS (IMC) 2. Set Communication Objectives
Six Buyer-Readiness Stages - awareness ->
Promotion Mix knowledge -> liking -> preference ->
conviction -> purchase
1. Advertising AIDA - Attention -> Interest -> Desire ->
-paid, non-personal presentation and Action
promotion of ideas, goods and services by an
identified sponsor 3. Design the Message
Rational Appeal - shows final products/effects
2. Sales Promotion on final product (ex. Palmolive commercial)
-short-term incentives used to encourage the Emotional Appeal - anything that touches
purchase of a product or service emotions (ex. Jollibee commericals, starving
-promos and discounts that are not part of kids)
regular selling (do not always use promos, it Moral Appeal - shows you what should be
will teach customers to buy only in selected done (ex. Quit Smoking)
times)
-used when low on sales or when to put 4. Choose Media
product on the market
Personal Channels
3. Public Relations -direct contact between sender and receiver
-building good relations with the company's -immediate feedback, opinion leadership
public through favorable publicity, a good (reviewers, bloggers)
corporate image, and effective handling of
unfavorable news Non-Personal Channels
-however, bad publicity can be good publicity -major media: radio, TV, print and social
media
4. Personal Selling -atmosphere: environment to make you feel
-personal presentation by the sales force used in a specific place (ex. Starbucks' distinct
to enhance sales and customer relationships smell)
-events (launches, sponsored parties, etc.)
5. Direct Marketing
-gain an immediate response and lasting 5. Select Message Source
relationship with targeted customers -the person
-mail, telephone, television, email, internet -the richer a market gets, the use of celebrities
ads, etc. have less power and vice versa
-Example: Liveraide
Need for IMC *Media: commerical
-consumers/marketing strategies are changing *Source: Robin Padilla
-people don't believe anything immediately
-clear, consistent, and compelling messages
6. Budgeting
-most companies fail because they budget Six Rules for Outstanding Content
first, this limits ideas
1. Native
Promotion Mix Strategies -should follow the platform it was made for
1. Push Strategy - marketing to retailers -content that starts good conversation is king
2. Pull Strategy - marketing to consumers but context is god
-"99% of people don't market in the year we
live in"

2. It Does Interrupt
-customers should make customers feel
something and allow them to act upon that
feeling
-don't intrude entertainment, be entertainment
(ads are a bad idea)
-be the brand that helps people tell stories to
themselves

3. It Does Make Demands Too Often


V. DESIGN THINKING AND -make content for you customer, not for
MENTALITY yourself
-mental strength -always go back to being a human being
-resource > talent: "our lack of resources is
not the problem, our lack of resourcefulness Content Categories
is" *Social = People (using celebrities)
-human emotion is a resource so manage it *Entertainment = Escape
*fixed mindest: making excuses that you do *Utility = Service (tutorials)
not do thing
*growth mindset: understanding you can 4. It Leverages On Pop Culture
improve and master things -but must be based on research and context
-Change your story! "Decisions, and not
conditions determine destiny" 5. It's Mirco
-it doesn't give everything in one go
Three Questions -gives value all the time
What to focus on? (What you can and can't -talk about what they are talking about
control) What does it mean? What do do?
6. It's Consistent and Self-Aware
VI. DIGITAL MEDIA -adapt to the market but keep your identity
Jab Jab Jab Right Hook by Gary Vaynerchuck
-Jab Jab Jab: value, Right Hook: sale
-giver your customers value instead of asking
them to buy it immediately
-marketers should give something to notice
instead of shoving it in their face
VII. DESIGN THINKING VIII. PRESENTATION
-Creative Confidence by Tom Kelley
-human-centered = empathy focus: what idea do you want to impart?

Prototyping -early working model Formless Presentation

Presenting 1. Content
-mastery of the subject -understand audience ("the bait has to be tasty
-being able to present it in any given time for the fish, not the fisher")
frame -simple but not dumb (must remove noise)
-effective content is far more valuable than a much-
noticed one 2. Design
-sum of everything you do that serves a purpose
Psycographics -not just the powerpoint itself: speaker + desk
-what does this person believe? + handouts
-values, fears, and desires -"people focus on the art and not just the
-value: solves customer's problem design" (not just because it looks nice)
*we have to change the behavior and
choose who to change 3. Creativity
-being clear about the who helps achieve what -(form + content) ÷ period of time
we want
4. Narrative
"Edge of Innovation" -story is an illusion created by the narrative
-understanding what is the best thing at a
given point in time Design Crash Course
-a basis (must come from something) -maximum effect, minimum means: take away
-example: lodi -> edge of innovation: street unnecessary things
language -what message do you want to impart?
-inexperienced marketers make what they -Aesthetics: rule of thirds, size and font size
want and assumes that everyone wants what -Data Visualization: conversational,
they want metaphorical, bird's eye view
Personas -Delivery: something will always go wrong
-fictional characters made from gathered date (Murphy's Law) so it's how you fix it
to make the marketing process and outputs
focused

Example: Helen
*Socio-economic: Class A
*37 years old, nature lover
*tells us about her day

A person can have the greatest story or idea in the


world. But if that person can't convince others, it
doesn't matter

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